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We Compete to Make the Most SATISFYING CGi #2

May 31, 2021
there is an art to satisfaction i am going to assemble the right team of 3D whiz kids we have for this rendering challenge who is the

most

satisfying

renderer here in the room that was immensely

satisfying

i am not satisfied at all everyone is stressed and we need reassure everyone. Satisfaction is an art. We have known this for thousands of years. How do you satisfy someone? We need people to watch a video and say that's all we need. We need to give him some satisfaction. the world right now to help overcome all that dissatisfaction, why don't we

make

a whole video again?
we compete to make the most satisfying cgi 2
It's time we get back to that. I'll give you some new and satisfying renders and guess what this time. I'm stepping in I'll

make

a runner too I'll join in Why are you leaving? I'm intervening and I have to make room because this is such a big presence. Intervening there's nothing purer than making a satisfying render forget your scripts forget your sets forget your actors forget your composition tricks all we're doing is making a satisfying render so I'm going to assemble the right team of 3D whiz kids who we have here in the studio set the ground rules here for this rendering challenge ground rules crown rules ground rules I want to keep this fair no 30 90 I only have two 20 80 okay two 20 80 also we don't want these fast guys to pass us buzzing I want to see them take things to the next level.
we compete to make the most satisfying cgi 2

More Interesting Facts About,

we compete to make the most satisfying cgi 2...

