YTread Logo
YTread Logo

Was Fallout New Vegas as good as I remember? -Revisiting the Mojave a decade later

Jun 09, 2021
Well, here we are again, guys. I've been collecting different collector's editions of video games for a long time, which in retrospect makes it difficult to move to another country, if there are other things that make it difficult too, but among my collection I have a few favorites and realistically Fallout New Vegas is probably at the top. The game debuted two short years after Fallout 3 and I can't express the amount of excitement I felt. For me, the game had an immensely different feel. It was more than Fallout 3, but it felt the same in a lot of ways, where Fallout 3 had Washington DC and a lot of ruined city type areas.
was fallout new vegas as good as i remember  revisiting the mojave a decade later
New Vegas had the desert, the casinos, the people, oh my God, the people. Bethesda took that momentum they had going for them. With Fallout 3 and one of the best decisions they've ever made, they offered the game to the franchise's original creators, Obsidian, who worked hard to get the game out in 18 short months. I played New Vegas to hell and came back so hard when it turned out that I actually got burned. I know that's probably blasphemous to some people considering one or two of you have been trying to get a video out of me about the game for a while, but it's true, I've only really done that.
was fallout new vegas as good as i remember  revisiting the mojave a decade later

More Interesting Facts About,

was fallout new vegas as good as i remember revisiting the mojave a decade later...

I played the game one or two more times after that initial flurry of playing it, and I'll tell you that I've only played one of the DLCs right now, so considering all that, I had to wonder if Fallout New Vegas was as

good

as I

remember

it. but first things first, mods, as always, I get criticized for using mods because it's not faithful to the original game or I get criticized for not using any mods in a Bethesda PC game. My position will always be to not criticize the game's graphics. so I installed some texture mods and left the characters as is.
was fallout new vegas as good as i remember  revisiting the mojave a decade later
I'll always be the first to say that the visuals of an old game won't look as

good

as before, so there's no point in evaluating them, actually deleting a lot of them

later

anyway, New Vegas starts with the opening sequence most powerful that I have seen in a Bethesda game. It's theatrical, it's compelling, but most importantly it's concise and informative. Games like Fallout three and four tell you where you are, who the people are. in front of you what you are supposed to do the new Vegas tells you who the main factions are. It introduces the new California Republic, a group that stands for democracy and represents the people while finding common ground among themselves.
was fallout new vegas as good as i remember  revisiting the mojave a decade later
It features Caesar's Legion, a totalitarian group of slaves and slavers who seek to dominate and rule the wasteland through military doctrine. Mentions the new Las Vegas Strip and the mysterious entity known as Mr. house that runs the strip and dominates its citizens and the game tells you what happened to you and what your role was before you were shot in the head, it takes that moment of expectation, that moment of well, who's going to jump in and will save my character and flip him on his head or put a bullet in him. Rather, this is a fantastic introduction, as the game then moves into character creation as you wake up in a dusty clinic having been treated following your near-fatal encounter.
You know, you change your appearance, you check out your special abilities, you choose your tag abilities, and the traits are reintroduced to the series. The skills of three to the new Vegas have changed slightly and honestly I would say for the better, first of all, the big guns and small arms have been consolidated under the umbrella of a skill called simply weapons, which I think is a less tedious way to focus on weapons, and secondly, the outdoorsy ability from the franchise's older entries returns to the series. in survival form, well it's not the biggest advantage in the world for a casual player, it's a great addition for those who want to try their luck in a hardcore mode, then we have traits, traits are those old trades.
Discount perks that give you a negative effect in exchange for a positive one most of the time, this sort of thing is seen in the top down RPG adventure genre so it's cool to see them adapt it to a first person entry from the Fallout franchise, I miss the damn mess, it's one of the traits that still shows up as a benefit

