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Was Fallout 3 as good as I remember? - Revisiting the story, mechanics and side quests

Jun 08, 2021
Fallout3, a game I hold dearly to my heart, has been one of my favorites since it came out in 2008. It was my first exposure to the Fallout franchise and led me to purchase the previous two games and love them as well. I know a lot of people. They've scorned it for bastardizing the series in their eyes, but it introduced me to a set of games that I might never have explored without them. I bought the collector's edition, got all the achievements twice on both Xbox and PC and lost the collector's edition bobblehead because I actually have 10 IQ I spent hours and hours on this game and many more on New Vegas.
was fallout 3 as good as i remember   revisiting the story mechanics and side quests
It really opened my eyes to the idea of ​​wandering around in a post-apocalyptic world and doing whatever I wanted up until the last two or three years, if you'd asked me. My favorite games were Fallout 3, it was always included, but I recently realized that it's been a

good

eight years since I gave the game another chance, so if you've followed my channel, you already know. Dig in now and we'll go over almost every part of this game, which means spoilers anyway, let's do this. Do you want to hear what a nut sounds like in musical form?
was fallout 3 as good as i remember   revisiting the story mechanics and side quests

More Interesting Facts About,

was fallout 3 as good as i remember revisiting the story mechanics and side quests...

Why do all these main menu themes have to be so

good

? Before we get to character creation, we have to listen a little more because involved 101, no one walks in after creating your character and being told your future is going to be very bright, your mom just got mad, sit next to you after that , raisins. a montage of ages 10 to 16 and ends at 19 this place is finished the other children are quite uncontrolled and annoying bullies the supervisor rules with an iron fist and forces the children to work at 10 years old he also uses butch and his equipment to control other children the test you are forced to take at 16 is riddled with violent and morally questionable multiple choice answers and is presented as a super serious test even though the teacher obviously thinks it is and when your father manages to leave the vault, the overseer's men grab his closest friend and kill him for it, buddy, I missed this game during this time, you also learn about the tubs, now the vets have always been a big point of contention between fans of the series, some people hate it with a passion that some people can't play without it.
was fallout 3 as good as i remember   revisiting the story mechanics and side quests
I like it mainly because I have the precision of a streetlight and when four things come around the corner towards me I can at least flail around with the last one for twenty seconds and have a good chance of killing it, honestly it's an interesting part of Fallout that is surprising to see translated to first-person games. A lot of the argument is that it literally auto-aims in an FPS, but I respect it for what it is because it really is the only one. series that does this in first person, no one in their right mind would tell you that being able to freeze time to choose things to shoot is a good idea on paper, but I feel like the series wouldn't be the same. without it, and well no one forces you to use it, if you feel it cheapens the experience then you don't have to break the key to the tubs beyond the tubs, the shooting and gunplay in the game feels fun in the way your opponents tend to do it.
was fallout 3 as good as i remember   revisiting the story mechanics and side quests
They explode a lot more than they should, but the actual combat feels a lot older than I

remember

. The hip fire is abysmal and the zoom doesn't give you an iron sight, it gives you the classic Counter Strike meme of moving your neck forward. I would love to do it. a melee-oriented character, but melee weapons just don't feel particularly good in Fallout 3. I like the fact that certain enemies will run away from you if they're hurt enough, it feels a lot more real when that happens , enemies definitely are too. less aware of what they should be seeing, since you can completely unload on some poor Raider and then his friends will still be angry in the corner of the room, but as soon as the tips of your Air Jordans touch the alert radius, it starts A CSI investigation for the location of the intruder, if your stealth is not high enough, a super mutant can detect you from 10 miles away and then forget about you if you duck in the middle of the firefight.
I'm not outraged by the feel of combat and enemy behavior in Fallout 3, but I'm definitely less impressed than before. I just got out of Morrowind combat, so I'm fine anyway. When you try to get out of the vault, a fleet of armored men come to beat your ass or, coincidentally, put a bullet or two in you. chest when you're done missing them because apparently your character is a silver ranked McCree when he hip fires, move towards the vault exit. I will always

remember

the first time I left Vault 101 in this game and that feeling still resonates.
To this day, to me you're just admiring this bright this bright is a desolate waste this bright desolate wasteland and a wasteland anyway that feeling still resonates strongly with me and it honestly feels more refreshing than Oblivion escaping the sewers there something bittersweet about finally escaping the same Same thing, I look up at the shiny surface that is a wasteland at this point, honestly, although I couldn't help but notice that the game always seems to have this green tint wherever I go, it's like the developers They would say, oh yeah, nuclear winter means we have to do it. dyeing the entire game green, it's a little strange because it's been 200 years since the bombs fell and apparently I wasn't the first to think this because these mods have been around for a while.
I know the amendment has been a big debate right now. At this point, a lot of people insisted that I mod Oblivion because it's old and dated and the characters' faces look like jars of clay that have come to life, and others insist that I shouldn't mod these games because it sabotages the whole point. from this type of video as I see it, if I'm just making minor graphical changes it shouldn't matter because if you want me to answer, does a game from 2008 look as good as I remember? The answer will always be no, I've never been the type to disdain a game for its graphics unless it's a new game that brags about them and then flops anyway.
I made the game a little less eco-friendly and we'll get through this together, so when I started to get my bearings. I immediately chose him for Megaton. I love Megaton. It's easily one of my favorite cities in any Bethesda game simply because you can literally wipe it off the map. I usually play a morally good character, but even as a kid I had to try the evil outcome of this mission, there are quite a few characters that have their own missions and background obligations and you could just, uh, Niall ate them, that's a decision amazing for world building.
I decided for this career that I would like to talk about. everyone around Megaton and do the

