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TOTAL WAR TROY Is A Perfectly Balanced Game With No Exploits - Invisible Units + Infinite Gold

Jun 04, 2021
meaning you can get close to this enemy army and we can achieve a critical success and half their army is dead. Why is it okay? Has no sense. I'm losing my mind with this

game

. It drives me crazy. Hello ladies. and gentlemen today we are playing

troy

a

total

war saga this is the latest

total

war

game

in the total war series and as you can see on the bottom left this is version 1.0 this is the release version and, consequently, with each release. a game build is completely and completely broken, this game has some very strange feats, you can get

infinite

gold

,

infinite

resources, you name it, you can even make your characters accidentally immortal, you can also accidentally kill enemy heroes, you can do almost everything. this game because it's a bit silly, not many things are

balanced

and consequently everything is broken, that's what I like in my video games, a bit of anarchy to spice things up a bit, so what are we going to do today?
total war troy is a perfectly balanced game with no exploits   invisible units infinite gold
We are going to decimate the balance of this game and show some questionable design choices and to do all this we will start a new campaign, ladies and gentlemen, I know it will be very exciting, so let's start our brand. new campaign now of course in this game there are many different characters you can play as you can play as the classic story of Menoles trying to get his wife back because after all this game was set in an era of history ancient where it was completely fine to massacre millions of peasants, all in the name of trying to get your wife back from the guy who stole her.
total war troy is a perfectly balanced game with no exploits   invisible units infinite gold

More Interesting Facts About,

total war troy is a perfectly balanced game with no exploits invisible units infinite gold...

Now naturally in this game you can play as literally anyone, but we will play as Odysseus down here on the left side of the map, unlike all the other characters, he is not the usual swordsman and shield, he does not wield large armies nor does he attempt to retake the city of Troy. No Odysseus, on the other hand, leads a group of absolutely crazy ambush infantry. He has a lot of javelin infantry and these. The guys are very, very spicy, their entire playstyle is literally using hit-and-run stealth tactics in a way that basically makes the Vietnam Wars look like a walk in the park for most of your enemies.
total war troy is a perfectly balanced game with no exploits   invisible units infinite gold
Now we are going to exploit the Odesi

units

, but honestly. These

exploits

can be done with basically any faction and at the same time we are going to des

troy

the economy of this game. Now, for balance, we will play everything as normal, but these

exploits

work until the end. legendary, so don't be afraid to give this a try and I think without further ado, we should probably jump into this game. I guess all I can say is make sure you sit back relaxed and have a nice hot cup of tea. in front of you because we are about to do something absolutely crazy and if you are feeling especially fantastic or maybe you are new here, then welcome because you have an incredible experience waiting for you ahead, write my majestic sausages, let's jump.
total war troy is a perfectly balanced game with no exploits   invisible units infinite gold
In this proper community, I spoke with Odysseus and he gave me a once in a lifetime opportunity. The first 6,000 people who like this video will be recruited into Odysseus' hit and run force, effectively given a laser beam and also an invisibility cloak, and then sent to the front lines to try to take the city of Troy. This offer basically guarantees you immortality in a deadly weapon. Why wouldn't you want to sign up and hit the like button? What a great offer. I can imagine the story is pretty simple, a guy sails with someone else's wife, we sit on our lovely little island and choose to join the war whenever we feel like it, we start the game at war with a faction comparable to our size, but naturally we can endure all this combat to achieve glorious success.
Now our lovely lord Odysseus leads a fine army of skirmishers and ambushers. These ambushes are absolute memes. They are some of the fastest

units

in the game. Now what we do. What we are going to do immediately is defeat this army in front of us led by Phaestios. Oh, look at this little spicy sausage, so what we're going to do is send out our spy after we've poisoned the enemies. Well, this has a 50/50 chance of succeeding. and there we go, what a glorious success the first attempt. 100 not only reloaded the save multiple times, but now that we have poisoned the enemy, what we can do is attack with our charming Odysseus and wipe out the enemy forces.
This is of course a glorious auto-resolve success well done odesius majestic things indeed what a glorious first battle it has been now let's just expand our army a bit although I suppose on the first turn we could already start doing some cheeky little things yes yes why not Try it, unlike previous total wars, this game has a very different way of managing an economy. Each territory produces resources. The same here produces grains. Neoi here produces stone. This island here produces bronze, food, wood, stone, bronze and

