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Ranking Every Galaxy in Super Mario Galaxy 1 and 2

Apr 17, 2024
There are a ton of galaxies spread throughout Mario Galaxy 1 and 2. Today I'll try to rank them from worst to best. This is by far the most challenging rated video I have ever had to make simply because most galaxies have redeeming qualities. for them, so I decided to base this list on fun factor atmosphere and overall pacing, so with that we're going to place it at number 91 in the grand finale

galaxy

. I really don't know why this is classified as a

galaxy

to begin with, all you have to do is Cross the path and collect a hundred purple coins.
ranking every galaxy in super mario galaxy 1 and 2
It's supposed to be a little bonus you can do after finishing the main game, but compared to the other galaxies, it's as boring as can be. 90 input galaxies for the so-called tutorial. level, it does its job and teaches you how to play and understand its basic mechanics, but this counts as a galaxy and is pretty basic, the purple coin star later on is okay, but there's just not much substance here 89 stones cyclone galaxy: If you like the idea of ​​Nintendo taking a piece of a galaxy in one level and turning it into a full-fledged galaxy, might I ask why?
ranking every galaxy in super mario galaxy 1 and 2

More Interesting Facts About,

ranking every galaxy in super mario galaxy 1 and 2...

I mean, I'm sure this was a good section of the first game, but it never had to stand alone. galaxy at all any galaxy 8

mario

squared and here is another galaxy that is practically ripped from galaxy 1, although I admit that it is slightly different, in fact it is much easier than the 2 variants of the first game, all you have to To do is touch the blue panels it is almost impossible to ruin the star. I'm not sure why this wasn't included within a larger galaxy instead of being in something like Trials' 87 Winding Galaxies. I imagine many people will disagree with me on this. one, so I'll explain that a Mario Sunshine callback up to this point is pretty good, but the cloud flower on Yoshi ruins it.
ranking every galaxy in super mario galaxy 1 and 2
Those power-ups completely defeat the purpose of what made the original Sunshine levels so much fun that you were supposed to play. without help, at least at first, since you would use the red coins with the flood pack, but the point remains that the power-ups make this galaxy too easy for what 86 battle belt galaxies are trying to reference, this It's one of those no ideas type of galaxies, the main concept is to eliminate all the enemies that are on many planets and that's it, the planets themselves don't even seem that interesting. 85 bosses Blitz galaxy if you wanted to fight again

mario

galaxy wants bosses you can do it with this galaxy it's really cool that they're all back but this doesn't really make sense as a level and should have just been an extra game mode. 84 snow covered galaxies, all you do here is find three bunnies and catch them.
ranking every galaxy in super mario galaxy 1 and 2
It is extremely simplistic. which isn't really the problem, it's just not very fun having to dig in the snow or using the cursor to clear the snow out of the way is quite a hassle and again you're just trapping the bunnies. I just don't get obsessed. These kinds of stars like it, seriously, what's up with bunnies? Nintendo 83 Bubble Blast Galaxies, by far, one of the most unfair galaxies. Bubble Blast allows you to complete various obstacle courses in a bubble to collect all the star tokens. This is a good idea, but you make a mistake. It forces you to restart from the beginning, since the segments are short, but it's extremely frustrating when the cursor accidentally goes off the screen and you have to try again because of it.
Oh a galaxy t2 sling pod, maybe it's just me but I always saw sling pods. like the demotion to attract stars for most of the level, you throw Mario from one sling to another. Extreme precision is key as there is very little room for error and in the end you have to be careful with the fire bars as well as launching yourself. In the right direction, this galaxy offers good challenges and ideas, but it is not that pleasant for anyone. Grandmaster Galaxy, the final challenge and the most difficult galaxy of all in the entire series, you will have to go through several different sections that offer different levels. of difficulty I love that Nintendo went to the walls and forced us to get through all of this without getting hit and without checkpoints, but this doesn't really feel like a galaxy, it's just a generic kaizo level without much soul put into it and It can be extremely frustrating when you die at the end and have to do

