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Best In-Game Trade in Every Pokemon Game

May 31, 2021
- Greetings Pokefans, this is Michael, and in-

game

trading has been a staple of the main Pokémon

game

s since the beginning. They allow players to experience trading even if no one else is available, and they allow you to get some Pokémon with

trade

d benefits without having to

trade

them. But not all in-game exchanges are the same. Looking at you, Mindy, and your Gaspar the Hunter holding an Eternal Stone. Today, I'll be going over what I think is the

best

in-game trade in each main series Pokémon game, and the

best

definition is which one gives you a Pokémon that will be most useful to you in playing.
best in game trade in every pokemon game
Therefore, post-game exchanges don't matter because they don't help your game, your game is over. Also, it doesn't matter if a Pokémon can only be obtained through an in-game trade if the Pokémon is weak. If it serves no purpose other than a dex entry, then it's not the best. So don't forget to subscribe to my channel, since 60% of my viewers are not subscribers, which is Darkness, and let's dive into what I think is the best in-game trade in

every

Pokémon game. We will start with Generation One, Red and Blue. We'll cover Yellow in a moment, but not now because he actually has different trades in the game.
best in game trade in every pokemon game

More Interesting Facts About,

best in game trade in every pokemon game...

Here are all the exchanges from the game for Red and Blue. Several of these Pokémon are only obtained through in-game trading, but as I mentioned, that doesn't affect my opinion. The first one I considered naming is Abra by Mr. Mime as the best. The reason I thought it might be the best is because Alakazam is absolutely a superior Psychic-type Pokémon compared to Mr. Mime, but for those players who can't trade, I thought Mr. Mime might be superior to Kadabra. Today it is, but in the Gen one stat system, Kadabra was the superior Pokémon due to having better special abilities and speed.
best in game trade in every pokemon game
As for the rest of the exchanges, those from the Pokémon laboratory are not phenomenal and have the disadvantage of arriving quite late. Nidoran line trades are basically trading the same Pokémon for the same Pokémon, so that's nothing special. And then Lickitung and Farfetched are just bad Pokémon. That leaves Poliwhirl for Lola the Jynx, which is actually a pretty solid trade. Jynx has solid stats at 95 for both special and speed, neither are stellar, but like I said, both are pretty solid. What makes Jynx special is her Ice type and the fact that she gets a solid power ice stab move, Ice Punch, at level 31.
best in game trade in every pokemon game
That means you can use that valuable ice damage against Erica, Giovanni and the big one, Lance, whose Dragonairs are only weak to Ice because there are no dragon moves that can deal super effective damage in Gen One. For more information on this, check out my video on dragon types before and now. So Jynx can give you an Ice-type attack, which is valuable and very hard to find, but she's also a Psychic-type, which is extremely broken in Generation One. You have to use a TM to teach her Psychic, but if you do, you can use it against Koga, Bruno and Agatha.
As for the Poliwhirl you'll need for the trade, it's not very difficult to get. As soon as you get the Super Rod, accessible via Route 12 once you've moved Snorlax, you can easily catch a Poliwhirl by fishing on Route 10 or in Celadon City. So in my opinion, Lola the Jynx is the best trading Pokémon in the game in red and blue. There are better Psychic type options, namely Alakazam, but it's the Psychic type in Gen One, having two of them is probably more beneficial than harmful, and also the Ice type, like I said, is super valuable.
But now we will move on to the Yellow version, and the list of trades in the game is actually very different. In fact, only one of them gets you the same Pokémon, Mr. Mime, but you send a different Pokémon. And yes, you can get a Dewgong instead of a Seel in red and blue, but you're sending a totally different Pokémon. But regardless of all the differences in this new list, there is a clear winner in my eyes. Ricky the Machoke. Ricky is the best yellow Pokémon to trade in the game because yes, they send you a Machoke that evolves through trading and it will evolve so you can get a Machamp through an in-game trade, which is awesome.
To trade, you need a Cubone, which is located in the Pokémon tower. It has a low encounter rate in Amarillo and is only found on a few floors that I'm pretty sure you won't be able to access properly until you get the Silph Scope, but it's worth it in my opinion. It means you can get a Machamp before you even have four badges and without having to worry about trading with other real people, like we don't need friends. Ricky the Machamp is a very strong Pokémon that you can get very early, so for me that clearly makes it the best trade in the game in the Yellow version.
Now let's move on to Generation Two: Gold, Silver and Crystal. Now Crystal has a different list of in-game trades than Gold and Silver, but I'm grouping them all together because my answer is the same for all three games. Here are the in-game trades for all three Johto games, and while the later trades change for Crystal, the early ones are pretty much the same. The first is a Bellsprout for Rocky the Onyx. This is a great trade as Onyx has type advantage over the first two gyms, the Flying gym and the Bug gym, and then resists all of Whitney's Miltank attacks.
If you're willing to put in the work to get a Metal Coat and then trade it to evolve it, he can become a reliable long-term team member like Steelix. I seriously considered naming it the best trade in the game, but I think there's one that's a little better. Muscle the Machop. The Pokémon you send is either a Drowzee or an Abra, depending on the game, but the trade is effectively the same as Drowzee and Abra are just as easily found on the route just south of Goldenrod, and Goldenrod is where the trade occurs. Muscle the Machop is great because he is very useful against Whitney, and Whitney is the toughest gym leader in Johto based on the votes I received for my toughest gym leader in