I don't want jokes. I want to see the

most

satisfactory providers you can think of. So here's the thing. Without rules. Simply satisfying. That's the only rule. People are having bad times. out there we have to satisfy them, who is it? Hey, I have six cases of Red Bull that satisfy six cases, if I'm not in the next video, you know why, then Griffin can be satisfied and I'm jealous of that because I'm still not satisfied and you guys are still not satisfied, so at the end of this week we will get together and show each other our renders trying to satisfy each other as best we can ready guys great break yeah. we don't have 30 90 we have to go faster than you I have to figure this out okay I'm trying to figure out what to do here the most satisfying renders follow that basic idea of ​​a magic trick we're turning one thing into another through vfx, like this that here is my futuristic 3D printing method where we use like smoke that turns into solid objects like particles and vapors that go and form solid objects and from time to time on the assembly line the printer will fail, the shape is not formed correctly and we see this gross looking thing and maybe it gets broken and thrown in the trash, it's so satisfying to be trapped in a dystopian space factory with lasers, I hope so, I don't know.
we compete to make the most satisfying cgi 2
How many simulation challenges have there been up to this point, but I've lost them all, I'm tired of losing, so this is something important to me, I'm going to put a lot of effort into this, is this satisfying, that's great, but I really don't. I would call satisfying and the reason I'm watching these satisfying videos right now is because I'm looking for inspiration. I'm trying to find something satisfying to listen to first. How can I take advantage of that to make a satisfying render, you know, I love the idea of ​​that satisfaction that you get from a perfect loop or something that cuts something perfectly, but what I love even more is the emotional satisfaction and my idea was to have this little hedgehog shivering in the rain and then this farmer comes along and sees the little hedgehog and says, well hedgehog, I'm going to build you a house and then the next three frames of the comic are unsatisfying house building activities and then you have the hedgehog enjoying his new home, which gives him that primal satisfaction and also that emotional satisfaction that comes along with hosting a little hedgehog finally if I have to stay a little later, okay I want to make this sweet hedgehog render .
we compete to make the most satisfying cgi 2
I have an idea, we have this plugin called x particles for cinema. I haven't used 4d yet so I wanted to take some time and learn some x particles and I looked at some tutorials and there's one thing that looked really cool: their granular fluid simulation, a way to simulate things like sand or snow immediately. start thinking about sandcastles and how fun and satisfying it is to smash sandcastles. I mean, ideally you're not smashing up someone else's sandcastles unless they give you permission. So what if instead of sand sculptures with snow sculptures I take classical statues like Venus the Milo and I make it with snow and then I have like swords that go through everything and cut it into all the pieces.
I feel like cutting things up or splitting them up and satisfying renders are a bit of a cliché at this point, they're overdone. so I don't want to have anything like that, but this made me wonder what would happen if something like that fit into place so perfectly now that we're getting into machining tolerances, so I find it satisfactory, so I'm wondering if there is a way I can emulate that, what if I make puzzle pieces? Everyone knows the pieces of the puzzle, so I can have several pieces one after the other and then they just line up perfectly and ideally the top surface is the same as the surrounding ground so you can't say it was never there.
I have an address. I think this will work well. Okay, before the guys start their satisfying renders. I've noticed something. How do you determine the success of what makes something satisfying? How are the parameters determined by which? Someone could create something that is satisfactory. I have some ideas that I want to offer to Sam and I think it will be beneficial for him. Guess who he is. Hi Sam, courtesy of today's sponsor, Squarespace. You know, I'd like to offer it to you. some of my thoughts on that, okay, hope that helps you, jake, I'm all ears, uh, you need to have a beautiful award-winning template, ah, interesting, if you go to squarespace.com templates, you'll be able to see them exactly. what I'm talking about, head over there right now, yeah, yeah, just head over there, a URL so simple anyone can type it.
Do you see how these templates give you an arrangement identity that will satisfy the consumer? who's going to be on your website oh yeah, when people actually visit a Squarespace site they already have this inherent feeling of satisfaction that I think is really cool. Another thing you may notice is that nothing builds entirely on its own. With Squarespace's multi-contributor tool, you can have multiple team members contribute to your website, or in this case, you know your render is interesting. I never thought about multiple people satisfying a render. Well, now what you have is that no, there are a couple more things.
I need you to know about um, don't forget that Squarespace has member areas. I don't know what this has to do with satisfying renders, but if you have a Squarespace website you can create a members area and have subscription-paying members participate in the content. that's in that part of your site isn't that great, what if we had exclusive renders? Oh, that kind of sounds like nfts, obviously they have great traffic overview tools, so when you create your satisfying renders and publish them on your satisfying website, you'll be satisfied knowing how people are using your site. You know what's more satisfying than a render.
A graph that shows your user's satisfaction with that render. If you want to know even more, visit the squarespace.com broker team and you will get 10. off your first purchase of a website or domain, that's satisfactory, until next time, I hope to satisfy you with this render and I guess you can go to Squarespace to satisfy whoever you want. I'll talk to you later, man. Good luck, thank you. I'll need it, so I have all the resources ready, time for a day of animation explosions. I think I have six or seven small takes. I think it's doable, but I'm very happy with what I have so far.
Hey, what's going on here, Andrew Kramer? So here I have a 3D model which is a scan from adidas to Milo and what's happening here is it's generating a bunch of granular objects, basically all these particles are sticking together and they have a bunch of parameters. and as these swords pass through it, they get fragmented, so let's try to raise the number of particles here, oh, it's a lot more particles, so let's pick it up again, so once it gets to this point, I really need to be marked, I need be. I'm sure it's working, it takes me a long time to do it, so I set it up and then I had to go away and I gave it three or four hours and I go back to the computer or run it on a separate computer or do it. overnight, but once I got my physics style, now it's not difficult for me to do other things with it, now I can grab a different statue, apply the exact same physics and I can cut it with swords or, in this case, crush it right when you look. in the big scene here, this is all just kit pieces combined, vitaly bulgarov kit bash pieces, it's great, it's just a great designer, so I have this vibe here, but I need my real smoke box or whatever to form, well I have to fill a shape, so I make my shape here, basically you just put a smoke emitter inside that shape and I actually make the emitter spin basically, I want to like, I'm painting the inside of this object 3D, has taken the shape of my object. then bring it into my scene here, I'm creating a gradient like a rainbow inside the smoke itself.
