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Was Bioshock as good as I remember?

May 30, 2021
Bioshock is a game that has never fit into any other category of games. To me, it's horror, but you feel powerful enough that it's never too scary. It has a 1920s-1940s vibe, but with a lot of futuristic steampunk technology integrated into it. From what I

remember

, it did what it did perfectly and then spawned a couple of sequels. The only other games I can think of that give off the same kind of feeling as Bioshock are the spiritual predecessors of System Shock 1 and 2 oh and maybe pray in 2017 and while I enjoyed BioShock Infinite when it came out, I don't think it will ever be felt as fun or as unique or as

good

as the first game.
was bioshock as good as i remember
I can't really identify it. and it may just be rose-tinted nostalgia, but I always felt that if the first Bioshock is similar to praying, then BioShock Infinite is similar to something like Dishonored and while I enjoyed Dishonored for what it was, it didn't. It scratches the same itch the way Prey did, which is the same void that the original BioShock filled. Ironically, Prey and Dishonored share the same developer who also worked on Bioshock 2, but either way, it's been 13 years since Bioshock was first released to the world and six. years since the series has given life to something new, so I thought now is a

good

time to try to see if Bioshock was as good as I

remember

it before starting, there is a small problem between the remaster and the original version at least. on Steam, the remaster came out four years ago and touted slightly better graphics, but at the expense of a lot of stability in the game, many reviews and searches complain about corrupted save audio and constant crashes in the remaster, so I'm going to skip it and stick with the original as you can imagine there will be tons of spoilers for the game and if you have any idea of ​​playing it yourself I recommend you do so before watching this so Bioshock.
was bioshock as good as i remember

More Interesting Facts About,

was bioshock as good as i remember...

It begins with your plane crashing over the Atlantic Ocean in the year 1960, you survived the crash and find yourself floating among the rubble with a giant moonlit tower not far away, the building comes to life with a creak as you enter with the words on the poster and you are leaving a strong message, there are no gods or kings, only men as you go, you discover your ticket deeper into the sea, a bathysphere as you dive deeper and deeper into the depths of the Atlantic, you are greeted with a presentation for slideshow. A bit of propaganda for potential future residents of the underwater city of Rapture.
was bioshock as good as i remember
The man whose voice resonates throughout the sphere is that of Andrew Ryan. The man who seems to be the mind behind this Atlantis Lake City. He criticizes the US government for not compensating the hard work of poor Americans, criticizes the Vatican for using its working people in the name of God, and criticizes Russia for distributing the hard work of its people evenly across all areas. many present ecstasy as the solution as a place where a man can work. hard for themselves and build the city accordingly where artists can create without censorship where scientists can experiment freely and invent without restrictions many of these inventions seem to be stuck to the walls of ecstasy like little advertisements for something known as plasmids that promote idea of ​​fire arising from the tips of your fingers, of being able to control objects with your mind, promoting the idea of ​​human evolution with its use.
was bioshock as good as i remember
Wow, that sounds great, what could go wrong. Well, you find out almost immediately what could go wrong when a man named Atlas sends you a guide to help you. from the bathysphere who is quickly disembowelled by a psychotic woman with a scythe when he stops trying to remove your robe, an Atlas speaks to you on the radio next to you and asks if you would be so kind as to pick up the radio and listen to his instructions to stay with life well your instructions are to grab a lever or something and I do the rest while a splicer waits for me and I quickly beat his brain in the little signs that lead me along the path indicate that a protest started at some point down here ecstasy The Residents appear to have strong resentment towards the city's creator, Andrew Ryan, as several slogans cry out against his control over them.
It turns out that even someone who promises total freedom wants something from his people in the end, well, as I rise to the top of this. In the area where one of those bright red evolutionary fluid dyes is waiting for me along with a syringe, Atlas doesn't direct me with it, so I choose to do something anyone would do without any direction. I bless this gigantic needle directly on my wrists. Hopes for it to rise to the top, unfortunately I don't take a cold drug trip and instead get lightning hands putting the shock in BioShock. I guess that's the second best result here, the initial surge of energy from sticking a needle the size of a murder hornet into my arm.