quests

I'm interested in first before deciding whether or not I wanted to nuke the city or not, beyond that you meet the sheriff who immediately lets you take a look at the bomb to disarm it. For some reason, trust isn't necessary, so you ask in the Moriarty Hall about your father and run into a ghoul. The ghouls are a great addition to the game because it is immediately revealed that most of them are treated very poorly and there is a reason why they are treated. the way they look is a great thing but when you can wander around the wasteland it gets overrun by savage demons it would probably make anyone think twice before trusting one it's a sad reality but it's pretty realistic asking him both Gob and the prostitute.
Nova reveals that Moriarty treats most of the people around him pretty badly and that he is a very shrewd and morally gray businessman who knows where your father went. One of my favorite things about this game is the speaking tests, and by extension any knowledge test that scales with a certain amount of points you have in a category, it really makes me feel good to put extra points into a certain skill because it almost always worth it from a skills check perspective. Megaton really is the perfect city for the game to start. Even if you can technically avoid it, the game points quite a bit in the direction of the player being able to find it as soon as possible, which is a great choice, the people here are a perfect example of how humans have gotten along with life after that the bombs fell. showing both his compassion and his distrust of other humans Moriarty is a very good example of that because everyone will tell you that he is a part that basically tries to take advantage of others, but when you talk to him he is quite direct and somewhat polite to you .
Although he doesn't owe you anything if you manage to pass his speech, Jack even tells you where your father went, if you don't you have to pay him for the knowledge or enter his terminal to find out, it is in his terminal where it is revealed how intriguing he is. really the guy and how he watches over and holds grudges against a lot of people. It's just a very good example of someone who is resourceful and articulate enough to survive this long and open his own business in the wasteland, but anyway, let's discuss the Karma System real quick I love this system as a concept and I love it.
I lost a lot and Fallout 4 basically, when you do good deeds for good people and are generally polite, you get a specific amount of good guy points, you can also increase the amount. of good guy points received if you completely reject quest rewards, and by donating caps and supplies to those in need, you can also choose a perk at a later level to make yourself good. If you have enough good boy points, you can redeem them for a delicious new Burger King's deliciously tender and crispy cheddar ranch sandwich. You can also earn bad boy points by performing particularly heinous acts including, but not limited to, eating a corpse, killing innocent people, being an idiot, injecting vaccines into the wasteland's water supply, or reading a terminal that doesn't belong to you, if you choose to accumulate enough bad boy points, you can redeem them for a permanent hotel suite in the richest part of the capital wasteland, but I really wanted that burger in all honesty, although the Karma system is a great start and consequences 3, but not really affects as much as I think it should, sure there are a few times where I can take a certain speech route that I otherwise couldn't, but for the most part I've never felt like it mattered too much whether I played a good, neutral, or evil character. , most

story

choices end up following the same route and the game tends not to restrict you too much whether you dive into being good or bad during your endeavors.
I don't know if this is a good or bad thing because you could argue that it's great that one player can play however they want and not lose access to other parts, while another player can play the game in its entirety. differently and not be restricted as well, but you could also be the type of player who wants to play first as a good character and then the second time as an evil character and the reality is that most of the game will be the same, the Most people will treat you normally at first glance and the dialogue will still go in the same direction, even if you are an idiot or a goody two shoes, stealing everything in an area is one of the most maddening things.
Fallout 3, as it would be much better for the game to play an evil soundtrack instead of the loud screeching sound you get from losing karma. At the end of the day, the Karma system simply makes you have access to three different sets. of partners depending on your alignment and effects who chases you throughout the game if you manage to stay neutral no faction chases you and you gain access to the highest overall speech and skill boost in the game if you choose take the benefit of being good or bad, you have comparatively weak rewards in the form of someone randomly giving you, but at least being good gives you access to the best companion in the game, my friend Fox, anyway, to start my mission, I called Moyer in Brown Re

side

nt. crazy person, asks the player to get hurt, irradiated and put themselves in too many dangerous situations.
It's a great set of

quests

to start the game in a way that teaches the player about the wasteland. Your tasks include hurting you so I can ask. How does it feel to walk through a grocery store full of muggers watching mirelurks slapping a mole rat's butt like someone denied game chicken and being attacked by an entire state for the final chapter of the research book? of Moira in which you are helping her? You're going to discover the hi

story

of Rivet City, this also coincides with quite a few other quests, including the main quest, and it gets a little overwhelming trying to figure out what to do next, man, Rivet City sucks.
I am sure it is precisely designed to be replicated. the in