every

thing again.
Eighty galaxies of bubble breeze. This is the same idea as bubble blast galaxy, but the level design is more concrete. Many wind turbines make you fly and you have to navigate carefully to collect star tokens. I also love the part where you have to hit the switch and go back to the bubble and go through the wall. It's nice to see some diversity, although it's like bursting bubbles, losing your cursor. a moment can mean life or death in an instant. 79 loops, the swoop galaxy you navigate in a set of men with motion controls that move around works pretty well, but this level can have some really big ripples and sometimes results in deaths that feel like they shouldn't. have happened, the level design is pretty good, but the ripples can be a problem sometimes. 78 galaxies loop-d-loop, it's basically the same thing, but a little easier, frankly, both levels could be swapped depending on what you find more. fun, my preference for these is to change all the time 77 galaxies of rolling gadgets, this is one of the hardest ball rolling levels, if not the hardest at times, it can be really frustrating but it has a lot of interesting obstacles and gadgets , what appeals to me is having to stand on this little dice block while it appears, that's a little ridiculous. 76 rolling green galaxy, it's what you do, roll on the monkey ball on some green, the level design feels more satisfying compared to a rolling contraption of some strange type.
By the way, I think I have a little more fun with this one, but these two levels can also be interchanged depending on your mood. 75 loudmouth galaxy on the other side of this water there is a golden shell that you need and you are supposed to collect some star chips to get there which is technically half the challenge but you can just jump up the wall to get to the shell. This galaxy is okay, but it's pretty forgettable and that's a pretty big feat. 74 wild glide galaxies, so flying closer is surprisingly a big task. It's time to pump up, we have to fly through a vast forest full of balloons and rings that we can hit and it's a nice change of pace.
All the motion control stars are fair, but they really start to pick up with this o-73 galactic fleet glide. The galaxy you fly in fluttered again, but now in this crazy factory area, this level is much deeper to go through, there are parts we have to go around tubes or avoid these giant swans and it's a little more interesting than while you glide , but they are both enjoyable 72000 your lava reactor what you get here is essentially a King Caliente boss fight. I appreciate the harder difficulty considering the ground drops beneath you and there are a lot more enemies to avoid, but that's the only substance, there's not much before it. this fight 71,000 your airship Armada, although it's not the most interesting Bowser level, there's something novel about jumping from one airship to another and the cannons are also fun to use as they're much easier to aim unlike Mario's 64, although the boss fight is nothing special, you hit Bowser Jr's airship with some projectiles and he goes down pretty easily. 70 armored galaxies.
This is another dark factory like galaxy with only a few stars worth mentioning. The fights between the top men are great and the level design is quite complex. since it's one of the last levels, but at the end the battleship seems to be filling in the check marks to finish the game Oh 69 Bowser's Dark Matter Plant, the idea behind this one is that gravity is constantly changing and you have to make sure Mario is in the right place to avoid dying, it's a cool concept, but it really boils down to waiting a lot for blocks to move.
There are other galaxies like this that give this concept much more justice. The music and boss fight are pretty solid. Although sixty-eight slides and galaxies going down this slide is pretty fun, but that's really the only praise I can give this galaxy. It's another one of those dark tone levels, but the sand is just unpleasant. Some may argue that sin announcements defy the setting. Which it is, but I feel like I'm being dragged along. Many stars are just a chore because I keep sinking in the sand and cocks dropping bombs don't help either. O-67 flashes black galaxies.
Do you like the idea of ​​a level that goes from visible to invisible

