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Why Is Half-Life A MASTERPIECE?!

Jun 04, 2021
oh hi dad, do you think you can help me study for my theoretical physics exam? Dr. Gordon, I don't think you can help me open this box. Get your act together man, when are you going to review Half-Life? Science fiction and video games go together like Schwarzenegger. and Carl Weathers are the two nerdiest things in the world besides anime. Good old sci-fi movies like Aliens would go on to inspire countless games around the world, including the legendary Half-Life, hailed as one of the greatest video games of all time. Gem occupies a place on almost every list on the subject.
why is half life a masterpiece
It has received more than 50 game of the year awards in its first adventure. Gordon Freeman established himself as an icon and fueled Valve's rise to stardom, generating a franchise of several single-player and multiplayer expansions, some remakes still. just a direct sequel, which is a bit strange,

half

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life

is in the top 5 rated PC games on metacritic, at one point it even held the Guinness World Record for best selling fps on computers, some even go so far as to say it's the best seller. major shooter ever made santos headcrabs batman what a list of achievements rarely does the gaming community and especially the internet at large come together and unanimously agree on something because we are all supposed to hate each other remember that your subjective opinions are objectively incorrect

half

life

one it's amazing and everyone should watch it thanks for watching this video now please direct your attention to the like button share this on myspace it really helps me guys now some of you might be wondering man why are you checking out the half-life of 40?
why is half life a masterpiece

More Interesting Facts About,

why is half life a masterpiece...

Well, if you've played any shooting games in the last 23 years, then it's time you paid some respects to one of the goats. Of course, you can't talk about how great half-life is without mentioning the crater of a Impact it had on valve game shooters and sequel conspiracy theorists. Is this image real? But you're also telling me to take action, boy, just because something had a big impact on changing technology doesn't automatically mean it's worth it. Nowadays no one uses the damn typewriter anymore. That's true. Some things are only valuable in the period they lived in, but here's a more identifiable example.
why is half life a masterpiece
Goldeneye sure brought first-person shooters to consoles, but then Xbox released a controller that made shooting games worth playing on consoles, so while Goldeneye may have changed the industry. For the better, it's not really something that people are dying to go back and play again on the Nintendo 64. So how is Half-Life different from Goldeneye? That's a fair question: is Half-Life 1 worth playing now or has its legacy and importance diminished? relevant what made it so special that it inspired many other developers to emulate its formula why it was so successful and 23 years later Half-Life 1 is still a

