YTread Logo
YTread Logo

The Super Mario 64 Iceberg: explained

Jun 06, 2021
Okay, I'm going to be honest with you, I'm not going to waste your time with a stupidly long intro, you can probably understand how these

iceberg

images work and you definitely know what Mario 64 is, the only thing I want to explain before we continue. It's at the bottom left. I'm going to have a little health meter that corresponds to how confident I am in my explanation of whatever I'm talking about. Total health. I know one hundred percent exactly what I'm talking about and I'm completely sure it's accurate and having zero health means it's just a shot in the dark and I have no idea what I'm talking about so let's jump right into it. .
the super mario 64 iceberg explained
It's real isreal2401 this is a classic famous rumor related to the plaque in the castle courtyard that has the star on top some people think this plaque says israel 2 401 hinting that maybe luigi is in the game or the release date of Paper Mario in North America actually this board doesn't really say anything, the texture is only 32 by 32 pixels, so even extracting it from the game you can't really make out what it says. If I had to guess, I'd say it says eternal star, but again it probably doesn't say anything. space world 95 beta space world was kind of a public expo where nintendo would show off upcoming video games and of course

mario

64 was shown at space world 1995 a year before its final release.
the super mario 64 iceberg explained

More Interesting Facts About,

the super mario 64 iceberg explained...

This is one of the most famous video game betas out there, with tons of footage of it. It exists on the Internet and that is probably why it is at the top level of this

iceberg

. The Womp Fortress Tower. 1 up in Womp's fortress. If you hit the back of the tower that appears after you have defeated King Womp, there will be a player one up. You probably won't think about hitting him on your first playthrough, but in terms of dark secrets, he's paradoxically pretty well known. The bobbum battlefield bridge that hangs at the bottom of this bridge in Bob on the battlefield, you can hang it like any of the other climbable ceilings in this In the game there is practically no reason to do this, which is why it is a bit dark media press and parallel universes.
the super mario 64 iceberg explained
Now I could make a stupid, tired joke at the expense of Pan and Koek or TJ Henry Yoshi, but God knows they're both sick. about this now, so I'm basically going to summarize some of the things that are in the video, but honestly, Peñan does a better job of explaining it than ever. Basically a parallel universe is a copy of the geometry of any Super Mario 64 level that exists far away in relation to the normal level, normally in a casual game you would never be able to access these and these are only useful in terms of things like the zero press, execute half press, are basically just a notation. used in isolation, so what Panon describes in his video is that when looking at the rolling rocks, he makes the entirety of that star with the a button pressed, so he writes it down as 0.5 a press, but it says in a game complete than simply being counted as one, eight people who press in the comments section seem not to understand this to this day, saying no you can't, the button is not analog, you can't press half a press, while he says specifically that it only exists in isolation. that specific star and tool assisted speed run coin impossible slash goomba this is another pencil and coic theme

