YTread Logo
YTread Logo

Can You Beat Pokemon ORAS With ONLY Castform?

Jun 02, 2021
- Greetings Pokefans. Michael here, and today I'm going to answer the question: "Is it possible to

beat

Pokémon Alpha Sapphire with "

only

the cutest Pokémon ever, Castform?" "Hail, yes, it is" is what I would say if it were. was, but it is not. Castform cannot learn all the HMs needed to advance in the game. In fact, it does not learn any HMs. However, to make this video possible, I will add the popular ones. that I can catch other Pokémon, but I can

only

use them for HM The reason I do this challenge is because, as many of you know, Castform is one of my favorite Pokémon of all time, and I think it is The Pokémon. cutest out there.
can you beat pokemon oras with only castform
However, the fandom as a whole loves to hate it, but that has only served to strengthen my bond with Castform. One of the drawbacks of Castform is its mediocre stats, so I thought it would be interesting to show it off. world you can use Castform, and only Castform, to

beat

an entire game of Pokémon. This game challenge is interesting though, because it's actually the first one I started, but only the most recent one I finished. The game started as a broadcast, let's play alongside my good friend John, also known as PokeMEN7. The idea was that we would play ORAS using only one Castform each, and whoever finished the Pokémon League with his Castform fainting the fewest times would be the winner.
can you beat pokemon oras with only castform

More Interesting Facts About,

can you beat pokemon oras with only castform...

We did a total of five team streams of this race together over the course of a few months in the summer of 2019, and we came pretty far, earning seven badges each. However, we never finished it. I got busy moving around the country and wasn't streaming much, and then "Sword and Shield" came out, and that got all of our attention, so it just faded from our minds. But a while ago I came across my Alpha Sapphire cartridge and remembered the game we didn't finish, so I asked John if he would be okay with me finishing the game on my own.
can you beat pokemon oras with only castform
He'd leave out the competitive aspect, but he could still try to finish a match using just a Castform and turn it into a fun video. He was completely fine with it, so here we are. This video will be a retelling of the events that occurred, most of them occurred on the stream, but the last part happened on my own. So don't forget to subscribe to my channel, ring the bell, turn on notifications, you know the drill, and let's start finding out if it's possible to beat a Pokémon game using just Castform. First, I should mention why we selected Omega Ruby and Alpha Sapphire, actually Alpha Sapphire for both, for the games we played and in which we did this challenge.
can you beat pokemon oras with only castform
The main reason was that in this generation, TMs don't break, which is fun because it allows us to change Castform's moveset so that it works better in that particular battle ahead of us. As for why we chose Omega Ruby and Alpha Sapphire specifically over any other game that doesn't break TM, well, that was simply because I hadn't played the game since launch and wanted to play them for the first time in five years. John and I played our games with completely legitimate game cartridges, meaning we couldn't hack a Castform to replace one of the normal Hoenn launchers.
So, we had to choose a normal Hoenn starter and we both chose Mudkip to use as an HM user later. So we progressed through the game normally until we had access to the trade, which I think happened immediately after we saw Wally grab the Ralts from him. Once we got to that point, we swapped Castform eggs to make sure they obeyed us all the time, because if we just swapped Castform, we would have obedience problems. The eggs I traded were raised on my Omega Ruby which has a bright charm, all with a modest nature and made with the Masuda method.
So I traded several eggs to try to see if I could get a shiny one. I did not. Once I incubated them all, I selected the one that seemed to be the best and called it Ozone, because it's a cool-sounding name and references Castform's molecular inspiration. That's right, Castform is a molecule. The bottom part that people call tits or balls or whatever are atoms. Learn science, people. However, Ozone was only level one, so I had to retrain him for a battle to get him to a level where he could win on his own. If the Castform had been hacked to replace a starter, it would have started at level five and therefore this swap training would not have been necessary.