every

few seconds? I hope you like it because that's the trick for black flash galaxies. It's not the worst thing out there. I mean, frankly, going black is more of a hassle than a challenge, honestly. If you take your time and pay attention, it's very easy to avoid falling and the enemies are there too. Oh, sixty-six deep, dark galaxies. I guess this one is a little dark, but for the most part it's just a galaxy of water with other random things to do, like hitting these balls to grow a melon, which doesn't make any sense.
This one gets the job done and has some good ideas, but half of the stars are tedious to collect, especially the purple coins like, oh my god, 65, Bowser's tie. This layer has some pretty unique camera angles and snake block sections, there's not much else that stands out. My favorite part is definitely the dried boneheads eating the carpet. It looks really cool, for some reason the fight with Bowser isn't anything special, it really isn't. lines up as well as the galaxy one o-64 version dusty dune galaxy is just your typical desert level the best thing about this is using a tornado and watching Mario's arms to fight against the laws of physics there are some fun platforms that can be find here but the levels feel a little overdrawn there is a lot of waiting for things to move or just running around with life 63 galaxies of battle rock strangely the only thing I remember when it comes to this galaxy are the purple coins and that's probably because it can't make too many mistakes so you'll have to redo the whole star, besides the auto scrolling part there are some nice polar star sections and a cool trick where you have to use bob lows to blow up glass structures o-62 drip galaxies, the main idea is to grab some Koopa shells and throw them in three L.
It's a very simple but fun level and does a great job of showing how supreme the swimming controls are. in this game. 61 see slide galaxy well, there's not much for slides, but the sea definitely is. Currently the entire galaxy is a giant loop with a couple more planetoids on the outside and in the middle, the stars are mostly water based and since you can use Koopa's shell it's quite enjoyable, my only complaint They are silver stars, as they may be. a bit heavy, but exploring the level in depth can be a pleasure. 260 slimy spring galaxies. What makes this galaxy stand out is that it primarily uses a shell to pass through water.
The key feels very dirty and it's almost like you're. You're kind of an Explorer looking at the life beneath and I especially like that section where you use the Rings which get a nice boost. 59 Boulder Bowl galaxies. The rock mushroom isn't exactly bowling, but I love the reference they include to this galaxy. illustrates how intuitive and unintuitive the rock fungus is. You can pass through many enemies at once, but turning is a problem. The boss is pretty sweet, although I love that we have bosses that use specific power-ups. 58 melted monster galaxies. Of all the lava galaxies, this is one of the most condensed, which is both a good and a bad thing.
Some of the highlights include this mass of magmar coming through these rocks and you have the time to go to avoid getting burned, but then there's this random folder section that doesn't really have its place here, honestly the molten and melted galaxy has a better base, but this galaxy is pretty decent. Interchangeable Galaxy 2:57, your premise is simple, shake the remote at the blue and red tiles, flip it over, it's a fun idea and is used in interesting ways, like having to get around electric gates or the chain bites 56 The Flotilla fiery Bowser Jr. this right in Mario fights a big worm known as a gut gobbler and you hit your pink dots to deal damage, there's a bit of a level before this boss but it's over before you know it and, Like I said, I really enjoyed the boss fight, but I just wish there was a little more level 55, mater splatter galaxy, seeing the ground splatter everywhere, it's nothing. apart from fascinating and the fact that we cannot leave these limits creates a relatively innovative level.
Mario's spring part is aBit boring, but for the most part it's a unique experience that you really can't find anywhere else. Coaster Galaxy Nintendo always finds a way to reference Rainbow Road in their games and for this one, you'll be rolling a ball down a giant rainbow hill. At this point in the game, you should have mastered the controls because you will fall if you are not going at the correct speed or angle. It is a big galaxy but all you really do is go down the galaxy hill with a base of 53 buoys. The music in this stage is Absolutely phenomenal in one of the best pieces of Super Mario Galaxy I really wish the levels were a little bigger, you start by guiding the Ted torpedo into a glass, then a pipe sucks you to the top and you guide another enemy towards the star.