super

mario

64 has some coins that are not collectible one of them exists on a huge little island because one of the coins appears under part of the level and in the final bowser level there is a triad of goombas and one of them appears where there is no ground so he appears on the death barrier and his coin cannot be collected again just watch the video and cook say who made a couple of years ago big boo unused text there's a piece of unused in-game text that says you're mine now he, he, I'll go through this wall.
the super mario 64 iceberg explained
You can do it? You can get the NPC to say this very easily, but it's unknown. As for why it wasn't used, maybe boom, the castle would have said this when it comes to things like this, there's not much we can do but speculate, don't become their lunch in the misty mace cave. , there is a sign saying that a gentle sea dragon lives there. Here he hits his back to make him lower his head, don't become his lunch. The first two sentences make sense, but the last sentence seems to contradict the first. Dory can't even hurt you in this game, honestly it was probably just the translators.
Have fun as Dory may seem a little scary to a small child playing this game Hall of Mirrors The Hall of Mirrors on the top floor of the castle is where you access Snowman's Land, but many players naturally want to pass through or behind the mirror, there's actually a collision back there, but there's no way to access it other than maybe a long jump back in the DS remake, you actually have to enter the mirror to find Wario and a secret star dancing flowers. Mario 64 has some weather effects like snow and lava bubbles in the land of deadly lava and bowser in the sea of ​​fire the lava bubbles basically stick to the floor or in this case the lava and play its bubbling animation, there is a similar effect in which the flowers will stick to the floor and play a dancing volcano animation. blocks, a bunch of cubes are thrown near the star platform inside the deadly lava volcano.
They're probably just there for decoration, but you know they're in this picture anyway. I could also explain them. Secret aquarium. I do not know why. This one is here, you literally need to go there to get the 120 stars. You can do a long jump back into these fish tanks, but there's nothing there. Metal ghoul in Big Boo's lair. There's a sign that says you can't stand a ghost. of a chance in this house if you get out of here you deserve a metal ghoul this is literally just a pun on the word gold metal yellow cap switch the three cap switches in the game the red, green and blue are in Actually the same object, but each color switch just has a different set of parameters.
There is a fourth yellow switch in the game, much like the ones in Super Mario World and it would have unlocked koopa shells. Broken paintings. There are several paintings on the upper floor of the castle that do not act as level warps, some of which are direct copies of existing paintings on other floors, if you ask me, it's just that Nintendo is clever with their textures and chose to give the wall from above a little more style. hmc alcove, there are some small shelves. in the toxic maze that does not read outside the maze, they presumably exist as a means to allow the players to breathe a little and without their health training while navigating the maze and in the pyramid, the hieroglyphs in the shifting sand pyramid have the letters. e-t on the right side ignoring the alien conspiracy built the pyramids this was just some random humor sneaked in or the letters were placed there randomly by the japanese texture artist without thinking about its meaning jolly roger bay fog fading this It's interesting when you first enter Jolly Roger Bay there is a subtle mist that rests on the water and the sky box has a sort of yellow green tone after you collect the first star it disappears forever and doesn't come back even if you select star one again, you have to start a new file just to see it again, honestly it's glossed over and not as pronounced as the other details in levels, like the appearance of the womp fortress pyramid or the big failure after defeat king ba-bomb one of the pink ones.
The bombs will say thanks mario, the big ba bomb is nothing but a big failure now, also the pit that previously only had two rolling steel balls has three and will only have two again if you select the first one. stars and fights king baba again yoshi's chair in every official yoshi image the chair or shell on his back has a white outline in