side

of a ship, but I honestly carried it with all my being, there are hardly any distinguishing marks beyond the written signs that tell you where you are. This whole thing is this big, stupid gray infrastructure mess and it's generally a nightmare to navigate and find people if you're notfun to navigate why would you put it in your game? Anyway, I usually like to ditch the main quest and do side quests/factions first in Bethesda games, but it's pretty hard to get rid of the main quest and its consequences. 3 isn't a bad thing at first, honestly, most of the time it feels strange to start the main quest as the master of all and be treated like a nobody, so it's comforting to naturally fall into information about your father and find out by what's gone So far, it seems like he's been all over the wasteland trying to revitalize his life's work.
I was working to try to purify the entire water supply of the wasteland along with your mother and then your birth and your mother's death put a stop to everything with your father retreating to Vault 101 after discovering the history of the city, I went to the Robco factory, it was this particular trip that made me realize how good it feels to explore the wasteland. I ran into these members of the Brotherhood of Steel who treat you like you're a caveman, a bunch of demons with no special dialogue huddled around a fire, and I ran into a group of writers who I decided were too powerful to To me, these might just be the earlier levels of the game, but it honestly feels pretty balanced right now.
I'm not some superhuman badass who can crush enemies. I need to use cover to fight. I need to use weapons that I don't normally use and sometimes I just need to get away because I know that when I can't handle a group of enemies, I like that a lot beyond that feeling of weakness in this hostile environment, sleeping is really difficult. without paying I'm sure there is a way to get cheese caps. I'm sure there are probably 2000 beds I can sleep in for free, but in my experience during a casual match, I was trying my best to get caps while trying not to spend them. suddenly and renting a bed or visiting the doctor sometimes just wasn't in my path if I was saving for supplies or repairs, not recovering from the wait can be surprisingly brutal when you know you're just one big fight away from ruining your life. supply of stims I found myself traveling into a minefield just for the free bed, at least until I could find a better place or earn a lot more caps.
I was having a great time, but I couldn't help but feel a little confused about the leveling of the game. system I actually really like the idea of ​​allocating my points any way I wanted and I really loved the perk system, but there are a lot of Elder Scrolls emotes that I found myself doing and having to get rid of like I kept trying to sneak through everywhere to gain my ability to sneak or pick every little lock, even when the experience rewarded is negligible and the reward probably isn't worth the effort. There's something about not ranking up when performing The Associated shins that bothers me, I guess, and is a little jarring.
Going from being horrible at a particular skill to being almost a master at about four levels or so, if I focused my skill points on it, I guess it's not the worst system in the world, but it always felt a little cheap to me when I did it. I decided to pass a level by investing all my points in a skill. I think it's more of a personal preference, honestly, other than some of the experience disparity is a little strange, like if a mole rat rewards the same amount of XP as a Robco security robot despite the robot. being able to shoot from afar and take more hits before falling, in any case, my final task for Moira's book actually leaked into quite a few other missions, the first of these missions were those like that's the name of the mission to which that this child survives. ants that shoot flames and you have to stop these ants by joining this Melvin down here who gives you a pretty sweet buff for helping him and then you can help the boy by taking him back to the worst city in the game and possibly any game and find his relative to take him on this actually led to another person coming up to me and telling me to stop chasing this Android okay so this is what happened here.
I have a quest called the replicated man and it's supposed to be really good. One I thought I would do later, but just through conversations with random people I ended up by sheer luck finding more information about the escaped Android than I wanted. I found some random people who gave me holotapes about the Android and I never listened to them because I thought I would do the search later, then this old guy comes up to me and asks me how to track down this synth because the synth is his property. I'm like, "okay, sure," and then this girl comes up to me and says.
I hear you're looking for the guy I'm protecting for literally the worst approach anyone can think of: He tells you to tell the old man that the synth is dead and then he gives you proof and you present it to the old man. Guy Gets Angry What was supposed to happen here was that you were supposed to find out who the synth was, convince them that they are one, and then choose whether you want to hand it over or not. I took the worst route because apparently not pursuing the search immediately was a wrong decision oh well after that I walked to the Arlington library to find lost information.
Now this is where I wanted to addendum to my previous statement about the wasteland feeling really good to explore. Yes, the wasteland feels good to explore. In fact, the ruined city does not. As soon as I came upon my fifth pile of rubble with an invisible wall protecting it, I could almost hear my mind saying welcome to Fallout 3 as the memories of this ruined city simply cascaded into my brain as the entirety. In this city there are a lot of smaller maps that are separated by underground tunnels, subway system, sewers and nonsense, even the skybox is like this and it turns gray as hell when you enter the city, you can't jump over the rubble that They separate the pieces of the city. city ​​and even if you do you'll just jump off the map, it's a really irritating way to navigate an open world game and it really wouldn't be so bad if Fallout wasn't what a post-apocalyptic set it is. of ruins because you can have something like the Imperial City with its different sections and loading zones in your game and not have to worry about running into mountains of moving rubble, but it just doesn't work that way and in any case I eventually returned to the library only to find some members of the brotherhood of steel clearing out the Raiders so they could gain their knowledge.
There's really something to be said about the aggression system in this game when I'm standing in front of the bookshelves trying to study and the Brotherhood member with the Gatling gun is unleashing hell in the rafters and this yeehaw decides to stop my quest for knowledge instead. to remove the 2 ton cargo that currently takes up the entire entrance, but anyway, you collect some books, learn some things, and discover that the real Fallout 3 is the friends you made along the way and also complete the Wasteland Survival Guide . Finally, what makes you think I'd ask you to handle something so dangerous with the Survival Guide finished?
I went on to help another resident. of Megaton, I was in charge of controlling Lucy West's family in the city of era fou, which had been under constant raids by a gang called familia, when I visited West's house, I was greeted with their corpses with their necks down. To the bone you can see here that there is much less blood than there should be, in addition to this, the son was missing, so I went to look for the family hiding place. In fact, I had to put on my detective hat for this one because the Lair of the Families hideout was under a junkie or jet lab, under barrels of 100% concentrated radiation.
From here, I was dodging trap after trap on the way through these old Subway tunnels. It was actually a rather elaborate protective set, although one wondered how. It was annoying for these guys trying to get out of the tunnels at night. Anyway, through a series of successful speaking tests, it is revealed that the son, Ian West, killed his own parents, drank their blood, and was then taken by the family to help him deal with the mental illness of him. Interestingly, the family are not vampires, at least not in the traditional sense, they just drink blood and have a strong desire to do so.
