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Can I 100% Every Kirby Game in 2 Weeks?

Apr 15, 2024
If you've played Kirby

game

s before, you might be wondering why I need two

weeks

to complete them 100% because they're super easy, right? I think it's something we can all agree on, but playing them at 100 might be a different story. I will try to use 100% of the main

game

s only so that none of the spin-offs are included, meaning no touch screen games or puzzles or runners, just the main Kirby titles and not Kirby's Epic Yarn is not a game major. In fact, I asked Ant Dude himself and even he said it was a spin-off and it should be noted that it wasn't supposed to be a Kirby game to begin with, so no, I'm not telling, but I digress, I have a lot of games to tackle and I was very excited to get started.
can i 100 every kirby game in 2 weeks
Our adventure begins with Kirby's Dreamland on Game Boy. In order to play at 100%, I just need to complete the game. Dreamland One is one of the shortest Nintendo platformers out there, with only five levels to play. I have never played a Kirby game, well you play as a little ball of Goo who can absorb his enemies, that is the main premise and in later games you can take his abilities and use them as your own, however this concept did not exist in Dreamland 1. So all you have to do is suck up enemies and spit them out while you attack, considering what there was for 2D platformers at the time.
can i 100 every kirby game in 2 weeks

More Interesting Facts About,

can i 100 every kirby game in 2 weeks...

This was a pretty innovative idea and the formula still works to this day. Visually, the game looks good, but it hasn't. I'm fine, the controls are also a little complicated, but these things are expected from such an old game. I also completely forgot that there is a whole shooting section for the third boss. It took me until this marathon to realize that almost all Kirby games do this. this to a certain extent and it's also interesting to see Mario Land do the exact same thing but yeah this game is honestly just a blur it's over before you know it in fact I managed to beat the whole thing in 29 minutes and I wasn't even . trying to go that fast is that fast, so next up is 100% Kirby's Adventure in this game.
can i 100 every kirby game in 2 weeks
I need to hit the 17 big switches and complete the bonus mode. What's really convenient about Kirby's Adventure and all other games in the future is security. The files tell me exactly how close I am to getting 100%. This will make it much easier to keep track of what I need to do and will also ensure that I don't accidentally miss anything. Kirby's Adventure is the first game where you can use enemy abilities and it's a lot of fun being able to spit fire or swing a boomerang adds a lot more excitement to the game and it's great that this is possible even on the NES to begin with, however with a big drawback.
can i 100 every kirby game in 2 weeks
It's the lag because this game runs like crazy. I understand that it runs on super old hardware, but that doesn't mean the game isn't hampered a bit by that. If you want to play it today, I recommend playing the 3DS one. since it solves the lag, you just need to download it from e uh oh. I have very fond memories of Kirby's Adventure. The first time I got over it. I was still in college and one night I had the dorm to myself. I ordered a large soda. John's meat lovers, pizza and ate

every

thing while winning the entire game.
It was a glorious night, to say the least. However, I never went out of my way to hunt down the big switches, for the most part, they weren't that hard to achieve. find, but there is a lot more than I thought, the reason I get all this is to unlock parts of the Hub world that you can't normally access, however there were a couple of silly things to find like here. I had to break this random block to generate a door that you can't even see and that gives me the big change. I guess the blocks themselves look out of place, but it's still a little cryptic and then here you have to jump to what it looks like. a bottomless pit only to find a door that requires a powerful skill to get through and you have to love the shock bomb hit box, you can be like 50 feet away and still get hit which is pretty funny , something else that is 100% required is to play all the subgames, you don't have to beat them, but playing them is essential.
This is also another staple of the series. Each game has its own subgames that go along with the main game and the only one I really like here is a catcher. You just open and close your mouth to catch eggs and avoid bombs, and in the end it becomes very difficult. It can be addictive trying to get a high score because of how precise you have to be. The controls are a little better than Dreamland 1. Good, but they still feel a little bad. I think the biggest problem is the way Kirby jumps. It can be difficult to judge how high he's going to jump, even if you press the button at the right time, but after a decent amount of time I finished the main game. but it wasn't over yet.
I still had to play the extra mode, where the only difference is that I have less health, but that's not all. There are also no save games, which is a little scary. Does this really mean that I had to beat the entire game without finishing a game to say I was paranoid to speak lightly, the idea of ​​losing hours and hours of progress for a few dumb deaths sounds horrible but I had no choice but to continue and see how much more difficult the game is. less health I'm basically living on the edge here, let's face it, that's when I started to entertain the idea of ​​cultivating lives in other stages, the only thing is that this would take a long time, but it would probably outlast the time in comparison.
To finish a game, you can technically get 30 lives by basically climbing the gold game from the lowest platform to the highest, but it sounds like it would be a pain to achieve, but then it happened, oh my god, wait, wait. saved, yes you actually saved the game, just click on me, the only real difference is that if I said to turn off the game or restart Kirby's Adventure then there wouldn't be a save file, but you can still finish the game and continue where you left off left, so many thanks to Sakurai for the detailed explanation on how saving works, as you can imagine.
I felt immense relief knowing that I can finish the game while continuing with the additional game I found. I die a little more often, but it didn't really matter. The worst thing I'd have to do is restart a stage, so I didn't worry about it, so I continued on with the rest of the game and after destroying Nightmare, I started 100% Kirby's Adventure. 6 hours and 46 minutes, this took a little longer than expected. I think I wasted my time trying to farm lives and all the lag slows things down a bit, but hey, beating the bonus mode allowed me to unlock the sound test, so woo the sound test baby, but I wasn't.
I'm not done with a day yet. I still had to play Kirby's Dreamland 2 at 100%. I need to finish the main game. Collect the seven rainbow drops. Beat all bonus possibilities and rest. Kirby's Adventure, but I didn't know how annoying the rainbow drops were going to be, but first we'll talk about the game. It's still a Game Boy title and it's incredible how much of an improvement it is over Dreamland 1. It has coffee capabilities. It runs better and looks a little better and there's a great variety of locations and you can't forget the animal friends. These guys can help you swim or just get through parts of the game a little easier and above. that can also use the same copy abilities that Kirby already has equipped, it's fair to say that the quality of the jump is very similar to that of Mario Land 1 and Mario Land 2.
It's pretty incredible to see the improvements after a few years at first , passing through Dreamland. 2 was an absolute breeze, which is to be expected, after all, this thing has curves, but things change a lot when searching for the rainbow drops, there may only be seven, but have fun trying to collect these silly things, let me go over Some examples. You have a rainbow drop where you have to play a large part of the level with K and have the ability to shoot. Once you get to the last area, you need to take this path on the left and shoot these blocks in the middle if you shoot the blocks.
However to your side it is impossible to go back and you will have to redo the whole level again and look what these shameless guys did by putting one in the water, just tempting to get grabbed, good for them, Temptation worked on me so thank you . a lot for that, but anyway, after you have removed these ice blocks, enter the water, get rid of your power so you can suck these blocks, they make some space and then eat the fire power again, finally take the door to get the The damn rainbow drop, the sacred guacamole, was out of process and half the rainbow drops make you do things like that, but it's not even the worst.
The rainbow drop in the sixth world is something else. Step one, be nice. Step two, take it to 62 and find. this hidden door step three defeat the middle boss and take the electric skill step four cross these tight jumps and get close to these cannons step five shoot the cannons so they fall and then grab the hit step six fly to this door on the right and defeat the mid boss to get his power and finally do the damn step seven, fly to the left while it's windy with fatties

