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Using Apple Vision Pro: What It’s Actually Like!

Mar 14, 2024
(upbeat music) - Alright, you've seen the unboxing. Now is the time for the breakup. What is it really like to use Apple Vision Pro? This is easily one of the craziest, most radical, and possibly dystopian Apple products of all time. And I have a lot of ideas here, like I've been

using

it for about a week. There are some parts of this that are absolutely incredible, and others that feel strange or almost unfinished. There are all kinds of new technologies, from a new operating system to infrared eye tracking and virtually rebuilt versions of yourself. I feel like there are a lot of really new things you need to understand to get an idea of ​​

what

this headset really is and

what

it does.
using apple vision pro what it s actually like
So I'm going to split this into two parts. This video is about

using

Vision Pro. It's everything I learned last week by using and getting used to this every day. But I'm also working on a longer and possibly more existential review video. But let's start with the most basic hardware fundamentals, right? What is this I'm literally holding? Apple Vision Pro is essentially a virtual reality headset. Now, Apple would never say that, and they probably wouldn't like me saying that word. You know, I made a whole video about why they refuse to use those words and instead call it spatial computing.
using apple vision pro what it s actually like

More Interesting Facts About,

using apple vision pro what it s actually like...

Let's get there. But the truth is that it is a very, very, very high-end virtual reality headset. It's something we've seen before, right? It has screens, lenses, speakers, fans and buttons. And this is a form factor. This is something we've seen before, but before we even turn it on, there are clearly several things that are a little different about this one. First of all, it is made of metal. There is a lot of metal and glass here, which are high quality, but they are relatively heavy materials. There is a precision machined aluminum frame around the outside.
using apple vision pro what it s actually like
And yes, those are fan tickets at the bottom. And then vents to those fans at the top. On the right side, there is the digital crown that can be pressed or rotated. And then on the other side, there's just a bigger button. Basically the same two buttons as an Apple Watch. And then when you step back a little further on this band, these little capsules with downward-facing grilles, they're speakers that point right at your ears and work surprisingly well. Although, of course, it also means that people around you can hear a little of what you're listening to.
using apple vision pro what it s actually like
There's a bit of bleed and I have a lot to say about spatial audio, so stay tuned. But the main event is ahead. There is a huge piece of glass that, however, is very easy to mark with fingerprints and smudge. And then behind that thing is this outward-facing OLED display and a bunch of sensors around it, outward-facing sensors that go forward, to the sides, and down. And there are depth sensors, infrared illuminators, lidar scanners, and just plain old RGB cameras, all processed by an M2 chip and an R1 chip inside this thing. And then, perhaps the craziest part, inside the headset, there are many more sensors in front of your eyes, tracking your eyes in real time, for all the eye control and everything that comes with that.
And also to show a representation of your eyes on the outside of the headset. More or less, we'll get there. But overall, when you put it all together, you get a very well-made and very high-end computer, but also quite heavy to wear on your face. So officially, this headset with this woven band alone when I weighed it, it came out at 638 grams, which some of you on Twitter have already pointed out is