super

mario 64 it is completely red even stranger is that the edge of the chair is actually patterned but red instead of white Yoshi's polygons are colored by the game itself and the only textures he uses are for his eyes.
It's been pointed out to you, you'd assume that's how it was intended to look. The Unagi Tunnel in Jolly Roger Bay. Unagi the eel has a small hole from which it emerges. There is actually a tunnel behind it that is completely modeled, but Mario has no way to access it. and a normal player is unlikely to see it. Blarg Blargs are enemies that appeared in Super Mario World and a couple of other Mario games before Super Mario 64 was released. A non-textured model of a blog exists in Super Mario 64 along with some animations and can be reinserted into Lethal. lavaland with a simple code shhh please walk quietly down the hallway it's a pretty dark sign that exists on the top floor of the castle i have no idea what it means mips throwing the rabbit that appears in the castle can't be thrown normally but can be thrown underwater.
This is only possible if you go through a door and bring Mips to the room with the two pillars. A developer interview from 1996 also showed that Mario was able to throw Mips by the ears before. jrb dev box this box in the jolly roger base ship has a strange collision and can cause strange amounts of damage to you if you just look at it wrong it's actually a very strange item because most players would just walk to the right pass it without even think about it and it really doesn't pose much of a challenge even for new players.
Womp King becomes the king of the castle. Womp complains that Womps are used to build things and after he dies he builds a castle where he once stood. I want to be more morbid, maybe they will use this body to lay the fundamental bricks. Wet Dryworld Skybox Wet Dry World is a unique level in a couple of ways and is one of the few where the Sky Box is not shared with any other level in the game. According to a tweet from Super Mario Broth, it is an edited photo of Casares in Spain. This also relates to the sky boxes or photos that appear in the iceberg debug menu names.
By entering a specific cheat code, you can access a hidden level select in Mario 64. The level select contains a beta version of the title screen, as well as a bunch of different names for all the levels in the game, mainly these They are just shortened versions or different names of all the existing levels. Anyone who's ever coded anything will tell you that using shorthand for the names of things are extremely common real-world locations in painting, as with most video games, we rarely stop to think about questions as benign as me. I wonder where this specific level is in the Mario universe, however the return of Womp's fortress in Mario Galaxy 2 implies that the paintings send Mario to real places instead of him literally just entering a world that only It exists within that painting, for example, if the painting in Womp's fortress were destroyed, Womp's fortress would continue to exist independently of it and the same could be said for any of the others.
The small huge island of the painting world also seems to be similar to the giant land of Super Mario Brothers 3, specifically the level where you can switch between the big and small version, and the high and tall mountain can remind the athletic levels from the first Super Mario. brothers, I guess I should also check the true location of the wing tower here as well, since it is also on the same level of the iceberg. The wing tower has buildings nearby, implying that they are connected to ground far below. but of course we know nothing about the earth down there, the texture of haunted earth.
Some people claim to see a face in this land texture and move on the battlefield, but I don't see anything, perhaps the iceberg image refers to a completely different land. texture, but honestly, if you see something, let me know because I flat out don't notice anything in this deadly lava earth paint fireball, while there is no shortage of fire in deadly lava earth, none of the balls of fire in the game has faces, it does it up close. they look like the fireballs that fall on mario in the final battle in super mario world island in the distance in the bauban battlefield skybox there are some islands out there obviously inaccessible since they are just part of the sky texture mario enter to the wet and dry world At the beginning of the Got Milk commercial, I don't think this is true because in the Got Milk commercial, Mario has 37 stars and while the wet and dry world is on the top floor of the castle, getting to the second level Bowser's game only requires 30 stars to open. the door, as well as the only star that is required, you collect on terrible springs, so it is quite possible that you can climb the stairs with only 31 stars let alone 37 zelda 64 beta assets in the wet and dry world of the ocarina of time previously known as zelda 64. inDevelopment around the same time as Super Mario 64. and the two series generally have a lot of shared history as two of Nintendo's biggest.
Some screenshots of zelda 64 beta look like mario 64 specifically wet dry world and these doors are Almost exactly the same, there is also the famous Space World 95 video from zelda 64 where a very different looking link is fighting a copy of itself with none other than Metal Mario's Bob Village texture. I think the iceberg image refers to this image that represents a pile. of bombs in an empty field next to an unknown figure in the nintendo 64 development kit apparently there was a man with a hat so this could be him now that I think about it, it's a little strange how mario is the only human who puts a foot on any of the levels of the secret slide's dimensional rift, I guess this could refer to the fact that the slide in the castle is too big to fit inside the castle.
