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Ocarina of Time - World Record History and Progression (Any% Speedrun, 1990s-2017)

Jun 04, 2021
Ocarina of Time has quite the reputation in the gaming community; in fact, Metacritic would have you believe it's the best game of all

time

, and it turns out it would also have you believe it's the best speed game of all

time

. or it may not be true, I don't know, but what I do know is that it has one of the most fascinating stories of any speed game, as well as being the second most popular game on

speedrun

com. It's well known for the wide variety of glitches that have continued to redefine how this game has run time and time again across all of its categories, but this video will primarily focus on any percentage before we begin.
ocarina of time   world record history and progression any speedrun 1990s 2017
I would like to thank invoking Salt for giving me the go-ahead to move forward. with this video inspired by his

world

record

progression

series. Well, first of all, let's quickly discuss how this game is intended to be beaten. You start the game as a child. Link who you play with to beat three dungeons, each of which rewards you with a stone with all three. stones in your hands you can get the Master Sword and become an adult link now you have five more dungeons to face the forest temple fire temple which temple shadow temple and spirit temple, they all reward you with a medallion the temples are supposed to of shadows and spirits are the The last two that you overcome so that the game has a control in the shadow and spirit medallions, when they are collected, you can activate the light arrow scene that practically marks the end of the game.
ocarina of time   world record history and progression any speedrun 1990s 2017

More Interesting Facts About,

ocarina of time world record history and progression any speedrun 1990s 2017...

In the light arrow scene, you are given the light arrows needed to kill Ganondorf and then have a two-gallon tower to finish the game. Now let's take a look at how all these restrictions have been slowly but surely destroyed. The Coty story begins on the old Twin Galaxies forum, a

speedrun

and high score website today, this site. He is overlooked and even mocked by modern sprinters due to his more traditional mentality and good controversies, but he certainly has a lot of important

history

. On March 31, 2003, a very, very excited poster that everyone knows about a remarkable new

ocarina

series.
ocarina of time   world record history and progression any speedrun 1990s 2017
Army time player Michael Dam, originally from Texas in the US, has clocked a blistering pace of six hours, 45 minutes and 17 seconds from start to finish and ranks first in the

world

in this box. The race didn't use any form of major glitches and ending the game the same way I described above, if that time was set today they would probably laugh but it wasn't a joke when it was Seth that was raced by Michael Damiani aka your TSA username. was the dominant force in

ocarina

of time for several years until 2005, TSA reduced its time more and more by making use of some minor tricks, even back then players helped each other on forums to reduce the time as much as possible, e.g. .
ocarina of time   world record history and progression any speedrun 1990s 2017
In this commentary, Sam Sim tells TSA about a strategy to quickly get the Forest to the spiritual temple that TSA used in his five hours and four minutes. It is also worth noting that Twin Galaxies often quickly banned many glitches by putting players like TSA due to its use, many glitches were known back in the nineties, which we can see in Q's guide for this game from 1999, for example, here is a bottle duplication ruling that was quickly banned by T G and T G even went so far as to ban it. this glitch on the shadow temple that doesn't even exist, they didn't bother to verify that this glitch actually worked before banning it anyway.
Back at TSA, he gained a level of fame and some media attention for his racing. Here is an article from mtv from 2005, Mike Damiani from Texas 22, the outer limit is the five hour mark in the 1998 nintendo 64 game, The Legend of Zelda Ocarina of Time, to conquer the game with that mark you need to Stay focused, you can't be perfect in this game. 5 hours said that some mistakes are going to be made in very wise words from mr. Damon kneels there, as Damian strives to break the five-hour barrier in Zelda. He estimates that he has played the ocarina of time for 10,000 hours training more than three weeks in a row to achieve a single race throwing controllers and cursing when he dies in the last minutes of an attempt and tends to go without eating the day of a race well if that paragraph it's true mr.
Damiana here definitely puts any modern sprinter to shame in terms of dedication, well almost the article ends with Michael's lovely mom again, who can't believe her recently graduated son is talking to MTV News about her sprinting. . I told him, you're graduating. You have a degree, can't you get a real job from scraps? Unfortunately for Michael and his mother, he was never able to make millions from his supposed 10,000 hours of free play. In fact, it would be seven years before any speedrunner could earn a living from his races and at the time Michael Damiana was working on game trailers, but I digress, he ended his career with his last world