masterpiece

well let's push this towards the thing, get invaded by aliens and speed up our lever.
why is half life a masterpiece
Straight to this, check this out, Hi Gordon, what do you think of the Raycon Everyday E25? It's not going to act right man, one thing's for sure, these headphones are definitely worth talking about. You're so right, Gordon, take action, man, do you want to unplug from all the gunfire and alien screeching in your life? Are you tired of outdated cables getting in your way? So, my friend, you need a pair of Raycon headphones. Raycon has come from another dimension to offer you superior audio quality at half the price of other major brands. The charging port can be taken on the go, it has a perfect compact design that easily fits into your Hev suit pockets.
The headphones have capacity for up to six hours of playback and the charging port, up to 24. It's impossible. Bluetooth pairing is as easy as grabbing a crowbar and raycon offers several interesting designs and colors, co-founded by ray j. I just got off the phone with Mike Tyson and he loves these headphones. I wish I hadn't bitten that guy's ear off because now he can only hear half the glory. wear my raycons every time you go for a run or do a serious workout these are amazing headphones and if you use the link buy raycon.com take action man you better believe their sweet crabs you'll get a percentage off their entire ordered with that link. raycon dot com slash act man is in the description and in the pinned comment thanks raycon for sponsoring this video how do we evolve from apes to humans?
That's one of the great mysteries of life, isn't it a joke? Nobody cares. What's more important is how Facebook titles evolved. From this to this, but you see, it is possible to trace the roots of an idea or invention and discover where it originally came from. That path from point a to point z is the lineage before entering the game. I want to trace the lineage of shooters. to and from Half-Life One, and in doing so, we'll help you understand just how pivotal this game was and continues to be. It's a milestone if you want it.
A homo erectus. One of the biggest turning points in our evolution as a species was when the early caveman learned how. control and use fire if wolfenstein 3d and doom was the shooter genre understand how to use fire then half-life was the genre learn to harness electricity so yes, gabe newell is the benjamin franklin of first person shooters from where Many valve games originated one mod from another, you can view PC games in general as a series of work built on itself, take that new Valor Ant game for example, it basically looks and feels like a cartoon version animated Counter-Strike Global Offensive, which was a remake of Counter-Strike. cs source the source was based on the original and the original was a mod for Half-Life One Valve built Half-Life One on a modified version of their software's Quake engine and Quake was the spiritual successor to Doom and Wolfenstein 3D that started it all the damn First of all, the shooter trend, none of this means that Half-Life is somehow the great-great-grandfather of Black Ops Cold War and Russell Adler or whatever.
The important thing is that I can draw a line from Valorant released last year to Half-Life and Let's say Half-Life played a role in the existence of this game. This is a direct result and effect of Half-Life's legacy and how it continues to inspire others to this day. There are a lot of things we take for granted in video games and shooters these days, things like scripted sequences cut scenes fluid animations smart ai a decent story I said a decent story a decent story there you go, but a lot of what made the Single-player shooters were so popular over the years can be traced or at least indirectly linked to Half-Life.
Do I mean good? I'll show you good morning and welcome to the Black Mesa transit system. Half-life starts with what all shooters start today and what almost no shooter started before 1998. A cut scene where you stepped into the shoes of Dr. Gordon Freeman who is late for work in the morning sir. freeman seems to be late oh, i forgot to shave my stylish goatee oh well, a robotic voice narrates the history of the facility talking about its policies while the shrill sounds of industrial equipment can be heard in the background, this ad feels like a corporate speech you're forced to listen to before you're hired, one that's been manufactured to sound as pleasant as possible, but the upbeat tone of the woman's voice contrasts with the ominous music as you're whisked on rails through the facility. from Black Mesa in New Mexico New Mexico is also the site of the Roswell UFO crash in 1947, in case you want a little extra history lesson for yourself, we see security officers, scientists at work, wait, how the hell did they get into those offices? you don't see any doors you pass through workshops full of mechanized goliaths who move out of the way i think you see ripley and apone at one point we pass by the missile launch bays before heading towards a mine shaft where a helicopter is being prepared for takeoff here There's something about the danger of the black table, ah, what the voice goes on about healthcare and the importance of radiation checks when you walk over puddles of toxic waste, that's what you call ironic, so while all this section is meant to feel like just another day at work for gordon, the player can't ignore the warning signs right in front of them despite the jokes being said over the loudspeaker, we're seeing toxic waste missiles and military action all around Black Mesa, an indication that you know maybe something not so great is happening.
Continue down here and wait, who is that Gordon Freeman guy himself? Oh, well, I'm sure it's not important. You finally arrive at the Sector C testing labs, where an officer lets you off the tram in the morning, Mr. Freeman. This opening sequence is fantastic. job of setting the tone and introducing you to the world of Half-Life, you get the feeling that this is going to be a gritty sci-fi adventure with some dark humor mixed in. No, I'm not trying to say scenes made up by Half-Life. in video games, symphony of the night, that time monster you do not belong to this world, but why don't we take a look at the presentations of other popular shooting games at the time?