However, since we were limited by the laws of a legitimate cartridge, we had to bend the rules a little from the beginning. However, once he was able to win on his own, I raised Ozone to level 10. I did this because I was afraid of Rich Boy Winston's level eight Zigzagoon, as it had given John some problems before, when his Castform was only at level six. I chose level 10 because that's when Castform simultaneously learns Water Gun, Ember, and Powder Snow, and having those special moves would mean I wouldn't have to worry about Zigzagoon's Snarl. However, that ended up being overkill and I beat Rich Boy Winston pretty easily.
Things went pretty well until Roxanne's gym, and the only notable thing was replacing Ozone's entrance with a headbutt. The battle itself with Roxanne was pretty easy. Geodude took multiple hits due to Sturdy, and Nosepass required two water guns, but Ozone only took a little damage during the short and easy battle. Just as a heads up, the first part of this game is the easiest part, because Castform's base stat total is 420 (laughs), which is terrible for a fully evolved Pokémon, but very good compared to non-fully evolved Pokémon. evolved that were found at the beginning. the game.
Therefore, it will become progressively more difficult as we progress through the game. We progressed through the game until we reached Dewford, where I picked up the silk scarf to help power up Castform's headbutt. Once there, I spent a good amount of time fighting the gym trainers and wild Pokémon in Granite Cave to reach level 20. Level 20 was the goal because that's the level where Castform learns Hail, Sunny Day, and Rain. Dance. We wanted these weather moves specifically because they would allow us to change Castform's type to something other than Normal and therefore we would no longer be weak to Brawly's Fighting type moves.
However, this led us to a dilemma. While the final plan was to get all three weather-changing TMs except SandStorm, the Forecaster doesn't get a form of SandStorm, in order to change Castform's moveset to better suit a particular battle, those TMs come in the second half of the game. The first is after earning five badges. So when we learned these three weather moves, we had to pick just one or two to stick with for a while. We decided on Rain Dance for several reasons. We considered Sunny Day, Ember, Water Gun, and Rain Dance, but opted against it since Headbutt was quite effective.
Keeping Headbutt is actually the reason we chose Rain Dance. It handles the two types that resist Normal better. Water is strong against rock and neutral against steel. Fire is strong against steel but weak against rock, and ice is weak against both. However, we kept Ember close for cover, so the final moveset for the Brawly battle was Headbutt, Water Gun, Ember, and Rain Dance. At the start of the battle, I immediately Rain Danced, causing Ozone to shapeshift for the first time in this game. As a result, Machop's Karate Chop did much less damage, and on the next turn I destroyed it with a rain-powered water gun.
On the next turn, Water Gun also OHKOed Makuhita, so thanks to my preparation for the weather, the battle I was quite afraid of ended up being quite easy. Actually, this part here just reminded me that I use the term OHKO a lot in these game challenge videos, and some people don't know what that term means, so I'll explain. OHKO is O-H-K-O, short for one-punch knockout. So when I say Castform OHKOed something, it knocked it out in one hit. The next segment of the game through Slateport was uneventful until we found May on Route 110, the first rival battle of the game while she was using Castform.
It was pretty easy though. Castform's headbutts, with either one or two hits, knocked out all of his Pokémon. However, winning that battle brought Castform to level 25, meaning Ozone attempted to learn Weather Ball. For a while I was looking forward to moving, but when the time finally came, I decided against it. I was excited because it would switch types with me, no matter the weather, plus it would be a normal type special move and remember, Ozone has a modest nature. However, while it is a special move, Headbutt was much stronger and had a chance to Flinch.
Additionally, while it would be stronger than Water Gun, if it were in the rain, it would be outclassed by much stronger water moves later in the game. So, I decided to skip Weather Ball. The next big battle was the gym battle against Wattson, where Ozone stayed in his normal form so as not to be affected by electric moves. Ember would have knocked out his Magnemite if it weren't for Sturdy, and he paralyzed me in return. He used a potion on the same turn I cured the paralysis, and then I tried to flinch with Headbutt while he broke Sturdy.