gold

are the main ones. resources you need to build an army, you are no longer just buying units with gold and paying for them in gold, no, now you are buying units with food and paying for them in food, but you will need to maintain some special units with bronze or buy them. with gold so that you are effectively balancing an entire economy, all of your buildings must also be built with these resources, so what most players will end up doing is accumulating large sources of these resources in their towns and cities and then using them to finance massive armies, however you don't actually need big cities to have a massive economy, instead you can use diplomacy now.
What we are going to offer here is that we are going to offer our lovely friend Menelaus of Sparta a little friendly treaty. We already have a non-aggression pact with him, but we are going to formalize it with a military access agreement and a defensive alliance. By doing so, we can get Menelaus to agree to a trade deal for us. We can get Menelaus to agree to give us. We over the course of 10 turns 220 food can also ask you to throw a little wood and a little stone, but the most important thing is a lot of food, here we go, we are going to have metals that promise to give us all these lovely resources. for the next 10 turns, all for a military access agreement and a defensive alliance.
What a nice exchange for us, lots of bonuses and nothing negative. Then we will offer you a military alliance and ask you once again for a single oh how barter. How much food can I squeeze out of him? Food 360, please, here we come. I hope you agree with that and of course he agrees, perfect, so now we have an agreement with Menelaus of Sparta and our relations with him are improving. This is perfect, believe me. We want to take our relations with Menon Layers as high as possible while we are going to please Agamemnon here from the Mycenaean empire and we are going to wait for our relations with him to improve thanks to our agreements with Sparta.
As time goes by, this man will come to love us and, consequently, we will be able to exploit him for infinite financial gain. I think that's the end of our first turn, but our trade agreements have already given us a good head start towards a strong early economic head start. I don't have a brilliant plan. Let's send our charming spy to start moments of sedition in this local settlement. here we go, it has been a glorious success that will weaken the local garrison of this city, which means that when we attack with our army it will be even weaker, perfect, there we go, look at this, we could definitely slaughter these little sausages, this seems like another resolution automatic, if ever I saw glorious success, well done, Odysseus, now that a turn has passed.
Relations with Mendeleev have crossed the threshold from being between, I'm pretty sure, around 50 here and 70 here, to being in the 100+ category. This has taken us from being just friends of him to becoming trusted friends. . Now, trusted friends are very important. because this allows us to completely decimate his AI in the case of the Mycenaean empire here we are simply friendly, so if we say to offer a trade deal of I don't know a single piece of wheat, this is immediately perceived as a gift. by the AI ​​giving us a deal strength plus four, so yes, when we order 25 food for the next five turns, this will be considered a fair deal now that the astute game pros among you are probably realizing that there are something very strange with This agreement you see many of you might think that you have seen enough of the apprentice to understand what a good trade agreement looks like and when you look at this screen you will think that something is wrong and I'm afraid, ladies and gentlemen, yes, something It's too bad because the AI ​​here just agreed to give me 125 food items over the span of five turns for the one-time cost of one food item.
That's right, we are turning one food into 125 foods. This is a pretty strange inflationary practice and one that probably shouldn't be allowed and yet it is allowed, so that's what you can get if you're friendly with someone, but what if, oh my gosh, ladies and gentlemen , what if you weren't just friendly with someone you were a trusted friend with? Say Sparta, well let's offer Sparta a single grain, oh that's plus six, you love my gifts don't you Sparta, so I'll give you a single grain and in return I'd like some food from you? Now the problem is for poor Sparta, they don't actually have a good grain production, they just have a decent reserve, so it will make more sense for me to offer a temporary barter of one grain in exchange for a single mass of many. grains, here we go, I would like 60 grains from you, so let's turn 5 grains into 60 grains instantly and this process can be repeated.
I'm going to offer a single barter of one piece of wood and instead ask for a barter deal that gives me four wood per turn for the next five turns, yeah this economy doesn't really make sense, now the thing is we're doing this to abuse the AI, but the best thing is that the AI ​​actually uses this trick on each other because the AI ​​doesn't know how to measure. resources, you see that you will have a lot of resources and then you will just increase a stockpile, this completely destroys the economy of the game because as soon as you get powers like for example Troy into the mix, that will generate thousands and thousands of food. per turn the entire game economy is destroyed because for Troy resources are nothing, so one AI will buy thousands of resources from Troy, another AI will buy thousands of resources from that person and the resource cycle continues, don't worry , ladies. and gentlemen, everything is going to be fine, you will lead the way, so we will use some of our lovely diplomatic agreements to gain some additional units.
Thanks to our commercial agreements, we can obtain these three units without having to do so. technically produce the wheat needed to pay for their upkeep, all thanks to the joy of very dubious trade agreements. Now welcome back, ladies and gentlemen, join us outside our first major siege, the city of recruitment. Now, this is an, um, obvious immediate victory for us because we outnumber the enemy and the enemy is weak, but I'm actually going to fight this battle just to demonstrate our stupidly overpowered unity because the thing is, Odysseus is a hero. normal but has access to some very specialized units, these specialized units are absolute memes, it's not particularly fair to play against them and consequently they are not very

