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World Record Progression: Super Mario Bros. 3 Warpless

May 31, 2021
If you're tasked with beating Super Mario Bros 3 as quickly as possible, how do you do it? There are things called warp whistles that you can pick up in

world

1 and use them to warp to the last

world

. 8. Doing this correctly allows you to potentially beat the entire game in under 11 minutes; However, if we are to believe the hundreds of speedrunning experts in the YouTube comments section, then using warp whistles is cheating, so what about beating Super Mario Bros 3 so quickly? as possible without warp whistles the world

record

of

super

mario

bros

3 workless carries with it a reputation for ruthless execution and luck eight worlds each with a wide variety of levels enemies and obstacles you must know exactly how to speed up patience is pushed to the limit limit as the player loses hundreds or even thousands of races due to small mistakes or just simple misfortune, while the precision and persistence required is enough to deter many from attempting to overcome it.
world record progression super mario bros 3 warpless
This is the story of players who have gone through a challenging but rewarding challenge. journey to get the world

record

for

super

mario

bros

3

warpless

this is the world record for

progression

of super mario bros 3

warpless

let's go back to 2010. that january the first quick games made quick event was held classic games what was it that would this event happen? then they become awesome quickly made games the annual charity speedrunning marathon that raises millions of dollars now the reason i mention this is because this event played the oldest known warplane speedrun from super mario bros 3 with video .
world record progression super mario bros 3 warpless

More Interesting Facts About,

world record progression super mario bros 3 warpless...

