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VFX Artists React to SNYDER CUT Justice League Bad & Great CGi

Jun 03, 2021
oh yeah, oh yeah, never before in history have we had the chance to compare the same big budget movies side by side, Snyder's version feels like it has more drive and weight, human lifting is the hardest thing to make in cg, you will. Love me man steppenwolf he looks like a dude big thanks to expressvpn for sponsoring today's episode. Stay until the end to find out how you can get three months free. Hey what's up? Everyone, welcome back to another episode of VFX Artist React today. We are looking for. in some amazing Marvel movies, scratch that, no, you heard it just today, we're looking at not only Justice League but also the Snyder Cut and comparing the two because a lot of work was done to make sure that the Snyder Cut could happen and I want to see the differences and also a lot of money was spent, how expensive was this movie because it's like they shot the movie, then they shot all the reshoots, they did all the visual effects for the original version of the movie and then for the new shots. and then for the Snyder cut, every time money is spent, it's probably more than you think, it's probably the answer to that, but no one will know that they'll keep it under lock and key, not even the mass detective Batman himself could realize account.
vfx artists react to snyder cut justice league bad great cgi
I'm willing to bet everyone asked us to

react

to this, it's

great

, so we like that those comments keep coming, it helps us know what to look at in terms of how the idea of ​​doing something like this cinematically is crazy. like unprecedented in terms of movie history because movie studios don't revisit their stuff, they'll like make a sequel or whatever, it's the first time, as far as we can tell, right where okay, cool, y'all they wanted this original version. We'll go and do it again, yeah, like normally when you see a director's cut, it's just that they're using the same source material with a slightly different edit, like with Blade Runner, you know, it's like it's basically the same movie just that with some different implications.
vfx artists react to snyder cut justice league bad great cgi

More Interesting Facts About,

vfx artists react to snyder cut justice league bad great cgi...

What they didn't do is not go back and reshoot Blade Runner again to make a remake of the original Blade Runner. Never before in history have we had the opportunity to compare yes, exactly big budget movies, side by side. that's why a detailed frame-by-frame study of the Snyder cut versus the tissue cut is film school in the box because you can infer everything from how the visual effects approach differs to how the script writing differs and the story level of how long a take is taking to see what sequences are rearranged and what else they reshot for the Weeden cut versus the Snyder cut.
vfx artists react to snyder cut justice league bad great cgi
You learn a lot from it. Barry Allen right away. The color correction approach is different. Look at the skin tone difference period. of the reds, how much more intensely colorful Justice League Vienna is versus Snyder's color grading begins to delve deeper into the world of visual effects, as you could say color grading is visual effects, it's you taking your film and manipulating the colors by putting vignettes to mask certain things, you know? changing the blue tone of the sky to more gold or something like that is visual effects, people think color grading is like putting a filter on top of the footage and it just does what it does and it's like no, there's actually a lot of it. of specific attention goes into different parts of an image just to get those colors and lighting contrast right for everyone making fun of, like, oh, zack center,