every

video of the game.
Machop is very useful because Miltank is only weak to fighting, and your fighting type options are extremely limited early game in a Johto match. I'm pretty sure your only other option is Heracross, which is a little hard to find, and even if you get one, the only fighting move it could learn at that level is the disgustingly weak Rock Smash. As a bonus, Muscle is feminine and therefore cannot be attracted to Miltank. It makes the toughest battle in the game much more manageable and then if you can trade, you can keep using it throughout the game as a quick experience to get Machamp, which is really strong.
Also, the guy who gives you the name Machop is Mike. Ha, clearly someone very benevolent and trusting. Reliable, trustworthy. So Muscle the Machop is the best trade in the game in Gen Two, but Rocky the Onyx is a close second. And in fact I recommend using both. In my first playthrough of Gen Two, which I did here on my channel, I used them both in my rig and they were amazing. Now let's move on to the Third Generation, starting with the Hoenn, Ruby and Sapphire games, and oh my god, they had nothing. This is the complete list of in-game trades for Ruby and Sapphire.
Clearly much shorter than previous generations. Of these three offices, the best is the Makuhita called Mah-kit. Mah-keet? Do it, I don't know. The Makuhita is the only useful Pokémon you can receive. Skitty and Corsola arrive too late in the game and aren't very good Pokémon either. To be fair, these in-game trades are clearly intended to be used as contest Pokémon. They all come with one of their contest stats really high. However, that is not the rating system I am using for this video. I care about how good Pokémon are in a gaming team, and Skitty and Corsola aren't good, and Makuhita was actually pretty solid.
Hariyama is a great team member if you don't choose Blaziken, as the Fighting type is useful for many of the big battles, particularly the more challenging Gym Leader, Norman. By doing this trade in-game, you can get Makuhita earlier than you would otherwise and have one that will get improved experience. Slakoth is not very easy to find in the forest, but it can certainly be found and trading is feasible. So Makuhita is the best trade Pokémon in the game in Ruby and Sapphire, partly because it's the only good one and partly because it's a good Pokemon.
But then we move on to Emerald and none of them are good. Once again, there are only three trades available before the league, with that being Meowth's after the game. Horsea requires a Bagon, a Pokémon you can't catch until you have Cascade and eight badges, so it could very well be post-game. Plusle is a bad Pokémon, so all that's left is Dots the Seedot as the default best, but still, it's not great. Shiftry isn't a stellar Pokémon to play in Generation 3 because Nuzleaf has a very limited leveling moveset, meaning you have to use TMs for it to be effective, and TMs were broken in this game.
Additionally, Shiftry's best attack stat is its physical attack, and Grass and Dark moves are special in the third generation. It's not terrible, but in my opinion, there are better Grass and/or Dark type options. And besides, I don't know if it's worth changing a Ralts. Gardevoir is pretty good and Ralts isn't that easy to find. I don't know if I recommend this trade, but I certainly recommend it more than all the others. Next up are FireRed and LeafGreen, whose list of in-game trades is almost identical to Red and Blue's. So my answer is the same. This is the list of all of them, and at the top you will notice Open for Mr.
Mime once again. If you remember, I considered this the best Red and Blue trade to consider for players who can't trade, since Alakazam is better than Mr. Mime, but I thought Mr. Mime might be better than Kadabra. In Generation One, Mr. Mime was no better than Kadabra, but in Generation Three, he absolutely is. Due to the change in the stat system, Mr. Mime now has a much better base stat total than Kadabra. So if you want a strong and fast psychic type and can't get Alakazam, this trade is the way to go. As an added bonus, Mimien, Mr.
Mime, has a timid nature, which lowers his not-so-useful physical attack stat and increases his speed stat. That's a great nature for a Mr. Mime. However, if you can trade and get an Alakazam, Alakazam is strictly better than Mr. Mime in almost every way, so in that case, the best trade is the same as before. Poliwhirl for Jynx, but this time Jynx is called Zynx. This Jynx is the best for the same reasons as before. Ice-type stab is very useful and hard to find in Kanto, and can be used as a Psychic-type Pokémon if you TM, and even after all the nerfs the Psychic-type got in Generation 2, it's still very good in Generation Three due to the lack of strong insect types, the singular ghost type that is weak to Psychic, and the complete absence of Dark types.
So even if you can get Alakazam again, you might also consider using Jynx. Basically, if you have access to Alakazam, you should use it and then supplement it with Jynx. However, if you don't have access to Alakazam, use Mr. Mime and then potentially complete him with Jynx. Let's now move on to the fourth generation, starting with the Sinnoh games, Diamond, Pearl and Platinum, the games with the infamous Everstone Haunter trade. Obviously, that won't be the best. Like the Hoenn games, there aren't many trades in these games, and in fact, it's easy to eliminate all but one.
