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3 Hours vs. 3 Years of Blender

Apr 28, 2024
hi my name is hrock and I have been using

blender

for 3

hours

hi my name is Steven and I have been learning

blender

for 3 weeks my name is Teo and I have been a professional 3D artist for 3

years

we worked on Mandalorian Ahsoka I worked on Obi-Wan in the most of the new Star Wars shows, if you want to find me, you can look in the credits and I'm there somewhere and today, today, each of us has 3

hours

to model one of the most iconic video game weapons the Glock 19 that remembers the command to extrude Oh, easy, uh-oh, this is the barrel of the gun now wait, done, I have to create this.
3 hours vs 3 years of blender
I don't see much difference 187mm by 128, so now we have a precisely sized gun. I've only followed tutorials, which means this is the first time I've modeled without any guidance. If you don't do the base right, everything will become strange. The first thing I'm going to do is I'm going to lock this gun, move it up, boom, move this down, move this in, make sure they're lined up. I'm going to refine it a little bit later right now. I just want to get the shape down. I'm going to do a single extrusion, grab it and move it, start aligning them with this shape manually, move things, move, move, that looks good, but again, we're blocking right now, so we're not going to worry about this , this will all go in the trash later, anyway, it's literally there as a reference for us to build on in VFX.
3 hours vs 3 years of blender

More Interesting Facts About,

3 hours vs 3 years of blender...