It scares me when Atlas tells me that nothing insidious is happening, just that my genetic code is being rewritten, completely normal stuff, well, I pass out in the best possible place, over this railing, a couple of splicers come to try to harvest something . Me who they refer to as Adam before a big daddy comes and scares them. Big Daddy's are those gigantic nautical horror diving suits shown on the game's box art. These giant voiceless monsters tend to be guided by these little undeads. Girls called little sisters, the one who stumbles upon my half conscious body refers to me as an angel and decides to let me be the beginning of this game, in my eyes it is very well done as it immerses you in the ocean and throws all of these. new ideas, but not in a confusing way, sure there's a lot of mystery as to what all these somewhat human creatures are and how the ecstasy ended up this way, but it's not too complicated by any means, so let's move on to the next section .
This piece of plane crashed into the airlock tube, which is fine, so I know we're in Atlantis and I just punched a hole in my arm and gave it the electric slide, but I'm pretty sure the water pressure breaks through. inside the tube it would kill me one way or another. Well, on a more urgent note, this game has some extraordinarily dark corners. I understand that it's supposed to add some intensity to these monstrous splicers jumping at me, but I found it more tedious than anything else. otherwise it's only made worse by the fact that things like these vita cameras are incredibly bright and make the contrast more extreme.
The vita chambers are your checkpoints, if you die you respond there, so seeing one in a more intense area of ​​the map is a relief. They often remind me of the saved crystals and the legend of grimrock in that sense, although that game came out later than the fantastic Bioshock, by the way, as you move towards the belly of ecstasy, Atlas begs you, imploring you to help find his wife and son who are trapped deeper inside. He also explains to her why these splicers are how they are collaborating in the fact that the plasmids basically drove people crazy as they modified their bodies, they also altered their brains and thought progressed revealing even more. that something sinister happened on New Year's 1959 at least a year ago, not only are there other signs of a broken party everywhere but a handful of tapes replaying some of the events just before the damn rapture occurred, in addition to this .
Every once in a while I get some kind of ghostly visions of random snatched citizens experiencing the negative effects of splicing their DNA with Eve, the evolutionary concoction you've been using to fuel your older sister's energy, anyway, this is starting to get worse. speed up and speed up when Atlas politely asks you to get off. your weapon when you come across a little sister, the scene that unfolds is amazing and brutal, as it shows the collection process that the little sisters carry out; They have apparently been modified by scientists to be the little monsters they are and use their syringes to stab the corpses of the Splicers gathering the latent evolutionary energy of their bodies as a pure atom, this matter is what powers the plasmids that grant superhuman powers to their bodies. hosts and every splicer knows it and wants it.
The scene that unfolds shows not only the primal desire to claim this tasty tonic as Splicer walks in and simply slams the child into the ground, but also the protective capabilities that Big Daddies were designed to exhibit when said child is threatened. These abilities include the falcon slamming enemies into a wall and making his Gober drills awesome. Anyway, I continue through this fancy hotel type area taking out splicers and stuff, this game really loads you with first aid at the beginning, so much so that I keep tripping over kits I can't pick up due to my health.
It's already half full, luckily the game throws a lot of splicers at you to make up for this real health reward, apparently Andrew Ryan is still alive. Does he send splicers to you for being a CIA or KGB agent at this stage? The message is pre-recorded or live, but Atlas helps me evacuate away from the three full enemies Ryan throws at me. The police evacuate me to Rapture Medical Area and just in time as I really need to first. -The first aid kits after that brutal escape and the transfer to the reception area of ​​the medical pavilion make me pick up a tape recorded by the woman before who was there when the New Year's attack occurred.
She describes it as an attack and goes on to say that a dr. Steinman was going to cure her later. Steinman appears again later in this area praising Andrew Ryan for freeing him from the burdens of morality as a scientist and allowing him to experiment on the human body without restrictions. The big new mechanic introduced here is hacking a robot or machine. Basically, a machine has you playing a dream game where your goal is to reveal tiles to get the goo from one end of the pipe system to the exit. I always remember enjoying this little minigame, although I will say that the mouse sensitivity for this game is horrible, if I want to play without the mouse moving behind me with a slight push, I have to lower the sensitivity to one, but at do this, the menu mouse moves slower than weed legalization, so I have to raise it to - to hack effectively and then lower it again, I finally give up to learn to play sensitively since I can't pause in a hacking menu makes trying to hack a turret in the middle of combat excessively stupid, at least that's what I would say if I didn't have my Logitech gaming software introducing Logitech Gaming software, the software that is useful for making your mouse shine in any color you want.
