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How to tell apart all 596 Fire Emblem characters | Unraveled

Jun 02, 2021
Fire Emblem, this magnificent franchise pushes the boundaries of gaming by daring to ask the question: what if chess made you horny? Fire Emblem will be 30 years old next year and with 16 main games and a few spin-offs, it's safe to say that it has become something extraordinary, the games are full of deep stories and memorable

characters

like Marth, that's not Mars, Mars, that's which one is Marth Mar, the problem with having such a prolific series is that the

characters

start to mix together, just look at the Super Smash Brothers roster. Seeing as Fire Emblem characters are a little hard to

tell

apart

, it's like trying to remember your coworkers' names after meeting them once at a work meeting, except in this case all your coworkers have swords and They can only make one facial expression, but don't worry, there is an answer to this riddle because today I'm going to teach you how to distinguish every character passage in Fire Emblem that is not designed for this expression.
how to tell apart all 596 fire emblem characters unraveled
The first step in this process is to compile a list of characters that appear even after cropping them. The non-playable ones and those from the Tokyo Mirage sessions there are almost 600 Fire Emblem characters. I can't explain why many characters made that mistake before trying to categorize Castlevania's 600 monsters was a bad idea, but the beauty of making mistakes is that you can learn from them and I now understand that explaining 600 discrete characters wouldn't really be useful. Humans aren't built to remember 600 people perfectly if you don't believe me just try to remember something about each person in your contact list I have a contact for someone called Zane and the company only says bocce, who the hell is he?
how to tell apart all 596 fire emblem characters unraveled

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how to tell apart all 596 fire emblem characters unraveled...

But unlike my contact list, Fire Emblems have story lines and in my experience playing these games I've noticed that a lot of these different characters fit into similar roles in their respective games and I'm not the only one who has noticed This on the Fire Emblem wiki, there is a whole list of archetypes based on different characters, a list I only found after spending an entire day trying to categorize them. mine and it's a lot of fun to realize that you've wasted a whole day of work, but this list intrigued me common characters in similar circumstances who play over and over again in different stories does that remind you of something, of course, does it remind you? commedia dell'arte because it reminds me of commedia dell'arte and it is so obviously commedia dell'arte that I don't need to explain it, but I will to extend this video, commedia dell'arte was a form of Italian theater that was important between the 16th and 18th centuries and was based on common characters who wore masks or costumes to designate who they were.
how to tell apart all 596 fire emblem characters unraveled
That way the audience could say, "Oh, that guy's wearing a tight suit with a bunch of weird patches on it." that must be our Latino, the clown that sometimes serves two two masters, this attracted the audience they immediately knew what that character was about without any exposition in the same way Fire Emblem has dozens of purring characters that help you get through each game and this is how we are going to differentiate them by defining their archetypes. Fire Emblem takes it a step further because not only can these characters serve the same purpose in the story, but they can also have a similar role in the game and this proves my theory that Fire Emblem is not. only the spiritual successor of the commedia dell'arte is its natural evolution an elevated form I call Commedia Dell anime the newest and most perfect form of theater we just have to reduce the

