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We Compete to Make the Most SATISFYING CGi

Jun 09, 2021
What

make

s something

satisfying

? What if each of us took a few days to

make

the

most

satisfying

render we can imagine? One of these fine gentlemen will get this computer if he wins this challenge. Thank you for just saying for sponsoring this video. Stay here. Find out how you can get this award-winning home security system. All three tactical charges are ready. We've just spent the last few weeks working on visual effects, so we're a little burned out from doing effects, so I think it's time to redirect our energy toward something a little more satisfying. I was looking at some really successful simulations on Instagram and realized that now is the perfect time for us to try that, so today we're going to find out. what exactly we want to simulate and how do we make it satisfying in the first place what makes something satisfying what's the best thing about the last month what the hell oh my god that's just creepy it's kind of satisfying if everything is so creepy well that It's personal, you know, ooh, that's nice. like that it's pretty sweet oh and it's repeated it seems see that's something else I think a good gif needs to be repeated perfectly yes okay I agree 100 so rule number one has to be repeated yes yes look that's satisfactory that's satisfactory I think in reality is another What satisfaction implies is that it seems extremely real, it seems that you can touch it and the more you like to try it and touch it, the better, friend, it's like visual asmr, it's 100, here we are starting to have it, yes. this is starting to come whoa this is this is peak yes this is top notch right here oh that's satisfying the movement is satisfying here because it always just barely lines up perfectly it has everything it's that perfect fit it's repeating the colors and the design is very good done, I feel like I can touch it, it's very well rendered, it's very well lit, this is what I'm trying to emulate here with my rendering, there are so many different things that we can simulate here, like, what am I going to do? something related to food oh, you're nice, okay, okay, I'm probably going to make a smoke simulation, ooh, because I started playing with this program called ambergen, I definitely want to make something Japanese themed wood, listening to the sound of a hollow bamboo. against each other and I feel like half of this will be in the sound design.
we compete to make the most satisfying cgi
Oh, here's a challenge. We all have to do sound design, but we can't use any sound effects, just our mouths. I will accept your challenge. It's a great idea and it's a way to make my render feel more tangible to the smoke. I'll just like blow into the mic like puget called me and jake yesterday and I said, "Hey, nvidia really wants to work with him." We were asked: do you know that these guys called Quarter Digital wanted Puget to make a fully custom system integrated with their new RTX 3090? It will be a computer with cg visual effects assistant oh I don't want the 39 computers to go. go to wren or peter so he can be the prize of this competition here is not supposed to be what is at stake for this video peter is ready to be uncaged and unleashed in this tournament right now yes if i win i get to decide who gets What remains is because I am already set up with a good system, I have the power to choose between ren or peter, so normally when we do these runner challenges we only have a small amount of time, no, no, today we are going to put all our effort to make sure we can do the best we can, so we'll take the rest of this week to work on our renders and at the end Sam Anika will judge them to see which are the

most

satisfying that 2020 has had.
we compete to make the most satisfying cgi

More Interesting Facts About,

we compete to make the most satisfying cgi...