Get ready for the Wolfenstein 3D opening cinematic. There is no cinematic, this is how doom begins, there is nothing that shakes, no, duke nukem 3d, damn those alien fanatics don't pay to shoot at my vehicle, well, he mentions that his vehicle was closed and that he likes tits, I mean, that's something, I guess, goldeneye is a quick introduction. for each mission, but it's just to show the player where he is. You see? The first thing that made Half-Life stand out was against every shooter's first instinct because at the beginning they didn't give you a gun and you immediately started shooting everything.
The vision valve showed restraint now that there is a problem with jumping into action immediately. I bet a lot of people with ADHD couldn't stand this, but it was only a matter of time before someone came along and said, let's write some context for why we're shooting aliens. You could sum up the general attitude towards shooters in the 90s by quoting John Carmack, the father of the genre. No disrespect, this was a common feeling at the time. The story in a game is like a story in a porn movie. The movie is expected to be there but it's not that important John, I'm glad this quote is now outdated because the stories in porn movies have gotten so much better.
You see, in the 90s, Doom was the most popular there was and everyone wanted to copy it. until Half-Life came along, kind of like a few years ago enhanced movement was very popular until Battle Royale started to move away from that, in this sense Half-Life was like Pubg except it wasn't a bunch of crap made by a group of Greedy who tried to claim ownership of a genre. We're concerned that Halo may be replicating the experience Half-Life is known for, while I'll go on the record and say that Doom is probably the most influential game of all time when comparing Half-Life openings. -life to these other titles and even Doom, there is no competition, story characters, this is my hideout, context and construction, these were not the things that made Doom so amazing and Doom did not become obsolete when Valve released Half-Life, they simply iterated and The formula evolved;
Little did Valve know that this simple addition of a non-combat area and scripted sequences happening in real time would become the new norm in video games and set the stage for the next 20 years of shooters bioshock halo call of duty battlefield metroid prime fallout uncharted battlefront titanfall none of these franchises would be where they are without Half-Life. You can really see how strong this trend is when you look at Destiny, a game that tried to steer shooters away from telling stories I don't even have. it's time to explain why I don't have time to explain that it didn't work so well battlefront 2015 black ops 4 overwatch these games were ridiculed because half-life made them a standard if you're making a shooter people expect a story with it, it would have a serious case of blue balls if this was the only part of Half-Life that had this level of effort put into its story in written sequences, but luckily my balls are fine, don't be fooled by the graphics, ladies and gentlemen, the opening and the entirety of Half-Life has aged as well as Keanu Reeves, so you walk into the Anomalous Materials main office and one of the scientists and security officers tells you that they need you for some kind of experiment - yes, just another one. day at work anyway, you go down to the hey, that stench, I've smelled it before I start talking to more scientists and at this point you start to wonder why they suspiciously don't give you all the details of what's happening now, yeah you follow standard insertion procedures everything will be fine I don't know how you can say that although I admit that the possibility of aresonance scenario is extremely unlikely gordon you don't need to hear all this yes I'm the guy on the cover everyone is waiting for Gordon so he grabs his classic environmental hazard suit before heading to the main reactor some devices on the wall start to break it's about about to become critical, which makes you feel a little worried what the hell is happening with our team?
First of all, I didn't mean to do this guys, I don't know what you're doing, but it looks like something is going to go horribly wrong, Jordan, we have complete trust in you, okay, I'll do it, but I'd hate to say I told you so. , so I knew, I will never give up my son, so the anti-mass spectrometer goes crazy causing a resonance cascade, which is just fancy talk for the aliens, now they're here, let's let science ruin everything. you get a brief glimpse of this strange world before being transported back oh god they're watching me now it's time to assess the damage dead scientists and officers are everywhere the place is a total mess one man is desperately trying to revive another oh jesus but At least they have given us a new objective.
Please surface as soon as you can and tell someone that we are stranded here. There's just one problem, doctor. I don't have any weapons.please find a crowbar or something thanks atlas now this is starting to get interesting this is where the fun begins I'll just call the elevator and get the next one even with its primitive graphics the narration in half life is so engaging as always when you walk into this office you see a guy being dragged into the vents, he desperately searches for help, another guy tries to help Jesus, it's both comical and terrifying, there are so many scenes and moments like this that show outside the chaotic state of things without explicitly telling us what's going on in the last 72 hours five colonies yes, no, again, the game doesn't start with us telling us how Black Mesa is full of aliens, the place is and you have to go clean it up.