I guess you can adjust your DPI too, but it won't matter because you'll be distracted by all the color coding your mouse can do, no one knows what each of these buttons does, but by God, I'm sure anyway, when I'm done The kicker, I'm now the proud owner of a flying robot that sounds like someone unleashed a horde of bees. a plastic wrap scraping convention, the gunplay in this game leaves a lot to be desired, not only did the weapons seem to have no weight at all, they also don't really feel that powerful, the combat in general is pretty weak. which slows down much of the game.
I mean, at this stage most of the combat looks like this and it really makes me not want to fight too much, the only thing I think would increase my interest in wanting to fight with this particular one. Combat would be an experience system, but it is what it is. Andrew Ryan's funhouse quirk really starts to show here when a tape tells you that anyone who expects something for free is considered a parasite, including healthcare. This is only helped by these health stations. which costs $14 to repair and even hacking instantly costs money. The good thing is that these enemies will actually use them in battle if you don't kill them before they reach a station and that stations can be hacked to damage the enemy instead of healing them, which I really like as a mechanic, plus Steinman is He went completely crazy with Adam's power.
His records revealed that he was a simple cosmetic surgeon who went from being able to take care of only warts and blemishes to being able to completely sculpt and mold the body and face of humans to make them look how he wanted them to look, causing him to begin attracting women. women with promises to make them beautiful and then just go to town on whatever ideas popped into his mind while he sculpted. his own face between sessions, he cites Picasso as his inspiration, stating that the painter got bored of painting humans normally and instead began using cubes and shapes to represent them, so Steinman decided he wanted to start trying to apply this cubism well. to his patients.
Getting to him to get the key from him makes you take a tour of the fun houses, take care of all the medical stuff, you have the crematorium which gives you the incinerator plasmid Dandy Dental, which gives you the plasmidtelekinesis and a couple of additional tonics that give you additional abilities. the way stronger melee attacks are performed with the wrench and health recovery through successful hacking attempts. I have to say that the layout of this area is pretty fluid, although each area is also pretty short, it's one of those things where you have to go to the doctor. to obtain the key, but you have to clean up the remains using telekinesis, which can only be accessed after you have obtained the incinerated plasmid.
Each small side area takes about five minutes at most, but there are also other parts of the map that can be skipped entirely. If you choose to keep the combat relatively bland, the entire area is designed around exploration and keeps your interest satiated with different lore about the rapture and how things work here. Well, exploration is pretty fun. The looting system could definitely use a fix too, you know how in more modern Bethesda games it will tell you if a box is empty before you even open it properly, that's not the case with Bioshock, sure you could say it's more realistic this way, but it's also ten times more tedious beyond that. drinking and eating every little consumable you pick up isn't a big deal, considering cigarettes decrease your health and increase your Eve and alcohol does the opposite, it's a bit annoying when you consider that the only thing you can do when opening a container is consume it. everything so maybe some bandages that give a flat healing or combined with cigarettes which also damage your health and you have no choice but to ignore the stack or take it all which works against your healing if that is your goal besides I'm at a stage in the game where I can only equip two offensive plasmids at a time, this means giving up my telekinetic incineration or shock and unfortunately I found the shot to be more useful for taking out mobs so now I missed a chunk of the area because he is frozen until he finds an upgrade station or a gene bank, it's a bit silly, anyway, I face the good doctor who has gone absolutely crazy, his genetic coding made him have visions of Aphrodite ordering him That cutting people to make them, in quotes, perfect served the Germans presumably in World War II when I was 16 years old.
He admonished the Germans for being so quick to judge those they considered too stupid or physically ugly, feeling as if these rejects had great potential in his own way. She was also the one who created the little sisters, seeing them as her daughters. Atlas implores me to harvest the remaining little sister to obtain as much Adam as possible to strengthen myself while she guarantees that it will be worth saving them from their altered state and reverting them back to the ugly little fable characters they were always meant to be. Hello friend, did you listen to my little broadcast.