later

on, but at least Wild Wasteland still exists after going through some psychological questions that don't really matter at all, you prop up your character and Doc Mitchell sends you on your way pointing you in the direction of the robot that found your body and sunny smiles that hangs out in the living room and keeps its name from being the same color as the sun.
Quiet old Pete tells you a little more about the NCR and the legion claims that the big problem with the NCR is that they try to make people a part of them no matter what and that if their little town has anything valuable it will be a democracy integrated, the legion, on the other hand, is described quite a bit As much as it's been mentioned before, you don't want to get caught, basically, Pete also mentions the Battle of Hoover Dam, a fight that took place when the legion approached the prey. The Hoover Dam is an invaluable resource that more or less makes whoever controls it.
He also owned the entirety of New Vegas, so after this it's a relatively standard bit of tutorial type stuff, followed by an encounter with the Gunpowder Gangsters, these guys are threatening this small town for harboring someone who escaped from them after they themselves blew up. of the NCR prison, the entire mission is a fairly simple introduction to the karma and reputation systems, of which the rep system has a much greater impact, so if we think about it this way, New Vegas is the Karma, is the light version of Fallout 3, but the representative system is much more complete and elaborate and is expressed through fame and infamy in each major city of the faction and quite a few minor cities consider your character in a similar way. different depending on how famous or infamous you are to them, in this case, the city of Good Springs.
They would consider me more famous if I helped them get out of this jam, which would affect the town's NPC attitude towards me and give me better prices at the town's shops. The opposite here would give me fame among the gunpowder gang members and not much else, free dynamite and I guess. They won't eventually attack me randomly like they will if I help a good burger and continue to piss them off, but the main takeaway here is that the reputation system is really cool, there are 16 possible reputations you can accumulate with each faction and it really gives New Vegas a great flavor than other Bethesda consequences say that your fame is very high with a faction and you decide to do something particularly horrible to one of the faction members many times if your fame is high enough to hit. to your reputation won't warrant instant hate and the faction will end up seeing you as a pretty serious guy who occasionally makes a bad decision or if it really is the worst thing you can do, maybe your reputation will sink in the likes. of a wild child, someone who is the embodiment of chaos and people have no idea what to do with you or what you will do next but there is even more to it than that, it actually says that you are vilified among the NCR but you have an NCR uniform .
You can actually disguise yourself as a random NCR soldier and have a decent standing in their ranks, which says that there are several types of NPCs that could see through the disguise, plus it's a cool system, so with all that said , I sided with the Good Guys, because yes, I know this seems like such a silly and minor quest to go into, but it really sets up the game more than I thought, so as soon as you decide to help, you're also going to recruit to Sonny. He immediately says yes, but also tells you that there are several other citizens of Goodsprings who could be forced to collaborate.
This is where the beauty of this otherwise insignificant mission comes in. All of this is totally optional. You can overlook it and ignore it and probably be fine to confront the gunpowder gangsters, but if you choose to visit each of these people, most of them require a specialized speech test, more specifically a speech test to convince Judy, an explosives test for ez P dynamite and a general goods barter test. owner, I admit that bartering is already infinitely more useful in New Vegas than in the previous game and I'm actually considering investing points in it. Anyway, I never do, everything is resolved without a hitch and it's time to fly out of Goodsprings next.
The step to make this work is to head to Prim and hopefully find the whereabouts of the people who temporarily locked you out. of service. Apparently this whole town has gone to hell with the escaped convicts, but most of Prim is hidden in this old casino. This is where you are informed that you were initially not going to be the courier to deliver a particular casino chip, but once the other courier saw that your name was on the list, he turned down the job and said to give it to you. . one of six couriers to whom we delivered various items of gaming paraphernalia, such as dice and chess pieces, to learn more.
You have a beagle deputy rescued from captivity on the way, he tells you that the guy you're looking for headed to Novak and mentions that they could use a new sheriff to protect the squeamish people. This gives you the option of asking the NCR or a former sheriff who became a gunpowder gang member and was in the NCR correctional facility. I decided to do it. to the prison because it was the closest option after the nearby NCR decided they needed backup before helping. It turns out that being rejected by gunpowder gangsters doesn't necessarily mean that they will shoot on sight, which is great.
Isn't it cool this absolute load of lag I started getting when I loaded this area like holy crap. I looked it up and yes, a lot of people had problems with this area and a few others so far. New Vegas is great, but my God,