every

where, making it very easy to lose the power and enter the door to finally get the rainbow.
I must have tried. this drop for at least an hour before getting it was very easy to choke and mess up but that's not at all the bonus chance it's also a confusing part of 100 pering, after beating a boss you have to go back to the room of the boss and completing a minigame within a bit, usually this involves avoiding projectiles and collecting all the stars, which sounds great, here's the problem if you don't collect all the stars perfectly on the first try and you get hit by something that doesn't. I'm allowed to replay until you complete another level, why the hell are we forced to replay another stage just to try the bonus opportunity again?
Luckily, the way I did it didn't make this too painful if I messed up. I got a bonus opportunity. I continued progressing with the main game and traveled back to try the bonus opportunity later. Honestly, it's a good idea to have these bonus opportunities, but I really wish you could retry more easily because you have to beat them all before doing so. the final boss or it's impossible to get 100% Something else worth mentioning about Kirby games when you play them back to back like this is that it feels like you're playing in slow motion, this isn't necessarily a bad thing, but when one game is really easy it's like I'm just going through the motions even though I was fighting with the rainbow drops for a while the pain didn't come from messing up but from the fact that I had to play a slow level once and again. and again and again, but what about the last unlockable to find the girl? drop girl to get out of this bag instead of sticky so you might think I only have to enter this room eight times no no that's not how it works the RNG resets every time you enter the room so It took quite a while to get the girl, in fact I had to enter the room 19 times before she showed up, I mean, it's a fun Easter egg and all, but it's kind of silly that it counts towards getting 100 %.
Honestly, I'm surprised at how eventful this first day has been. I've been streaming for over 12 hours and I still wasn't done with Dreamland 2. You must also love this auto-scrolling level that has dead ends and you have no way to see them beforehand. It's another classy time in Dreamland 2, but after defeating Dark Matter and losing a lot to him because I was exhausted, I finished Dreamland 2 in 5 hours and 17 minutes, once again this game took a lot longer than I expected even the drops of the rainbow. It's pretty time consuming if you don't already know how to get them, so it was time consuming, but the day was over and I was excited to move on tomorrow now that we have 100% Kirby Superstar in this game.
Beat all the main games Unlock the secret areas of dblade 2 Obtain all 60 treasures in the large cave Offensive Collect all 19 copies of the Ence Deluxe pedestals and complete the arena, as you can see, this game is packed with content and in fact, I was excited to tackle it. Kiry Superstar is another game I've only played casually, but I always thought it would be fun to get all the treasures in the big offensive cave. I was also feeling pretty good and compared to the other marathons I've done in the past. I really didn't want to destroy the healthy habits in my life this time.
I managed to pull myself together and exercise every morning throughout the marathon and eat well and I am very happy to keep the energy to do it in the In the past I would skip these things because marathons were so time consuming and I was just full of anxiety andall that, but no more excuses now that this is the fifth time I've done this, but moving on, I started Superstar playing during Spring Breeze. If you don't know what it is, it's a complete remake of Dreamland 1 for the Game Boy. Honestly, it's great to see Game Boy games getting remakes so soon because it was the one that really needed it out of all the Kirby titles.
The main gimmick of Superstar is that all abilities have cute little hats and you can also turn an enemy into a companion to help you along the way. This is a really cool mechanic, although the CPU can be good, let's say a little stupid, sometimes there is also a really strange problem with the camera, there are times where you run forward with Kirby but the camera doesn't follow him as much. fast enough, making it easier to crash into an enemy or obstacle without seeing it coming. What's really strange is This only happens sometimes, so it seems to be a random problem, but it's no big deal, the controls are much better than anything I played yesterday, so I'll deal with it after I finish Spring Breeze.
I tackled the gourmet race, this is a In a much smaller mode, you simply compete with King dddd and have to win three different times. After that, I started with Dino Blade and the only additional thing I had to do was find two secret areas. These areas had more large switches which in turn unlocked a couple of additional levels later. overcoming that I finished dblade and started metan Knight's revenge this is my favorite mode in the entire game it's very fun the idea is to infiltrate metan Knight's ship and in the end fight against metan Knight himself the way it's done is simply fantastic I'll see the team dialogue go from being cocky to freaking out because Kirby is destroying everything around him, after that I knocked out Megaton Punch and Samurai Kirby and finally the big cave offensive.
I thought I would save this for last because it takes longer. The nice thing about treasures is that they usually don't require you to go too far out of reach to collect them. There are usually only a few in each room, so if you take the time to explore, you will find them all. It also saves rooms, which is good because the levels get a little more difficult. As you progress, the treasures themselves don't do much for the game, they're just rewards for exploring and some of them are pretty silly and just out there, like the Captain.
Falcon's helmet or the Triforce just to name a few examples, so it's safe to say things were moving pretty well, especially if you don't have a guide because I have a guy helping you out a little bit. Oh no, what happened? Oh no, friend. I really hope I don't have to redo a bunch of things that oh oh oh oh oh the game didn't save oh no, well I'm a bit cooked so I could only do one thing and that was load the online version of the Switch. from Kirby Superstar, the reason for this is because it has a 100% safe file, meaning I would only need to replay parts of the big cave offensive to get all the treasures I was missing and after doing so I could go 100 % saved. and just play the other modes.
I know this sounds a bit complicated, but it was the only thing I could do. Save just disappeared and it took me about 15-20 minutes to get back to where I was in the big cave offensive, so That Crash game wasted a good amount of time, luckily it didn't take much longer to finish, but I forgot how confusing they can be be the last areas. There's this whole Cloud level with a bunch of different doors and entering some of the doors requires me to randomly move across the walls and ceilings and feel my way around, but it still wasn't that hard to finish then.
I decided to tackle the arena and oh my god I didn't expect this to be as difficult as the famous arena was in every Kirby game it's the hardest part in Superstar is no exception the general premise is that it's a Boss Rush where no you can't die even once and they only give you a little bit of health between fights that you really need to have. You memorized the boss patterns and you're going to lose and have to restart over and over again. Maxum tomatoes between rounds help, but a lot of this seems to come down to skill luck if the game doesn't give you decent skills.
So the bosses are very lucky to beat them and I know the hammer is usually the best option, but I can only keep it for so long before losing it. I ended up getting the marks a couple different times and I died for him because I didn't do it. I don't know his patterns and that was just devastating to say the least, so screw it. I'll come back to this later. You could also do it the same way. Wish you hadn't started that yet. This mode is similar to dblade, but the way you copy skills. The job is totally different, so instead of eating enemies you have to find copies of Essences in each stage and from there you can swap them on the fly, so I guess it's something similar to how Mega Man can swap his abilities;
Honestly, it's a really cool way to approach a Kirby game. I'm a little surprised we've never seen this style done again, so 100% I basically needed to find all 19 copy skills and it wasn't too challenging, I just made sure to explore. every nook and cranny that allowed me to find all the skills and that's the last thing I can do. I have to finish the sand now once and for all, it's all that's left. I slowly learned the boss patterns and after a lot of frustration and a lot of patience, I finally figured it out, you know, the people who say the Kirby games are too easy have clearly never tried these other modes because this was hard, so In fact, Kirby Superstar took me a total of 8 hours and 59 minutes to beat, which was definitely longer than me.
I expected it to be necessary, but wow, it's time for another video game, today the next one is Kirby's Dreamland 3 at 100%. I need to beat the main game, find all 36 heart stars, complete the three subgames, complete the jumping game, and beat the Boss Rush Dreamland 3 is one of my favorite Kirby titles. I was very excited to tackle it. What makes this game so unique is the art style, of course, but also the way it handles collectibles. Each heart star requires you to complete a different task and each level has something unique, whether it's avoiding tulips or making some random Green Spring boy happy or saving some random creature.