The runner's name was Freddy Anderson who held the 80th world record at this time and this race will not be covered in great detail but the most important concept to understand about it is the p meter. Super Mario Bros 3 essentially rotates around the meter p when Mario runs on the ground. The meter starts to fill and when it is in the air it decreases when it is completely filled. Mario's running speed increases dramatically to a speed called p-speed. Racers struggle to find ways to increase speed p at as many levels as possible. You have to run on the ground as long as you can strategically slow down and accelerate in certain places and time your jumps perfectly.
world record progression super mario bros 3 warpless
Anderson did not have the necessary strategies to increase the p-meter effectively throughout the game and as a result, he spent much of the time walking or running without p-speed, for example, this is Anderson's game of 3-2 . He can never increase the p-meter at the beginning of the level and instead, he has to slowly jump to cross it. water and blocks on top in a modern speed run, the player can barely build it at first by waiting and running on each platform, the speed piece gained from this allows the player to fly through the level without even touching the water.
world record progression super mario bros 3 warpless
Anderson's lack. from Peace Speed, plus a few kills, helped keep the completion time around one hour and three minutes. While it was a solid enough race, it didn't hold up to the same level of optimization as other speedruns of the era, it's possible that Anderson himself ran faster, but his speedrunning games appear to be the only ones with surviving videos, regardless of whether a man thought he had what it took to make it through his time. mitch flower power mitch started workplace sprinting in 2010 with a specific goal in mind. He wanted to surpass Anderson's race and publish it in the archive of speed demonstrations. the world to see in 2010 mitch was able to beat anderson's time with a 59 minute run, but was ultimately rejected from the fast dumbbell archive, not because he was cheated or anything, but because the checkers felt he simply didn't was good enough as andro g would say it's too slow, that was another component of the speed demo file that his race needed to look visually impressive, and while it probably would have looked great to a normal viewer, file checkers displays of speed they were used to seeing a higher level of play so he told mitch to go back and do it again faster and that's exactly what he did on september 21, 2010. mitch completed a race that would be verified In the speed demo file a few months later, the time was 55 minutes and 47 seconds, let's take a look at the eight.
Each of the worlds in Super Mario Bros 3 offers a new set of challenges for the player to overcome as Mitch makes his way through world one. You can see his experience in controlling the p meter that would run on the ledges, barely filling it completely and then have p speed while flying through the air, as important as the levels are, however, there is another incredibly important part to mario 3 speed run the overworld hammer brother these guys move from space to space after completing a level or die if you run into them, fight them to pick up any items they have, sometimes like here in world 1 you have no choice but fight the brother and you are forced to collect the star he always has and then there are situations like in world 2, there are two hammer brothers here. one of them has a music box that prevents Hammer Bros from moving around the map for a moment and one of them has a hammer that is used to break blocks on the world map to skip certain levels since it is not necessarily necessary choose. above the music box here, it can be great to avoid fighting this hammer brother by navigating around him on the map because each additional hammer brother fight takes 10 to 15 seconds, however sometimes Mitch couldn't tell which brother hammer was which and sometimes they were in Regardless of their path, in this particular race, the hammer brother with the music box was in the corner as Mitch moved around the bottom of the map, he was able to avoid him, he fought against brother hammer with the hammer and ended the world.
Worlds 3-5 can be summed up as fighting some hammer brothers, jumping over others and flying through levels as much as you can with all the action in the overworld, sometimes it's hard to appreciate the crazy skill used in the levels themselves. Although some parts were slower than optimal, the ability to develop p-speed while trying to avoid touching enemies is notable as Mitch ran most of this race, as little Mario, touching any enemy I would have killed him. World 6 featured a bit of a strange moment, Mitch was flying around the world as usual and then suddenly turned around. and he backtracked to the mushroom house to pick up a hammer suit.
You might think this had something to do with handling the ring or that it saved him time in some way, but no, he just forgot to pick it up initially and had to go back and get it, World 7 features a little bit of everything. Mitch had been fighting various Hammer Brothers in previous worlds to collect items like p-wings for flying over levels, clouds for jumping levels, and even the occasional invincibility star where he used a bunch of these items. world 7 to skip a lot of the levels and finally there is world 8. Most of it is actually on the team side, there are several auto-scrolling levels where you just have to wait for the screen to move to the end of the scenario, but eventually Mitch reached the hands of these five boxes on the world map or specifically these three form the hands in world 8.
