YTread Logo
YTread Logo

Hollow Knight Charm Ranking & Analysis

Mar 16, 2024
Hollow Knight is a masterpiece of game development on many fronts, you know, no. I start every Hall Night video this way and if you're here and you still don't know how good Hollow Knight is, I don't think anything. I say you're going to change your mind if you haven't played the game yet, do so if you have and want to listen to me ramble on about the game mechanics for some reason boom, you've come to the right place today we're talking about amulets, those fun little ones badges that you can equip for additional effects and gameplay changes that give Hollow Knight one of its greatest strengths.
hollow knight charm ranking analysis
Not everyone's player flexibility is the same and not everyone wants to play games the same way. The amulet system effectively gives you the option to make each game feel different and allows players to develop a play style that suits their preferences when it comes to close combat and quick movement, all the

knight

has to enjoy. Play safely from afar with versions of magic spell casters. Maybe you're just lonely because 2020 sucked and you haven't seen your friends or your years and you want to have a little

hollow

knight

party. Well, technically you can do it too, but it's probably not the most effective option, but that's the beauty of it.
hollow knight charm ranking analysis

More Interesting Facts About,

hollow knight charm ranking analysis...

It doesn't need to be the most effective. I've tried to be as objective as possible when

ranking

charm

s and basing their placement on each type of playstyle and each level of familiarity with the game. Obviously, some

charm

s will be more effective if you are a sprinter or do challenge races in comparison. to a blind game, if you are looking for a

ranking

on what are the objectively best amulets to complete the game with an efficiency of 100, there are other youtubers who can provide you with something similar to what you are looking for and what I am going to do.
hollow knight charm ranking analysis
This list is based on my personal thoughts and experiences with Hollow Knight, from my blind play to my experiences in challenge runs. You may not agree with my opinions and I may be wrong about some things, but if you want to hear what I have. To say it anyway, then welcome to technovoid's ranking of