It's been a year of events not satisfying and we're here to finish off those damn damn statues of the gods, this must be your garden, so I've been playing a lot of ghosts of Tsushima and I'm totally obsessed, I mean, I just love Japanese culture. I was there twice. Looping animation to me is very peaceful and very zen, so I went with a little zen garden experience, a looping infinite circle that represents many things, but in my case it only represents life and death. creation and destruction, there's a lot going on with that, but basically when I'm putting together this Japanese zen garden, I'm trying to gather as many similar references as possible so I can model all of this by hand in c4d from scratch. so i have an idea for my render, basically i want to make this big box and on it it says perfect breakfast and it unfolds into a small factory whose sole purpose is to make the perfect breakfast.
we compete to make the most satisfying cgi
The reason I want to do this is because When I lived in San Francisco, the old ball and chain and I were having breakfast and we always made this toast with cream cheese, oregano and tomato, so I want to make a render that is satisfying aurally in the tactile and emotional sense. 'Cause that's not what it's about Hey buddy, come here, who's a good boy? Okay, I'm here and the idea that I came up with is basically 3D scan my head and have like my nostrils or my eyeballs or my mouth or something emit smoke and it's going to be cold smoke so it actually falls into place of going up.
we compete to make the most satisfying cgi
That's not all I'm going to do. I'm going to try to stick my head in the sand a little bit so that I have a slightly static scene so that the smoke interacts with the way I'm making this food in the render. I'm actually using a process called photogrammetry which involves taking a camera and orbiting an object while taking pictures and then you send these photos to software on the computer that calculates the position of the camera and then finds common points in the photos. and reconstructs the geometry based on those points. That's what I made for the toast.
I made a scan of just the toast and then a scan of the toast with cream cheese and then a scan of the toast with cream cheese, oregano and tomato and then hopefully I'll perfectly combine these different 3D models in the final render, so Now I have crushed my head in the grass here, my whole head and the background are just a photo frame, it is still and not moving, but my eyes are moving, there is some kind of strange and uncomfortable artifact I am already afraid that this is not happening. to be a satisfying simulation because I think this is going to be some kind of nightmare fuel.
This is the UV map for my face. This is the texture that surrounds the 3D model of my head as I said nightmare fuel. My goal here is to figure out how I can animate the rake here around the zen garden smoothly. What I did first was make sure that these rocks were duplicated 180 degrees on this other side so I could get the perfect symmetry because the camera is just going. around the circle halfway, so 180 degrees, I'm not going to do a 360. Once I get that right, I'm going to go into Photoshop and use this render as a reference, so what I'm going to do is use a brush.
Basically I'm going to draw the perfect pattern and then duplicate it on the other side so that everything on the left is an exact duplicate of what's on the right, okay so it's a perfect 180 and repeats seamlessly, so once I have this scrolling map, then I can finally bring it back into Cinema 4D and scroll my arena. Anything gray stays where it is and anything darker can go up or down depending on where you choose. Now the last challenge I have for myself with this rake is figuring out how to make the actual rake look like it's raking sand.
I don't want to simulate it, that's going to be too intense, so what I had to do was animate the displacement map in after effects with just some animation. masks here, then I had to align them and place them as a displacement map in Cinema 4d and it really worked, gave a pretty good result, I thought, okay, now I know how to use Ember Gen, but first I have to get this shot to the cinema. 4d so I can build the scene, add some geometry like my head and the fence and then I'll take it to ambrogen where I'll simulate some smoke and exactly what I'll be simulating I still have to figure out, so coffee is important for rendering I don't know.
It's, it's just a chemical dependency, so the biggest challenge I'm having right now is how to build this. I feel like I need to be an engineer to do this because to make something that fits inside a box you can unfold and then be a working factory that could realistically make your own breakfast is a lot more challenging than I thought. Kudos to the people who make these types of renders every other day it's 2:30 a.m., I'm trying. To weaken myself a lot I managed to import a simple geometry for the fence and that 3D mesh in my head basically in all the places that are red, the smoke is not going to be simulated and it is going to be simulated there and what I did was place small smoke emitters like in my nostrils and my ears and I spent the last few hours just dialing the settings to get something that looked interesting, look that's basically real time, it's not that crazy, it could be cool, I'm starting to have doubts this is going to be satisfactory, so today I will go to the studio to show everyone the render.
I was up until 3 a.m. last night working on this thing. It was too ambitious, it took too long, to be honest. I've lost a little more than I can chew on this thing now again. I ended up having a couple of issues here, but I'd still have to spend a few more hours on it, but I just don't have the time we have. get this and deliver it in the next two hours here, although this video was very difficult to make, it was a lot of fun, you have this idea in your head from the beginning and you have no idea how it's going to take shape or if you're even going to work and then you start putting things together and things start working and you think this is really satisfying, so this render was not only satisfying to look at, but it was also satisfying good luck to Peter, good luck to Wren because I think I made a Pretty good job here, let's see what Sam and Nico think.
