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World Record Progression: Super Mario 64 any%

Feb 27, 2020
A few months ago I made a video about the World Progression Record for Super Mario 64. That video talked exclusively about the 120 star tier, which is where you collect every star in the game before beating it, and showed how several players were able to work. to accelerate that category in the shortest time possible and how over time they were able to push the

world

record

lower and lower oh my god man I'm a legend but there's also another side Mario 64 speedrunning some people try beat the game. as fast as they can while collecting every star, although some people don't follow the rules for the last two decades there has been an ongoing battle to win the game with as few stars as possible, traditionally winning a game on the road shortest possible.
world record progression super mario 64 any
It's called any percentage, but in Super Mario 64 the definition of any percentage kept changing. The game designers tried to make it so that you would need at least 70 stars to finish the game, but through various exploits, players have determined that you can beat the game with much less than 70 stars. This is the story of that

progression

hundreds of players have tried their hand at speedrunning

super

mario

64 but only a few have reached the top let's take a look at the

world

record

progression

for the category of any percentage of

super

mario

64. super mario 64 came out in 1996 back then, the internet was primitive compared to what it is today, but it was still an option to talk about your video games.
world record progression super mario 64 any

More Interesting Facts About,

world record progression super mario 64 any...

People went to internet forums to talk about their favorite games, one of the most popular was Super Mario 64. It became a consensus very quickly that you needed at least 70 stars to beat the game because to beat the game you need to access the level end that is at the end of the endless staircase. The endless staircase is exactly what a never ending staircase looks like fortunately for the player, although once you get 70 stars you will be able to climb the stairs without any problem and access the final level, but until then the stairs will continue to loop indefinitely, for which during the first years of the game's existence the fastest way.
world record progression super mario 64 any
To complete the game you needed to get at least 70 stars, no one really tracked their speed runs back then, but there were reports of people beating the game in just over an hour, maybe one day someone could find a way. beat it in less than an hour, but then a groundbreaking trick was discovered when people discovered great tricks in games. The first place they used to report it was usually a gaming forum or some other online gaming community, but this particular hack was a little different. It first appeared in the November 2000 issue of the Spanish version of Nintendo Club and was apparently discovered by two guys in Mexico, José Ángel Ruiz Villarreal and Dante Ava y Ruiz Villarreal.
world record progression super mario 64 any
They explained that if you go to the endless ladder before you have 70 stars, there is still a way to pass it. You go up the stairs and face the camera and then do a long jump instead of moving forward. Although you push the stairs and move backwards and then press the a button again and again. Now you are. By doing long jumps back if you smash one the right way, Mario will build up an incredible amount of speed. This works because the game gives mario more speed with a long jump as long as he is below a certain number, since his speed is negative his speed is always below this number so they always keep adding more and more speed.
He eventually builds up so much speed that he can fly up the stairs and land right next to the entrance to the final stage. You still need to collect 50 stars to get it. to the endless staircase in the first place, but this long jump back was cutting 20 stars off the route. Interestingly, this hack went unnoticed on the internet for a while, it wasn't until 2003 before it made its first appearance on the internet in a game. Fact thread called "beat the game with 50 stars", a user named guerra 2000 posted about the backward long jump that no one had heard of before and based on his description no one could duplicate it, he finally posted a video of the oldest acquaintance.
The footage of the backward long jump was just a 13-second clip of him pointing a camera at his TV, but this video opened the door to many others on the forum. After this discovery, there were reports of people being able to beat the After about an hour of gameplay, there were still no images of any of the races, although around the same time racers discovered that there was another way to save time with the long jump. backward. You can do it on this ladder to launch yourself. the 50 star door, although it is much more difficult than the endless ladder version as you have less space to work with, with this trick you drastically reduced the number of stars needed to collect, all you needed now was the 30 stars needed to climb the stairs plus the required star. from dire dye or docs to get to bowser's second key 31 stars is all that was needed so to summarize what the route was you would start the game you would collect 30 stars however then you could go through the 30 door stars and get a dire star. terrible documents that unlock bowser in fire c or you can get the second key, you use the second key to go up the stairs, do long jumps back on the ladder to shoot through the 50 star door and then do long jumps back on the endless ladder to shoot to the final stage and just like that, you've beaten the game while only collecting a quarter of the stars that are available to you, similar to the 50 star players who were not yet logging their runs at this point, but some people did.