hollow

knight charms. This ranking will not be like my boss's instead of a full set of placements. Instead, I have grouped the amulets into tiers since s are actually optimal for d amulets, I think they are traps and should be avoided. I'll also give each charm a range of 0-5 in its function, in terms of how useful its effect and efficiency are, and in how easily its notch cost fits into builds with this type of game mechanic.
hollow knight charm ranking analysis
I think it's a bit disingenuous to directly rank useful amulets similar to each other just because of how unique each effect is and their varying usefulness depending on the player, so the order within a specific level won't be relevant. The first amulet I mentioned in this section. It's not necessarily better or worse than the previous one, it all comes down more to preference and the values ​​I assign for the efficiency of the function also void heart won't be anywhere in the list because it's not optional and works less like a charm and more of a direct buff for story progression with all that being said, let's finally talk about some spells to start with, let's discuss deterrent spells, these are spells that I legitimately believe should always or almost always be avoided as their effects are useless, unwanted or simply not worth the amount of notches it costs dream shield function two efficiency one dream shield can be found in a hidden room directly below the seer in the resting grounds and creates a shield that slowly rotates around the knight at a cost of three notches the shield blocks most projectiles and will damage your nails with anything it comes into contact with, but needs to regenerate afterwards when combined with the dream bearer.
The dream shield becomes 15 larger and regenerates faster. This is what there really is no situation where the Dream Shield is the best three level amulet for a task, it can't be controlled and it doesn't even block all the projectiles in the game, so whether it actually does anything or not , it basically comes down to pure luck and randomness most of the time trying to maneuver and Honestly, making your rotation work for you will end up doing more harm than good since simply avoiding something will be easier than trying to place the shield between you and the damage, and if you hit an enemy, the damage you deal is never worth the downtime required. for a recharge when focused, this spell regenerates faster and becomes a little more effective at blocking attacks, but even then it's just a worse and more expensive shell, the effect is not the worst in the game, but for the cost of opportunity three notches, the only thing you'll use Dream Shield for is a Markov cosplay.
Efficiency glowing uterus function two. A Glowing Womb can be obtained in a hidden room accessible on the path to the False Nights Arena after obtaining the Crystal Heart and fighting your way through a Gauntlet of Aspects for two notches will consume eight souls every four seconds if available. to spawn a hatchling up to a total of 4 at a time these hatchlings will give you some company until you are within range of an enemy, at which point they will kamikaze towards the enemy and deal 9 damage if combined with the crest of the defender, the hatchlings will deal 5 less damage on impact, but will leave damaging clouds and if combined with fury, the fallen will increase the hatchlings' damage by 5 when with 1 mask, the extra damage is a nice buff that can be activated a and again as you weave in and out of combat, gaining soul with the strokes of your nails, but it's almost never the most efficient use of soul.
The inability to disable soul drain means that healing or using spells will almost never be an option. Fortunately, the soul drain will stop if you have 4 hatchlings at once, but this will never happen in a combat situation and even when traversing, your babies will find some excuse to smash their faces into an enemy you weren't even planning on fighting. First of all, normally a two level cost wouldn't be too bad for the amount of damage that Bright Boom can offer, but the lack of flexibility in the effect means that you almost always won't be able to use the soul in a more effective way.
Child Function One, Efficiency Two, This two-tiered amulet is first obtained from Troopmaster Grim and Foul Mouth after lighting the Nightmare Lantern at the Howling Cliffs and is upgraded multiple times throughout Grimm's quest, reaching his full form after defeating the nightmare king grimm in his final form. summons the shadow child who will fly near the knight and occasionally fire a projectile that deals 11 damage to the first enemy it hits for reference, this damage is equal to the midpoint between the buffs of the first and second nail on the surface, the free damage sounds fairly good. and it can be useful when fighting extremely passively, I mean extremely passively, because the damage this thing does is negligible and it misses most of the time, anyway, seriously, the shadowy kid aims like he's drunk driving two cars to a sweet 16 simultaneously, any damage is grim.
What the child does will be severely overshadowed by yours as long as you show the slightest hint of interest in combat. Ironically, the only time Grimchild seems to activate his 360-degree scopeless mount is when a boss staggers, ending the awe of him and any chance you had. to reset the room or heal at the end of the day, there are simply much better uses for two notches, as Grimchild doesn't do anything particularly well and often acts as a nuisance, its damage drops considerably when using a proper combat build, it has no defending. usefulness and often attacks enemies at the most inopportune times seriously, don't take this thing to the fog cannon your geo will thank you slam function an efficiency one there is no good way to say this slam is a bad charm Although it's not universally considered the worst charm, I don't think I've seen a single person call this term anything other than bad at best, it slyly sells you a hefty hit for 350 geo after being rescued and it's a goddamn highway robbery for the cost of two full notches of charm, this charm will increase enemy knockback from your nail by 75 percent and the great slash by 33, even if it was a completely free upgrade it probably wouldn't be something you would want to get to get the most combat benefits in the game if you could. to precisely control the distance between you and your enemy and most of your dps will usually come from close combat spending two of your notches on a spell that forces you to chase your enemies to deal damage is just bad, sure there are Some enemies here and there would be easier to deal with if you had more recoil.
Team Cherry even tried to fix this spell in the Godmaster expansion by adding the effect to this spell that bosses with stagger will take one less hit to stagger, but even that is just not enough to justify the ridiculous price of an amulet that is useful. in situations once in a hundred battles. I really don't know what they were thinking with this feature King's Soul, Efficiency Two, Zero King's Soul is an amulet that you probably won't have for a long time, so talking about how useful it is isn't that important, it can only be obtained after defeating the traitor lord and talking to the white lady, as well as completing the white palace and when you have done that, you will be done. swapping it for voidhart in a matter of minutes, but you might want to try King Soul before returning to the abyss.
Well, let me be the first to tell you not to bother. King Soul has a really nice passive effect every two seconds, you'll naturally spawn four souls, which is basically two souls per second for free, all of this for the low cost of five full charm notches, which is a hefty price. The really unfortunate thing about Kingsell is that his effect is actually decent on paper, it cancels out. glowing womb soul drain and can basically always guarantee that you will have the soul needed to heal or cast spells constantly as long as you play it safe, but the ridiculous charm cost attached to it simply makes it difficult for anyone to handle. charm construction that you can easily configure.
For a more useful effect or synergy with a two-level and three-level or one-level and four-level amulet combo, the math never quite adds up for King Soul to fit into any good build, which is a shame, but it's probably for the best. The best, since you will replace it quickly anyway. Efficiency spore fungus function one. Spore mushrooms can be found just after an acid pit on the west side of the fungal waste, right next to the moss chapel and the deep nasty scary drop, it's pretty unassuming charm for the price of a notch , emits a cloud of spores after a successful focus that lasts just over 4 seconds and can deal a maximum of up to 27 damage to an enemy within the cloud for the entire duration when used in conjunction with the defender's crest, its damage It is amplified per tick and can do up to 40 and when combined with deep focus increases the radius of the cloud by 35 percent, it also gives your form a moon slug with small mushrooms on its back.
Having the amulet equipped also allows the knight to read the tablets about the history of mushrooms found in the mushroom waste and on the edge of the kingdom and translate the mushroom lord's dialogue into something a little more coherent. The biggest point in favor of the sportsman is that it is super cheap even though I have put it at a level if I really like it, honestly you should use it, the opportunity cost here is minimal, however I still don't think it's a very useful amulet, the damage it deals is quickly outweighed by everything else in a proper build and most of the time you're only going to get a fraction of the total damage as most enemies that require you to spend some time If you concentrate, they won't come into range much.