balanced

, but it is very entertaining to see them decimate the enemy ranks, so, as you can probably guess, let's play with ambushers, this is a light javelin infantry. unit, can be deployed almost anywhere, even in this beautiful tall grass, and there we go, now it's

invisible

, unlike my other ambush unit, these are exemplary ambushes, what does that mean?
It means they get an additional bonus sniper skill. This unit remains hidden when Shooting that means you can slap this unit right here, have it wail to the enemy forces and not get shot in return. It is totally and absolutely unfair. Let me show you the nonsense of this lovely unit so that this unit appears and immediately. opens fire on the enemy militia ranks, causes a lot of damage, but the most important thing is that we have already killed a lot of people, this unit remains completely and absolutely

invisible

, which means that the enemy has no idea where it is located.
They will shoot from now on, fortunately. to them, they've gotten close enough to reveal the units, but that won't stop this unit from running away and then immediately disappearing, oh my god, this was a tremendously charming and easy fight, here we go, let's just get everyone on track. enemy forces and the victory of work done are wonderful things now, at this moment, our lovely exemplary javelins are actually not operating at their full potential, as you can see, they killed 50 units andThey didn't lose any units because they are very fast and also basically invisible, making it very difficult to kill them.
Yes, we managed to kill 1000 men and only lost 9 men in return,

perfectly

balanced, but unfortunately it will be a while until we can recruit more of those units, but eventually, as soon as we get there. With everything set up, we will be able to have an army composed only of exemplary ambushes and watch the enemy AI physically break down by not being able to understand where the enemy formations really are. Now you join us a few turns later and we have managed to move. From our beautiful islands that we have now occupied to the actual continent of Greece, where we captured the settlement of Astacos and began our second war of the game against the Kuritis, my goodness, what a spicy name now, of course, next turn.
I'm going to demonstrate some of my favorite mechanics in this game by completely decimating the AI ​​in a way that they can't counter, see what I'm going to do. I am going to decimate the local garrison of this city using my lovely spy, making it so that when my army gets there they will have absolutely nothing to defend their settlement, so I will return in a moment as soon as my army is marching towards their gates and their local garrison. is dead, welcome a few turns later, where we use our charming spy to decimate the settlement's garrison into one real man, he's just a champion, that's how much we poisoned the local well, so all we They have to do. defending the settlement is an army that has suffered a lot of attrition and a single guy, as you can imagine, this will be the easiest auto-resolve ever.
Also, to make my javelins even spicier, I have decided to become patron of Zeus, this means that my javelins do. an extra 15 damage, this is actually pretty big anyway, let's auto-resolve this bad boy right now, a few turns later, we've wiped out his entire faction and we'll probably go to war against um, I think the Atolians of here they are very Short, but in the meantime we have managed to build our beautiful armory, which means that we can now start recruiting exemplary ambushers, which means that I am now going to start the big conversion event. I eliminated all the slingers from my army and now I'm going to start buying a bunch of ambushers.
Remember that exemplary ambushes are expensive. Recruitment costs 100 gold. We do not have 100 gold or wait using the diplomacy mechanics. I can find some random fool like, say, Sparta. Sparta are our trusted friends. And they have a hundred gold in their bag so Sparta allows me to offer you a meal over the course of five turns and in exchange I would like just a little bit of your gold here we go just a small crumb of gold what is that? They're going to give me 17 gold for a meal in five turns, well that seems fair to me, God, what a great menopause from Sparta, God, I'm sorry for the AI ​​subtitles.