Gaspar is, of course, terrible and Magikarp is after the game. That leaves Charap the Chatot and Kazza the Abra, and Abra is strictly better. Chatot only has a total base stat of 411, while Abra can turn into Alakazam, which is much stronger, obviously. Even if you can't swap and turn Kazza into an Alakazam, Kazza's Kadabra form is still useful to you. Yes, he has a lower total base stat than Chatot, but he has a 120 special attack and 100 speed, which is awesome, especially early in the game. It's just more useful to you than an intermediate Chatot. Also, yes, Gaspar the Haunter has a base stat total similar to that of a Kadabra, but it's obtained so late in the game that at that point, what's the point?
You'd want to be Gengar at that point anyway. As for the Pokémon you send, which is Machop, it's very easy to find just north of Oreburgh on Route 207. I'm not saying this trade is amazing, but it's not bad. And it's certainly better than the other few options. Next up are HeartGold and SoulSilver. The list of in-game trades for these games is a combination of the various trades in the three Gen Two games, plus a few extras. WithoutHowever, my answer is the same as for Generation Two, Muscle the Machop. I won't go into all the reasoning because it's the same as in Gen Two.
It's very useful against Whitney, the most challenging Gym Leader in the game. However, I should mention that Heracross now has good fighting moves and actually got Brick Break at level 19, which is awesome. Therefore, due to her much better stats, Heracross is better for the fight with Whitney than Machop. However, up to this point in the game, you can only find Heracross at a maximum level of five. Therefore, you would have to work a little to catch up with the rest of your team, since you can't find Heracross until you can headbutt the trees. So if you intend to use Heracross on your team for the rest of the game, I say go for it.
But otherwise, it's probably easier to make an easy trade for the Machop. We now move on to the Fifth Generation, starting with Black and White. In my opinion, neither of these operations are particularly impressive. There are better water options than Basculin. Rotom and Munchlax are later in the game, so that leaves Emolga and the two Grass types whose trading depends on the version. Emolga's power typing is useful for the flying gym, but that's all he has going for him. Its base stat total was quite low for a fully evolved Pokémon, and trading occurs fairly late in the game around the sixth gym, the Flying Gym.
Meanwhile, the Petilil Cottonee trade happens very early in the game, and you send the one in your game in exchange for the one not in your game. These two trades are the best because they allow you to get an experience-enhanced grass type that can become a really solid member of your team once it evolves. Lilligant in black or Whimsicott in white. They also have more modest natures, which is a fantastic nature for these Pokémon since they have good special attack stats. The trade isn't incredibly broken or anything, but you can get some pretty solid, Plant-type upgraded experience for your squad, and that's better than the other options.
Next up is Black Two and White Two, who have quite different jobs. I should mention that there are some long lists of in-game trades you can make with Yancy or Curtis, but they are post-game so I won't consider them here. These are the rest, and the same Petilil and Cottonee trade is available, just in a different location. Tangrowth arrives too late in the game, so everything depends on trading Petilil Cottonee or sending Emolga for Gigalith. If you are able to trade, Petilil Cottonee trading is still the best. Gigalith is an incredibly strong and truly awesome Pokémon, I love it, but the trade itself is a little late, and also getting Emolga is a little tedious.
It can only be found in whispering grass, which is an annoying process. If you can trade and want to use Gigalith, I recommend just catching a Boldore early in the game and evolving it immediately with the trade instead of waiting until the sixth gym to do this trade in-game. But if you can't trade, the Gigalith is worth buying. It has an Adamant nature, which increases its physical attack, which is awesome, and can be used right before Flying Gym, and it's just a Pokémon with huge base stats that you wouldn't otherwise be able to get because it's a trade evolution. .
In short, if you can trade, the Petilil Cottonee trades. If you can't, take the Gigalith. Now let's move on to the Sixth Generation, starting with X and Y. This is the list of all the trades, and one stands out much more than the others and is clearly the best. Luvdisc for Steelix. Luvdisc for Steelix. In the second sports city, Cyllage City, you can easily find a Luvdisc with a 100% encounter rate using Old Rod. You can then immediately trade it in for a huge total of Steelix base stats, and it's already evolved, so you don't need to worry about trade evolutions or a Metal Coat.