When Mario moves over one, there is a 50 to 50 chance that a hand will appear and Drag it down to a 15 to 20 second stage. that must be overcome since there are three chances of a hand knocking you down, this means that twelve and a half percent of the time you will be able to get through without getting knocked down at all, it's called having no hands, calculating the odds will find that 3 8 of the time you will get one hand losing 15 to 20 seconds and 3/8 of the time you will get two hands losing 35 to 40 seconds and of course another eighth of the time you will get all three hands and lose about a minute.
Mitch got two hands in this race which caused him to lose some time but as it was at the end of an hour long race he didn't really care much after some trickier stages on a couple of autoshifters Mitch had arrived to the last level. The fight with Bowser usually involves waiting for him to jump and break the blocks below. This has been going on for quite some time, but remember that hammer suit Mitch acquired in world six, Bowser. The fight is the reason he picked it up in the first place, the hammers deal an incredible amount of damage to Bowser.
It became a feud that would have gone on and on in all of this, overall a pretty impressive run for the time, impressive enough to speed up the showings. archive decided to post it on his website, mitch didn't die once and showed some really fast strategies. It's also worth noting that instead of playing on a real nes, mitch played on the wii virtual console port of super mario bros 3. Keep that in mind for later. One thing that became very clear after Mitch achieved this run was the fact that Super Mario Bros 3 Worthless was a brutal category from the Wandering Hammer brothers and hands could add dozens of seconds to your run just because of bad luck, no.
To mention speed strategies p level after level of a one hour race, it was intimidating to try to execute and very few people did it back then. Mitch would end up playing in the category a little more a year later and ended up breaking his own record. at about 45 seconds there isn't much difference about it, the improvements can be generalized in that Mitch simply got better at the game during that period of time, there were fewer mistakes overall and the race was a little smoother, which these two essentially did careers. established mitch as the best super mario bros 3 racer out of work a couple of months and then it was, it's early 2012 which is when a website called speed run live was at its peak speedrun's live was the racing headquarters speedrun two or more players could connect to a server and have a racing room track their total time as they raced to beat the game as quickly as possible On March 29, 2012, two players joined a speedrun racing room super mario bros 3 to do a worthless race, the first was karua he was a mario 3 racer from france with a personal best not far from mitch's world record the second racer was black hasu he was a mario 3 racer from japan and it's very hard to find any information on it today blac cassie was live streaming her side of the race so anyone could watch the racers start their race and although Black Casu was playing on the Famicom version which had slower transitions between levels , got ahead from the start when the runners were in world three, Karua decided to simply lose the race. and watch Black Kasu's run from his live stream, what would then happen for the better part of the next hour was remarkable.
Black Casu would finish the race with a final time of 54-46, a new world record. The only problem is that the video of this race doesn't seem to exist anywhere today, people were watching this race while it was being played live, including Karua, so we know it happened all those years ago. However, the only evidence we have now is the speedrun live race results page which shows a race from March 29, 2012 with kuruwa finishing second with a loss and black hassue winning with a time of 54- 46. Accounts from runners who watched this race described a more modern approach to the race as a whole, mitch's 55-minute races each being covered. level as an individual level where the goal is to simply beat each one as quickly as possible, this usually involved simply staying as a little black hatsu mario, on the other hand, stepping back to look at the game as a whole, he decided to collect the fire flower.
He now had to slow down more often to pick it up, but it definitely had the benefits of it: it allowed him to save 4 seconds in each of the boom boom fights throughout the game, killing them with fire and allowing him to use fire on the other. levels to take out enemies and ultimately get through them faster, of course since the video of this race doesn't exist people weren't able to see these strategies in action until the next world record was 54-34 from May 2012 , a 12 second upgrade, he collected fire in world 1, which he tried to hold out for as long as he could, of course, the fire flower route was still really new here, so there were definitely some tough moments where he was hit and lost fire on 3-9 4.-6 and 5-7 and had to go back to pick up the fire flower as soon as he could each time he also died in world six and instead of going back to the level he just went back to the level. sat there in the overworld, yes, he thought that thecareer was dead, but he decided to keep going for the fun of it.