Yeah, that's how we could theoretically generate infinite resources and get all of these. ambushes as soon as possible also to improve my ambitions, I have acquired skirmisher resistance training so that they now have more javelins to throw equally. I'm going to improve his reload ability and finally we can increase the damage of his missiles even more. 10 after we have researched all of that, we are going to want to start researching cadence exercises, this makes all of our units 8 faster, this is very important because what it means is that our skirmishers, when discovered by high enemy units level, just being able to outrun all of them, the only units that can chase skirmishes like this are the carts, the only drawback is that the carts can't find them because they are hidden in the bushes and as soon as the cart gets close, it is immediately killed by the is cast before it even arrives, that's why these units are completely and utterly unfair and exactly why I love them, so these are effectively units that can't be discovered, that deal stupid amounts of damage and can leave back everything that is sent to them, as you can guess.
Fair enough, once our army is built, we will move to Khalidon and start ruining the Aetolians. God Etiolio, I'm so bad with these pronunciations. Well, welcome ladies and gentlemen, just a few turns later we have Odysseus. I sat here ready to jump into the settlement next turn. We also have our spy in place. He will begin to destroy the local garrison. The local garnish is actually not too weak anyway, so grinding it will do wonders for us. Now this game is much more. like Total Warhammer because your agents don't die of old age like in Rome Total War 2.
This was a big balancing factor for Rome 2 because it meant you couldn't have super duper high level agents running around decimating the enemy ranks. However, the game doesn't have that, so I have an enemy agent here who gains plus 10 extra damage to enemy garrisons and another plus 10 extra damage to enemy garrisons and then later on he will gain again plus 10 extra damage, this means . that this agent can simply walk up to the enemy garrisons, drop a couple of drops of what I can only assume is a very strong gin and tonic into the local well and then the enemy garrison is effectively defeated, so let's begin the sedition moments over there. what a critical success oh no, these poor local garrison troops won't do very well, so let's get in there and see what kind of garrison we have to deal with oh no, the poor local garrison oh, these poor sausages Now, fortunately, we have Zeus on our side, but my hope is that the AI ​​will actually try to break out of the fort and fight us because if the AI ​​chooses to fight us on the open battlefields, our ambushes have a clear advantage.
This means that when we actually siege we don't need to bring enough men because we want to try to goad the enemy into attacking and if we get them to attack great, so let's continue the siege for now, welcome to a relatively small group. Just fighting a good rebellion force isn't really much to worry about, but what there is to worry about is simply how broken our units are, so the battle has technically just started, but I have it on pause and as you can see my units have vanguard deployment so I have deployed them right in front of the enemy here is the enemy spearman protected nice and scary unit very creepy very good here is the enemy leader and now here are also all my ambushes inside a forest now these ambushers you would expect to be in a forest, they will be hiding, that makes sense, but not these men standing right in the middle of an open field, you can literally see the enemy right there, they are literally right over the top from that hill, but no, no, these are completely invisible units and the best thing is that they can open fire and they will still be invisible, so let's move these men slowly forward now, of course, when they move, they are visible, so what you do is what you want. something like pushing them forward a little bit and then pressing stop and then suddenly they become invisible again so we'll just squeeze these guys forward a little bit more and then press stop, there we go and we might as well end up with our lovely javelins on the forest, we advance them, we make them stop, suddenly they all become invisible again and our upgraded ones will remain hidden while we decimate the enemy forces now all our men have gone back into hiding once again and we are I'm going to start decimating the lord enemy while we stay