actually

a little bit less than the plastic Meta Quest Pro. But that Quest Pro also has a lot of battery in the back of the head as a kind of counterweight, so the weight distribution is very different.
Plus, the Quest Pro isn't that comfortable anyway. But the point is that Apple made the decision to remove the battery from the headphones, which means okay, now there's nothing on the back of your head, so you can wear it and lean against things, and that could be an advantage, but that also means that you now have to deal with this cable all the time going up to your head, and the fact that it is now very front weighted. All the weight is on the front of your face. This is the battery, as you saw in the unboxing.
If you haven't seen the unboxing yet, it just went up. I'll link it under the like button. But this battery has a surprisingly small size of 3,366 milliamp hours. I say surprisingly small because you might expect a normal battery bank of this size to have 10, 15, or 20,000 milliamp hours. I suspect there is a lot of thermal insulation going on here. But it comes with a four-foot non-removable cable and a proprietary connector on the end of the cable that will twist and lock into the earpiece. And that's why the lock is really solid. It makes sense that it's not just the direct USB that can be easily disconnected.
Once you plug it in, it starts glowing and then starts booting up. And there's even a little Apple logo displayed on the outside screen while it takes, you know, a little under a minute to turn on. So, there is no on/off button or switch anywhere on this headset. Maybe something like AirPods Max or something. So if you ever take the headphones off and put them down, they will go into standby mode after a while, but they won't turn off. If you want to turn it off, you literally have to twist and unplug the cable. That is the only way to turn off the headphones.
Now, the battery life with this battery included is not very long on this headset. Actually, two to four hours is realistic for what you can expect from this built-in battery. But that's also in line with many other virtual reality headsets. The battery life of virtual reality headsets is not that good in general. If you want to use it for a longer time, the only way to do it is that there is a USBC port on the battery and you have to plug in the battery. So you can plug the battery into the wall for infinite battery life, or I guess you could wire it up like you could daisy chain another battery to the other pocket or something for even longer battery life.
But yes, two to four hours. Now, at first I found it strange that the port is on the same side of the battery as the non-removable cable, but I think that's because they just want you to put this battery in your pocket, probably your back pocket. . So even if it's plugged into the wall, it can still be in your back pocket. You'll just want to get a longer USBC cable. Therefore, there are no drivers that come with this headset. It now supports other input methods, such as game controllers, mouse, and keyboard, and they can be incredibly useful, but by default, the primary input method for everyone using Vision Pro is eyes and hands.
So the first time you put this headset on, it goes through this calibration process and it's pretty interesting. So, the first time you put it on, first adjust the distance between the lenses, physically moving them inside the headset to match the distance between your eyes. Then it does this type of hand scan to understand your hands. And then you go through this process of basically looking at a bunch of dots around the screen and then putting your fingers together to select them. It feels like an eye test or something. And then you're in. So the first thing you'll notice is that you can put your hands anywhere as long as the headset can see this, just your fingers touching.
There are many photographs of people wearing headphones with their fingers, in front of them, pinching like this. But you don't

