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Wii Accessories - Scott The Woz

May 04, 2020
Hello everyone, Scott here! I have started a new health initiative to raise awareness about "plastic deficiency". I was diagnosed 22 words ago and I would like to open the doors to people willing to donate to the cause. I was also diagnosed with "lying about plastic deficiency syndrome to get a free Wii Zapper." The Nintendo Wii: one of the best-selling consoles of all time. It is mission; attract non-gamers with games and controllers that were simple and intuitive. First everyone, then the WORLD. For a while, everyone's favorite pastime was buying a Wii, all thanks to its controller. The Wii Remote had motion sensing capabilities that made things much easier to understand for more casual consumers.
wii accessories   scott the woz
You didn't have to press A and then X followed up with a BA to swing the baseball bat, you just... swung the baseball bat. The Wii was a success because of how simple it was. So why was there so much shit you could buy? "My goodness, you own a Wii! Sir, would you buy any of this?" "Oh, I'll buy anything." Released in 2006, the Wii was a huge success, specifically among outsiders. Yes, those people, people who didn't normally play video games. They had a lot of fun playing games like Wii Sports and Wii Play, they were easy to control and easy to understand, mainly because the games' controls were incredibly intuitive because they mimicked real-life movements.
wii accessories   scott the woz

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wii accessories scott the woz...

It felt like you were playing golf, swinging a tennis racket, or killing a duck. But we can't just limit ourselves to the Responsibility Wand, we can make this much more realistic. We can put it on a wheel! Put it in a gun! Put it on a child. The Wii Remote was practically a blank slate. You can do anything with it. How do you make things more immersive? When making... THIS Accessories for video game platforms are inevitable. Additional

accessories

to make your experience much better (with a question mark). Some are completely optional, others may be required for certain games, and all are overkill.
wii accessories   scott the woz
I would say that the Wii was the most accessorized system of all time. Just the fact that you could turn the controller and it was a simple rectangle meant you could place this brick on anything to maximize the unnecessary. Whether the

accessories

were made by Nintendo itself, licensed by Nintendo to carry the Wii brand, or were garbage, any way you look at it, there were a ton of accessories for the Wii. It would be almost impossible to collect them all together, but that's exactly what Noah said. I did my best and here we have the world of- oh fuck oh shit So the Wii was a party dish in 2006.
wii accessories   scott the woz
In the box, you get a stand, a stand holder, AV cables, a power adapter, a sensor bar, a Wii remote with the case, a Nunchuk and a copy of Wii Sports. *TABLE SLAM* Who's hungry for more? I guess you could consider the Nunchuk as an accessory, plug it into the bottom of the Wii remote for games that support it, Boom, you just won a joystick. Is that all it takes? We have two more buttons and another excuse for motion controls and the Nunchuk is a necessary evil with life. You need it for a good portion of the Wii library, but I don't know many strict Nunchuk fans.
It has absolutely no weight. Its motion controls aren't 100% as good or responsive as the Wii Remote itself, and while I didn't have many issues with the cable, many did and felt it would hinder what was once a truly wireless experience. I'm surprised that many Wii games support the use of dual Wii remotes as an option. You would have to connect the nunchuck to this port which offers endless opportunities. Many other Wii controllers use this, there have never been so many possibilities with just one hole! The classic Wii controllers were used by those too stubborn to make the conversion.
Some games offered support for them, you plugged them into the bottom of the Wii remote and used them like any other controller. They were created mainly to control classic games that you download from the Wii Shop Channel, which is why the first model looks so similar to a Super Nintendo controller. In fact, a legitimate Super Famicom controller for the Wii was only available in Japan through the Club Nintendo service! It works just like a classic controller, but has no sticks or ticking growths. They later released an update, the Classic Controller Pro, firmly drawing a line between people who use the Classic Controller and people who care.
I love when the word Pro is used for products like this. I can't use this, I'm a professional! A classic controller tweaked with a few tweaks to button placement and, of course, something to keep your palms busy. These were nice little additional purchases back then. They may not have had noise or motion controls and were always connected to the Wii Remote, but I personally never had a problem with that. All of those downsides contributed to an extremely affordable price, only around 20 bones for these controllers made them a no-brainer. Additionally, they connected to the Wii remote. You know what doesn't connect to the Wii remote?