I don't know, it's a video game that doesn't have it. So it really makes as much sense as Mario going into the womp fortress paintings and stuff and no one questions it inside the womp fortress the fortresses are usually built to protect things but you can't enter the womp fortress the japanese name is essentially the same but could be read as king womp's fortress or castle but since they probably just named it that after building the level in galaxy 2 you can actually enter the center to fight king womp side note but if you want a rom cheat that will allows you to play a reimagined version of womp's fortress and lets you enter the fortress play womp's castle by phileg the final screen I've heard some people say that the perspective on the final cake screen looks a little weird and doesn't I can deny that in the background if you look closely there is something Something strange that looks like a strange yoshi Rainbow Rides Village Super Smash Bros Melee has a recreation of the Rainbow Ride from Mario 64.
And in the background there is a small town on the side of a mountain which is not present in Mario 64. Yoshi commits suicide after collecting 120 stars and climbing to the top of the castle, you can talk to Yoshi, he will give you 99 lives and jump to the horizon, which some people interpreted as him committing suicide . Courses were removed, a total of 32 levels were planned for the game, but there are only 15 main courses, as well as eight other levels, making a total of 23 levels. Big Boo's secret laugh in Big Boos quest you can sometimes hear a more serious version of Boo's laugh used in the game 120 has a spiritual meaning apparently the number 120 is something called an angel number and every time it appears in Your life serves as a message from the angels that it is time to take initiative in a creative endeavor or something.
I'm going to be honest with you. I have no idea what this means. You can assign meaning to any number you want. 120 is not unique in this sense, so I'm sure I assume 120 has a spiritual meaning, but spoiler alert. I really don't believe in this cold, cold crack. There is a sign on a cool cool mountain that refers to a place called cold cold crack below this doesn't really mean anything and is just a little alliteration moving around in mario 64 is masonic initiation the game starts in a masonic hall where there is a floor of chessboard symbolizing the world of the polarized In contrast to the physical world on which the ritual is based, there is also a red carpet of solar disk and the helmet has three layers.
The coins in the game are actually pentacles and are coins of territ and occult symbolism. In this game you play the role of a quicksilver type character who travels to the land between the kingdoms, the thread goes on to basically describe a lot of that, you can tie it to freemasonry, but I mean, it's like, come on, come on, dude, how bowser got into the castle with his submarine in terrible docks there is a hole that leads outside the castle which some people have theorized is how bowser got his submarine there in the big boos forest when mario enters the big boos lair , it is actually entering that small cage that comes out of the big boo in the yard, so why does it change from a normal sunny day to a night forest?
Well, my theory for this is that since it's been reduced to the size of the cage, the blades of grass around it, the sticks and stuff. It looks like a forest to him, that doesn't really explain why it's suddenly night, but hey, no theory is perfect. Mario 64's original resolution textures are at their largest only 32 by 64 pixels wide, which is small compared to the textures used in video games and such today, it is very possible that Nintendo created their own textures from scratch, but they could also have used textures that used to be a much higher resolution before shredding them to fit the n64 cartridge, but it seems like you may never really know what these original textures looked like.
Allied with the information that a toad on the upper floor of the castle says. Let me tell you something about the castle in the room with the mirrors. Look carefully for anything that is not reflected in the mirror. but in the ds version they changed the end of that line to say look carefully at anything that is not reflected in the mirror and an ally with information. I think this is a vague hint that you need to use the power flower to be able to get through the mirror, and I guess in the Mario universe it wouldn't be too far-fetched for a toad to consider a flower to be his ally.
I would have said that the toad refers to wario, since you must enter the mirror to access the level. where he is imprisoned but the toad will still repeat the ally with infoline if you play as wario, toads have unique dialogue that depends on the character you are using so it's not like they just copied the dialogue they used for mario. something intentional they left in the metal mario texture initially i wasn't sure what the metal mario texture could be but ecumber on twitter made a surprising discovery about the origin of this texture so follow them because this part of the video does not exist without they basically ecumber was looking at a dump of a standalone silicon graphics unit that was a workstation that was in use at the time and they found this image, if you flip it over and squash it so it's 64 by 32 pixels, it's almost an exact match for the metal mario texture used in the game dry wet world negative emotional aura okay this is one that i feel very strongly about because for some reason every time i play mario 64 i just want to stop when i hit wet world and dry, you know, it's such a strange sensation that it feels almost claustrophobic, I guess the wet and dry world is made up of two different parts, the main part where you raise and lower the water level and there are secrets and stuff, and there are All these little enemies running around that circle you and stuff and there's the small town part.