That didn't work, though, so I healed up again, waiting for Magnemite to attack, allowing me to outspeed and KO on the next turn. However, Magnemite used Volt Switch, bringing in Voltorb, who Ozone OHKOed with Headbutt. Magnemite came back in and I immediately knocked him out with Ember. Then came Magneton, which I collided with to break the Sturdy. He just attacked, no paralysis issues, so the next turn I finished him off with Ember. Wattson was done. Side note, can we talk about how dumb it is that Wattson's team in Ruby-Sapphire or Omega Ruby and Alpha Sapphire doesn't have Hoenn-type Pokémon?
In Emerald, he has a Manectric, which makes sense. That should be his ace. Why doesn't he have a Manectric in any of the other Hoenn games? I don't understand. We then progress through the northwestern parts of Hoenn, fighting Team Aqua and the like at Meteor Falls. Shortly before the battle with Archie atop Mount Chimney, Ozone reached level 35, meaning he attempted to learn Hydro Pump, Fire Blast, and Blizzard all at once. John and I decided to skip Hydro Pump. While power is great, accuracy and especially power points can be an issue when you're limited to using just one Pokémon.
Additionally, with the Rain Boost and Stab Boost that Castform receives when in the rain, Water Gun was working well. John skipped Blizzard and Fire Blast, and while I skipped Blizzard, I personally opted to swap Ember for Fire Blast due to the lack of sun. Ember's low power was proving to be quite limited at times since he couldn't boost it with sunlight, so Fire Blast would really make up for that. Plus, I knew that if he hated it, I could replace it with Incinerate since Incinerate TM was in Mount Chimney. I was about to get it. Soon it was time for my first battle with Archie, which caused some problems.
Mightyena immediately used Swagger, which I was actually happy about, as on the next turn I was able to cure the confusion with a Persim Berry and still maintain the double attack. However, right after I healed, Mightyena roared, forcing my HM Zigzagoon user onto the field, forcing me to let him pass out on the next turn, meaning my attack boost sadly disappeared. Ozone returned and quickly finished off Mightyena. He came in Sharpedo, which I shot to prevent Rough Skin from hurting him. He did more than half of it, so the next turn I knocked him out with a Headbutt to make sure I didn't miss.
Finally there was Golbat, who was upset by the confusion. I was immediately confused and Ozone got hit twice in a row, forcing me to use a rare potion during the battle. However, he eventually recovered and finished off the Golbat, winning the battle. Then I took Incinerate TM and swapped it for Fire Blast because the PP and accuracy issues were starting to worry me. We then jumped down the mountain, then after a tortuous trip to the empty women's side of the hot spring that for some reason had an Ice Heal, I went to Flannery's gym and confronted her almost immediately.
This battle got a little silly. I immediately prepared the rain, transforming Ozone into a type of water that is clearly best suited for this gym. However, Slugma set up Light Screen, which was a bit worrying since it negated Water Gun's super effectiveness. However, it ended up regardless against Slugma, and I OHKOed him with Water Gun on the next turn. Numel entered and was immediately dispatched again. Then came Torkoal, who unfortunately survived Water Gun thanks to Light Screen. Then things got interesting because Torkoal used Sunny Day, forcing my Castform into its Sun form and thus becoming a Fire type for the first time.in this game.
How incredibly rude of you, Torkoal. Let Ozone choose his own writing. Let Ozone be what I tell it to be. I set up the rain again, on the same turn Torkoal used Curse. But then on the next turn, I misclicked and used Rain Dance again, thus giving Torkoal a chance to make the sun rise again before he could knock him out. (laughs) Oops. I had to activate the rain again, then Torkoal hit me with an Overheat, which did the least amount of damage I've ever seen Flannery's Torkoal do with that move. The next turn I finally finished with a water gun.
Then it was time for Norman, the gym leader famous for being consistently the toughest in the Hoenn region. Before this battle, I got rid of Incinerate and replaced it with Double Team, which had flexibility because I had the TMs for both. I made this decision because I thought increasing Castform's evasion during turns when Slakings were loafing might be useful. On the first turn I tried to do a Headbutt Flinch, which I was optimistic I would get since John got a lot of them when he was fighting Norman, but I didn't get it and Slaking Yawned. After curing the sleep, turn off Encored Castform, forcing Ozone to double-team several consecutive times.
