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The Unnerving Secrets of Minecraft's Illagers | Deep Dive

Jun 09, 2021
Minecraft is a mysterious and strange game where the world has a lot to discover, including wide landscapes, sprawling structures and interesting creatures, some of them are hostile, such as the zombie skeleton and of course the creeper, but there are a group of mobs that are evil in a darker world. In this way, they do not attack the player without thinking with arrows or explosions, but instead use their intelligence for something much more sinister, they exceed the limits of what is possible regardless of the casualties, these are the v

illagers

, one of the least understood mobs in Minecraft What are they doing in their outposts and huge mansions in the forest?
the unnerving secrets of minecraft s illagers deep dive
Why are they raiding villages? Who are welcome to delve into a series in which I explore some of the darkest and most hidden aspects of gaming? Tonight we'll examine the v

illagers

for clues both obvious and hidden in In Plain Sight, hopefully through this process we'll learn who they are and how they fit into the Minecraft story. Join me as we

dive

beneath the waves. To start, we need to clarify some terminology. It is important that we recognize that the term illager represents a group. of mobs, including the Reaver, Vindicator, and Evoker, we'll look at the specific differences between these later, but for now we can talk about the villagers as a group.
the unnerving secrets of minecraft s illagers deep dive

More Interesting Facts About,

the unnerving secrets of minecraft s illagers deep dive...