The Green Star is also a lot of fun, but again the highlight has to be the amazing 52 Melty Molten music. galaxy here is the lava galaxy a little better, it's quite fun with the things you have to do, you will fight a fire version of Donna piranha again, you will climb a mountain while the lava rises and you will have a Bullet Bill that will chase you from behind while avoiding several walls 51 boos Boneyard Galaxy, a simple race with boos, looks like a pretty forgettable star, but there are a lot of walls and obstacles that get in your way and it's really exciting trying to figure out which way is the fastest and timing your movement to become invisible through light blue walls. keeps you on your toes, the boo power up isn't the most interesting in Mario Galaxy, but it's used brilliantly in this level 50 honey climbing galaxy.
If you like being Mario, this one is dedicated to climbing sticky honey walls, it's not very Challenging, but there are many variants and enemies that you will have to avoid along the way. 49 galaxy from the right side down. I really love galaxies that swap gravity on the fly. This one does it in several ingenious ways. There's even a top-down view. perspective at one point the charm factor is on the low end, but the gimmick for this galaxy makes up for that 48 rollin masterpiece galaxy, well that's one way to put it, this galaxy looks like a pretty masterpiece, the walls are made of brushes and color.
It's all over the place, the level design and rolling masterpiece feel so good and hack, you fight a bitten ball at the end. 47 Bowser's Gravity Gauntlet, this turns out to be one of the few Bowser galaxies where it actually feels like we're in a castle, but the twist is that there are twists everywhere. Mario is constantly sent into the ceiling or walls and in addition to being disorienting, there are a lot of fire rods getting in your way. The design of Bowser's gravity glove is very well put together. 46 gold. leaf galaxies, it starts out as an inverted version of the honey hive galaxies, but the stars themselves are completely different although, frankly, they're not as fun, you chase a bunny for the eighth time, you have to put up with these annoying Cadillacs and there's a nice easy boss fight' this is still a great galaxy and looks gorgeous, but the first version is definitely better.
Galaxy with 45 switches. You can't get simpler than having to hit all the switches. There is something so satisfying about seeing all the blue. The switches turn yellow and finally hit them all to spawn the star. It's simple and fun. I'm probably setting it too high, but I love this galaxy of 144 hustle and run. This is a pretty similar idea to flipping the switch, except you have to collect. musical notes and the floor disappears after you touch it, there is really nothing better than taking your notes, then try your best to hit each panel and finally catch the galaxy of rhythm blocks star 43, continuing our one idea series.
Wonders' rhythm blocks swap backwards and to the beat of the game's music, it can be a little scary to time your jumps at the end, but timing the game to the music is simply brilliant. 42 sweet and sweet galaxy, the single star galaxy has a tasty atmosphere with strawberry frosted cakes and cookie cutouts. The cutouts are the main trick of the level as they move across a conveyor belt that you have to jump or long jump to cross while also avoiding the electric doors. Mario's jumping timing is immensely rewarding and the happy overview adds to all the charm. 41 spin dig Galaxy, the spinning drill is a great item to use in more puzzle based levels and Spin Dig has some pretty clever ones.
You'll have to do things like bounce off metal and move across the ground or find holes in the ground for Silver Stars. a fairly small galaxy but it's filled to the brim with big ideas. Forty Sand Spiral Galaxy is rarely intended to let you choose to use multiple power-ups in Mario Galaxy, but Spiral San gives you the option to choose between the boo and the bee mushroom. I don't know why anyone wouldn't use boo because you have infinite flight, but it's cool that you can choose the ending. It's also kind of fun because you're supposed to go around this spiral, but you can just take the risk and just Long Jump to cross Yoshi's star galaxy.
This is a starter galaxy where you start with the green Yoshi and it's also a really fun one. My favorite part, by far, is the thick one: we have to fight by launching his spine with ease. Back to it, it's short, sweet and up to point 38 frozen flake galaxy, it's pretty much a typical snow level, but it has some awesome perks, like this lava section where you have to roll snowballs through. of the lava in the snow boss which is originally disguised as a planet 37 sweet and mysterious galaxies, you wouldn't think that the bull berry could be used in such a clever way, but the sweet mystery lights up the level instead of the sky, it is, by far one of the best uses of bull berry and this galaxy makes me hungry too hmm look at those donuts 36 honey bloom galaxy its really strange to see a galaxy that is played almost entirely in 2d and for the most part Part of it works quite well, you will be Mario most of the time and you will have to fly. your way to earning bee-eaters or bouncing off these berry things, it's been annoying moving but hey, I like the change of pace 35 flips fill the galaxy.