Now, as a kid, I don't think I was ever able to access the city without looking for it and even today it's a bit strange. and it's hard to get to because you have to raise the water level, lower the water level, blah, blah, blah, and once you're in that city, you can't really get out and everything is kind of boxed in, so the level feels claustrophobic again and there's just I don't know, it just feels again, it feels like there's a negative emotional aura there that I can't really explain. I guess maybe the music combined with the very boring visuals combined with the strange skybox and the feeling of being boxed in.
Doesn't it feel so weird and I'm glad, I'm so glad that at least one other person in the world feels that way about the wet and dry world because it's a level of weird. Peach is behind the stained glass window, the stained glass window. The glass painting on the front of the castle is certainly iconic, but once you enter, you'll notice that the texture they use for the inside version is actually slightly different, so there's a belief that it's not actually a window with only two sides. there is a small area in there and at the end of the game when peach finally appears in front of the castle there is a belief that she was actually behind the stained glass windows the whole time, it makes sense in the context of mario 64 throughout the game. you're entering paintings and stained glass, well it's not a painting, it's a work of art, so Peach being trapped there thematically would make sense.
The toad is literally trapped inside the walls. Some toads in the game say verbatim that the lines were trapped inside the castle. walls or the princess is trapped somewhere in the walls and even Bowser in the final fight says that your friends are trapped in the walls again. This might be somewhat figurative, but what's more interesting to me is that I'm sure most of you know this. that the first super mario brothers game, bowser turns toads into bricks and you know, mario breaks the bricks, people think that, oh, he's murdering them, but no, he's just freeing them from the bricks or something, The point is, I'd like to believe that if you were to take this line literally, Bowser has turned the toads back into bricks and they are literally part of the walls.
Now the foggy mace cave is the castle's septic system. This is just a Kind of a foggy maze cave room meme, you could interpret it as a toilet because The pipe walls are kind of gross. I guess there's one picture I hate looking at, but I'll make you look at it too, so there you go. Bowser broke the door. The door leading out of the castle courtyard has a layer of bricks around it, which could imply that they had to be placed there after the door was broken, as they didn't match the colors of the rest of the wall.
The possible hole these bricks are filling is suspiciously a Bowser-sized forbidden door. possibly just the one in the mirror room again I think I've talked about that door three times so far Wiggler's body parts are used in Bowser's fights the yellow orbs that line Bowser's arenas look very similar to those that make up Wiggler's body, however, if you replace the texture that Wiggler uses for his body, the spheres around Bowser's sand will not change and vice versa, meaning that they are not actually using parts of Wiggler's body. Complete Omen Archives. Okay, time for a little history lesson.
So bear with me in 1993 Silicon Graphics signed a deal with Nintendo to produce the GPU used in the Nintendo 64. Silicon Graphics also developed mips which stands for microprocessor without interleaved pipeline stages which is where mips the rabbit in mario 64 gets its name from. The omen file was a leak of Nintendo technical documents that was perpetrated by a Silicon Graphics employee. The file was a dot rar archive that was uploaded to the Internet in 1999 with the title omen.rar. Even the reason it's called omen is unknown, but in short, this is the reason early Nintendo 64 emulation was able to exist;
However, since these resources were obtained illegally, any emulator developer who wishes to use Owen's resources can be sued due to the use of these illegally obtained materials. I'm not an expert on the subject, so I implore you to do your own research on this topic, but that's basically a brief history from the Omen files from the June 29, 1995 version. Apparently it was a beta version of the game which had a glitch where textures would flicker rapidly and possibly cause seizures. There is very little information about this. The build of the game, if it exists, the first time the public saw Mario 64 was in November 1995, months after the supposed June 29 build.
Ironically, the circulation of this iceberg image has filled all the search results for this compilation with more fans. - things made any real evidence of the existence of this build, so for the moment I'm going to say that this build is not real. I should mention that from now on, a lot of the content on this iceberg is mostly made up of To be creepy or mysterious, now I'm all for posting shit to perpetuate creepy myths, but the purpose of this video is to be educational about Mario 64 So I'll mainly skip the ones that Mario 64 definitely is. custom, although that is one hundred percent true, Wario's appearance, okay, I love Wario's appearance as much as anyone, but this was not a real thing that happened in mario 64.
This image on the iceberg side only exists because to a Nintendo E3 conference from 1996 in which Wario's face is superimposed on that of Mario 64, where he insults the game in true Wario style. Ah, this is terrible, who would buy things like this anyway? However, because of this line, Wario's appearance has had a lot of fans. creations on the Internet with strange and creepy things from Wario and Mario 64, it's really cool. I'll link some in the description or something in the toad projection. I couldn't find any information for this one, but my bestguess would be that sometimes in the castle. you can make the camera misbehave and you can see objects standing still in a black void.