It is clear that the villagers have a close connection with the villagers, they share certain physical aspects. Features including an oblong head and a large nose, even its name is a play on the word villager, however, there are some crucial differences in both its appearance and behavior, to understand these differences we need to have a basic idea of Who are the villagers? Check them out first. I'll start this section with a disclaimer. I am not an anthropologist, so I apologize if I make any mistakes in the following analysis. Anyway, the villagers live, as you would expect, in villages that are scattered around the world and display many characteristics that are not found.
the unnerving secrets of minecraft s illagers deep dive
In other mobs, villagers have built moderate-sized settlements and adapted to many different types of biomes, from scorching deserts to frozen tundras, although their clothing and architecture are determined by the specific climate, they nonetheless show evidence of a culture. shared; For example, all villagers walk with their arms together, hiding the bare skin of their hands from others, they also exhibit occupational specialization. Different villagers have unique professions, including farmers and butchers, as well as more complicated jobs like cartographers and clerics. These specializations work together in a bustling economy with emeralds as currency. They may not know how to prepare food, but that doesn't matter because the farmer does and bread is only a few emeralds away, so although the various villages may be separated by distance, collectively they have learned to prosper. by themselves for some reason.
the unnerving secrets of minecraft s illagers deep dive
I don't really see evidence of communication within the village. Each city appears to operate independently. Perhaps a good description would be tribes of villagers. They have developed enough domestication and irrigation to establish themselves, but there is no evidence of a power structure between the villages. There is no nation of villagers. On the other hand, small independent towns scattered among the villagers are governed by a different set of rules; They are clearly enemies of the villagers, even to the point of sending patrols to find and attack the villagers. Villagers occasionally engage in more coordinated attacks against villagers, known as raids or waves of attacks.
Each type of invader will appear during these raids. Both patrols and raids are led by captains who carry the same sinister banner. This implies that the plunderers, vindicators, and evokers see themselves as a cohesive group under one banner; Additionally, they must have a way to communicate with each other over long distances to coordinate raids, as we will see that the different types of villagers are quite spread out, but are still able to come together when they want, so it is already clear that there are some fundamental differences in the way villagers act in comparison. For the villagers, they have clearly defined leaders and at least some level of strategic planning during raids, more importantly, although it would seem that they are much more capable of achieving shared goals, the villagers collectively want something, but what will we achieve in a future?
Remember a little that one of the important traits of villagers is specialization; villagers also exhibit this trait, however it is much more extreme for them to the point where their abilities seem almost entirely different from each other, as I mentioned above these specializations are so distinct. Since the villagers are divided into several different mobs, let's take a look at one of them. The party's infantry are the raiders that spawn in outpost structures that can occur in any biome where villages can be found. They are quite high, allowing good visibility. At long range, raiders supplement this with crossbows, powerful weapons with greater range, accuracy and damage compared to bows, they use scarecrows as target practice to refine their skills in their spare time, in addition, some raiders are sent on patrol in groups of five patrols that roam around killing enemies. on foot, so what is the role of looters?
Well, raiders are experts at keeping unwanted enemies at bay. In this case, villagers, it seems that your goal is to establish control over the territory between the villages. Outposts are your hub and patrols are your boots on the ground. A harsh reminder to any villagers foolish enough to wander into the outcome of this is that the villagers are essentially trapped within their own villages. Have you ever wondered why we don't see the villagers traveling? I think it's because the looters pose such a substantial risk that it's just not worth it, they have everything they need in their villages, why risk dying just to go on vacation?
This has some interesting implications: first, it prevents the villages from developing a more advanced intercity society if the villages could work together and trade, then they would have a much better chance of regaining control of the wastelands and extinct the illidars without that, however , villagers cannot easily evolve as a collective species. If a villager just invented a revolutionary technology like explosives, it doesn't really matter because they can't communicate it to another village. They can't raise an army using tax money because they can't have a government. We're getting a little closer to understanding what he wants. the disease we know that it is best for them to repress the villagers and that sometimes they even aggressively massacre them, but the looters are just the tip of the iceberg to really know what the illegals are doing we must take a journey to the true heart of their operations the Forest Mansion The Forest Mansion is an extremely rare spawned structure inhabited by Vindicators and Evokers.
Mansions are sometimes located tens of thousands of blocks away from the spawning site. They are built in one of the two dark forest biomes. Places with wide, short trees that create a thick canopy of leaves over the mansion towers above everything. three stories high it is one of the largest and most advanced structures in the overworld its architecture is majestic with wide hallways wide stairs and high ceilings it has an artistic touch all the subtle patterns on the walls that support the arches in the hallways and in general a high level of craftsmanship throughout is the mark of a proud and skilled architect who sculpts buildings as beautiful as they are structurally practical.
The mansion is more complex than anything we see in the towns, and although it is similar in size to some of the monuments, it feels a little different. Stylistically the mansions contain a wide variety of rooms, let's explore and see if we can learn about the vindicators and evocators who live here. The villagers need to survive just like the villagers and they do this by using indoor melon, pumpkin and mushroom farms. There is fodder to build. axes and other equipment we can also find several types of bedrooms much more ornate than the simple dwellings of the villagers some even have closets there are storage rooms libraries and huge discussion tables a map room offers a clue as to what the raid plan was like of the villagers but there are also rooms in the mansion where their purpose is a little less clear: a strange pumpkin head surrounded by spools of mine carts, rooms with no entrances or exits hidden within the glass-covered walls, and a room with a solitary tree whose entrance is sealed.
From the hallway there is a chamber with fences and a checkerboard floor, rooms that grow various types of flowers and then there are the places that have a more sinister tone. There are several different types of prisons, some of which even have redstone operated locks. There is an arena. of some kind with tiers of audience seating it's for friendly boxing matches something tells me that's not the case they also have these strange altar type rooms with cold stone and draped banners what they are for it's not immediately obvious from our explorations of the mansion they slowly paint a picture of their inhabitants the illidars clearly have their own developed culture different from that of the villagers there is one trait that catches my attention the villagers are independent thinkers they try new things they discuss ideas and make plans it has already paid off for them they have the more luxurious living conditions in Minecraft and have advanced weaponry.
They are the most powerful group of mobs in the outside world. There's something else about the villagers that's a little strange. They are very interested in symbols. They are rooms with huge statues of wool animals, like those of a duck. or a cat, maybe they're just good sculptors, but what's a little strange is that they have mini sculptures of themselves. We have seen that previous raiders had a specific banner on their faces that was placed over the outpost and carried by the raid captain, but it is taken to another level in the forest mansions, it is above their stairs in type rooms. gallery and there is a giant three dimensional statue of one of their heads while holding a torch hidden inside the head there is a single block of lapis lazuli, there must be something special about the engraved image of themselves wouldn't they do this for no reason that is the question to the one we keep coming back to why why they keep the villagers from developing why they keep building isolated mansions why they act as such a chaotic force in an otherwise mostly peaceful world, let's take a closer look at the remaining illegals that we have not covered.
The Vindicators appear at the mansion and wield axes. They are the workforce behind the villagers. They cut wood and are probably responsible for the construction of the outposts and mansions. Like the rest, they are more than capable as warriors when the time is right, but that doesn't seem to be their main job and then there is the evoker, a kind of wizard in the Minecraft universe, clearly there is some kind of magical force with the one we see it. However, evokers seem to have a much

