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Ocarina of Time Speedrunner Accidentally finds Massive Glitch

Jun 05, 2024
Zelda ocarine of

time

has been out for 25 years and somehow

speedrunner

s are still finding new ways to break the game with new

glitch

es. This

time

, a new discovery has just made the entire route of the most competitive speed category in the game obsolete, a route that stood firm for almost 12 years and the best part was that it happened by accident, but before we get to that, let me give you a rundown of why this is so important since April 2012 defeat of Ganon no SRM speedrun, before any percentage until 2020 was based on a bug that you are probably all familiar with with incorrect warping, specifically the one you warps from the end of the deu tree to the genet tower collapse sequence at the end of the game.
ocarina of time speedrunner accidentally finds massive glitch
This incorrect warp variation is known as Gondor, although it is new. Strategies and diversion would be developed over this 12-year period. The basis of the Gondor route remained largely the same. Get a bottle. Catch insects upon defeat. GMA at the end of the decu tree. Collect the insects in the bottle. Use the bottle in Link's hand to activate the Ocarina elements fail to escape the blue warp and then exit through the door you came from in the same frame, the blue warp completely teleports the link and Bam successfully links the incorrect warps in the collapse sequence where you then escape and then defeat Ganon to finish the race.
ocarina of time speedrunner accidentally finds massive glitch

More Interesting Facts About,

ocarina of time speedrunner accidentally finds massive glitch...

The route was many people's introduction to Ocarine of Time Speed ​​Running, myself included, but as of January 2024, the era of Gondor has come to an end. Welcome to the era of Ganon Floor. Ganon Floor is a completely new type of malwarp currently used to reach the end of the Dango Cavern's Ganon's Tower Collapse section, the second d of the game, it is unlike any traditional malwarp method. up to this point and, if we look at it in action, it seems as false as a splicing of a deceived race. but rest assured, it's real and has a pretty fascinating backstory on December 1, 2017, veteran Ocarina of Time

speedrunner

and community manager Danny B documented some strange behavior in Dango's Cavern in the which was playing around with a