Pretty much every boss in the game has a good chance of healing, but in most of these scenarios, the security point will either be too far away from them for the cloud to matter or they'll zoom across the screen fast enough to only get a few hits. few damage ticks. The sports room is also not very useful during boss daggers. you're either too far away and the damage is wasted or you're close enough that he ends his stagger and doesn't get the full reload time. The spore room isn't clearly bad, but it only has two use cases that I don't recommend.
You spend that notch on a better, cheaper amulet or to make room for a more expensive and powerful one, a sprint master feature, an efficiency, two, Sly's inventory will increase once you find his lost key in the crystal pickaxe, but Unfortunately, just like with a hard hit, it's still selling. trash for400 geo and a sprint master notch charm will increase your base running speed by 20 and up to 37 if equipped along with dash master another notable synergy that I will delve into later is the weaver's sunken charm which makes your weaver babies jump. farther and move 50 percent faster on the surface.
Sprint Master seems like a perfectly reasonable level spell to move faster around the map, but this falls apart pretty quickly when you take note of two things first, it only increases your speed when you're touching the ground, so any jump or fall you What you do will return you to normal speed. Secondly, when you have access to this spell, you will no doubt be running around, anyway, the actual speed boost this spell gives you might also be negligible. Given the amount of time a player spends casually strolling from point a to point b, the extra speed could also have you walking directly into a damage zone in combat if you're not used to the increased movement, so it doesn't really offer much benefit. not at all, the enchantment may be cheap, but given how infrequently the effect is active during standard play, I can't even recommend it for serious traversal, just use your board, it's quick, easy and free to move towards the more seated charms. choosing to define these charms as those that have perfectly good usage scenarios but are outclassed by other charms or are simply too specific to equip in most situations.
This is the largest level and it probably has some amulets that you like to wear and that's cool, but they probably shouldn't stay. in your build throughout the game and chances are there is a better option out there Rock Shell Feature 3 Efficiency 2. The first amulet in this level can be found on the Howling Cliffs past a couple of Elder Baldies, The amulet costs two notches and creates a small shield around you during your concentration. If you get hit outside of your concentration, you will lose your soul and won't heal, but you won't take any damage either.
It can block up to four hits, after which it will break. however, sitting on a bench will completely repair you from any amount of damage you have received. Balder's carapace works in conjunction with the thorn bum, activating the thorns even when not taking damage, as well as the form of binding that gives him the rock shield even when moving. You also get a cute little shell. This amulet is pretty good in my opinion even though it may be one of the only amulet in the game that becomes completely useless if you take too much damage. The effect it provides is really strong when used correctly.
That's the big question though, how do you use it correctly? Trying to heal aggressively with this spell is downright a bad idea. You are losing your soul. Baldershell loses health. Overall, it's a loss, however, I think beginner players can still use Balder's shell to obtain. A better understanding of where the safe healing opportunities are in a fight if you do it sparingly, as long as you don't rely too much on the effect and continue to play safely, the shell offers great backup for the occasional slightly ill-timed or miscalculated opportunities. . can also be used to preserve some health with timely focus against bosses that deal more than a mask of damage, essentially increasing the amount of health you have by a large margin for the cost of a bit of soul when it comes to Although the Baldur shell use cases are pretty good overall and there are better ways to spend two points, the charm is definitely worth considering, but except that one day you will leave your deep focus shell feature three efficiency 1. deep focus can be Obtained at the end of a long crystal laser hallway in the crystal spikes by a whopping four notches, decreases focus speed by 65 in exchange for healing two masks for the price of one, this amulet can be really good in challenges of platforms and other situations that don't involve fast movements, as it saves you 50 soul that you would otherwise be using, as mentioned above, it also increases the damage radius of the sports hall and, when combined with fast focus, it gives you all of the soul's efficiency while canceling out the extra focus time that That said, that combo costs a ridiculous seven levels, so bringing that effect into a boss battle means you won't bring much else.
The main problem with deep focus is that, in addition to being so expensive that it doesn't fit into many builds, it also has the disadvantage of the extended heel that makes it impossible to use in combat. This spell will be a great help during a run in the white palace, but otherwise the drawbacks are too great for it to be used anywhere else. Defender Crest Feature 1 Efficiency 3 After By defeating the Dung Defender in the Royal Canals, you will be rewarded with a new friend and a new amulet. The defender's crest. Unfortunately, the effect of this amulet is not particularly useful for a notch.
Creates a small aura of ripe odors that surround the knight and cause damage. per tick to anything that's in it, the cloud stays for 2.2 seconds and refocuses every 0.2 seconds, essentially allowing you to create a small fart trail despite the hilarity, all low damage and range of this amulet makes it almost useless as a real damage option with the exception of a health add, such as the infected balloons in broken vessel fights, this spell is absolutely amazing as it completely eliminates the danger of the balloons chase you, as they will die before reaching your hitbox, that's where the usefulness lies.
However, it ends beyond that, the Sports Hall-powered Defenders Crest increases the overall damage of the Cloud Fluke Nest by replacing its flukes with a fat, explosive fluke that leaves a damaging gas cloud and a wound. brilliant at turning her offspring into explosive boys who also leave damage. Over Time Cloud If damage over time is your thing, Defender's Crest is an excellent, if not particularly effective, low-cost option; However, one of the best effects this amulet has is that npcs will react to your heroic scent to the point where a Leg Eater will give you Discounts and Tuck will give you a free Rancid Egg, on the other hand it is less fanatical. and will refuse to do business with you until you shower.
The General Defender Shield probably has a D-tier effect, but the low cost makes it easy. can be placed in a ton of configurations and interacts with various other charms in unique ways which increases its value in my opinion, it's also a lot of fun so you know, bonus points I love it, well designed fart joke , fragile and unbreakable, greed, function three, efficiency two, the first of the fragile charms, greed is also undoubtedly the least useful sold by the leg eater in mushroom waste for 250 geo fragile greed will make enemies drop between 20 and 100 more geo and each geotype 1, 5 and 25 increases by 20 rounded up by two notches like the other fragile amulets, greed, will break if the knight dies and can only be fixed by returning to the devourer of legs and paying a repair fee of 150 geo, while the repair price is quite reasonable, you will often find that the biggest hassle is the return trip. to his room, which is quite far from the road;
However, if the knight has the defender's crest, the legitimator's selling and repair costs drop to 200 and 120 geo respectively, this amulet can certainly be useful in the early parts of the game where geo is not available. It's not very plentiful and you're trying to buy everything the game has to offer, but it soon outlives its usefulness. The fragile aspect of this amulet may be somewhat annoying, but it won't affect Steel Soul runs where this amulet can be legitimately useful while you try. and lights up quickly after the grim troop has arrived at dirty mouth. Fragile Greed can be given to Divine and she will return it at the cost of 9000 geo as Unbreakable Greed, which she is a little less annoying to use.
I feel like this amulet is a little dormant, honestly. The money-earning bonus is especially effective alongside collecting swarms and can really speed up the power-up process in the early and mid-game no matter how many times you've played, despite having no use in boss fights. The only fatal flaw of this amulet is Of course, geo eventually outlives its usefulness, at which point the amulet becomes useless. Gruberfly's Elegy. Function three. Efficiency. The elegy of a fly. Gruberfly is obtained very late in the game. It is only given to you by the father of the larvae after cleaning all the halonus and releasing the 46 larvae. by three notches, it will cause your nail to fire a projectile that deals 50 damage from your nails on hit, something like the sword beam from the Zelda series, although this may seem like a pretty good deal, this amulet comes with some restrictions that they stop it.
Firstly, the lightning bolt only activates when the knight is at full power, causing this amulet to die 3 spaces when not at full health. Getting back to full health isn't too difficult with a lot of soul, but unfortunately nail rays don't provide soul either. You still need to hit enemies in melee range to get it. This makes the amulet much more trouble than it's worth many times when there are better options that don't stop working if you ever get amulets that affect your nail damage or speed synergizes with elegy as expected and the Mark of Pride and Hard Hit also affect the lightning bolts by making them larger and have greater recoil, respectively.