What a vampire is, I don't know, it's more cannibalism, as some dialogues pointed out. options I just think it's interesting that this is basically Bethesda's vampire approach to the Anan Elder Scrolls game and it didn't turn out too bad. I ended up convincing Ian to return to town and live with his decisions and made a deal where the air food provides family blood packs in exchange for protection after Vampire Quest 2008 I moved on to Superhero Quest 2008 in this episode I end up in the town of Canterbury Commons where a fight between two strangely dressed people are angry at each other on one side. you have a lady with four ants and on the other you have a guy with two robots, the guy with the robots wins because they were fighting the ants and then they both run away.
I am left with the rest of the people's guilt more or less with palms on my face. about this exhibit, it was explained to me that these two have been doing it for a while, so I'm going to intervene between the two starting by visiting the antagonizer, so if you've seen my Oblivion video, I give the caves and systems a try of caves. It's a pretty tough time because they're so overused and I think the Fallout Three version of this is a great infrastructure. Now I know it's not that simple or incomplete, but I assure you that gray infrastructure is all the rage in this game.
I can almost see the stars aligning as Todd, the god Howard, himself takes the idea of ​​linking these underground chasms, subways, tunnels, and sewers to make map design easier and applies the whole idea to Fallout 4's settlement building. Yes If you want a real advantage, this gray infrastructure actually branches out into a cave for the antagonism layer. I went to chat with her and found her surprisingly attractive in a strange way that I needed to take time to reflect on later and then I ended up telling her that I'll take care of his nemesis, her mechanist, so I stumbled into this guy's robot hole and enjoyed one of the best door-opening sequences I've ever seen in a game before telling him he's an idiot who only is making everything in the city worse, then I inform the other and tell him that she has already taken care of him, unfortunately she cannot be dissuaded from trying to kill humanity because she is actually crazy, but at least promise to leave Canterbury Common so that your mission ends next.
I stumbled upon this little house. Huddled in a sort of crater inside this house was an older woman who told me that her husband had died and that she had had to take care of herself by playing the violin for the merchants in the caravan, basically cheering them up with her music. and they gave him the supplies, the problem was that the violin he had was out of tune and it was difficult to get the right notes out, so he wanted me to go to vault 92 to get a violin from one of his long lost ancestors, one that was supposed to be in perfect condition.
I love the dialogue options in this game. You can be the purest and most naive person in the world or a gigantic desire. I can never bring myself to be a jerk to most of these people, so it really does. I'll consider doing another run as an evil McMean boss at some point it's a long way from Fallout 4 being lobotomized Yes No, maybe it's a system that generally elicits the same kind of response from people anyway, but let's move on to the quest real so you can go directly to the vault. If you know where it is or can explore the Vault Tech HQ to determine its location, I went with the former since I don't have all day.
I remembered this quest as soon as I entered the vault entrance, this is a good quest. The entire vault is this decrepit, rusty horror movie of a vault and its dimly lit interiors make you search for clues as to what happened. I mean, ideally you could run to the end, grab the vial, and clean up, but there's something to be said. about an environment that makes someone as impatient as me pause and wait what the hell happened here anyway, discover that this vault housed some of the best musicians vault-tec could find and push into an area, the whole story is told through different terminals, audio logs and notes, the sheer brilliance of this type of storytelling is executed perfectly in this quest, it doesn't feel shoehorned in, it made me care about what happened just because of the vault aspect and is explained in a breadcrumb trail. that culminates in the supervisors office, it really is a pleasure to read the experiences of a seemingly normal girl playing with agroup of talented musicians, having frequent headaches and not being able to convey their thoughts other than reading about the members of the vault going crazy destroying each other. separated and needing more than 20 bullets to take down a raging lunatic, the eventual reveal is that Vault-tec told the Overseer to experiment on the residents to create super soldiers.
You can even read about a boy and a girl with a violin bow. That thought never crossed my mind in my entire life until I read it and now I'm stuck on it, but seriously, this whole quest to me just epitomizes how well a story can be told without humans and just audio log terminals and notes and I think this kind of quest is the kind of thing Bethesda tried to do in 76, but there has to be a mystery, you have to want to know what happened because of the setting, you can't just expect someone to roll up an average Cena and go, wow, what happened here.
If there were no humans in Fallout 3 and all written auditory information was written, the game would be really stupid, but because this is one of the few exceptions in the game, the quest turns out to be really satisfying anyway. This took a turn that I didn't intend. I just wanted to convey how well this mission was done. It really is something special when I find the main objective of my mission and decide to keep exploring anyway to make sure I didn't miss any clues. A little further from Vault 92 is a place called Dave's Republic. I guess it's a small town and all the residents served President Dave.
You will address me as Mr. President or I will have you executed. I entered the Republic during election season of course the only person on the ballot is Dave so it's not really too big of an election per se well the only person on the ballot is Dave until I. Come to this, it's not really even a quest, but it's a little detail of the game that made me laugh. I just like that Dave runs off to make another Republic of Dave when you ruin everything for him. things are really going to be different around hereanyway, back to the quest, my next stop was in Rivet City to help their museum, the Capitol Preservation Society, my son Abraham Washington wants me to give Nick Cage the Declaration of Independence from beneath the super mutants, the craziest part of this for me is how I'm sure it's about the location, yeah, just go ahead and take the path north to the tunnels and then turn right and enter the files and I called him because I didn't even expect him to make it.
When I came back, this place is a super mutant hell. I'm not sure what these big idiots do all day or what their agenda is, but I'm sure they're ready to lock files for some reason. I finally make it to the sub-basement where a voiceover, an intercom starts telling the robots below to prepare for a fight, there is a lot of excellent infrastructure to navigate and a super mutant will quickly evolve into robot hell when I finally reach the end, a robot in a powdered wig passes the name button Gwinnett greeted me and told me he would fight me to the death if I tried to take the statement.
I didn't know this was supposed to be the personality of the second person to sign the Declaration because I didn't pay. attention in history class, but my character probably imagined that he would be named a button, so I convinced the robot that I was Thomas Jefferson and he handed me everything. After further research, a large number of robots were created to recreate the signing of the Declaration of Independence. and that button had been working for a bit. I really liked the end of this mission and a little bit of the middle part, seeing the Capitol building and the reflecting pool area was really cool, as well as seeing the Washington Monument directly in front of it, but the actual navigation of the files and their most vulnerable parts left a lot to be desired unfortunately because it really started to become hard work after a while.
Then I ended up at the Union Temple, a safe haven for slaves who had escaped from their masters. They told him that although the building required all the slaves to help them, they only had so much room, this causes the leader of the group to tell him about their plan to secure the Lincoln Memorial in the hopes that they can turn it into a much better lighthouse than freedom for former slaves to travel again, as much as this needs to happen for a video game quest to be a video game quest, it's almost ridiculous when you volunteer your help and this guy goes well, great.