You often get blocked from people sending you shots, like they scan what they're doing on set and then you just duplicate that and you can build around the shape, which is like having your own idea, it sounds cool but it's really difficult. I'm curious to see how far this guy I'm cooking with has come, check this out. it's coming together in an amazing way so I know that if I press rotate right and then press um X I can rotate along the x axis and if I press Y I can rotate along the Y AIS save incremental okay perfect we have a very basic system. model of our weapon, okay, that looks like a good lock, okay, do you think I should scrap this or do you think we're already in such a good place?
3 hours vs 3 years of blender
It would be crazy to reboot, well, let's reboot with a better understanding of this. will be the base of the gun you need to go up this face and we're going to move it forward yes yes extrude grab it rotate it extrude scale it and I'm just going to grab them and move them Edge Loops please work yes it worked Look we have a gun let's get started with the top, so I'm going to build this little piece here, something like this, you have a lot of points, eh, you only want four, otherwise it softens terribly, look at that. horrible oh I don't know what's going on here the subdivision scares me I don't understand I'm going to skip to the top this is a little behind looks done this is good it's the cyber gun truck I'm like billionaire Elon Musk in terms of design .
3 hours vs 3 years of blender
I learned this from a tutorial about 12 hours ago. Right click on the loop tools in a circle that's not right, okay, bring this in to circularize the scale inward, boom, boom, bring that out, scale this in perfect loop tools. Circle, okay, let's try one more time Loop Tools Circle, loop, circle, I don't know what I'm doing, okay, it can't be worse than atrium, we sure have a circle, this was the hardest of all the tutorials I've ever done. could. I don't think I did it right, where did it go wrong mate, where did it go wrong?
Because it actually looked really good. return return return return return from the tutorial I remember the clamp overlay uh I'm going to add these lines let's make this boom delete these I did it here that would be nice and look I'm going to do quads I'm going to reduce the topology a little bit so it's not so dense uh the model will be lighter in the end you just have to do these optimizations all the time, oh that's bad, I'm just going to duplicate all of this. Bridge boom perfect hide image did that work that totally worked subdivide look at that baby look at that geometry look at that topology that's what I'm talking about baby, I need to subdivide again that's what I need to do I need to subdivide and then subdivide again and then real Pro subdivide again thanks to this nice and even mesh this a little circularize Bo will be so dark that no one will see that far and it only reaches slightly and the bevel on this is a little boom because I like the details okay, gimme a big trigger, how do I double it like Beckham?
Hell yeah, let's Bev this, then I'm going to weave this in for a second. something here, this just helps the mesh not shrink too much, okay, next piece I'm going to add a border here, this should be a nice bevel and it should give me the shape I want. There's also a small cut here, so I need a round. Cube for that, narrow it down, take this one first, this difference looks good, look at this, we have, we have a glock, oh, wait every step of the way. I bend it a little. Can I be honest?
It looks pretty good. No, it's not like that, I'm just going to do something pretty simple, bring that in boom, look at the difference guys, hey, look at that soft tone, what does that mean? Soft shadow, yes, I love when weapons look like they were made without gelatin, no, but I can't design it like that, it has to be flat, okay, I need to add more details. Bo tool all day, honey, I'm just going to grab it, grab this classic Bo tool, what else is in a Glock texture paint now? I didn't learn this oh yeah, the gigachad gun oh no Who's laughing now?
All I know is that there is a way to do what I want but I don't know how to do it. Oh, so close. No no no. to the Shader color node oh of course I'll add it to the Shader color node press a and then F I trust we want to get the grip tape and then I can say boom what did you do to my gun? Oh, this is just Cover loops move you down, move you down, move this down, move this down, oh look at that, it's just not going to win me the contest.
I can tell you that I can tell you that I am not an expert. Damn, that's cool, huh? almost says something about society a ho for the bullets right oh I want to do one more please bull Gods it works and does this is just subdivide it subdivide it again subdivide it again subdivide it again and then delete the faces that are looking well, focus, yeah, wow, that looks good subdivide subdivide subdivide subdivide like a little dot up here and come up now subdivide subdivide subdivide this is my gun it's good enough we're going to have to get on with this uh that's unfortunate I want to do a little bit more check it out baby , now it's time to texture it, let's do a quick UV, we're going to smooth out a couple of times just for baking or 100K, not even that bad UV editing, a perfect smart UV project, we're going to paint substances looking phenomenal. now texture paint no, let's start with a gunmetal on everything that will give us our base texture, paint an image shader panel, oh, I get it, planner TR three, select this, what rubber, gold, plastic 12, plastic three, plastic four, here we go, add everything for us that's gold that's not metal that's not a very shiny metal that's very bumpy go down the scale 0.01 0 01 5 10 15 and maybe 20 boom gradient yeah, that's good, that looks good go back to shading go back to edit mode texture paint mode object texture paint, select this guy, if you tell me to do this one more time, I'm going to freak out assigning this gold.
I didn't unwrap the smart UV project and then look at that object. Edit, click. I'm selecting it. I don't know what I pressed bro, all I know is that this should be easy since I did it before doing the painting part. Take a look at the intensity and move the height up slightly and what that will do is make my hands grippy. come out slightly let's add texture yeah texture paint okay it's unwrapped texture paint yeah yeah here we go change my rotation scale color ramp I think honestly dude that's not bad , what if it has a red stripe, yeah buddy, yeah, okay, yeah, the front all black? well and the trigger too Elon, I'll put a nice x on it, yes.
Wicked boom boom, that will do now sweet looks good, let's invert the text, we'll dissolve the faces cool, wait, let's do it with the texture paint, it's much better, I want the screws to be like shiny metal again black metal black metal works , I mean, yeah, get rid of these edges, boom, look, oh yeah, that looks good, but damn, it looks good, do a render to make it pop, I think. you're right render the image add a plane mesh and move it down let's make it rubber oh damn C I need to move my camera I need to move my camera I need to move my camera I don't need why Why move the camera when I can move the gun towards me?
Okay, I have a little box that I like to render some things in our shot. It's this area where we are so close. Why is this part rendered? This is a giant bullet. I'll take a small gun case. This is the company I work for and we have a lot of assets. This one actually looks good, it's not the same one, but it will work. I don't get it, yeah this is cool, it's like CS Vibes. I remember how to do this I remember how to do this is in the background of the open world control woo R alt zero yeah great perfect render image I'll tell you I'm almost done starting a render this is what rendering is all about Just sitting here looking at the image while the pixels move, it's life, man, this is the essence of 3D.
I would like to get this image as a background. Go back to the textures page, oh my gosh, render it, let's see how it looks. I don't know what happens if I delete this, it goes back to normal. It gets very strange now that I have a new item. I can go to texture paint, oh, perfect, new, yeah, add yeah, texture, image, texture, yeah, open, yeah, yeah, just. I did it, I just built it differently, sitting here, look at this beautiful glowing ball to show the surroundings. These for color matching are blurry, so they're not even useful right on the center weapon.
The last thing I need is light. I need some lights. I need some lights to change, copy it and then this one is like five, it's just a little backlight here. I'm going to make it yellow because it's gold, give it more lumens, okay, oh yeah, yeah, I have to tilt the gun a little bit. the cyber gun put it like this, yeah, oh yeah, the key light, the one that everyone sees, must be here, gee, that's as good as it's going to render, render the image, what happens if we change the intensity of the flowering, radius and threshold? boom done, plus my smooth edges are back to 95% and voila that's good that's good that's good looks good introducing the Cyber ​​gun I won't take questions, let's talk about the atrocious amount of Bloom like people have to do it watch that for 2 and a half hours no they didn't because I didn't figure out how to do Bloom until the last 10 minutes so Jess boy.
I also like how we can see the edges, it's nice. It's good to show your modeling. I didn't know how to paint the gun in texture. I didn't know how to do it. I forgot it. That was the only thing I showed you. We met and I literally showed you how to extrude and how. to paint and you said: I don't need to know anything. He said, I only need the first half bro. I just needed the extrusion. You can see now. Some things are definitely missing. Bloom. Bloom is missing. I have a couple of artifacts around. holes and stuff like that, I think this texture some of the textures look good but they look fake, also your trigger is thick, yeah these are not part of the gun as I had to make it as a bunch of different objects, yes, bullion is bad, this couldn't.
Be a good weapon model for a game, but it gets the job done. Let's get to the professional topic. What did you create in the last 3 hours? This bad boy is here. Damn, he's in camouflage, so he do it, just grab a surface. subdivide and then start putting all that in its place is that and where the bloom comes from, you know the bloom, there is a slight light of Bloom, evident and I noticed the lack of Bloom in yours, and clearly the two of us have discovered something about Bloom . oh look at that grip on the back, you didn't even see that, yeah the grip, wow, they could have been nicer, but you know, with little time, always making sure you keep good quads everywhere, that's important, you know that you don't want final weapons. most game engines don't handle them, yes it has the little double trigger.
I probably added everything, yes it's not fat enough for my taste, but I guess it turns out that the skill levels aligned very closely with the results. To conclude the video, Teo helped put together these animations to show the progression of each weapon model and I honestly think Atrio crushed it. My first experience with Blender was just as slow and painful. Lastly, a big thank you to Teemo for taking the time to go to school. the two of us and show us how it's done thanks for watching consider subscribing and we'll see you next time

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