Satan. Look, these things are amazing. But look. There's even more to this port and contrary to popular belief, the Wii Remote wasn't perfect. Okay, who cares about religion anyway? Many would point to the console's early trailers where people used the controllers in exaggerated ways, such as jumping behind the couch for cover. See, the Wii remote needed more "oomph" if it was ever going to come close to detecting more precise hand movements like that. So, along with the "Wii Sports Resort" game, Nintendo released its next add-on for the Wii Remote. Let me check my pocket... Oh yes, I have one, the MotionPlus.
The "Wii MotionPlus", is attached to the bottom of the Wii Remote and added a gyroscope to further enhance the Wii Remote's motion sensing capabilities. The Wii Remote did the job before this, but that's all you can really say about it. MotionPlus actually reads the precise position of your hand, it just has the disadvantage of having to recalibrate the controller from time to time. But it reads movements much more accurately and also comes with a longer case for the Wii Remote. You are welcome! This technology was quickly added to the future Wii remotes sold, the Wii Remote Plus, which are definitely the ideal way to experience MotionPlus, you constantly have to unplug the adapter to use it with other accessories and this was incredibly complicated. considering Nintendo included a Wii MotionPlus instructional video with every game they release that supports it.
Nintendo, why didn't you include a video on "how to click the Wii MotionPlus video"? I have no idea what I'm doing here. A good handful of Wii games offered movement plus support or required it at 100%. So thank goodness they incorporated that technology into future Wii remotes. This has been through the laundry five more times. Here's the thing, though: MotionPlus is cool, well, but it's not wheel-shaped enough. That's exactly why Nintendo made the Wii steering wheel included with Mario Kart Wii, out of plastic. It's plastic. It doesn't give the Wii Remote any additional features or benefits other than feeling more like a steering wheel.
It has a cutout for the IR pointer and an extension for the B button, but other than that, there's nothing the Wii Wheel offers that the ribbon doesn't. In 2008, this is great because, like I said, what made the Wii Remote popular were games that imitated real life, throwing the bowling ball, killing poultry! It felt like you were actually driving, but it's a wildly unnecessary purchase considering it's just a holder for the remote control, all it does is make you feel like your license hasn't been suspended. It may be just plastic, but that never stopped publishers from adding "Wii Wheel Compatible" to their game boxes.
Oh yes, it's compatible with the Wii Wheel! Is it also compatible with a concept of love? But that brings us to the ultimate form of plastics, Wii games taught me what it was like to play golf... They also taught me what it was like to kill. The Wii Zapper, obviously the name is a throwback to the NES Zapper (Probably also because they don't like labeling things as "a weapon") For just $20 you got literally the only thing that matters and this looks like a weapon shed its skin. . Link's Crossbow Training was included with all Zappers and is a simple high score based game with a handful of levels based on The Legend Of Zelda Twilight Princess.
You go through three different types of stages, some where you simply destroy objectives and rail sections, others where you have to hold your ground and defeat enemies before they get to you, and full third-person shooter sections where You have full control of Link. It's incredibly short - you can complete the whole thing in about 45 minutes - but it's legitimately fun trying to get high scores. It's interesting that Nintendo opted for a Zelda-themed game pack for Zapper considering this isn't the first franchise I think of when the term zap comes up. Also, Nintendo's included Wii titles would generally be generic Mii-based games, but to be fair...
This is a weapon. This is already primarily aimed at the core Wii owner, not the people who bought Wii Play, more so the people who bought Elebits. So I think it made sense to use one of their more mature franchises, which makes me wonder why they didn't make a Metroid Prime shooting range pack instead. That would have made a little more sense. But that's just the game. What's up with the Zapper? I hate it, I never liked this, if you look at the Wii steering wheel, it's as simple as Wii accessories. Boom. I just wasted 20 dollars.
The Wii Zapper isn't as complicated as a science project, but it is complicated compared to other Wii accessories. Place the Wii Remote here, and then the Nunchuk here, open this flap, close it, remove the back cover, coil the cable, extend it here, replace the cover, and plug it into the Wii Remote. Why did I do this? When I finished setting this up, it became completely clear that no game needs the Wii Zapper. It's just a shell for the Wii Remote and Nunchuck and, for me, makes things a little more awkward when I play first-person shooters with it.
Instead of being able to hold the Nunchuck independently and move the Wii Remote on its own, these two things are now joined together. You have to move everything to aim and shoot. Sure it looks a little more like a gun, but not enough to increase immersion. The Wii Wheel looks and feels like a wheel, the Wii Zapper is as gun-like as a water gun. This is too much work required for what ends up being a good experience at best, I would always prefer to use the standard Wii Remote and Nunchuk setup. It is more comfortable this way and does not require any preparation.