perfectly

hidden and there we have it, a beautiful, glorious fight and all the men have barely taken any damage.
Oh, I love this fight, straight at the rebels again, let's finish them off with an automatic resolution. Maybe I'm sorry, but you really didn't have much of a chance and luckily those rebels will completely replenish my armies, which is fantastic news for us. Oh, and here we go, we can improve the missile damage to all missile units in our army. oh this is perfect now we can get more 300 experience per turn for all missile units just so our already overpowered missile units just level up while they were in our army but yeah right now you can see our version more premium.
Exemplary Ambushers do 78 damage per volley, but with this lovely upgrade here, those ambushers are doing 81 damage per volley. This is fair, very fair, I mean, your hidden armor piercing experts can outrun every unit in the game and they're also fucking invisible. It's perfectly balanced anyway, let's march into the enemy's land and next turn we'll take this settlement from them. Now it's time to take over the lovely little town of Agroninon, so what I'm going to do is get my lovely super duper 100 no. suspicious man here to completely decimate the local settlement, okay, let's incite moments of sedition in this settlement, glorious, lovely success, and now we can go in with our army and well, this will be a nice and easy fight, let's call everyone our allies and these men don't even stand a chance, even with an ally.
Now, thanks to the mothers of sedition, we can enter directly into this agreement without opposition through automatic resolution. Struggle. Good job. Odesius. 27 men die and all the enemy. The strength is gone, what a beautiful and decisive victory, right now the madness can fully begin. My army is right outside the walls of Halidon and we are going to take this settlement very easily. You will notice that I managed to complete all my research. i.e. my lovely exemplary ambushes here with a couple of levels now deal 75 missile damage to put this in comparison, a normal chubby, eh, a chinstrap has a base of about 20.
So this single unit here is already several times stronger than shit. little slinger so let's rack up all our bonuses, including having Zeus on our side and launch into this siege. I will say one thing. I love the siege maps in this game, eleven out of ten much better than Warhammer. Let's start the deployment. This looks wonderful right now. I've got a pretty strange setup here and I expect it to work very well, so I've got some exemplary ambushes sitting here in a hedge, basically completely out of range of enemy units. and my hope is that they can just throw spears over the walls in a completely balanced and fair way anyway, that my men start climbing, let's get up on those walls, man, I mean, just look at this, here are the ambushes. the satin hedge outside is completely invisible and they are capable of raining hell down on these spearmen.
Each of these small shots will immediately flush one of the spearmen because they do so much damage and also have extremely long range. open season for these little javelin throwers oh what an unfair battle this will be. These javelinas are absolutely crazy. Now there's also a pretty fun feat right now in the game, which is that for some reason the heroes climb ladders or just climb units. Stairs in general have a fairly high chance of passing through the ladder and reaching the actual terrain. Now, like that unit, right there you saw it, climbed the ladder and just disappeared across the floor of the world, well, if you've ever wondered. why your hero was climbing a ladder and then suddenly died then there's your explanation and here we go glorious success in battle many many men were lost and oh yes my lovely javelins begin to level up in their ranks perfect this is exactly what we want to see now We can also occupy and what is this part of the Caledonian caliber plus 10 morale for all my missile units and are they cheaper to recruit?
Oh yeah, now it's a perfect little thing to use Odysseus's blow on that boar, now we can buy it. all javelin ears at exorbitant prices and i am currently making my lovely boy do a more murderous edit in the lovely little town of agra ninion, here my spy has become completely terrifying because let me stack all his effects plus 10 damage to the enemy garrison plus 10 damage to the enemy garrison, so that's 20 and then another plus 10 to the enemy garrison, so it's currently plus 30 for the enemy garrison, so we can choose the instigator, which is another plus 10 , which would mean more 40 damage.
For an enemy garrison it is simply unfair how powerful some of these spies can be. You can make a spy almost alone in an army. You can send this bad boy against a stack of 20 troops, but he can take out half of them. health before your forces have to fight, it's just not very fair now, beforecontinue, I am going to show the maximum resource utilization in this game, this is the exploitation to obtain totally and absolutely infinite resources, all the above are just something like minor game balances, but this is the real game that breaks an overflow of integers which will basically guarantee infinite resources and there is no way to stop it, it is very overpowered, very dumb and most importantly very easy to achieve now that it originally was I don't plan to cover this exploit in today's video for no other reason than that I don't want the developers to patch it, but unfortunately a lovely person on Reddit released it to the public and as a result I'll be sharing it with everyone.