remember

that 18-month development cycle? Well game 11 crashes, sounds suddenly cut out after using tubs and now this horrendous lag I've been through so far in the first hour or so of the game is really a testament to what I hate to see not only because the technical issues but because knowing what I know now, that's pretty much outsourcing this game to obsidian and I told them the deadline was the end of 2010 no matter what, because Skyrim was after that, luckily, after reloading the game , I was able to talk to the guy at the front, who told me exactly who the Gunpowder Gang members are, who their leader is, why they are here, what he did to get here, and what he wanted to be when he grew up.
I'm kidding about that last one because I honestly don't understand why someone who is involved with a hostile convict group would tell me all of this so openly. I understand it's information, but this seems like one of those reputation checks or a moment of persuasion in general. I find it funny that this guy tells me everything in a relatively polite tone. He's west of here. I think about California and then he says, "Oh, a hundred caps to get in, kid, now get lost." Of course I did it to pick his pocket and just wander around the former sheriff was someone who was thrown into this prison for evading due process one too many times, which sounds like a great qualification to handle things here.
What could go wrong. Which sucks. it's that I've been played like a fiddle here and my quest to not go to another location is thwarted when I need to go there anyway to get forgiveness and on top of that I need a 30 speaking check or a 20 bartering check. to achieve either option here, so I'm kind of Sol for now, well, it will continue and that's all good, so forward to Novak, which requires going through Nipton, stuck in a strange place, I'm sure I will understand. eventually you find out whatever that is, so Novak is a town called, I guess, after this no vacancy sign which I thought was pretty clever, also t-rex, you quickly learn that the sniper guarding the town knows who is the guy who shot you and he offers to help you track him down if you go take out some of the demons along the way, at the rocket testing facility, this leads you to another mission where you are led to believe that only you're clearing out some Farrells, but it ends up being a brotherhood of demons with all their faculties under control who have hidden themselves in the facility and Kris, who talks like a demon god, but you're ugly?
He goes up and talks to Jason before he throws up just from looking at you on this mission. is fantastic, which honestly is something I wasn't expecting in a basic side quest, Deb lets you know with a night body containing a single stealth guy, which is good to go on, basically these demons want to launch into space I guess with a rocket, but have been prevented from doing so by a group of invisible nightlings, the main ghoul in charge has you expel these supposed demons so they can continue and blast themselves into the sky. Plus, Kris thinking he's a ghoul stalking the nightkin is surprisingly uptight. and it would bemore cautious about running and gunning instead of sneaking and watching.
My only complaint is this godforsaken design of an underground bunker, but that pales in comparison to the benefits of this mission after dealing with the wandering gang of Marvel villains who reject you. I'm wanted for one more mission, make this big cartoon rocket work for this, you'll need a crazy radioactive isotope and a set of custom rocket controls. I just like my guy to ask, is this thing earth to orbit or earth to earth and Mr. Shine says, Don't worry about it, dummy, what matters is that it's a damn rocket, yeah buddy, the isotope It's pretty simple and the controls are technically simple too, but this old bat charges 500 capsules for them, unless you know that. how to talk I still don't know fortunatelyMy characters appeared in a few episodes of Hoarders, so I was able to make some money from it.
I wish Chris had said it was okay so do both at once because the game has a 50/50 chance of crashing when I charge an area, it's a bit annoying to deal with double, anyway the Rockets are repaired, all the demons say good morning and Chris realizes that he is a human. The end of this mission is hilarious because all these dumb idiots adapt. up and watch as their rockets are obviously spinning in a strange way, probably crashing somewhere nearby in the wasteland. I just wish I could have seen them crash, although I think if my science was advanced enough, I could have fixed it when you got back to no. back mani tells you that the guy you're looking for is named Benny and that he last headed to Boulder City.
Well Boulder City is in a bit of a lockdown due to a clash between the NCR and the great khans, fortunately with the large amount of points I've been talking about the quest is a small bump in the way as I can negotiate peace between the two factions at least temporarily. I also learned that Benny betrayed the leader here when he initially helped him take Benny apparently is president of the tops casino on the new Las Vegas Strip and used the cons to take my chip and try to murder me. Fortunately, all this trading has earned me quite a bit of favor with both factions, which will come in handy in the future, so now we head towards the ever-present shine that is the new Las Vegas Strip.
It's great to see this stark contrast between the dry, dusty desert landscape and the talk of metropolitan glory basking in the desert in its glow. Adding to this illuminated infrastructure is Freeside, which is the area surrounding the strip and a brick-for-brick replica of Cleveland Ohio circa 2010. The entire area is filled with less fortunate people, gang members, and thugs looking to maim anyone. It seems like an easy mark as much as I would like to advance to the strip. Actually, I can't, for now, the securitron that protects the exterior requires that you have a passport or 2000 badges to enter, which I lack in both departments.
That being said, I thought so. It was time to focus this video a little more. New Vegas has different factions in the same way that an Elder Scrolls game will have guilds, but they aren't as prevalent, don't get me wrong, there are plenty of factions to explore, but most of them don't have a huge amount of quests like e.g. , the Dark Brotherhood or the Thieves Guild. The four main factions in the game would take you along the same quest lines to different endings, which is really cool, but I'm not going to play it again. I play from a certain point over and over again to research them all, so I decided to side with the NCR when I get to the point where I have completed two races before this, one for yes-man and one for mr. house and I feel like the NCR will probably be the best route for this evaluation, so where does that leave us now?
Well, I think I'll complete some of Khans' big quests while I'm still on his good side first. The quest has me stumble upon a camp. I guess that's a very loose definition of camp, but the deal is that I can turn my favor with the cons if I can track down some drugs. It's a very simple mission that has me traveling to two separate areas to track them down, the most dangerous part of this quest is actually finding it, OMG if you ever want to feel like you're made of paper start a new game in New Vegas and begins to wander among the giant radiscorpions.
