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CIVILIZATION 6 Is A Perfectly Balanced Game With NO EXPLOITS - Pacifist Only Challenge IS BROKEN

May 30, 2021
press recruit followers -10 loyalty one turn to the right press the button group of followers one turn rebellion we have done it all your cities belong to me my friend hello ladies and gentlemen I am the british spiffin and today we are playing sidweis

civilization

6 rising storm You see, there was recently a DLC released for the

game

that added a bunch of secret societies and a new

civilization

, basically a whole new

game

mode and this new game mode, as you can guess, is completely

broken

naturally and has so many . feats in that I'm going to be able to do a very, very, very strange

challenge

, ladies and gentlemen, I'm going to try to win a game of Civilization 6 by achieving a victory by conquest without going to war, that's what I'm doing. a civ 6

pacifist

conquest victory cave. this is the strangest game mode i will ever do, it's right up there with my civ 6 no city

challenge

which was absolutely fun but yeah it's going to be a very challenging one too.
civilization 6 is a perfectly balanced game with no exploits   pacifist only challenge is broken
Stranger, how are you? we will do it right, we will use the most powerful nation ever created, ladies and gentlemen, we will create a completely new game and we will play as England, but not just anyone in England, Eleanor of Aquitaine, because she is absolutely

broken

and here you have it ladies and gentlemen, one of the mid-tier sieves to play in a multiplayer game, but thanks to the new secret societies game mode, Eleanor of Aquitaine has technically risen through the ranks to become what is likely an s-tier. civilization I would say that right now the

only

civilizations that really have much of a chance against it are Korea in a science game, old Simon Bolivar in a military game, and the new Ethiopian civilization Menelik II in literally any game mode because Ethiopia is completely and completely broken, believe me, this makes no sense and it's just not fair to play, so yes, let's play as england, because we have a unique strategy, we need to be able to take cities without going to war and eleanor is absolutely perfect for the job for every great job you have in a city that produces -1 loyalty per turn on all foreign cities within 9 squares which is actually a pretty big radius and any city that abandons another civilization due to loss of loyalty and is currently she receives loyalty per turn from eleanor's civilization, she immediately skips the free city step and joins eleanor's civilization, this makes elena very, very powerful because the secret society game mode has effectively added a way to improve the loyalty mechanic in a way that is

perfectly

balanced

, so we will play with almost all the default settings, except having secret societies enabled so effectively using the power of the England and Yorkshire team.
civilization 6 is a perfectly balanced game with no exploits   pacifist only challenge is broken

More Interesting Facts About,

civilization 6 is a perfectly balanced game with no exploits pacifist only challenge is broken...

We will try to play the loyalty mechanic system in Civ6 to convince enemy cities to join our side and effectively. rebel against its original owners now, this is a very complicated snowball effect and once you disable it properly it completely breaks but it can be a challenge to get up and running so hopefully with enough memes and feats we can Take Eleanor of Aquitaine and turn her into the tea-based authoritarian dictator of the fantasy world in which we will end up without further ado, ladies and gentlemen, let's jump into this game, make sure you sit relaxed with a nice hot cup of tea in front of you and hey, if you're feeling especially awesome, you can even leave a like on this video.
civilization 6 is a perfectly balanced game with no exploits   pacifist only challenge is broken
Thank you so much. Are you tired of losing wars in civilization? vi Are you frustrated by having to micromanage all your armies? Do you hate that? Some of your friends are much better at combat than you, but you still want to get a dominance victory. Well, do I have the solution for you? How about a good old

pacifist

dominance victory? It doesn't make sense, guess what it actually does. a cup of yorkshire tea and soak it up because we're about to go on a wild ride so yeah, as I mentioned, civ six has had a new downloadable content, the secret societies game mode, which has added a bunch of secret societies.
civilization 6 is a perfectly balanced game with no exploits   pacifist only challenge is broken
Four in total were added, two of which are completely and utterly broken and the other two, I assume, are fine. There's one that has to do with science and nerdy stuff and one that has to do with money and money wants to have fun because you can accumulate interest and earn about a thousand gold a turn, but that's actually not particularly useful compared to some of the other bonuses that the other secret societies get. Oh, now we have a pretty fun little start. Where are we alone in a longer river next to a pile? of wheat and stuff, yeah, this will be fine, so we'll slap our city right here in a rainforest and that's fine, welcome to London, famous for being built next to a rainforest.
Now much of our early game will have nothing. It's too complex, we're just going to play a standard Civil 6 game without too many