However, he hit me with another Yawn, despite my increased evasion, so I had to use Chesto Berry another time. A couple of Headbutts later, Slaking was down. In came Vigoroth, who tried to retaliate, a terrifying move since his power is 140 if used on the turn after a party member faints, which applies here. It would have dealt huge damage, but thanks to my various Double Teams, it failed. Double Team is a terribly evil move, unless you're the one using it. The final Slaking arrived, which was very resistant to dying. During the fight, he hit me several times with Chip Away.
At the time I was frustrated that not a single Chip Away was missed, but looking back I realized that Chip Away ignores evasion boosts, so my Double Teams didn't help me here. We both healed in the same turn, then a few turns later I thought he would heal again, so I double-teamed again. However, it didn't heal, and since Ozone lived through the next Chip Away, I was able to finish him off, earning me my fifth badge. Now that we could surf, we headed south from Slateport to level up against the swim coaches and traverse Sea Mauville as much as we could at the time.
Sea Mauville also had TM for Rain Dance, which wasn't useful at the time because we already knew it, but it gave us the power to remove and reteach the move at any time, meaning we had a bit more flexibility with use of climate. We then head east from the city of Mauville, getting Latias to use HM and the useless mega bracelet. It's a bit strange to use a legendary mule like HM. However, shortly after getting Latias, I encountered the toughest battle in the game so far, by a wide margin. On Route 118, I enter a battle with an Aroma Lady who sends out a Vileplume.
Normally this wouldn't be a big deal, but at the time it was raining in the overworld, forcing my Castform to be a water type. Now I have to take out a Vileplume while stuck as a water type, because I have no other weather moves to get rid of the rain. Also, the rain weakens the power of my super effective fire-type move. The situation is, how to say, sticky. After two lucky turns due to Stun Spore failing and me forcing a Flinch, I reduced the Vileplume to what I thought was enough to knock it out. However, the stupid guy barely survives the last headbutt and then paralyzes Ozone.
Now I move second, which is bad because Vileplume Mega Drains, does a good amount of damage and heals itself at the same time, meaning my next move didn't KO me. By the next turn I was completely paralyzed, which made me try to cure the paralysis. However, I didn't have full Restores, so it took me two turns to fully heal, meaning his Mega Drains brought me back to 3/4 of his maximum health. Then, of course, he immediately paralyzed me again, and on the turn I healed, Megadrena, now almost completely restoring him to full health after living on what must be less than five HP.
He was starting to make me very angry. Once again he paralyzed me and I cured the paralysis while Megadraining. The next turn I tried a headbutt and actually got a flinch, but the next turn I got scared and healed. However, Vileplume suddenly opted for PoisonPowder instead of Mega Drain, giving me the opening I needed. Not being paralyzed meant I was even faster, and then two headbutts later I finished it. I had to use six healing items in a one-on-one battle. It was very frustrating. Fuck the rain of the outside world. Because the rain of the world forced Ozone to be a water type, traversing Route 119 was a little scary.
However, during that process, Castform reached level 45 and had the opportunity to learn its final level-up move, Hurricane, which I removed Rain Dance for due to it raining everywhere. The rain from the outside world went from a hindrance to a benefit, because it made Hurricane 100% accurate, allowing me to cut through the various types of bugs and grasses I encountered. I arrived at the Meteorological Institute and fought without problems. They gave me another Castform, which of course I immediately boxed in because it's a solo Castform, not a duo Castform. Immediately after came the next battle in May, which was very easy thanks to the hurricane.
Once I got to Fortree, I got the Hidden Power TM and found out that Ozone's Hidden Power type was Dragon, which was cool since it could be useful against Winona's Altaria and Drake's Pokémon later, and Ozone doesn't learn no Dragon type attacks. I immediately headed into Scorched Slab and finally got the TM for Sunny Day, meaning I can now switch between Rain and Sun at any time. Before the gym battle with Winona, I removed Hurricane for Hidden Power Dragon, because I wanted Hidden Power Dragon to use it against Altaria, plus Hurricane isn't as good when it's not raining, and I didn't intend to. run Rain for this battle.