You too, now this exploit existed in the launch version of Total Warfree Kingdoms in the previous Total War game and it basically went a bit like this, you basically gave out more resources than the game physically allows per turn, consequently effectively overloading the mechanics of diplomacy to a certain extent. where it's effectively broken you see there is a limited amount of resources you can give per turn in total free realms, it was gold but in this game it's literally everything, once you give too many resources at once the game basically knows that actually you can't. fulfill the deal and then it breaks and when it breaks well that's when you get everything you want now we're going to give all our resources to my superior because they don't really have everything with necessarily high demand so if we go to my superior and give them a barter offer, let's make it last 10 turns and consist of every item we have in our inventory, then bam, there we go, it's a beautiful trade deal plus 32 that looks fantastic, so let's offer it to my senior, every resource we have for the next 10 turns, we actually can't fulfill this agreement because we don't produce enough resources in one turn, we would immediately run out of every bit of bronze we have, therefore this agreement is impossible, but it doesn't matter, the AI ​​will accept it anyway, so we scrapped this deal and now of course the AI ​​loves that deal.
There's just one little minor problem and that's when we look for another barter deal and donate just one. A little grainy, you'll notice that something went wrong, the AI ​​is valuing this trade at a value of 70. That's right, this trade deal is worth 70. This doesn't make any sense, the reason is because at most this deal In an initial evaluation it should only be worth six. but it is worth 76 because the maximum amount of value that a trade offer can have is 70 and the books that you have basically managed to go from having infinite resources to having negative resources, the game is valuing our offer of negative resources at a positive amount, but value so positive that it doesn't make any sense, therefore 70.
So what we're going to do is offer the lovely Mycenaeans here a piece of grain for the next five turns and in return I'll ask them for a single mass of oh well , let's see what 10,000 grains sound like, what are those 23,000 grains? It sure looks good, can I have some of your wood too? Maybe there we go 700 wood. I also added some gold, why not? Precious. things just look at that so now we are going to give the Mycenaeans here a piece of food for 23,000 food, 700 wood and 23 gold and we are going to accept this deal now the Mycenaeans here only see advantages because in their eyes, that deal was right, we'll give them a meal next turn and then instantly we'll receive all those resources.
Now what you'll notice is that next to this screen with a couple of offers, we have our ongoing gift that will start next turn where you give the Mycenaeans sixteen thousand food items one thousand wood two thousand stones eight thousand bronze and one thousand gold which starts the next turn and when that happens we will lose all those resources, the good news is that at any time we can click end agreement when we are done. In an agreement, we will receive a relationship hit of approximately 40, but that does not matter because our relationship is currently 368 because of all our ongoing treaties, because we have this treaty here where we give Mycena a meal for five turns.
This gift is valued at 70, meaning this gift will cover any relationship penalties that cancel this cause. The best thing is that you can use this exploit for almost cheese on every deal you make with Ai Agamemnon. Here is a region that I would like to say. I have and what I can offer is some wheat, so suddenly one food for this entire region seems like a fair deal anyway, I'm going to clear my senior's inventory of all his resources and then move on to some of the others. ais, so once again let us offer some food and ask for as much wood as we can in return.
I will 5 350 wood greatly, then once again I will offer you a piece of grain and I would like all your stone and all your bronze, yes, and I can also have all your gold, oh yes, and this is even a Lovely deal that will improve our relationships forever. A lot. Lagamenon, a lot. So Agamemnon now has no resources, but he is actually happy. because eventually we will have this trade deal, but the good news is that the deal with Agamemnon doesn't end Agamemnon, no, no, no, we can go to Troy here, Troy is the strongest blood character in the game right now, he has infinite resources and There's nothing you can't do, there's just one small problem: you can't evaluate a trade deal, so we'll offer you a wheat, this wheat is worth 30.
Yes, that's right, it's worth 30. Which means right now we can convince you to sign a non-aggression pact, yes, a non-aggression pact, we can even get military access with Troy, the person we technically have to go to war with, literally, next turn, but no, no, no, It does not matter. What we are going to do is get food from Troy. Yes, food. How much food? 10,000 food sounds good to me and how about some gold? Yes, let's get some gold from you. Awesome 10,000 food and 262 gold, all for the cost of one food is great, a lot, troy, a lot, 11 out of 10.
I'd love to do more of those, you know? I think it's enough to abuse this AI to get lovely resources. Actually, no, yeah, let me delete it. of all your wood, you see, wood is a very important resource because it is effectively used to build everything, it is the source of every piece of building material that you have and consequently it is very valuable and because we now have all this infinite wood, we can do whatever we want we can improve all these buildings make them pretty and elegant everything is possible all these small regions can be improved we can turn our beach warehouse into a dock it only costs 2,000 wood but getting those 2,000 wood well that's just it It costs us a grain, everything is cheap and free so we can build the strongest economy in the game and also the strongest army in the game because remember that resource armies and resources are infinite thanks to this feat.
Now, of course, remember ladies and gentlemen. We will lose thousands of resources next turn unless we cancel this trade agreement, so we will go to the Mycenaean empire here and cancel our gift agreement. Sorry, my superior, it is going to reduce our relationship. at 18. oh no, but you're already improving your relationship with me by hundreds oh, what a shame, oh, our relationship will only be 314. oh, that's just terrible, oh, this is perfect, so naturally everything is now Well, we have infinite resources that we have become. very powerful and we're going to be able to build a massive army now again with my army feats, so I've buffed Dracomos even more to devastate local worlds, I mean it's just terrifying, look at all these bonuses. has done it, but this basically means that he has carried out an attack on this city that cost us 400 food which is nothing and he killed the entire garrison, all it took was one attack and now I don't even need to build nothing. siege team, we can just walk in here and take the settlement, so let's have an easy victory, well done, look at those beautiful things, we even get more food from doing this fight than it costs to kill the entire garrison, how beautiful success, welcome.