record

of 4 hours and 57 minutes.
It should be noted that this race is actually not under 5 hours. The widely accepted stopwatch method today, back then most runners started their stopwatch after the intro scene ended, but nowadays most people select the time from the initial file. tsa may have left its mark on IOT Zerona, but going back to the chart above, nothing has changed yet. Who would be the first glitch hunter to really make his mark on IOT and change the way the game runs? Look no further than a Krait in 2005. A crack discovered what could be considered the first major jump in the Oot test at Gammons Castle.
This video. of cheese Ehrman demonstrates a Christ discovery using this, you can almost perform an acute angle clip through the wall and then access a loading zone from out of bounds by jumping most of the chevron castle. This glitch was known when TSA did its 457th run, but at that time SDA did not allow out-of-bounds failures, so TSA did not use it despite this, in February 2006, Mitty Jitsu, aka alias, became the first person to beat TSA either in four hours 40. Minutes and 32 seconds, this race was not considered in the same category as tier sei races because it made use of a test jump with crutches using outside of limits, sadly there doesn't seem to be anything left of this race besides some dead file front links, but anyway a lot of credit to a shout for being the first person to start paving the way forward in the major oo T jumps, but in reality this wasn't much compared to what another couple of bug hunters were about to find, let's turn our attention to disbanding the chaos website that documents bugs and was founded in 2001 in 2005.
Two users who were called mm and 80 sent the website a glitch called Gerudo child. The glitch involves using a bomb to damage the drive past the Gerudo Gate, allowing you to reach the Gerudo Fortress. As a child, on its own, this wasn't a very useful problem, but a user named Moe Chucks on the SDA forum discovered two more bugs in late 2005 that made it very useful. He explained how it was possible to enter the haunted wasteland when he was a child. link using this out of bounds cheat from here you can cross the quicksand with this back path and what this all ultimately means is that you can access the spiritual temple early which, if you remember, is supposed to be one of the last two . dungeons but before we continue who exactly were these mysterious players mmm and 80 it turns out that mmm is more emerged Onan from Finland also known by his screen name kazooie and 80 is a library whose real name is unknown kazoo, we made his first forum post archive of speed demonstrations on February 28, 2006 the following month, on March 20, because we published that he had refined his Gerudo childhood trick and discovered that he was going to do it without bombs, instead of making clever use of a coconut, this trick became known as Coco jump. to perfectly complement the spirit and the twist because, oh, he posted another great discovery on March 3, 2006, this time in the early shadow temple.
A damage boost from a bomb is used to access this high area around the graveyard, you can then walk through this seam until you approach the entrance to the shadow temple from here, dwarves who discovered that you can jump towards the entrance of the shadow temple and that the physical door of the temple was not charged, meaning that you can walk directly inside the intelligent ones who would have come out. I already realized the implications of these two glitches, since the game only searches for shadow and spirit medallions. You can skip completing the previous three dungeons upon reaching the Temple of Shadows and Spirits.
Mitte Jitsu was the first person to discover this three days later. Shadow was found early and it was with these new discoveries that the Japanese first achieved OT record runs with this new major jump route, commonly known as five-bust edition runs within the Japanese community, a well-known Japanese player as a set of seven blank spaces. three records of this route, this archived Japanese page documents his neighborhood record times he also took was 51:54 in January 2007. Honestly, I can't read this page, so I'll let Google Translate do its magic and see what may work fine for me, I guess it's not that bad, but Google Translate interprets this page about as well as a wheel in a process anime and the same story applies to this page that offers commentary on the fly, but if you can read Japanese, then feel free to read this, believe it or not, when seven blanks took the world record for Japan with shade and early spirit, it had already been theorized by a shout six months earlier, another even more broken route, a route It could have been faster, so what? what is this route and why was no one using it.
Let's take a look at the video cry uploaded on July 27, 2006 and see what he discovered. The video starts for cry to show her inventory. There's nothing interesting about it at the moment, but come back to this later, the first thing you'll notice is that a screamer has a bottle on the B button. It's interesting because usually the B button is only used for swords, then he leaves the sword teacher to become a child liaison and immediately gets her back. again to become adult link, he suddenly has light arrows in the burned B despite never having gotten the light arrows before, by getting the light arrows early, you can skip the shadow and spirit medallions as well as the light arrow scene, but how did he do that?
This glitch is known as adventure in a bottle and was originally discovered by kazooie in the library. Adventure in a Bottle is a somewhat complicated glitch and I don't want to get too deep into the technicalities of how complex glitches work, but I'll give you a simplified explanation. BA's adventure allows you to manipulate the B button links and place items on it, even items you've never collected before. The first step to start the bottle adventure is to place a bottle on the B button. To do this you have to follow some steps, first you have to go to the fishing minigame which places the fishing rod on the B button, then you have to perform this floating boots glitch that allows you to steal the fishing rod and keep it even after exiting the minigame, to skip some technicalities, then you can pause and Resume the game after climbing this ladder and a Deku stick will be placed on the bone B.