Deathclaws and Hunters are absolutely brutal and I found myself complaining and taking advantage of poor AI paths just to stay alive anyway, the actual quest isn't much and the main debuff areas are shown to you as part of your reward , so the big disadvantages are a barbarian type nomadic tribe that values ​​looting, raiding and drug trafficking, their entire culture is built off of the Mongols of yesteryear and they are not completely hostile either, they actually tend to stay reserved when they are not looting, the rating has actually decreased. substantially for the moment, as the NCR entered and expelled them from their former residence massacring many of their weak, their women and their children, this has caused their current leader, Papa Khan, to despise the NCR and accept the envoy of Caesar for negotiations.
They have been promised tons of land for themselves if they help the legion dismantle the NCR. The problem is that Caesar has no intention of fulfilling this promise, as evidenced by his scouting journal, in order to convince Papa Khan to reject the internal offer with the NCR. I'm going to talk to the other con leaders and help them see the light. This becomes another side quest that has me discovering what happened to the drug creators' main runner when he went down to the southeastern part of the map. Turns out he's disguised as Jesus here in the Legion-owned area, so to cut to the chase, all these little missions intertwine with each other and none of them are particularly compelling from a technical standpoint, but from a game perspective There is a bit of history.
More things, I enjoyed the idea of ​​the Great Khans, their attitudes, how they're not just well-rounded because their quote-unquote bad guys are more chaotic neutrals who lean toward evil rather than being straight-up evil, and to me, that's an underrated faction quality anyway. After doing all the back and forth, two of these missions end up pointing you towards the next minor faction. The followers of the apocalypse located in Freeside. The followers are an expert group of scholars, doctors and scientists, whose main goal is to help those in need. knowledge of medicine and agricultural assistance, they are actually the group that taught the contras things like reading and farming and how to create medicines that they use to make drugs.
They are a good group of people who have many services to offer the moor. Even if it's not always the best thing for the wastelands, for now I'll put a pin in their quests while I take this new information to the cons to hopefully help them find a new purpose in their lives as affection, this is exactly the kind of symbol that the cons could rally behind oh oh cool, yeah, those guys were historically good people. I want to pause here for a moment to complement this game even more, so I just went through complete side quests from a minor faction, they were fun, not really, but these people.
The great khans and, by extension, the followers of the apocalypse are very real in a way. I can't say I felt that way when I played Fallout 3. I mean, sure there were things like the Tenpenny Tower quests and Tranquility Lane. but these were interesting individuals, interesting areas, interesting missions and I'm not discrediting them at all, but thinking about things like Megaton and the like, yeah, sure they were cool cities and they were interesting to some extent, but I can't think of any group. from people who have felt more human and fun pulling the strings like New Vegas has provided so far.
I know I'm rambling here, but I'm really impressed. I wish the actual quest content for these factions was on par with the rocket. fun times I had before, but we'll see how it all plays out. I can't really blame a game this size for having back-and-forth quest chains, especially when the reward tends to be interesting background lore and character interactions as well. was the part where I disabled a lot of my texture mods because this game literally crashed 35 times, while disabling mods seems to make it a little more stable, it still crashes which really sucks so now it's time to see to the followers. a little more, which makes me talk to this guy at first.
He has no mission for me, but he is very fun to talk to. I'm sure Julie Farkas does, although the spiky hair on the lab coat answers to the name Julie Farkas. The most interesting thing he tells me is the fact that Caesar used to be a follower before he moved on to what he does now, which I guess is crucifying people, and Julie is the main person to talk to here and she fills you in on it. . idea of ​​recruiting addicts and getting them off drugs to help out at the camp and that the Crimson Caravan or Atomic Wrangler's people can probably help supply the followers with more medical supplies.
I know this is just a Bethesda game, but when you recognize a voice actor from somewhere else and then hear them doing a bunch of other voices for other characters, it's really, really distracting. I mean, it's less of a complaint and more of an observation, but yeah, I want to mention a few things right up front. Prim is important to our trade from California. We can provide them with all the medications they need now. It's not that I don't believe you. Ah, you are a saint. Hey, do you mind? I'm trying to drink myself to the ground.
Right here, why stop? I feel great, okay, continuing all the follower missions is actually more beneficial for Freeside as you fix the various addict broker business deals between different organizations and the followers and solve the ongoing problems that prevent them from expanding. useful services throughout the wasteland, it's interesting because some of these objectives don't even appear as quests, but they still give you reputation bonuses, regardless of whether one of these quests extends into the territory of the Kings, the Kings are a group of Elvis impersonators, I guess, whose influence is quite high in freeside the guy looking at the board next to the stage you can't miss it I'm the king, what can I do for you?
Well, I mean, not everyone talks like that, but they're a lot of fun to interact with regardless of the King himself wants you to investigate a bodyguard who's been taking over the entire business and repeats it to himself, forcing you to hire Liam or Horace to escort you from one end of the free side to the other; everything implies a prepared attack and you end up reporting. Back to the king so they can take care of it, which leads you to a more important mission where NCR troops beat up squatters in their spare time. It turns out that some of the king's men beat up an NCR envoy first behind.
The Kings are back, which has raised tensions to a boiling point. Fortunately, the NCR can be convinced and the King grants them a favor in exchange for easing this conflict. Favors include joining the Kings, forging a passport on the strip, or 1,000 caps. the cap, as it seems like the best deal of the three to me, plus I now have enough caps and science to get to the Strip, so it's about time we see what new Vegas has to offer besides non-stop crashing on freeside. Wow, it's even more beautiful than I imagined, so the first thing you immediately turn to is lucky 38 and, by extension, mr.