Ladies and gentlemen, as we turn 58, we have managed to completely decimate most of the AIS, we have won our war and we are now technically at war with Troy, I believe that is true, at war with I have no idea, oh yes, we. They are at war with Troy oh wait no we are not at war. Great, I'm almost at war with them now technically I'm also strength Frank in the game. This is because I have a very strong army, you may be wondering. Why do I have a really strong army? Well, it's because when you have infinite resources you can have as many soldiers as you want.
Now my army is growing and is about to become something very spicy, as you have discovered, we just unlocked some very special ones. units we have discovered, the gorilla stalkers, these are very special little soldiers that are exactly like the exemplary ambushers, excluding the fact that they deal a lot more damage, have a bit more range and can hide in almost everything, they are just perfect , they are absolutely amazing. Their attacks not only pierce armor, but also reduce the morale of every unit they hit. They are invisible which basically means you can place them literally anywhere it just goes invisible, I mean it's a scary unit because I'm just crazy about how easily you can hide these bad boys and the damage they can do now.
The only drawback is, of course, balancing them. Technically you can have as many as you want, but they cost, oh my god, how much does it cost to recruit 147 gold and 29! bronze to keep that's scary where are we going to get all the money I only have enough money for one of these men well of course that's where the infinite resources come in let's get our infinite gold hello Agamemnon still we are. really great friends so let me trade you all my resources here we go every little resource is not a perfect job done greatly 11 out of 10 now let me reset this deal I'm going to offer you a single piece of grain which of course It's worth 76 and in exchange I'm going to ask for all your gold.
Thank you very much and you know that while I'm here I will also take some of your wood and can I have some of? your bronze yes, it can also take some of your stone yes, I can also take your food oh, I'm only allowed to take everything well, very, very much like amen in 11 out of 10. Thank you so much God, I love Agamemnon right now to sparta sparta It also has gold, so we will give Sparta a piece of grain and ask for all of Sparta's gold. Then we will also ask for all the food of Sparta, all the wood of Sparta, all the stone of Sparta and all the bronze of Sparta. a lot but now he has no resources great trade deal everyone benefits I really don't know if you benefit the man and the layers because I only gave you a meal and that's it so what I'll do is wait for the next turn when Hopefully my ritual with Athena will go into effect allowing me to recruit all my lovely unranked missile units.
Hopefully, right now I think we're ready to start recruiting our men. immediately, so let's recruit as many guerrilla stalkers as we can. These are terrifying monstrosities because they deal 109 missile damage. I mean, that's crazy. Now what we're basically going to do is have our stalkers line up anywhere they want on the field. and they can run away from the enemy if that's what they want to do or alternatively they can sit behind our huge, heavy shield wall; However, if we really wanted to, we could release the stalker gorillas anywhere on the map we want because they can outrun most things.
The only unit you can't outrun, ladies and gentlemen, would be a tank, but the top speed of a basic tank is 70. These bad boys are 63, which makes them not much slower than a tank, but I don't know if I can. Not really quantifying it doesn't make any sense developers it doesn't make any sense please think about the game balance what anyone thinks about the game balance I lose my mind sometimes I do it omg oh no the poor ai I have set up as a position ambushed on the outskirts of Troy, it only means that the enemy is decimated every time they walk near me.
This is not a terrible army. They have some really lovely high-ranking units. But they're just going to die. Sorry, that's all. but this is the easiest auto-resolve I've ever seen, that's what you get for breaking out of the walls of Troy my friend, a sword through the subway, ah, that'll teach you to be a coffee drinker, I mean, just look at the javelins. In auto-resolving battles, the number of kills they get is terrifying, only hundreds of kills are really powerful units. Well, now Odysseus just isn't fair in terms of a hero. He's completely and utterly screwed because he has an ability that allows him to basically walk up to armies and do a full turn of movement and then attack, except the attack also rolls a die and has a chance to be an ambush, so I just walked towards thisarmy and I can ambush him, which means he's dead. there is nothing this army can do, we lost 150 free men, it was a massacre, oh my god, this is just unfair, nothing, this is balanced, oh what a decisive victory, in fact, well why did you think that was balanced, which is not balanced in the slightest anyway? defend the city and hopefully the Dardanian will come and attack me.
This is a legendary epic hero from dardani apparently he is our rival because he leads the second strongest faction in the game and excludes us which means it will be a very spicy fight he hopes. Wait a second, this doesn't seem right, no, this can't be right, no, this has to be wrong, the guerrilla stalkers, the missile damage has increased, I think it was 117, and everyone has risen in rank after that last one. They fight and their missile attack is now 170. Their base damage is 170 for each javelin. I'm going to need a couple of moments to think about this.