actually

have to do that. It's such a wide angle because the sensors look forward, sideways and down. You can simply rest your hand anywhere, in front of you, on your lap. As long as you pinch it like this, it can usually pick it up, which is impressive. So you're pinching to control any part of that 180 degree bubble in front of you. And then the digital crown, you press it once and the app drawer appears, pretty simple.
It doesn't look that impressive. But this is actually a look at the first really impressive thing about this headset for me, which is that it seems to have incredible spatial positioning lock, and it's really hard for you to appreciate this through a YouTube video. Reviewing virtual reality headsets is difficult. But turn around in the room you are in and imagine a wall or window appearing locked in place in the 3D space of your room, and no matter how much you move your head or move, it will remain exactly as if floating. where it's supposed to be.
But when I say float, I think you're imagining a smooth float, but it's locked, and that's how it starts. Now that you're on Apple's new Vision OS, I'd describe it as similar to the iPad OS, but much glassier and of course with the added dimension of 3D space. So, pressing a Digital Crown will always bring the app drawer back in front of you, and then just look at the icon you want and pinch your fingers together to select it and open that app. Scrolling is basically as you'd expect, you just pinch and grab in the air, and then pull like you're on a rope, and the physics allow you to throw things through the air.
It is quite intuitive, responsive and fluid. Sometimes it even jumps a little. I would say the biggest adjustment is just being able to control exactly what you're looking at. And I don't think people realize how often they control things that they don't look at directly with other computers and other user interfaces. But with this, you can look at the button to select it, and if you look at the next thing you're going to do, you're no longer controlling the button. You have to look at exactly where you are trying to interact with things. It takes a few extra brain cycles to remember to always look at exactly what you're controlling.
So when you open a window of a Vision OS app, like any of Apple's default apps here, it locks into place and floats there. Again, it looks like an iPad app, but very glassy, ​​as if this frosted glass around the UI allows you to see a little bit of the color behind it. And sometimes it even casts a shadow on the ground in the right Z-space, so it really solidifies that it's floating in front of you. All of this makes it look like the window is in the space around you. Then if you look at the bottom of the window a little bar appears, you can always just look at that bar and pinch to drag it.
So drag it forward, backward, anywhere you want in X, Y and Z space, and then let go and it stays absolutely locked. And then you can look at any of the bottom corners to resize it and make it bigger or smaller. And finally there's a little X at the bottom, you select it and it closes. These are the basics of Vision OS and simply using an app. Now, all this time, by default, and almost whenever they can, pass-through is activated, which means that you have headphones on, but you can see everything around you with the cameras.
And I think this is where Apple really wants to normalize the term spatial computing, because it feels like augmented reality. It seems like you can always see the space around you, but technically it's not AR reality, because you're still looking at a reconstructed version through a camera of the world around you instead of the real world around you. But maybe it's all just semantics. I will say that this is the next best thing out of all the VR headsets I've used, and it's not even that close. Now, it is very difficult to achieve this through a YouTube video.
It has built-in screen recording, so I'll try to use it. But imagine putting on headphones and not feeling like you're looking at a screen with the real world. Due to the pixel density, 90 hertz refresh rate and impressive dynamic range of the cameras and the correct shutter speed setting, you almost don't feel it, you almost feel like you are looking at the real thing. world, not through headphones. Plus, the passthrough is so close to real time that I can legitimately interact with all kinds of things. I could catch objects flying towards me. I even tried playing ping pong.
It was easy, without a doubt. Officially, the R1 chip does all the processing for all of this and adjusts the shutter speed for different lighting conditions and always keeps the step latency below 12 milliseconds, which is the lowest in the industry. But it's really combining that with how close to reality the colors are and the brightness and everything that makes it feel kind of real. Basically the only notable restriction is that very close items and objects can become a bit blurry, and then you can't distinguish very small or fine texts, so you can't read an email or small text on your phone on your handheld, but you can text people or read your notifications while keeping the headphones on.
If you have tried other virtual reality headsets, you will know how impressive it is. It's justwhich is really cool with the technology that exists now for virtual reality headsets. But you can definitely still take the headphones off and say, oh, there's a lot more light here than I thought. Anyway, that's it, but if you ever want to fully immerse yourself - I mean, it is a VR headset after all - all you have to do is turn this digital crown clockwise. watch, keep turning it and it will slowly adjust your environment more. and further into its field of