Like Gordon Freeman, we are an active witness and unwitting participant in everything involving betrayal. It must have been a trip for players back then to see for the first time other humans who weren't actively trying to assassinate you, much less observe these officers. and scientists walk around like real people order drinks from a vending machine work on a computer get attacked by a giant tentacle monster there are a couple of guys in the bathroom drinking what I assume is a grease dump no, I mean, this was all advanced stuff, the npcs even refer to you by name, their heads turn when you pass by, but you can also interact with things like turning on the microwave and watching it explode or pressing an alarm button that annoys your coworkers, omg, what are you doing?
Come on, Gordon, will you try it? To get me into trouble, these moments add a lot of depth and charm to the game. It's what I like to call world building. Today, many big-budget games rely on pre-rendered scenes to tell a story with little to no interaction from the player. in your name or they bombard you with boring and meaningless quick time events yawn valve see the value of keeping the controller in the player's hands don't take it away point at the screen and shout look look how hard we worked on this A-cut scene no one cares, but he can't erase everything.
Can I skip this? No, this lasts 20 minutes. Okay, there's a lovely simplicity to the way you maintain control of Gordon for 99 of the game, which makes the environments much more believable and immersive because everything happens in real time when a bridge is supposed to break the camera doesn't zoom out shows the bridge breaking and then zooms back in it just breaks there's nothing wrong with pre-rendered scenes but games are an interactive medium do you understand what I'm saying: remember how epic this scene was in Halo 3 . What's happening. Moments like these can be much more powerful in a video game when you show restraint and don't take control away from the player.
Let them look around and appreciate it themselves. Leave them. stay in the moment, this is the philosophy Half-Life adheres to and if you notice it's the same with Bioshock, they both have silent protagonists. Gordon Freeman is the perfect vessel for you to imprint yourself in the Black Mesa labs. Your reactions are his reactions. he doesn't scream at the first sight of a zombie like a weakling; In fact, the only thing we know about Gordon is that he is a 27-year-old theoretical physicist who graduated from MIT with a master's degree in beard and trims any character or personality traits beyond that.
Whatever you do with it, I honestly can't find much to complain about other than the NPC glitches sometimes, well that and getting stuck in geometry is always a problem, but these problems are few and far between, so that the half-life is less powerful. fantasy and more of a survival horror story gordon freeman is not an action hero with years of experience, he's just a damn nerd caught in an intergalactic conflict and eventually he becomes that action hero, but first gordon has to dig into the corpses of soldiers and scientists for weapons, I'll take that to unlock abandoned weapons caches, secret experimental technology, my man get all the tools and weapons he can to beat back this nightmare, you can even wield a grunt's severed hand with ammo infinite that shoots guiding needles where you have them.
I've heard before that this is a sexy litter box and I bet that's a phrase you don't hear very often. One thing I wish shooters would do a lot more of is give guns a second function, whether it's a barrel-mounted shotgun novice tube and emp shots of different types. of ammo, it just makes the gun that much cooler, it could even be something simple like left clicking for semi-auto fire and right clicking for a quick half life. He does this amazing thing where he takes a standard familiar weapon and gives it a slight twist. To make it unique, how many games have I played where a shotgun can fire one or two bullets at a time?
Like any other game, you can shoot rockets directly or use the cursor tracking feature. Each weapon has these small additions, but together. They make a huge difference in the way Half-Life is played, I mean bugs, bugs are a weapon in this game, oh they light up, need you say more, getting back to the horror, Half-Life is a test of That the graphics aren't the only thing that makes the game scary, there is a sense of dread around every corner as you listen to the grotesque gurgling of aliens in the dimly lit hallways, a poor quality flashlight is sometimes your only source of light.
I hate fighting headcrabs in the dark and it seems that throughout this dark adventure they are being followed from afar ah hi gordon freeman because the random teleporting aliens can ambush you from anywhere, sometimes they appear and destroy parts of the level, but other times they are smart and ambush you from behind throughout the levels, you see a damn mess. After a bloody disaster, what the hell, zombies, a live headcrab grabs the skull of a helpless scientist eager to begin the horrible transformation, watching a headcrab scientist suffer a stroke while a computer monitor flashes illuminating blood everywhere.
God, the creepy valve of his was really clever with the enemy location surprise. headcrabs can come out of the ceiling through the vents zombies will break down the walls you're constantly on edge thank goodness we get occasional reinforcements though Gordon makes his way through the destroyed facility and enters the office complex where the Helpless survivors are eliminated. for one, a lone scientist talks to you, everyone is heading to the toilet, but I think they are crazy for not staying still, someone is probably coming to rescue us, yes, we should wait for someone to save us. Well, this is boring.