deep

er knowledge of this magic than anyone else, they can summon spectral things to attack enemies from the ground, as well as vexes, which are strange sword-wielding ghosts, are the only known mobs. . actively summon other entities to help them the inhabitants have discovered something new about how magic works, giving them unique powers, maybe we can find out what magic is in Minecraft, does it have structure, for example, enchanting is not random , it doesn't happen out of nowhere. requires energy in the form of experience and although experience can be gained through actions such as smelting or mining, killing a ma produces much more, sometimes an order of magnitude greater, what we are looking at here is a system where killing It is the main good to enchant. weapons, the most effective way is to kill other beings, so for those who have no qualms about it, destroying other creatures is a great method of obtaining magical power.
I think what is happening is that evocators have realized this and through their studies have found a way to take advantage of it. This power, what is the catalyst? Although it is the totem of immortality, the totem of immortality is a unique item in Minecraft. Allows the user to survive a fatal blow in a sense. It offers control over death, the final and most powerful destiny if death really exists. a great source of magical energy as I have suggested, then finding a way to maintain the death restriction in physical form would be an extremely powerful ability.
I think this is the result of the villagers' experimentation. It's one thing they've been able to do. doing that is completely unique to them, we may be tempted to think that the main useof immortality totem is to escape death and while that is certainly true for the player, I'm not sure that tells the whole story of the illidars if the evokers are trying to escape death, then why They don't use the totem in battle? That's what leads me to believe that the magical abilities he possesses are far more valuable than simply staying alive. Sure a few extra hearts are nice but why waste the totem just to delay the inevitable although we don't get an explicit explanation of how the totem works there are some subtle clues first let's examine its appearance it appears to be a statue of a villager's head notice the big nose this would make sense based on the clues we found I have seen in the mansion that the immortality totem may be the result of his experimentation using wool statues.
There is something else to the totem, the eyes are green at first, which doesn't seem strange since both villagers and villagers have green eyes, but the Immortal Thing totem is a much brighter shade, it is a color similar to something what we talked about a few minutes ago. Experience, since experience can take the form of life force that is drained after death, wouldn't the totem of the immortal need to be powered by large amounts of energy? Experience to prevent death, as I said before, the magic of Minecraft doesn't just happen, it always requires energy from somewhere, why would the totem be any different if this is true?
So the implications are