I was hoping you'd offer me good luck taking on the super mutants, I mean, at least pretend you're going to help me with this guy. I honestly feel like leader Hannibal is just a poorly written character, this guy was a slave for 23 years and he's like, yeah, he's fine, you can stay. Here, but you have a promise not to tell anything bad to anyone. I could easily go to a group of slavers and tell them how many people you have here. I don't understand this line of logic. The guy even gives you the key to the front door. and two minutes have passed, they send you to get a photo of the Lincoln Memorial and secure the monument basically and again, this is just one of the most horrible map layouts I've ever seen in a game, look at this, it's like a kid five years old he drew a treasure map.
I don't know which point leads where because instead of just succumbing to loading zones that might be a little awkward to get into, but ESDA was like no, dude, let's just make the player. go underground two, three or four times to get to where they want to be. I like to imagine that there was a point where they were testing the game and someone went. You know this was a good idea on paper, but jumping into Subway tunnels to get everywhere is nice. of cumbersome right before Todd removed the boys' t6 thoracic vertebra, fortunately player number 5 379 did not die in vain, as soon after Todd decided to at least allow fast travel to buildings within the city from outside the city. city ​​when I arrived at the History Museum.
I was greeted by a demon who basically told me that there was an entire city of demons called the Underground City that was located inside the museum, while this blatant copyright infringement intrigued me. I was a man with a mission and that mission was freedom, so after I freed myself. some wild demons from their bodies. I moved on to find the Lincoln Memorial sign and several other delightful Lincoln artifacts after this foray. I headed to the monument itself to eliminate the super mutants only to discover that other humans had taken over it. I came back to leave him.
Hannibal knew this and then went to negotiate with these people guarding the steps. It turns out that they are slavers who burn everything that has to do with Abraham Lincoln and obviously recapture runaway slaves. I told their leader where to find Hannibal's group for money and then proceeded to Duke Nukem all the slavers there, that actually felt very good, but now I had to know what was going on with that Ghoul City at this point, so I went back to the Undercity to see what trouble I could get into, the more I talked to random Ghouls, the less so.
I discovered that I liked the Brotherhood of Steel, which is actually pretty important to me because I've always remembered them as really cool. At this point, I hadn't seen a guild member gun down a normal non-feral ghoul, but I had heard. Over this several times from various ghouls, these stories combined with Brotherhood members passing by and being treated like I'm brain dead have left me with a bad taste for this particular branch of the Brotherhood of Steel, but who knows, maybe that changes. I'll have to join them at some point anyway, the Undercity is a safe haven for demons and it's definitely more than a little seedy.
Here's a good example of how this place is run or just my Azeroth contract, so I'm not anymore. in your service, good to know, please wait here, have you come to say goodbye? Yeah, okay, let's go, yeah, this place is great. I decided to invest in Sharon here so that there would at least be another target besides me when While wandering around and hunting, what I didn't realize is that Sharon does 700,000 damage from 200 meters away with a combat shotgun, so there's no need Saying that I won't be receiving battle XP for a while after recruiting this walking disaster I ran into.
Sir. Crowley gives me a little test to see if I'm a species it's just not really like racist I think he's trying to see if I don't like bigoted ghouls that's the one and then he tells me that he has hit. he lists four names of all the really horrible freaks, he tells me that if I blow up all four of their heads and remove a personal effect from their bodies, he will reward me after asking, I find out this is nonsense. and the guy really just wants to get a set of power armor that's been sealed in Fort Constantine.
I decided I would go do his bidding anyway, at least to some extent, this included visiting this nice guy and shaking him for His key then went to Rivet City to talk to this donor and then came back to visit our good friend Dave Dave He didn't want to talk to me and finally the owner of Tenpenny Tower and possibly the incarnation of evil Alastair Tenpenny, gave me a hundred caps not to kill him, which was very nice of him, I finally headed back to Crowley to tell him. news and keys. I was going to follow him to the fort and maybe grab the armor before he could, but he walks like a 700 pound weight. diabetic, so I decided to rip the keys off him.
The bad news is that I'm not trained to wear power armor. The good news is that Sharon apparently is, for some reason, what a champion. She may have killed the big bad at the top. Tenpenny Tower, but there was still a matter to be resolved between the residents and a group of demons who were trying their best to get in with Tenpenny dead. The head of security, Gustave, has taken over the tower and is vehemently opposed to the idea of ​​the demons moving so low. Under the guise of taking care of the problem for him, I went to visit Roy Phillips, who definitely plans to release wild demons in the tower and I definitely already killed them on the way here, but whatever the case, I told him that I had tried to do it.
I resolved this peacefully, so I went and interrogated every resident with a name in Tenpenny Tower and asked them how they felt about having some ghoul neighbors. Surprisingly, about 70% or so were okay with it, the other 30% were evicted. Imagine being so bigoted that you'd rather actively put your life in danger in a post-apocalyptic wasteland rather than share a fancy tower with quote-unquote undesirable neighbors. Of course, none of this changed Gustavo's opinion on the matter, but I figured out a way to change it eventually and all. In the end it worked for the ghouls during my exploration of the underground city.
I ran into a woman named Riley in a coma in the medical bay. My character hadn't heard of it, but it turned out that I had the option to force her to wake up from it for some reason. she is the leader of a group of mercenaries who are well known for getting the job done no matter the cost on their latest mission, they ended up fighting in two different buildings and were pinned on the roof of the second one. This mission is great. but I feel like a lot is taken away from it with a narrative where everything is supposed to be this band of mercenaries who are just a badass trope and seeing all these super mutants spread across the two buildings and especially on the rooftop is really cool, honestly, but Two things really caught my attention here number one Riley wakes up, right?
I tell him to take it easy. She leaves, that's not how I do things. Can you imagine if people found out I was in the hospital while my men risked their lives and then her? she literally says so you want to go back to that death trap I escaped from to help them like the really cool Riley. Good leadership number two is that when you finally get to the roof with this group of presumably tough guys, the guy in charge asks. about the reinforcements, you tell him that you are the reinforcements and that he is like a classic Riley, who is our captain in finding the perfect person for the job, as if she didn't sneak out and send the first guy she saw to this hell Don't know.
It's not a major complaint, but it soured the quest a bit, other than this is where I really started to notice the difficulty mid-game and by difficulty I mean the lack of it, where I was struggling at the beginning and really trying to conserve ammunition. and be warned, the middle of the game is actually the complete opposite of that. I wasn't even looking for cheats at this point most of the time, of course I'm only playing on Normal difficulty, but it's still crazy how opposite the game is. at level 14 it's not even half the max level, although I guess the DLC also added ten more levels so that could be part of the problem either way, for some reason part of this mission requires a fission battery to continue if notIt happened to have one they send you back to the building for one, it's a bit silly honestly because they tell you exactly where it is, there are no new threats and you come back with the battery like I have the idea we could.
