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Game Theory: Don’t o̸̦͑p̷̖͝Ë̵̟́n̶͖̚ T̶̲͂H̷̍é̵̡ d̴̡̡̛͍͉͖̻̩͈͛̃̉̒̾̓͂̚͜Ǫ̴̹͍̦̝̙̰͆͌́ǫ̴̨̨̢̦͕̙̻̰̗̳̑Ȓ̶͔̼͝

Apr 02, 2024
okay so let's see what horror

game

s we have to theorize about, show me door number one, it's not bad, it feels a bit over the top, I'm still waiting for the release of chapter three, what about door number two? I anticipated a spoiler alert if your story gets simpler, my theories get faster, just think, give me another week and we'll do it, okay, do it a few more weeks and I'll do it, but right now, for this week, just I need something that's a little less complicated please say door number three has the answer now this what I can work with hello internet welcome to the playground that loves the fact that both doors rhyme and today we're going to have a lot of both , of course I'm talking about the successful Roblox horror experience doors, it's a simple title that goes very well with the simple premise, each door is numbered sequentially and your goal is to get through the 100th door, so , the title is not too difficult, right or wrong, because well, you go from room to room.
game theory don t o p e n t h e d o o r
You are being scared by a collection of evil entities who are trying to prevent you from reaching the final door. Each entity's tactics vary wildly, one forces you into an elaborate chase sequence, another rushes through the current area. New force to hide you, another will block you or kick you out of said hiding places and some are there just for the old Spooks, oh my goodness this

game

really has it all, good scares, good strategy, good puzzles, but of course it wouldn't be a true game

theory

horror experience without the secret ingredient, good lore, that's right, a game about walking through doors in a randomly generated hotel has some lore, the developers have said that the basics of the story are already in place basically there, just that they will slowly reveal it with each new update which of course immediately caught my attention so I waited patiently for the Hotel Plus update that was supposed to come out in December and then the update was delayed now that we've all seen a good Lots of unpolished games and broken updates in recent years. years, so if the update needs more time in the oven, then of course the developers take whatever time they need, but instead of this Hotel Plus update, let me scratch that story itch out of the door because, In preparation for the update, I started delving into the game.
game theory don t o p e n t h e d o o r

More Interesting Facts About,

game theory don t o p e n t h e d o o r...

