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Can you beat Bad Piggies WITHOUT Electricity?!

Apr 17, 2024
As Minecraft has taught us, pigs and

electricity

don't mix well, however, in Bad Piggies, our hero Ross - yes, that's his canonical name - apparently needs energy to properly use the crazy gadgets he builds, the energy that They supply these elements, the electric V8. and gearbox engines adding them to a machine will dramatically increase the production of all compatible parts, allowing airplanes, cars and helicopters to, oh my goodness, break the sound barrier and usually themselves right after, but unfortunately for our starter, the green Gluttonous Pig King, has decided to keep them all. the engines for himself because I don't know, he thinks they're snacks or something.
can you beat bad piggies without electricity
Are you seriously questioning this guy's logic? As a result, we must ask the question: is it possible to

beat

Bad Piggies without

electricity

? No, no, unfortunately, this challenge dies quickly. and painful death in level 21 of Groundhog Day, the first time such an item is introduced, I am forced to use the engine to power the fan and there is no way around it, so although I am sure that there are some levels that have interesting solutions. When looking for minimal electricity usage, I think a much more interesting challenge comes in the form of sandbox stages. Bad Piggies features 14 sandboxes, two corresponding to each of the five main worlds and four extra special ones, all of them with 20 star boxes to collect with the With the exceptions of our two big daddies, Little Pig Adventure and Field of Dreams , these are the most massive levels in the entire game, with 40 star boxes each, but they give me a lot more flexibility than any of the normal levels with tons of cool items that I can freely use to build any machine I want.
can you beat bad piggies without electricity

More Interesting Facts About,

can you beat bad piggies without electricity...