Now you can perform a bottle duplication glitch to duplicate a bottle on the Deku sticks in B and now you have a bottle in bread B. The next step adventure with bottles, the fundamental part is to go back in time and forward in the time again, as you saw Anna Crites' video. When you move forward in time, the game checks the adult links of the equipped bottles and updates them because their contents may have changed while you were playing with your child. link, but the developers never expected you to have a bottle on the B button, so the game is not programmed correctly to update the bottles that are on the B button, what ends up happening is that the game looks at the secondary links and sees the right button, whatever is in C.
The right will point somewhere in the link inventory in a crisis video. You can see it has a fish in C, right, and the fish is pointing to the Deku nut count. AK, the right one has 18 Kunitz and 18 is the internal value of oo T to represent light arrows, so when the game tries to update the links, but Allonby ends up updating with the value of the light arrows that were Authority, for which with this bug you could theoretically get the light arrows earlier and then access the elite castle cannons with another vampire scream bug and finish the game without the shadow and spirit medallions the main reason why no one attempted any race on this routefound in the fishing minigame.
These floating boots fail to steal the fishing rod only works in version 1.0 of the game. an SDA band version exclusive glitches at the time, so no one was trying racing. of this route and, curiously, the same problem occurred again. Oo T's next big breakthrough was in April 2007, when he posted a shout out saying that he finally understood the reverse bottle adventure. The reverse bottle adventure is similar to the bottle adventure, but it is a little different, it allows you to break. the game even more and does not require moving forward or backward in time. The bottle adventure allows you to write items to the B button, but the reverse bottle adventure allows you to write items directly to your inventory.
Here's a quick example to demonstrate how this works. In this clip I have a bustle in B and they have the lens of truth in C just when I drop the bugs in my bottle the game will try to update the bottle in my inventory but it is not programmed correctly to update the bottles in B. burn it, you end up looking at the value of come on, look, in this case the lens of truth the lens of truth points to slot 15 in the inventory, which is the slot for the Megaton hammer, so after I drop my insects, you will be able to Let's see that a bottle has been written about the Megaton hammer slot on April 26, 2007.
A crack discovered the most broken element to do this in enough detail. It's the broken goron sword. A scream makes full use of its caps lock to let us know how. The important thing is that the broken goron sword when I do the reverse bottle quest with the broken göran sword on the right, the broken goron sword will actually point to the medallion section of my inventory so all I have to do is catch the bugs in my bottle while Goren is broken, so it's on the right, AM boom, the forest water shadow and the spirit medallions have been written into my inventory.
I have saved these explanations. as brief as possible for the video, but if you want a more detailed explanation, I'll have some links in the description anyway. Going back to the graph, it now looks more like this. I mean, you still have to get the shadow and spirit medallions, but. As soon as you get the broken goron sword, you can write it directly into your inventory, but of course there is still the problem that the fishing rod glitch is version 1.0, well, until this young man uploaded this video to youtube on September 12, 2007 even 4:07 I'm not sure I can forgive the rating of this video, so here's a better quality version.
Instead of using the float boots, you can dive near the edge of the water and cast your rod right when you come out. Then you can steal the rod in any version and you won't need to work hard to get the floating boots. I imagine this opened the floodgates for a wave of new world records with the use of the reverse bottle adventure, but Before we move on to the next records, there is something else we need to discuss when looking at the graph, it's pretty clear to see two necks important bottle stones still present in the route(s), as I should say being English, but anyway, first you still need to collect the light arrows in one way or another to kill Ganondorf and/or you still need to collect the three stones before to obtain the Master Sword.
The time door here is the big annoying door that blocks you from the master sword until you get the three stones first by many. years jumping this door was kind of the holy grail of our tea speedruns because of how important a jump would be, you certainly can't hover over the door with the bomb glitch, no conventional clipping method seems to work and it doesn't matter how many migraines should give a link to hitting your head on the door, you will never be able to get past it, but on March 22, 2008, Tobi Sammet uploaded this video to YouTube and discovered that with the right angle you can turn the side up and get through this corner. of the gate, of course this is not enough to jump the time gate because Link just falls into the void, but it was a start for the next few days, the oot community was frantically looking for a way to use this to jump the gate. door and finally on March 27, 2008 mateschitz who uploaded this video to YouTube time jump temple.
I have to say that of all the glitches we've seen so far this one makes me question that the 99 rate on Nintendo's biggest barrier had been defeated with effectively a well angled side up, but to be fair, it held back the chasers. You fail for a decade, but whatever, the route is much shorter now, do the time gate, jump, get the broken goron grass to bypass the medallions and then get the Light the arrows and finish the game. It was with this route that many of the most recognizable faces today in