This was a much bigger challenge than I thought it would be for Clint. Clint made it a much bigger challenge for himself because he decided to be super ambitious about it, which I can relate to. Been there, why are you trying to render a volume with like 3,000 samples? It's time to take a look at Peter's render. It's a little loose. It's like it's an exit loop. It's a whip. You could have made this loop with a little more effort. Okay, this is a nine out of ten. Oh, it's definitely a 9 out of 10. It's way beyond what I expected to see in this rendering challenge and also the quantity. the details are crazy uh I deduce one because honestly the loop is a limit oh yeah that's what I say nine to ten because it doesn't loop that well.
Honestly, I'm incredibly impressed Peter, you've come a long way with your blender. skills over the last few years remember when we did that competition a few years ago running has no chance I'm going to destroy that piece okay let's see this render oh wow that's so sick I'd say this is very satisfying unfortunately there are still several things I would like to fix about it. It's like I liked the whole grass mat technique with my neck, you know, but I didn't take care of my shadows, so I have this hard shadow of my head going along the ground, okay, I noticed the hard line. through the grass, you'd need a little bit of scrolling there to offset that shadow a little bit or even Photoshop, I gave this, uh, eight out of ten alcoholic drinks because a happy Halloween rental, look as far as a satisfying render goes , I give it a 5 out of 10.
Sorry, I don't mean to be really harsh when it comes to a technical render, it's like a 7 out of 10. Obviously, the theme is not satisfactory at all, the smoke comes out satisfactorily, it's very, very clean, as far as the renders go, it's like it's very high resolution, it's very clean, but I will also point out that it's a flawless loop. I noticed that your smoke. continue and sniffing the smoke is tricky, I wonder what Clint Scott is, because Peter is currently in a big lead, a big lead, a big lead, I want to point out that I stuck to the initial rules, I have a flawless loop, I have a design sound out of my mouth, Clint, what?
Really? I was like blowing into the microphone. I was nice. How much sound did you produce with your mouth? Clint you broke. I forgot it. I forgot it. I forgot it. I will accept your challenge. Well, it wasn't a requirement, it was like an extra environment. We all agreed to do all the sound design using just our mouths. It was a rule for the challenge. Clint totally broke the rules. He should be disqualified. I didn't check any boxes. I didn't break any. rule oh guys wait a second big hit they heard her doing satisfying renders and needed some satisfaction so they gave us a new computer with a 30 90 this one literally just arrived right now that's the computer we're talking about Here too, one of these.
Well, gentlemen, you will get this computer if you win this challenge. Damn, I bit off way more than I got you on this one. uh stop, that's how everyone starts. Everyone says, oh this one sucks, render it at 720 by 404. removed no.It doesn't loop in your fancy just looped? Yeah, okay, it's a good loop. How does this brush work? Does it go through this rock here? Yes, I did everything all by hand, except obviously the mega scans. I have a question though, yes. If I'm not mistaken, one of the current requirements was to make sounds with your mouth, so if you could show us the babbling brook, first the Batman book, yeah, okay, done, so that's the brook. right and uh, the big bell rang so nice, okay, thanks, that's all I needed, thanks Clint, this is really good, yeah, that's great, man, I think Sam and I are going to need to deliberate in private.
Okay, we'll deliberate right here. outside of your shot, so Clint was really good and you could say that he had all the elements of a satisfactory render, but he was very loud to the point where I blinked from him. Clint had a really good one, but it seems like he was like a day late. do it, the rendering was rushed, it's super grainy, it looks like a cinematic from a 90s game, although satisfying, but not as much as Peters. Three of you delivered some excellent renders today, some of them were complicated, some of them more technical achievements, some of them.
I had immense satisfaction with amazing loops, but only one could be a winner. I must inform you that you all are great. They are still great. We still love you all. Can I have your old computer, Peter, that's my seat now, son? Congratulations, thank you. the huge man with the fattest head, listen, I'm very used to losing, so it's okay, what I initially wanted to do was much more ambitious than what I knew I was capable of, so I listened to myself not to do something more ambitious how many times. Have you learned this lesson? I don't learn it, that's what I don't learn in this lesson, friend, I want to do these incredible things that I see in my head.
I could have softened some edges if I scaled down a bit. but honestly same thing, I bit off way more than I could chew, it's always just analyzing how much you want to die per project because I could have worked on this for a month but cutting it back down to a week made me crunch really hard. And I thought I was going to be able to do a lot more than I was and I'm always learning this lesson of finding more than I can chew and regret, but then I have something that I'm happy with, so it's just that balance that I can do.
It will always be better, but you have to find the point where it's good enough and still amazing without taking all your time to be able to move on, come here, baby.

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