So is it possible to complete both levels without even harnessing the power of electricity before starting properly? Although it's important to clarify those pesky rules besides not being able to use any part of the engine. They are also completely off limits, magnets and turbochargers especially undermine this challenge, allowing me to attract star boxes and increase the vehicle's power respectively, but I will also have to do without the sticky solidity that superglue provides, however, anything running on electricity is still fair game and has the potential to be something useful Ross can make his machines move a little without any help and a little control is better than none, although I didn't know pigs could provide electrical power to the machines.
can you beat bad piggies without electricity
You better Google this real quick, well, the bird. I certainly believe that and who am I to argue with it. However, it wouldn't be very suspicious if you disliked it and unsubscribed if you hated this video featuring pork. On the other hand, if you devour it like a delicious green ham and eggs, be sure to like, comment and Subscribe to see my future projects with clearly defined goals and rules. It's time for Ross to start by jumping straight to Field of Dreams, where if I build him, he will eventually reach the star boxes. If I build it right, I started to get my Epic Bad Piggy Skills back with some creative sacrificial balloon float machines.
can you beat bad piggies without electricity
I may have crashed into the wall over and over again, but in my defense, it was very productive to break through the wall. I started with rockets for horizontal propulsion, but soon switched to aerial Bellows for their reusability. The levels are too big to rely on single-use items for the vast majority of collectibles. Normally you would use something like drive wheels or propellers, but without any motor, those are more trouble than they are worth. This strategic attack on the wall allowed me to get my first five-star boxes. all against the left side of the level with that, it was time to start changing my raw lob style.
Gadgets will only get me so far and I wanted to get to the other side of the level so I stacked a machine with rockets. and I activated them one by one, which actually worked, but it only got the bottom box, so I extended it in a fun way to Bonk the top crack. At this point I decided it was time to build a more robust flying machine to start collecting the boxes. which were scattered around the floating islands and a bit of experimentation soon led me to this rough and stable design. It's not pretty or fast, but I can move in any direction at any time and that's what I need.
I made it. I grabbed six boxes in one attempt before accidentally popping a balloon while exploring and making my build too heavy to fly. I clearly needed a smaller, more maneuverable version and I put a boxing glove on the bottom to grab hidden boxes on the left side that, uh, sort of. It didn't really work, but I got two more stars with this one, so I can't complain too much. After shopping around in this huge toy box of parts, I found a far superior replacement for my Sucker Punch gadget, the suction cup that will fire a plunger. very far away and if a Starbucks comes across that Ray I collect it as a niche but incredibly powerful tool, believe me this won't be the last time suction cups get me out of a sticky situation here although it's just a simple solution for me sixteenth starbox after that.
I cleaned up nine more stars of the easiest ones that mess up the outdoor level. This is where things start to get a little complicated, although it's nothing compared to what follows in Little Pig Adventure. Still, I had to be more creative and it would be longer than 10 minutes. Before I got another sweet star of success, I was trying to reach boxes stuck on the ceiling, but the monotonous gray background made it impossible for me to navigate accurately, but after a few attempts I barely grazed the corner of the box with my big propeller while destroying my last balloon it wasn't like I really had a chance to go anywhere else afterwards, although I knew I wouldn't get too far by repeatedly crashing into the ceiling, especially when my only real option for takeoff is too many rubber bags filled with helium, so I changed tactics and started trying to drag the spiders along the top of the level using suction cups like spiders.
I mean, I haven't gotten close enough to a spider to know for sure and I don't plan to, but how else would they do it? However, doing it just because I can hold on to something doesn't mean I can get through it smoothly after a couple of misses on all four sides. I graduated to six suction cups which always allowed me to continue the rotation, essentially rolling along the ceiling until My machine got stuck in a crack and exploded with enough force to launch Ross into orbit, but after some adjustments and covering the machine With removable elements to fit more balloons instead of simply rotating 90° to a horizontal position, I found my rhythm and hid.
Unfortunately, this crazy machine got hit too hard while descending the right side wall and failed to reach its full potential, so I took a quick break from the suction nanigans for box 32, which was hidden in an Easy Nook. I returned to my same suction cup setup with a different starting Mobility option to grab 33, 34 and 35, but it's still not slim enough to reach all the boxes on the right side of the level, so I solved it with the best and only way . I know how high quality explosives work, but I'm getting a little tired of building pig machines, so I decided to build something of my own: a new Flexispot standing desk, unlike the Ross machines, this thing needs electricity because it has some cool skills.
I haven't seen any other desk that can move vertically, allowing you to easily switch between sitting and standing positions depending on how you are sitting at the time. Flexus Spot is so confident in the quality of its product that it offers a 15-year lifespan. Warranty I guess that's longer than a good portion of my viewers have been alive and while I haven't tried to break it in, I have to say this thing feels pretty sturdy, so if you need a new workspace with some great special features. There's no better time to click my link in the description and purchase a Flexa Spot desk this Monday, only they're offering up to 6% off, so you'll save hundreds of dollars on their quality products by getting one right now from anyway.