Then my battle with Winona began. I OHKOed Swellow immediately with Headbutt. Altaria was eliminated with two hidden powers. First I headbutted Skarmory to break Sturdy while he attacked me with sand, then I finished him off with a critical hit, Incinerate. Finally came Pelipper, who initially stalled with Protect. Then, thanks to the previous sand attacks, my headbutt missed and then his water pulse confused me. Although I got hurt at first, I was lucky enough to land two headbutts, beating Winona. For the trip to Lilycove, I taught Castform Sunny Day how to cancel out the rain from the outside world if necessary.
Then, in Mount Pyre, I bought Shadow Ball TM, which will come in very handy later. I then cleared Team Aqua at the top and then witnessed the big submarine robbery at Slateport. My only obstacle to the glorious MTs in the department store is another battle with May, which was pretty easy. I knocked out Swellow in one hit, Wailord in two, Magcargo in one, and then Sceptile in one after setting up the Sun. Sceptile, I'm so sorry friend. It had to be done. At the department store, I bought the Thunder TM, but decided to put off others because of how expensive they were and because I didn't need them right away.
I then headed to the Safari Zone just to look for the Solar Beam TM, which goes great when I'm looking for the sun. For all of Castform's flaws, its moveset is not one of them. Aqua's hideout posed no problem, so once done, I headed east from Lilycove directly to Shoal Cave to get Hail's TM. Unfortunately, when I entered it was high tide and the MT is only available during low tide. I had to change the clock on my 3DS to fix it, but once I fixed it, I headed into the deeper chamber and picked up the MT.
Now Ozone can run all three climates that are compatible with it, meaning I can choose from four different types for any particular battle at any time, assuming I'm prepared ahead of time. It's a pretty fun unique power and is one of the main reasons I wanted to do this run. The next big battle was Tate & Liza, which required me to have a second Pokémon in my party to use it. I only brought my Fly-and-Flash using Latias, not realizing that it didn't have a truly harmless move. In order for him to not use anything, I had to use several X items during the battle.
However, the battle itself was not hard. Ozone simply repeatedly attacked the enemy Pokémon with Shadow Balls until they died. After that gym, I headed off to fight all the water route trainers to level up before Seafloor Cavern, including finding Sea Mauville's Ice Beam TM now that I could dive. I also went to the Meteorological Institute to look for rocks that would lengthen the weather, but you could only get one per day. I got the first one, but I had to take the others off camera. John, on the other hand, didn't do any of the water routes I did and opted to go straight to Seafloor Cavern.
However, it turned out to be a big mistake because he lost to Archie. - Yes, Mikey, good news for you, Mega Sharpedo just OHKOed my Castform. - That? -Yeah, he's 17 levels below me, and I just OHKOed him with Crunch. I found the part of the game where Castform is bad (laughs) and that's when Mega Sharpedo says "Hello." So, I'll join you in training against everything I can find, because that was ridiculous. - After a bit more discussion, we realized that part of the reason it happened was because Archie's Mightyena and Muk had lowered his Castform's stats with Scary Face and Screech, making him slower than Sharpedo but also more easy to knock out.
So when I went in there, I had a plan. I went in knowing Rain Dance, Scald which I got in Cavern, Return which I got in Pacifidlog, and Thunder. Immediately on the first turn, I used a Guard Special, preventing Archie's Pokémon from using the stat-dropping moves that would doom me against Mega Sharpedo, and it worked immediately. I then OHKOed Mightyena with Return. Muk came in and Return OHKOed him as well. Against the Crobat I set up Rain, took down an Acrobatics with no problem, then destroyed both the Crobat and Mega Sharpedo with Thunder with 100% accuracy.
Thanks to John being the guinea pig, I won without any problems. And that was the last broadcast we did of Castform Solo Run, and that was the last battle that happened, so that means two things. Number one, because John had a faint and I had none, I'm the winner. And, number two, I've left Hoenn in a torrential downpour for the past nine months. I head to Sootopolis and prepare to catch Kyogre since this is a legit cartridge and I want to have a legit Kyogre. Before I head into the Cave of Origin, I buy some extra Ultra Balls to use on Kyogre.