exploits

. However, the most important thing we need to make sure we get is astrology because we need to have a sacred site up and running and Of course, the first thing you always want to do is build that lovely explorer or when we find our first lovely tribal cabin. Now there are many different ways to obtain secret societies and each one is activated through different means in the case of the secret society that we.
What we are looking for is triggered by finding a gift and bingo shack. We find it charming, so the secret society we intend to go to is the empty singers. Voigt singers come with some bonuses, their first bonus is not. Anything too crazy lets you build an Old God Obelisk, which as you know is pretty cool, it gives you a bit of culture and some faith, but its next bonus is a bit more exciting. Cities gain gold in science and culture equal to 20 of their faith production per turn. This is a pretty crazy bonus, especially if you were to play Ethiopia and combine it with her existing bonus of receiving 15 of her faith as science and culture anyway, which basically means Ethiopia can get 35 of her faith production as science and culture, what makes them you.
I know it's not fair to play nice, we found Mount Vesuvius to be lovely, that will immediately increase our astrology research and also give us two extra governor titles to spend. This will allow me to cheat a little early in the game by assigning pingala early on and we immediately give pingala a bonus to increase our science output. Fantasy science at the beginning of the game is always very good now, with our first explorer built, we could start production of a builder or an obelisk of an old god, but in our case we are actually going to go for the obelisk of the old god, a simplistic reason is that it provides faith and faith is what we're going to need to get our first pantheon up and running and then eventually our first religion and there we go, we've looked into astrology. so we can start building our first sacred place oh no, there's a fucking Ethiopia on this map oh no, Ethiopia is a bit of a powerful sausage.
I'm not really sure where they are. I'm pretty sure they're around here somewhere, but oh my. That's not a good sign, but I guess if we can stop them good and early on, everything should be fine anyway, we need to found our first pantheon and there's already a nice little synergy we can aim for. Here we go for the sacred folklore of the desert. sets of sites from each adjacent desert mosaic, then we could set up a nice ring of cities around here and get a brilliant adjacency on our sacred sites. Now I don't see why not, this seems like a great use of our investments and now up to plus 10 faith per turn, what a brilliant start.
Now I have my first settler on the board and what I'm going to deliberately do is get him as close as I can to the Mapuche capital here. which is angular mapu, it is a nice city, but at the beginning of the game it will not be much, but equally a city with a small population at the beginning of the game is easy to try to convert, so what we are going to do is try and get as close as we can we can and then turn it to our side. This process will take a long time, but at the end of the game we will be able to speed it up, but we can also recruit our first great prophet and find him. the world's first religion now the thing is that our religion is going to help us build faith and we're going to use that faith to basically convince cities to join us, which means we need a religion that a lot of people can get behind. that's easy to convert people to, it doesn't actually have to be a substantial religion, in fact it doesn't need to have almost any content to the religion, it just needs to be able to be on the cover of something and people.
I know like wow, I like the way it looks, that's why I'm going to start Minecraft clone religion. It's everything you know and love about Minecraft, except it's cloned. Technically it's trash, but I don't particularly care what I am. What I am going to do is go back to the work ethic in our religion because this means that the adjacency of our sacred places will also give us production, which is a great advantage and it is also another great advantage that we are going to take advantage of. Missionaries and apostles 30 cheapest to buy. This is a pretty useful bonus because it allows us to immediately crush any early game religions and force them to be ours.
Now, what we can do is actually improve this by running a couple of missionaries south. enter the Ethiopian empire and kill them before they can even start a religion, if we can do this fast enough then technically we will have slowly beaten their game by a very, very long way, here we go, I think they found Ethiopia, they are here to our left, perfect operation to convert their cities, it's a success, my goodness, the capital Addie, survivor of the Ethiopian empire, is under siege by barbarians, oh poor Ethiopia, well luckily we will basically be able to take control. of this situation and just convert it using our missionaries who are nearby and at the same time we are going to establish a city right around here and this city is within range to start conversions in your second desi city and also close enough.
Think Addis Ababa to start adding a little influence. Oh, and there we go. We have managed to turn the Ethiopian capital into the following Minecraft clones. Yeah, you love the look of Fall Guys, don't you? It's original, it's fresh, it's like roblox, but different, yes, buy it and here we go, we move on to the next era and we can get the biggest bonus of the golden era of all and what is this about Ethiopia not reaching the era golden? Oh well, shame on you, my goodness. Oh my goodness, friend from the north is in a dark time, okay this is brilliant, I will explain all this in a moment, but this is a bright start for us, we are going to acquire monumentality, which means we can buy civilian units with faith . and to the north, the Mapuche empire is in dark times, so what that means is that their cities are basically twice as easy to convert to your own, which, as you can guess, is a really nice advantage because It means you can convert all of them. of your cities, of course we need to get some big works up and running before that, but as soon as we do that, we'll get off to a good start right now, let's destroy our first city here, we'll also learn theology, so we can put our temples in functioning and finally our scout missionary here is just seeing if the Ethiopian empire has expanded, but now I realize of course that it has, with all the faith I need to buy an early game merchant like in addition to one of the first game builders and then here in Leeds I can also buy another builder and oh my goodness our cities are going to get beautiful very quickly right now for our exploit to actually work we're going to want to get the oracle. in operation because the oracle allows you to generate more points from great people and we want to generate great writers and great artists like there is no tomorrow.
Come on, we have the first great scientist in the entire game. This is lovely. This great little scientist builds instantly. a library and also makes our libraries produce an additional science in all of our cities, so a lovely little big scientist to pick up early again we are going to found our fourth city right here in the range of lovely Arches gives us a epoch score , but most importantly it should give us a wildly crazy sacred site. Look at this sacred site plus eight and also, because of our beautiful pantheon, that sacred site will also provide eight productions, oh, that's just a lovely one.
Certainly, a little place at the beginning of the game is a little un