I'm animating the colors as it moves so I can make it go through a lot more than normal and I've specifically put little strobes on, so it goes off one flash and then when the second flash it explodes, and now it's this new object , so to take that idea to the next level, that's where we started doing the broken pieces instead of completely filling the structure, I only filled it halfway. and then I'm converting the smoke simulations into objects. Okay, my animation is almost in place here. I haven't figured out my camera animation yet, but I finally have everything looped and tileable, so I press play, this thing comes rolling. now I just need to basically replicate that move for the other four blocks.
Remember that the final blocks are the same block. Half of each of those blocks will essentially be the loop point, but before we continue, I really have to figure out what the sounds will be. this is what I was talking about these are those little green Styrofoam bricks what I want to do is soak them in water I'm going to point a high quality microphone at these things I'm going to start taking them to town by cutting them out of a block of wood but also the sound of a plate sliding across the floor below I need like a chopping knife this one is sharp you want to know why because I bought this one in high school and I donated it to the hallway mom and dad remember when I cut the railing with this oh god yeah , this was like my favorite sword growing up, that sucks, this is not the right kind of phone, yeah, that's horrible, oh that's so unsatisfying, horrible, we're onto something with the swipe, oh y'all.
Well, I think I have enough to get started for now. I'm going to finish the animation, render it overnight, and in the morning I'll do all the sound design. That gives me about half a day to finish this and I have plenty. There's a lot of work left to do. I think I'm on to something here. This is the magic that happens when you give yourself the opportunity to be creatively agile and inspired in the middle of the project. It can be very difficult with deadlines, but very excited. shows this uh yeah, I think it's kind of satisfying, it's a little intense with everything like the robotic arms and the servos and crap like that, do you think being in a very intense laser factory is a relaxing and relaxing place?
It could maybe be us. I will find out that it is the right time to render render render render render in record time I finished my render, it is completely finished. I'm going to simultaneously satisfy everyone here at the same time, so loud they'll hear it in South America. I'm doing my final audio review here, all those custom layered elements, all together, really work. I have a feeling that people will be really satisfied. The time has finally come. We've all been working, sweating, crying, bleeding, making the most satisfying renders we can. and you know what we're finally here, ren was a little late, I was on time, I don't know, are you talking about what people on the website will know what we're talking about because what we're going to do here after everyone look at the satisfactory renders of each one, then we will deliver them to all the viewers live on the corridor digital.com website so that all the subscribers there have the opportunity to see the renders and judge us, you will sit there and say: me I feel satisfied or I don't feel satisfied, I hope that doesn't happen, then they will tell us who was the most satisfactory, so it depends on us.
It's up to the digital.com broker subscribers to tell us who the best renderer is.satisfactory here in the room. I mean, I have a satisfactory render and I'm happy to share it with you. I took a lot of time. this render so enjoy it hey omg this is amazing it was really good now im getting pretty good at this dude the sound design is so crunchy how did you get it so crunchy? son max stereo spreader exciter sam, you have a knack for storytelling even in your renders where you set a precedent, set our expectations, and betray those expectations in a way that's really fun.
I'm going to the next speech, okay, I decided to do a I learned a lot for mine and did a lot of calculations. I had computers running simulations left and right for hours and this is what we got, which is like an ant farm, so this is the simulation you were talking about that took like a million. years oh, it's still damn, damn, okay, that was my favorite yet, mate, I say this is better, I know, but well, but that one was immensely satisfying, I'm not satisfied at all, okay, peter, it's Well guys, I didn't know this one.
If only I could finish it in time, but I'm glad to say I did and I'm really excited for you guys to see it, so yeah dude, yeah dude, you finished it, congratulations, oh wow, oh wow, it's really cool, it's really cool , peter. That's great, I love how the board slid into place now, like the paint spread from the brush. I knew the house in the end looked so photorealistic and hyper detailed, oh man, well, I mean, I thought I was going to have more time to work on this kickstarter. day of the filming challenge to do it you're like I'm going to make a movie the first three takes here are just like what they're doing I know so this time I want to be able to have something that's satisfying and I realized One of the principles The basics of a successful render is sound design, so from the beginning I set out to be inspired by sound and form a scene around it, and that's what happened here.
Oh, very kind, yes, your materials are really good. You are shining like a translucent subsurface, scattering any material. Very good, he has done it, he satisfied us all. I've never won one of these satisfying rendering challenges, and for once I feel pretty good about my chances. At the end of the day, it's over. to the website subscribers, so let's see if they agree, lucky for you, Peter decided to make a full Pixar movie and couldn't finish it in the three days he had, write down the name of the person you think had the most satisfying rendering and Wow, I think the subscribers of quarterdigital.com have crowned a real winner.
Here, my first victory, I finally made it a point to try to win this time as much as I could because I wanted to satisfy you all, so leave a comment below if I satisfied you and if you don't let me know what I have to do to satisfy you, I will eat what I you want me to eat. It is a great challenge. Everyone submitted some of their best work so far for a render challenge if you were happy. you don't need a vote we know everyone is great just write satisfied in the comments I just want to see a wall of people writing satisfied

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