That was the mentality behind Wii Speak, Nintendo's solution for online voice chat. No configuration, just do it. This was released alongside Animal Crossing City Folk. You plug it into one of the Wii's USB ports, place it on top of the sensor bar and talk to your friends or at least try to. Look, the concept behind Wii Speak was cool at the time. You wouldn't have to use headphones with a microphone, no cables, just talk to your TV and hear your friends respond. It seemed like a very Wii way to do voice chat. The problem was that the microphone was right next to the TV speakers.
So while it would pick up your voice, *screams of the damned intensify* It would also pick up the game audio and your friends' voice and the audio from their game, echoing non-stop, so it was my favorite definition of no good . They may have said it was designed to mute game audio or echoes, but this is the same company that said, "Let's make the Wii talk." You can download the Wii Speak channel along with it "coming in December." It no longer works, but it would allow you to chat with your friends, this was pretty much the extent of using Wii Speak.
It was compatible with a few other games, whether it was for online voice chat or simply providing microphone support to certain games, Wheel of Fortune and Jeopardy allow you to record win and loss phrases while also allowing you to speak your answers, it works as well as I would say yes. It is not like this. You know, Wii Speak is worth recording victory and defeat sounds on Wheel of Fortune alone. You got it! *glorious noises of victory* *scream of defeat* Wii Speak was one of Nintendo's most underused accessories for the Wii. It seemed like they wanted it to be used for a lot more, but they just did it for Animal Crossing and then got pissed off.
Check out all these Wii Speak compatible games. I never thought I'd have to squint when reading a Wikipedia article. To theAt least I can say that this was not the case with the Wii Balance Board. Included with Wii Fit, it was a scale that actively insulted you. This definitely got a lot more support and, rightly so, allowed you to use your entire body to control a game, not just your hands. Whether it worked correctly or not was decided on a case-by-case basis. Some games actually worked as advertised, others were not responsive enough or too responsive. The main games I played were obviously Wii Fit and its standalone expansion Wii Fit Plus.
He made good use of the board, although sometimes these games seemed more like a good use of the board than a good way to get in shape. Many games supported the balance board, but they mostly boiled down to other sports and fitness titles and Tetris. While the Wii itself was a very health-conscious machine that heavily promoted not sitting, the Balance Board actually branded it as Weight Watchers games. And Nintendo wanted to include even more health-related lingo on the console, which brings us to the Wii Vitality Sensor—it's out now! Understood! At E3 2009, Nintendo fans' worst nightmare was revealed.
AH! Like the Nunchuck or Wii Classic controllers, this plugged into the bottom of the Wii remote, then you stuck a finger in and it read your heartbeat, people lost their shit. This was announced at a time when many hardcore fans were growing tired of Nintendo's increased focus on casual, health-based initiatives, and when they revealed something you'd find in hospice... Well, it's a little hard to get excited about that. Nintendo stated that they would show games using the accessory in 2010, but they opted for a different tactic and canceled it four years later. With no games, no pricing, no launch window, the reveal at E3 2009 was pretty much all we saw of the Vitality Sensor.
It was said to focus on making users relax by reading their heartbeats. The only real experience I thought would have benefited from this was a horror game. The idea of ​​the horror game that knows when you're scared has a lot of potential. I like to think the Wii's vitality sensor was going to be cool, but I found the concept behind it intriguing. The problem was that during product testing, while Nintendo got it to work with 90% of their focus group, they wanted it to work at 100%. And that's pretty much all the official accessories made by Nintendo for the Wii.
Of course we couldn't forget the Nintendo LAN adapter or the Nintendo Wi-Fi USB connector for online gaming! Wii couldn't. But that's only half the story of Wii accessories. Look, if you were a company that knew Nintendo stuffed Wii remotes into random pieces of plastic... Well, let's just say lust takes many forms. Yeah, what was Nintendo too scared to do? Look, a lot of companies saw Nintendo stuff this into God knows what and said, "We can do that too." That's not to say these other companies made pure garbage. I mean you can't have garbage if there is no pure garbage.