This makes all the levels quite refreshing to play, although that mind-blowing maze level yeah, one can go to hell if you know you know the The last thing I want to mention this day is that a lot of people in the chat were asking me if I was okay; in fact, some people came just to ask for a mental health check. That's really kind of you, but I want to make sure. that I am choosing to do these masochistic marathons in my own name. I don't really have much prerogative to make them other than the fact that I think these videos should exist on The Ether because they're just fun concepts, so I was looking. a jrose video recently and the reason I mention that is because people ask him similar questions while he's on a journey to beat pokemon red and blue with all 151 pokemon and basically what he said in response is that any challenge worth doing. be hard and have tedium and I really couldn't agree with this more.
I've been doing these silly challenges for half a decade at this point, what's different about these marathons is that I'm being more open about my feelings and I'm doing this so I can create a more compelling story, so I promise you that if these marathons ever become too much, I'll just stop doing them, but that day is not today. We didn't finish Dreamland 3 last night, so I needed to do that first. Getting through the main game was pretty easy, but it's still time consuming. There may not be many levels, but they are all meaty and take a decent amount of time to complete when I get to the dark matter.
I completely forgot about this music, oh the energy is so perfect, it's Chao IC, mysterious and catchy all at the same time, after a couple of attempts against the boss I pulled both forms and was done with the game, well, I almost still needed to win. all three subgames, which was pretty simple since I had already played them in the main game and then thought that was it, except it wasn't. I was 98% into the save file and I saw a big J and B in the options that I somehow missed and I noted that I had to beat these other two modes too so I played this jumping game first and oh my gosh This is so stupid and I can't believe it's 100% necessary at the end of a normal level.
Kirby is supposed to do a long jump towards whatever gift he wants and usually you just press the button and whatever you go on with your day, but for this game I have to do it accurately 10 times in a row with no errors in the that I need to land. a smiley and avoid the spikes because if you hit a spike at any point you reset everything, the only problem is that each round adds a spike and takes away a smile, so in the end you have to time your jump perfectly and land on one. Little smile, it was really annoying to learn this, but I came up with the strategy by looking at where Kirby's arms were placed.
I could tell how far he would jump if they were all the way down, he jumped all the way, but if they were all the way up, he jumped close. I had to replay this stupid minigame so much that I had some of the points memorized to the max and, frankly, it was the only way to get through this. I must have spent a whole hour doing this. before I clear it up, but that wasn't even the hard part because next up was the Boss Rush and let's just say it wasn't going that hot, in fact, they were destroying me and you want to know why that was happening? to beat all bosses with no health upgrades, none.
They can hit me 10 times in total and that's it. I can't begin to describe how stressful it was. The bosses don't even get tough until DDD, but the paranoia of getting hit before they get there. they are caused by anxiety and look I haven't even talked much about DDD in this video because his fights are usually like anything but this particular fight takes a long time to complete if you are not patient and wait for the openings . You will get hit and probably lose everything. You also have no copy abilities and if you die once you fully return, every time I reached Dark Matter, my heart rate would start to speed up.
I could feel it beating in my chest. I was looking for relief because if you die here you come back and have to fight multiple bosses again, so after an endless amount of trying for almost 3 hours, I beat the damn Boss Rush and was done, the whole game took me 7 hours and 39 minutes per 100%, don't get me wrong. I still love this game, but I will never try it again at 100%, but of course I'm not done yet because now it's time for Kirby 64 at 100%. game I need to finish the main game and collect all 74 Crystal Shards. I should mention that you can also collect these things called enemy information cards which are not added to the save file so I won't collect them but basically they are just cards of the characters and enemies in the game that you can get when you are at the end of a level .
I don't need to play the subgames either, but I played them anyway because they're kind of epic, especially the checkers ones. dash chase, this has always been my favorite Kirby subgame, but as for the game itself, it's just like any other Kirby game, the big key difference here is that it's in 2.5d and you can combine any abilities you want, this It's great because, well, the concept itself is just fun and since you'll never predict what the combos will give you, would you believe me if I told you that refrigerator is the most broken skill because you can take out as much health as you want exactly this game is?
Filled to the brim with creativity and charm, the only real problem is, once again, the pacing of this particular game, which is very slow and you really feel like it drags the deeper you go, the Crystal Shards are just your typical collectible and most of them are not. It's not that hard to get, but there are a small handful of them that force you to get a specific skill from some other level and then you have to get it to that level just to get The Shard, which wouldn't be a big deal. If the game moves faster but instead feels like a huge slog, not all glass shards are like this of course, but the ones that are can be particularly annoying, but still, this isn't a very long game. after destroying the mid-bosses. in literally 3 seconds which is always fun and pulling out Dark Matter once again I achieved 100% Kirby 64 in 5 hours and 23 minutes.
This was a fun game to revisit as it's another one I grew up with, but the pacing has aged poorly, but fear not, next up is 100% Kiry in Amazing Mirror. I need to explore the 272 rooms in the 10 areas, press the 15 large switches, find the 80 treasure chests, and pull the four levers. Subgames again are not necessary, but I. TheI'll play anyway for fun, now this game, oh man, this game. I still remember my dad buying this for me at the store when I was 12 and I was beyond hooked. Amazing Mirror is unlike any other Mainline Kirby title, as it is a Metroid Vania, where you have to find a bunch of different secrets in a huge interconnected world.
I've always 100% wanted this game and it's exciting to finally get the chance to do it before diving into the main title. I tried the side games first. And they are fine. I've always liked Kirby wave ride, but there's not much to write home about right now. The biggest change I noticed immediately was movement. I'm finally playing a Kirby game where I feel like I'm actually running at a fast pace, the whole game is super fluid and it's a blast. Just running with it, said Amazing Mirror can be extremely confusing without some kind of map, the game technically gives you a map but everything you get these squares when you find the big switch for the right area you get more details and can see what rooms are complete or not orange means the room has not been entered yellow means yes and flashing yellow means you found all the secrets so it's a little more useful but not much so I found maps online that show the Real details in all rooms, however since I started the game late in the day I decided to improvise, everyone will do it.
You progress in a completely different way, so it seemed like the best option. The only bad thing I have to say about Amazing Mirror is that you lose your skill after one hit, which can be quite annoying sometimes, especially if you need to keep that skill to unlock. some dark area but usually no big deal, I was just ecstatic to be able to play one of the best Kirvy games of all time and let's not forget the crushing abilities of this game and you have to eat master hand to get it. I mean, come on, how can you not love?
Amazing Mirror I played for about an hour and then rested. I was really excited for the next day as I finally got to fulfill a long lost childhood dream and another day began this time. I took out all the maps and started following them. Taking a closer look, I basically tried to use them in conjunction with the game's maps and that made it easier to get around, although there were times when I still got quite lost. There are some areas in the game that have no real entrance but still have doors to access. Go in and go out.
I know that doesn't really make sense, so I'll try to show you what I mean. Here we have two different rooms that I need to get to, but look at the entries, it only says Rainbow Road, but with no indication on how to get to these areas and then the endgame map doesn't help either, so what I have to do is What to do in this circumstance is to open the endgame map and look for some text that says the area I'm looking for. Well in this case area 2 and then I just take one of those random doors and hope it takes me to the right path, that's the only way to get here, which is a little silly, luckily most of the game is not drive like that, so it was a fun puzzle to solve.
It's also nice that you can press a button to return to the hub world, so you can at least get through the game fairly easily if you accidentally take the wrong path. I'm also complaining about the Peppermint Palace and it's a frozen area so I understand that playing the game is pretty manageable but getting the collectibles is another story, a lot of them are placed in really dark places and will force you to backtrack through several. rooms several times to collect everything. Honestly, I found it pretty fun, but I can understand why it would be a pain to others after several hours, although I checked all the maps and found that I had collected everything and been everywhere after destroying Darkmind and watching the credits roll instantly. for some reason.