Hurrah! the military is here to save us oh it's a setup that can't go away the situation gets even crazier as we now have three factions mixed in the fight after reaching the surface it is revealed that the military has taken control of the black table and they are trying to bomb it, our only means of rescue apparently lost at this point, you've probably noticed that there is no navigation marker or compass to show you where to go, no target in the corner to tell you what to do, the game respects the player's intelligence to discover things on their own.
This was a deliberate choice to encourage off-the-beaten-path exploration, but the way Half-Life handles its levels is equally impressive. Half-Life may be bold and brash, but it doesn't belong in the trash on the surface. It seems like some kind of doom. speedy main character with an arsenal of weapons fighting in maze-like levels with health packs, ammo, and all sorts of items scattered everywhere, but Valve did something incredibly risky and unusual. They tried to merge three styles of games into one. It's as unique a recipe as it is. It's hard to do well, although I'm sure Gordon Ramsay could do it.
It can be overcooked or undercooked. Here's how to do it correctly. Aside from these games, I can't think of many shooter games that emphasize puzzle solving and platforming as much as combat. In itself, most don't even try, just throw me into a turret section on rails, let the game take me exactly where I need to go. I don't want to get lost, oh yes, please put up invisible barriers everywhere, my little American brain can't understand it. we have three things at play, there are the story and dialogue sections, combat puzzles and platforming, the half-life is these components in alternating order, the first two levels for example you will learn about the Black Mesa facility through the story and then you'll have to platform through some traps before you get a lever for combat and then you solve a puzzle to get to the offices.
This is what keeps the game fresh from start to finish. Later on, they start mixing and matching the force, so you may have to solve a puzzle while you're at it. platforms on conveyor belts or you could be fighting aliens at the same time you're jumping on a mine cart or there could be a giant green monster that you can't kill with conventional weapons, so you have to solve a puzzle to burn its butt in half . -life never stays in one type of game for too long or you have to do the same thing over and over again no tricks stay longer it's welcome yes bioshock i said it it's a perfectly paced game that focuses on buildup and activate your critical thinking skills to kick that's what the Half-Life series is about, but the reason I enjoy the puzzles is because they're not that difficult.
I sometimes don't have the patience for puzzles and platforming and there are some frustrating areas like this slippery bridge. that not even luigi could jump ugh just go there come on go there oh there are sharks in the water too if I'm wrong I really hate these jumps where you don't make it if you're one pixel away you know it's a Real jumps across small platforms when you move as Sonic the Hedgehog. There's a complaint here: the movement is very slow, Gordon. I know you can walk, but I often found that control inhibits my ability to make these jumps.
I can't even swim here. Through this hole I can't get up Go through the hole Where did it go? OMG, also yes, I had to search for a YouTube guide several times. The platforms get really crazy when you go to zen and get this. gravity suit that allows you to jump 50 yards total. I'd say the puzzles and platforming are fun on their own, but they also make the levels much more interesting to play and watch, but how's the shooting range, OMG? I could go over how awesome the 14 weapons are and go into boring detail about how unique the 16 enemy types are and how each encounter feels different, so I'll just say that it's tuned almost perfectly, it's a good thing Half-Life doesn't.
Do it. I won't punish you hard with anything direct, I mean, you can respawn in about two seconds, the difficulty is perfect, any potential danger is clearly telegraphed to the player, you almost always feel like every death was your fault and not the games fault, that's one rare difficulty. Achieving this is the mark of a smart game, even if you separate the legacy of Half-Life and objectively look at its gameplay, it's very solid, I'd say it plays better than most shooters out there and at least offers something totally different. Mark Laylaw is the expert writer behind the Half-Lifes narrative and I wanted to give the guy some credit.
Enjoy this two-second round of applause. Well done. Thank you. Half-Life was written in a way to give you enough details to get you through. wanting more I want more is one of those stories that I endGoogling to satisfy my craving for answers. What were the scientists trying to accomplish by putting this thing in the thing? Exactly how and why the aliens came through the portal was never explained, at least not until later games and I like it that way, it creates intrigue, so Black Mesa is crawling with aliens from a foreign world and the military is shaking things up. even more so because they are trying to bomb the entire area throughout the game, you actually hear the marines talking.
They talk to each other about the mission, they question orders, there is a lot of moral ambiguity here and even as Gordon Freeman we have to wonder about our own actions, if we caused all this, but Dr. Freeman soon becomes the number one priority target. one, as he has proven to be the deadliest nerd among the Dungeons and Dragons fan club on Black Mesa. At one point the marine's only goal is to defeat him, but then he goes even crazier because the marines aren't doing their job, so they send in Alex Mason and a group of black ops assassins.