2017

first got their hands on the album, mainly zfg SVA and Cosmo.
It is at this point that I must point out that the legendary cosmowright has since made the transition. and she is now known as Narcisa, but for the purposes of this video I will use the name Cosmo because all the relevant events and video clips are from before the transition, anyway, during this period, zfg set the final world record in the American version . of the game on June 16, 2011, it seems that after this point players had taken notes from the Japanese racers and therefore how much faster is the Japanese version, if you don't know, the Japanese version of OoT has taxes much faster simply because fewer symbols are needed to create Japanese sentences, this can save minutes over the course of a run.
A notable Ward record from this period is this 55:36 from Akio on October 23, 2011 and yes, we already have under the 1. timestamp now Zacky or is not very well known these days, but he was prominent in 2011 and 2012. This race was thought to be so good at both gameplay and luck that many people suspected it was spliced ​​just crazy because, well, I have two hearts and I want a heart in a wonderful bunker and then I get a heart and a bomb and it's like it's placed right in front of me for the uninitiated. Splicing is a method of cheating a speedrun by editing different segments together to artificially create a complete race and then passing it off as a real-time speedran.
To this day, there is no hard evidence that Zack EO ever did cheating in some of their races, but while we're looking at the topic of cheaters and splicing, there's another very interesting event that also happened in 2011. Remember that TSA guide from At the beginning of the video, the mid-decade credulity rush races 2000, on March 28, 2011, SDA posted that they had removed all classic runs of T's trials from the website. When reviewing the runs of T's trials, it's pretty clear to see a lot of splicing. like this one, where the music clearly moves forward in the middle of a load transition, will give themselves away;
In fact, there are so many splices throughout the T tests that they fall apart like a cheap suit under the scrutiny of a bear, but according to the SDA, they check them. Those races could not reasonably have been expected to detect cheating, I'm not sure I agree with that one, but either way, SDA is very verified, there are no cheats; by the way, it doesn't seem to be as credible as the capital letters would suggest. If you want to learn more about cheating in speedrunning be sure to watch the previous video on my channel, so with all these big jumps now in the run it was possible to break the game even further.
I'm sure you can. guess the answer to that on February 8, 2012 Zack EO achieved a 5400 to run this will be the last record ever set with the reverse bottle adventure as a major new discovery was lurking around the corner on February 19, 2012 Christian f23 posted 5 videos on the zeldo speedruns forum that were not immediately relevant to any percentage. All of these videos show the same error, but each video demonstrates that the error is a different temple. Let's take a look at one of the videos. This video starts with Christian at the end of the water temple, he is next to the blue warp that warps the link out of the dungeon after you have completed it, you usually lose control of the link as soon as you enter the warp. , but Christian doesn't just take a step the normal way. as you can see, he does a backflip in the air, then press C down to activate the bottle followed by B to activate the sword, this triggers a bug called Ocarina Elements or oh I, which makes Link touch his sword like if it were the ocarina when you perform a Y in a blue warp you can maintain control of Link even after the warp tries to take him away.
Christian takes advantage of this, pulling out a bomb and dying just as the warp attempts to take him away when he successfully reappears. the scene that usually plays after entering a blue scream, but Christian posted other videos of him showing the same error in other dungeons, let's see some of them. Here is the Shadow Temple version. He performs a wire in the warp dyes at the same time. tries to take it and successfully skips the scene, once again, this time, the fire temple, performs a why on the walk he dies at the same time, tries to take it without success, skips what was done in the fire temple , not this error. it only skips the cutscene but also transports you to a completely different area of ​​the map.
In this case, the forest temple, this was the initial discovery of the famous incorrect warp glitch, but why does this glitch occur and why does it only work in the time of the fire temple? For a quick explanation there is something called an input table, as you see here this is simply a list of all the possible inputs to each area of ​​the game, when a blue warp takes you it references this table by setting a base input value . The base entry value is essentially the value of the next area to connect to, but when you die, the base entry value is overwritten with the value of your respawn destination, which is at the beginning of the dungeon, so at die at the same time, a deformation occurs.