I don't take the elevator because it's broken, but let me repair it without a battery, if I have a high enough repair skill, it seems like a ridiculous superficial quest extension to tell players to go back two minutes and then come back with nothing. Anyway, there were new twists to the mission after that, I went back down with the Rangers killing more super mutants before they left for their headquarters. I guess it would have been too much to move like a hit squad downtown toward headquarters, as cool as that would have been. I finally got there and was rewarded with a new set of 35% condition armor again.
Riley approaches you like he's some kind of tough guy telling you that it looks like you've been through hell and all of this just bothers you. Honestly, because they cured her and instead of coming to help everyone she just went back to the compound. The Raiders tied me up with explosives. You have to help me. I was getting to a point in the game where my skills were starting to improve. the limit of 100, so to make sure I didn't overflow I decided to look for some dolls, namely the scientific lockpick and the small arms dolls. The one with the lockpick is located in the ruins of the Bethesda offices.
This is a truly exemplary example. of uninspired buildings in this game, the concept here was to replicate Bethesda's offices in Maryland, which is a really cool idea, but every part of this structure looks exactly like the same thing you've been seeing and all the other generic buildings in this game. you literally have the opportunity to paste random fragments of decorations that relate to the real-life location and turn it into another ruins full of Raiders, the same graffiti, the same posters, the same baby carriages, boxes of fire hoses and machines random, I mean, yes You couldn't even be bothered to improve the representation of your own offices, Jesus, you could explain this by saying that it's been many years since the bombs fell, but why include it as location and name only if you're going to do it So? generic, it's a video game and they already took the time to yell at each other.
I know I'm making a big deal out of this, but it really is the perfect example of the almost copy and paste buildings in this game, at least the small arms dummy was located in a really cool part of the National Guard Depot, walk to Through the stockade of ammo, weapons and armor was like a candy store for me and the dummy was the icing on the cake, but Vault 106 really takes the cake when it comes to these three locations in At least that's the feeling with whom I wanted to continue here. I like the idea of ​​vault 106, but compared to 92, it was simply inferior in terms of design.
When you enter the vault, you are almost immediately greeted with a terminal that more or less tells you. that the entire vault was an experiment to test a hallucinogenic drug, this caused the inhabitants to go crazy, as evidenced by the fact that they attacked you when you go down the stairs, I told my partner to wait at the top so I can investigate without him ruining the suspense, except there was no suspense, at least not nearly as much as Vault 92. It starts off strong, the screen turns blue and you see everything as you were supposed to before.
All hell breaks loose as you continue, this happens a few more times before culminating in an ending, but the time between these hallucinations and the lack of general endnotes or anything that would give more details about what really happened makes everything the mood goes down. From these crazy people you shot to death and rooms filled to the brim with absolutely nothing, you eventually find a terminal that basically tells you that security was told to deal with people where they could, but there really isn't much more to it than that. a few terminals that appear while you're traveling that are basically there to convince your character that staying in this hallucinatory state is good and that you should breathe it in deeply.
The quote-unquote ending of this vault pits you against a survivor who uses a stealth guy and charges at you, you hallucinate as this fight happens and suddenly your childhood bullies run at you. The end of this area contains a group of skeletons that seemed to be trying to tunnel their way out of the ball and that's it. I feel like if I had done Vault 106 before '92 I would have enjoyed it a lot more, but when you compare the two, there's really no contest as to which is better. 92's pacing and narration almost constantly give you something to read and think about. between combat and navigation 106 only tells you what happened at the beginning and you're left with a vault that shows you what the gas it was filled with did, but there's no real climax beyond that look, we can all sit here and debate which vault is better. but at the end of the day, everyone knows that Geary's vault is easily the best fail in the entire franchise anyway, before we move on to the main mission, there are a few more stops I wanted to make and they're both pretty good on their own. ways, the first involved a small average American town called Andale, the residents here are educated, red-blooded Americans who first live the American dream in the wasteland of the capital, a family and any man who says something other than saying the wrong thing , you must hit that man with a stick.
They are creepy and for good reason because they capture visitors and other Outsiders and eat them well. This wasn't a quest in and of itself, it was intriguing enough to appear on many people's lists of the best things to do in the game and I can honestly see why. The old man who resides in Andale warns you that the city is full of murderers, and upon further examination of the basement and storage shed of these houses, you will discover that he is right. I love that this kind of Side Thing exists even if it's not a quest, it just adds another interesting thing to stumble upon in the game and the end result leaves you with a free human cake if you play your cards right, stop by anytime moment and ask Linda for one of her special meat pies.
I really want to make you dinner sometime. Last but not least, I had to visit the Oasis now. Oasis is one of the most unique missions in the game because it takes place in a real forest that you are taken to. Oasis camp protected by a group of hippies who call themselves tree keepers and then tell you that they worship a god tree that watches over and produces the Oasis as abundant nature after taking some obligatory psychedelics, you wake up in front of Harold, or was it So? Herbert I think it was Bob. Sometimes I call him Herbert instead of Bob because I get bored anyway.
You talk to this guy and he tells you that a long time ago he was a normal human who became too radioactive and ended up fusing with a little sapling. in his head the sprout grew bigger and bigger until it consumed his body where it is now apparently none of the hippies heard him or at least they don't take him very seriously they think he is speaking in riddles they are testing their faith but in reality He only wants one thing, please, could you kill me? I need you to kill me, yeah, old Harold isn't too happy with his life and he basically wants you to go underground and destroy his heart, so I set out to do it on the way.
An argument breaks out between the two tree caretakers. One side says that Harold's influence should spread further and reclaim the wasteland with nature. The other insists that Harold must be protected at all costs and that slowing down his growth is the best way to do it, unfortunately for them. two I was determined to cautiously crush his heart with my giant man hands, but I didn't tell them that after performing the deed, the tree miners were surprisingly not hostile towards me. The one who guided me says that he finally understands that Harold was just a man with some bad luck, then he thanked me and told me that he would continue trying to protect this Grove.
This mission is short and simple and I really liked it. It's a big part of the game and it gave me a feeling. than any other quest had at the moment, and I've rarely felt worse in a Bethesda game than when I burned Harold in an alternate save. Okay, time to get back to the main mission. I would say wait. I am now. Just kidding, as awesome as being able to blow up Megaton, I just couldn't keep going. It's a really amazing change to the game and even the area around him is legitimately covered in a greenish haze, but now I decided to take mr.