balanced

, and then the next person we're going to choose is Armani, the diplomat. Amandi, the diplomat, is a rather unique governor because one of hisFirst bonuses are that there are other cities within a nine-square radius. we'll lose loyalty in turn so we can pick her up and slap her literally anywhere because I'd like to try to take away her Mapuche capital. We will place it in Leeds, once it is set up it will start creating. a few questions of loyalty for the mapuche empire now we are going to build the great library ourselves because it is actually a very useful wonder even for this type of game because it gives us two great workspaces and now we have installed our new helmet city that it's just south of the new ethiopian city of sodor it should be pretty nice and easy to try to flip and then we're also going to establish another city here within a few fight towers over there and that pretty cheeky one.
Hopefully the settlement forward should slow down the spread of AI, and there we go, we've managed to build our beautiful hallowed place in Bristol, with a metric ton of production added to it, as you can imagine, or at least it will as soon as we arrive. religiously converted to the right and we know that it also spawned the first and

only

great writers, artists and musicians, which means that we will be able to capture all of those firsts nice and quickly and as soon as we solve it, the great conversion of these cities will begin to happen. happen, here we go, we have the big library. built as well, that's an incredibly good thing for us and then we're also going to want to immediately roll out the Bristol conversion.
This will add a production to our sacred site. It seems like who doesn't love an eight-production sacred site that seems fair, oh yeah, I love playing with the religious system and of course we have another great scientist. This is Hildegard of Bingham, my favorite great scientist, but she will add eight sides per tone to our beautiful sacred place here. Oh, and now because we. I have progressed to the next era. I can spend our title of governor on rituals, which means that the production of faith in cities becomes science and culture. This will be very good because it will increase our science per turn from 50 and 44 to let's see 58 and 52 very.
Well, that's what you'd love to see. We are not going to evangelize our belief, basically adding an additional effect. I'm going to try to really increase our production of faith, so I'm going to take up the pilgrimage, which means. plus faith for every city that follows this religion, bringing our generation of faith to 73 per turn, a nice improvement, I'm back ladies and gentlemen, it's now turn 131, we're in another golden age in the medieval era, generating many beautiful cities and so on in terms of science and culture we have more than double that of our next competitor our faith production is also quite good and things in general look quite good in terms of loyalty we have not seen too many changes yet, but not Don't worry, that's going to change very soon, you see, in the industrial age we get the ability to buy cult units that will create void relics that we can use to change allegiance, but also the cult units we buy with faith they have charges. that reduce loyalty in foreign cities, which as you can imagine is pretty powerful, so what we need to do is make our way to the Industrial Age and then hopefully we can spam these units as quickly as possible.
Now you may be wondering. Why do you know that if I decide to do this challenge? I mean, is it particularly necessary to show off my skills in Civ 6 by trying to get a conquest victory without even fighting? I mean it's just an absolute meme at the end of the day and it's what I enjoy, I love prank challenges okay and here we go, we're going to change the capital from Addis Ababa to follow our religion, it's probably going to piss off Ethiopia, but it doesn't matter, here we go. More four era score is banned and it is now under our control, sorry Ethiopia, that really won't make you happy.
Oh, and here's our first big artist, who we can drop in. Now we can spend all of this on our capital and create a lot of great religious works and this will help us start to put the soda on our side. Oh yes, your loyalty is not so strong anymore, Mr. Ethiopia, and yes, in six turns, the soda will become our own city. I know it's a lot of fun, that's our first conquest for complicated things like war, but very soon we will be able to start speeding up the process. The way we will do this is by hiring spies because We can use spies to reduce loyalty and now we can send our lovely spy from our capital city to.
I'm pretty sure Desi City would be a good choice because we can start making them ferment unrest, which reduces loyalty by 20. and yes, the medieval era ends in one turn, which is perfect for us because the end of the medieval era means the beginning of the renaissance era and that should get us one step closer to being in the industrial area and buying my lovely cheesy broken units anyway. the renaissance here we go oh and there we go sodo has become our own beautiful city what is this world congress oh duplicate services I would like that duplicate citrus services please and oh let's make faith buy it cheaper by 50 that goes to be a great choice because faith purchases mean we can actually buy ourselves an army oh my god it actually happened oh and then we have heroscope robbing a city dewey oh that's brilliant we welcome the citizens of soto to our beautiful empire, but anyway apparently it's become cheaper to buy things with faith, which means yes, I can buy a musket for 200, precious faith, that's what you like to see, so we can take out that swordsman and now We can buy a pair of musketeers, that is the first musketeer in the world.