justice

league

is like, oh, everything's muted and things like, well, no, it's still there. take tonality out of it, Snyder almost has a metallic look to it, yeah the other thing is also a big difference in the thinner cut square frame for three compared to the widescreen, so this is something that I think is really interesting, it's something huge.
vfx artists react to snyder cut justice league bad great cgi
I mean it became a meme, oh, Snyder's vision, this is what I think is interesting about 4-3. I've always felt that super widescreen for superhero movies makes the superheroes look small, like when there's a big view and the person doesn't. fit into that framework simply from a visual point of view, I've always felt that it makes human figures and wide views seem small, which is not the emotional feeling of superheroes, superhumans are big, larger than life characters , quite strangely when I look at the square. format stuff comparing the two movies when I saw them, I actually really liked the square shape because it made the individual characters feel like godlike figures more than I think widescreen does.
I'm pretty sure the original Justice League movie was finished in widescreen the vfx shots were finished in that aspect ratio they had to go back and re-render them with the extra resolution up and down this movie that's why It's important to have a good file naming convention structure for your project because you never know when you need to go back and open those old files that you can't have, you can't open that folder and say oh shot 30-1 version three, final, four, oh, which one is, no, you can. I don't have that and that's all in Weta, like they do a good job of being able to open your old project files, but here's the thing: it's one thing to be able to open your old project files, but you can't just like it. get it reworked for the new things they're adding here, we're going to have to dive into that here, so I think it's time to address probably the biggest elephant in the room, the steppenwolf, and I think it's very safe to say.
It's a little cooler than the other one, that's a mild way of putting it. Steppenwolf just looks like a guy in the 2017 version, it's not like he's just a guy, I think the old Steppenwolf's name would be like Brody, the original Steppenwolf, which is fine. To clarify, the Steppenwolf we see in Justice League is not the original Steppenwolf, the one we see in the Snyder cut is the original, that was the original design, they had this character before Joss Whedon joined like it looked like this and they redesigned it. I don't mean to intentionally make him look silly, but that was the result, so one thing that's interesting to me is seeing the character design, one of them.
I just don't buy winning against a bunch of Amazon superheroes. So this giant metal thing with scales is like it's bought by a bunch of people who hold it and build it, it doesn't work as well if it's this guy in this costume with some kind of medieval looking armor and you have eight different Amazons. holding it down, she doesn't have the same impact, I will say when I was watching it, I found myself just exploring the physicality of this cg creature a lot more just looking at her chest and looking at the little like shape. his shoulders are built like my eyes have something to do with it, you know, the seven wolves armor is super detailed, right, it's like hyper detail, there are little fragments everywhere, now there's a big danger in making something like that because very quickly it can turn into noise and it would be dangerous for you to lose its shape if you did that.
There are two things they did to fix it. One is that its silhouette is super clean and soft. The fact that the suit is so shiny you can still see the shine. white outlines of its body as it moves, there are no little spikes everywhere, that's one of the problems we found with transforming robots, actually yes, there's not really a readable silhouette, but there's something else they do, so imagine someone wearing a hyper detailed polka. dot suit, you know, maybe the silhouette is smooth, but it's still just noise everywhere, well that's what could have happened with Steppenwolf and that's what happens with this helmet in the 2017 version, is that they're just a bunch of scribbles, which are basically the same thing as just noise in the new version there's a pattern almost like the direction of your hair towards all the pieces of his armor and one of the things the human eye is surprisingly good at is detecting parallel lines and then changes in those lines like I could put a big pile of noodles on the ground and I could pick them up and I could make them all point in the same direction and I could take them away sooner.
By the way, you could take a noodle and spin it from the direction of everyone else. and you can just look at it and immediately those noodles in the wrong place, yeah, and it seems normal until you think that your eye can process a thousand objects and immediately instantly tell when one is not aligned and that's what they are. Which depends on the armor of Steppenwolf is that by doing the pattern and flow you also get clear and distinct shapes like macro shapes in your armory even though it is made of a lot of micro shapes and then some of the animations with the new model that you can see in some of the sequences, it's just that it's a wavier set of animation that they went in and read and just tweaked it and you can see some of the movements in earlier versions and then see where it ends up in the

snyder

. cut, you can actually see it evolve from being like this, it feels floaty to oh, this feels like a little more like there's something there and there's a momentum behind it, there's a shot of the steppenwolf that literally made my jaw drop when I saw it, just take be careful to watch the interaction between the liquid and the cg characters oh oh yeah, that's a 3d pole right there oh yeah, just put a puddle in there, make it harder hey, do you want this?
Do you want to make this shot a little more difficult for everyone? put a puddle in there, take the pot, take some water, oh but it's more than just the puddle, there's mud that's rising, the water is interacting with it, that's so silly, that's sick, I saw it and I said, "My God, people have no idea how much effort." I got into that little moment where I really liked merging and marrying Steppenwolf with the scene. It's little tricks like that that really help sell CG objects as a real interaction, but I can see that the mud in the water is a real displacement of a real person, just look at it. it sticks under his left foot the way the stick moves a little splash in the water there i don't think it's cg but look at the size of his foot no one walks with a size 48 feet bigger big old boots dog it's just the awareness of making a stick bounce in a perfectly realistic way, that's just a nice artistic touch.
Ah, I think the stick looks real to me, yes, it looks real to me too, maybe my wife will let us know, yes, no, here, in fact, I would be very interested to see it. a breakdown of this specific shot, what HBO, whoever Warner Brothers make it happen, maybe a snide for showing the stuntmen hitting the ground when they do these things, like in the original cut she hits the wall and gets cut, It's like the impact of the wall isn't what's important is the impact on the ground, I mean anyone can go, it's the accident, yeah, Snyder is someone who I think when you look at his work is someone who is obsessed with dynamics. of the human body and acrobatics. people in her movement, I think you can tell because it's Snyder's version, it feels like she has more momentum and weight, so she's going to run away, there's a real cost here, you have to go out with the box, right? , they're going to have to do it. breaking the wooden supports to drop the doors trapping themselves trapping themselves in the hole doing it knowingly to me this is a big difference between the two these shots here of these amazons knocking down the pillars done in slow motion look how many more there are Zack Snyder He is so in love with the human form that he gives you all the rope in every way, which gives you the feeling of weight and heaviness.
What do you get in cutting weeds? You get the last part. just the impact it's not about the impact it's about this herculean effort to throw this hammer everywhere like these are giant larger than life beings destroying things it's much more intense to build look how much you're going to miss in the original cut alone you see his struggle to hold it and the amount of buildup that is the long, long, slow shots to the end, and you see this finality of closure instead of on the back and

justice

league

is just

great

, okay, they're just trapped because it doesn't make sense and what's crazy here is that in the original justice league they just leave and then he goes through the wall and chases them, but in the