glitch

known as room mirroring with certain sheets enabled to help with test room mirroring is a bug discovered in July 209 for crashes and such, normally only one room or one room can be fully loaded section of a map at a time, including texture actors and collision, however, if you hover or clip it limits to an adjacent unloaded room, the room it came from will still be loaded and if you cross the loading plane which separated the rooms from the downloaded side, it will clone the data from the loaded room including the actors, this has also been shown in other scenarios to duplicate the heart. gold pieces and skulas, for example, in Danny's video.
ocarina of time speedrunner accidentally finds massive glitch
The continuous cloning of the main hall of Dango Cavern led to something strange. Much of the collision in the room disappeared, this included the walls of Solid Ground and finally, where the video ended, the running wooden bridge. across the room over the giant d skull upon touching a seemingly unloaded collision piece near the bridge, the game crashed despite finding a way to recreate this oddity, this video would remain a dark, seemingly irrelevant unsolved mystery for Over the next 6 years, this changed rapidly. On January 18, 2024, when a notable mistake, Hunter Natalia died, revealed that she had been watching Danny's old video and made some key obstetric observations about why the collision was disappearing, obviously cloning the main room had something to do with that, but what exactly happened here?
ocarina of time speedrunner accidentally finds massive glitch
The answer is related to dynamic polygons or dapes for short. Dynamic polygons are solid collision pieces that attach to an actor, such as moving elevators, armor statues, or treasure chests, as opposed to static polygons that make up the immutable environment when the main room was being built. cloned so were the dinopolises this continued cloning led to dinapo data leaking to other parts of the memory which in turn corrupted the static Poes in the room causing them to seemingly disappear of course such corruption could potentially do more than just remove Collision, it could change other properties of Collision, in addition to transforming a polygon into a loading zone, Nat hypothesized that if somehow a taint could be created where Adonna's vertex position data If they could overflow onto a specific code pocket of another polygon, it would be feasible to create a loading zone. to an exit that is coincidentally listed within that map scene thanks to Mr.
Cheese's research into the scene's exits. Dongo Cavern was documented to have a Tower collapse room as an exit. I think you can see where this is going. What if you could create a loading zone in From Dango's Cavern to the collapse of Ganon's Tower, this was a nice theory and all, but that's it, with no current ideas on how to proceed. Nat started to think about possibilities, although he was a little stumped, but not for long, not long after Nat posted his and Mr. Cheese's findings Danny B messed with the dinapo corruption using gz, the ROM practice developed by glan that has tools to practice and find faults.
In just 3 minutes he was lucky enough to create a loading zone on the bridge after cheating the room three times in this particular. The loading zone had a fade to white but led to an entrance that simply crashed the game. The first time Dany obtained this loading zone it was off-camera, but he managed to recreate it on video, further fueling the investigation. Dany then continued testing this exact scenario. time with certain memory clocks enabled to help Nat and Mr Cheese determine which entrance this loading zone took him to before crashing, just guess where this is supposed to lead Good Old Entry 6733, where does it go if you guessed the collapse of Ganon's Tower? the bridge right before the end, you were right, unfortunately the game crashing before the loads collapsed was going to be a major obstacle as everyone worked to diagnose the cause in the video where Dany tested this scenario, it was a child bond and It had become night in the game, which affects some scene settings for a trick like this, so he decided to try it again, but this time during the day and then this happened in a different timeline.
Nat and Cheese being the incredibly knowledgeable and intelligent bug hunters that they are, they would have eventually found this themselves, but that day, Danny B was blessed with so much good luck that it made his job so much easier. Dynapo corruption was discovered. An incorrect deformation was discovered and was shown to allow incorrect deformation until the end of the collapse. Now was the time for the community to come together. together and create a new route to defeat Ganon in the span of 2 days, several members of the oot community came together and worked tirelessly to make Ganon's floor viable for racing, so what does speed racing entail for defeat Ganon?
Now let's review the route time that starts on Link's initial route. movement inside his house, after leaving, we returned to Rock Circle next to Mido's house. This is the quickest way to grab the blue rupee behind the mido house. Then we jump across these platforms and then this path over the puddle for an additional 10 rupees. before entering the store, we collect the blue rupee hidden on the side, then we buy two deu sticks with the 20 rupees we collected, these will be very important since the Kiri sword is not part of this route, then we head to the Lost Woods . to the pond which has an underwater shortcut to Zora's river, which normally requires the silver scale upgrade obtained in Zoro's domain to access, however, we can access the shortcut using a bug to escape the forest without having to clear the tree deu, there are a few ways to access this shortcut early, including the incredibly easy Navi dive, but we don't actually want to do that, instead we use the Navi Lus method, where with a quick setup you can hook around the corner to get to the area of cargo once the link enters the Zor River.
