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Mortal Kombat 1 Ports - Angry Video Game Nerd (AVGN)

Apr 09, 2020
thanks for watching this episode of an

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on Mortal Kombat

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game learn Mortal Kombat doesn't get any badass than that when it came out this bastard completely changed the gaming landscape, it got praise and a ton of controversy, even the government was trying to ban it until they came up with a brilliant idea about ratings, it's crazy to think how violent the game is. series today, this caused quite a stir today, the gore isn't too crazy, but back in '92 it wasn't like anything we'd ever seen. seen before, while Street Fighter 2 was revolutionary for fighting games, Mortal Kombat was revolutionary for video games in general, the game was turned into a comic book, an animated film, a live-action series, trading cards and , of course, the album of the im

mortal

s with that legendary techno single. syndrome that became the theme to Mortal Kombat, but the entire album just hit you with a meteor shower of hot beats.
mortal kombat 1 ports   angry video game nerd avgn

More Interesting Facts About,

mortal kombat 1 ports angry video game nerd avgn...

One of the most important things about this game was the special moves and kills, which required complex button combinations that we had to memorize. You know, how much of our brainpower was depleted. We were sitting in school and we were supposed to be listening to our history lesson, but instead we're ignoring the teacher and just thinking about a high kick, a low blow, no, we're all jumped. in GamePro magazines, we can't wait to get to the arcade, so once the bell rings, school lets out, that's the moment Leonard lets go and runs the bus shouting Lord, all quiet, ah yeah , like the kid in the commercial. he takes to the streets and shouts Mortal Kombat like his life depends on it with raw emotions coursing through him like a shockwave paving a radius of powerful force emanating from the ground where he stands and then a crowd marches as if they heard the call to action as if to say very clearly Mortal Kombat because this is not just a game, it is a way of life, the commercial, of course, announced that Mortal Kombat would arrive on home consoles in the year of our Lord, September 13, 1993, Deadly Monday, this would be the day a crowd of nervous nineties teenagers gathered in the streets to celebrate because when I was in the arcades I was always surrounded and guarded by bigger kids, the Quarter Hods, but now we would take that commercial that advertised Mortal back to our own homes.
mortal kombat 1 ports   angry video game nerd avgn
Monday was like a call to freedom, a call that asked to be taken into account, a call that defined the generation, while the definitive way to play Mortal Kombat will always be the arcade, people couldn't wait to get the game home and start ripping hearts and spines off your couches, each port is more or less a fair recreation of the arcade version, however they all have minor and sometimes major differences that prevent the game from being one hundred percent there, We still ate it up, even though the release of Mortal Kombat was considered one of the biggest game releases in history and we all crowded into our living rooms to witness it in all its violent glory, so if all of these