If you zoom out, overwrite the base input value to the warp set, and skip the cutscene, then what makes the Fire Temple different from other temples? to Kakariko Village, so it sets the base entry value for Kakariko Village, but in this case the game doesn't just want to take you to Kakariko, it wants to take you to a special version of Kakariko that is specially designed for the scene to be played. there to do this the game has another value called scene value sitting in the fire temple this value is seven these two values ​​are added together to create a final value to which the link will warp in the case of the fire temple . is the special version of Kakariko Village designed to reproduce this scene.
Now let's put this all together and see what happens when you do the wrong walk on death, you overwrite the base entry value of your respawn destination, which is the start of the dungeon, so 7 is another to the value of the start of the dungeon in this case this creates a final value of 0 16 see in hacks if we look at the input table this is the value of the forest temple so the game ends up transferring us to the forest temple, the most incredible thing about this is that dying is not the only way from overwriting the base input value and triggering an incorrect shout, as demonstrated in this Exodus video on February 20, 2012, instead of dying, Exodus uses a spell called Ferrara Wind that allows you to set a custom warp point.
You'll notice he has the spell on the B button throughout the bottle adventure. This is important because otherwise the spell can only be placed inside dungeons after setting the cos warp point at Lon Lon Ranch. Exodus enters the fire. temples walk blue but cast Flora's Wind to return to your custom warp point at the same time this sets the base entry value to Lon Lon Ranch to which the game adds 7 to trigger a new incorrect warp. This is the result of a wrong warp directly into the credits they cut the main bottleneck ending the arrows of light finally this game seemed completely resolved when this was found I'm sure a screamer was banging his skull against the wall because it was tantalizingly close to discovering this 3.5 years earlier here is a video of a scream from December 27, 2008, if only he had bothered to test this in the fire temple he would have discovered an incorrect warp back then, but oh well, zfg led the charge to optimize the gameplay of this new route, here's a clip from the end.
His run of 51:53 was set 2 days after the initial discovery of the credit swap, but using a modified method found in the sock folder, as you can see, he does the credit hike from the dodongo cavern instead of the temple. of fire, it turns out that the three child dungeons can also be used for incorrect warps because they set the configuration value of thescene. Now I'm sure some people will be skeptical about this whole credit sharing thing. Is it really better in the game if you just directly warp credits you don't have? You don't even need to see the final bus.
These topics were discussed back then, in 2012, credit trading was finally accepted as a valid method of winning the game, but not everyone completely agreed, however, these disagreements would not need to last long. For many, many years, they think this is finally settled and don't expect any more major discoveries to come. No doubt, many people were thinking that at the time of the discovery of the credit exchange, but the full potential couldn't be further from the truth. of the incorrect deformation has not yet been discovered in mid-April 2012 Rob Dogg was looking through the entry table when two very interesting entries caught his attention: 5 2 + 2 5 6 2 5 2 is the basement part of the Deku Tree from the first dungeon in the game refers to this door which is in the same room as the blue warp the next entrance 2 5 6 is the interior part of the tower collapse from the final dungeon of the game, as mentioned above , the Deku tree is capable of warping incorrectly, so in theory you could enter through this door and the game would add the courage needed to hit the inside of the tower collapse.
This theory was tested by sockfolder and, indeed, it worked. Doing this is even faster than warping credits. You don't even need to become an adult link. With this route on April 14, 2012, ZFG became the first person to complete a full race without becoming an adult using this new incorrect warp. Got it here, come on, one concern about this Ronghua is that using it skips collecting the master sword which is required to deal the final blow to Ganon, but luckily Ganon knocks the master sword out of your hand and starts the fight even though never got it and then you can pick it up to deal the final blow and now i have the real master sword as a kid with the adult lynx made like 35 12 the first ocarina of time is a kid on the console no cheats ever the fact that you giving the Master Sword this way is so It's such a coincidence and so perfect for the glitchy route that it almost looks like it was actually designed, just like the entrance table contained in the first and last dungeon, one next to the other, if this did not happen purely.
Coincidentally, the incorrect warp bug on Gammons Castle would never have worked anyway, looking back at the graph, I'll just bother updating this old one, let's bring you a new one, now it looks more like this, everything What you need is to collect a bottle. and then go to the Deku tree so you can use it to perform the wrong hit after a wrong warp. You must go through the tower collapse sequence which takes a few minutes and then beat the final boss. At this point, the game had been completely destroyed. And the race was on to optimize category one.
The insightful player named Choco Pop Tart took his opportunity to quickly claim a free record and secured his place in Oot