Lifeblood enchantments, Joni's blessing excluded, give you a few free hits before LG deactivates, since it doesn't count lifeblood. Masks as part of the health bar and High Blood can also be used to regenerate the effect if you only get hit once, however High Blood does not work in conjunction with Joni's Blessing for this effect, perhaps the two synergize The most important things this term has are with grubsong and Elegy of the Fury of the Fallen will cause grubsong to increase the amount of soul gained from taking damage from 10 to 25, a fairly substantial difference. The fury of the fallen, on the other hand, will cause the elegy to reactivate when a mask causes 75 of your nails and damages lg certainly. has its specialized uses with these amulets and can also be a real lifesaver in radiant battles where a single hit means death anyway, but as a general rule, the high cost and harsh restrictions on activating these terms make it difficult Recommend it without a specific plan in mind Hive Blood Feature 3 Efficiency 1.
Speaking of cool amulets that are too expensive, let's talk about Hive Blood obtained in the Hive after defeating the Hive Knight, the high amount of blood will regenerate your mask most recently lost after 12 seconds for four notches of charm given how raunchy it is. The amulet is expensive and the fact that it will only recover the most recently lost mask instead of a full region effect makes it too much of a burden for most situations. Note that taking damage before regeneration is complete will also reset the timer, making this a bad charm to use if you're feeling overwhelmed, however, high blood has great use in platforming challenges like the palace. white and the path of pain, where finding the soul is not always easy with enough patience between platforming attempts.
High blood makes you effectively invincible. During these segments, avoiding the need for a lot of painful backtracking when combined with Jony's Blessing, Hypeblood takes twice as long, a full 24 seconds, to regenerate a mask; Otherwise, its main synergies come from a carefree melody and a shell that can prevent damage from interrupting regeneration and grubsong that can turn a patient player into an infinite soul generator. In general, the excessive cost of this term and its limited use in battle make it not worth taking other options in 95 of the situations, but rather in one or two scenarios where the player can take their time after each one.
Hit and want to keep your soul The High Flood is King Joni's Blessing Feature 2 Efficiency 2. Joni's Blessing is an amulet that many first-time players will love. It can be obtained fairly early in your adventure if you are a Thorough Explorer in The Joni Blue Boy's Pedestal at the Howling Cliffs at a cost of four notches makes Life Seeds flock to the night instead of fleeing and increases the number of masks. of the knight at 40 with the disadvantage of turning them all into blood masks that prevent the player from healing. Whatever the blessing is, it will take into account your base masks as well as those granted by the heart amulet, making the maximumnormal 11 masks at a whopping 16.
Not only does this amulet provide a huge boost to health, but the inability to concentrate effectively allows players to focus their soul use on offensive spells for people who are not They have become fully accustomed to the focus mechanic and those who love casting spells alike. Joni's blessing ends up being an excellent, if restrictively expensive, amulet. Jony's Blessing also has a synergy with Hive Blood as mentioned. in the last section, but frankly the effect is never worth a whopping eight levels of cost spoilers, but the lifeblood core ends up being more efficient overall, making the cost of boons and healing restrictions be less justifiable at the end of the game.
Vital blood heart function two, efficiency two directly in the second. blood amulet we have the heart this amulet can be accessed very early in the salubras shop at the junction for 250 geo and provides two blood masks every time you sit on a bench for two notches, while this effect is quite mediocre and strictly less efficient than lifeblood core, the ability to grab it right at the start of the game gives it a niche for players before they find the other lifeblood amulets, unlike jony's blessing, the lifeblood heart as well It benefits from stacking on top of normal skins, meaning Grubberfly's Elegy stays active longer.
The amulet does not consider the vital blood masks of the heart and core and its general condition. The Lifeblood Heart is a fairly cheap and useful amulet early in the game, but it quickly outlives its usefulness as other spells focused on keeping the night alive through healing or lifeblood regeneration are all of them. most effective unconditional projectile function two efficiencies two unconditional projectiles is a two-notch amulet that can be purchased from Sly for 200 geo. Increases the number of invincibility frames the knight gains when he is hit from 1.3 seconds to 1.75 seconds and reduces the knockback when hit. 0.2 seconds to 0.08 seconds when combined with thorns of agony, the thorns activate faster and have a faster animation to give the knight some extra iframes after the thorns retreat.
Honestly there's not much to say about this spell, it sounds pretty good in theory as it's cheaply available early and seems effective in combat situations, the reality of the matter is that the 1.3 seconds of invincibility you get is usually already enough to reposition yourself in any fight, the extra 0.45 seconds of loss the shell provides is only useful if you're trying. To deal with tanking and increasing damage through an enemy health bar, this type of strategy can be effective in some of the game's fights, but most of the time this won't work in Hollow Knight. The amulet isn't entirely useless, but you'll usually want it. spend those two levels simply upgrading your offensive or defensive capabilities rather than increasing attrition damage build thorns of agony function 1 efficiency 3 thorns of agony is a one level amulet that can be found on the green path as soon as the mothwing shell When the player takes damage, thorns sprout from the knight's body and damage surrounding enemies with damage from your nails.
Unfortunately, this animation takes up all your iframes, but if used in conjunction with the stalwart shell, The animation is a little faster and the player has a few extra frames to get back into position. In most cases this is a bad charm, most often iframes. It can be used much more effectively to reposition or deal more damage than thorns and this amulet is arguably never used at a high level of play, however I don't think it deserves to be a level d despite its flaws, the thorns are actually useful. Charming for new players, it's extremely affordable and fits into almost any build and prevents players not yet familiar with combat from being overwhelmed by large groups of enemies.
As time goes on, you'll start to see opportunities in combat to use iframes effectively or simply learn how to avoid damage. Completely, at which point you'll definitely want to drop this spell, but until then the extra damage and knockback helps give new players a little more breathing room after making a mistake, so I'd say it has its uses. place. Wayward compass function two, efficiency three. We should get this out of the way first, we all know that the wayward compass is by far the strongest amulet in the game and not having it on all the time is trolling, but other than that let's talk about its actual use cases.
Hollow Knight is a difficult game and Team Cherry often foregoes accessibility settings in favor of creating an experience that perfectly matches their vision. This driving force extends to every aspect of the game, including its map, unlike many games in the same genre. Hollow Knight doesn't provide any locations related to you on a silver platter, you need to find a map maker to even buy a map of an area and buy a pen to allow you to complete them and if you really wanted to see where you were on that map they would be 220 geo for zelda and an amulet notch for the wayward compass.
Realistically, I think the compass has a very similar role in the game to an amulet like thorns of agony. It's a training wheel that's very accessible and cheap, but it will eventually be replaced by more useful charms, but that doesn't make it bad at all for a new or directional-challenged player not yet familiar with Hallownest. Seeing the knight's location on the map is legitimately crucial gameplay, and the amulet's accessibility and low stress on amulet builds make it an easy pill to swallow. swallowing the functionality of the amulet might just be a quality of life improvement, but it's very important once you end up learning the ways around Hellenism by heart, this amulet can be safely unequipped and never used again unless you're designing and memeing. some pantheons, but the incredible utility it offers until you've understood the kingdom tunnels makes it a solid choice for early to mid game, weaver's song feature 2, efficiency 2.
At this point in the list, already I have made one point clear. About how ineffective summoning constructs are, the effects of spells like shadow shield of infant dream and glowing womb are almost never worth the opportunity cost and drawbacks those spells offer, but here's a summoning spell you should consider . The Weaver's Song can be obtained from the Weaver's Lair and Deep Nest. These two notched amulets summon three small weavers that run around the knight and deal 3 damage per hit on their own. This one sucks, being just as bad, if not worse, than the other summoning charms, but the weave has two synergies that increase its effectiveness far beyond any other summoning. charm when equipped with grubsong, the knight will also gain three souls every time a weaver damages an enemy, even if that enemy would normally not deal just one clove hit when equipped along with sprintmaster, weavers move 50 faster and They jump more, which makes them much more effective and aggressive.