I managed to beat Kirby in The Amazing Mirror in 7 hours and 19 minutes, which is actually a lot faster than I anticipated. The maps really made a big difference. It was very satisfying to finally explore this entire game. after that I moved on to Kirby Squeak Squad 100%. This one I need to finish the main game and collect all 120 treasures. This is the last short-named Kirby game I'll play and it's also pretty strange. mainly because it doesn't alter Amazing Mirror's art style much and it's also a traditional Kirby game that has actual levels, well I say levels, although some of them have super awkward layout like mine.
I'm not even kidding. The levels end in about 10 seconds and then it ends. Squeak Squad also lets you combine skills technically speaking, but only a few, so yeah. Squeak Squad is a really strange game in the franchise, but this is another one I had as a kid and I'm kind of nostalgic for it. because the treasures usually aren't too hard to find either, in fact they're actually stored in your belly during the level, which is what the bottom screen is for, you can hold up to five different things at once while you're fresh. I can do this, it also feels very limiting, it's very easy to get cluttered so you have to conserve your space quite often, oh yeah and there's also the Squeak Squad.
I guess they are something I should mention, they are practically the same. The only difficult part of the game is that if they hit you when they appear, they will take your treasures. This can be a bit annoying, but if you fight them, then it is possible to get your goods back. It's also a shame what happened. to King DDD just a couple of days ago I was given sweatshirts but now I can destroy him by standing in place and blowing some icy breath on him. What happened to you friend? But I had some problems with this bird, you know what a high jump?
Excuse me, did you just grab me from the top of your head? You'll also love how the entire premise of this game is that Kirby gets his piece of Shortcake stolen. I'm not even kidding, that's literally all Kirby is trying to do. come back, it's amazing, but after beating Dark Nebula I finished Squeak Squad in 5 hours and 22 minutes and you know what, now that I've played it again I can safely say that, yes, this game is pretty disappointing, it's probably worth it Play it if I'm a big Kirby fan, but I could definitely skip it. I don't really have much more to say about it, it's just another Kirby game and that's all I did today as tomorrow begins our descent into long Kirby titles. full of energy and was roaring to continue further.
We're starting today with Kirby's Return to Dreamland 100% in this game. I need to beat the main game, an extra game, collect all 120 energy spears in both games, beat all seven challenge stages, and complete the arena in True Arena now. I would prefer that this game is pretty solid, it got a remake on Switch and is one of the most beloved Kirby titles, it looks good and controls pretty decently, but I don't think so. I'm the only one who thinks this and the next games in this Marathon are very similar to the new Super Mario Bros. titles.
The next four Kirby games look and sound the same but have a few differences here and there, although Planet Robot, well , maybe that's an exception to the rule and unfortunately this means we've also returned to the slower Pace game mode. Rest in peace to the GBA and DS goats who were faster. I'm going to miss you, right? I know how much I'm going to miss you now that I'm halfway through these games. I'm really starting to get tired of how slow the pacing is. This has led me to experience an extreme amount of TDM for a large portion of this marathon, basically the way it's going to be now is that any Kirby game from now on was really boring until the last two worlds, when the Difficulty increases a little, but on the positive side, I'm a little ahead of schedule considering what I expected.
I'll still be playing Squeak Squad today, so I'll take it, but here we are with Return to Dreamland in the archives. At this point, I might as well mention what really stands out: we're supposed to collect three to five energy spears per level. and almost all of them are easy to reach, it takes longer when you're actually looking for the spears other than just playing, but the levels are well optimized so that any specific skills you need to reach them are always in the same area there are also these cool segments in black and white where this type of black hole like a wall will push you forward.
We also have super abilities that are basically just very fancy screen sweeps, so I guess from that we could conclude that there's enough here that makes the game stand out, but the thing is, I've already played it a couple of times in the past. , so at first it really made it feel like hard work, but that's not all. What happened today was the first day that OBS started crashing over and over again, so it's funny. I recorded this footage locally while streaming it, but for some reason today was the day that OBS decided it should start randomly freezing and corrupting all of my footage.
I tried to fix it and adjust the settings, but nothing. was working and became a prevalent issue for several days and you loved how this happened when I started Return to Dreamland as well so I could spend a little more time playing this but anyway I was reviewing the main game and made my way into the final boss I honestly forgot half the things that happened during the fight, you fight an entire ship and then Magalor disappears. I mean, my god, look at these crazy attacks he's doing, this guy clearly wants me dead, but he's a playable character. three games later, wow, that doesn't make sense, but hey, I managed to beat him and yippy Yahoo, I can do that again and I mean literally all over again.
The extra game is the same, but now I have less health and still have to collect. The energy spears despite having them already light up, but before doing that I decided to play the challenge stages since they don't take much time, there are only seven and luckily I only need to clear them to get a 100% safe file to get gold. the medals would take a long time since these stages are difficult to do, but they are quite fun. I really love the idea of ​​having specific skill stages. I really wish the Kirby games did this more often because it allows them to build a deeper level.
Establish skill and force a player to stretch the limits with that skill. Next, I decided to tackle the sand. I've previously had issues with this mode as we all know but that's not a problem anymore and it's an allusion to the tornado if you spam this attack over and over you will almost never get hit by anything there is a very brief moment in which that you're vulnerable, but for the most part you're completely invincible to all attacks, meaning I was able to get through the arena in the cheesiest way possible and it was pretty ridiculous to watch.
There's a reason this item wasn't included in the 3DS titles because it's just too powerful, but after that I finally started the bonus game and it's pretty much the same experience, right? harder because I had less health, I mean, yeah sure, I guess I had to be a little more careful with how I played, but since it's still easy to accumulate lives, it felt like I was playing the exact same game over and over again, which which was nice. Although it was that I didn't have to constantly pause to check where the energy lances were. I remembered where almost everyone was, which sped things up a bit.
It's also worth mentioning that those enemies that run while holding down the key, yeah, you know. That guy moves a lot faster this time, so at least that was more challenging and technically the super skill timer is shorter, but that doesn't really make much of a difference when you're playing, the bosses are a little harder too. and they have different color palettes, but again, it's not a significant change. The only notable boss worth mentioning is Fat Puffer because he, for some reason, has like 50 new attacks and is much faster than before. I'm not complaining about this, I'm just surprised. on Spike difficulty, but I have to be honest.
I'm pretty God, brain dead. At this point, playing both modes in a row has been mentally exhausting, so I was making a lot of really stupid mistakes. I was hoping to finish the extra game today. but I was so exhausted that I ended the day early and tomorrow I would rap Return to Dream Land. It was on this day that I realized that the rest of the marathon was going to be a huge slog. Ah, much better. I feel refreshed and ready to go. First things first, it was time to conclude the extra game since there wasn't much left to do, the only thing really worth mentioning is that there is another phase in the final boss and this time it is Magalor Soul, to the Kirby franchise He really likes Souls.
By the way, this won't be the last time we fight a soul, so we betterget used to some of these attacks are also just absurd, there are so many different patterns you have to learn to survive and I'm a big fan of that, it's just weird that Kirby games feel the need to offer a challenge in The Bitter End exclusively. Soul was a fun boss to beat, so all I had left to do was play through The Challenge stages again and take on True Arena, the main one. The difference with True Arena is that you fight all the harder versions of the bosses, but again it doesn't matter.
I have the tornado so I just win and with that Return to Dreamland is finally over and completed in 14 hours and 38 minutes. I'm really glad to be done with this if I'm honest because I have good memories with Triple Deluxe and talk about the devil, that's the next game. Who to complete this 100%? I need to win the main game. Collect all 100 sun stones. 256 clear keychains DDD tour ddd drum Dash the arena and True Arena and I also need to beat Kirby fighter with all 10 copy skills. Now you may have noticed that the requirements are quite similar to return to Dreamland, in fact the game itself looks quite similar. the art style hasn't really changed the overall pacing is the same there really aren't many differences this is what i mean when i say these four