Korea was also able to show a pretty quick 7-1 clip instead of playing 7-1 like usual, which is a pretty long stage that can be clipped onto the wall and ceiling. right at the beginning of the level and jump straight to the end. Now this trick not only requires you to jump in the perfect location, but the subpixel position must also be correct so that the clip has a chance to work with some pixels. They define Mario's position on a scale smaller than the pixel and are usually not possible to control. I think I was able to get it on his third try, which was pretty good considering Mitch's previous video footage world record 5504 took six tries and then after I got it. no hands in world 8 karua closed a race 12 seconds faster than black kasu's lost record overall while there were many unpolished sections the use of fire flower throughout the race helped significantly the key word here was potential , fire flower strategies had potential how far could people go?
Mitch decided to put that question to the test less than a month later, just three weeks after Karua broke the world record. Mitch responded with a 40 second improvement and a time of 53-53 while Mitch 2 was using his fire strata. The methodology was slightly different. Karrue's strategy was to gather the fire and then hold it as long as he could. Mitch's strategy was to pick up items and then intentionally lose them to increase damage through specific sections. He did this repeatedly during the race. More sophisticated p-speed strategies, especially in world 7, helped you gain more time on karua in 7-3, for example running towards an enemy or moving pixels away from them.
Getting hit or falling is exactly what he needed to build up to speed p every time. By now, in late 2012, a friendly rivalry had developed between Mitch and Karua. These guys traded the world record back and forth several times throughout 2012. The next four worlds. However, all the records would be obtained by Karua over the course of approximately six months. Korea would take the world record from 5353 to 5302. A key improvement was the fire death of Bowser, who picked up the hammer suit in world 6 to exit just before. Fighting Bowser used to be the strategy because killing him with just 4 hammers was much faster than having to spam him with 30+ fireballs, however, because you have to do everything you can to collect the hammer suit in world 6 of a mushroom house.
You end up gaining several seconds just hanging on the fire in world 8 for the kill. Bowser Kuru's item routing also became a bit more strategic in stage 7-2, for example racers often used a P-wing, a valuable item for flying over the first. section karua changed to the invincibility star he had in his inventory anyway and probably the most important part of these four races is that in one of them karua obtained what is known as the early hammer result of a series of events incredibly lucky ones in World Map 2 This is a diagram of world 2. There are two hammer brothers.
You start here and you have a music box. We'll ignore it for now. The second one starts here and has a hammer that can break these barriers to help. You move to reach new areas on the map before the Hammer Brothers move one space after each level you complete or die and the direction they move is random if they move on top of a level or on top of another Hammer Brother then move once more until they reach an open place on the map normally this works well the player will move through 2-1 2-2 the fortress beyond 2-3 through the sun level either beyond 2 -4 or beyond 2-5 and then the pyramid level before finally reaching the final airship, the player picks up the hammer somewhere in this rectangle on the map and then the hammer is used on world 4 to break This barrier and pass the fortress, note that the direction that Hammer Brother moves after each level is random, so in theory this exact series of moves could happen.
He moves here after 2-1, here after 2-2, and crosses 2-4 after the fortress, since he can't stop at it. level yourself and then down and left after 2-3 instead of reaching it somewhere in this rectangle you reach it in this space that is before sun level so you can pick up the hammer here, go down here and break the block with him and then skip both the sun level and 2-5, unfortunately the odds are that hammer brother will make the exact moves he needs to reach them after 2-3 or around 5, if everything works out he will end up winning around 45 seconds by skipping the two levels, but keep in mind that when using the hammer in world 2 you do not have it for world 4, so you cannot break the block to skip the fortress and you lose half a minute having to play through it, it's still a pretty nice network. gain 15 seconds in total if you're lucky enough to get it, but this was just a taste of the potential of Hammer Mitch's next world record.
A 5259 would demonstrate another layer, since the Hammer brothers are usually off screen and you can't. By seeing where they move, it can be tricky to know exactly how close you are to getting a hammer early, so Mitch came up with an idea, since the hammer brother is forced to move one space after you die, he would die repeatedly. in 2 or 3 to try it. to get the hammer brother to cross over so you could finally avoid playing the level and instead get an early hammer that would skip three levels instead of just two, you would just force the hammer brother to move and wait for him to move in the right directions. encountering 2-3 and getting it to come with just one kill or an early hammer with one kill saves over a minute in world 2, giving the player over half a minute in total, but sometimes it might take some more deaths.
There has been a calculated 1-2 percent chance of getting an early hammer of 2 kills or better and after 4 kills you end up losing as much time as the trick saves and are forced to restart, this created a bit of an ideological divide between the two. first. The runners of the game, Mitch and Karua. Mitch held the world record at 52-59 and had a habit of getting a ton of runs up to world 2 and dying over and over again trying to get the hammer early. He obviously he lost a lot of races here. but every once in a while he would get one at a super good rate, as a result Karua on the other hand wasn't a big fan of dying to an early hammer and instead just took as many runs as he could past world 2.