However, this was probably overkill, since after all, ORAS changed Groudon and Kyogre's capture rates to match those of Xerneas and Yahvultal, so trapping should be pretty easy. Yes, that was completely wrong. Kyogre's catch rate is still only three in Alpha Sapphire, and the best Pokéballs I had were just Ultra Balls. My lack of False Hit, my inability to guarantee a status condition, mediocre Pokéballs, having to heal regularly, and Kyogre abruptly healing with Aqua Ring meant that it took me an hour and four tries to catch the stupid fish/whale/thing. I even failed to freeze Kyogre and he stayed frozen for eight consecutive turns.
It burst every time and then proceeded to immediately freeze me once it thawed. It was exhausting, but I finally got it done and, as a result of the frozen antics, I named it Frozen Fish. I also made her my new surf-savvy HM mule, because seeing Kyogre in the overworld is fun. Now that the world is saved, I was finally able to get the TM for Thunderbolt by completing the New Mauville quest. Once that was done, I entered the Sootopolis gym to face Wallace. I immediately OHKOed Luvdisc with Thunderbolt to avoid Sweet Kiss or Attract shenanigans. Milotic came out and I set up Sun, which may seem counterintuitive because why would I become a Fire type against Water types?
But the fact that the Sun weakens water movements negates the weakness, plus it allows me to shoot in one turn. Sun rays. After taking down Milotic's Hydro Pump, I did what I said, OHKOing the rest of his team with Solar Beam. After fighting the rest of the water route trainers that I didn't fight before, mainly on the strong current routes between Pacifidlog and Slateport, I headed to Ever Grande City and Victory Road, which side note I had completely forgotten about. different it was. from the Gen 3 Hoenn games. The route passed without incident until reaching a forced double battle.
Latias still didn't know any move that didn't impact thebattle, so I figured the best way to keep my non-Castform Pokémon from participating was to switch between Latias and Kyogre a few times. This was a mistake. I completely farted my brain and forgot about Kyogre's Drizzle, which then of course summoned rain and forced Ozone to be a Water type, something I couldn't undo because the only weather move I knew in that moment was Rain Dance. Cradily's Energy Balls became a problem, and one of them with a critical hit almost knocked out Ozone. However, it held and a previous Scald burn took hold, so I escaped the sticky situation.
Before the next forced double battle, I taught Latias Psych Up and then just spammed it. Oh, I also got the TM for Flamethrower, which was SUPER important for the rest of the game. The next big hurdle was the final battle with Wally, and while he wasn't too worried about most of his Pokémon, he was worried about Mega Gallade. I went in with Ice Beam, Sunny Day, Flamethrower and Shadow Ball plus Heat Rock. Ice Beam easily handled Altaria. Against Roselia I placed the Sun, which manages to make my Flamethrower stronger but also let me weaken against Gallade's Close Combat.
I then OHKOed Roselia before she sent out Magneton. The fool lived Flamethrower thanks to Sturdy and subsequently landed Screech, halving my defense. This terrified me, because I was already worried that Mega Gallade would OHKO Ozone, and now he's at half defense. This is bad. To be on the safe side and make sure I OHKOed Mega Gallade, I used an X Special on the turn I thought Wally would heal Magneton. However, he didn't heal, so on the next turn I finished off Magneton. Delcatty was quickly dispatched afterwards, then came Mega Gallade. I opted for a super effective Shadow Ball, outspeeding, OHKOing, and winning the battle.
After the battle I did some calculations, because I was curious to see if the Special X was really necessary. Unfortunately, I can't be sure if these calculations are accurate, since while I knew the exact stats for Castform, I didn't know them for Gallade. However, I can get close and by these calculations, Gallade's Close Combat would have KOed whatever health he had, while the best he could do without the X Special was to have a small chance to OHKO with Flamethrower. Yeah, I had a brain fart and forgot that Flamethrower got both the Sun boost and the Backstab boost, so it would have been stronger than Shadow Ball, because I forgot about the Backstab boost.