House Victor has appeared in several places apparently following you after he brought you out of your grave. The reason he did all this was because he had orders from Mr. House. House serves as someone who can eliminate Benny, who House was grooming to be his protégé until Benny betrayed him. There's something extremely important about the platinum chip Benny stole, but House won't tell you until you bring it back. House's deeper backstory was that he was the CEO of Robco before spending extraordinary amounts of money to somehow stay alive and then hired a few different tribes to reestablish and run the strip after offering him four times the amount of money. cash for the chip.
He sends you on your way presumably after Benny. He also connects you to the Presidential Suite and access to the cocktail bar at Lucky 38. The Debs did a very good job with the atmosphere of this place. The strange, creepy electronic music suits the absolute lack. of human life in this gigantic empty space designed exclusively to house human life just doesn't feel very welcoming despite how cute it looks, which I thought was cool, I would have liked it if there were more things to play with, like little mini-games of betting. can be a bartenderrobot to mix custom drinks with some rare ingredients found in the Mojave, sort of.
It would have also been cool to have different signature foods to find in the presidential suite area, since seeing a pot of squirrel stew is kind of off-putting, but I don't know, maybe that's just part of it, in any case , the platinum chip thirsty houses and my desire to get revenge on Benny coincide, so let's continue with this, I guess we'll continue with this later. The NCR messenger and this guy pedaling easy-to-hide weapons for casinos assault me ​​with information. The message from the NCR guys says that the director wants to see me in his office and the trench coat sells weapons, so I go to the upper casino where I immediately get distracted. for blackjack until I got kicked off the tables apparently having my good luck in this game really helps with blackjack which is great, it's also fun to see the different stages of whoa, here's a drinking buddy, keep betting, here there's a good meal, keep betting - oh, here's a key to the high roller suite, just keep betting and eventually they hit it anyway.
I arrive at Benny with 10,000 more caps in my pocket, who shits his pants when he sees me, you would think. He would have seen me making a fuss at the blackjack table, but he takes it in stride anyway and tells me to meet him in the Presidential Suite to get answers and I tell him to get rid of the bodyguards. It's easy to see how Benny has become so. As far as he knows, the guy is fluent and willing to meet your demands for answers without a bodyguard. If you can talk to him, he will tell you about the platinum chip, which is a kind of data storage, something that will strengthen security. to the point that they can defend the strip against the NCR, the legion, really, any hostile force, the problem is that he really has no idea what exactly needs to be done, he knows what he wants, but he wants you to be the one. special agent to do it, and knowing how ruthless he was in shooting you for the chip, there's a good chance he'll betray you. the line if you follow his orders he said I decided to trick Todd Howard with a lie of my own and make him believe I'm on his side for a moment or two with the platinum chip in hand.
I really only have three. more or less options given to mr. house and begins to carry out his orders to use him to install Benny's robot as the controller of the strip that overrides Mr. House or a trio, just stick with it since I'm going to be on the NCR side. I'll keep the chip myself and let House think I'm working with it. I mean, the guy still gets a pretty big buff. to security but it's not like he's going to start a fight right on the Strip. I take my wife everywhere but somehow she keeps finding her way back.
She did it. I know a guy whose motto is love your neighbor. He lives next to a brothel. Oh no, I got married after leaving the casino, the followers have one more mission for me: to access the 38 lucky systems and plant something that will hopefully give them an idea of ​​how the houses stayed alive for so long. I'm fine with that so I turn around and head back only for the whole thing to be a fruitless endeavor. Good searching all right, so before we move on to the next feature, there are a couple more strip families to take a look at first of the two.
They would be the omertas who run the Kimora casino after clearing them of their caps at blackjack. I decided to talk to this lady here. She will see, I am very interested in gaining additional experience and the conversation options provided do a great job. gaining extra experience so I have to make sure that putting her in bed doesn't give me some kind of hidden extra experience and anyway she opens up to me after she finishes opening up to me and tells me that a man named Cochino has been doing horrible things in the bedroom, in addition to constantly breaking America's rules, she thinks he has disappeared to her lover Carlitos, who promised her to escape her life here in Gomorrah.
I know it sounds weird, but actually this is probably one of the best female voices. Performance I've heard in these games, which is not exactly what I expected from this quest line, the great Johanna and now I don't even know why I'm telling you this, unfortunately the quest itself is not that good, your whole goal. is to go look for Carlitos, who is a two-minute walk away, in quotes, hidden in a hotel. I admit the idea of ​​repurposing a vault into a hotel is pretty cool, but the meat of the quest is talking to this guy walking back to Gomorrah. following Johanna talking to her walking back to the vault talking to Carlitos walking to the free side talking to these guys walking back to the Gomorrah talking to Joanna walking back to the main lobby and waiting walking to the free side and accidentally shooting a disguised prostitute on the back of the head when she runs in front of your bullet and examines the technical stuff aside, this is all a bit stupid because apparently the omertas are supposedly actively hunting Carlitos and presumably Johanna when she runs away and the great plan. here's to hiding in freeside which is a quick ten second walk by the casino's big plan guys when all is said the high speech check saves the day and johanna informs you that the omertas are planning a big move against mr. house, so my next series of tasks leads me to discover what this guy from Cochino knows, which is that the top management of the omertas is accumulating specialists and firepower to do one thing or another.
This involves a guy who smuggles a lot of weapons into the casino and a guy who has been hired as an explosives specialist, I casually suggest to the first guy that he should go plant termite in the weapons cache and he goes and does that and gets killed. shot after apparently I could have found some evidence of the blackmail that ensnared him. cooperate willingly, but, wow, I guess the second guy seems to be a very friendly and casual observer who has no vices, which is certainly strange for where he is. After opening his safe, you find a holotape showing him raping and murdering. women viscerally, so I tell him to go out again.
I feel like I could have changed the treatment of these to make this quest completely wrong in the end here the two bosses sit me down to basically execute me and I tell one of them I told them the other one made me do this so they started shooting each other . Cochino starts shooting at them. Everyone is exploding. I remember I'm still on the couch, so I start shooting anyway. Oh yeah, I think Gomorrah might be out of driving options here, maybe me. now you can run the casino, these two missions seem okay, the first one was pretty bad but I really enjoyed the second one and also there are a lot of angles to approach which is great so the last of these casinos belongs to the white gloves society and how cool, this is definitely my favorite casino of all of them, it's so different the masks, the fact that they can see through my hidden weapons, the classical music, the place is just strange and I like it , except my safe got corrupted while playing, which is cool.