If he ran into brother Hammer after 2-3 then he took it, but it usually didn't save him as much time as when Mitch got it before 2-3, so which strategy was better than Mitch catching is 52-59 with Hammer early in May 2013, but Karua. you beat him by two seconds without the early hammer four months later, where did you make up more than 30 seconds saved by the early hammer? Well, part of that was cleaning up the mistakes of Mitch's career. Mitch lost fire in world 4 of his career and couldn't choose. he didn't come back until near the end of world 5.
So he lost a lot of time by not having fire for the boom boom fights and having to use slower strategies in other stages. Korea was also able to avoid fighting with a hammer brother that Mitch had. to fight in world 4 and got the 7-1 clip in 5 trius vs mitch's 8. These time savings added up to a bit more than the 40 or so seconds the early hammer saved from a mitch kill and since both racers got a hand in world 8 he was able to finish just two seconds ahead of mitch at 52-57, as kuru was able to get many more runs past world 2, he had more opportunities to get cleaner runs with smoother later worlds just two weeks later Although Mitch was able to beat Karua, he didn't have a chance to get a hammer early in this race, but he made up a lot of time elsewhere, as you can see from his splits, he fell more than a minute behind his initial hammer record. after world 2, but recovered more. more than half in world 4 because he didn't have to play stronghold, he made up more time in world 5 because he was able to hold off fire mario and then moved ahead after a very strong world 7. minus 1.5 after world 7 like a green split world 8 was more the same cleaning up mistakes from his previous run and then no hands a 52-23 no hammer early Mitch sums it up best, he beat my pb but wait a second remember how i mentioned before that mitch and kuru did their races on the wii virtual console remember i said to keep that in mind for later well not long after mitch got 52-23 racers to figure out to play on the virtual console version In each run, we see that the virtual console games actually run about half a percent slower than the nes games, it's not very noticeable when playing normally, but Over the course of an hour of fast running, time adds up drastically, so Mitch moved on to playing on a NES and this time I went back to doing more non-warp runs with a 15 second lead.
On February 19, 2014, Mitch was doing Super Mario Bros 3 warp attempts and got an early two-kill hammer. Keep in mind the odds of rolling a 2 after a better early hammer. Less than 2 percent, so this was a great opportunity for Mitch. He was 48 seconds ahead after world 2. Look at that, as always, with the early hammer, time was lost in world 4 because he had to play in the fortress, but after that he just gained time. In each division, this was turning into a really nice race and when he entered world 7 he was over half a minute ahead, but the biggest obstacle in world 7 was right at the beginning, the 7-1 clip, come on, man.
We wasted a lot of time there, 10 attempts, it hurt, but luckily for Mitch, the rest of the world was great, so we didn't waste a huge amount of time overall. Oh, I don't know what these splits are, what's going on, so Naomi only had one. She focused on her hands, she was more than half a minute ahead and she had the luxury of some wiggle room in her hands. Getting three hands would eliminate any chance of breaking the record, but getting two hands or more would make it possible. At 46 minutes into the race, everything was coming. until this, oh my gosh, oh my gosh, what an early hammer, okay, everyone, everyone, everyone needs to be quiet right now, needs to be quiet.
I got it, I think I got it, oh my God, I got it, I got it, yeah, you can't get over this. Run, I'm sorry, but you can't beat him, oh my god, kitty, you understand what just happened, he really hit, no hands, look at the splits, buddy, like you can't beat him, there's nothing you can do, well, Mitch said it himself, you could. I didn't get over this streak. Mitch and Carrillo had fought for years, but this streak was the final one. Early hammer without hands. Multiplying the odds of those two tricks alone, we're looking at no better than 1 in 400 odds of getting such a good streak and that of Of course, it doesn't take into account the odds of having good luck with all the hammer brothers and all the execution that you have to achieve in each stage of the game and that is why it stayed and stayed for a month. 32 days later he was defeated by a race that didn't come early hammer by a runner who was neither karua nor mitch russian speedrunner outside lutz beat mitch's so called unbeatable race by exactly one second how he did well the most important thing to note It's just that Mitch's career really wasn't all that perfect, he was excited at the time and that's why he said he was unbeatable, but for example, the 10th attempt clip at 7-1 set him back 20 seconds from the first attempt. external of Lutz that almost eliminated the advantage obtained with the initial hammer right there. he also had some sketchy hammer brother moves which eventually led to a couple additional hammer brother fights.