fire

emblem

staff to syrupy characters let's start with the archetypes that They are standard Cain and Abel, our battle brothers, they fight together, but not in the biblical sense.
how to tell apart all 596 fire emblem characters unraveled
The board and chords are similar, except they are usually axe fighters. The Pegasus sisters are a trio of flying horses. Ladies, you can't break down these archetypes into their solo characters. because their bond is what defines them you can't have a waluigi without a Luigi and in the same way you can't have a board without a cord which is my favorite dr. Seuss books Jaykins, our mentors who are strong at first and then you'll quickly outgrow them and it's kind of sad, like the first time you beat your dad in a basketball game. The boy phase was similar to Jaykins, except they will still shoot at you. until you die Wendell is our mentor, but for magic toes, they are mentors, but only the last half of the game.
Beowulf are mercenaries that you have to pay real in-game currency to recruit and Augmon are mercenaries that usually decide to join you. of their own free will, who by definition is not a mercenary, the Nevarez are silent and moody sword swingers, kind of like if that person who said he studied the sword actually studied the sword, there is also a group of villains, but by different reasons, power, ambition, loyalty, wyvern riding. I guess getting possessed which is a classic mistake, some archetypes are based on their gameplay requirements, very hard to recruit, usually recruited after being kidnapped, late game recruits that might be good but you have to work hard, super low level villagers who could also be good and if you recruit one of these pairs you can't get the other, like if two of your friends started dating and then had a really messy breakup.
Aliases are usually the main character's father figure and have this unpleasant habit of being removed very early in the game it's like Fire Emblem doesn't know how to create interesting characters without making them suffer a traumatic parental death. Tactician z: young magicians, young healers, young magicians, thieves, charges, do that thing. where they pretend not to be important and then they are surprised. She was not an old hag. I was a magical witch the whole time, except they're not very good at hiding the fact that they're important and the creepy version of Georges the tikis. They usually take the form of a little girl or a teenager, except they're actually 400 years old and either a god or a dragon and I honestly don't have time to unravel this shit.
These 29 archetypes are useful but only cover 229 characters. there are still 367 to go, if we continue like this we will end up with 75 archetypes, the commedia dell'arte only has about 17, so before we continue let's combine a few, these six are mentors in varying degrees of usefulness, they are all defined by their villainy and only some of them become playable welcome to the built in kane brothers where we all have a brother like bond and do the same job. They all have very specific recruiting requirements. They both do that thing where they don't seem important and then they surprise.
It's important that all of these are difficult to do well but they are worth it if you try hard they are all precocious little magical babies and that leaves the Navarrese x' disconnected but that's because I'm changing the archetype to spicy swords because we can include many other characters if we simply expand the definitions to any sword wielder who is a little spicy; In fact, by combining these other archetypes, there are now tons of other characters that fit these expanded definitions, we are left with 288 characters to categorize, but before we get there, I just want to congratulate Fire Emblem for having 596 playable characters and only repeating three names when I was hired at my first job at a climbing gym.
I was one of five employees named Brian and it was a small gym, but I guess. It's pretty easy to eliminate repetition when you use silly names like Screamer dag dar slew your Bell. I could go on all day but I won't because it's time to put the rest of the archetypes on the wall, that took me about 30 minutes. but let's start the night Honorable as Fiona, who cares passionately about her people and will always stand against cruelty towards civilians, which is much better than the night loyal as Trude, who is only loyal to Pern and will do literally anything for him, even if Pern is bad.
Dude, but I'll get to that later. These four archetypes are calm and aloof and the only thing that differentiates them is how much you would like to invite them to your birthday party. I'm going to get the blank slate archetype out of the way. Now, because Fire Emblem is a permadeath game, sometimes you just need more meat for the grinder, you know, similar to the blank slate, it's the protagonist, who is always relatively heroic, but since there are conduits for the player, everyone is pretty lazy. I realized that by lumping them all into one category, I made the majority of the Fire Emblem roster in Super Smash indistinguishable, but that's not my fault.
Super Smash should have included more magic baby arrogance, hotheads and blade lords, everyone has a bad side but arrogance like Vicki just think they are the best hotheads like Kaspar want to fight anything that moves and surpass lords like Niles retweet the Joker's account, son, ironically many of these characters have a difficult childhood but then become cheerful despite it and then there is the inferiority complex. archetype that could have been called most of the children and perfectionists of Fire Emblem's destiny, the mischievous and the flirtatious are highly motivated, but Tsubaki is motivated to meet high expectations, Claude is motivated to make intricate plans, and Sylvain is motivated to be a fuck boy. they're just characters who aren't very fun to talk to and Fire Emblem.