I'm not really going crazy or anything, but in this one, he returns and In addition to being normal, there are enemies built around the mechanic; hell, even the boss has to be destroyed this way. I really like the focus on this specific style of gravity, it's great. 34 galaxy Starshine Beach, very obviously a nod to Mario Sunshine. I launched it onto a sizable beach with Yoshi and can use the dash and airship to move around. I enjoy getting most of the stars, although there isn't much new. It just feels like another beach setting, but it's very solid. 33 Bowser Jr's robotic reactor, if you're craving a bit of Shadow of the Colossus, this galaxy delivers in spades, you'll take on a giant robot and at the top you'll have to use bullets to get through the doors and gain access to the star .
The mechanics are pretty good as you have to angle Mario's movement very carefully to make sure the bullets don't collide with each other and go where you want them to go. 30: Frozen Flame Galaxy for what sounds like a generic ice and lava level. There is a surprising amount of things to do. Some of the highlights include fighting at Berenberg, climbing a giant ice mountain, making fires in two glasses, and ice skating on lava. Throwing fireballs can be a little annoying at times and the music is okay but the real level. the design is quite fantastic 31 galaxies of space storm outside this is another factory-like level the actual gameplay is amazing in space storm the enemies of space storm are used in clever ways such as guiding this bobbum through a path to breaking glass, the pull star segment is a wonderful step up in difficulty - it's really rewarding to have the time to propel yourself through space and the top man star is a lot of fun having to hit switches to slow down time and climb that Tower.
This is a really cool galaxy 30 high tail. Falls Galaxy, which talked about using a power-up, Pepper takes Mario and Yoshi up huge hills, long roads, and high-tail drops. This isn't a built world, but the gameplay is incredibly exciting, so running doesn't really matter. Around the sides of the walls it's amazing - you almost get this Sonic the Hedgehog vibe. 29 Bowser's star reactor. You start off feeling a kick in the nostalgia with a classic Koopas Road music playing an orchestrated remix, this sets you up for an incredibly epic boss fight. with Bowser and the music really shines, the only problem here is the short levels, but my god it feels so good twenty eight galaxies of the celestial station, it's our first level of Mario Galaxy 2 and it's so much fun, each planet is drastically.
They are different from each other and even show new forms of gravity that were not released in the first game. The only problem is that the boss tried to recreate the magic with a different variation of the piranha plant, but honestly they should have done something. that didn't involve a plant 27 galaxies with puzzle plates claiming that this galaxy has some semblance of a puzzle is funny but this one is a delight, the music makes you so happy and vibrant and there is a subtle sense of rush as the saws cut through the levels As you progress, the mini boss fight at the end is a good way to wrap this galaxy up to 26 good galaxies.
This is the shining example of what Mario Galaxy is a great variety of planetary toys to explore with different shapes and gravity. Tons of interesting enemies throw stars and of course really big boss fights. It's not a big challenge in the galaxy, but it's not meant to be. This level is perfect for teaching the player how to play. It is nothing less than a classic 25 Beach Bowl. galaxy, you straight up steal a shell from a little penguin just to pass a swimming test and get a star now, plus Mario's thieving habits, Beach Bull is one of those places you actually want to go to in real life , this is the first time we really tried the water and we were also surprised by the fully functioning swim controls.
This is a very relaxing world in which it is a pleasure to collect each star. There's something special about this drop down galaxy of 124 instead of flipping switches you're flipping entire platforms that you need to run I love this trick. This galaxy requires you to think ahead when it is best to stop using the red or blue platforms. I really wish this level lasted longer and had more sections, that's all it really needs. 23 Honey Hop galaxy This reminds me of Honey Hive Galaxy, but in a diet version, the main objective is to collect five silver stars and you do this by flying around the world and avoiding all the water and enemies in your path.