So using Shadow Ball instead of Flamethrower was foolish. However, in the end the X Special was the right decision because it probably wouldn't have OHKOed Gallade and probably would have done so in close combat. So my move choice didn't end up mattering, because both Shadow Ball and Flamethrower KOed in plus ones. After a few quick detours to get Blizzard and Attract TMs, it was finally time for the Pokémon League. It was a lot of fun as I was able to design and figure out which move sets were best suited for each individual member. So, it was like solving a puzzle.
First, it was Sidney, and since he had two grass types plus a weak Sharpedo with Solar Beam, I chose the sun, running Sunny Day, Flamethrower, Solar Beam, and Return while holding a Heat Rock. I attacked Mightyena right away because I was worried about Swagger, but he finished it off with Sucker Punching, so it didn't matter. The attack didn't KO the thought, so on the turn it healed, I set up Sun, allowing me to OHKO it with my next Flamethrower. Next up was Shiftry, who hit me twice thanks to Fake Out and then outspeeded me due to Chlorophyll, but he didn't do much damage, so my Flamethrower took him out with no problem once he hit.
The rest of the battle was three consecutive OHKOs. Sharpedo with Solar Beam, Absol with Flamethrower, and Cacturne with Flamethrower after stopping a turn with Spiky Shield. Sidney was done. Next was Phoebe, and I opted not to use any weather since the Normal type was advantageous against Ghosts. However, I was worried about her Dusclops, as I wasn't sure I could OHKO him before he Ozone Cursed her, which is why I brought Attract. Shadow Ball was of course the main attack, Thunderbolt was there in case I ran out of Shadow Balls due to Pressure, Grudge, or Grudge, and then Double Team was there honestly just to fill the spot.
First it was Dusclops, who knew the curses, so I immediately pulled him over, which fortunately immobilized him. Next turn I picked Shadow Ball, which surprisingly OHKOed it, so Attract ended up not even being necessary. Sableye was next, which took a few turns to knock him out thanks to Fake Out at first, then Thunderbolt wasn't enough to knock him out. Phoebe actually used two Full Restores on Sableye, but as soon as she stopped doing that, I removed it. Next up was the first Banette, which was an easy OHKO with Shadow Ball. Then came Dusknoir, who lived a Shadow Ball and hit back, but I got the Special Defense drop with my Shadow Ball, meaning it would OHKO on the next turn after she healed.
However, she didn't heal, so my next Shadow Ball was simply KOed. His last Pokémon was the other Banette, which like the first, was OHKOed easily. Two Elite Four members down, two to go and one champion. Next was Glacia, and although the sun is the ideal weather to fight Glacia because it boosts my fire moves, I really had no intention of using it. All but one of his Pokémon know Hail, so I expected my Sun to cancel out if I summoned it. I thought I could handle things with unpowered Flamethrower and Lightning Bolt, but I brought Sun to set it up once it was all just Walrein, since Walrein doesn't know Hail.
Glalie went first, and I attacked immediately, surprisingly OHKOing her without the Sun and Stab boost. Next was Froslass, and once again I finished it in one hit. Another Froslass entered and also disappeared. He then sent Walrein and I decided to set up Sun since, as I mentioned before, I didn't know Hail. While turning Castform into a fire type didn't affect the water matchup, it did make me resist the incoming blizzard. Thunderbolt couldn't OHKO, but it was enough to force her to heal, and after she did it a few times, I finally KOed Walrein. Their last Glalie was easily destroyed thanks to the sun still being up.
I defeated her without her even having a chance to set a trap for Hail. So I didn't even get to see Hail from Castform until the next fight. Greetings, yes. Four of Drake's Pokémon are four times weak to ice, so Hail was the obvious choice here. I ran the move itself along with Icy Rock, plus Blizzard, Ice Beam in case Blizzard ran out, and Hidden Power Dragon. However, I didn't expect to use HP Dragon, since if Castform is an Ice type, both Blizzard and Ice Beam were stronger against Kingdra thanks to Stab. Drake leads with Altaria and I prepared Hail immediately, transforming Ozone into his Hail form for the first time.