He has to go back up, please back up. What a son of improved sections like that did for Lutz and Karua out five months later, they both improved Mitch's career. for a few seconds without the early hammer, but in May 2015, Mitch blew them out of the water once again with a surprising 51-28, once again without the early hammer. A notable improvement to this race was the reintroduction of the hammer suit on the road. I found that by picking it up in stages 7-8 and conserving p-speed for the rest of the level, you could quickly use Kill Bowser at the end and potentially gain a couple of seconds back on the fire flower.
This was very difficult. do it fast enough to save time, so certain writers chose to stick with the fire flower all the time, but Mitch used the hammer strategies in this run and was able to get thefirst worthless world record in the year 2015. 2015, that was the year another worthless runner started to threaten the world record. Cujo Cujo played in several different categories of Super Mario Brothers 3 throughout 2014 and 2015. His worthless personal best kept getting lower and lower: 54 minutes, 53 minutes, then 52 minutes, and little by little it changed. In a world record contender, he cujo finally started making futile world record attempts, but he had a problem: his luck in the hand at world 8 was just horrible.
He finally started highlighting and listing all the world record pace races he had that died the wrong hand. In the end the number reached 18 before finally one day it happened, holy shit all he had to do now is lock in and concentrate, he just had to not get hit by anything and make it to the end and oh my god the race He died because they beat him. the last auto scroll before bowser, fortunately for cujo, although a few months later he would have another chance after a race with the first attempt 7-1, the hands were kind to him and cujo was finally able to obtain his first worthless world record.
Cujo's race only beat the world record by a second, but it would last much longer than Mitch's record. Mitch's 51-28 remained for four months from May 2015 to September 2015. Cujo surpassed it in September and entered the year 2017 with his 51-27. It was still the world record, however, in early 2017, Karua decided to return to speedrunning Super Mario Brother 3 Workless Karua hadn't achieved a worthless world record since 2014, but he had a goal he wanted to achieve, he didn't just want to beat 51 of cujo. -27 but he wanted to go one step further, he wanted a time of 50 minutes which would require taking almost half a minute off the world record.
Could it be done? The potential was definitely there, but Kuru wanted more help getting it, so he went into the lab to figure out different routes he could take to save more time. The most important thing he decided was to finally start using clips 7-9. The old route to the end of world 7 was to use the cloud to jump. Stage 7-9 directly to the fortress. This is because 7-9 is normally a super slow stage. You have to go up and down from left to right throughout this maze-like level. The new route Karua used was a little different. he wasn't going to use the cloud for 7-9 and instead use it on world eight fortress.
I was simply going to play up to 7-9 and to do it fast enough to make it worthwhile, I had to use these clips on the walls. There were two different paths to do these clips, a four-clip path that saved up to 16 seconds. and a two-clip route that saved up to eight seconds where you could also pick up a fire flower if you needed it, note each one. Of these clips required both pixel-perfect jumping and lucky sub-pixel positioning, each missed clip cost around 4 seconds and since racers could sometimes spend a dozen tries on a clip it was really risky because you would need to place the two clips. four total attempts to break even or the four clips in eight attempts, but in February 2017 Karua had a run of 17 seconds ahead of his personal best in the world 7.
When he reached 7-9 he decided to go for the clips, but he was only going to do the two-clip version because he needed to collect a fire flower and the clips didn't turn out very well, it took him five tries to get the two clips to end with a net loss of four seconds. this streak, however, would not reach world 8 and would be a new world record of 5120 21 seconds from its goal, a month and a half later Korea was on a very close streak after world 7. the 7-9 clips they hadn't done him many favors, it took him 8 tries to get all 4 clips meaning he evened out on them but he had a few seconds to save in world 8 if everything went perfectly and then in the last level this clip normally It was much easier than the other clips, you have to enter the space like the big Mario and then get kicked off the wall to the other side, but he failed on the first try and had to waste a couple of seconds doing it again, It's not a big deal, world tight. it records well, it shoots, it was good, although just three days later Karua got a run with the 2-3 post early hammer, the kind that skips two levels and saves 15 seconds overall.
Hammer Brother's bad luck in the middle worlds forced him to use an elegant strategy that had been developed in 6-10 to shoot and avoid having to use the wing p in 6-9, the 7-9 clip started badly with the first clip on the third try, but then six tries total means a net gain of eight. seconds for karua, then got a hand in the eighth world, but the time margin he had still allowed for a world record of 51-13 14 seconds from his goal, including this world record, karua then had a 20-run streak who arrived in the eighth world. record pace that got at least one hand, it didn't highlight them like kujo did, but it did lead to a couple of months with no new records and then came June 6, 2017.