Bubbles are not an interesting new obstacle. almost hysterical, you have to worry about something as innocent as that, however the honey jump feels almost too condensed or 22 ghostly galaxies, the ghosts are on the low side, but the fun is pretty high, this is where you try for first time the boo mushroom and even though you only use it for about five seconds, it's still used in a really creative way. What I especially like about this galaxy is the boo race and guys from Boulder, the boo race just shows how addictive the attraction stars are and how quickly you can use them and then the guys from Boulder have that boss that everyone loves.
It is very difficult, but its patterns are really easy and predictable, it is an incredible boss fight, although one of Mario's best, I would say 21 galaxies boo moon. I never thought I could be. so in the snake block sections for a mario title, but boom boom it really gets creative with them, the whole level literally flips on its side at certain points and you have to adjust the movement very quickly in the pop up book it has mansion shape. It's a lovely thing to include too. Also, this level actually uses boo Mario for over five seconds compared to ghostly galaxies, twenty dizzying galaxies in reverse, so here's another version of how to reverse gravity, but this time it has a similar time limit as beat blocky galaxies that somehow found really innovative ways to move Mario up and down with some parts of the stage permanently fixed in one direction.
It is by far the best use of the trick in all the galaxies. 19 Honey Halls galaxies, so the bull bear mechanic is used in an even better way. compared to the sweetness tree galaxies and it's only half of this galaxy, you run in segmented sections with a bunch of different playstyles thrown at you in a second, you're using the berry to jump across the floor of the conveyor belt towards platforms that push towards On the sides, the ghost theme isIt gets exhausting, but the level design is spectacular. 18 Bowser's galaxy generator. I didn't realize that Bowser could spawn entire galaxies, but anyway, this is a great level, it's pretty long, and the game gives most of its tricks to everyone. at the same time the final boss is pretty good too but my only complaint is the ending, the idea of ​​Bowser coming back and you having to throw rocks at him is really sick but it's too easy besides that although it's a great bowser galaxy level 17 final. reactor and now for the final level in galaxy 1 the build up to the final fight is as immaculate as you would expect, you are constantly thrown into various different landscapes such as desert lava or this strange translucent cube in the fight location with the real boss.
It's long for a Mario game, you have to fight three different forms of Bowser, each of which has different ways to attack him, it's not too difficult, but all the while it's a blast and a little better than galaxy to spinal boss 16 shiver burn galaxy of all. Trembling fire and ice galaxies take the cake for the most imaginative designs, making this segment of lava flip a giant switch to make everything ice. Yes please, jump across a lava planet with Frogger-like platforms. I like that in Ice Road with fireballs blocking your fall from the path by reversing that concept and then a boss fight that shoots fireballs over the ice, yeah you can't go wrong, this galaxy is way better than it ever was you could imagine. 15 Bowser Jr.'s Fearsome Fleet an emphasis on using Yoshi for a Bowser level is something I don't really see, so it's awesome to be able to use his tongue-eating abilities in so many different ways and the boss fight is just incredible.
You have Bowser Jr. in this giant robot with hammers for hands and you have to fight him by shooting bullets into his chest. I'm not going to lie, this is a more interesting boss fight than Bowser himself. 14 bony fin galaxies, by far one of the best single star galaxies. You have to eliminate this giant bony fish by throwing Koopa shells into the water. There is a hidden layer of strategy where you have to aim your shots and also use the shell to gain speed and you want to know what is really crazy. that three punches falling, yeah he makes a tradition at Brookmire, instead it's five punches mm-hmm, I'm pretty impressed. 