Dreams with only three boxes left, it's about time I dive into the Crags between the floating islands, but that's pretty simple with a block of TNT right above Ross to launch him towards box 39, another block of TNT did it for me, but sure, as long as it worked as I clumsily bounced towards box 40. I was halfway through the challenge, except it wasn't like I expected, that was just a warm-up because even though Little Pig Adventure has the same amount of star boxes as Field of Dreams, is exponentially bigger. Harder and more complicated, plus I started with far fewer items than last time and nothing I unlocked carries over, meaning I have to build machines with minimal resources like a medieval peasant.
I barely have any balloons, thankfully, although this challenge area is full of some. Incredibly well protected star boxes, not all of them have military grade defenses, just most of them. I used a Mobile Explosive Habitat, or M for short, to launch myself to the nearest star, unlocking a very useful rocket propulsion for my troubles. I use them to fly gracefully over a dangerous nearby fan for box number two which isn't as useful but still decent. I guess the gearbox lever can't do much with one of these when I can't feed the parts it belongs to after doing some extremely useful and important experiments.
With my unique block of dynamite I looked for another star that I could reasonably obtain with my limited resources and this box floating in the middle of the nearby winding descent caught my eye. It's not too high, so I figured I could roll down and grab it. I was on the path first, although I needed to get there, which meant going slightly to the left. My first attempt at this using rockets worked too well and even a singular bottle was too much without having the precision control that comes from high powered parts. Pretty frustrating, but I put another bottle in the way and that worked.
Unfortunately, I vastly underestimated the size of the machine required here and got close to the floating target, but at least this wasn't a complete waste of time because there was another Starbucks sitting at the end of the tunnel waiting for me to crash into it. If I wanted that floating box, I needed a sturdy flying machine, but building it would not be an easy task with my extremely limited resource pool. I'm sure I can put up a lot of balloons and fans. on something, but it can't be too bulky to navigate through the tunnel. The fans aren't that great anyway, they just let me float instead of flying freely.
I finally decided on this design with two bellows for directional movement and a propeller to help the balloons, unfortunately. Placing the propeller here forces the balloons higher, increasing their chances of bursting onto the ceiling. I carefully inched my way down the hallway with the balloons constantly in danger of bursting, but with some patience I made it to the clearing and grabbed my fourth star box. That was just the fourth one I embarked on for a long trip or maybe a short one, depending on how durable this machine is. Fortunately, it soon demonstrated its versatility when I snagged another box nearby.
Several minutes passed slowly collapsing this wooden fort and there is no way I'm going to count, but I must have blown the bellows at least 100 times. I'm basically just clicking here, but I'm talking about that efficiency. This little pig's adventure continued as a helpless box outdoors. He became my number seven and sliding down an icy slope I met an eighth number nine who tried to hide from me in a crevice but could never escape my penetrating gaze. However, this amazing run came to an end when I tried to get through this cave full of fans, but I really can't complain.
I'm almost a quarter of the way there, unfortunately, I would stay almost a quarter of the way for a while, but maybe the failure is the best teacher and maybe I'm just coping with this. I worked to get box 10 if it weren't for ugly SM floating in place after my explosion popped his balloon, whatever Ross wouldn't have rolled to pick it up anyway because this block of wood is blocking it. I thought you were supposed to be helpful. Rockets are useful and some shenanigans with them allowed me to collect my royal box 10, rewarding me with an absolutely useless V8 engine.
After some rather depressing experiments, I decided to go right instead of Upp or drop everything that stands between me and the next thing. The box is a bridgeflimsy, so I packed an explosive so I could explode. Jumping on this big fan didn't go as planned, but my machine managed to limp enough to get me within range. Then I turned my attention to this box. Extraordinarily well defended by two powerful fans I floated with balloons and detonated all my TNT as close as I could, but even that wasn't enough, I had to get a little closer, so I put a couple of rockets on the bottom of my contraption. and that made trick box 13 in the loop loop above and it would have been easy if I hadn't forgotten about my incredibly versatile flying machine from before, like a stupid person with a memory disorder.
Look, not all jokes have to be good, okay? I used this incredibly idiotic sandbag design and I'm sure it ultimately worked. The positive side of that rather painful experience is that it helped me remember my layout much better, allowing me to quickly capture 14 and 15. I was even able to fly through the narrow tunnel on the right side of the level, although my first attempt to block the balloon and it slowed me down to a depressing sway when I finally managed to get down with both floats. 16 was right in the open air, but I quickly followed up that masterful piloting with an embarrassing mistake that cost me my entire machine, although in my defense it basically fell apart like wet paper.
Look, it barely grazed the wall to compensate for those weaknesses. I built the slowest flying machine ever. The air gusts are too imprecise to navigate the tunnel with a wheel, so I had to switch to the fans, even with an initial boost from the rocket, it took me 5 minutes of the most careful waiting of my life to reach the underground clearing and A little more extremely boring flight allowed me to reach my 17th and 18th star boxes for the next one I reversed. to the original design of my flying machine, but the balloons are too high to pass unscathed through this incredibly narrow cave, even without them, I was able to half-limp this machine down the hill towards square 19, but as Ross found himself naked and helpless In this huge cave I knew that I would really need to up my game if I wanted the rest of the collectibles found here and that it would only start to take longer and longer for each subsequent success after trying unsuccessfully to return there with a machine that was adapts better to the small environment.