vision

until it marks it completely until it completely surrounds it.
So all the windows you might have had open will still be stuck where they were, but everything you're doing now is on the moon. So yeah, there are a couple of environments that Apple has incorporated here, most of them with relaxing landscape locations, like somewhere in California, or a really nice one is Mount Hood with a little rain. They're not quite photorealistic, but they're not, like, the most realistic digital environments I've ever seen. So the last two big features of the user interface, the control center. So the only way to get to the control center is to look up, and you can't just look up, you have to physically turn your head up and look at this arrow that appears above you.
So once you see that, you select it and then you get your control center for things like, you know, battery life and notifications, focus modes, screen recording, and pairing with a Mac. But the other big quirk is text entry. You may be wondering how text input works without physical drivers. There are basically three ways to do this. So let's say you're in Safari and you want to go to mkbhd.com. You really want one of those shiny new Chevron hoodies for the rest of the winter. Great, how do you do it? So the first way is to literally hunt and peck at the keys on the keyboard that appears in the air in front of you.
So this one is tough, because it literally only reacts to the index finger on each hand. So you can't really type fast, like with the home row or something. Not good. However, I think the second way is pretty good. It's at least faster, as it involves looking at the key you want to interact with and then pinching it to select it. So just look around the keyboard like this and select the keys. And you'll be surprised how fast you can type like that if you really know the keyboard pretty well. I actually prefer this to pressing the virtual keys because at least I get some haptic feedback from touching my own fingers.
But in Safari, the last way to do this is to literally just look at the microphone and say the URL out loud. MKBHD.com. And then it just listens to you and goes to the site pretty quickly, if it's a URL you can say out loud. So what can you actually do with this? Now that we know what it is, it's the M2 chip, a computer in your face with the screens and lenses inside, and all kinds of sensors everywhere. What can this really do? And I think the most common way to put it is what's the killer app?
Because we feel like we need some kind of justification to spend three or four thousand dollars on this. Similar apps made the iPhone what we know it as we know it, just like apps made the iPad. So what's the app situation on Vision Pro? There are actually two types of apps in Vision Pro. The first are apps created specifically for Vision Pro to take advantage of its amazing experiences. And there are a few of those right now, and then there are all the other apps, which are basically iPhone and iPad apps that happen to be supported because the developer didn't opt ​​out.
And the first type is much cooler. These are the standard Apple apps that come with the Vision Pro. And of course, these are all made just for the Vision Pro. So they'll have things that take full advantage of what this thing is capable of doing. Apple Music is pretty classic in that it has the same functionality as any other Apple Music app, but in this super glassy frosted window and shows the colors of what's behind it. And it has a sort of sorting menu on the left side instead of at the bottom. That's the basic design.
The same goes for the Notes app and the Settings app. Very glassy, ​​it almost looks like an iPad app in the air, just rebuilt with this new material design. And then there are multimedia applications. So Apple TV and Disney+ both come pre-installed, and they've created entire environments within them for watching media. And there's even a small collection of videos in the Apple TV app that are recorded in a new proprietary format specifically for the Vision Pro. So it takes you to a space with a full 180-degree video, and Alicia Keys walks up to you and starts to sing right in your face.
It's crazy. There's also the Photos app, which will let you view panoramic photos, for example, in this fully immersive view. So you can zoom them in full screen, and then it gives you a parallax effect around the edges, so you feel like you're looking at a window of your own photo and looking around. It's something amazing. And then there are also some other really fun third-party apps that I tried that were built ahead of time. So Sky Guide, this is a good one. You can look around at a real representation of the sky around you or normally it would be any of the constellations, you can look at it a little longer and it will appear.
You can take it out of the sky to get more information about it. It's a pretty good idea. There's another one called Jig Space, which is an amazing app, I don't know if I'd ever use it, but it basically allows you to load 3D models into the space you're in and play with them, take them apart and see them in real size. And this really takes advantage of how good the lock placement is on the Vision Pro. And you can walk around and it really allows you to better understand the scale of things that you don't get to see up close very often.
And then Keynote is another fun one. So, of course, you can review and edit a Keynote as usual if you want, but then they've created this whole environment to practice your presentation skills. So you press that and it says, oh, would you like to go to a conference room, or literally the Steve Jobs Theater, so you can rehearse talking to your audience with Keynote slides behind you? It's really incredibly immersive. And there are already many more apps like this in the App Store at launch that are designed specifically for Vision Pro. This will take advantage of its various strengths.