It has value. Some third-party accessories were really cool, useful, or even got the blessing of Nintendo itself, like this wireless sensor bar produced by Rocketfish Gaming but officially licensed by Nintendo. All you have to do is pop in four AAA batteries, realize the person you bought this from left behind decade-old batteries, get battery corrosion on your hands, and play Fortune Street. But what if I don't want chemical burns and I just want to look like a fucking idiot? Well, there are the in-game chat headsets for Wii! Another one with an official Nintendo license. Nintendo looked at this and said, "Fuck it." Yes, Modern Warfare 3 did not support Wii Speak.
I can not believe it either. This worked with Black Ops and Modern Warfare 3 and Conduit 2. It had me on "So." It's just a simple USB headset, it doesn't work with Wii Speak games. Do not shoot me. I'm just the messenger. Games like Black Ops on Wii are still online, so let's give it a try! *wii machine broke* My Wii U froze, but my biggest concern is that I can't test the headphones. We have a lot of supports for the system, games, drivers, all that. And I used to have this media tower here, but what I have in my hands is an ashtray.
I don't know who made this or when it came out, but it has the official Wii logo. It has spaces for the console, some games, some remotes, but it looks like a pill organizer to me. So the Wii with the stand doesn't fit. Only the Wii fits without the stand, and that one barely fits! The Wii has these little bumps on the side that keep it from sliding in, the games aren't snug at all and I guess I'm supposed to put my Nunchuck here. I hate this, I feel like my Wii is going to fall at any moment.
Maybe they want you to put it that way. But what I'm here for are third-party controllers, like this Tatsunoko Vs. Capcom. I've always wanted this, mainly for old arcade games I downloaded from the Wii Shop Channel. There was only one way to play Pac-Man on the NES: no, but this device would have made it a lot more fun. I always wanted this fighting stick for anything BUT Tatsunoko vs. Capcom. Tatsunoko vs. Capcom is a great game, but I don't know what those first three words mean. This is a legitimate quality arcade stick. It has an excellent weight and connects to the Wii remote like a classic controller.
Tons of Wii controllers use the remote as a means to power the devices and keep them wireless, which was incredibly smart. It helped keep costs down, so why put all that technology into these things when the Wii Remote can do all the heavy lifting? The first thing that comes to mind is the music game peripherals: the instruments from Guitar Hero and Rock Band, the turntable from DJ Hero. Simply insert a Wii remote and go! And speaking of music gaming peripherals, the Dance Dance Revolution mousepads! You would plug them into the Gamecube ports on the original models, I was kind of expecting this to plug into the Wii Remote, but look, the DDR mats are fine, but what if I want to draw instead of dance and I want this ?
Be a drawing tablet instead of a dance mat? I am very lucky that this exists. The uDraw gaming tablet created by THQ. You'd pop in a Wii remote and boom! We can finally play uDraw Studio. I always wondered why you couldn't play this... You need a tablet for it. So here's the thing: for what it is, uDraw works pretty well, in fact it works, but not well enough for Wacom to grit its teeth. Left-handers are a damn sin for uDraw. Obviously, this tablet was designed with right-handed people in mind. You use the buttons on the Wii Remote to control certain elements while the stylus is on the right side of the device connected by a cable shorter than the list of Wii Speak compatible games.
The included software is just a simple art program. There are a lot of things to do here, like starting it, drawing a horse... The possibilities are endless. You can also play Pictionary. Guess what word I'm drawing? That's right: arrows. This is fine, but it's not as precise as real drawing tablets, and while THQ tried to show how this can be used for real art, to me, this is nothing more than a toy. THQ released a handful of games that require uDraw and also brought the accessory to PlayStation 3 and Xbox 360 - this is what killed them. Going for a three-system art prop when you're best known for WWE games, I don't know what they were thinking with this one.
No one comes to THQ for advice, why did they think they could do this? Look, in my opinion, THQ has never been a higher quality company with enough quality to make an accessory like this and be successful, so I'll follow that statement with a phrase that I end everything with these days. What about Ubisoft? Did anyone know this existed? Drawsome Tablet, released about a year after uDraw, was a drawing tablet from Ubisoft. I had never heard of this before. It's basically exactly the same as uDraw, but we get two games included for the price of one: Smurf art and non-Smurf art.
Introducing the game... Where is the stylus? So my tablet didn't come with a stylus. You see, I thought the length of the uDraw cable was negative, but hey, at least the pen can't be lost this way. I bought this used and it didn't come with a pen and I also can't use a uDraw tablet to control Drawsome games. I know, humanity simply cannot win. But Sketch Quest can be played only with a Wii Remote. This is a good time to move on to the topic of weapons. So the Wii Zapper always looked more like a cousin of a gun than a real gun, so if you wanted a more realistic take, I wouldn't blame you.