Burke and resided in Megaton to continue playing. I chased my father around the wasteland for a while before finally reaching Vault 112, where a scientist who had the ability to fulfill my father's dream of creating pure waters for everyone was supposed to reside. When I got to the vault, I was told to jump into one of these capsules, which I do for some reason. This brings me to the quiet lane, which is universally considered one of the best moments of Fallout 3 and for very good reason. You teleported to a very 1950s world where you took the form of a child, from here you are instructed to speak to Betty who demands that you make another child cry.
Now, at this stage of the game, I was able to tell him. that his parents were getting divorced because of him and he bought it, but in reality there were a variety of ways here, from beating him to telling him that he is going to military school and killing one of his parents anyway. manner. Old Timmy runs his hands over his neck. face and you have done your job here after it is revealed that Betty is actually the doctor your father chased, the doctor makes it very clear that he is in charge here and that you must obey his orders or suffer his wrath from here, the tone It gets darker and darker with each request, from breaking up a marriage to getting a resident killed to killing every person with a knife like you were cutting butter, each of these actions has negative karma attached to them and all of them except The last one can be done in several ways, it's amazing and very well thought out, it's missions like this that make me wish there were more wacky ideas in Bethesda games.
The closest thing that comes to mind is anything involving Chalga Wrath and the Elder Scrolls franchise, of course, one could argue that this would dilute these quirky moments. After exiting the simulation, I did some research and it turns out there is a good way to do this mission as well. I don't remember doing it in the past. If I did, I reloaded a save and went to try it. Oh, to be fair, this way of doing things really reveals how psychotic the good doctor is with records of enjoying the death of his subjects and how he kept changing the simulation to avoid boredom, as it turns out the people inside are real people from outside and every time they died in the simulation, dr.
Braun was tormented for decades and decades, so by activating China's number one failsafe they were finally granted permanent death in the outside world and the doctor must spend the rest of eternity alone in the simulation, a masterpiece absolute search, by the way, unfortunately the main one. The mission takes the opposite turn after this part. I should point out that I've been pretty good at booting up the game at this point, but all good things must come to an end and the game's main quest is about to rear its ugly head after a faraway journey. conversation between the two big smart scientists, everyone packs up and heads to the Big J monument to have some fun time with science.
Now it's time for the best mission structure a person could hope for in a video game, going down through a set of tunnels to press a button. then go back up to retrieve an item and then go back down to activate another button, how do you literally go from the best mission in the game to the worst, in a row? I don't know if it was intern day at Bethesda, but all you had to do to solidify this mission is give me the fuses immediately and tell me to do everything in one go after crawling around the ship's pipes to clean the drain.
Enclave finally makes their move, they basically remove everything. We are taking charge. this project maneuver involving this guy with 360noscope on this other scientist girl standing next to your dad. I love that line of logic, this lady could have literally known things or had ideas about the project to make it successful that James wouldn't have thought of, but now we should probably tame her so we can make it very clear that we are bad men in a city ​​without law. I guess in the end it doesn't matter because our dear old dad decides to buy the latest model Subaru and activates the self-destruct that was built into the machine or whatever, the full three threats and the friendly one: I'll die because for some reason your dad is really safe. that you couldn't handle threemen at a time, but then he sends you.
To fight there are definitely more than three who are now on the underground escape route. You head to old Doctor Lee, who tells you I can't believe your father is dead, and then you make your great escape. This escape involves you fighting Enclave soldiers and wild demons. It also involves dr. Lee is going to back off. I have this terminal, but I arrived just before it and opened the escape route. I guess my character set the terminal to Fisher-price. He engaged Phonics mode so he could sit there and slap her. While I was doing the big boy thing because she's really convinced that that escape route will open up for her after all the threats have been neutralized, I just hung out with Sharon and hoped for the best because she was really having the time of her life. life in that. computer after emerging from the tunnels in a very exciting battle sequence that left me on the edge of my seat and wanting more, we arrived at the Brotherhood of Steel headquarters or rather I arrived at the Brotherhood of Steel headquarters apparently things They weren't going so hot on dr.
Lee's rodeo, so I had to argue with her and Garza after waiting three hours. Garza has a heart condition that requires five stim packs to cure, for some reason five stim packs for my character restore all of my limbs and make me healthier than ever. He makes my penis grow two inches, so I guess the heart condition of this average human being is almost lethal at all times. Friends, the Iron Man of this video game. Anyway, we finally make it to the Citadel together, where Lee tells the jerk he's in front of. "You're here to have fun after being led through this whole conversation where everything is recapitulated.
Lee is constantly out of breath and freaking out, the old lion says, what can I do for you? and she says, don't talk down to me, no ". Don't talk down to me Lyons, a lot of the writing in the main story is just some of the worst in the game, it doesn't make me Carib and it's not particularly compelling and as you continue it seems like they finally remembered. starting to include things that relate to previous entries, since the game's side quests barely mention things like Dec or The Enclave, isn't a big deal, but it does feel a bit forced, especially when the game starts directly referencing and referencing changing several story elements from Fallout 1 and 2 it is explained that ghek is very important and Fallout 3 because it drastically alters the land and water to make them completely clean and free of radiation.
The previous two games seemed to treat it as if it were a fairly advanced farming starter kit, but either way the mission is to continue your father's work and obtain a ghek unit that is located in vault 87 that is filled with radiation. I tried to see if I could cheese and walk straight to the entrance, but yeah, it's very Iranian now even more than when you set up a nuclear bomb and a Megaton, so I took the long way through a small light lamp that has a whole colony of kids running it and I couldn't really care.
I don't know anything about a small light fixture, it just seems uninspired, not to mention. Stupid, let me follow this train of logic with you because I still can't understand it, so the little lamp light started when a field trip of about 80 children was there when the bombs fell, this was in 2077, all adults. died or left leaving a society of children to run a small lamp now, if Fallout 3 takes place in 2277, two hundred years later, how come there are still children here running a society based on children next to a cave full of super mutants Do they even throw out the children? when they turn 16, I don't understand how the town hasn't been abandoned or ruled by adults at this point, it seems like the writers wanted to pay homage to Mad Max so much that they said, well, logically and honestly, this chain of thought applies. for many others in this game, how come there are still 20 clones of Gary in vault 108?
What about the crazy survivors in Vault 106? Why haven't they attacked each other yet? They just coexist at their respective level of madness. How is everyone still? I'm alive after all this time and who actually cares if the Enclave has possession of the water purifier, they literally want the same thing you do, but that doesn't stop your dad from killing himself because, hey, that's good, right? I don't know, this isn't really a game to me. but it irritates me the more I think about it, if an idiot like me can point out these flaws then it really should have been reworked to make more sense at this point, anyway I digressed there.