You can then use Steelix immediately for the Rock-type gym, since Steel and Ground are good against Rock. You'll probably want to teach him Bulldozed, he doesn't really learn many ground moves by leveling up, but the Bulldoze TM is in Lumiose, you can buy it as soon as you're there. So Steelix is ​​still useful against Electric, Fairy, and Ice gyms, half of the total gyms, including Rock. I'm surprised that you can send an almost completely useless and very easy to find Luvdisc in exchange for a Steelix which is very powerful and you get it at level 20 very early in the game.
This is crazy. This might be the most one-sided exchange in the game in the entire main series. Shout out to Thumper the Steelix for basically being a giveaway Pokémon. Next up are Omega Ruby and Alpha Sapphire. The trade list is effectively the same as Ruby and Sapphire, so my answer is the same Slakoth for Makuhita, whose name I'm still not sure how to pronounce. I think it's Mah-keet, because Makuhita, but it seems like I just did it, I don't know. Let us now move on to the Seventh Generation, beginning with the Sun and the Moon.
This is the list of trades in Sun and Moon, and for me, the toughest decision is between Machop and Bounsweet, as both are immediately useful for testing immediately afterwards. I thought about it and will give this one to Bouncee the Bounsweet. The Wishiwashi test can be a challenge and having a Steenee that needs to be bounced before performing the test will be a big help. She can still be useful as Tsareena, especially since she has an Adamant nature that boosts her high attack. Additionally, it comes with a Bright Dust, a very useful item, especially for fragile Pokémon.
However, UltraSun and UltraMoon change the list. These are all the trades in Ultra games, and the choice is easy for me. Cha el Hawlucha. I talk about this in more detail in my best team member in every gameplay video, but Hawlucha is incredibly awesome in UltraSun and UltraMoon. He has an excellent base stat total which is really nice to have so early, and he has a super effective backstab against the vast majority of battles in the game. The fact that you can get one of the best Pokémon in the game so early with the upgraded experience is incredible.
Next up is Let's Go Pikachu and Let's Go Eevee, and they completely change the list of in-game trades from previous Kanto games. These are all forms of Alolan. These are all gameplay ratings in the Let's Go games, and the list is simply the Kantonian Pokémon for the Alolan Pokémon with some version differences and exclusives. For me, the best contenders on this list are immediately the Dark types. As I mentioned earlier in the video, despite all the nerfs to the Psychic type in Generation II, it is still a dominant type in Kanto games because there are no Dark types, there is only one Ghost type and it is weak to Psychics, and Most error types are quite weak.
Therefore, being able to get a Dark type is very valuable. So the dark type Alolan forms are the most valuable, therefore the best trade in Let's Go Pikachu is the Alolan Grimer, and the best trade in Let's Go Eevee is the Alolan Persian. I think Alolan Muk is a slightly better Pokémon than Persian, but both will be very useful to you, especially since you can get them before fighting Sabrina, just get Fuchsia's surf replacement. and then sail to Cinnabar and find the merchant there. However, an honorable mention goes to Alolan Raticate, who is also a Dark type.
It's much weaker than the other two, but you can get it much earlier in the game, so I recommend including it in your team at least in the meantime to deal with the psychic types before you can get the better dark types. Finally there's the Generation Eight Sword and Shield, and I have to say that I won't be including the Isle of Armor Galarian form for non-Galarian form swaps. Not everyone has the DLC and its location, time, and offerings are very inconsistent depending on the day, and it just didn't make sense to include them. This is the list of the main trades within the Sword and Shield game, and of all of them, I think Snips the Togepi is the best.
He has a timid nature, which is great for Togekiss, and Togekiss is just an extremely powerful Pokémon that will be very useful to you. Togepi evolves through friendship, which can be a bit annoying. However, you will get an improved experience. The most effective way to increase a Pokémon's friendship is to give it to Soothe Bell and then level it up with experience candies. If it gets upgraded experience, you'll be able to evolve that Togepi even faster. As for the Toxel you have to provide, you can send the one you got at the nursery, but it's also not too difficult to find a wild one in the Wild Area or on Route Seven.
So there we have it. Those are what I think are the best trades in every game in the main Pokémon series. Happy trading, but make sure you don't level them up too quickly and make sure they don't listen to what you have to say. Thank you so much for listening to what I have to say and a very special thank you to my Patreon patrons who are helping support my channel regardless of the fluctuating nature of YouTube's advertising business. You can help support me in the same way, the link is in the description below. Also, if you want to see more fun Pokémon content, which I highly recommend, click somewhere here on the screen.
Alright, that's all I have for now. So until the next time we start, you have to catch them.

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