Sorry, but what the hell does that mean that these javelins are effective every time they hit? a unit has 170 taken from its health pool, most units don't have much health, so since there are 90 individual units in this stack, all 90 units throw a javelin that does 170 damage correctly, so let's say that half of them hit well if half of them hit that means for every volley these bad boys throw they do 7650 damage just why is this okay why was this moved to the game I don't even understand it anymore what's wrong with the guys stalker gorillas why are they so broken They are invisible units with effective laser machine guns they just can't be killed oh my god they are terrified they really are I love this game I really do okay good news the enemy is attacked , they have 20 men here and 14 men. here and we only have 20 men to defend, okay, I'm going to send our reinforcements to position themselves near the sea so they can join the fight, but the most important thing is that I'm going to completely decimate this fight because if we were to attack, okay, it would be a bit of a spicy fight, as you can see, a bit 50 50.
Sure we have a lot of good men, but they are a bit injured, they are not exactly in optimal condition to fight, but that's okay because what we can do we can use our special agent now, special agent dracomas, here is level 14, which means I collected nightshade, prepared its poison and actions against an enemy army cannot fail, which means you can walk up to this enemy army and we. we achieve a critical success and half your army is dead why is that ok? Has no sense. I'm losing my mind with this game. It drives me crazy.
Oh, what a glorious fight! We could also resolve it, but we have a chance of suffering casualties, so I will fight this one. I love this game. I really love him. Oh, and it's a foggy day, which means enemy units are less likely to be detected. Oh, this is perfect. of our settlements and all that is fine and in front of us, well, we have a lot of cavalry, look at those centaur scouts, we have chariots, surely a terrifying prospect if your army is mainly made up of a lot of javelin guys, but not really , this is fantastic news.
We are going to extend our line of javelins and we will all have them ready to skirmish and what is going to happen is that the enemy will probably advance and then be decimated by a wave of javelins. What we will do is we can also slow down the enemy. a skirmish wave with heavy swords just to absorb a first hit and then have one on the flank here just in case and this looks perfect, then while everyone is in combat we'll rush in a line of spears that we can even throw in the harpies, I guess after a while and then we can charge at him with the minotaur, okay this will be perfect, let's start the battle, so of course all our units are invisible to the enemy forces, but as soon as When those chariots start moving, we will have to throw our lovely lances, lances away from the lances, now each of these lances remembers that it does 170 damage, which means that if a lance hits a horse, that horse is dead, which It's completely fair now, of course, our units are invisible to the enemy, so they are unable to see where all these shots are coming from.
Equally every time a spear hits a unit, that unit loses morale and is more likely to Let him flee, there we go, glorious, the decisive victory was not too difficult, at times it was a little difficult, as you can see that some of our beautiful javelin units are crazy, like the number of kills they achieve, it is just ridiculous , like 200 kills for a javelin unit shouldn't be happening in the slightest, but you love seeing it, I mean, that's kind. what it's all about here on this channel, just abusing the AI ​​in gloriously different ways and this definitely feels like a great way to abuse your friendly local AI, a glorious success and we can immediately replenish all our kills, perfect, Ah, take that, my love. rival, now one of my forward bouncers has leveled up another level and this immediately adds nine to his missile damage, so here we go, he is now a rank seven unit, this is what maximum performance looks like, ladies and gentlemen Anyway, ladies and gentlemen, I think that's all I can do for today, although I will say that today I have been working on this video for several days and well, yes, as you can see, it has had a bit of an effect on I, I mean, I would like to.
Blame it on all the heat stroke thanks to this very hot weather we've been having, but I honestly think it's more that I've been sitting around playing Total War Troy for about 40 hours at this point, review this game first I'd say . It's pretty fun considering you could have gotten it for free. I'd say it's definitely worth more than a free game. There is a lot of fun here. I can't see what the polished end result is until I gave this game a 7 out of 10 because my PC crashed five times during the recording process, meaning I lost a lot of footage, so I want it back. my money, but this game didn't cost me anything, so instead I eat a single cup of tea posted in my PO box, thank you very much, creative montage, I expect it by the end of the week anyway, if you have enjoyed watching today's video, feel free to like it because it was an absolutely huge task. of work to create this for you and I really enjoyed doing it, we certainly found a very strange and overpowered unit together and it's been a fabulous cheese fest, so thank you for sticking with us for so long and if you want to see more. videos like this then hit the comments section and suggest me your games and consider subscribing so more crazy stuff like this appears in your sub feed, as always a huge thank you to each and every one of my majestic patrons. who makes these great videos even more possible, seriously, thank you so much for you.
I couldn't make videos about games like this which take a huge amount of time to record due to the fact that it's a turn based game and you have to spend a lot of time thinking about things so thank you very much and if you sat there wondering what video watch below, then look no further, this one on screen now chosen by me to be absolutely perfect for you. So if you have an absolutely lovely day and I'll see each and every one of you next, it's goodbye for now.

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