Now, are any of these a great app? Not precisely. I mean no, if you're looking for any of these to be the reason you spend like $4,000 on this headset, I don't think we have it yet. But at least there are all the other non-native, but technically compatible, apps found in the App Store. And these will look like apps for iPhone and iPad. There's actually a pre-installed folder on the home screen when you get this literally called Compatible Apps, and there's a ton of them from Apple here. They look exactly like iPad apps. In fact, I'm surprised many of them aren't fully developed to take advantage of Vision Pro, but Apple Maps is just the iPad app.
So, it would be great if there were some fun things with augmented reality overlaid walking directions, but no, it's exactly the same functionality you'd find if you opened this app on your iPad. And you can go to the App Store and search for various names of apps that you already know and love, find them by name and grab them, and they will work exactly the same way. Although, strangely enough, there are already some notable exceptions. There's no Netflix app for the Vision Pro, no YouTube app for the Vision Pro, and no Spotify app for the Vision Pro.
Apple has a pretty contentious relationship with a lot of developers right now, especially some of the bigger ones. And that's why some have made the active decision to opt out. They say, we don't want to be there. This won't be a big enough platform for us to care and justify the work. So they are not there. Now I totally get it, but also as a Vision Pro owner and someone who's using it, I'm like, oh, it's kind of a bummer. I really wanted to be able to watch a Netflix show offline, I downloaded it ahead of time, but you can't do that now.
But at least, at least for now, for the record, you can use the browser and anything that works in the browser. So if you open Safari and watch a 4K YouTube video full screen and locked in space, or even an environment, it looks great. It is very sharp. You could watch YouTube videos like this. But you will definitely miss out on the features of having the dedicated app, like offline video. Honestly, for me, the great Vision Pro app is not just an app, it's actually the ecosystem. And we knew this was going to happen, but the moment you sign in to Vision Pro with your Apple ID, it immediately starts pulling all the services and all the things that you're used to from all the other Apple devices you already have. .
And I said this before the Vision Pro was announced, I thought, this is the most obvious strategy for Apple because there are a lot of people who have never considered buying a VR headset and are only considering this one because they have an iPhone. , and this is the one that works with the iPhone, and none of the others are particularly close. So, all your iMessages are already here, all your photos are already here and they're uploaded and backed up. All your Notes are now at your fingertips. You've seen the Keynote app. But that's okay, my favorite feature is connecting to your Mac, right?
So whenever your Mac is in front of you and it's on, press that arrow and then this little icon will appear to become the virtual screen of my Mac. So I click on that and then I choose my Mac, and almost instantly, on It actually darkens my Mac's screen and then turns that screen into a 4K window inside the headset. Now my keyboard and trackpad still work, even if it's a desktop. The keyboard and trackpad still control everything, and you can continue using it like a normal computer, but with the ability to make your new 4K monitor as big or as small, close or far as you want, which is super awesome.
And the advantage is that you can still open and put other Vision Pro applications on your Mac computer. So, you can have your Mac in the middle here, and maybe you're editing or working in the Mac application, and then you have a Safari window, or Messages, or anything else you want right next to it. And then your keyboard and trackpad can move seamlessly between them to control them all. This, to me as a Mac user, the ease of use for the setup to make this happen, seems like the biggest game changer, like the most compelling futuristic feeling when using these headphones.
Especially on a plane. Oh my gosh, I can't tell you how many times I've had an awkward conversation because, for example, I'm editing a video on the plane, the person next to me sees that I'm editing a video of myself and it's a little strange and hard to explain, but I I imagine putting on headphones, the screen goes dark, but now I can do all the editing I want and I can make the screen as big as I want. So I really enjoyed using that feature. Again, the biggest challenge is remembering to look at exactly what you want to control.
So, aside from typing on the actual keyboard in any open window, if you want to control something, you need to be looking at it. Again, it doesn't look like much, but when you try it, you'll see what I mean. And also, a strange limitation: a single monitor. From Mac, only one virtual monitor at a time. So if you normally run a dual screen setup like I do for Final Cut Pro, a large preview on one side and a timeline on the other, you can't do that. You have to use the large monitor version of your setup.
Okay, so maybe you've noticed that I left out one thing this whole time. One thing, you could call it one more thing, of course. It's another big crazy thing, but it's kind of the defining characteristic of this product and it's People. So in all the advertising you've seen for the Vision Pro, there are these eyes on the outside of the headset that appear to be in some kind of passageway, like in a dark astronaut helmet. Easily the most meme and unique aspect of these headphones, right? It is the only headset with an external screen. And I mean it's very, very prominent in those videos, but in real life, as you started to see in some of my images, it's very different, and I think I figured out why.