We are officially in a race against the Sun as the game time will progress outside of the cities, it is crucial that we reach Dango Cavern before night falls. We quickly swam down the Zora River to Hyru Field. Here we need to make use of one. of our sticks to perform an extended super slide w by jumping against a specific part of this wall at the correct angle and then holding the smallest possible right input on the analog stick, we can perform a West, this is known as esss position and is not It's not only useful for performing extended super slides like this, but also for making micro adjustments to Links angle when setting up certain tricks.
As you'll soon see, using the kakaro is not only crucial for getting to the dongos on time, but it also gives you skip the owl scene in front of kakaro kakaro Village leads to Death Mountain Trail where the entrance to Dango Cavern is located from the beginning, however, there are a couple of obstacles in our way, the door to Death Mountain It is closed and is normally opened by obtaining a letter. from Princess Zelda and showing it to the guard beyond the door on Death Mountain Trail is the entrance to Dango's Cavern blocked by a giant rock.
This rock can be destroyed with any explosive and you will usually use a nearby Bomb Flower to blow up the rock. which requires the Goron bracelet which requires you to learn Zelda's lullaby sya and have an acarina to be able to get all of these pre-items is more than a little slow so here's what the speedrun does after waiting 30 seconds Navi will be able to be called with C up and use the navi diving trick, we can enter the well very early. This is also why you can't do the na'vi dive before to escape the forest, since unless you die and respawn, Navi will only respawn after 19 minutes once called now that we're at the bottom of the well. , we need to obtain two bomb chew items and a deu shield for several years in various categories, looting chews from the well has been the fastest method to obtain explosives early, it is not very simple, however, since the chest containing 10 bomb chews is blocked by Rubble, which usually requires explosives to clear it, of course since this is Ocarina of Time you can avoid this obstacle entirely.
Many different strategies have been used over the years and some of them are exclusive to previous versions of Ocarina of Time, but for this route we need to use the Wii Virtual Console release and the quickest method of picking the early bomb in This version is Skull Push by making an incredibly precise setup that involves a lot of frame-perfect inputs with pause buffering where you have to make adjustments based on certain visual cues. You can hit the escula at the beginning of the well mini dungeon with a stick and then kill it on cue and then walk back between a wall and the escula corpse before it disappears, so link up. we can go out of bounds once out of bounds we carefully swim back to access this chest containing the chws, after that we can grab a small key from a chest behind a false wall and use it to unlock this side room and grab a shield from it.
On the chest, alternatively you can do it the hard way by doing a Vine clip using bomb chewers right after you get them and then swimming out of bounds into the room with the shield to save 15 seconds either way now that we have the options in a shield deu. It's time to return to Kakaro, we can use a trick called lunge storage to increase the distance from a jump slash with a stick to pass the door to Death Mountain or if you are an expert, you can use a chewer to make a hyperextended super. We slide from the well and pass the door, then we run to the Dango Cavern before it gets dark, once inside we blow up the mud wall with a chewer and then we go to the main room, here we make a setup to get out of the limits and be able to clone.
In the main room we set the infinite sword glitch on the beos, which prevents the link from falling off the edge. This property, in addition to the ability to have a grounded state when protecting airborne damage from an explosion, allows the bomb to float, which we must do to get into position after getting isg, we do a mega turn of the beam of beos to get out of the limits. Next is a tricky part, some precise turns shifting with the chws to reach behind a pillar and then a mega turn ofanother beos to enter the nearby unloaded. room behind the loading plane from the main room now that the link is there we jump sideways between the loading plane three times to clone the main room and then at a specific green frame we walk back inside the boundaries so this work, we need to chain together two consecutive frame perfect pauses, since those pauses will manipulate the memory in the correct way for the incorrect warp to work, we can know what values ​​will be set in memory based on the set of pixels we see on the screen when pause and luckily they are consecutive if done correctly, boom Ganon Floor from here you just beat Ganon and the race ends overall.
This new route saves over a minute compared to the newer Gondor route, but it is definitely much more difficult, but the tricks required are more valuable to learn. For those who wish to be a more well-rounded runner, while the old route had mostly exclusive strategies for defeating Ganon, this new route features a skull thrust lunge storage, floating and making sudden movements, these are tricks that are transferable and relevant to several other categories, even if they have a steep learning curve, the previous defeat, Ganon's record set in May 2023 was 1257 by Laut, possibly the strongest record in the game, without major errors when using all the higher level strategies and probably would have stuck around much longer if Ganon's floor hadn't happened once.
This route had been completed on January 21, the record would soon fall that day, many of the best runners in the game would change the LG realtime attack 64 tkc record and, of course, Lazo himself at the time of writing this video. It currently holds the record at 1147 and with such a new and unoptimized route, we can expect this time to decrease a lot throughout the year. Special thanks to Danny B for reviewing my research and script and CI for editing this video and learning what this career has to offer. It's been a big task for me but I can't wait to stream some races soon, stay tuned, subscribe if you want to see more speed races.content like this and thanks for watching

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