Whether you choose to just synergize with grubsong for a three-level cost or go for the full four-level build, these synergies make Weaver Links an impressively effective soul-generating machine that King Soul wishes it were by adding the extra speed. and sprint aggression. mastering weavers can make soul management much easier during boss fights or survival marathons and make choosing certain battles possible, it's definitely not the best build out there and should generally be ruled out for something more consistently effective in the game's tougher scenarios, but if you're looking to get the best summon build amulets have to offer, this is it here and with that, let's get into the groove here, these will be your average picks, while Since nothing here is game-breaking or even consistently outstanding, these are charms you can safely equip. and rest assured that it will offer you the value you are looking for.
Some of the amulets in this tier have amazing applications in certain scenarios, but are not a must-have for a decent amount of time. Carefree Melody Function 3 Efficiency 2. Carefree Melody is a charm that many people are probably not very familiar with and that is understandable, the only way to obtain this charm is to banish the shadow group instead of fighting the king of the nightmare and then talk to nim and foulmouth, this charm replaces grimchild in this route and costs three notches instead of two, however it is arguably much more useful whenever the knight takes damage with this charm equipped, he gains a 10-20 chance to block next hit damage, starting at 10 after one hit and maxing out at 90 after seven hits.
After the damage is blocked, the counter drops back to zero on average, this spell activates 22.4 percent of the time, giving you approximately one extra hit for every four masks or two extra hits in a nine-mask build, but this, my friends, is just the beginning, while two additional strokes. I will defeat random masks by three levels sounds worse than lifeblood or unbreakable heart this amulet offers much more than meets the eye each time you heal this amulet gains efficiency as the effect never wears off when combined with survivability-enhancing spells such as The quick focus of Balder Shell or Hive Blood Melody gives you yet another opportunity to make your skins even more efficient and that's without even getting into attacks that deal extra damage if you're fighting a boss that deals two skins of damage per hit or a promoted boss In the version, these three notches give you an incredible bang for your buck in survivability, as the batteries don't reset when you die or change rooms.
This trump can even be used in radiant battles to get out of jail with a three-notch card at the end of The Day when the spell still depends on chance and the law of large numbers and of course avoid damage entirely. will obviously be the best option, but if you're a fan of builds that synergize with healing and give you more leeway on mistakes, you might make them. worse than the melody carefree board master function three efficiency three people love to run and that's a fact and the board master well, it allows you to do just that found under the board master statue near the village mantis this two-notch amulet reduces the cooldown of the moth wing cloak by 0.2 seconds down to 0.4 seconds and also allows the player to dash down when necessary, while the second effect is not extremely useful, It has its place and Dash Master's cooldown reduction in schmovement makes it a favorite of many.
The usefulness of the amulet is certainly difficult to achieve. quantize as extra sprint only tangentially helps with combat, making the spell primarily used to move faster, but it has some synergies combined with sprint master, your base movement bonus increases from 20 to 37. Much more important is the Synergy with Sharp Shadow that increases damage dealt with Shadow Cloak to 1.5 times the damage from your nails. This can be a nice boost in certain fights where sharp shadow is already a strong option. Overall, Dash Master is hard to recommend over objectively more useful combat spells, but it serves its purpose perfectly.
A pretty reasonable asking price and who doesn't like Morse Removal Dream Bearer Function 2 Efficiency Four Dream Bearer is a one level amulet given by the Seer as a reward for collecting 500 Essences and has three separate effects, two of which They're useful for starters, doubling the soul gained from using the Dream Nail from 33 to 66, allowing two spellcasts or focuses with a single use. It also greatly reduces the sleep nail animation time from 2.4 seconds to 0.9 seconds. Its third effect is that it doubles. The chance to get a free Essence when killing an enemy when combined with the Dream Shield, the Dream Shield is 15 larger and regenerates faster.
Overall, the Dream Bearer is a really good amulet, but it's also a really strange amulet in terms of the core audience that first-time players will have. You're probably not using the sleep nail too much, it may look clumsy and takes getting used to; However, once you've delved into the game enough to really appreciate the mechanics, you'll probably get there.late enough in the game that there are better and faster ways to get soul. This leaves the amulet in a bit of a strange place where it is best used in the mid-game, but will often only be used by experienced players.
The amulet can be very good for soul management in situations where you might otherwise have a hard time getting some of the things, but it requires some dedication to use them effectively because of this, veterans returning to the game for a new game will generally abuse their ability to be obtained early and placed in almost any build. Be a challenge to run Steel Soul or something similar. That said, if you're still new to the game, I recommend trying this one out early and getting a feel for it, as it can be good against some of the biggest obstacles in the game, like the Tonto Fluke Nest Efficiency 2 Feature 3 test.
How you use a Fluke's Nest really depends on the patch you're playing on. Fluke Nest has ranged from being a terrible spell to an incredible one, but it's currently in a pretty mediocre place overall, obtained after killing chance in the royal channels, and replaces the vengeful spirit with a nine-fluke shotgun blast and the shadow soul with 16 flukes, each fluke deals 4 damage for a total of 36 from the vengeful spirit and 64 from the shadow soul. It currently costs three charm notches, but save files created before the Lifeblood update will still cost two, as expected. The fluke nest is powered by shaman stone and each fluke is larger and deals 5 damage for 45 or 80 total depending on the version of the Fluke nest also synergizes with the defender's crest firing a giant fluke that deals three damage and explodes dealing one tick damage for 23 ticks.
The shy monster increases the rate of ticks allowing a total of 29 on the surface. The fluke nest may look pretty good. doubles the damage of your fireball spell, however this is only true when each fluke hits the enemy, which will only happen at close range, which may seem antithetical to the point of the spell if you're fighting an enemy with a great nest of coincidences. useless since you can hit the enemy with your spell twice, which doubles the damage without costing three points. The current cost is certainly a tough pill to swallow. All that said though, proper use of chance can melt health bars in a little more way. can even after the nerfs please even if you don't use the defender crest version it is not good I beg you fury of the fallen feature three efficiency two fury of the fallen can be obtained immediately when starting your adventure in the king's step and increases all spike damage by 75 when wearing a mask for the price of two amulet notches, as well as the price of constantly being at death's door, fear of the fallen synergizes with the womb resplendent, causing hatchlings to deal 5 additional damage when at 1 hp, as well as strength stacking the Damage Buff to 162.5 percent, perhaps most notably, Fury has a unique interaction with Elegy of Gruberfly, while one of Elegy's biggest drawbacks is that it only works at full health when equipped along with Fury, reactivates a one-on-one mask to fire projectiles that deal 75 percent of the nail. damage that gains lifeblood in the status will cancel the elegy effect, but not the furies.
Fury is a strange charm to recommend, while the damage it offers cannot be underestimated and can be really useful in quick runs or battles that allow you to get low health very quickly. It's not something I would say is worth using in most scenarios. Spells that only work under certain conditions are always a tricky balancing act because even when they are strong, the notch cost on them is usually too high for an effect that isn't going to be active. For a large portion of your normal game, I don't recommend Fury at all, you're better off trying to keep your masks full and slashing normally than trying to benefit from the attack boost, at which point a single misstep will send you away.
Fortunately, back to the bank as far as conditional charms go, Fury is cheaper and since you get him so early, there's no good reason not to have him on while you wait to pick up more consistent options but move towards the mid and end of the game, if you want to continue using this amulet, you will really need to build and plan it for it to be effective. Swarm Pickup Feature 3 Efficiency 4. Swarm Pickup can be purchased from Sly for 300 geo and automatically collects money lost on the map. For an amulet notch, it is a simple but very effective amulet.