Speaking of winning the game with only 31 stars, a man named Curtis Bright was the first to do it and acknowledged that he was able to do it in March 2003. He did not report the time, but it is reported that his streak was still legitimate because he was the one who put it together. the route first and just a few days later he did it the second person to win the game with 31 stars alex penav claimed he did it in 49 minutes and 20 seconds once again there is no video footage for this race due to how old it is es, but it's probably legit, although Curtis Bright's run may well have been under 60 minutes, Penevs surely was, for the first time someone could say they could beat Super Mario 64 in under an hour and then for a time, everything calmed down a bit, the runners seemed to be satisfied with winning the game with only 31 stars and it seemed like everyone was hitting a wall, Penev's 49 minute time was really sick and the tricks to break the game already They were being no one knew what else could be done to win the game faster.
Several months passed without new records and then something surprising happened in May 2004, someone named don dunk posted a photo on gamefaqs. It was a photo of him on the last level. of the game bowser in the sky with only 18 stars he said that he had discovered a revolutionary new glitch that could allow you to beat the game with only 16 stars and that he would reveal it on May 15, which would be five days after the issue. was originally published naturally, there is a bit of suspicion, but there is also a lot of nervous excitement, how could 16 stars be possible?
There is no ladder you can use to get through the 30-star gate before, so it seemed impossible for the next 5 days. It kept piling up more and more as the players waited to see what Dom Dunk had found. Finally the day came, everyone came running to see the post and Don Dunk explained the following to start, you would load the game and collect exactly 15 stars of any stage you could, after getting them, the rabbit will appear in the basements. Go to the basement, collect them, and then go to the door that leads to the room with the 30-star door.
Your goal is to get through this door while you still have him inside. You normally can't open doors with your hands when you're holding it. The best way for them to do it was to get him in front of the door, walk through it, and then quickly run back before the door closes completely and pick him up. Again, then you head to the 30 star door, you will have to go through it with mips. There are a few ways to do it, but the method that dom dunk described it back then was that you have to drop the mips a short distance.
Move away from the door and jump between him and the door, if you do it correctly you will be pushed through the 30 star door. Once there, you will be forced to get a star and the terrible docks before entering Bowser in the sea of ​​fire. where you collect the key, go up the stairs and do the long jumps back that are necessary to beat the rest of the game. If everything is done correctly you will beat the game with only 16 stars, everyone on the forum tried to find out for themselves and sure enough they were able to do it, the number of stars needed to beat the game had been halved once again, a group of people wanted to beat the game as quickly as they could with this new route, the first person to achieve a 16 star career.
He was the man who discovered it was possible in the first place. On May 24, 2004, Dom Dunk posted that he had been able to beat the game in 42 minutes with a 16-star route and about a month later Alex Peña reported that he had done it in 33 minutes, but finally someone posted a run with video proof on June 19, 2004, a man named Brad Cutler shared a video of him doing the 16-star route in 27 minutes, someone had beaten the game in less than half an hour. Cutler had problems with the bljs. a little at first and missed the throw to Bowser at the end, but for the first run with video testing everything went relatively well, but perhaps the most important part of Cutler's run was inspiring many others to try it by giving them a video to watch It seemed very doable to do what the color was doing with a little practice and over the next few months many others decided they wanted to try it too.
In November 2004, Mark Corsack became the first to beat Cutler's time, which he scored 26-25. While much of his move was cleaner than Cutler's, he had quite a few issues with the Mips clip, yet people were still waiting for that 16-star run that would blow everyone out of the water and it turns out they wouldn't have to wait long . like in just a few hours, literally the same day that Mark Corsac did his 16 star run, someone else posted a 16 star run, but instead of 26 and a half minutes, this one clocked in at 21 minutes and 55 seconds, his name was Lari Pakala and even better strategies when collecting the first 15 stars and fastest clips and fastest bljs, her race looked absolutely incredible compared to all the previous races and it was this type of competition that continued to reduce the time of 16 stars in the mid-2000s, someone would. doing a race that they thought looked good and then someone else came up and said, "Hey, I know you think your race is good, but I'm actually several minutes ahead of you, it was a really exciting moment because you never really knew what that was around." corner, but unfortunately after a couple of years with no new strategies being discovered, Super Mario 64 entered a dark era starting in 2004, there were a few years where 16 stars seemed to be the fastest the game would ever reach, so So a couple of runners whose names I will avoid decided it would be okay to cheat and fake their sprints.
The first was in October 2005. A player claimed that he was the first to win the game in less than 20 minutes and recorded a run in around 19 minutes and 50 minutes. Within seconds, the race received a decent amount of attention, but in 2017 it was discovered that it was spliced ​​​​from all sides. Splicing a race is when you take part of one race and part of another and put them together to make it look like one continuous game. He did this over and over again in his career, in almost every screen transition, he was actually the one ending one segment and splicing into another.