snyder

cut you're like there.
There are hundreds of people in that thing and now it's falling into the ocean. Everyone is dying right now. You're like when I saw the sarcastic cut of this. My jaw literally dropped, so this was even cooler. the sarcastic cut and we're not even talking about the visual effects there's so much stuff like right there look at the shot look at this shot this amazing shot you could say it's a flawless shot like the physics is perfect the smoke is perfect the lighting is great like that definitely It was a money shot on his list of big shots like big money shots the dust gets in there interactionwith the water that's my favorite detail that's cool and the glass melts that's awesome some

artists

have to make a cg hot dog with perfect movie quality I think Overall this scene is pretty cool my doubts about how it happened really with her and the drive and all that stuff like it doesn't matter, he saves the woman from a car accident in a really cool slow motion way, how?
You think they filmed that, although I imagine it's on a cable, it's like a cable, but I think it's actually a motion control arm. She has her hair up, so all her hair, you see, is computer generated. They did the cg hair too for Wonder Woman when she moves really fast in that fight scene and is climbing all over the place. Her hair wouldn't move like that if you just did regular speed ramps, they had to carry her. hair down but there's another aspect of her that's CG and you might not have noticed her clothes, oh really because they need a wave in the right way, yeah that's textbook, oh do you think you know what is cg, what is cg in this shot? oh yeah, what's with all her hair and her coat? oh no you didn't look real, notice how he's being very careful to keep his hands out and not put pressure on her because they knew they were going to have to replace them all. that's so they didn't want him to physically adapt his hand to clothing that isn't there yet, they actually nailed the surface contact shadows between his hand and his clothing very well, there are moments in the film in the Snyder cut that they needed. to basically do new takes without reshoots, so what do they do well?
They probably used old footage, they used old footage, so there's a scene between the dark side and Superman and he's sad and all that, but it's from the man of steel after Zod dies, it's like the Real Moment from the movie years ago. , they also added a small cg tear running down her face. The only thing that doesn't work is Darkseid's shadow, as we talked about in the Harry Potter piece, it is very difficult to add shadow to something that is already lit. but I mean, saying that they did a really good job here, it doesn't take you out of it at all, it's just a cool detail that it's like you know that in order for something to happen you do everything you can to know about it.
Do what is necessary. Oh, you have to use old material. Make it work. Can we ask you some questions? A complete podcast. Well, in that case, another thing that blew me away when I rewatched Justice League was the opening of the Snyder Cut. in this really moody moment where Superman dies and screams and sound waves come out and then the original Justice League opens with Hello, I'm Superman for those of you who don't know the story. Henry Cavill was currently working on Mission Impossible Five. six something like that mission Bothell mustache edit I was contractually obligated to keep that mustache, I couldn't shave it for these reshoots and they say I'll fix it in post, well the human lip is the hardest thing to do in cg, so in the remake this is just not present at all, it was cut completely, there is no new shot of Henry Cavill with a mustache in the Snyder cut because those were new shots for the tissue cut originally, right, yeah , but you already know what Zack Snyder is eliminating with Joss.
Whedon's original vision, you know, and I think we should bring it back, we should bring back the grass and mow it, so I think we should give Superman the mustache that he deserves. We have all these amazing reference images of Henry Cavill's Mission: Impossible mustache. What if we go back to faking the mustache in every shot of Superman because Superman needs a mustache? That's right, we're launching the mustache cut, so subscribe for that video coming out very soon. Don't forget we have Peter here and he doesn't. I don't do things not 900 percent, I mean how big Superman's mustache would really be.
A good question. I mean, you guys know how Superman shaves. They address this. There is a canon. It's a minor part of this show, but I can assure you that you've never seen anyone

react

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It's one of those strange artifacts of film history that happens so rarely than when it does. deserves your attention and you know what, if you're in the movie I definitely recommend going frame by frame and really thinking about what the differences are and how they affect the final product and your perception of the final product. You know there are many comments. on these threads talking about how cool dungeons and dads are, no one likes the podcast, yeah so people are listening. I've been doing this podcast called Dungeons and Daddies, it's a d d podcast, this last year I've also been helping my dad with his book, which describes his escape from the Chinese cultural revolution by swimming the channel between China and Hong Kong, which is like swimming five or six miles, which is very long, yes, five or six miles may not seem that long, but if you're swimming like that, how long did it take?
It took him eight hours. Eight hours swimming. How did he not drown? Flotation device. The whole thing. He wrote a book about it. I helped him. What a story is called Swimming to Freedom. You can reserve it. it's on amazon right now barnes and noble yeah yeah it's good that's why I'm here it's a good story if you like these videos consider subscribing we'll post them every weekend two videos a week at except these. days more yes, it has been crazy, happy gluttons, the mustache cut, don't forget, subscribe, if you don't miss it, it will be a good time.

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