Yeah? Watch the tape, well, you can see which route I'm going to take here because, hey, the mystery of the Science Lady is Tempting After my encounter with that thing, a place to spend my new fortune conveniently opens up on the other side of the room. with a tape of Steinman explaining that the little sisters are almost indestructible because they have been infused with some type of sea slug. The slug produces the atom that passes through the little sisters and has become symbiotic to the point that it is believed to be impossible to separate them without death.
After this, I finally get to face a Big Daddy who is as epic as you could hope for. He then heads to Neptune's bounty, where Atlas explains that Andrew Ryan sank the rapture into the ground, but he's not sure why or how Neptune's bounty is definitely more challenging than the previous area and he actually ends up hitting it. to a big daddy right in the To start with, what I really liked about the Big Daddies, besides their names, is the fact that they won't really bother you unless you get close to their little sister and, furthermore, some splashes in area tend to open fire on Big Daddies as well. which really helps take the fight away from you after I managed to defeat this one.
I received the gift from Tenenbaum in the form of 200 Eve, a plasmid and some armor-piercing bullets, so to break it down if I were to harvest the sisters, I receive 480 Eve for every 3, if I save them, I earn 440 for every 3 plus a free plasmid and anything else, I'd say the latter is the best deal, even if I can't choose my plasmids. I haven't mentioned this. yet, but I think the stock circus vending machine might be one of my favorite things in Bioshock just because of how creepy and ridiculous and fun they sound, so to get through this area this crazy guy wants me to get him some kind of camera Research and Use it to take pictures of these crazy spider splicing enemies.
This makes me walk through an area full of camera turrets and remember that once when I was like a kid I remember liking the chimera hacking minigame, yeah I changed my mind it was fun. At first, but holy shit, I mean the alternative is to just destroy the turrets, but it's almost a waste of ammo when I can just hack them and have them take out whatever splicer comes my way. The research chamber I recover makes me take these Pokémon. I take photos of enemies that are graded and fill a bar at the bottom. Filling the bar gives me bonus damage against enemies.
I guess I'm 50/50 on this particular mechanic, on the one hand it's a good way to get extra damage, but on the other hand. On the other hand, it's a little tedious to switch to the camera to take a photo of an enemy before I get my head around talking combat. Neptunes Bonnie took the ease of destroying one or two enemies without problems and said yes, but what if we launch like? three, four or a dozen enemies at a time, this greatly increases the difficulty as I go from walking through the area with almost no problems and with full health kits to coveting every kit I can get my hands on, oddly enough.
I think this is probably the most effective way to make this type of combat system more interesting, as now I'm moving the mouse in all directions to destroy whatever is giving me trouble while trying to keep an eye on my health in the upper left corner. The history of this area revolves around Frank Fontaine, the leader of a smuggling ring that brought in tons of contraband to create a black market. Empire Atlas mentions that Fontaine has been dead for a while, and yet everyone still seems to jump at his Andrew Ryan shadow. He considered Fontaine to be dangerous, but only to the point of keeping his eye on him at first, this allowed Fontaine to begin expanding his Empire by investing in Adam and Plasmids and building houses for the poor to recruit them into an army of Splicers.
Finally, Andrew Ryan found himself. constantly working against Fontaine, even going so far as to introduce the death penalty to prevent further smuggling of various goods, from the looks of it, these products contain things like whiskey from the Holy Bible and weapons from the surface, so basically the package Tennessee's initial author, Tenenbaum, also mentions the need to rely on Fontaine to obtain his research materials, even comparing Fontaine to the Germans and his efficiency in talking about it, it is also revealed through one of these audio tapes that the little sisters were created using daughters of several Rapture residents, as one of the tapes continues about the woman.
My daughter returns with a great dad accompanying her, stabbing the corpses around the riots and fighting. This is pretty much the end of the Neptune bounty, barring a few more splicers. One of the mechanics introduced is a weapon upgrade station which I thought would reward. I don't know what it is, but I guess I'll take it reluctantly. The next area has me running through the hidden bits of ecstasy that the Fontaine faction smugglers used. Passing his contraband through Atlas is starting to get old at this stage as he tends to carry on, my whole family is just around the corner, oh it's so frustrating, oh please come help me so I can get there to my wife, daughter, well, it turns out.