We already had that plus the trailers and screenshots that the developers gave us and I think I realized that the developers were not wrong, the story is absolutely there, it is just hidden deep, very deep, almost as deep as anywhere that we are We'll end on the 2nd floor update, so pack your bags, theorists, because we've got a one-way trip through history, magic, and a classic battle between good and evil. First of all, let's check where we are. It's obviously a hotel, but it's not really normal and I'm not talking about the random layout at first glance, it might fool you into thinking it's normal with a reception desk, bedrooms, hallways, sure the furniture looks a little old, probably from circa 1940s or 50s, but overall pretty.
game theory don t o p e n t h e d o o r
Standard stuff, sure one of the new teased images looks a little strange, stone walls and big barrels, but yeah, it's most likely designed to be a wine cellar, which wouldn't be unheard of for a hotel, especially because prohibition ended in 1933 in the US, thus allowing establishments such as hotels to serve alcohol to customers. What's really strange is the second teased image: it's a big room full of beds from the end, maybe the hotel can offer cheaper rates if you're willing to sleep with 10 other people in the same room except that's not what it's for the room along with the image they gave us its name the infirmary why on Earth would there be an infirmary in a hotel I will tell you why it is because that is exactly what hotels were used for during the 1940s, especially during World War II, During the war, the country needed more hospitals for pretty obvious reasons, but they didn't want to have to build a bunch of new hospitals that would then be useless at the end of the war, so instead they started working with private companies to convert their facilities.
game theory don t o p e n t h e d o o r
In duty hospitals and hotels they were the number one candidates for this type of thing they had many elevators to transport patients and equipment they had many rooms for people to stay and best of all because During the war, people did not travel or leave on vacation, so the hotels were largely unused, so while it seems strange to see an infirmary in a hotel, it's actually not out of the realm of possibility that, apart from the 1940s style of furniture , tell us that what we're exploring here is a haunted hotel that was an active hospital during World War II, and given the monsters roaming the hallways and the damage we see in several rooms, it's unlikely that anyone has occupied this place since then, why are we here now?
It's not exactly the five-star establishment anyone would expect for their weekend getaway, but even if we wanted to take a look, we can't turn back and I mean that literally if you take a look at the bridge we crossed to get here. You will see that it is now broken with wooden planks floating in the air. Whatever is in this hotel, it doesn't want us to leave, but here's the real twist that we also don't want to leave if you die during the game. That screen will be displayed depending on the entity you died as. These death screens are mainly there to give us clues that tell us how to avoid dying from the same entity again;
However, the way these clues are expressed can be quite interesting to most people. Sometimes it just says that you died to any entity, but sometimes it rephrases it slightly you died who you call stop you died who you call Ambush you died who you call the figure these entities don't have names or at least none that we know that the names you call them We call them names that we have given them, something that one of the developers confirmed on Twitter. What's also interesting is that these versions of the death messages occur during the first death of these entities, meaning we already have names for them before we meet them apparently we already know about them and the hotel before we set foot. here, but how can that be good?
Actually, we have to look at the history of the game during The Development of the Gates before entities were called entities, it was considered a different name. Cryptids. Cryptids are creatures that some believe exist but modern science has never proven to exist. Think about things like the Loch Ness monster or Bigfoot if these entities were originally called Cryptids and the names we refer to as given to them by us, the player, then we must be someone interested in them specifically aka a cryptozoologist and no, that's not just someone working for Logan Paul's recent nft scam. A cryptozoologist is someone who studies the pseudoscience of cryptids and is committed to proving their existence and who wouldn't want to trust a guy dressed like that, we didn't come here for a nice weekend getaway folks, we're here because we know about these. entities and we want to learn more about them, we just may have bitten off more than we can chew, not only are the entities very real but they are powerful, terrifying and above all, deadly, except one, remember those death messages that I mentioned. the ones that give you tips and tricks on how to survive well in the hotel, are not just meta messages from the developers, they are actually coming from another entity, although it may not be immediately obvious which entity it is as you progress through the game.
From time to time you will see blue flashes appear around the map they are normally on to show you the correct path during the Sikh chase, to show you which paintings belong to which positions during painting puzzles, or to help illuminate the exit in a dark room. a Guiding Light, if you will, which is funny because the title of the music that plays during those death screens is also called Guiding Light, this has led the community to give that name to this mysterious disembodied entity, although not I am completely convinced that this entity is completely formless, while most of the rooms and doors are typical hotel rooms, there is a possibility that special rooms will be generated, instead, one of those rooms is called a courtyard and it is unusual because it is the only time we can go out to feel the wind. in our hair with rain on our skin and then remembering that we are still trapped and have nowhere to go except existential crises.
This room is more or less considered a safe zone during the race, which starts to make a lot of sense as you progress. Explore the area by looking around and you will find a large statue of an angelic figure with a sword in the center of the courtyard protecting her. In the Bible, we often see depictions of angels with swords that are used for both battle and protection, but they are also seen to guide the Lost by helping them find their way, whether physically or spiritually, what would that remind me of? It is the Guiding Light.