We're really going to advance our beautiful empire now, how about you? Desi, how close are you to achieving 12 points per turn? That's the resistance you have. We are now 191 in terms of research. We are still ahead by more than twice as much as everyone else and our culture is crazy, in fact everything in our empire is completely broken, we can buy an army, we have a lot of faith saved for a very special occasion and it is then when the era of rebirth ends and we see the dawn of the next era. that era is of course the industrial era because the industrial era allows us to buy all our compressed air units and cultists who will generate stupid amounts of relics and also turn cities into our own without having to declare war and then as soon as We take those cities, those cities will then be flooded with all the relics we have generated by taking them and that will increase our faith output, it will also increase our loyalty pressure, which means that we will effectively become the gray goo that slowly encompasses all the neighbors. cities and make them our own now, although we are right at the halfway point of the game, we are actually starting to turn rancor mapu into something of our own, which will take 32 turns, although we will speed it up a bit with this beautiful A little archaeologist and then also Ethiopia here they decided to settle in another city after we took away their sodo.
This city, however, is too close to our borders because in 23 turds it will become ours, although in reality it will be a little faster because I am moving to Armani to take control of the situation and I am going to bring another spy here and I'm going to transfer this spy to Rancor Mapu. I really feel like every time I say this I'm talking about pooh, but I hope it doesn't seem that way in the edit anyway, we're going to start excavating more artifacts here, remember that every time we dig up an artifact, it will be moved to Newcastle in the time and will increase the speed at which the city is going to rebel ladies and gentlemen.
I just received an excellent offer from Eleanor of Aquitaine. She says the first 6,000 people to like this video will be granted English citizenship. Isn't it so cute? You will get your complete English. citizenship and I mean, believe me, you want to claim your English citizenship before you are compulsorily turned into an English dissident when the inevitable swarm of cultists arrive, so make sure you sign up today, we are now only 50 turns away from the halfway point of the game. and things are in full swing, Rankle Mapu is one turn away from becoming ours, which is brilliant, the city all the way to our south libel will become ours in six turns, all thanks to this lovely little archaeologist who is running around and then after that we will have full access to the heart of the Ethiopian empire, as you can see, they are also starting to lose control of desi here, which means that every time this lovely agent ferments unrest, we get one step closer to changing this city. be ours and here we go rancor mapu is our oh we also have an agent that we should send to a city um I guess we will send you to their capital that will rebel in 1 600 turns okay let's go to their capital and we will start from bed to God rest us if we can take over the capital of the Mapuche empire without even going to war, that's really going to be something anyway, let's keep this city perfect that we are banned, that's two more. era score and a whole city is ours and of course joins with total immediate loyalty now what we want to do: hit a theater square and start our cultural train and how life goes Bella, oh, the light battle It will be ours in the next turn.
Fantastic, oh what a brilliant adventure this is. We've reached the point where our technology surpasses everything else in the game, so I'm going to press the end of the technology tree button and we'll eventually get there. we can recruit another big brilliant artist, oh and there we go, we've also captured Bella live. This is yet another city that we are going to keep fantastic and by taking this city we increase the pressure which means that Desi is more likely to turn to our side, so whenever our spies start doing brazen activities here, we will start to take over and of course once again we are going to tear down another theater square and fill it with great works now since look Desi we are actually not too far away from converting the city it will just require a little extra work and then we should be able turn it around, but the best thing about doing all these conversions is that AI actually isn't. particularly upset with us if we go by Menelik's opinions of us, he doesn't actually hate us particularly, if anything, he has maintained neutrality because he is happy that I left him all the hills, although I haven't done so exactly because I mean I just stole all your cities, I guess each to their own menelik and I'm also going to use faith to buy an obelisk from the old god for just a hundred faith in the center of the mapoo grudge, which that will allow me to do en Move these great artists and we immediately put some great works into motion and I can even do the same here in the beautiful, so in Rang Kumapu we are going to tear it down, oh look, the ceiling of the Sistine Chapel right in this random city and that It gets us very close to stealing another player's capital without even having to fight for it and that's how I like to do all my wars.
I wouldn't even say we're waging war diplomatically, it's more like, we're just stealing things in a way that the AI ​​can't react to and now that we have one of my spies here in the grudge capital, I'm going to make him start attracting loyalty even more so we can force the capital to rebel even faster, although in reality I realize they will probably rebel before our spy operation is over. We are 20 laps away from stealing an enemy capital city. This is absolutely stupid, it makes no sense. What is this capital? captured I just saw that I have captured a capital the capital of auckland has been captured by england what is the capital of auckland auckland is not a capital that is just a city-state okay, I will keep the city that is mine plus score of two you were lovely, I'll rob that bad boy and hopefully that will put even more pressure on the Ethiopian empire, especially considering I can just slap a theater plaza here and we'll start waltzing on their territory, desi city is come on to change in about five turns, oh but of course now that we are in the next era we can learn indoctrination, which means that using faith we can buy cultist units now, can we do this in range or mapuchi?
Yes, for 130 we can buy a cultist. once he dies or loses all his charges he grants the player a void relic which of course will reduce the loyalty of everyone else and every time he uses his ability nearby cities lose 10 loyalty so what We do is buy occultists there and worship. Is there? We can buy a couple of cultists here and we will start to see the fall of Ethiopia and the Mapuche empire. How many charges do they have? Oh, they have three charges each, that's 30 loyalty. They can go down