213 power Jr's boom bunker, well that's one way to put it, Bowser jr. enDefinitely in a bunker of sorts, what I like most about this boss fight is that you really feel the power of the cloud flower, the floating jumps that create platforms in the clouds, all of this is used to its full potential to create one of the most satisfying boss fights in the game, the actual level before that is pretty good too, you'll have to use a cannon to shoot yourself and things like that 12:00 flashback galaxy speak to a nostalgia trick that Taken back to Whop's fortress isn't just a fun one, but the changes create a huge galaxy of its own, you fight King Womp again and then get excited when you realize the real fight is hiding underneath it all. level, the Silver Star mission is solid, and man, that music is just Perfect 11 Clockwork Ruins Galaxy Nintendo will apparently never stray away from clock-based levels, it's in their DNA at this point, although the only elements of the watch are these rotating platforms near the beginning and even that's a stretch, the environment is based on some old ones. ruins, which is also a lot of fun to look at 10 galaxies chomp works mechanically speaking chomp works is the most interesting galaxy this level revolves around you pressing switches or stepping on heavy platforms to carry chomped balls through the level to progress the ending can be terrifying because I had to go a long way and a mistake forced you to start over.
It's not the most charming level effort, but the mechanics are very well established. Oh nine gusty garden galaxies, by far one of the nicest galaxies to see. Gusti. Garden Galaxy has some pretty interesting missions, like fighting this giant burrow and swapping gravity via switches. You go through a lot of the way catching victory with flowers and it's one of the most magical things you can do in Mario Galaxy and I can't. I don't even need to say anything about that song, it's what some would call an erratic slap, 8 space junk galaxies, no wonder this galaxy is the definition of space, the universe is filled with a lot of junk and nonsense without any order or structure in it. particular and its existence.
It's beautiful on its own, every star here feels like you're just casually strolling through the darkness with no end goal, and on top of that, there's the Camela and Terran conversation fights, which are really solid. You don't have to throw yourself eight miles away 7 Fluffy Bluff Galaxies This is the first time we've used the cloud flower and it's a pretty magical experience. The level is built in a very open way giving you options to explore and really get used to. Star Power is pretty easy, but it's fascinating to play at the same time. 6 honey hive galaxy, one of the most open levels, honey hive uses the power of bees in many fun ways, you will have to climb, honey. the combs fly over the gaps and even tickle Big Mom the atmosphere feels like home with lots of flowers and natural life floating around it is one of the most memorable galaxies 500 galaxies has to be by far the most outlandish concept For one level, I mean, there's a whole star where you're running around in a giant Mario bite or a Luigi toy.
Time introduces the Spring Mushroom, which I know isn't everyone's favorite power-up, but I feel like it's used in some really clever ways in this galaxy. just scream joy, which is exactly what mario galaxy is all about for cosmic cove galaxies, the most peaceful and relaxing levels are the highlights of mario galaxy, you will press a switch to turn all the water into ice, which will then will allow you to wall jump from these. waterfalls and get a star, then there's a part where you have to use a drill to literally terraform a planet and release water that was trapped underneath.
These stars are so innovative that I can't get enough of them. Three

super

massive galaxies. Here's another trick. Nintendo returns. a lot and they really knocked it out of the park your wall jump from this giant coin stand on warp pipes to reach a higher wall jump off giant swamps you can get infinite lives from the Koopas I mean really cool geez, backbone galaxy too high That's right, a galaxy based on giant trees, some of these trees also have crazy curves where you will have to use chunky Yoshi to get around the best part of this galaxy.
Of course, the slide is the perfect evolution of Mario 64 Slides. It is much more difficult and you have to jump on the enemies and you can slide in all directions. It's really a perfect evolution in a cloudy galaxy. Now let me tell you that any of the top 10 galaxies I have listed could be considered. the best of the bunch, but I decide to go with Cloudy Court because of how charming and nice all the stars are. You bounce off the drums. You combine the powers of clouds and wind to move. The music is incredible and also a couple.
The stars can be quite tricky, especially Shadow Mario's, which is great since most of the game is on the easier side. Damn, this list was hard to make. 95% of these galaxies are fun and try to put them all together in one list. It made me feel almost guilty, but I did my best and I'd love to hear your thoughts in the comments with everything that's been said. Thank you all so much for watching and I hope you have a great day, stay safe.

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