Once again, greetings, yes. Altaria simply Cotton Guarded, so I cast it with Ice Beam next turn. The first Flygon I OHKOed with Blizzard. The next one I OHKOed with Ice Beam. Salamence OHKOed Blizzard. Then, in came Kingdra, who unfortunately couldn't be OHKOed by Blizzard. This battle took longer than any Pokémon in the entire League so far due to Kingdra putting Ozone to sleep with Yawn, Kingdra outlasting Blizzard, I had to retcon Hail at one point, and Drake was healed. Finally, though, just before Ozone went back to sleep for the second time, I was able to get him out.
The only obstacle left was Steven, the scariest fight yet. His team was the most complicated due to its variation in writing, meaning I couldn't limit myself to choosing just one climate. The coverage I needed was Flamethrower, Scald, and Ice Beam, but I cast Sunny Day and Heat Rock exclusively for Mega Metagross. Having the sun on not only caused Flamethrower to OHKO Mega Metagross, but also made Castform hold up to its Steel-type attacks much better. First it was Skarmory, who would have fallen to Flamethrower if not for Sturdy, so he poisoned Castform with Toxic. I cured the poison in the same turn he fully restored.
Then I attacked again, but instead of Toxic, he Steel Winged. Steven decided not to heal, so on the next turn I finished off Skarmory. Enter Aggron, another annoyingly beefy Pokémon. That saved him from Scald, and I didn't get burned, so he cast a Stone Edge at me. However, he didn't heal, so my next Scald knocked him out. In came Claydol, who I was eager to knock out before he set up Light Screen. Scald only did about two-thirds of it, but luckily he went with Reflect and not Light Screen. My next Scald KO. Enter Cradily, who I Ice Beamed.
He survived and confused me, something I wasn't willing to deal with, so the next turn I fully restored him to recover to full strength and get rid of the confusion. Ozone simply had to withstand an attack from Cradily and then managed to defeat him on the next turn. Next was Armaldo, who survived Scald. He hit me with X-Scissor, but then Steven healed himself, allowing me to defeat him with two more Scalds. Finally the dreaded Mega Metagross arrived and I knew he had to set up Sun right then and there. I wasn't sure if he would surpass him in his Mega form, but I knew he would on the first turn when he was still using Metagross' normal speed.
The sun is out and that allows me to tank a Meteor Mash which I think I would have taken out from that range if it wasn't a fire type. Unfortunately for me, Meteor Mash gave Metagross an attack boost. Once that happened, I was reasonably sure I was going to lose. On the next turn I knew a Giga Impact was coming since that was now his best move, so I healed up. I knew he would live one in neutral attack, but I didn't know if he would live in plus 1, so Metagross moves and Ozone lives. The next turn, while he's reloading, I OHKO him with Flamethrower.
The battle is over and Ozone and I are champions of the Pokémon League. There are some fun little things that happened after the battle that I want to mention. Number one, the photo of me in the hall of fame being orbited by Castform alone is pretty funny. Number two, the shots of Castform during the various gym battles that happen during the credits actually reminded what climate Ozone was in, which I thought was cool, and number three, I defeated May in the post-credits battle, but I had to use a full restore during it due to Raichu's Thunder Wave causing some minor issues.
It doesn't really matter whether you lose this battle or not. The subsequent scene is the same both ways. So yeah, I was able to beat the entire main story of Alpha Sapphire using just one Castform, and not only did I beat the game with just the Castform, but Ozone didn't actually faint once. Is this my most impressive Pokémon achievement to date? Of course not, that would be beating all the Let's Go Master Trainers with just shiny Pokémon, but it was a lot of fun. Thanks so much for watching and a very special thanks to my patrons on Patreon, who are helping support my channel regardless of YouTube's pretty bad ad rates right now.
If you want to help me in the same way, the link is in the description below. And if you want to see more of my fun Pokémon content, I recommend these videos here. Alright, that's all I have for now, so until next time, Pokefans, we gotta catch 'em all.

If you have any copyright issue, please Contact