I changed gears and started flying again using a sandbag and several balloons. I was able to overcome the dangerous fan that had killed previous attempts, allowing me to officially reach the halfway point and unlock a very powerful new item, the helicopter's rotor can create enough force to lift Ross even without any type of engine, although adding any Anything else to this machine will ruin the fact that I'm still unfortunately dependent on balloons, but it gave me enough energy to pilot this incredibly sleek machine and then some. explosive machine in the mouth of an extremely tight squeeze that I had not been able to get through on my first attempts, six boxes of trinit trolene and a terrifying ice slide is all it took to barely puncture the corner of this floating star box, no electricity required. and the suction wheels obtained there were enough to drag me down this adjacent icy slope after a rather complicated flight release involving boxing gloves because I don't have spacers yet.
Ross fell as soon as he finished the smooth surface, but here's the box. Close enough to the ground to hold on as he slid me down, but G, the easy part is definitely over. It took me over half an hour of silly, fruitless experiments before I was finally able to make more progress, but the real strategy here is to simply go for easy boxes. I may have given up hope that if I can collect enough, I'll unlock some powerful new vehicle parts that will allow me to tackle the trickier collectibles here. 23 and 24 fell to relatively simple strategies, while the basic design of the 25 machine was challenged by a bewildering Labyrinth of unpredictable fanatics.
A couple of strategic and accidental incidents with burst balloons were enough to collect it. Yes, these solutions aren't exactly flashy, but a flash requires a spark and a spark means electricity and I don't have that, so I just have to make do with my boring little Solutions. I promise they get crazier after another half hour of not being able to fly through the twisting depths of the cave at the far right of the level. I nailed another box with the winning combination of balloons and tall balloons. -Grade Explosives At this point I decided to make some edits to the design of my tested andrue flying machine by adding some detachable wheels and then I went on an odyssey around the entire stage and saw that there is actually more than one route to most of the boxes in the level, so as I progressed.
Below, everything may not be the fastest method, it is by far the easiest and safest. I finally reached a wide open space at the bottom right of the level where boxes 27 and 8 were freely exposed. I was even able to make my way into the elusive tunnel. The system for 29 and 30 comes within just a few inches of 31 before my bellows got caught in the floor and caused my balloon to burst. Well, I'll be back to get revenge eventually, at least I know it's possible now that there's only 25% left. To conquer after coming for cold revenge and finding the plate unsuspecting, I set my sights elsewhere.
Dynamite was my dynamic solution for the real Box 31 protected in a crevice on the left side of the stage and guarded by a right fan, but Ross is indestructible. and I have infinite retries, so no harm, no foul, after a short detour to the ground and then off the ground, I return to the bottom right section of the level, where there is still more to accomplish. 32 required care not to burst my balloons on the side of the chasm, but my attempt ended prematurely when I failed to make it through the tunnel, believe me, this is difficult, it requires a poisonous association between patience and precision, and since I am playing a mobile game with a mouse and I've already spent several hours. of my life trying this, I don't exactly have it on Spades right now either, but I came back with TNT in my back pocket to get this jumper out for the box that hit underneath and maybe the drastically reduced flight speed that came with the loss of a balloon.
During that process is what finally allowed me to reach the top of the tunnel and grab the elusive crate 34. Now, at this point, I don't blame you for thinking you have single-digit crates left. Surely the ending of this challenge must be correct. around the corner and that makes me sad because I'm really enjoying this video, but don't worry, the numbers may say I'm almost there, but I'm actually only a little more than halfway there at this point, until the last box presents. A serious problem: we spent the next half hour trying and failing to reach one of the most complicated parts of the map.
These two boxes are protected by giant snaking loops of ice and it seems that an arbitrary amount of TNT is not enough to explode there. especially not when it sends me straight through the wall because who needs physics in their physics puzzle game? After trying many different configurations and detonation locations, I managed to get it partially working. This top box is an easy mode compared to the one directly below because get that one. it would mean fitting perfectly between the ice slides and that simply isn't feasible with my current explosive strategy. I tried for a while afterward, but it's not worth wasting any more time here.
Hopefully, one of the other boxes can unlock a part of the machine that lights the way forward. My next prerogative was to find a way to take down this wooden Fortress and reach the creamy center of the star box, but although I could make it most of the way, the sheer amount of rubble always prevented me from removing the final blocks after trying a variety of things. of savage tactics. With explosives and punches I decided on pure blocks and gloves to do the job. My left air was taken out by shrapnel that would prevent me from taking off for greater mobility, but I stayed the course and kept cutting until I was finally able to fit into the exposed area 36 down four to go the next hour of my life was spent in utter failure when trying to get the two closest objectives, but I'll talk about what makes them so brutally difficult in just a moment first, let's tackle my box 37 the last one that could be considered somewhat simple or easy, although I obviously passed that point a long time ago, it's locked inside a crack that's so small that there's no point in even trying to get Ross there, but all is not lost because a board in a precarious position has the potential. submerge a package and push the star box into the open air where I can pick it up, that is, if I can get rid of it somehow, I modified the design of my flying machine with detachable TNT and once again made the long counterclockwise trip around the scenery.