perfectly

. They don't even need open borders, they can just enter directly like the Mapuchiin the golden age, it will be a real pain trying to steal cities from them, so instead, I'll take all my cultists and go left. we are going to rob the city-state of targuer and then start robbing all the cities of theonosh while she is in the dark ages, at the same time we are going to take down ethiopia anyway now we can start flipping toruga here as you can see the rebellion in 54 turns, but if we manage to recruit followers, it's now 48 turns because we just loaded loyalty to 10.
Now, the reason this is so worryingly overpowered is the fact that you can literally walk into a city, press a button and then just turn. take your side without even having to go to war, it is not even creating grievances against Ethiopia because they simply see it as a natural process and effective proof that my civilization was greater than theirs, which is why our cultures come to that rebellion in eight turns. how easy it is and remember because we're playing Eleanor, every rebellion we have means the next rebellion is even easier to achieve. This unit is simply not balanced, it is completely and utterly broken, oh what is that dream-eating relic?
Nice to make this city flip even faster but let's recruit followers -10 loyalty one turn away press the troop followers button one turn rebellion we've done it all your cities belong to me my friend the synergy of this is absolutely stupid because You can earn relics at a terrifying speed and then you can use those same relics for incredible bonuses. It just doesn't make sense. You know we're going to basically rob every city in Ethiopia. My goal is to take out Ethiopia first and in order. To do that we could probably use a few more cultists so I'll go with a couple more now if we take a look at which city we're going to try to shift next it actually makes sense that we'd try to take the Ethiopian capital because the Ethiopian capital has the weakest loyalty compared to all our neighboring cities, which means we can take it, and there we go, I also captured the city of disease, lovely, let's keep that city fantastic, no need to fight and all when it comes pre-equipped with a lovely theater district, which will actually mean we switch to our guru even faster and then once we switch to our guru, that means we can switch to Sir Burton even faster, plus, We're really off to a good start with all of this and I'm going to have my spy start brewing loyalty issues in the capital, Addis Ababa, which means we should be close to flipping these cities and here we go, Targu is ours, so We will capture that city more for our excellent collection. and we'll immediately have them build a theater plaza so we can flood it with some great plays.
Now, technically speaking, Ethiopia's loyalty grows by 5.2 per turn, but considering we can do more damage than they can actually heal us, we'll do it. being able to take their capital no problem, technically it's a bit wasteful in terms of faith, but you know what you only live once, so let's try it, oh let's say it's also cheaper to buy military units with faith and just put all our votes into that and perfect job done, hopefully, it gets approved and now made cultist units cheaper to buy. Oh my god, cultist units only have 160 faith. This is not fair.
This is unfair. We could just spam them. 160 of faith. That's two. cultist units per turn in faith generation so that's 60 loyalty which means per turn we can generate enough negative loyalty to turn over an entire city well let's start with adasababa I'm afraid you will be ours and every time we do this, we'll get a rally and so begins the great turn of ethiopia, we're almost halfway there, but we haven't even really started, oh my god, technically we haven't even reached the interior of the Phoenician empire yet, although we're already starting to accidentally convert a couple of their cities, so we're actually converting peon mapu here from the mapuche empire and if we can get out of the mapuche empire nice and quick, well, I'm going to sink all the points I can into it, let's go to Send the next wave of cultists to the enemy empire.
Lovely, let's rotate them quickly and they can recruit followers. Lovely, you can move around a space. Well, there's room for everyone here. The great exodus of cultists begins. What a mess. Oh, you'd love to get a good look at it. Let's start robbing Fiona Ocean's cities, as well as Poe and Mapu. We can grab that in the next few turns. That will be brilliant now if I take a look at Addis Ababa's loyalty. is extremely low, it almost reduced them to zero, which would cause a change. I would put them under our control in the meantime, over here I'm going to quickly speed up the process of taking siberton and the same with puan over here, so here we go. recruit followers that will speed up the process a few turns wonderful things this is going to be an absolute disaster oh and here we go, we accidentally took the city of Addis Ababa, it wasn't actually where we were going to take it but I guess the fermented unrest came and we have taken over from the Ethiopian capital, which is quite funny, oh God, this is going to be a disaster, it's a real festival because now all the Ethiopian cities are going to open rebellion in the next turns adele will be ours in eight turns adigat in four turns oh this is perfect let's really see your control over these with our lovely cultists here we go you know what to do convert steal cities.
And what do we do well with your capital? We'll have an amphitheater built for us and we can recruit a great musician, lovely, great musician, what can I do? I can ask you to go all the way to Vilnius here, oh no, and The game crashes, the damn Sims 6, every damn time there's something in this strategy that, uh, Civics is not happy with, very unhappy, I wonder why, now We are halfway through the game and we have managed to steal Berlin from the enemy. just become our latest addition to our collection, so thank you very much ai for giving me Berlin.