The Nyko Perfect Shot feels pretty solid, it has a Nunchuck port on the bottom. Yes, I feel like shooting! But if you need a Wii gun, this is one of your best options! Because in addition to Perfect Shot, we have... this 2 Blasters + game, Nintendo gave them their blessing. This was an interesting proposal. You would get two Wii remote control weapons and a free downloadable WiiWare game: Big Town Shoot Out. Then we have to go to the PDP website to get a download code. Well, let's at least try entering this code in the Wii Shop Channel. Alright, let's open up a WiiWare game I have that involves killing.
These are very strange. We removed the battery cover from the Wii remote, the gun inserts into the back, and it took me a while to realize that they then wanted you to put the battery cover on the side of the gun. For a long time, I just assumed that's what it looked like. I mean, sure, it's held pretty well this way, but I didn't really think that was a problem with other Wii weapons I've used. Like the Nerf gun, included with Nerf N-Strike games. Alright. You can also use it as a real Nerf gun if you're just dying to show everyone that you bought Nerf N-Strike.
But here we have the big boy, the Cabela's Big Game Hunter accessory. This is as complicated as a Wii Zapper, but much more like a real weapon. There's even a crosshair that you can sync with the game so you can use it to aim down sights. Alright, time to shoot whatever comes up! *monster slowly appears* And I have the exact same problem with this that I had with the Wii Zapper. I just don't like moving all of this around, compared to being able to freely move the Wii Remote and Nunchuck separately. Of all these weapons. You'd probably prefer to play with just the controllers.
But if I had to pick one, the blasters felt better, what the fuck am I saying? Well, like most would-be parents, the only reasonable thing to do after criticizing a gun is raise a child. Babysitting Mama, a spin-off of Cooking Mama. It's about not shaking the baby. We have this stuffed animal, we slide our Wii remote and then we attach a Nunchuck to the baby's back. Basically, we hold the child with one hand and then control various things with the Nunchuck. They're just a handful of mini-games that revolve around babysitting. Rocking the baby to sleep, feeding him, all that.
He's very adamant about not shaking the baby, which is a good cause, but he also actively encourages Wii Remote implants. But is this really what you think of when they mention Wii accessories? Of course not, bring on the dump! Many companies looked at the Wii flyer and said, "People will buy anything." Several accessories were released that really add realism to Wii Sports, like how this turns your Wii Remote into a two-inch tall baseball bat and you and your friend can play baseball using two baseball bats. It just works. I have yet to find a plastic add-on for the Wii remote like this that really adds anything to the game.
All of these are completely useless. All this does is allow you to say, "Look mom, I'm stupid!" A skateboard add-on for the Wii Balance Board? Hell yeah! If I've ever had people ask me if I skate, now I have to pause before answering. Boxing gloves! These are basically gloves that have cutouts for the Wii Remote and Nunchuk. Yes, if you ever get into a fight, hide a Wii remote in your glove. An airplane controller! I don't have any games that work with this in the sense that you use both the Wii remote and the Nunchuk. So this is simply a very static way to play Wii Sports Boxing.
The bowling ball! You put a Wii Remote in here and bowl! Dear God, don't let go. What is the point? Does this really feel more like bowling than just using a Wii remote alone? What the fuck is the point of a golf club add-on if it's just a stubby cap for your Wii remote? This is no more like a golf club. I just feel like I'm living a lie. What is the point of having these plugins? They don't matter. I use the wheel because it makes theWii remote feels more like a wheel, but the ping pong paddle, during the game, I don't feel the center part which makes it feel like a ping pong paddle.
What is the point? I'm not a fan, but we have other accessories to review, like the Cyberbike! It was a stationary bike that plugged into the GameCube ports and only worked with one game and it's pretty weird. I don't have the bike, but I do have the game and I thought that would make me happy. Maracas, darts, dumbbells, almost every form of concrete matter in existence has been transformed into a Wii remote at some point. Clearly I can't include everything made for the platform. Maybe one day we can return to this topic. But for now, I think I've covered a good portion of all the major accessories...
Once I mention the car adapter. Oh, of course, we can't forget about the Wii Remote charging stands. Personally, I've never owned one because I love supporting and collecting Duracell batteries. I still have my first Duracells from when I was a kid, plus my skin can't get enough of battery corrosion!

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