ports

were compared to each other yes this way, let's first look at the Super Nintendo version, this port was published and developed to acclaim. via sculpted software, after you turn it on you get this little animation of Goro walking up and pressing the cheer logo, yeah, and of course the cheer is the company that bought LJN, yeah, pinch that logo, oh yeah, yeah, yeah What's the score?
mortal kombat 1 ports   angry video game nerd avgn
Yes, I could see it. a lot of that logo all day, so right off the bat I'm going to address the elephant in the room. What everyone is talking about is that the super internal version was a sensor and is famous for removing blood or replacing it with sweat. If it's really supposed to be sweat, you know what? That's kind of disgusting. I think it's even more disgusting than blood. I mean, how sweaty are these fighters to begin with. They just started fighting and it was like a gallon of sweat came out of a scorpion. I hope they are hitting Gatorade between games, otherwise they will have serious dehydration problems.
In my opinion, the first Mortal Kombat was never known for being a tight and precise fighting game, it was more of a meaningless blood sport that you and your friends played. fun and it was just a style, it was basically like the Enter the Dragon game, but removing the blood just makes it a mediocre fighter on Super Nintendo, but with Street Fighter 2 turbo released the same year, but sadly compared to all the Others problems this game has, the lack of blood is only minor, but before we get into that, let's talk about what this game does well.
The game looks pretty arcade-like, the graphics are clean, the SAU is decent, and the voice samples sound. pretty clear, but that's all based on some of the most frustrating controls I've ever felt, the game just doesn't respond, there have been so many times where I have hidden buttons and nothing happens, sometimes I won't be close to the enemy, but I will be able to sweep them infinitely from a mile away so that anything else that blows will be hit while firing a projectile it cancels their projectile in the arcade version if I shoot ice but I am hit by the opponent's projectile my ice still hits them but in the Super Nintendo version disappears I don't know why they would program it like that, all of this really comes to a head when you hit the resistance levels, oh my lord, the resistance levels.
I spent more time on these three levels than the rest of the game, having to beat two opponents while fighting for control of the game makes these three levels a shit show. I can't stand it when I beat the first opponent and the second opponent comes in and beats me low in the game room. These parts are difficult but still seem fair. It really comes down to a test of endurance, but the Super Nintendo version is a test of patience. The computer also becomes very cheap here. It's demoralizing to have to continue over and over again only to lose when you're so close to the end.
It's really painful. The worst thing is that Goro and Shang Tsung are easy prey. I destroyed them on my first try. I was a little disappointed. Can you have some balance here? And speaking of disappointing, let's take a look at the deaths in each version of the game, the only people whose deaths remain the same. The same is the scorpion Sonia and Lu Kang. I never really understood Liu Kang's fatality. He falls and hits you. It is awful. Quino is also pretty much the same, but I don't understand what he's pulling from Liu Kang. I guess it's his sweat gland. something sub-zero loses his famous head tear and instead freezes you and shatters you, that makes sense actually i think it's a more appropriate fatality for sub-zero but what i don't understand is how they scream after being frozen and shattered.
Raiden's fatale is pretty cool too, he electrocutes you into dust to be honest, I actually like this over his original fatale, the doom in the pit is pretty boring without blood, it just looks bad when Johnny Cage is knocked down, just chilling down there, looking completely fine, like by some. Miracle, he fell completely and missed the spikes, speaking of Johnny Cage, his fatality is by far the worst in the game and maybe even the entire series, he kicks you in the chest and his foot disappears while they just walk away. they shake. I'm serious. here's the epitome of not even trying, I mean you couldn't even try to make that happen, his foot disappears before touching what's going on, well this takes my award for most horrible death, okay let's move on to the following. the genesis version now let me tell you straight up this is a deal breaker for me because three buttons three buttons for Mortal Kombat how does that work?
Both high punch and low punch share the a button, a normal tap is a low punch if you are holding one direction, turns it into a high punch B and C are both kick buttons and the start is locked so can do, but the thing is you just have to get a 6 button controller, if you have the 6 button controller you are fine. the main advantage this one has over the superintendent, yes it has blood after entering a code, i.e. without the code you get censored and bloodless kills. The censored deaths in this one are actually worse than the Super Nintendo version of Sub Zero, just hooks. you in the air Johnny Cage's shadow kicks you off the screen Raiden shoots lightning and you fall and Kano steals your wallet, steals your wallet, yeah, I mean, I guess he, he, he just takes your wallet and the If shock kills you, there is absolutely no reason. to play this without the code, the pot actually turns off without the code, so put that blood code in, damn it, restart and press a BAC, a BB, or an abacab on the text at the beginning.
There is also a second code called dumb code. You get this one. Pressing down, up, left, left, right, down on the home screen spells Dollard, in addition to unlocking blood and the actual kills, you also get a cheat menu that lets you do some cool things. You can make it so that the computer always uses a death mark. The reptile appears before each fight, give yourself infinite continuities and make Fergus McGovern Bob's head around the moon. Fergus McGovern was the founder of sonar software and his face appears as an Easter egg in his