There we go, we actually just found the lovely enemy capital city of Akron, all we have to do once again surround this bad boy with cultists and he will be ours now we will run into a little problem here in the level, which is quite simple, playing against emperor fiano shane is actually a bit annoying because they will always have full loyalty to any city that shares the same continent as their capital which basically means this isn't impossible to take, however technically my hope is that if we can reduce it to zero in one turn, we can take this city now, we actually won't be able to until we get there. the final era where we can upgrade our cultists and make them do more loyalty damage so until then we can't steal this city unless we go to war since you know we will definitely never go to war now in terms of all. in this game our stats are completely out of control our culture generation per turn 689 sides per turn 600 1000 faith per turn and look at all these resources we have and because we have crippled all the other civilizations they will never go away so we can come back from this Now the colony will turn us around in 14 turns but Texacoco over here will turn us around in one that will be very nice and as soon as it is within our reach we will be within striking distance of the Aztec capital, oh, and here we go, the capital of Germany has been captured by England, Akon is now ours and of course he immediately joins us with complete loyalty and we have also launched into the information near our beautiful things, but yes, that is the German one. capital, so in terms of a domination victory we only need to capture two more capitals and then we manage to eliminate all the other AI in the game because we're actually going to have to wait until we reach the modern era before we can probably try to steal from him your idea, but anyway Texas cocoa is ours too, that means our threat to the Aztec capital is now greater than ever.
Let's surround that bad boy and turn him. Ah, now the colony will also be ours next turn. until a lot of cultist forces start approaching the tenochtit, okay, I'm English, I'm not very good with these pronunciations, but as soon as we have him surrounded, I'll basically be the penultimate secured capital and under our belt, oh my God and what is this victory? Oh, for God's sake, I didn't want a fucking cultural victory, just one more turn, okay, sure, ignore that nothing happened there. We didn't win the game. Now Hamburg will be ours in two turns and Orsberg will be ours. ours in four turns and then Germany will probably accidentally mess with f4's existence and of course we're six turns away from Mapucci no longer existing, right? almost one after another adi gret here is about to move on to his next turn then adawa here turns in three turns axem turns in 11. the capital of the mapuche empire is turning in free ziz over here it is turning in two and then as soon as we collect ziz and the capital of the mapuche empire we will take inner primapu and then we will try to flip the capital of fionesha and then at that point hopefully in about 20 turns we will have been able to capture free enemy capitals without even going to war because who needs war to gain a domination victory, ladies and gentlemen, you simply don't need it, you can do it with a bunch of cultists anyway, we have captured the city of adegrats? buy cultists here yes, cultures here cost 260.
Why are they so cheap in Addis Ababa what is there in this city that makes it so cheap to buy cultists and of course the capital of the Mapuche let's turn it around to the next perfect turn that it will be ours? I have also collected an additional relic. We're getting some great work in this suburban town here and Ziz will show us the next perfect turn and as soon as he does, we'll have a great artist moving right away. in ziz and then the old obelisk of the god there we are going to have it immediately it has that great job and the loyalty of the neighboring cities goes down oh yes, the cycle continues and here we go, the capital of the Mapuche empire was added in our collection, this is Completely and utterly silly, but here we go, the city is our fantastic one and now the guitars were going to start flipping all the neighboring cities too, so Willie Mapu here will become us. willie mapu is not a good name for a city by the way Mr.
Mapucci please and of course also the city of Ziz is now ours that is another city 12 pop I mean our side right now is coming at crazy levels and the same is said about our culture, we probably are in reality. We are going to get a cultural victory itself, technically 22 turns, so we will have to continue playing beyond that because there is simply no way to avoid the cultural victory at this point, but yes, Ethiopia is about to be eliminated from the game without No war is taking place, they haven't fought a single battle in this entire game and their entire empire is just going to collapse and there we go to worship now it has also become ours, so Ethiopia only has one city left now and in four shifts. it's going to become our own city and you know we're going to do it a little bit faster and of course we're going to have to stop converting Germany now because they're on the other side of the wall for maximum don't do it.