It was expected that correctly parking my TNT would be more difficult, but I actually did it on the first attempt, however, I did not anticipate the danger that another Rogue explosive would present and narrowly avoided having my machine destroyed, missing Ross by an inch and then plummeted. He wall and threw his wooden box container towards the Flying Machine, breaking my Guster on the left side as the star box fell to my right. I was momentarily worried, but the imbalance now forced the propeller to move towards it, so that was now All that's left. a trifecta of the hardest stars in the entire level, objectives that had continually eluded me throughout my many attempts, so let's go through them one by one to make sure you understand exactly what makes them nearly impossible without power, of course, one of these.
I'm already familiar with Box 35's petulant younger cousin, it has the same problems scaling this giant ice slope with the added drawback that extreme precision is required to slip between the gaps rather than just ending up in this big Central Bowl. TNT is already a super inconsistent method of simply getting here, so I couldn't rely on another being in a narrow tunnel located in the heart of the stage. I didn't have room to bring much firepower in here and the boxes that protect it. I'm not interested in moving. Attempts here always ended with my machine breaking or jamming before I could do any real damage - that is, if I managed to get there in the first place, the last box might be located almost directly above my initial location, but the surrounding geometry makes make it anything but easy to access first.
I needed to get my machine through a narrow gap on an ice slope and then somehow I had to get Ross through the small gap that follows it, but simply traversing the gap is not possible. It's not enough, you'll just slide down the hill and back out, able to see the target without any hope of achieving it. Drastic airtime is also a requirement. I'm now familiar with Little Pig Adventures' bosses or final boxes, but I still had to pick one to tackle first in the hopes that it would deliver a new piece that could actually help me with the others stuck in the cave.
It seemed the simplest of the group, so I decided to focus my efforts there. Previous attempts had approached the problem from the left side as it was easier to access, had more space and generally seemed simpler so far, although that hadn't gotten me anywhere so I decided to change direction , perhaps it would be more likely that the star fell to the right. so I turned my Rockets on, made some adjustments to my machine and gave it a try. Everything crumbled on impact and I feared Ross had no way to make contact, but for once the Starbucks slowly slid toward the nearby spent rocket and That did it, which is why I'm certainly not complaining.
I guess the piece was close enough to my bad piggy that it still counts as part of his machine and while the metal tail won't serve any purpose, that left me with only two stars left with none. solid ideas for entering the ice spiral my attention turned once again to the Menace above, well, not quite. I tried shooting Ross there with TNT a bunch more times, but it never worked unless he was really trying to ram me into the wall, in which case Honestly, it worked from time to time. I wish I could tell you that I thought of a great strategy here, but it may have come down to flying there with various designs and crossing my fingers for a lucky explosive launch.
Staying steady on the ice also presents a serious problem, but mostly In terms of positioning the TNT, after over an hour of trying on this singular box, I created thisdesign with two detachable bellows and no upward propulsion method because it always seemed to get in the way when the rocket propelled my machine into the gap it hit. a cck that detonated my dynamite and this time it was different. Ross bounced off a jug of ice coming out and off the slope below, launching him across the Gap and finally sliding into my second-to-last star box, but that wasn't even the best part afterwards.
During all this time, I once again had access to the Blessed Suction Cup, which was exactly what I needed for box number 40. With this method of infinite propulsion, I was finally ready to close this challenge for good instead of blowing myself to the top. of the ice. loop with explosives I created a tight chain of rockets that would allow Ross to reach his target somewhat intact, it's still far from a reliable method of transportation and I still found myself languishing at the bottom of the ice circle many times with the final box so close , but well, out of reach, I knew that one try would eventually give me what I needed, but when my build broke while bouncing off the ceiling, I thought it was all over once again, until I grabbed the broken remains of my machine in the air swaying beneath her. and circling to find the perfect vantage point, I climbed the slope, grabbed the roof and once again found myself at the bottom of the bowl, but there was still nothing in my way and I slowly climbed and rolled once more until I got the perfect launch.
I had been waiting all this time. It always feels good to show that most of the game's mechanics were a waste and never needed to be implemented in the first place, except for all the normal levels which I ignored because they would have killed the challenge and the fact that they are pretty fun to use in general, but I don't need them or not yet, anyway, let me know if I should tackle the main game or some of the other sandboxes with this format. Thank you very much for I'm watching until the end of the video and if you like what you've seen you should probably subscribe and join my Discord server to hang out with me and other cool people like you what can I say doing more than what makes you happy?
It's usually a good idea and would make me happy too until next time. Have a good one.

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