kirby

games have the same energy as the new super mario bro series now obviously every

kirby

game has more changes, this is Kiry's hypernova ability, what this gives us is a rainbow Kirby with even more powerful suction.
It can now eat entire trees and random parts of a stage like it's nothing. This mechanic is also used for a few different puzzles, so yeah. There you have it, that's the big, crazy new future, but luckily there are far fewer collectibles to find in each stage, we have significantly fewer sun stones to grab compared to energy spears and only one rare keychain per stage, we'll be reviewing the keychains. More details later, but for now I need to make some good progress on Triple Deluxe and just like last time, the first 70-80% of the campaign was a replay fest because it was so easy, but at least there was a Decent amount of changes like the puzzles, as I mentioned above, many of them also use motion controls and don't feel tacked on.
Oh, and I should also mention that I had even more transmission failures today, which is so surprising and fantastic, in fact, the failures became so bad. that by day 8 I stopped transmitting completely. I feel bad about not being able to stream everything, but the amount of crashes that were happening felt unacceptable and I didn't have time at the time to really get rid of the problem. so I apologize to those of you who were watching the streams, thanks again, next time I will have a setting that should prevent crashes from happening, to begin with due to the crashes and monotony of the game I had to take a short break and play. something else, oh no, not playing another game entirely, oh hell no, I don't have time for that.
I mean one of the subgames. I decided to change the Dash drum from the dddd. I need to complete all four stages and it's this neat little rhythm game where you have the timing button presses to the beat of DDD jumping off these drums. It sounds simple, but the way it works is not how you would expect. In addition to pressing the timing buttons, you will get different amounts of height depending on how many consecutive times. you press and you also need to move DDD forward. I actually had a bit of a problem with the last stage, as I need to have super specific jumps to get around fat guys and other enemies without getting hit and the timing itself just doesn't feel right.
That's not accurate either and this is coming from a guy who has spent thousands of hours playing Guitar Hero, so I'm very familiar with rhythm games. It's great that Triple Deluxe has deeper subgames, but this one is okay. I'd rather play something like Rayman Legends if I really want a rhythm based platformer after beating it I went back to the main game and these levels last as long as you thought they were long and Return to Dreamland dude the Triple Deluxe ones can take up 10-15 minutes per piece, what is this Sonic Unleashed? I must have deleted the length of these levels since when I originally played this a decade ago because oh my god, they take a while to get through and then there's the pirate part, oh my god, this.
The stupid frog spends 90% of the time in the background trying to attack me like bro, come on be a man and attack me head on. What is this? A Sonic Superstars boss fight. Mm, okay. I would like to apologize to Sonic fans. there I'll stop putting him down because I actually like Sonic, okay, sorry anyway, I eventually got to the final parts of the game and this is where things get cool, you eat dim woods and remove the steel from the tank with which fights. Mask DDD and Queen Sectonia is a pretty badass final boss. I mean, look at this Kirby here just eating the laser and then spitting it out at his brother.
Kirby has no chills or chills and wow, there we go, that's the end of the main game, but I'm definitely not done yet, there's still a lot of extra stuff to work on. I needed some extra sunstones, so I grabbed them real quick and that was it. Well, that was all for today. I spent so much time playing this that I couldn't. I was actually able to finish it and I need to continue tomorrow, so while my day was over, the night had just begun. Keychains, let's talk about getting all 256 of these things. I currently have 128 and there are two ways to get them.
I can replay levels over and over again. Joy or I can use Street Pass coins. Street Pass coins, if you don't remember, are coins earned by walking your 3DS or shaking it if you're lame. Also, now this is very good news. I can save time. Spending my street pass coins on these keychains so I don't have to replay levels, the only problem is that I have a total of zero coins, which left me no choice but to rush. Wow, I'm sure I'm tired today, court all that running. max out my street pass coins, woo, that sure was exhausting, but look we have 300, now it was time to start grinding my street pass coins and nab keychains faster than you can say, wait, wait, What can you get? five keychains at a time complete a stage if I want to get more, are you kidding me?
Oh, weird, okay, so I can use Street Pass coins five times in a row and then I have to play a level again before using Street Pass coins again. Well, I guess this is still faster than completing levels, but it's pretty silly that they're making me do this, so let's leave the keychains aside for now. I decided to tackle the dddd tour first. This is like the bonus game and Return to Dreamland, except you play as DDD the entire time and each world has its levels connected to each other in little chunks. Fortunately, I don't need to get sunstones or rare keychains.
I was just trying to speed up the levels as quickly as possible. It's satisfying to progress through the levels, but I don't know, I think I'd rather do this with Metan Knight or something. Metan Knight at least moves much faster, while DDD is a bit of a clumsy guy, but hey, we have to fight Shadow dddd. and he's a really cool guy, so when he was done I decided to take on the arena, this wasn't as hard as the older games. I just used a hammer and got through it relatively easily. True Arena, on the other hand, is different.
Not only is the story each boss more difficult, but they are also longer and we have much less health between fights. Unfortunately, I can't be super cheesy and use the tornado because it's not in this game, but don't worry if there's a will. to the cheese, so there's a way I was informed in chat that crouching as the Archer makes you completely invincible and when I say completely I mean to the greatest extent it's not like shielding where you take small bites of damage, no you literally take zero damage. So what this means is that I was able to dodge each boss and do explosive shots along the way, as you can imagine this took quite a while but it got me through the True Arena and kept me from spending a few extra hours trying.
To beat him normally, honestly, it was a lot of fun when we got to the end. Queen Sectonia had this new phase that I had never seen before and had almost no openings so I had to wait a lot between hits, this was really like that. It was a battle of will, it was a battle of pure patience. I mean, I probably could have fought her normally at that point, but hey, I'd already committed my life to Archer and I wasn't going to give her up that easily. Note that she is called the soul of Sectonia.
Oh, you thought she was joking about Soul Obsession. Hey? We're not done with Souls yet. After that, I started Kirby Fighters and needed to play this 10 times in a row, one win for each different copy ability. This is basically like Smash Bros classic mode but much more simplified, it was pretty fun the first few times but when I got to the last few characters I got really bored of this mode again. I don't know why each copy capacity. should count towards 100% but nintendo has a nintendo talking about nintendo they announced a direct partner showcase today woo oh fans certainly won't have high expectations we definitely won't see l o mid in my chat when it airs in a couple of days. from now on, but anyway, all that's left is to play with keychains now that I've done all the other modes and gotten some extra keychains.
I really didn't have that many left, so I started the farm and used Street Pass coins five times in a row. world one 2 and again something that is really strange about the keychains is that even when I was getting close to collecting them all I still received a lot of new ones quite frequently, you would think that I would get more duplicates the more I have them, but that was not the case, In fact, it only took me about an hour and a half of work before I finally had all 256 keychains. It's quite relieving to see Nintendo make the keychain unlocking system more forgiving than I perceived. and that was it kirby triple deluxe it took me 17 hours and 39 minutes to complete this is a game that it would have been nice to never have played 100% but it was cool to see what all the keychains were so I'll give it.