It started like any other streak where you fell behind in front of his first he ran with the hammer and then recovered most of the time in world four and then in the fortress of world six, he stabbed into the ground if he was one pixel too low, he would have hit the spikes below, if he was one pixel too high, it would have simply landed. He normally cut like this, however, he jumped the room before the boss and kicked him out right where he needed to be saving seven seconds. World 6 ended up being a golden division.
It was the fastest kurua to ever complete the world 6. He was ahead of the world record at the time. He had this happen to him at 7-1 and then this happened to him at 7-9 and then he entered world 8. After months of struggling for 50 kurua, he was at a sub 51 pace after first hands a few stages later. His journey finally came to an end The first 50 in the useless story of Super Mario Bros 3 Karua had achieved his goal His journey began by beating Black Hassue back in 2012 with a 54-34 and culminated with a 50-57 in June 2017 Not long after this team retired from speedrunning, he said that he may return one day, but regardless of his Super Mario Bros 3 legacy, speedrunning is an honorable world record after world record in all categories and develops a long-lasting rivalry with Mitch, the only other. runner to constantly match his level of play, but Mitch wasn't done yet.
He wanted to get the world record back. Getting another sub 51 wasn't going to be easy, so he decided to try it every day starting in January 2018 until he broke it. the record and being Mitch, he was going to fight for the hammer early, he wanted to save time. He lost race after race in World 2 as he battled for the hammer early, but finally saw results in March. He scored his first personal best in almost a year with a 5102 so close, so close, he was on the right track just seconds away from Kuru's world record, it was inevitable that the record would be his soon, but no one expected the race that would come on March 24, 2018.
OMG. friend world 2 stop uh for rta racers, no time saver, started with an early hammer back 2-3 in world 2. this split on the left comparisons is 5102 and the splits on the right are compared to the record kuru worlds, he had a very smooth world 3 in world 4. a gold split in world 5. That is such a silly moment sir, after world 6, he was 16 seconds ahead of the kuru world record and then came the 7-1 clip, ridiculous, he was so far ahead of kuru at this point that since he had the hammer suit, he decided to avoid messing with the 7-9 clips, so he went back to the old strategy of using a cloud to skip 7-9 and instead play the fortress in world VIII.
This was a careful strategy for Mitch. Here it is. why I was 43 seconds ahead after world 7, but it's misleading, part of that led us to skip stages 7-9, I was going to lose 40-45 seconds from world 8 by having to play the strength, but since I had the hammer suit while karua. Wouldn't I recover 9 or 10 seconds by being able to use it in world VIII? He also had a few seconds to save for the mistakes that Karua made which meant he was on pace for around 50-43 and that was a ridiculous pace but he needed to play very well and in this race more than any other he needed to be off-handed. .
This was the best chance Mitch had of getting a sub 51. He worked his way through auto scrolls and other stages that he went through. 8-1 and then came in 8-2 incredibly devastating. This shot right here he is supposed to take out the sun which he missed by pixels after getting a bad pattern of the sun, after that he ended up right where he needed to land and lost. The hammer suit any advantage he had over the crow was erased he was neck to neck it was going to be close did I? I don't think I did it I did it oh my gosh 50 55 and that's where the world record is today but I can guarantee it won't be like that in the future a few months after your 50-55 mitch discovered possibly the biggest trick revolutionary that mario 3 workless has ever seen: it is possible to manipulate the game to give you an early hammer.
Each race to get an early hammer is determined by where the hammer brothers move after each level. The game determines which direction they move based on the exact square you finish the level on, for example if you finish it on square 6523, this guy. It will move up, but if you finished a frame later, it will move in a different direction. Instead, it is possible to get an Immortal Early Hammer with perfect moves after each level, they move towards each other and then get stuck on top of each other and cannot be separated. until they cross stage 2-3, so what Mitch did was create a speedrun assisted by a tool that allows you to use save states, slowdown, and other tools to allow you to finish the levels in the exact frames you need to This tool-assisted speed race finishes everyone. level in world 2 in the frame necessary for the hair brothers to get close and eventually on top of each other, the end result is a hammer without early death, what the player can do next is play this assisted quick dash tool towards back while they do it.
Speed ​​him run and try to time the end of each level in world 2 with tasks. They usually have only one frame or 60 part of a second to time each of these or sometimes a couple of frames, obviously it's not easy to get all of these times. properly in a race, as it's still fairly new, no world records have been made with the manipulation yet, but Mitch has had some success with it in the few attempts he's made, yes honey, and since this type of hammer early provides a time of 30 to 35 seconds. save hammerless early, this game still has a lot of story ahead of it, so questions must be asked, will the rivalry between kuru and mitch resume in the future?
I've got it, I think I've got it, oh my god I've got it, it'll be a new The challenger rises, yeah, and how low the record is going to go, just wait and see, thanks for watching.

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