history

, but Zfg beat him again on the same day and then exchanged the record with SVA and caused my new world record to be correct. but zfg ended his career in anypercent after this 21:45 race on March 7, 2012. SBA also stopped playing any percent seriously and Kozma also did well for the time being, at least for the next year and a half, All optimization was done by pied oaks and macaroon macaron was actually played on the emulator, which gave it a slight disadvantage due to slower loads and more frame drops.
He was the first player to hold the record in the emulator on October 8, 2012 during the following period, two more failures. They were found to have made significant changes to the route but also made it significantly more difficult. They were both found for a fault in two so-called faults and things. The first one was found on June 10, 2013. Here glitches and things show that it is possible to skip most of the long tower. Collapse sequence by falling down the tower and hitting a loading dock, this method was not viable for humans, but Sockfolder discovered a method for humans. sockfolder showed that you can use a perfect frame trick to gain super speed with a falling rock, this is called sockfolder and is usually done with bombs, but since we don't have bombs a rock has to serve as a substitute with angle and position correct, you can then go over the railing and drop into the loading zone below, saving about two minutes, but this trick is by no means easy and became the most notorious in the race for being a great race killer just in the end.
This trick is known as an empty walk because you override in the same frame that you hit the loading zone, which is why the link appears out of bounds after the loading transition. The other relevant discovery also from June 2013 is this backspin perfect for cutting out of the bus room while fighting Goma. This strategy avoids some knockback, but it takes much longer to kill Goma. In general, saves. 7 seconds after 1.5 years of domination by PI dogs and macaroni, a familiar face finally reclaimed the cosmowright record with a 19-15 rune 19:15 but it was actually something particularly unique in this race, note the text, It's actually Chinese text, not Japanese.
The August 22, 2013 record was the first record set on the IQ player. IQ is a little-known console that was only released in China, but it is an official Nintendo console. Aleck Kermit was the first player to draw attention to this system. of speed racers in 2011, he discovered that IQ Chinese text is even faster than Japanese text and also IQ has much lower FPS slowdown in intensive areas. Cosmo was the first broker to invest money in IQ as well as time. investment required to take the record, he estimated that IQ saved around 13 seconds compared to the Wii Virtual Console, however the game was not yet optimized enough for IQ to be required to take the record, this This was proven by virtual console player skater82297 when he got his first record unleashed on February 19, 2014, unfortunately he missed the elusive under 19 due to a botched final cut, but at this point the game seemed almost extremely optimized, it felt like a race crazy would be around the 1845 mark and in early 2014, during a drunken stream, Cosmowright let her fans know that she had her eyes on the crazy moment.
I'll go for the 1845, that's right, 1845, something, I'll figure it out. I'll get 1845 on IQ and kill that. category kill that man kill that king of our Creator time baby I'm going to do that but no one could have expected what was coming Cosmo started his routine and it only took him a month to take the record with the first sub 19 on the 17th In March 2014, this room was not as good as skating as a 19-minute race in terms of actual gameplay, but the IQ advantage allowed Cosmo to take the record. This actually caused a bit of controversy.
Some people were not happy with Cosmo using IQ. which inhibits competition, but most people eventually accepted the fact that it is an official version, so it is absolutely okay to use cool, now the pace is sub 19, okay 18:56 I can save five seconds escape I can save six seconds Kakariko I I can save two seconds. Rubber actually maybe more and not much more, so I still want to be below 18 45. 13 seconds to save and not much more, he said, but is that a real sign? The next set of optimizations on March 25, 2014, blue B, blah, uploaded this. In the video he showed a humanly viable method to jump my range, who usually requires the sword and shield to pass, as well as a long conversation six days later, on March 31, GC TK 24 uploaded a very interesting video showing a new route of any percentage that It had been theorized that the route would make use of the mido skip to skip the sword pickup entirely until the end, he estimated that this would save 6 seconds, which actually turned out to be a bit more, but the requirement of the difficult mido skip and some other changes. made this route much more difficult and speaking of things that made the route much more difficult, another strategy was also developed in early 2014 that cosmowright mentioned in his drunk speed plans video shown above if in some random direction which is based on falling rock.