I'm worried that the death of my German friends will come quickly and pleasantly, but we can buy cultists for only 90 Faith in the fucking capital of Ethiopia. This doesn't make sense, it's not fair. Mr. Sidwell is happy. I think you need to put this dlc back in the oven for just a few extra minutes of QA testing just a little bit of that and everything should be ready now for most of my other cities. Now I basically can't use them London Newcastle in time, they're basically all redundant so all they're going to do is try to generate as much faith per turn as possible because we're generating 600 feet per turn which means we could normally buy around of three cultists per turn, although for some reason thanks to either meter that actually means we can buy six per turn and there we go axim has become ours and ethiopia is gone bye bye ethiopia there you go ethiopia will not stand the test of time simply because your cities decided to say goodbye and you have become ours, thank you very much, we will keep your city of aksum there and I guess now we will just jump around the wall and start trying to steal a couple of city states from under germany oh no, there are good ones news about the city of aksum here, although it has room for a lot of big works and is within reach of many german cities, so now we start the big job relocation program.
London does not need all these great works, however, it can have them all. them, so here we go, we just leave a bunch in axum and move some writing too. London doesn't need all these books, so yeah, yeah, basicallyyou just want to move the works from your first cities, move them more and more. Go to your oldest cities and this means that Aksum will effectively become a huge power in terms of loyalty damage and of course we need to reassign our governor to Aksum, although actually maybe we should punch you in the nose throughout the game, yeah, we should probably do it.
That's fine, let's go to Puen Mapu with you, now the thing is that the notion of fear is technically also part of the cultist faction. The only downside is that they've waited too late and they also don't have our shiny bonuses when it comes to stealing. The cities mean that there is nothing they can do to stop us and now the inner pyramid city here will eventually turn towards us and as soon as it does we can take all the neighboring cities because that's how it is. a huge and dense population, so we are going to massively spam a bunch of cultists, we should be able to take that city in no time, right now, for the big meaning to begin, we are going to completely surround the city of olm with cultists and effectively start the mass conversion.
Well, we've surrounded everyone with cultists, so the chanting will begin. The goal is to turn this entire city upside down. Now it has an incredible loyalty growth of about 15 points per turn, but all that means is that if you effectively spend a million cultists, we should be able to turn them around and thus the great om chant will begin. I have no idea if it's really possible to rob cities this way, but let's try it, okay? om recruit followers. -10 loyalty team followers and again and again, and by doing that, om now has less than half loyalty, which means that next turn we will be able to reduce it to zero, we will continue to chant orm if it only exceeds half his loyalty. loyalty, so let's record one more time, here we go, relic, more chanting, more chanting, more chanting now, technically zero soul loyalty now not sure if it's going to happen to us, this is a possibility, it could stay within Germany, but then Again, I don't know if this game is as broken as I think it is and will probably allow me to suddenly take control of that city.
Part of me hopes that's not the case because that would make this even more powerful than before. Does it make any rational sense that it's oh my god, it just so happened that we actually took um, we took everything despite not even having enough loyalty technically. oh my god that's not fair that's just us wait hold the city hold the city where do we go now? I guess we'll take Berlin, whereabouts is the limit somewhere around here, I guess we'll have to rob Berlin for that first, so let's start surrounding it with even more cultists, but now that we have all the pressure up and running we're applying to Berlin , it will be even greater and we will be able to send new cultist reinforcements from Addis Ababa.
Okay, we have everything under our control, which now means we'll start spamming these old obelisks of gods and filling them with great works that are now technically on paper. Berlin has full loyalty and their loyalty will be huge, yes loyalty increases 26 points per turn which means we will need to spend three cultures per turn just to keep up with this city but the good news is that we will be able to bring in more cultists. than this city can get through and as soon as we take Berlin once again, the pressure of this city will begin to overtake everything else, okay, let the chanting around Berlin begin, and here we go, we have also captured Innaparimapu .
That will be our next city added to our excellent collection and that's 19 pops that will also put pressure on all the neighboring cities. Oh, this is where it has really snowballed beyond any expectations because the entirety of the Mapuche empire. now it will become ours in a matter of time, we have done it, we have managed to reduce the loyalty of the Aztec capital to less than zero, which means that it will immediately become ours in the next turn, the biggest problem we face. Of course we're going to run into the level because if there was literally any other civilization in the game we would have this in the bag, we could surround their capital and take it in one turn, but because they are feonosha and technically they are their capital no you can lose loyalty, so technically you just have to wait until the end of the turn to upgrade.
I won't be able to take the city unless I can get it down to less than a hundred in a single turn and for myself. To do that, I'll basically have to wait 59 turns until I can rob this entire city in one go, which is a little embarrassing, but completely understandable anyway, here we go, the capital of the Aztecs is now ours, it's to say, if we were going to take a look at the beautiful victory of domination we are one city away from winning ah and there we go the mapuche are gone rest in peace mapuchi the last city fell on us accidentally means that they no longer exist nice ah and there we go The modern era begins in 1802 AD.