If I had waited about five more minutes of gameplay, the problem would have solved itself, since Atlas' loved ones are sitting in this submarine. Well, Andrew Ryan talks to you directly and says, uh-uh, don't pull that lever. I pull the lever and the lights go out, everything shorts out and I can see the splicers starting to scratch the sub. Atlas opens the door. I went down to the submarine and the challengers just disappeared, well I'm glad Atlas couldn't hear me talking about his family because I was starting to doubt that they really existed and they were just fooling me.
I guess it doesn't exist right now, which means I'm still technically right, so that's it for smuggling. The next town is our KD conscious atlas, promising you'll do Ryan justice. Come on, help me, friend. Jesus. Well, Arcadia, at first glance, appears to house a plant-covered area known as the tea garden. It explains the ghosts I've been seeing. It is the side effects of the atom coursing through me that causes my DNA to fall apart along with previous people. They just wanted to use ghosts as a device to show things that used to happen in ecstasy and decided to write it off as genetic magic and also tea.
The garden is a kind of advanced garden that is used to attract ladies to a charming and romantic tour. Nate, the new things in this area come in the form of these splicers that disappear and turn into petals when they get a little damaged and also create spare ammo. pieces found around the area, the crafting doesn't always seem worth it, but the Houdini splicers add a level of intensity that most other splicers don't and I really like their design, another tape sheds a little more light on how things started. Go to hell Ryan decided to order his men to kill everyone who didn't fight for him, claiming that there were no innocents, only heroes and criminals.
Most of Arcadia is all these trees with no breathable oxygen under the ocean in this center. is essential to keeping the residents of Rapture alive, well Ryan decides yes let's burn all the trees here which hinders my progress in getting to him as the area closes so we have to get to the botanist who invented and planted this type of trees. First of all, who sends you to look for a type of rose? This whole quest line completely reverses that feel-good feeling of exploring an area like I did in the Medical Pavilion because here in Arcadia I explored everything I could before.
Heading towards the objective as usual only for the objective to tell me to go back along the path I just explored, except now new enemies are appearing. It really makes you want to give up on exploring until you've taken care of the objective, which sucks. My play style is either way, Andrew Ryan kills the lady and you realize you need a couple more ingredients from a different area to save the trees. It's lucky that only the path to Ryan is blocked due to lack of oxygen anyway, up to the farmers market, this area is pretty much what you'd expect and I collect bee syrup and distilled water around it.
One of these tapes tells me how one of the Raptures doctors forced Ryan to modify the plasmids to mind control the Splicers to work for him effectively taking away their free will, while Ryan hates the idea of ​​the suggestion, he doesn't reflect. about it for a long time before giving the go-ahead. Beyond this tidbit, there isn't a ton of interesting stuff here other than all bees' worst enemy. but yes, I took my ingredients, created what I need to create and left, it is right at this moment when the game begins. Oh wait, you have too many health kits and six metric security bots on top, so I have to do it.
Running through this hell and ending up finding a little sister who tries to confront her awful dad only for another one to come flying and needless to say I'm screwed, although one interesting thing to know here is that the parents start to hitting each other while I'm going down, which is weird, I guess it's really just one parent per child. Well, the game doesn't let up in difficulty at this point, as you must defend the machine that is helping to clean the air of the toxins that Ryan unleashed well. As much as I want to say it's hard there is one small thing that keeps it from being a real challenge and that is the vita chambers as there is no true end game at this stage your death just causes you to respawn and fight in a camera and then kill again is interesting because I don't really hate the system, but it greatly reduces the difficulty.
I guess if I had to start all over again when I died, I would have struggled a little in this last section, but at the same time. It's kind of like, well, I guess I'll keep fighting, although if you really want the challenge of not having vita cameras, there's also aoption to turn them off, so I guess I can't complain either way, the air gets. clear and I move towards Fort Folic supposedly one stage away from finally facing Andrew Ryan, yes you know we have to do something here first, well something here involves carrying out the orders of the creepiest character in the game, Sander Cohen, Sander is a artist who creates his art from the death of people creating wax figures from their living forms in McCobb and twisted forms, he enjoys the way they die and asks you to take photographs of their deaths for his display.