The swarm fits into the same category as the wayward compass as an amulet that offers a lot of convenience for a low cost for most of the game, but eventually becomes useless, however, while the compass realistically becomes completely useless. meaning for each match After you've learned that map swarm is still relevant every match, since you start from zero geo every time, the spell's effect may not be the most necessary if you naturally run around looking for geo anyway or you know the locations. Of all the chests and relics from geographic deposits, you won't really need this amulet, but all those pennies that fall on acid or spikes early in the game can really add up and when you're on the hook for money at the start of each game, it's pointless.
Don't use this amulet, there aren't many extremely valuable amulets available early in the game, so the swarm acts as a team and forget about the quality of life upgrade that you will eventually replace when no longer needed, but it makes those purchases early are much more bearable function of the fragile and unbreakable heart 3 efficiency 3 the second of the fragile amulets is the heart, a very solid simple and useful amulet purchased from leg eater in the mushroom waste for 350 geo or 280 with the shield of the defender, this amulet offers two masks for two notches, a very solid offering of course as a fragile amulet that will break upon death and requires 200 geo or 160 with the leg shield. dining room to repair when she hands it over to the divine, she will return your unbreakable heart for the cost of 1200 geo.
There really isn't much to say about this amulet. What you see is what you get. The main comparisons you can make here are against Lifeblood Heart and Carefree Melody Lifeblood. The heart is an objectively worse amulet since blood masks cannot be healed and costs the same amount of notches, of course blood amulets are not fragile, but this really only affects exploration before paying divinely while the soul of steel runs and the hard heads of dreams. won't break this charm anyway, carefree tune, as mentioned in your section, is a bit more difficult comparison, while carefree tune costs an extra level, offers potentially higher dividends and prolonged fights, but again, no There's nothing to say that you can't run both and the heart offers a really solid, low-cost option for survival that will always come in handy, even if you have to occasionally visit Legator for repairs.
Core Vital Function 2, Efficiency 4. You may be able to tell right now, but I'm not much of a Vital Core. Fan, I think the temporary skins are nice and allow you to focus on casting spells, but there's no doubt that the regular skins are strictly better and more versatile with the number of solid health options Hollow Knight already offers, it's hard to recommend the ones. lifeblood versions, but the lifeblood core makes a good case alone provides four life masks for the cost of three notches, making it the most efficient notch-to-mask ratio available, while regular masks always They are preferred if you just need a buffer on your health bar.
The core is a good option. Quite expensive, making it difficult to fit into a build as an afterthought, but if you have the space it pays for itself, the worst part about this charm is how late you'll probably get it. This amulet is only available beyond the Blood Gate in the Abyss, which requires reaching it with 14 Blood Hearts at a time or 15 if you have Jony's Blessing equipped, as the Abyss is a late game area and obtaining so many blood masks without all the mask fragments is cumbersome, most people will not be. see this one until the end of the game, while it certainly still has its uses in the end game, it's the kind of charm that would be much better if some previous sharp shadow feature were available, efficiency three, some people might rant at me for this placement and I accept that I know a lot of people dislike sharp shadows with a passion, but I can't lie, I'm addicted to them.
Sharp Shadow can be obtained at the end of a Shadow Cloak puzzle in the deep nest to the southeast and increases the length. of your shadow dash by 39 percent and causes it to deal damage to your nails when passing through an enemy, especially when the shadow cloak is on cooldown. The sharp shadow will not increase the length of your regular runs, which can be a bit cumbersome when trying to plan your movement. strategy during a fight and legitimately making some platforming challenges much more difficult by two levels the effect seems pretty fair, you're essentially turning a movement skill into a combat skill that can be absolutely instrumental in some of the most brutal battles in Hollow Knight, but on a normal day. okay, unfortunately Sharp Shadow doesn't generate soul on hit, but when combined with Dash Master the damage becomes 1.5 times the damage of your nails, which is a nice boost.
It's hard for me not to place this higher since the crisp shadow is probably one of my favorite charms. in-game it's fun to use and can be a vital strategy for defeating characters like Nightmare King Grimm or Pure Vessel, among others, but putting my feelings aside and looking at it objectively, there are many times you wouldn't want this amulet. equipped and there are other really good two-notch charms competing for the same spot in your build. Sharp Shadow offers unique value for a combat build, but if you don't like it, there are two other notched charms that are more consistently useful.
Soul leader function. Four Efficiency Two Soul Leader is hidden at the end of the catacombs beneath the resting grounds behind several breakable walls. This amulet has an incredible effect that gives you an additional 8 souls upon hitting the nail, taking you from 11 per hit to 19. for reference, casting spells and healing. costs 33 souls, which naturally means that this amulet can make the nail-to-spell ratio much better. However, the problem is the oppressive cost of the soul devourer at four levels. This amulet becomes incredibly difficult to fit into any reasonable build without giving up the effect of another option, one that I generally know is more useful, there are certain scenarios where the Soul Eater shines, such as Radiant Battles and God's Home, where Excessive Charm allows you to place this amazing effect on a single level, but otherwise you'll be hard-pressed to find scenarios where the Soul Leader will give you better value than a combination of one, two, and three notch charms;
However, if you can find a place where the opportunity costs can be absorbed, you'll be surprised at how good that amount of soul per hit can be for maintaining the body. Function 3 Efficiency three This one is going to get yelled at in the comments. I already know that stable body is a really unique charm because people either love it or hate it, so by not putting it on s or d level, I have now summoned it. the wrath of both parties, but let me explain, the firm body is a level one amulet that completely eliminates the knight's knockback when hitting an enemy and can be purchased for 120 geo at the salubra shop at the junction.
The Hollow Knight's recoil mechanic takes some getting used to. Many people will see this amulet early on for very little money and equip it, and then have trouble taking it off when they want the knot for something else. By using this amulet, you are preventing yourself from learning one of the basic mechanics of the game and shooting. Get your footing, as you'll always have one less charm notch until you can get used to playing with recoil again. This is a huge disservice for early playthroughs, and in my opinion, why do I think this charm is absolutely sub-tier for newer players? said that it's not all bad, the stable body has its use in high level games and boy what use does it have, the lack of recoil on this charm can greatly increase a skilled player's dps by improving their ability to stick to enemies and also reduce the amount of gymnastics you need to perform to stay in safe areas for players who understandthis game from start to finish and they are trying to optimize the combat.
This amulet offers an incredible amount of value for a single level. The effect of this amulet may seem small, but it actually changes the combat mechanics significantly and that is why I put it here at the average level. I agree with both sides of the argument. Seriously, I don't think new players should use a stable body, it acts as a crutch and prevents them from learning the game. Mostly basic mechanics and requires a lot of relearning combat movement if you want to take it off, but for a player who knows how to confidently approach combat with and without it, this spell can seriously improve performance at higher levels. game and, therefore, I am calling it situational.
I really think it only has a big place in amulet builds that are looking to refine the combat path and move towards a level where we're finding some really solid and versatile options, not all of these amulets are going to be the best. their respective categories, but the flexibility they offer makes them consistently useful amulets throughout your adventure that you will never regret having in a building feature grub song 3 efficiency 5. Starting level a is grub song, an amulet that you will find fairly early If you are thorough in your exploration, the larva father grants you this spell after you have released 10 larvae, which can be quite doable on your first visit to Greenpath.
If you're looking for secrets for a single notch, this amulet gives the knight 15 soul every time he takes damage when combined with Grubber Flies Elegy, this number increases to a whopping 25 and when combined with Weaver's Song he gives your weavers the very strong passive of giving you three souls every time they damage an enemy, I admit I'm not the biggest fan of spells that require you to mess up in some way to benefit from them, but grubsong is so cheap and powerful that I cannot deny its use along with its usefulness and challenges of platforms like the white palace.