First of all, it's not really transparent, right? There are a lot of computers between you and me right now. So the eyes are not on the outside. It's a representation of my eyes based on what all the sensors inside see. He's rebuilding it from the outside. So those sensors track at 90 frames per second and give you an optical ID, meaning that's how you log into the headset and keepthe safe things. It's basically the same as Face ID or Touch ID, it's just looking and identifying your eyes. And it also powers the only beta feature of this headset, which is People, which is the most impressive and strange thing about this headset at the same time.
I'm calling him right now. Therefore, the purpose of the eyes on the outside is not really for you, the headphone user. In fact, you will never see it. But it's for the people around you. So when you are in pass-through mode, your eyes will glow to indicate that you are wearing the headset and can see the person outside. So that's already pretty unique. But then when you're in something immersive and you can't see what's around you, it covers your eyes with some kind of glowing blue and purple animation. So that intuitively makes sense. You can see the eyes when they can see you, you can't see the eyes when they can't see you.
But interestingly, there's also a feature where if you have someone outside the headset looking at you, talking to you, and you're in a dive, but you want to talk to that person through that, they'll appear as if through a fog. of any immersive environment you find yourself in. Then you just start talking and looking in their direction. Detect that, and form a little fog and that person's eyes will be seen through the fog. It's pretty decent. Basically it only shows one person at a time. And when this happens on the outside of the headset, it shows a little bit of your eyes peeking through the purple and blue glow.
As you can see, everything is working, but I also think it looks nothing like the ad. So in an effort to make the eyes as presentable as possible, two things. First of all, this screen is actually behind a lenticular film, which I didn't even realize in the initial media they had released. But if you've ever heard of that, it's what gives it this 3D depth. You may have seen this on other holographic displays and such, but the goal is to make the eyes appear sunken into the screen, like on your real face, rather than being glued to the front of the headset, which would appear a bit more queer.
But then two, to represent your real eyes, have created a way to scan and create a digital representation of your face, which is called your Persona. And it looks like this. So, in order to see the outside of the Vision Pro headphones, you need to do something called register your Persona. This is how you create the digital version of yourself that includes your eyes that will appear here. So let's do it now. It's actually a cool process. So I'll put it on and hope the screen recording works so you can see exactly what I'm doing. I'll hit the digital crown.
I'm going to go to Settings. And you can do this when you first set it up. But I'm going to Person and I'm going to press Start. So let's refine my hands real quick. This is capturing details from the front of the headset to the hands in front of me. Once you're done with that... Your Persona, remove Apple Vision Pro. - It's going to ask me to remove it. That's how it goes. - When you're ready, hold Apple Vision Pro at eye level. Keep your arms and shoulders relaxed. Align your entire face within the frame. - My face appears as a face ID. - Slowly turn your head to the right.
Now slowly turn your head to the left. Now tilt your head up and then tilt it down. Next, let's capture their facial expressions. Smile with your mouth closed. Then make a big smile showing your teeth. Now raise your eyebrows. Close your eyes for a moment. Full capture. Replace Vision Pro to continue. - I will do that. Now I have a menu that says Creating Persona, and it says it's in beta, and now my Persona is right there. Something strange. The hair is a little different, but the face. Wow wow. Well. So there is a different lighting.
You can choose to always have it in studio lighting and always in contour lighting. I'll leave it in its natural state and press next. You can change the color temperature of your skin tone. From cool to warm, I think I'm somewhere around there. Brightness, darkness. I think I'm around there, near the middle. Next. And then I can add glasses. So if I normally have glasses, which I obviously couldn't wear in Vision Pro, you can still look like you have glasses, every time you're on that FaceTime call. And then the next one. Save. And that is. So I think you should see my eyes now.
Maybe. And that's the thing, it barely shows up. You can barely see my eyes when I wear headphones. Now I tried a couple more scans afterwards, so I tried different lighting conditions, I tried different backgrounds, simple backgrounds, I tried different t-shirts and things like that. In reality, it never looks brighter. I think if you have a darker skin tone like me, don't expect your eyes to look very bright on the outside of the headset. It's quite subtle. Even when he appears, he looks a little strange. Sometimes the eyes are too far apart. They are a little dark.