Kill everyone, including the marines. Holy shit. I can't stand this plot getting complicated. Freeman's goal is to launch a satellite into space that will somehow stop the invasion and the portal. And you do it, but surprisingly it doesn't work. Spoiler alert. Your butt has been captured in one of the rare cases where you lose control, but instead of being executed on the spot, Gordon is thrown into a trash compactor and narrowly escapes a clichéd death by fighting his way through the garbage disposal, you end up in a research lab and make a gruesome discovery turns out scientists have known about zen and aliens all this time and have even captured specimens for research why did you do that up to this point obviously we've been on the side of the geek scientists being slaughtered but this revelation calls into question their motives moral ambiguity what kind of conspiracy is going on on Black Mesa all these years he was going to work what they hoped to learn from these aliens and why they were meddling in their world is too unpredictable don Don't let it get overloaded, do you mean that upon reaching the surface once again, the tide of battle has clearly changed in favor of the aliens who carry out coordinated attacks against the soldiers, the military brings out tanks and others to combat the aliens, but isn't it enough that we listen? a radio transmission saying the military is retreating, forget about Freeman we are abandoning the base if you have any of them on the bomb target map otherwise get out of there repeat we retreat and start airstrikes , this actually makes the player more uncomfortable. because now gordon is the only person fighting the aliens with no other force there to distract them after fighting our way to the lambda complex, we discover that another group of scientists has resisted against all odds, we are told that the satellite did not work because an incredibly being powerful is maintaining the connection with the portal, there is only one thing to do.
Do we have to destroy that monster and end this war? patch me in doc i'm ready it's ready you must go now we finally get to zen the homeworld they made fun of us from the beginning many believe that these last few chapters are the low point of twilight and I partially agree, it feels a little rushed but The mystique and wonder behind it all is there, it is not a planet but a series of floating islands in a meaningless order, it is strange and strange, but it is clear that other humans have been sent here while their bodies are found everywhere.
Parts after some extreme platforming, we come face to face with the mother headcrab, stay away from me, Gordon advances into hostile territory, past the army of alien grunts and into the lair of the nihilist who mocks us, yes. Shut your mouth baby, it's an epic multi-stage boss fight where we teleport from room to room fending off waves of enemies until we destroy this giant floating baby once and for all. If I fall, I'll take you with me, yeah. I did it and now I will die and be remembered as a hero for all time it's you, the mystery man gordon freeman himself, the g-man reveals himself impressed by our work and tells us that his employers believe we have unlimited potential, we have a snub resolution of this whole conflict and in the end we are back where we started, although not exactly two men on a tram heading into the unknown.
G-man gives us the choice of Hobson and that only one thing is offered and what he gives us is an illusion, either live and work for me or I use my superpowers to kill your time so that you choose well, since it is more an anticlimax after what we just survived, there is only one destiny wisely made, Mr. Freeman, I will see you later, Gordon. contracted freeman status for six long years these were the last words we would hear about the fate of dr. Gordon Freeman Half-Life has an incredibly captivating story that leaves you with many more questions than when you started Who is the G-Man Why does he Speak like someone pretending to be human?
What are his motives? Who are his employers? This was all just a power struggle between other alien groups whose power far exceeds our understanding. Many of these questions have never been answered, leaving fans to speculate for decades and that's why it's so fun to talk about the history of Half-Life. I praise Dark Souls for this too. The endless space for interpretation. Perhaps Half-Life reminds us of the disastrous effects of meddling in things beyond our understanding. At the end of the day, no one can. deny half-life 1 has more than earned its reputation as one of the ghosts, this game stands shoulder to shoulder alongside doom quake combat evolved cod 4 bioshock, every masterclass first person shooter out there is friends with half-life life, is a crucial moment in the evolution of games and something that deserves all the respect and recognition it receives.
Half-Life's legacy is still seen and felt today throughout the shooter lineage, not to mention the inroads it made into the modding scene. Its formula is still replicated even without the nostalgia. and circular movements, he is a very competent shooter capable of surprising you at all times. You have to praise Valve for taking such big risks and doing things that most shooters were too afraid to attempt Half-Life 1. It's still worth playing 23 years later, I had a lot of fun. With its unique combination of puzzle platforming, shooting action and horror in my seven and a half hours of play, there was never a dull moment, the AI ​​was advanced for that time, but it shows its age, but it's easy to see how the mpcs and the dynamic enemy His behavior surprised people at the time when Wolfenstein and Doom are the grandfathers of the first-person shooter genre, however, Half-Life was the title that showed that all shooters could do more than shoot and Half -Life showed the world that not all action heroes need to be one. a cigar-smoking alpha male bro, sometimes the quiet nerdy scientist heading to work gets caught up in an epic survival race, it's no wonder Valve went from a nameless nobody to a household name after releasing his first game because Half-Life was and always will be a

masterpiece

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