I head to volume 87, where the super mutants appear. roam freely except for one of them who is locked up and there is a good guy basically vault 87 is the ground for the application of the FEV mutation in Fallout 3 it is a virus that produces super mutants more or less it all started as a way to, hopefully , creates super soldiers and in a wild turn of events too much chemical X was added to the FEV soup and instead of super soldiers we got these big dumb idiots. Fox is the super mutant who was locked away for being different and becomes your partner later on. but before that they help you recover the gek unit because the halls are very irradiated, after this you grab the ghek, say goodbye and quickly get a solar flare in the Enclave, they take the ghek from you and chain you up where you are interrogated by the big bad guy from earlier apparently the guy quickly injected himself with some kind of anti radiation something or another into his bloodstream which no, I don't know right before he starts peppering you with bullets.
You were saved by the President of the United States. I know it sounds weird, but I can explain it. The President is now a centralized AI who runs the Enclave. Now I trust you understand completely. Anyway, the press wants you to meet in their office for a big secret discussion to which the big villain says he is no partner today and has his soldiers killed for no reason when you meet a computerized commander and tells you who wants you to eradicate all super mutant demons and anyone who is even slightly irradiated to do this, proposes that the purity of the project be modified to contain a new strain of FEV that would kill quote-unquote impure humans and any kind of mutant.
Now, if this was the entire goal of the enclave from the beginning, then I could see why. your father committed suicide to prevent it from happening, but the reality is that this was solely President Eden's plan and not the rest of the Enclave and your father did not know why the man committed suicide once you take the modified virus that you can obtain. The President surprised himself too much by removing himself and the entire enclave base from the map, either by convincing him that he is crazy using the destruction codes found in the base or by showing him that he is trapped in a logic loop that reminds me of being able to convince the final boss and Fallout 1 to commit suicide, albeit with a worse script, the payoff is definitely worth it when you greet Fox, who has embraced his inner heavy weapons guy just in time to see the fireworks which are magnificent on my way back to Rivet City I received a distress signal from Vault 101 upon arrival.
I'm told it's absolute chaos between security and the rebels who just want to get out of the vault like I did. The supervisor has gone crazy and is pretty much a dictator at this point. The security team is planning to kill children without the supervisor knowing how to put them in line. It's actually a pretty interesting contrast to all the other vaults because all the other vaults at this point have been a worn-out mess with evidence of chaos breaking loose, but now you. Witnessing that chaos live is also pretty funny because all the adults, especially the supervisor, tell you that you don't know and that you can't possibly know what it's like to make difficult decisions.
Basically, you're coming into this quest with a lot of experience and being talked down to is a little funny, given that they've been in a vault their entire lives, the quest really comes down to talking to the supervisor and convincing him that the vault is damned if he doesn't. open it up to the rest of the world she basically says oh man I didn't think of that and then runs off while talking at an aggressively normal volume to her daughter and the rest of the vault, the daughter becomes the new supervisor and then tells her You have to pack because you can't stay here.
You know this vault sucks anyway, so now it's time for the Brotherhood to make their move on the Enclave. To do this, they have created the iron giant to mess with everyone so you can stay. To choose between power armor or recon armor as a reward, the problem with this is that the game doesn't tell you what stats these armors have before choosing, so I chose power armor because, come on, it's power armor, baby, but then it turns out. which decreases my agility by two. I don't want that, so I had to rewatch this whole cup scene because the game doesn't tell you what stats depend on your choices, but at least now I get to March with this big anti. -communist robot okay, so this is basically quick to save the bridge because even standing at a relatively safe distance can cause your arm to fly off.
I mean, even allied NPCs are getting knocked out by this tremendously burly metal man, the concept is cool, but Christ, the technology just wasn't there to do it properly in 2008. I mean, come on, the animation of the legs of the Robots don't even work properly most of the time. I just like that these guys act like they're super important to the fight. We don't have a big death machine in charge, Tom Brady, or nukes on the other side of the bridge, so I finally made it to the Rotunda where the purifiers were housed after fighting everyone for the Enclave soldiers protecting it and then convinced this guy to abandon his whole plan because I'm a fucking swab and I remember this because when I was playing my first game in 2008 I said this is stupid, so they want to make this really dramatic, they want you to play the whole hero role and you sacrifice yourself to stop the purifier from exploding because it's apparently going to explode in this explosion scenario, you'd actually be a hero because even the Enclave, as far as you know, literally wants the wasteland to be saved, they just want to be in charge of it instead. of the Brotherhood, what they do, the bad guys, I guess maybe something crossed my mind, it just seems a little ridiculous to me.
I mean, this is basically Republicans vs. Democrats at this point, except instead of civil debates, everyone kills each other when they disagree, in any case, Bethesda is just foaming at the mouth over this heroic sacrifice in this moment if you don't have the dlc and I remember this happened when you go to ask Fox to stop the purifier from exploding, he tells you that this is your destiny, like legit, this guy is. immune immune to radiation, he can't die from this and he tells you now you have to do this man, but this is your destiny, man, you have to do this.
I guess when the dlc came out the writers were like, yeah, that was pretty stupid, it wasn't. and they let you convince Fox to do it, the end result doesn't really matter because the only real difference here comes from whether you send Sarah to stop the explosion, inject the modified FEV to destroy all the radiation, or just do it. nothing, everything else gives you the same result because you wake up in the Citadel, regardless of whether you have the DLC, even if you sacrificed yourself, God, it's actually frustrating how incompetent the main story writing is, like the cinematics end out, but the vault dweller did it.
He did not follow in his father's footsteps, he was not brave enough and in his place he sent a true hero to prevent the purifier from exploding. They'll tell me I've been in a coma for 60 years and my son is now the bad, stupid one, and that concludes Fallout 3 for now. I know there's a lot more to cover with the DLC and believe me, I recorded it. too, but this has been my longest video yet and I really just want to get something out. Honestly, Fallout 3 surprised me a lot more than I thought it would. There are a lot of fun and cool ideas that tend to be overshadowed by Fallout New Vegas.
The high points are very high and the low points are abysmal, just as the light colors in the game are bright and the dark parts are difficult to see. I quite enjoyed the game, even if it ended on a bit of a sour note. the main plot, but despite the obstacles in the game, I've always remembered how silly the main plot is and I always remember the less fun things like city navigation, so Fallout 3 is as good as I remember it, yeah Yes, it's pretty good, I liked it. Thank you for watching this video, it's too long and I don't know why I tried so hard, but here we are, very serious.
Thanks for staying so long. I will definitely post the DLC in the next videoand I'll probably do Skyrim someday in the near future, but not for some videos, just for my own sanity. Anyway, I have a tick where I stream when I'm not spending all my free time making videos. I have a Twitter where I say some things. what other people say better and I have a discord where you can hang out and relax between videos and that's it, have a good

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