I don't know if it's intentional. These ultra luxe guys are probably the most real-life casinos I've ever had to deal with. The other two casinos were a piece of cake, but. Oh my god, the amount of times this disgraceful mask-wearing dealer has kicked me in the balls is crazy. In the end I became a bandit, but God, it took me a while. A minor complaint here, but for Las Vegas of all places as a setting. You would think there would be a greater abundance of games to play, it's really just roulette and blackjack. I was expecting poker, maybe craps, slots, you know, no big deal, but still, the weirdness with these guys is well justified, as it turns out a lot of them are part of a secret society of cannibals and are in a bit of a pickle. since their boys have basically taken the son of a super rich and powerful brahmin rancher named heck that's a good name, they really wanted another guy to get away. in his hideout in the north surrounded by traps and if I want to cooperate I need to recover the first selection and bring back his hex son.
You reach the kitchen area, there are two men burning Brahman skins for some reason and then as you walk further you come across a long tiled hallway dotted with faintly glowing red lights and many doors leading to God knows what. I love it, the problem is. that when I go to arrest N Out as ordered by the head of the white collar society, they attack me, so I closed the entrance to the room and everything was fine. The only two goals I had at the moment were to get Ted back to his dad. and I'm going to see what happens with the researcher upstairs, if I go up there they attack me and I have no weapons and if I go out the mission fails so I decided to look for it and apparently this mission is potentially the most buggy one in the game according to the wiki , so it's cool, so when I played this I didn't even have a chance to retrieve the so-called main course from his hut in the north.
I just gave Ted back and got paid and the mission was strangely completed. I have nothing to say to someone so humble and rude, so we're done with the strip, but we have two more minor factions left before we can continue with the main story, but first some implants take the place of Bobbleheads in this game, which It makes a lot more sense from a technical perspective, basically with 4000 caps per pop you can upgrade each of your special attributes as long as you have enough stamina to handle them. Stamina is important in this game, probably more important than most others.
You don't necessarily need to max it out or anything, but investing a few extra points is probably a good idea. In addition to special boosts, you can also increase your damage threshold and receive a regeneration buff totaling twenty thousand caps now. That game I made is starting to look a lot less silly. I didn't even have enough to buy all the implants, but I got most of them. I will return to be lucky, but I don't think the charisma is going to disappear. on my to-do list, unless I have spare coins, the next faction is called Boomers.
I know it has a different inflection 10 years later, huh, well it would have been a lot cooler if they were a bunch of old guys, but surprisingly they're just a bunch of people who like to go boom this is coming from a guy on the outskirts of his territory who makes a bet with you if you can make it to the gates alive. He gave me instructions on how to dodge the incoming artillery but I can't read so I just wandered around the train tracks when I got to the front. Shit for brains here he decides he's going to intimidate me with a launcher aimed two feet from the door.
Don't know. what he thinks is going to happen when he tries to shoot that at me, but it would probably be pretty funny anyway, these guys, this whole thing is that they're isolated on purpose to keep everyone else out of the base, but the boss has it in mind. Keep in mind that if you don't let a little bit of the outside in, it will eventually go over your head, so now my mission is five: help these guys and show them that they should always trust outsiders, no matter what my first task is. is listening to this kid, oh he goes on and on about the history of the boomers, basically they were part of a vault system, vault 34 to be exact, if you know anything about the consequences, which I assume most of you do , you will know that many of these vaults were All separate experiments on the human race conducted by Volt Tech, although the details are not expanded upon, it struck me that each person had a weapon of some kind.
It seems simple but one has to wonder how a vault would turn out if Everybody had a lethal weapon, apparently it didn't turn out too bad since these guys attacked on their own, found the air base and slowly removed the radiation, then dragged in howitzers and have been trying to fix an old b- 29 bomber since then to restore the bomber to fly in open skies and honor safety by executing high explosive munitions on ignorant savages to say that this self-sufficient economy of crazy people with explosives are obsessed is an understatement, the reason why moved here was because they were upset with a 43 to 1 kdr.
It was later revealed that the NCR attempted to shut off the water from Lake Mead to their base and quickly restored it when they began to come under precision bombing, courtesy of the boomers. , shortly after, so these guys. They are quite feared and respected, which is great anyway, this bottom part of the mission really ends with me being rewarded for repeatedly jerking off to boomers and I probably should have worded it differently considering the little boy I'm talking about. Next, I have to remove some ants that moved in and made a nest near the solar panels and havebeen eating gunpowder so they explode with heat.
Fortunately, I've only been using weapons, so there's no problem, so this guy here. He has been observing a real gray alien in the crimson caravan company through his binoculars. He wants me to go talk to her and see if she's interested and it turns out he is. Have you spoken to McClafferty? That's great, I can't believe it. You went through all this trouble for me, thank you, so after clearing up a few other loose ends you meet the happy couple at the air base, where they introduce themselves and Janet asks if she can stay here for a while.
It would be okay if I stayed here for a while so we can get to know each other better, of course she would. I'll have you set up some rooms with some of the other women with some of the other women with some of the other women so I'm almost done here you just have to do chores for the boomers until they like you and they idolized me at this point , returning to Pearl she congratulates you and asks for your help with a final task to get a b-29 bomber from the bottom of the lake, so I say okay and leave, it's not a difficult task but it's cool , when you return you are welcomed as a hero and the Boomers are committed to your cause and let you know it. that they will bring a bomber to crush your enemies when it comes time to fight at Hoover Dam, so that leaves us with our final minor faction for this video, a very little known fact that goes by the name of the Brotherhood of Steel.