Since grinding didn't take as long as I thought, I was able to start the Planet Kirby reset at 100%. I need to finish the main game. Collect all 100 code cubes. 200 stickers. Delete meta nightmare. Return the sand, the real sand. Kirby. 3D Rumble and the Kirby Clash team by now you may have noticed that these requirements are almost exactly the same as Triple Deluxe instead of sunstone keychains we need to get code cubes and stickers ooh different yes it works exactly the same as Triple Deluxe except There are fewer stickers to get and the other secondary modes are also similar but have also been greatly improved, we'll get to them later today.
Just wanted to do a little Headway into Planet robot while this game once again looks exactly like Triple Deluxe. My suit mechanic saves it and makes it stand out on its own. Transforming into a Mech is not only badass, but you can also use other abilities with it, similar to how the animal friends from Dreamland 2 and 3 work when turning into a robot. It's pure fun at its core and made the game so much more fun. The levels are also better designed, have more diverse locations, and the puzzles are more thoughtful. The level size is also much better.
There are no 20-minute gauntlets at the end. From the game, everything is very well condensed, as you can see, I am a big fan of this game, but at the same time it is still very easy, so the Kirby boredom still persists and I only got through the first world before finishing the day. . Well, it's marathon time, you know what's coming, the exhaustion from these hard games is really starting to set in. I'm glad I was on Robobot Planet because it's a unique Kirby title, but I was definitely starting to feel a little fatigued. Something else I realized after playing is that almost every Kirby game I've played has a shooting section, which made me wonder why the hell there hasn't been a spin-off game that's completely dedicated to being a space shooter.
I mean, think about how awesome that could be, imagine you're going through a bunch of different waves and instead of shooting enemies you can scan them and take their abilities and maybe you could even use their abilities to take alternate paths and add some repetition value. I don't know, just saying that, a curvy space shooter has a lot of potential in terms of the game itself, well, it has a lot of interesting moments, as I said before using the mech suit changes the gameplay quite a bit. I really love it. when they use the wheel neck because you can go from the foreground to the background whenever you want, and then there's this casino level, yeah, this is my problem, you hit a pool ball that hits a stack of pool balls.pool to get a treasure that is just sick and you want to know what else was good, this game was going by fast and I mean I was cooking it, I don't know if it's just because I was more invested in it compared to Triple Deluxe, but man, I was.
Smoking through these levels, they seem to be a lot less bloated than before and the next thing I knew I was at the final boss, ate that damn hird and started defeating Stard Dream. This boss fight is so cool. I love that you control the entire ship and attack the boss and it's also quite difficult, there are so many different phases and the way you have to defeat him is super creative, so I ended up finishing the main game, but I still had a lot to do first thing. I did. What was tackled was Kirby 3D Rumble, luckily it's super basic and takes like 10 minutes to complete.
It's basically just a precursor to Kirby in the Forgotten Land, but it's pretty good. I guess after that I started the Nightmare meta and I'm sure you can now. Guess how this works, you play the condensed version of the stages as quickly as possible yada yada yada but now I'm using meta night, it was honestly a lot more fun compared to DDD and Triple Deluxe and it also went by faster, so after advancing to through the meta. Nightmare I started the Kirby Clash team. I needed to get through a handful of levels and I found that it's much better than Kirby Fighters, that's because it has almost RPG mechanics, you can level up your power, speed, defense and things like. that the final level was really kicking my butt so I needed to replay some of the easier stages to level up and once I did that I finished this mode with no problems at first.
I was a healer and I kept spamming healing groups, but it just wasn't working, so I finally discovered that the hammer does incredible damage and I was able to make strong attacks using that. All that was left now were the Arenas and the stickers. I decided to go for the sand hammer because it's so powerful and that was it for today, it's actually crazy how advanced I am now. I was hoping to be playing Planet Roboot all day tomorrow, but here I am with a 96% save file, well, screw me with everything that's left. What I have to do is beat the True Arena and get the rest of the stickers and I decided to save it for tomorrow because I was already pretty tired, it was the morning so I was going to have to see it too, it's that time of the month again the direct partner showcase is here yeah ah man I was so excited because it was happening when I normally woke up which means I was sleep deprived today or ooh yeah anyway I streamed the live already The chance of a crash was much smaller without local recording and I thought okay, a new Monkey Ball game was announced, so that's really all I needed.
I think it's pretty obvious that after watching that live, Switch 2 is coming very soon since Nintendo doesn't seem to have much on their schedule, but anyway, after that I dove right into finishing the planet reboot and it's time to tackle the True Arena. I figured I could try the hammer first and if that didn't work then I could use the cheesy Archer strategies. Last time, as expected, the True Arena is very difficult and I didn't make it that far, so Archer took over and I slowly but surely beat all the bosses while avoiding almost every attack he got from.
I did not realize. is how long the final part of True Arena lasts first. I can't even use Archer here because I'm doing the space shooting section and Stard Dream Soul OS ooh there it is. Again Soul, they take a lot of hits, if you're not already absorbing their attacks it will take an absurdly long time to get through them, but once you finish them, there is another phase where you have to fight a huge heart. It's hard to get through, but oh man I have to talk about the ending, let's just say I wasn't aware of what was coming.
This stupid Soul OS heart has a fucking laser one-hit KO after you defeat it, are you serious? So guess. I had to play it all over again and after a couple of hours I finally got through True Arena, that was a huge pain in the ass and thank god for amiibo because I used a couple to save a bit of time. I know it's super cheesy to use amiibo, but my goal here is to beat these games as quickly as possible, so I'll use whatever the game gives me, but after that Battle Beast I just needed to get the rest of the stickers.
It was the same process as before, running a marathon to get Street Pass coins and then going back and forth between playing a level and using the coins. However, there was one strange change that I've never seen anyone mention in Triple Deluxe. Mash a to skip the animation of Kirby eating the coins, but you can't skip the animation and Planet Robot isn't a huge waste of time. I just thought it was a little strange, that's all at this point, the lack of sleep is really setting in. How the hell am I going to stay awake during one of the smoothest Kirby games of all time?
I ended up finishing the planet reboot in 14 hours on the dot, which was much faster than I ever imagined. I also got this. Really cool exclusive presentation video to get 100%. It's like a music video of President Hton and the theme song, but it has lyrics, but you can't actually hear the lyrics being said. It's very strange, but it can be unlocked neatly, so now it's time for Kirby's star allies. this one is 100% fantastic, so let's jump into it. I need to beat the story mode, collect all 42 rare picture pieces, hit the 13 big switches, complete the ultimate choice on all difficulties, complete heroes in another dimension, and get all 120 friend hearts. complete a series of guest stars, allied stars, go and get 3rd place in Chom Champs and Star Slam Heroes on the hardest difficulty, which is a lot to tackle and you may have noticed that I'm going further than just 100% stars allies.
A lot of updates in its first year and it ended up adding a couple of modes that made the game incredibly difficult, so yeah, I'm going to go with the Corona percentage, even though it's not really necessary. The only things I won't be exploring are exclusive DLC stages for my dream friends. I considered doing that until I realized that their campaigns are mostly the same levels once again, but with a couple of new stages in there and they're not even added to the save file, so I decided to skip them. Now this game, well, it's definitely a Kirby game.