Oh god, he's incredibly cruel and I love the character of him and Fort Folic is so cool as he goes through all these different artistic areas filled with the co-directors' petrified creations. He is creepy and disturbing and it feels really fun to explore the area. There isn't a lot of transcendental depth beyond Cohan. he slowly goes crazy, but he doesn't really need any extra push to make him interesting. Honestly, after collecting all the images of Cohan's masterpiece, he comes downstairs and admires the work you've done. You would think he would have tried to kill you. but he simply unlocks a plasmid for you and then sends you on your way.
I thought about killing him, but I've decided against it for now. He may be a psychopath, but he's definitely endearing in his own way. Okay, ahead to Hephaestus, this is the area. that supposedly houses Andrew Ryan has been evidenced by the ridiculous amount of security getting in the way of Atlas asking me to kindly kill the bastard so we can escape this underwater prison while Ryan constantly taunts me when I find bullets. Sponge After Bullet Splicer Sponge This is the first time in the game where I really felt like I might run out of ammo and money and every hackable machine is set to near maximum difficulty.
My goal is to disable this security and find out exactly how to do it by following the various data logs around the area. Apparently there was a point where even some of the people closest to Ryan doubted his direction and decided that killing him would save the rapture. No one knew if he would work for sure, of course, but they did know. What he did know is that ecstasy has only spiraled downward into hell under his guidance. The biggest move these guys came up with to get past Ryan's confinement was to build a bomb to take out one of the generators that powers these security measures on the door that locks him in this one.
It involves me running around the area to find out where the bomb goes. , listen to the journal entry to find out what ingredients the bomb needs, and then go back to find those ingredients. The biggest problem I have with this idea is the fact that I've seen these little bottles of ionic gel several times, but I can't pick them up until I find out what they are for, which makes sense as a video game character because why would they carry it? If you don't know what it is? but it makes less sense as a player because this glowing tube of blue gel is obviously something I should be able to pick up, especially when it has a name, but I can't until I know I need it, at least there are a lot of them. of boats to choose from, the most annoying task here is collecting chunks of Big Daddies that couldn't be collected before and I can't tell if the ones I already killed spawned or if their bodies just disappeared, so I have to kill a couple more to get my pieces anyway, I assemble the bomb and get it to the place it needs to be, then I start it up and take it out, it's a pretty intense escape and I have to say it's very appropriate for the lead-up to Andrew Ryan, so when arrive at Ryan's area, he initiates a self-destruct sequence to take down the entire city, leaving you to try and get to him to reverse the process, you'd think this would involve some kind of over-the-top boss fight against some sort of gauntlet of countless enemies that They scratch you, but they don't.
The festival has served that purpose and this area is almost exclusively for story purposes, so you move forward and here is Andrew Ryan, not surrounded. for security he is not armed to the teeth nor is he wearing a space marine mechanical suit just him and his golf putter practicing some swings this is the swing that everyone remembers if they played this game you were born here not long ago maybe you are 2 years old or so born through experimentation and controlled through a single sentence of mind control, could you be so kind as to understand this? I mean, think about it, what reason does the average plane crash survivor have to unquestioningly obey Atlas's word, what reason does that have?
A person has to constantly risk his life to insert a plasmid into his arm without asking or directing. It does what many games don't do and gives your nameless, voiceless character a story that many games have you jump through levels like Bioshock does. Give you a reason for your character to do what he does in an instruction manual or some kind of intro sequence. Many times there doesn't need to be a reason for your character's actions beyond the player's curiosity. Bioshock takes the player's curiosity. with a great overarching theme that I guess most players would have never noticed before this point, it's wonderful, but it does have some flaws, there's something pretty stupid that the developers decided to do when telling their infamous plot twist. my eyes revealed it before revealing it when you stumble into the ventilation system on your way to ryan you come across a room with the words could you paint it on a board with a bunch of pictures.
An audio log reveals one of the main The doctors in the game perform the mind control test on you when you were much younger by breaking the neck of a puppy you loved, it is something terrible and brutal, but the impact cushions the twist that occurs. looming, I guess if you hadn't. It didn't occur to you that Atlas used the phrase could you be so kind? When you look at yourself often, you might think this is another quote from dr. Su Chang's wacky experiments, but you go from a very small percentage of people who can figure out this plot twist before it's revealed to a considerably larger percentage.