The Brotherhood's role in this game is interesting or should I say they didn't have a role when I first played New Vegas a long time ago when I was a little excited to see what they were doing here after having moved on from their pivotal point . role in Fallout 3 I was surprised and disappointed when I found out how small their place was here in New Vegas because they are barely surviving. It's interesting because, realistically speaking, the Brotherhood's role in three was probably much larger than it should have been. Considering their West Coast origins, sure a small brigade of them might make sense, but they had a presence like they'd been in DC for an incredible amount of time, so seeing the opposite side of the coin for them so near the west coast is an interesting take, so where does that leave the Brotherhood now?
Well they are hiding in a bunker running a very small fenced area when you approach their base it is central and they take all your equipment and put an explosive collar on you until you Eliminate an NCR soldier who set up camp in another nearby bunker doing so is an easy speech check task and upon returning to McNamara you will have to answer him about how you got this guy to leave which is ridiculous because he tells you right after that he has a microphone attached to your collar and who knows exactly how you made it go.
I guess I just wanted to see if you'd lie, yeah, these guys are ridiculously paranoid, which is probably pretty expected given how used to being in control they are, so McNamara decides to send you to retrieve the hollow tapes from the brotherhood patrols that They have been away for too long and, in the event that they are alive, escort them back safely, this is where Paladin Harden comes into play. The guy thinks McNamara has been doing a shitty job and lacks the leadership necessary to make this chapter of the Brotherhood prosper, so he asks me to help him rise to usurp McNamara's reign, so I say yes, sure. , especially because he asked me no. too fickle about who I help, but hey, this involves a lot of side tasks on top of my side tasks, talking to other leaders, getting their opinions, finding out where they stand.
I end up playing a minigame where I greet a rest, he's been jumping around. between servers and get as much information as I can from Head Scribe and Senior Paladin Ramos, then head out to find those missing patrols. Harden finds the fact that they have holotapes interesting, since those who receive them are usually on special missions, not regular patrols. like mcnamara they claim that the entire base is closed due to mcnamara's decisions and that no one can enter or leave unless he authorizes it, so there is something going on here that needs a good solution, since it turns out that this dumb bastard has sent everyone. of these guys to their deaths, so the first were sent to some quote-unquote friendly mutants, the second were sent to the repconn offices where they were presumably shot to death by all the robot security and the third were sent to the Boomers, who is particularly funny because the mission briefing told them there was no way they had any kind of firepower that could threaten a full power armor, so yeah, I guess I'm on Harden's side on this one to oust McNamara.
I have to do some digging and find a technicality within the chain of command that will allow Hardin to exploit it and take control. Unfortunately, there really isn't a big showdown or showdown, it's like okay, give me a few days and then the screen goes black and there's Hardin sitting, it's still a little boring. I didn't care for the rest of these quests and when all is said and done, you can join the Brotherhood yourself by completing one last quest and taking out an entire group. from the pre-war weapons sellers in Freeside, this is pretty difficult because these guys deal an insane amount of damage, so it took me a few tries, but I was finally able to take them out and loot the store as a reward, yeah.
I still haven't put any points into energy weapons, which sucks because that's what these guys sell, but whatever, I manage to come back and be made a paladin of the Brotherhood, which comes with a set of power armor, the armor is an absolutely horrendous condition. and it gives me negative agility, which sucks a lot, but I actually also have access to a safe house up north that has much better equipment than this, so I can't really complain too much, plus it has some banks to craft and convert. ammo and create other manipulated things. The Brotherhood's role in this game is very small compared to any other entry, but I think it's fine by me.
I wish you the best, brother. Okay, let's finish this, we're going to the NCR, so the first thing these guys ask you to do is go to the boomers and get their support check. Next I have to kill grazer, the King's second-hand man, preferably without incriminating the NCR. I could have also used my favor from before to make peace between the NCR and the kings, but I decided to take those caps instead, so I decided to increase the supply of pacemaker drugs, damn it, then a visiting Colonel Moore at the dam Hoover will do a real job, well she asks me to deal with the Great Khans. and the omertas I already did, you'd think they would have given him another voice line if this were the case, something like "Damn, you're brave.
I'm glad you're on our side. Here's a gift card." For t.j.maxx, you know the standard for doing things ahead of time, but she still treats you like you just got back from the mission and she rattles off another, well, next one is disabling mr. house that regrets the upgrade I gave him earlier, apparently it's no big deal because I was able to get through his secret area without any science checks or keys, which I thought was really strange. The house is this decrepit ancient human being preserved in a Namekian Recovery Tube from Dragonball Z and he tells you that he would rather die than just live uncontrollably.
I can't say I blame him, although I do wonder if the sterilized option was the more humane way to do it. This fossil can take a beating, so human jerky aside, I think I've stumbled upon my first real criticism of this game's story, all of these stories, no matter who you choose, intertwine in some way or another. another, it's something that I congratulated him before, so, for example, if I choose Yes, man, he would want me to visit the Brotherhood in the boomers just like the other factions would. It's a pretty elegant way to choose your side while also experiencing the core of what the game has to offer. along with the twist that each faction presents, yeah man it's the true middle ground here because fighting for yourself could benefit these other factions as well, like what if I told Caesar or the NCR leaders?
Hey, I put the house systems under my control and I'm willing to use them to help your cause in any way I can, seems like a great way to double dip between the wildcard and other faction quests, but when I install the mainframe of Yes-Man Houses, I immediately fail all other NCR missions. missions or presumably Caesars, if I had been working with him up to this point I just don't see how they are mutually exclusive things, yes I could see how these factions would be threatened if I had all this power but why would they reject it?