It was doing a great job of putting me to sleep like I was legitimately struggling to keep my eyes open the first few hours. A combination of Kirby fatigue and then playing with damn star allies was incredibly tedious. sit and guess what was the secondary order DLC that came out for Splatoon 3 and all I could do was think about playing it since I've wanted to play that DLC for over a year at this point but I'm just going to have to wait has become officially in my motivation to finish this marathon as quickly as possible, but okay, what do star allies offer?
That's unique. Hey, let's see, we have dream friends, yeah, you can throw a heart at an enemy and now they're friendly and that's kind of like oh wait, they did that in Kirby Superstar, well, let's see there's four-player co-op, that is something, but oh wait, they did that in Return to Dreamland, oh, but wait, you can play as these animal friends, okay? no wait Dreamland 2 and three had that, well that's all I have, this game feels like an expansion pack to the other three Kirby's I already played and I'm so sick of it, everyone plays and feels the same and he got to the point. where I had to take a real break, nightgown, ah, spaghetti, ah, that nap woke me up, so now I can continue tackling star allies or something.
I wish I had actually slept I don't know, maybe 15 minutes, so I just have to suffer and do my best to stay awake, finding that the picture pieces and the big switches were simple at least, but it really felt like I was playing the same damn game again, the only difference is that it looks a little better, one of the most mind-numbing things about Star Allies is the frame rate (many of these games run at 30 FPS, which is fine for a platformer, but we're pushing 60fps throughout this game, except the actual game runs at 60fps, so it just makes playing Star Allies feel a lot slower when we're constantly reminded of a speed of frames faster.
I must reiterate here that I'm not really a stickler for FPS, but it would have been nice if the pace was at least a little faster since I was way ahead of schedule. In fact, I decided to end the day quite early. to be able to sleep more. I feel much better today. There is no stupid live show that will ruin my schedule. I was ready to potentially. Finish off the Star Allies today or at least make a lot of progress. I got a little more than halfway through the main game yesterday, so I still had a ways to go.
It's so weird how the last world was like half of the game's levels and the first three worlds are small. I'm not really sure why they were so far apart. Now I'm going to start swinging for a second. I hate to be the guy with the hot takes, but this game was mainly praised for how much it was. It's fan service and while it includes a lot of old characters and some obscure ones, I honestly think it hurts the star allies the most, especially when it comes to bosses, almost all of them are reused, but now I have a few different types of attacks, I get it .
Since this is a Kirby game in the kby franchise, it makes sense to have recurring bosses, there's nothing really wrong with that, as a lot of Kirby titles get really creative with reimagining their characters and bosses, but star allies don't do enough to stand out the faint Woods just jumps in the air a few times like, okay, who cares, then he splits in two and then there's a big version of him, ooh, how inspiring and of course they bring back to Pon and with and the only change here is more difficult. The version has more paths so while it's great to be able to play as magal and tanza and they all have unique attacks which in turn makes the game even easier, it makes the star allies even more boring and I hate to say that because I'm I'm a huge Kirby fan but OMG this is the safest Kirby game ever and it really shows now that I've played them all in a row but after playing for a while I finished the main game and started address the other secondary modes.
First it was the best option, now I know it may seem like something new and crazy, but it's just the sand again. The big difference is having a difficulty slider, which is honestly what this mode needed. The arena has become repetitive anyway, so I really liked this change. I basically needed to play all the difficulties, so I quickly went through everything. Next up was the guest star mode and this is the same as the meta nightmare where you just play condensed levels as quickly as possible, you know the drill. except now you can get a stat boost that in the smallest way possible changes the game.
Yes, it was a snooze party. Let's move on. We have the Slame Heroes and Chop Chams subgame. They took about 5 minutes each and that was it. We have a 100% secure file, although we are not done yet. The heroes in another dimension were ready and guess what the best part of the whole game is. Yes, these levels are like the challenge stages and Return to Dreamland, but better developed. It is more interesting to approach it. I actually had to replay a handful of stages because I kept missing my Hearts friends, so it was nice to feel energized by the game.
They were a lot of fun and I have to reiterate again that I wish for levels that focused on one skill. they were integrated with the main story and the Kirby titles would be perfect, the extra bosses were also surprisingly difficult and the ending was crazy, you fight all three Mage sisters at the same time and it's total chaos, like you have no idea what what's going on. on the screen, just look at it, it's just lasers everywhere after I'm done, all I had left to do was Soul Melter throughout the franchise. learning the boss patterns like in any other Arena and the final battle is also just absurd.
I didn't mention Voy Termina earlier because it wasn't that interesting, but this additional version really improves it a bit. You go from one place to another. take down this boss inv fight the soul inside him all the attacks are frenetic and hard to avoid especially in this last phase I mean just look at the shit they throw at me I completely understand what people are saying Soul Melter It is the most difficult of all. Kirby Arenas, this final battle alone is four phases long and all but theSecond, they take practice, but after several attempts I managed to clear Soul Melter X and get that sweet percentage of Corona in the save file.
Star Allies took a total of 13. hours and 33 minutes at 100% And I'm not at all surprised how long I had to play this one, which means, OMG, we're already on our last Kirby and the Forgotten Land game at the moment. 100%, this one I need it beat the 300 bees game Wadd complete each stage of the treasure path fully evolve the copy ability complete complete all the cups in the Colosseum complete the frenetic concert difficulty for the Cafe Help Wanted wad complete the three levels to tilt and roll Kirby catches bling flipper and flash fishing completely upgrades the stage for the deadly D's and finally collects all 256 Gotcha machine figures.
I know it sounds a bit complicated but I'm okay with it because we're finally playing a Kirby game that's different and really tries to innovate as you can see it's in 3D the fun guys at Nintendo finally gave us what we wanted you can turn them in cars and all kinds of wacky items and the unlockables are much better rather than just finding something random in a level with many times you have to complete a specific objective, so it's a lot like Dreamland 3, but unlike that game , Forget Land will actually notify you and keep track of what Wadd Des you found, they won't directly tell you how to get them all, but even the quests that are hidden can still be done in one go if you already know where to look, what that What it means is that I was able to pass all these levels in one go and thank God for that, these levels can sometimes take a while, but the fact that we are in 3D and that it feels different to play made it a lot more fun. and the copy skills have finally been done properly as this time you can upgrade them if you find blueprints in the levels you will take them to this workshop and then spend coins and rare stones to upgrade the ability to make them stronger.
I love this system and they need to keep doing it for the foreseeable future and then we have the treasure path which has a lot of levels that are based on skills or transformations, wow! this game has literally answered all of my comments over the past few days thanks to Nintendo and if you look at those bosses, they're actually very creative and a lot of fun to fight. I'm in a better mood now that we're finally in. I can finally see that secondary order DLC on my TV screen. Oh, I'm so close to Victory, so now that all that praise is out of the way, I have to be honest again.
Look, this isn't even the game's fault. but I still feel like I'm moving at a snail's pace, but I think it's just because I'm on the Kirby game, how is it 13 at this point, my brain is just pounding just looking at Kirby's Little Feet doing the lightest jog that I have ever done. seen in my life and I can't just tell him to run faster because he doesn't listen to my plea, it's not possible for him, okay, maybe that was too much. I got pretty into the main game, but I'm not even close to finishing. I was starting to get tired today so I decided to tackle some of the pointless stuff like tilting and rolling Kirby, this has three levels and you just roll Kirby all the way to the end, then I finished the game w d Cafe and also caught bling blipper and I did little.