It's lovely now, in terms of each form of victory, we are massively ahead, so we don't really have to worry about the ais doing anything, we can just sit back, relax and wait slowly. for our loyalty to take effect, and yes we have entered the future era, it is 1814, but yes, the time of the future era, I don't think it has managed to produce this amount of culture per turn, but yes, we are in 1 800 . modern era end and for the atomic age to begin, this is going to take a long time, ladies and gentlemen, and a whole metric ton of me pressing Shift Enter, you know what I'm going to spam now, no, I'm just going to change Enter everything. of this I'm not doing anything else just change enter very good, excellent news ladies and gentlemen we turned 332 and finally reached the atomic age, which means I can do my dedication, it doesn't particularly matter what I do, I guess Go for the bodyguard of lies doesn't make much difference, but now that we are in this era we can finally ascend to the final master plan that unlocks the dark summon project in all of our cities so we can go to all of them. of our cities and start doing the dark summoning project, that means that after a few turns, hopefully, we will start to see all of our glorious cultists start to do more loyalty damage, this is going to take a lot, but luckily we have a lot of cities, which means It shouldn't be so bad now that we're seven turns away from our first dark summoning ritual actually happening, but once we get all of these dark summons up and running, in theory, everything What we need to do is have five dark summoning rituals performed and after that having five should be enough to do a total of 100 level loyalty damage in one turn of course I want to do some additional ones in case that's okay , the dark summoning rituals are almost all complete, I'm pretty sure that we are approaching the maximum level of dark summoning rituals that we can perform, which will basically mean that all of our enchanting cultists have maximum conversion capabilities now to check how strong are our cultures.
I'm going to buy a cultist here and try it. in an Aztec city just for fun, other stuff with 77,000 religions, so if we wanted, we could buy, you know, 77 more cultists and cover the whole map and convert everything, but we don't need that, we just want the remaining capital, come on . Cultist breakthrough I want to see how powerful you are here we are going to recruit followers -30 loyalty okay so our cultists are already at their maximum strength what this means is that we are ready to try to perform the technological level operation and if this does not work works, it means that technically this whole strategy became impossible as soon as the fare empire and ocean came into the game, the only way for us to win from this point on would be for someone else to take the Fiannosian capital and then give it to them. we would steal them using our magical cultural abilities, but here we go, we are going to try to recruit followers anyway, so -30 loyalty reduces the level loyalty, however, the loyalty will return to the maximum very soon unless of course, Let's delete all my messages. recruit followers and hopefully the loyalty is below zero so logically we go into the game let me have this loyalty at this point it will be around -270 and I mean look there is no way any civilization can survive, this city should be ours, let me finish. my turn and yes we did it, it really worked, it doesn't even matter that technically they have to have full loyalty resistance, oh my gosh you can still convert it, oh yes we've done it, we've done it.
Ladies and gentlemen, hold the city, hold the city there, we have it, domination, victory, success, all five enemy capitals captured and under our control, what a glorious game it has been, it has been absolutely broken, it has been absolutely ruthless, but we have managed to achieve a dominance victory. without firing a single shot, having a single war or needing to attack a single person, the best pacifist game in civilization 6. We don't sit in a corner and turtle or play, no, we actually go out into the world and conquer, but we did it. Not conquering using conquering troops, no, just kind and good cultists trying to convince people to buy Minecraft clones.
Ah, it always works anyway, ladies and gentlemen, thank you very much for watching, if you have really enjoyed this strange Civilization 6 game, then by all means. Like this video and also go to the comments section. I highly recommend you invite your friends to a game of Civ Six with this new Dlc and make sure you pick Eleanor from Aquaten and strategize against them and then once they start rolling. Pull the wool over their eyes, send them this video and hopefully they'll understand what's going on anyway. I'd be interested to see what video you want to see next because a lot of different complicated strategies for a lot of different games are completely trashed. i want to see an awesome banner lords exploit b would you like to see an exploit for one of the most original rts games, total annihilation or c do you want me to show you how broken smithing is in skyrim? the choice is up to you ladies and gentlemen, go to the comments section and vote anyway, as always a huge thank you to each and every one of my majestic sponsors who make these fantastic videos even more possible.
Seriously, thank you my majestic sausages, you really keep the funding going. when the ads go up and down a little bit right now, so thank you very much and hey, if you're sitting there wondering what video you'd like to see next, I have a whole channel dedicated to videos like this if you like watching them. people play games in very strange ways that the developers probably didn't want the players to do, then well, this is the channel for you. I have two beautiful recommendations on screen that will be exactly what you are looking for anyway. That's all from Me for today, ladies and gentlemen, I hope you have an absolutely lovely day and goodbye for now.

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