I'm going to find out exactly what the percentage chance is that you can Hess the setup in corner 2 in the loading zone and calculate the percentage chance of that happening, which would save a lot of time and I'll see it all. I would like to take the percentage chance of that actually working versus the amount of time it would save and I would like to compare it to see if it's really worth it and see if I actually do it. the dice, if I really want to roll the dice, then I'm going to get those runs, man, I'm going to get the in 1845, this is the trick Cosmo was talking about, demonstrated by a skater on March 7, 2014, perform a super the sliding from the top of the tower slides all the way down and hits the void, wasting no time for a long setup.
I'll turn the volume down because there's a lot of typical skater-style screaming as this trick lets you blast through instantly. the railing and hit the void, it became known as instaclip Cosmo referred to instaclip as a roll of the dice in the video I showed earlier and it was for a while that he calculated that you have about an eight percent chance of getting the right angle of the rock in To be able to perform the vacuum walk despite the low odds, Cosmo was the first person to achieve this in a world record in his 1851 run on March 25, 2014, oh my God, it had happened, that's crazy, it happened with an eight percent chance of that clip, but skater. developed a consistent setup for insta clip, it involves aiming a non-target Zelda in the correct frames while sliding down the tower, however, consistent does not mean easy, anyone planning to implement instaclip and the new solar cover faced a great challenge, a great challenge that cosmowright faced and obtained the first record with the swordless route on April 19, 2014 in his 1840 18:40 run in the dub.
The next record he put skaters on the clip installed to use it, ending any doubt about the viability of the difficult. strategy, this could work Oh honey, and after his next improvement in 1829, Cosmo last had his sights set on a crazy sub 1820 race for which he was on pace on July 20, 2014. I'll let the race do the talking by itself, oh my God. Dude, oh look, Ocarina is over, time is dead, any percentage is done, that's it, okay, it's over and ladies and gentlemen, that brings us to the end of the video, no joke, it's not over, but this room was amazing and really raised the bar. the delta between Cosmo and the skater in second place was 40 seconds.
This is a huge gap for a category as streamlined as anyone and the skater showed no interest in going for the record, so who would challenge as well if we moved down? Kinda, we find ourselves with a player in tied 11th place, Jonah and Stone. Jonah may not be the expected candidate for OT's next world record speed competitor. He is a curling instructor, which is a sport, by the way, and these from Sweden, they actually have very few. runners, the first race that put jodan on the map was his 1852 race on august 13, 2014, this time it was actually set up on an emulator which is about 15 seconds slower than iq.
Oh, I got it, okay, that's good enough. I think it says it's good enough. I think, but as most sprinters already know, it's never good enough. The next improvement of it was in 1838 in an emulator that incredibly developed over a career. Oh my goodness, but Jourdan's next upgrade really let the world know that he was a serious contender for the record on eighteen thirty on the emulator on September 7, 2014, after this point Jodan decided to buy an IQ so we could start Chasing the record for countless hours and thousands of attempts, he gradually reduced his time, of course, there were many heartbreaking failures on the way to the top, why didn't it work?
That was it, buddy, there it was, but Jourdan's Twitch audience grew rapidly during this period. Countless people witnessed a person who seemed capable of being cosmos was finally able to celebrate and relax when in the early morning hours of January 2, 2015 jodan had this liberation work. Hello, this was really a great achievement and jodan deserved all the praise he received for this. execute, it really was almost perfect,but unfortunately with so little room for improvement, the sub 18 mark seemed impossible for any human, however, this is ocarina of time, so there is always a way, a month later, in early February 2015, it was found and investigated a new error. skater glitch and stuff and mzx rules, this glitch is called item get manipulation and it allows you to get a bottle even faster which is a necessary item for the wrong glitch.
Let's take a look at this sniper video and see what happens with the one that starts the video. When shooting in a crawl space after it exits the crawl space, you will notice that the camera locks for a few seconds before starting to follow the link again. Keep this in mind because it is important that the trick works. Shoot and then kill an enemy who drops a Deku Nut on the ground, but before picking up the Deku Nut, enter the crawl space and exit again to block the camera. Then pick up the Deku Nut while the camera is still locked when you hover over an item the game sets the get item value this is essentially the value of the next item to give the link to so in this case it is set to nuts Deku, but the sniper is then hit and is now free to move while the Deku nut is still waiting to be collected now the game is stuck waiting to give link to the Deku nut, this is called item getting delay.