The Entity that is trying to protect us. This is not the only time religious iconography is used within the game, be it a handful of paintings. Around the hotel there are parodies of religious works of art or they have been named with more religious connotations such as the Last Supper or these two called Temple and Tabernacle respectively. One of the new elements added to the hotel. Also, the update is a cross. The update trailer literally tells us the rules have changed by revealing this item and showing it stopping the Rush entity in its tracks. It's a pretty useful tool, no doubt, but it actually tells us a lot more about these entities we're dealing with.
The Christian cross is commonly used. pop culture as a weapon to protect oneself from demons, evil spirits and unnatural beings like vampires, which means that these are not just cryptids, they are demons or at least something related to the demonic. This in turn supports the idea that the angelic statue in the Courtyard is indeed a Guiding Light, since angels are basically the exact opposite of demons, but that is not the only thing the cross reveals to us about the history of the game because, well, yes, stopping a demon in its tracks makes a lot of sense, the developers didn't just take it.
The easier way out would have been simple for them to implement the cross and simply make the entity disappear when you use it or freeze it in place, instead they went the extra mile and gave it additional visual effects which are definitely cool and add to the quality of the game, but also the specific symbol they use here, tells us a lot at first glance, most viewers probably You'll recognize the main symbol as the Star of David, a symbol of the Jewish faith that may seem strange when connected to a cross and its powers over demons, but that wouldn't really be looking at the full picture.
When you zoom in, you can see that the Star of David is actually encased in a ring with scriptures and symbols, this actually aligns more with the precursor to the Star of David known as the Seal of Solomon, a symbol that supposedly gave King Solomon the power to command the supernatural, including demons, and now the pieces are beginning to fall into place. This symbol became associated with the occult, but also with Christian, Jewish and Islamic alchemists, who could explain the Islamic Crescent that is present in the center of the star and yes, believe it or not, but there is a lot of history with groups religious people who participate in alchemy, specifically the entire process of turning what is conducted into gold and giving life to things from nothing. wild things, in fact it is the latter that will be important to us today in the world of alchemy when you create a living being from non-living things, that being is known as a homunculus, as the stories go, they were created in a variety of Some forms are animals, while others are small humans within Christian alchemy.
Homunculi were supposed to be perfect Christ-like beings made from nothing, but they would also grant their creator the ability to see and converse with demons and spirits which if you were in a hotel filled to the brim with horrible entities, I imagine It would be a useful tool to have on your side, so why am I bringing all this up? There has always been an entity that bothered me and no it's not just because it killed me even when I did what it told me to do, okay let's control your breathing, yeah okay I was pressing heal, no you're going to wait, revive and run, monster now, most of these entities are ghostly black and white figures with overly distorted faces.
Thesearch may appear. in human form during the chase, but it's basically a collection of eyes and black goo, but the figure is a humanoid monster that's covered in flesh, bones, and teeth thematically, the figure just doesn't feel like it belongs until you look What is a homunculus like? One method done to create a homunculus is to combine Bones' skin and hair into a bag and then bury that bag surrounded by horse manure for 40 days, dig it up and hooray, you have a stinky bag and supposedly a living creature, now let's take a look. glance. in those ingredients again bones and meat it is a perfect combination for our friend the figure that is why this monster is different the figure is not a spirit or a demon like all the others it is a real monster created using living tissue imagine the scene if you want World War II continues, people are being injured left right and center, a random hotel is transformed into a makeshift hospital to control the number of injured people throughout the city, people are dying agonizingly and their angry spirits refuse to move towards the religious figures.
In the community, the nuns offered to join together to help heal these people, but not everyone has good intentions, it is World War II, after all, the Nazis are performing horrible experiments on the wounded. Experiments that will fuse flesh wounded and dying and the rotting bone of the hair to create new life, the figure is born from these experiments meanwhile the prayers of the religious figures do not fall on deaf ears, they pray for divine intervention, they pray for an angel to protect them and lo, Your prayers are answered. The Guiding Light traps the demons in the hotel by shuffling the rooms at random, turning the hotel into a labyrinth in which these entities get lost within the hotel, eventually falling into silence and darkness, no one left inside, no one wants to.
To enter the only thing left are stories of strange creatures that wander the halls, some ghostly, others made of flesh and blood, most people would stay away from a place like this, but a cryptozoologist became interested and decided to visit this place. sacred place. The light saw us and destroyed the bridge outside preventing us from leaving, not because they want us to perish or because they know that the secrets of this place must remain hidden and that my friends is what I suspect is the lore of Roblox Doors like me. I said at the beginning that these things were buried deep here, but I'm really glad that the developers are giving us some really interesting things to look at, especially with all the new content they're releasing as part of the update.
I'm more excited than For this game, I honestly wouldn't be surprised if when they finally released Floor 2 we ended up seeing hidden markings on the walls, skeletons of dead clerics, maybe even a summoning circle with a big pile of bones in the middle. I guess we'll just have to wait and see in the meantime, remember it's all just a

theory

, a game theory, thanks for watching and if you don't want to stop the Roblox horror fest you can always go and watch the video on the left , where we talk about the story hidden within roblox's rainbow friends, or if you just like indie horror games, why not watch our video that goes deeper into the history of choo choo?
Charles promises you it's a wild ride that's right like Always my friends don't forget to subscribe for more Roblox Box horror theories and we'll see you next week.

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