The second gained much more popularity than the first. It was posted in archived speed demos by a different racer a couple of years ago. later in 2007 where it was widely seen and the run time was approximately 18 and a half minutes, but like the first run, it was discovered to be spliced ​​several years later and has since been debunked, although it is known that both runs were faked today they still captivated so many people at the time when people were starting to wonder if Super Mario 64 could ever get off the run on the cheated runs looked so amazing and how could anyone find a way to win the game with less than 16 stars. then there is a small advance in october 2006, youtuber mr robert z uploaded a video of some mistakes that could be made in the castle lobby.
One scene showed him climbing an out-of-bounds section.from below the hall and said that because there is an invisible wall, it might be possible to do a long jump back there for a while, although no one was sure whether or not it would be valuable to do a long jump back there and it was at the bottom of the minds of many for several years. Meanwhile, in the website's task videos, several people were discussing potential ways to beat the game with less than 16 stars. After more months of discussion, they released a tool-assisted video that is a type of speed race that someone goes on an emulator. and manually enter which buttons they want to press in each frame of the run;
In other words, it is an execution that is not performed by a human but by a computer that theoretically plays the best possible game and this tool helped them execute. cast did not collect 16 stars did not collect 12 stars or 10 did not collect 8 7 6 5 4 three or two stars a little over seven and a half minutes later he beat the game while collecting only one star, how could he? Possibly they did well to begin with. They went to the out-of-bounds area seen before and made a long jump back. In doing so, they launched them perfectly outside the castle boundaries and then rotated the camera.
They were able to maintain enough speed. to launch them through the rest of the hallway towards the first star door, which normally requires 8 stars to open there, they fight Bowser for the first key which is used to go underground to the room with a 30 star door and once in that room you do this long jump backwards. This trick is extremely accurate, but if done correctly it eliminates the need to pass the 30 star gate with mips you build up enough speed with the blj to shoot past it, the task then obtained the necessary star from the terrible documents to unlock a Bowser in the fire c got the second key, went up the stairs to do the opposite long jumps and finished the game with only one star in his inventory from terrible springs, as you can expect, this race made people lose their minds.
It is possible to beat Super Mario 64 with just one star. The runners have been able to remove 119 of the 120 stars in the game, there was only one in terrible documents that still remained, so now there is one last thing to do, find a way to beat the game without that last star, zero sword link stars and also known as a task to beat super. mario 64 without collecting a single star the creators of the game put 120 of them they expected the player to collect at least 70 to finish the game after a decade of work it was now possible to do it without collecting a single one of them from the efforts that the programmers put in designing 120 unique stars and 120 unique experiences were related to waste, well their effort actually wasn't wasted at all, there were still many other categories that you could run that gave you the opportunity to see more. of the game's racers to this day are still actively running 16 stars, 70 stars, and 120 stars, allowing you to see most or 120 stars of the entire game.
In fact, when these tasks came out in 2007, no one knew if a human could even perform them. Outside of the tricks, particularly the backward long jump past the 30-star gate, I needed to combo very hard in the right way to gain enough speed to pass it, not to mention all the other tricks that could easily go wrong. For a long time, no human could pass the 16-star barrier. The exact history of the humans who executed the zero and one star route is not fully known. I haven't been able to find definitive evidence of the first zero-star or one-star race, but runners like Kai Man claimed to have a one-star time of nine minutes.
Some time after the task was released, the zero-star route ended up becoming much more more difficult to master due to the 30-star dwarf or sblj's backward long jump, as it has been known that, first of all, it is quite difficult to achieve his positioning and crushing to pass the 30-star gate, but also pass the Terrible springs required for zero star requires ridiculously difficult and precise combination and positioning on stairs. It is difficult to develop enough speed to obtain the zero star route, as it has been called, more difficult than doing the recently popularized 1-2 tube clip in the original Super Mario Bros 351.
Yes, the recent history of the zero star on the one star route has been completely dominated by the Japanese, this differs from the 70 star and 120 star route, which has been mainly dominated by Americans and Europeans, and the the 16th star, which has seen a mix of both. Currently, the record for a star is held by Zaya with 721 and zero. The star record is held by Akira at 6 44. Both runs are the closest to 7 minutes of perfect gameplay you can get and that is the world progression record for Super Mario 64. Any percentage of Super Mario 64 is a rare example of how drastic.
Route changes can become in some games like Super Metroid little more than changing the order of bosses to save a couple of minutes, but in Mario 64, when a new trick was discovered, all the racers thought they would ever do once they knew changed completely, we are not collecting. We are no longer collecting 70 stars, we are collecting 16, now we are not collecting any stars. Most of these discoveries took place in the mid-2000s, when there was no twitch to stream, but rather gaming communities that you communicated with via text and on rare occasions. a low quality vhs state, but all these gamers came together to see how far they could push mario 64.
And boy did they do it, thanks for watching. See you next time.

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