By the way, there's only a 12.5% ​​chance of this enemy dropping a Deku Nut, so unless you're the kind of person who likes to speed up card games and randomizers. this makes the run very frustrating anyway the next step in the glitch is to walk in front of this chest when you walk in front of a chest before even opening it the game prepares to get the item value in preparation for like open the chest, this chest. contains the map and 65 is the value that points to the map, so the item drop value is higher than Etem's 65, you might also think, but it's actually not, as it turns out that the game actually sets the negated value of obtaining the item before opening the chest. so in this case negative sixty five after opening the chest the value is corrected and set back to positive giving you the correct item but we don't have to open the chest and give the game a chance to correct the final value .
The step is to jump into the water, which cancels the item get delay and binds any items that are currently stored in the item get value. In this case it is negative 65, when the game searches for negative 65 it finds a bottle with a blue potion which is then added to Lynx Inventory, this is the quickest method to get a bottle in the game and with some optimization it saved around 30 seconds, but this problem actually causes the IQ version to crash, finally the Chinese could stop meddling with speedrunning matters back to the Wii Virtual Console the new glitch jodan was the first person to reach sub 18 with his 1755 race on March 16, 2015 and at that time Guiness got really interested in jodan and asked him to appear in their 2016 players edition book, they asked him to take a photo.
Unfortunately, by the time Guinness released his book in September 2015, Jordan's record was obsolete, having already been surpassed by a skater who held the record with a time of 17:45 on July 10 and, by the way, Guinness. run, some guy beat you in that cosplay link at agdq 2013 anyway, now it would be a long time until someone challenged the skater again 11 months to be exact, probably due to that aggravating appearance factor introduced by the manipulation of elements of the door that surely put people off. category, but during this time a promising new runner named toe G was cutting down on his time and his first record was a 1742 on June 11, 2016.
Oh gosh, damn, buddy, we've come a long, long way now, ladies and Gentlemen, but there is only one more flaw discovery to discuss. The following glitch was developed by a skater in July 2016. It is simply a better method of performing the item getting delay glitch I explained above. Let's take a look at this video from Baker. The first step is. to make a vine clip to crop out of bounds when the camera is out of bounds locks, then you can press C up and a in the same frame, this makes the game think you are diving underwater even though you are not you are and then hold forward in the frame of the crack, you can grab the vines and return to the boundaries.
At this point, the game still thinks you're submerged underwater, so when you pick up the nuts Deku won't give them to you. Immediately when the game is waiting for you to surface, from here you can perform object manipulation like custom to get the bottle. Not only is this method about 18 seconds faster but it also eliminates the incredibly irritating crash factor of the previous method like a Deku nut drop. It's guaranteed that the skater ontology continued optimizing the game with this bug or, honestly, working and trading the record back and forth. This brings me to the current world record today at the time of this recording in November

2017

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The record for a roti is 1709 by touji who sat on March 23, 2017 playing on the screen now you might be wondering if there is anything left important to discover at any percentage, on the one hand it seems silly to say that everything has been found given this game's history of great discoveries, even when people least expect it, but at the same time, if he was as if they had searched every corner of this game, then maybe it's unrealistic to expect more major discoveries at any percentage, of course, no one knows, but I will say that I at least hope for the sub. -17 barrier that will be broken at some point, in fact just this month skate found a new setting to get item manipulation, it is estimated to save around 5 seconds, but either way this game has had an amazing journey to get to the point as app so shout out.
Congratulations to everyone who has contributed to this game over the years, whether you're a racer, a glitch or just a spectator helping to keep the community alive and if you've made it this far, thanks for watching, this is your boy, retro, log out. that's 1709 probably probably 1709 you

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