I know for a fact that this works with stargates and I couldn't get it to work with Toad, but they are also objects, so in theory. They should work in Bowser's room. This is an image edited by chris o'neill of Oni Plays. I don't really watch Oni Plays, but there's an episode where they just talk about making this image in the past. None of that is real, so come on. just move to the brain diagram there's supposedly some brain diagram hidden in the wet and dry world assets or possibly some other stage, but I couldn't find any tangible evidence of this and honestly, I've looked at all of mario 64's textures more times than I have .
I'm willing to admit it and there is no brain diagram that I know of of course in Bowser's painting there are several paintings of Bowser and Peach throughout the castle and there are some of the few paintings that you can't enter of course Bowser has three different ones. levels to his name, but I guess that begs the question what level you would enter if you could jump to Bowser's painting in the original, the background used is completely black, but in the DS version it has a sort of gray-green background that matches most. up close with the background of Bowser in the dark world, I guess it's appropriate since you first see Bowser's painting right before he is thrown into the dark world.
Delicious cake. A text string in the Japanese version only says delicious cake and is located among the background. names for the secret aquarium and the secret castle stars, the only assumption I can make is that the developers intended for there to be actual lines of text on the final cake screen, put a delicious cake there as a placeholder, and decided not to enable the text and just left the delicious chain pie unedited which honestly wouldn't be out of the question castle's internal plexus the exterior of Peach's Castle is actually too small to contain the maps you can explore inside.
This is standard in video games and this video from skelex illustrates it quite well. I think this also relates to the secret slip dimensional crack I mentioned earlier in the Differences of nfr video cartridges. Nfr cartridges, which means they are not for resale, were copies that were sent to stores so that customers could see them or even play demos of them in the store. Some nfr carts were made specifically to keep you out of certain areas or may have even included content that didn't make it into the final game, however the nfr cart for mario 64 has no differences from the one that was actually released other than the non-resale label on the cartridge.
Miyamoto stole mario 64 from argonauta argonauta games was a british development studio that worked with nintendo in the snes era and their most famous game was probably star fox in an interview with eurogamer jez sand the founder of argonauta revealed that they had released a game of Yoshi to Nintendo which apparently would have been the Nintendo, the world's first 3D platform game, did not want to take such a big risk with an outside company using their pre-existing characters and Yoshi's 3D game was never finished, however it was reused to become croc, which was released on the ps1 and Sega Saturn Sand then went on to say in the same quote from the interview that Miyamoto went on to make Mario 64, which had the look and feel of our game Yoshi, but with the Mario character, for Of course, and b took the market by storm about a year later. later at a show and apologized for not making the yoshi game with us and thanked us for the idea of ​​making a 3D platformer, although I don't think Miyamoto completely stole the idea of ​​a 3D platformer.
Moving towards 3D at a gradual pace seemed like the natural progression of how video games would evolve over time and it makes a lot of sense that Nintendo would release a Mario game to help launch their new console. Jazz Sand continued in the interview about a few others. things Nintendo did and I won't deny that Nintendo definitely ended up being an Argonaut in the end, but again, I wouldn't say that Mario 64 was completely stolen from their shared nightmares. He left you with a thought-provoking one for the latest Super Mario. 64 was many people's first experience with the game in full 3D, and of course many people played it as children, which also means that over time it would naturally appear in people's dreams.
Additionally, there are a few select moments in this game that stand out. a lot of people are creepy, intentional or not, the crazy piano, the giant eel, the infinite staircase, I've even heard that a couple of people were afraid of the chain when they were younger in a game as open and expansive as mario 64 for that moment. It is not surprising that many people end up having similar dreams about it. Here's something else that's not really related to dreams, but I found it interesting anyway. In your mind I want you to imagine Mario running in Super Mario 64.
Now he did it. you imagine mario falling into a well it's supposedly difficult for people to separate the two things almost as if mario can't exist in your mind without him falling into a well the reasons for this are seemingly obvious many of us probably have our fair share of Memories of falling tracks like Rainbow Ride and Mario's scream when he falls are probably burned into your brain right now, it's still a fun little thought experiment to try, so you've made it to the end of the video. I know it was a long one, but I hope you learned something new.
You stayed until the end, so you were clearly interested. I could go on with the repetitive youtuber outros like this video is too hard to make or please like and subscribe but this video has been going on for a long time. I really appreciate any support you're willing to give in this video and I honestly had a lot of fun making it, but for now, goodbye.

If you have any copyright issue, please Contact