I feel like this room could have easily been revealed after this scene. Also, there is a minor point. from much earlier in the game, which now catches my attention, so Atlas guides you through your first encounter with a little sister imploring you to collect her to get the maximum amount of atoms so she can continue using you, which she doesn't. It makes sense is the fact. That if this was something he really wanted, he had to do was ask her nicely to reap the smallest point from him, but it's still a ballad in my eyes either way.
I still love this plot point and think it takes the game to a new height of greatness. from a pretty good horror themed game to a very good one with a great story to tell, so after this atlas asks you to take the key from Andrew Ryan's body and use it to stop the self-destruct sequence, as you may have guessed Atlas. He hasn't been controlling you because he's a great guy, he's been controlling you because he's Frank Fontaine and he makes you laugh that old Ganon laugh for being so naive now that he finally won his old battle with Ryan, he doesn't need you anymore and decides that the best way to kill you is to send out full security drones after your kind little sister takes you to safety to a place where Tenenbaum is and explains that she basically created you and has now undone some of the mind control that Fontaine has.
About you, now I can only assume that Ryan hated my existence so much because I had no free will as the main tenant under which this place was built, but it also calls into question why he referred to you at the beginning as a possible CIA agent or the KGB. I guess it's possible that he honestly had no idea about the plane crash or who you were, but he found out later. Either way, my goal now is to find a way to fully regain my freedom from Fontaine's control. Well, Fontaine won't go down without a fight when he first tells me to kindly let myself be stepped on by a giant father, well, that doesn't work, so he settles for my brain telling my heart to stop beating, which which reduces my maximum health.
The final sprint through these levels is absolute madness, as I actually end up running out of healing ammo and money and find myself playing in ways I haven't throughout the entire game. It's very fatal, the way I switch to any weapon that has ammo and use everything I can to make my enemies die. I break into Sander Cohan's room and piss him off by killing his dancing partner. He comes down and I kill him in his room, which was cool. Then I get to the potion that is supposed to free me from Fontaine. It frees me up a bit as my health gets back to what it was, but now I also have no control over my plasmids, this means every minute or so my body freaks out and I get any random plasmid from the game, this just requires the levels of perdition to new heights as I'm discovering the usefulness of things like enrage the target dummy and even the cyclone trap.
I think the main takeaway I got from this wheel of fortune type of game is the fact that changing plasmids in this game is more of a chore than just sticking to one, everyone tends to accomplish the same thing with a few exceptions and having one at a time. Chance is almost as useful as sticking to one or two like I had throughout the game. I guess I hadn't realized. That is until the game forced me to use something random, I know I haven't gone into much detail about Dr. Su Chun, but the guy was an unethical monster, he didn't care about his subjects' feelings or if something hurt them, he just wanted results, which is why the way he died is extraordinarily satisfying, he was basically having trouble getting the Big Pope to do it. imprint on these little girls and he was trying to figure it out while one of the sisters harassed him over and over again, well, he pushed or hit the girl and that was the trigger that finally made the dad go crazy and kill him on the spot .
Well, I finally recover and get to the second to last level where Fontaine is out of his mind, it's like throwing pillars at giant statues and then he decides that yeah, he should probably run away, this is probably the most awkward display of power. I think I've once witnessed how to make up for the Ryan phase without having all the craziness you'd expect. Fontaine's stage makes the goal here to be a great dad so a little sister can have this door. open for me so I can get to Fontaine, you can hear a lot of Tenenbaum at this point, which is I don't know, she started off with a pretty noticeable German accent, but it's like they were saying, oh, it's the endgame and This he's just not German enough, he's barely spoken any German words or phrases to me until now and then suddenly it's like, hey, look at me, I'm a little German girl, Dossey's good sehr gut scheisse, oh, and now you're doing Big Daddy, it's really strange, but Okay, so you struggle through this heavy patriarchal facility, you collect the stench of the sea and throw it on your flexible body, you put on an underwater diving suit, you open your vocal cords to make them deeper and you figure out the best way to attract a Girl to yourself, normal, normal, not weird at all, the worst part of this whole Trek is Fontaine and not in the way where it's like, oh he's closing doors and sending deadly flying turrets and taking you away your ammo stations, no, it just doesn't. shut up like he understands they're really building him up, but it's not like he's saying anything particularly prolific, most of what he says is the same old stuff, recycled over and over again, it's just annoying at this point and really the least of the phrase it's more.