You see one eye at a time. It's a little weird. But that Person, however. Phew. Those are some pretty interesting things. It's crazy that this is actually a real thing being shipped, like Meta did for the first time. Now Apple is doing this. This, again, is technically in beta. So I don't know, there is room for improvement, but it still works. But as of now, I feel like this is incredibly impressive and a little disturbing. It's very impressive that this thing, this headset that I'm wearing on my face, is tracking all these little microexpressions and little movements of my eyes, my cheeks, my mouth and everything.
But at the same time, it's not entirely human. It's right on the edge of the uncanny valley of I'm not looking at a person. So yes. But the crazy thing is that you can now use this Persona as your camera for any app on Vision Pro that requires a front-facing camera, like FaceTime. So I gave it a try, I've been using FaceTime a few times on the Vision Pro and technically speaking it's amazing. So I've done some FaceTime calls over the past few days with some fellow reviewers, who you'll probably recognize from their Personas, who are also testing the Vision Pro.
And universally, once we all get over the shock of, oh my god, it's you. It looks like a digital version of you. This is crazy. I had never seen anything like this before. Once we get past that, a lot happens here. So you can see that the FaceTime windows appear literally like this. They are like glass windows floating in space with people looking through them. And then the angle at which you look out the window will match the angle at which they see you looking at them. I mean, if we're all Vision Pros on this call, it's unlikely, but hear me out.
If we are all at Vision Pros and you have a group of people on this FaceTime call, then there is someone on the left and someone on the right, if I look at the person and make eye contact with them on the right, the person on the left sees the side of my head, because I'm looking at someone else. That's already pretty good. And the same goes for hand gestures. So we tried this. It turns out that you can reach out and make hand gestures that are tracked by the cameras in this bubble in front of you, and they appear at the right angle toward the person you're gesturing toward, so not toward everyone else in the room. call. .
Oh wait, wait, wait. Well, good test. Wait, Justine, do you see this? - Yes. - And Brian, do you see it? - I don't see that. I don't see that, Marquis. - Oh. - Now wait. Now Brian, do you see this? (Justine gasps) - Now I can see it, Marques. - And on top of that, the spatial audio here is incredibly well developed. Again, you are on the call, the voice of the person on the right is coming from the right side. The voice of the person on the left comes from the left. But you can also just lift and move the window, and that angle will match where people are in the room and where their sound and video are coming from.
If I put you on the other side of the room, it seems like they are further away. And if I turn up the environment and take them to the moon or some other 3D space, it actually sounds much more like I'm in a gigantic echo-less space than the actual room. It's all very subtle, but very well thought out. So once you're at it for a while, you start to notice all these little things. Again, not entirely human. It's not like watching a video of a human face, but still, it has a lot of similar things, this would be the best avatar anyone has ever created in 2K.
Like no one has ever done a 2K facial scan and it looks this good, but it's still not as good as perfect reality. It's just that you've heard about the uncanny valley before. I think the number one weakness of the avatars or Personas I've seen is hair. Basically everyone I've talked to has like a frozen clump of hair instead of realistic, flowing hair. And that's true for all things that flow, like for example, no matter what your hair was like when you did the scan, it's frozen that way. And so is any necklace you're wearing, whether it's crooked or not, or I guess, technically so is any makeup you had on or how you looked when you did the scan.
Maybe that could be a good thing. Maybe you did a scan when you were looking all dolled up, and then you get a call at 7:00 a.m. m. and you still look perfect even though you look like you just woke up in real life. So I guess there's that too. But anyway, all of that is to say FaceTime. FaceTime is the most well-thought-out experience, like most of Vision Pro's futuristic ones. It just is. So I'll end this video with this. Now you know what it's like to use and operate the Vision Pro. But there's still a lot more to consider when considering whether you should buy and own this, from the use cases, to the things that work well and those that don't, to the philosophy behind it. , prices, all that. stuff.
That's what my full review will be. There are parts of this that are absolutely amazing, incomparable, the best I've ever seen in my life. But the reason it's so interesting is because it's actually a young category. We're so used to this slow, boring iteration in mature categories like smartphones and laptops, and you always see the comments talking about how boring technology is, but now they're actually jumping into something risky, and it's actually fun, there are failures and flaws, and it's fun to weigh the pros and cons. So I'll expand on all this more in the full review, but I'll leave you with this.
I have my pros and cons of Vision Pro. It's been a week. The good thing is that some of the things are the best I've seen in a headset. Immersion, space location, eye tracking and hand control, pass through, ecosystem and spatial audio. And the disadvantages, the weight and comfort, the view to the outside, the selection of applications at the moment, the battery life and the price. So full reviews are in progress. Definitely subscribe to be among the first to see it when it comes out. Either way, until next time. Thanks for watching. See you later. Peace.

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