Grubsong's powerful soul regeneration is actually so good. that people take damage on purpose in pantheons just to gather souls for future battles, of course, that's not to mention how cheap it is, with only one notch required, this amulet has no problem fitting into basically any build and is always worth it worth considering while you can. It doesn't provide much value to a player who is good at avoiding damage Its low cost and powerful utility mean that even when you don't get hit you won't regret having it equipped for long Function 3 Efficiency 3 I started this video by saying that Charms offer the player a variety of different playstyles to make your way through Halonest, and while I stand by that, the truth of the matter is that no matter how you play, using your nail is going to be important, whether it's your main source of damage, just one way.
To get more soul for spells and healing or even just a platforming tool, the nail is a core game mechanic. Hollow Knight isn't a very forgiving game for every second pixel count here either, so when there's a spell that allows your nail cuts to be more forgiving, yes. It will be nice, the long nail can be purchased from Salubra at the Forgotten Junction for 300 geo and increases the nail range by 15 for the cost of two notches. Fifteen percent isn't a huge change, but it's especially noticeable considering how early it could be. is obtained when a new player is still trying to figure out all the enemy patterns, that extra range will mean the difference between losing and not losing a skin as the game progresses, the price becomes a little harder to swallow, although two notches They are still quite cheap.
There are a lot of really good amulets you can get for the same price in the later parts of the game and Longnail ends up being completely outclassed in value by Mark of Pride, which is also available relatively early when Long Nail and Mark of Pride combine, they stack up to give you 40 extra range, but the difference between the mark of pride and the combo is usually not worth a five notch long nail, it's still a really useful amulet and can be equipped in many scenarios where you are alone. Looking for a bit of extra range and it's very powerful early in the game, especially for inexperienced players, it does get somewhat overpowered later in the game, but there are still no scenarios where it's bad to have a long spike if you can spare. the notches glory of the nail master feature 3 efficiency 5.
The glory of the nail master is obtained quite late in your adventure and is received cunningly after you have learned all three nail arts for the cost of one notch, reduces the Nail arts loading time in 0.6 seconds from 1.35 to 0.75 This is a really nice effect, although it is not always useful. There are a lot of bosses in combat challenges where nail arts are extremely effective. One of the biggest disadvantages of arts is its loading time every millisecond. It helps when you're trying to attack within a specific window or in the event that the Colosseum can keep hordes of enemies under control.
I seriously recommend this amulet if you are struggling with the fool test. Nail arts can be complicated. first, but once you master them, they really help you with that challenge and the glory simply makes them more effective, of course, since nail designs are somewhat limited in their use cases, this amulet will not always be the best option or rather it would be. It wouldn't be if it weren't a notch, but as it stands this is a great cherry on top charm as you can use it on basically any build you want without regret, of course if you choose to equip it remember to use the arts. otherwise it's just an empty slot quick focus feature five efficiency three when it comes to survivability few amulets can compare to quick focus this amulet can be purchased from celubra for 800 geo and costs 3 notches to make focus 33 is faster although it is not as cheap and It can be included in sets like the other amulets in this category.
The fast approach offers a major game changer that cannot be underestimated. This amulet not only allows you to heal twice in many scenarios where only one would otherwise be possible, but it also unlocks enormous wealth. of healing opportunities that are straight up impossible without it when it comes to healing spells quick focus is so good given how expensive it is and how many notches it costs quick focus can be a little difficult to obtain and equip early game but it really starts It starts to shine in the mid-game and never stops being good after that, although it is perfectly useful on its own and with a quick focus, it also works wonders when used in conjunction with other charms focused on maintaining HP, such as the form from oon soul catcher's grub song and carefree melody that speaks of the moon form using these two spells in tandem doubles the movement speed of the moon form to 12. in comparison, the knight's normal movement speed it's 8.3 and even the combination of running and sprint master only goes up to 11.4 this is a very fast snail deep focus also synergizes with fast focus almost canceling the deep focus penalty allowing you to heal two masks at normal speed unfortunately this strategy can be difficult to use at a prohibitive cost of 7 levels The big drawback to this spell is its notch cost, while many builds will have exactly one or two free notches, very few builds can operate with quick focus without it being the cornerstone of the set, but if you get hit frequently during a tough battle, this triumph offers the best mid-fight resistance you could ask for. shape of oon function 4 efficiency 4 shape of uoon is the last amulet on this list that is mainly used for healing purposes.
A potential problem with healing builds is that by definition, they only work if you are taking damage as one improves in the game and learns the intricacies of hollow knight battles. This becomes less and less of a problem and offensive spells generally become the ideal loadout, but the power of healing builds should not be underestimated and the form of une is one of the best amulets to illustrate that this amulet can be obtained. at the bottom of uoon lake after getting the isma level and turns the knight into a small slug that can move while concentrating for the cost.
Two notches, this snail has a much smaller hitbox than the knight and the ability to move while healing opens up a lot of opportunities in the same way that quick focus does when combined with quick focus. The oon form moves twice as fast and uses a balder shell and sports. The room gives the shape of a unit a fun visual distinction. It's not literally a synergy of charm, but it's cute. One of the biggest benefits of the charm, as you've probably expected by now, is that it only has two notches and can fit a good variety. of builds, but cheap baboon differentiates itself from many of the other focus spells by giving focus a use other than healing the knight's smaller hitbox and the speed makes slug a viable way to dodge attacks that is more reliable and lasts longer than something like Balder's shell once you get used to it if you've been playing Haul Knight for a while.
Start with the shape. A moon can be difficult. You've ingrained it into your muscle memory. Trying to heal makes you an easy target, but you don't have to be. You can break the habit of standing still and start finding those sweet moments of otherwise unusable hesitation in a boss beat, you'll start to last a lot longer, and hopefully you'll appreciate this underrated soul-catching gem, feature three, efficiency four, I've already talked. Don't worry about the versatility and low cost charms which are great because they can work in a wide variety of playstyles throughout the game and that's more true for Soul Catcher than most charms.
This amulet is available as soon as you obtain the Vengeful Spirit and defeat the Elder Balder in the Ancient Mound. In fact, if you are playing blindly, it might be the first or second amulet you find, but this amulet will still be useful throughout your adventure. For two levels, you will gain three additional souls every time you hit an enemy going from 11 to 14. This is a fairly minor change and pales in comparison to Soul Eaters who gain 8 souls per hit, but while Soul Eaters They may literally be more efficient on paper, in practice an overkill spell has much more use than A 4-level amulet soul catcher benefits from its inherent ability to synergize with most of the best amulets in the game and at the same time at the same time being able to fit into a build with them because let's face it, who doesn't want more soul when combined with something like fast?
Slashing or studying the body, the difference in soul gain compared to soul eater is not that relevant because you will generate a lot anyway, combining it with spell upgrades like shaman stone and spell tornado gives you more opportunities to fall behind safely while tackling. Tough customers, healing amulets like quick focus and the shape of an oon also appreciate every bit of extra soul they can get. Come to the point. The soul catcher will probably never be the perfect amulet for the job. Its effect alone is too weak to base a playstyle on, but as a complementary amulet that improves a build on the cheap soul hunter it will always have its weight now that we are at tier s the best of the best these amulets have been solidified at a high level of play as the most effective Tactics available, whether you're just beginning your journey as a Hollow Knight or embarking on your next no-hitter p5 sprint, these charms have proven themselves worth their weight many times over in the litmus test that is the analytical and critically minded Hollow.
Mark of Knighthood Pride Feature 4, Efficiency Four, As mentioned above, the long nail is a very useful amulet early in the game due to how important the rank of the nails is in the Mark of Knighthood Pride. hollow knight, then it could also be a direct upgrade so you can know that it is good and can be obtained in the treasure room of the mantis village after beating the mantis lord's mark of pride. It is a three-notch amulet that increases the range of the nails by 25. It may be one notch more expensive than the long nails, but the increase in effect is huge compared to the long nails. it may be giving you a couple extra pixels of wiggle room.