I know this wouldn't be the last time I would be fishing, but after doing so I was done for the day and was curious to see how far I would go tomorrow. Today I was feeling incredibly motivated, although it doesn't seem likely that I can. potentially beating the Forgotten Land Two whole days early I don't know if it's going to happen, but we'll have to see how things go luckily. I already did a lot of the main game, so I kept working on it. I started off by getting a couple of Wadds that I missed and these came down to the boss fights.
Now I mentioned before how fun they are in this game, but the harder ones are just a blast. There is nothing more rewarding than making a dodge roll. watch the game slow down for a moment and then hit them after that quick maneuver. Kirby has had to dodge in the past but it's so much more dramatic in 3D when you see an enemy lunging at you and you avoid him oh it's just the best at this point he also had most of the abilities unlocked and some of them They are absurdly strong. The Moros sword and the final ranger upgrade are fantastic, especially the ranger because you can charge up a powerful aura blast and it deals damage every time something happens. trapped inside it, I also love dragon fire because you can set anything on fire and it will deal constant damage after passing through it. all the different final bosses rampaging Alis effect and driving a truck through dozens of buildings to have an intense mashon in the end.
I finally finished the main game, although I still had a lot to do, as always, the next thing I unlocked was giving up dreams, as I'm sure you could recite it with me by now. This condenses all the levels of a world into one and okay, the point of doing this is to collect something Leon needs after you beat him up and stuff. The thing is, H Leon Souls has more souls, so yeah, a lot of them are pretty easy to spot. What's really useful about this mode is that you actually get a notification once you've collected all the souls in a specific area, so you'll never be unsure.
Whether or not you missed any because you simply didn't get the notification and that made it easier to get the 300 souls, the bosses here are also much more difficult, which again is routine. I think we can all hope for that. I'm getting pretty bored of Kirby games doing this like I don't know. The idea of ​​an additional game just doesn't make sense. Why not just have a difficulty setting from the start? Oh wait a second, this game has a difficulty setting. but just for an optional easy mode, this is the last game that needs a nintendo easy mode, you're so dumb, an easy mode for kirby, they actually did it, i mean it's funny, giving up on dreams took quite a while, but at least it was engaging all the way through, oh and also in the middle, I started the colosseum so I can finish upgrading the skills now, the colosseum, which is this new mode where you'll fight a bunch of bosses in a row and, Yeah.
It's just the sand again, of course it is, and this time it doesn't have a difficulty slider, there are only three different versions, but whatever, I got the metanite ability and was able to get the last couple of Wadd D that I was missing and that's how it was. I have the 300, look at that, that's epic. I'm very excited about these amazing statues, but I wasn't done with the skills yet. Talking to King DDD gave us the blueprint for the Masked Hammer, except I don't have enough RAR Stones. Well, I guess I'll figure it out later, so yeah, as you can see, I was just wandering around without playing in a coherent order.
I kept getting blocked for not having enough RAR coins or stones, probably because you are not destined. play this game in a span of two days, but I'm going to do it anyway. I finally got to the end of Forgo Dreams and was fighting Forgo Leon with a tornado. One might assume I can spam to win like with Return to. Dreamland, but that doesn't work at all in forgotten lands, first of all it's a much weaker weapon and takes a lot longer to take hits and you also have a much longer vulnerability time so I was able to use it but not really It's so good.
I have no skill anymore, but hey, I finally finished giving up on my dreams, this was the last big chunk I needed to eliminate, meaning I could finish this marathon today, so I went back to the arena, I mean the Colosseum, and finished the last two shifts. There's not much to say here, we all know how they work. Finally I also got the morphon knite sword so I finally completed all the skill evolutions and with that I was also able to finish Treasure Road completely and oh my god I can see the light at the end of the tunnel, I also finished the last tney of the Colosseum which wasn't as hard as Soul Melter I got it on the first try, luckily I also donated all my money to the mortal DS to completely upgrade their stage and now all that was left were the Gotcha machine figures.
Luckily I've been playing for several hours now and probably have a ton oh. Well, maybe I have a ways to go, but that's okay, we have a lot of money and I can start pouring it all into the machines and luckily Rarity's unlock is the same as the 3DS games, so we're on. getting enough. A bit of new figures, the only problem now is just the cost. Volumes 1 and 2 are not too expensive, but volume 3 is 50 coins each and volume four is 100 coins. I don't have that much cash so I'm going to need to look for coins and yeah I also used my rare stars to talk to that Wadd and get some more trophies but now I'm out of money and there are no Street Pass coins for change so no I was able to run five more marathons, my only option was to go fishing, you would think that playing some level over and over again would be faster, but no, I don't think so.
If I can consistently catch the big gold guy I get 500 coins every time for doing that, the only problem with that is The button timing can be a bit tricky but I decided to give it a try and after about 10 to 15 minutes I had the timing pretty good. precise. I could always tell when a goldfish was coming, the screen zooms in slightly and the last button press is always to the machines and then rinse and repeat. I also found a really fun exploit online to get rare stones. quickly jumping into the air and slamming your hammer into the ground.
Kirby can be sent flying into the sky above the boundaries, then you have to land in this corner, sneak into the building and voila, we are now inside the Colosseum from the opposite side. Ultimately what happens at this point is that you do a basic battle and then end up getting a rare star. This might seem like the best strategy to get the rest of the figures, but I couldn't do this exploit consistently. I've done it like I don't know five or six times, but other than that I was mainly fishing, so a couple of hours passed and at this point I was finally getting to the heart of the matter.
He only had a small number of trophies. I was going to get it, but something bad was happening. I stopped getting new ones from all machines, no matter how much money I put into them. I have to say it was really driving me crazy because I didn't know why that was happening until I looked it up. and realized that I just needed to get the missing figures from other places. I had to make some of the current codes, buy some tomatoes, and buy more battle items. The last one I had to get was at the movies and here we are.
Voila, the marathon is officially over. Kirby and the Forgotten Land took me 17 hours and 24 minutes to beat hell, yeah you know what that means, time for side orders. You know, you might think I'm a little crazy for going past playing this for 12 hours. I actually played in lateral order for a while on this very day, but that's exactly what I did. I'm not afraid to admit it at this point. I've played with a lot of weapons and have some ideas on how to have a Rog like. The mode for Splatoon makes a lot of sense when it comes to expanding the scope of the game and what they did here was pretty good, the goal is to climb 30 floors and survive waves of enemies while destroying their portals, moving a turbine tower, controlling areas o We synchronize these eight balls into a station, there are also some new bosses and the chip system is a lot of fun to set up as it can drastically change your stats, although if I'm going to be honest this is too easy huh?
We're on this topic and the DLC itself can be a bit expensive because of that. I made it to the top floor after only a few deaths and I don't know, man, the Octoling expansion offered a lot more than what the side order has, but I'm a big Splatoon fan and I've been enjoying it anyway. It would be great to see this expanded a lot more whenever Splatoon 4 happens. Anyway, it was a lot better than I expected. I thought maybe I'd get stuck into the Last Bits of these Kirby games, but as we've shown, even when we fully complete them, they're still pretty easy, but the next marathon will be a different story and with that, thanks for watching. .

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