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He appears in Mortal Kombat 2 as a secret doom, the frog, yes, no joke, the T-skin gala, but anyway, going back to the genesis port, at first glance he doesn't look as good as the Super Nintendo version , the colors are all off and they all have these red pixels around them, but oh well. there's blood, that's all you need and the controls are really responsive and you don't feel like there's eight seconds of delay, the music has that signature Genesis feel to it and it actually sounds Ruby better than Super Nintendo, I mean listen to the playground music on a Super Nintendo and compare it to the Genesis, so overall a decent port with flaws that don't hurt the overall experience, of course you have to have the 6 button controller, although now we're going to play Mortal Kombat on Gameboy, yeah, right? can you believe it?
I'm doing this, you want to take Mortal Kombat with you wherever you go, well to that I say don't wait until you get home because this is easily the worst version of Mortal Kombat I've played so far. this was also made by probe but they must have rushed out and spent all their game development talent on the genesis version the music is a mess of screeching and farting it just sounds like an ass and a half the game only has six characters instead of seven no fits one more guy they could do six but they just couldn't do seven Johnny Cage is left out in this one but I'm pretty sure he's fine with it Liu Kang has a big tooth Raiden looks like someone I found him in the bathroom.
Subzero scorpions are barely distinguishable and Sonya has these dark, soulless eyes. She scares me. The game gets worse and worse as you play it. If you thought Super Nintendo was unresponsive, this game changes everything. definition of unresponsive there is a good second of input lag on all moves what is the moment you kick the enemy how did I not hit them I am a ghost and I didn't know it is that the spin tries to perform a special move like a feet sometimes I get them and other times I'll do the same only to get my ass slapped while I flail don't even think about trying to get out of doom, they might not even be in the game because I tried. and I couldn't even make one of them and it doesn't help that the Game Boy only has two buttons, yeah, I did have aproblem with Genesis having three, Gameboy only has two, how do you play Mortal Kombat with two? and yes, it's okay.
Gameboy has limitations there are certain things they just couldn't help but you know Mortal Kombat 2 on Gameboy was pretty decent so I think they are just here even if I could pull off the kills guess what they are horrible for example Kano just kick. you're up in the air yeah it's not worth the frustration it's like right after they made the genesis version they said oh yeah you have to make a gameboy version too and they were like oh we only have 7 minutes and this is it that they gave us after playing. For almost an hour I managed to get to Goro, but he was up in the first round, it was super easy, but then he went into panic mode and decimated me.
I lost all my continues and just couldn't bring myself to give. a finished game, boy, Nintendo is really getting the shitty ending to the Mortal Kombat port, well I hope Sega can save it with the Game Gear version and complete it nicely, this one has a blood code and it's in color, ah , and unlike Gameboy it has Johnny Cage, but not Kano overall it's okay, but compared to Gameboy it's legendary, I mean, if you're looking for a moral combat on the go, this is the one you want. All deaths are also here just to win tour fide.
Unfortunately, there is no doom in the well, although the only two levels you get are Goro's lair and the well. the game has some issues, it looks very choppy and slow, the background always shakes when you move and the game feels like the characters are underwater and for some reason Goro is shorter in this version it looks so weird. Goro is supposed to be the most intimidating boss in the game, he's a huge monster with forearms in the show. The prince in the show can run, he commands the armies of Outworld, but here he just looks dumb, it's like when they made the little Goro's as pets in the Judge Dredd arcade game, maybe we'll do it sometime.
Well, it's passable, but it's still a bit shit and I can't end up with something that's a bit shit, you know, so instead let's end it with some real Mortal Kombat vomit on Tiger Electronics Toto, yeah, because why wouldn't you know that Hasbro is bringing these? things went back so the timing was perfect so the first of the two was a standard electronic Tiger in 93 and the commercial was really funny there was a bunch of kids on a playground trying to get rid of the damn game even the kids in the commercial didn't. I want this, but then in '94 they made a version of tiger barcodes or barking odds, yeah, let's see what Tiger did.
Mortal Kombat, yeah, look at this, Tiger maimed him, unfortunately, yeah, unfortunately, my portable Mortal Kombat Tiger doesn't work, you know, so I can. I don't play it, all I see is a mess of a person on the screen, so we can forget about this one, except for the fact that they made portable Tiger emulators. What the heck, portable Tiger emulators? I'm not even kidding, I think it's safe to say that we've officially hit the bottom of the pot when it comes to video game emulation. A human had to scan all of the game artwork and program it to work on a core emulator, so what?
What we're looking at here is an emulated version of the electronic tiger Mortal Kombat and now it sucks balls in HD, surprisingly the game features all seven original characters as well as Goro and Shang Tsung. Heck, the Game Boy and Game Gear version couldn't even get all seven. Well that's a point for Tiger Electronics, go get 'em Tiger, but every character is the same with added graphics. Sonya is the worst of all because she shares the same body as Johnny Cage and Liu Kang. There are actually button combos where you can do special moves, that's also how you do finishing moves that just knock them out, it sucks, but honestly I think I'd rather play this on the Gameboy version.
We have the Tiger Bar Cod version, this one is a little bigger and actually. it has real sound instead of just beeps and Boop, there are only four selectable characters in this Liu Kang Raiden below zero and Scorpion and Goro are the only bosses, no shang tsung, the special moves and kills are the same as the other game of the tiger, but this The moment you achieve a fatality, the opponent turns into a skeleton, which is great for a tiger game. I mean, who would have thought there would be fatalities in a tiger game? And one really strange thing about this is that it comes with trading cards, no, not these.
Trading Cards: These are the kind of trading cards that you scan to get all kinds of power-ups and I guess that's cool, but you never know what the cards are going to do. Some cards give your character or the opponent more defensive strength. life etc but some cards kill you why would you want a card that kills you before the fight even starts. What is the point? It's not like there are descriptions in these cards that really tell you exactly what they do. It's just a guessing game. they go through the death ones here just to be, there is also a card that kills the opponent without even having to fight them, just scan it and they die.
In fact, you can win the entire game simply by scanning this card. Yes, in case you are planning. To speed up a game of tigers, you could scan this ten times. I don't see the point in why turn the damn thing on in the first place. Well, that's all the ports being announced in Deadly Monday, as well as a few extra berries that I know I missed. some other ports like the Sega CD version, but that one is pretty much the same as the Genesis with a few improvements. Also, I mainly wanted to stick to the original console releases and the tiger ones had to be available because they exist to this day.
Mortal Kombat is still one of the biggest gaming franchises after 28 years, it's still going strong and although it was inspired by Street Fighter, it stood out and inspired all sorts of other fighting games, many of which are clones or copies. from Mortal Kombat with the exchange where am I? you

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