The additional range of the Mark of Pride is evident to see when combined with Gruberfly's Elegy, it increases the size of your projectiles and when combined with a Long Nail gives you a total range increase to 40, whether you are engaging in close combat platforms or just trying to get a little extra mark of pride in the soul makesbasically any action is more forgiving. This spell doesn't fit every build, but it can be used to great effect no matter what else you're running. a solid core for any playstyle, it's a little pricey, but the price is worth it for an amulet that delivers its full value every time you press the attack button quick cut function five efficiency four if quick cut is objectively the best amulet in the game is up for debate, but one thing's for sure: it could very well be a fan favorite.
This amulet is found at the edge of the kingdom after going through the tunnels at the bottom right of the map for three notches. Decreases hitbox duration. from 0.35 seconds to 0.28 seconds and decreases the cooldown between slashes from 0.41 seconds to 0.25 seconds if you can land each hit at maximum speed, that's about a 65 increase in damage, a little worse than the 75 percent drop free, which in case you forgot only works with a single skin, combine that with the fact that spike building is very common, especially for people who just play the I play normally and the trigger happy positive feedback loop provides a faster attack speed, it's no wonder why such a large portion of the fanbase considers this to be the best.
The best amulet, on top of that, the amount of soul you generate per hit is not based on how much damage you do, but how many times you hit, making a quick slash, one of the best soul generating amulet in the game, and this amulet really does. However, not everything is perfect on enemies that are knocked back, the increased recoil speed will prevent you from optimizing your damage without a stable body. It also suffers in fights with limited windows of damage opportunities where burst damage from a nail art or spell might be more effective, it's also a fairly expensive amulet and while it will be worth it most of the time, there are a few others charm that they work best in setups that don't require constant offensive pressure, but these are all delicate points and if you have ever thought that the quick slash is a good idea for you?
You're most likely right if you're playing on a save file that was created before the 1.0.1.1 update. The quick bar will only cost 2 charm notches and if that's a deal you're interested in, I'm not sure what the function of Shaman Stone five efficiency four will be. It's crazy how little value the game seems to give you. Shaman Stone Salubra sells this amulet at the Forgotten Crossing for only 220 geo, making it the biggest one tonight. loser because this amulet is a damn threat the cost of three levels may scare new players since they will probably only have three or four levels total when they find it but you can't put a price on the damage this good shaman stone increases spirit damage Vengeful and Schaetzel by 33 percent, Dives by 51, Dark Descends by 47 percent, and Howling Wraiths cut Abyss Scream by 50, also increases the size and hitbox of each spell, needless to say If you want to use spells, this is your charm while Shaman Stone is as expensive as most other higher level amulets, it has an advantage over nail-based amulets and there are very few amulets that actually require building. a spell, meaning that these three notches can act as judge, jury and executioner, while most other higher level amulets.
Building types will require multiple spells working together for maximum benefit. Shaman stones certainly have synergy with soul generation spells and tongue twisters, but even without them you don't lose much. The biggest disadvantage of this spell is that it requires the use of spells for a Many players are simply more comfortable using the nail and if you are a fan of healing, you will lose a good amount of value here, but speedrunners don't lie, the extra burst you get with this spell becomes absolute. Many boss fights need to be won before they even start, if you are still getting used to the game and aren't very comfortable using spells I recommend giving this stone a try as it will really sell how good the spells are. and if you already are.
Very familiar with the game, you probably already know why this famous tongue twister has function four, efficiency five. I know I just talked about how the shaman stone is the only amulet that actually needs a spell build and that's true, but there are a lot of people who are still sleeping. tongue twister let me say this from the beginning, although this ranking is not ordered within the level, I can say with confidence that the tongue twister is not as good as the shaman stone, so if you need to choose just one, drop this, but if you have the Amigo of the slots, this one is great, it is located in a secret room at the top of the soul sanctuary.
This bad boy reduces the cost of casting spells from 33 souls to 24 by just two levels, making it the cheapest amulet in the astier right now if you're mathematically minded. You might be thinking Soul Catcher, another two-level amulet provides 14 solon hits for spells that cost 33 to cast, while the spell tornado provides 11 solon hits for spells that cost 24 souls to cast. Mathematically, Soul Catcher is a little better, especially when you consider that the soul you get can also be used for healing, which doesn't get a price cut with Twister. What pushes Soul Twister further is actually pretty simple: it's the ability to cast 4 spells instead of 3 per gauge once you've maxed out soul.
Often soul generation spells will lose their effect, but no matter how much soul you have, a discount on spells never goes away if you're starting a fight with a max gauge, the extra cast at the start of a fight increases your damage by 33 and just as the carefree melody pays for itself in the long run, so does the tongue twister as the fight goes on longer and you keep getting soul, the increased uptime of your spells makes a significant dent in the hp pools of the same way other soul generation enchantments simply can. Not true, if you stay away from spells in general or spend a lot on healing this may not be the best option for you, but given its price I recommend giving it a try, it may surprise you.
Fragile and unbreakable strength. Function five. Efficiency five. How does a three-level amulet get a five on the efficiency scale? The simple answer is that nail damage is the most reliable thing in the game, it doesn't depend on how often you can be in melee range or how much soul you have or how fast you can tap a button you press a Once you get more damage, that's strength, with very few exceptions, hitting things with the spike is one of the most critical pieces of Hollow Knight combat, that's how you deal damage and how you get resources for healing and more damage.
Fragile Strength is sold by the Leg Eater for 600 geo or 480 with the defender's shield, if you die it breaks and will cost 350 or 280 with the shield to repair at his bench. Devine will turn it into unbreakable force for 1500 geo, making it the most expensive. What's in the game, no matter what version you're using, this amulet gives you a flat 50 increase to nail damage, no health thresholds or dps requirements needed, what you see is what you get and you get it. What you get is an unconditional damage buff that just keeps getting better every time you upgrade your nail, saying that this amulet should be a core part of your late game build probably goes without saying, but honestly, it's worth it, Even in the middle of a normal match, the amulet is available early and has unbreakable strength.
There is no doubt that it is a final amulet. A fragile force is worth the risk of dying with it equipped, of course, on your first playthrough, many of your biggest challenges will be dream fights where these amulets don't break anyway, regardless of how you do it. play, these are three notches that you should basically always have reserved and with that we are done with all the charms in the Hall Night ranking. Silk Song will be out at some point. Hopefully there will be more tool rankings and all of that will no doubt take forever. To make me believe, all joking aside, this list may not exactly match what you have in mind, but barring a couple of stubborn placements, I think this is a pretty unbiased and objective look at which amulets are best, so Of course, as always.
I love hearing your thoughts below and I really appreciate it if you like it, subscribe, and all that fun stuff. I also just wanted to say that I know a lot of my sub is here primarily for Hollow Knight content, which is something I don't do. I don't deliver to you as often as I would like. I want to do it. I apologize for how long the wait is between these Hollow Knight, it is my favorite game and I feel the need to address each topic I cover regarding the game as thoroughly and as best as I can, given the short time I have.
I have for content creation in general. A lot of times that means I just don't have the bandwidth to give these greatest videos the attention they need to get through the process, but I promise there's more to come and I'll do my best to make your sub worthwhile. Although I can't post these videos as frequently as other creators, I promise you that I put my all into each and every one of them. If you like what you see, rest assured that I always strive to be consistent with video quality in any way. Thank you. Thank you very much for supporting me and I hope to see you next time whenever that may be, bye.

If you have any copyright issue, please Contact