All the potential I have only because I control the fringe now. I imagine they would be very interested if House suddenly said, "Hey, how about you send some of your soldiers to the strip and I'll help you fight?" I don't know, it's just the first minor thing that caught my attention about the story so far, after returning with my report I get another slap in the face because my now trusted allies in the Brotherhood of Steel must be destroyed, apparently there's no way peaceful. to resolve this, which really sucks, I guess there would have been if McNamara was still around, but I made sure he wasn't.
Basically, I have to choose three keys from three different people and use those keys to generate a self. -destroy the terminal password and then get out of there, ironically if I had five more sciences I would have been able to hack it, but hey, I feel bad for destroying something I worked so hard for, but honestly, the Brotherhood is a group. As insecure in this game, I guess they are in every other game, although they have much less power in this one and it makes them look pathetic to be so enthusiastic and continue accumulating technology while eliminating those who have things they don't.
No, while they themselves are a fairly minuscule force here in Mojave, and a slight side note here, I realize that Veronica's side quests are tied to the Brotherhood and I intend to do them along with other notable side quests in another video. So, the last phase of this never-ending quest is to protect the NCR president while he delivers a speech. The ranger you report to tells you that something suspicious may be going on, so I need to keep an eye out for clues and other things. A little searching has me stumbling across a bloodstain in the supply closet and an engineer telling me her friend is missing, which tells me to look for someone in overalls, well there's only one guy in overalls. , so I look in his pockets and there's a detonator inside, then I realize that someone left a human body on the ground outside a sniper tower.
I really hate when this happens to me so I told the guy upstairs that he might have dropped something and it starts. shooting pellets at me for some reason so I give him a tutorial on sniper rifles and sniper rifle accessories and he thanks me for the information after this I decided there might be more to this detonator and it turns out it leads to something. Known as a bomb, it was heavy enough to force it to fall, so I decided to gently pry it off. The president finishes his speech and informs the colonel, who says that you protected his point.
I know. The judge does not have a wall clock to show. For you, this is the point of no return, as the game lets you know, before you commit to this route, the Battle of Hoover Dam takes place from the dam to Camp Caesars on the other side, it is a constant battle with few pauses and iron. I missed the part where I could expel the legion invaders through the dam's turbines because I was right at the beginning and didn't know which arrow to follow, but I still managed to get through these guys with the help of a ton metric of stimulants when I finally arrived at Camp Leggett.
The Gnaeus stands tall and powerful, ready to defeat you in combat. Instead, I come out of this as usual, which, like the master in Fallout 1, is actually a cool way to defeat an ending. boss, you can trick him with a lie or talk strategy with him. I opted for the latter, which encompasses the idea that while they might win here, they will also lose, a war of attrition would be both their blessing and their bane, as using their full power would cause them to lose everything they fought for in the East while they conquer the West.
Leggett recognizes this and tells him that they will retreat for now before he runs off and locks himself in his tent. This tent has a fancier canvas than Bethesda promises. That's the Fallout 76 community and that's it for this game. As for many of the main things, you return to the front of the camp and the general unnecessarily blows up the gates ofentrance that make the entrance a cool guy. It thanks you for your work and you can see how the final game played out, which for me was mostly good things with some not-so-good things mixed in.
In particular, I found it interesting that the followers were forced out of the Mojave and ended up with the great khans. and while those who established a large, very prosperous empire in a state that no one has or will care about the good for them, here are my final thoughts on the game's speech, in this game it is more important than I have ever seen . in any other installment and if I hadn't gotten it working right away, I imagine most of my searching would have been very different. This is perfect for someone like me who always tries to play the charming, charismatic guy in video games, which makes it ironic that Charisma as a stat is terrible and needs to be reduced to one immediately upon starting the game, but I guess that's how it is.
The amount of dialogue options in this game, if you have the right stats, is almost unbeatable and I like that. Even having a high luck stat with some of these things meant the difference between a fight breaking out and everything going well. Looking back on this script, I haven't really complained much about the game and there's actually a good reason for that: the game. It's great, but if I had to pick the most glaring problem is how rushed it was and they are in no way obsidian flaws. I mentioned this before but at launch came a lot of issues with game bugs, buggy areas crashing and a lot of that hasn't been fixed even today except by modders and no matter how good a game is, it really doesn't.
I think that should be the case, no one should have to jump through hoops to play a game properly on any platform. Since I enjoyed it, I don't think I've ever saved as much as I did on this game. I don't know, but what I will say is that Obsidian did a fantastic job of making almost every mission memorable. It really is quality. about the amount and I can't help but highly congratulate them for the work they managed to accomplish during the amount of time they were given. I can 100% see why this game has as many fans as it does even today.
Was Fallout New Vegas as good as I remember, no, it was much better. I had a ton of fun with almost everything and it pains me to think that we probably won't see another iteration like this with the way Bethesda has been handling the franchise, I hope. That will change one day, you never know, but until that day comes I'll use New Vegas as a benchmark for what a good RPG should be. Thanks for watching. I'm not going to lie, the idea of ​​this video initially intimidated them. Me, but I'm really glad I did and I hope to cover the DLC and notable side quests, probably not all in one video, but we'll see and if you want, please send some suggestions on what you think.
Some of the essential side quests are and I will try to include them. I also know that many of you don't like ads, maybe some specific types of ads and there aren't any for this video, but they really help. When I can get them, many suggested I start a patreon and after thinking about it I decided to give it a try, but please don't feel obligated to donate. Anyway, I'm never going to twist my arm over this. I have a twitch where I fit in streams when I have time. I have a Twitter where I talk about things and I have a Discord where people relax and shoot in the meantime and that's it, have a good time.

If you have any copyright issue, please Contact