It comes to mind if I wanted to hear someone say the same thing repeatedly, I'd watch one of my videos anyway, put on the suit, grab one of the girls and go on to be possibly the best Big Daddy in the entire game, for supposed. It wouldn't be one without incorporating each and every person into the world's favorite type of fetch quests. Know? My favorite part of this escort mission is the fact that this game drills it into your head over and over again that the little sisters are essentially immortal because their genes are so altered that they give me this dumb, normal girl to play with. guide What's even funnier is that this happens this way even when you collect all the little sisters, but you already know what the best part of this mission is.
It's, I'm rushing, sorry. Oh God, neither are you, anyway, so I direct you to Fontaine, who is he? He now looks like the Greek god Atlas or Dr. Manhattan, which is actually cool, but the boss fight is, remember that one time I fought a big daddy, wait for the fire. I guess it's a little more epic in a colossal grandparent fight kind of way, but it's the hardest part. the fight is these flying machines and splicers that attach themselves to him, which isn't that bad anyway he falls and takes the stab. Oh, of all these little chicks, the end of the game plays out differently depending on whetheryou harvested some. sisters all or none which is a nice touch but also makes me wish the gameplay itself would change a bit if you harvest either way the ending scene is actually kind of cute the girls grow up as usual they go to the college, get married and have kids and surround his deathbed, which is actually very moving in a way.
I guess it's a little strange when you really think about it because I'm sure something happened like, hey girls, since we've been together for a few months, tell me about your childhood and the girl is like oh yeah, it was pretty normal I guess, and the strangest part of the end of the game is the complete lack of credits, it just returns you to the main menu, it may be a Steam thing, I don't know, Bioshock is still As unique as I remember it, it combines the horror and shooter genre in first person extremely effectively and I have to say it really flew by for me, although I was a little iffy about the combat at first.
Overall, I think I could have done it. It's been worse, the game keeps you in the action as much as it can without being too easy and does a good job of throwing new things at you for a while before letting you play your way. Not everything is good, obviously, the combat becomes repetitive. and many of the objectives actually make you feel less inclined to explore until you've finished them, the story twist was fantastic and I argued that the story itself is probably the best part of the game, although even then some of the characters tend to a to irritate you and there are some plot holes that are hard to explain if the game was, I don't know, three hours longer I would have had a lot less fun unless they added more sand or Kohan types to the game. overall I had a lot of fun, the game was as good as I remember it, yes it was as good as I remember it, it's a little dated but still good.
I'd love to see another game that gives us a look at that gritty aspect. Alternate reality story in a more modern style. I'd say it's not at all impossible to see what the dam gave us, but I guess we'll see. Thanks for watching. I actually have a sponsor for this video in the form of a surfer shark. VPN, which is a fantastic time considering I'm in Germany now because let me tell you, Europe suffers when it comes to game deals and I have an addiction when it comes to buying games on sale and I don't really have time to play, so Yes, easy solution here with surf.shark, all I have to do is use the app on my phone or the browser extension on my PC and now I'm in America buying games, wait, I don't need air quotes for the second and I've also been watching HBO for a while. now it runs through Boardwalk Empire and that doesn't work at all in Europe and Netflix libraries are different from country to country so it all adds up to a necessity for someone like me, on top of all that encryption of Surfing Sharks offers an extra layer of privacy and protection while online, which helps me feel much better about surfing non-safe-for-work weather on unsecured public Wi-Fi networks, so if you want to participate in this action and help the channel in the At the same time, use my salt factory code to get 85 percent off plus three months free on top of that and if you don't like it, there's a 30-day money back guarantee , so there's not much to lose by trying it. yourself, check out my link in the description for more information.
Alright, it's time for me to plug in my really awesome social links, definitely unique in every way. Twitch, yes, a place for people who enjoy playing background music on their streams without fear of copyright. law Twitter a place where my videos and sometimes good food recipes are posted discord a place where people of science gather united by a firm code of law and holy friendship none of these are accurate at all oh and patreon and that's uh and that's it I think I have a good one

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