deep

ly disturbing, suddenly the illidar's actions towards the villagers make sense. They are much more powerful in combat than the villagers without the player, the villagers only have the iron golem to protect them and even that would be destroyed after several waves of raids if they wanted to, the illidars could wipe all the villages off the face of the planet, but they don't want to do it, because villages are a great source of experience. Any player will tell you that trading, harvesting, and smelting generate experience that is ready to be taken when the time is right.
Consider the illness. Maintain the villages. separated so that they cannot develop new technology as a society, however, they allow the villagers to survive on their own as small towns by farming, working and reproducing while slowly increasing their total stored experience at a certain point, although the illidars join together and form a raiding party that liberates experienced villages through death and feeds their totems to the villagers. Villages are nothing more than farms that need to be self-sufficient, but not to the point where they are able to mount a collective defense. They feel no remorse for destroying. a single village, as there are many more to take, but they certainly don't want to extinguish them all at once, as it would spell disaster for their magical quests.
There is a long-term benefit to keeping some villages alive. Let's think about a bigger totem. of immortality is very powerful, what could they be trying to do with that magic? Well, one option has to do with teleportation. I explained it in a previous video. The timeline of the end. You can see it using the card above to give you a quick summary, I think. that in the grand scheme of Minecraft villagers and villagers there are relatively recent developments in the world that appear after all the portals have closed and all the builders have died. There is evidence that the villagers are trying to find a way to teleport to other dimensions in Enderman's video.
I propose that all interdimensional travel always requires at least two things: heat and hard materials. The villagers may not have understood this but released it on that path, as with glass-encased lava or obsidian spheres, however the smoking gun is extremely rare. secret room that sometimes occurs in mansions this room is shaped like a portal room there are silverfish stairs and a chest with ender pearls were the villagers trying to solve the mystery of the entrance portal using magical force I think interdimensional travel was Just one of their many projects, it seemed like they managed to replicate a generator in one of their rooms solving an overworld mystery.
Another room is the one with blue wool and hair. There is a famous theory that they are trying to create Steve like he did. The same colors in his clothes. Evokers can summon Vexes using the totem. Why not a living, breathing character? If you had control over death, could you create life? If we want to take this one step further. What if the player is the result of your successful experiment? We're starting to address some of the thorny existential questions about Minecraft that are far beyond the scope of this video. I don't know for sure if this is what the villagers were trying to do, but I think they saw the totem pole. as a tool, not the end goal, they recognized their power and enacted control over the villagers to maintain that power.
I can't see your faces right now, but I guarantee some of you are looking at me like I'm a lunatic. It's always good to think critically whenever someone proposes a theory, don't blindly accept it as truth, as with all theories we need to find any leaps of faith we've taken or problems with our evidence, those of you who really know Minecraft will. . I've already encountered a problem: villagers who die don't lose experience. This seems to disprove the idea of ​​the illidars using villages as experienced farms and from a literal perspective that is true, however I am inclined to believe that this is a game decision, not a story decision hear me out why All mob players included would drop experience upon death except villagers.
This is especially strange considering that experience is clearly an important part of the villager mechanic. I think the purpose of this is to encourage players to trade with the villagers instead of just killing and looting any village they come across, I'm not sure why the villagers would be special in this regard, maybe that explanation doesn't work. be good enough for you, but that's my thought, let's ask another question if the totem of eternal grants magical powers, then why can't the player use it? I think the answer is as simple as the player doesn't know how to cast spells.
Remember that the villagers discovered these things through years of experimentation. I think it's totally reasonable for the player to do so. I don't know what to do with the totem, it's worth thinking about, although another thing I've hinted at but not explained is the idea that the villagers are outcasts. It's not far-fetched to think what villagers whose lives are governed by routine might think. Poor people who think outside the box, there are cases of this beyond the villagers, the wandering traitor for example does not follow the village rules, he wanders around with his llamas selling strange items, he also shows the skin of his hands, something that unquote traditional villagers do this is the same for the villagers when they attack we can see their hands it is a subtle detail that I think is important another outcast is the witch probably expelled for obvious reasons the ildras seem to at least tolerate the Witches can join patrols and will appear in raids, although the witch doesn't seem to be an illegal as she doesn't have any of her images in her cabin, witches still work alongside illegals when it benefits them both, so here we go , that's my theory, let me know what you think.
I am not claiming that this is absolutely correct, but rather the purpose of this video is to start a discussion. Hopefully together we can start solving the Minecraft puzzle. If you are interested, join the Discord using the link in the description we have. I have a great community and it's a fun place to discuss videos and theories. We'll finish that. Thank you so much for watching and I'll see you all in the next video. Have a great day.

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