I'll never forgive you for naming a lazy, super religious, emotionless father Gilbert, it doesn't help that I look like Hanuman Light either. Oh God, I'm a bully. Many of these archetypes are based on a singular personality trait. Scarlet's simple Val bars cool down Lin Hart. Mia's very clumsy sloth. Petra is a sweetheart and she ran away as the first dramatic painter and fashion is defined by her love of the arts and how it sucks that they have to be one. soldier, on the other hand, some archetypes alter the status quo by challenging gender norms, or calling on the noble class, which is why their comrades, the girl soldier Karen, is canonically 14 years old, but even if they are in the house of a child, they could still be naive, which creates an overprotective feeling. archetype that is essentially helicopter parents Manuela is constantly drinking and flirting and being a mess and I love her for that and that makes her the president of vice presidents, the vice president, but be careful not to do that with someone like Astrum who is constantly accusing betrayal people without a good reason there are a lot of characters in the meek assassin archetype because Fire Emblem loves to create characters that are quiet, shy and really self-conscious and then they can ruin their business on the battlefield.
There's an archetype here that I call what the Fuck, and it's the three characters that make me say what the hell people like to burn in Fire Emblem, who is said to be a sweet Robin Hood type, except that he kidnaps a girl and keeps her as his slave or Darja, who practices curses on his own daughter. or Roger, which he actually is, is actually not that bad, but Fire Emblem tries its best to make his ending scream that he never gets a date and stays single for the rest of his life and it's like, what the hell?
Are you Fire Emblem? I didn't have to mess it up like that. The next archetype is actually quite interestingly named. These characters are well-developed, three-dimensional people like Libra, who struggles with his faith and has incredible self-confidence even though he is doing everything he can to help those around him or Reese who dreams of being a swordsman but his weak constitution does not allow him to become one and so he helps where he can, but his whole story is one of unfulfilled dreams and that's it, those are the only ones. two interesting characters and Fire Emblem until we reach Raphael, my sweet bulky boy who only cares about eating and training and not studying, the thing is that the world of Fire Emblem has surpassed him arcs and fools welcome to the era of them arcs its 45 archetypes to help you differentiate the 596 Fire Emblem characters, if you are a rocket scientist, 45 is still too much, we can combine them, we will take these six and combine them to create a new archetype that is just as important as these three are attributed .
It can be summed up more succinctly in a category called holy shit, why are you a soldier? Let's go ahead and cordon off all the assholes and now we can take these direct, dumb words and call them masters, pets, these three archetypes are tough. The exteriors to break these three archetypes really explore family ties, which is a rare condition these days, whether it's a good or bad reaction, this group doesn't care, they just want to be seen, they're too nice for all this. four archetypes will always subvert expectations, it's pretty surprising that these three archetypes have been left alone, guys betting on a bunch of guys, damn, if all three aren't fun to hang out with, these three will be over because they need to calm down. and there are the 13 archetypes that allow us to differentiate the characters of Fire Emblem, only 13 of them, that is, less than those of the commedia dell'arte, there are only 13, which is not only an unfortunate number but is too large for your little one's brain. cando it better we can combine more we can perfect this of course it's a little more difficult to combine these archetypes but from the beginning we can look at me baby and make waves and just combine it into one thing that is trendsetting and necessary but boring and the team assholes and the teachers' pets and the calm, they all fill me with a feeling of ugh and obviously how too nice for this and the light on your resume and holy shit, why are you like soldiers?
They are all just bad. election for a war and that leaves us with the characters who are difficult to break the ice with and the ones who have family problems and the quiet ones and the ones who are fun to hang out with and that sounds like a nice career. from the millawkward family reunion and when you think about it these are just strange characters that have good things, I mean if you include Dimitri in this he has an eye patch that is similar to these and violet do they rhyme? We ignore it too. Thea how she wears a hat until she outgrows the hat.
That doesn't even get me started on a bore. Oh, I don't know who she is. The sword is pronounced Issei and we can have a category called anime character with a singular. personality trait and a penchant for violence and that's just the one category that proves that Fire Emblem characters are all essentially the same and that you can't

tell

them

apart

mission complete what was undone about returning to serving the phone to sometimes two two masters now Italian guys when a tight suit with a lot of wheat patches must be our luck nor the servant good sometimes both two masters are fine

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