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What is the Lowest Possible Score Required to Beat Super Mario 3D World? -Low Score Challenge

May 30, 2021

super

mario

3d

world

the wii u 3d

mario

game that many refuse to call 3d mario game, i'm serious guys, if the number of dimensions shown in this game is not three, then i'm afraid that my understanding of geometry is very poor. Oh I see, apparently it's not the amount of dimensions that makes people say that, but rather because the game design is much closer to the previous 2D Mario games than the 3D Mario games , which I definitely see, I mean, you have flagpoles with

super

mushrooms. Terrain with abnormal blocks and up in the upper right corner of the screen a

score

counter each favorite vestigial design element of the arcade 2D Mario games.
what is the lowest possible score required to beat super mario 3d world  low score challenge
I keep a schedule now because I'm not really a big high

score

seeker, but it's not something I have. a lot of interest, but maybe I could go for a low score now that I like the sound, so come on viewers, we have a burning question to answer

what

is the

lowest

possible

score needed to

beat

Super Mario 3D World, as stated . Before, our goal was to

beat

Super Mario 3D World. I made it to the end of

world

8 and beat Meowzer with the

lowest

score

possible

. As such, we should try to understand exactly

what

actions add to our score and therefore should avoid them as best as possible.
what is the lowest possible score required to beat super mario 3d world  low score challenge

More Interesting Facts About,

what is the lowest possible score required to beat super mario 3d world low score challenge...

What we can here is a non-exhaustive list: defeat enemies, touch coins, get power-ups, destroy boxes, destroy bricks, get seals, activate P switches, activate floor switches, go through coin rings, get checkpoints, get green stars, touching the flagpole, defeating bosses and like I said that's not an exhaustive list if you don't remember all that don't worry I'll mention them again as they become relevant. Another thing to discuss before starting in earnest is a strange quirk of the 3D world where your score for a given level is cleared upon death, meaning that, in theory, one could get the checkpoint in a level and then die. intentionally to erase any scores you have acquired up to that point, which seems like a similar tactic to shooting star shards to me. super mario galaxy as a loophole for a

challenge

without star bits which, in case you don't know, I don't support it, we're not going to use that tactic here either, the way we're handling this is if we get points, or Do we start the level completely over again or just add those points to our total score and move on without shenanigans with the afterlife that can be found here With everything covered, let's start with 1-1 super bell hill, some of the most consistent.
what is the lowest possible score required to beat super mario 3d world  low score challenge
The sources of score that we will try to avoid throughout this

challenge

will be enemies and coins, both of which are present in the first part of this level, although not in a way that is really that difficult to avoid, but it won't be long until we come across a slightly more interesting feature found in this level as well as all the others, a green star, these cosmic collectibles yield 4,000 points in your collection, so we shouldn't misunderstand them, here's the deal. Super Mario 3D World's level progression is not strictly based. Clearing levels also requires collecting a certain amount of green stars to unlock some of the final levels of the world, including the end of the game as a whole, so we essentially need to acquire 170 green stars at some point in our journey to beat this game.
what is the lowest possible score required to beat super mario 3d world  low score challenge
It will end up equivalent to 680,000 inevitable points in green stars alone at the end of the game, that's a lot of points, but unfortunately it can't be avoided for now, although this level will only contribute 12,000 points in green stars like everyone else. three green stars at this level can be obtained without the need for extra points outside of the 4000 inherent to obtaining a green star but that is not the only thing we have to consider when we get here another decision we have to make is yes or no At first glance , we get a power boost, seems like a pretty bad idea.
We're talking an extra 1000 points for the privilege of being a cat, and being a cat, while certainly beneficial, isn't necessary to win this game, but being a cat doesn't necessarily have to be mandatory to be worth it in this game. case, all that needs to be true for the catsuit to be net positive is that owning a catsuit later in the game will save us at least a thousand points. I have a few cases in mind that will probably make that the case as such. In one of them, we put on a catsuit to add an extra 1000 points to the score right now, hopefully it will be worth it, so here we are. 13,000 points in the hall and we haven't even passed the first level yet, yes, there is one more score-based obstacle that this level has yet to put in our way: the flagpole that can threaten us with points in two ways : First of all, it is the flagpole. which gives you points directly related to how high up the flagpole you are, and unlike other mario games where getting to the top of the flagpole gives you a head start instead of points, in Super Mario 3d World you get an advantage on top of ten. thousand points it goes without saying that we will aim for the lowest part of the flagpole, which is made a little more difficult by the cat suit we have acquired.
The reason it's harder is that if you press the left analog stick essentially while your cat is on the flagpole, you start climbing it, which turns out to be the exact opposite of what we'd like to happen. To mitigate this we need to move somehow to touch the flagpole without using the analog stick, this is where Cat Jump comes in if we stand the right distance from the flagpole we can jump up and then activate the jump to take us to the lowest part of the flagpole without pressing the analog stick, thus obtaining only 200 points, which Just to be clear, the minimum amount of points that touching the flagpole gives you is fine , we're at the flying flag, so we're done with the first level right now.
Not entirely, you see, we don't just have to worry about where we are. We touch the flagpole, but also when we touch the flagpole, this is because by touching the flagpole you get 50 points for every second left on the clock. Fortunately, after some research, I discovered that it is possible to touch the flagpole with exactly zero seconds left. the clock, it's not even that difficult, it doesn't really change the slight annoyance of having to sit at the end of the level until time runs out, although hey, in the end we finished 1-1 with 13,200 points, now let's take a look. in one two in terms of green stars, the first is extremely easy to get without earning extra points, the second requires defeating enemies, which of course would give us points, so we'll ignore that one for now and the third is in the middle of a pile of goombas that Peach can catch using her hover ability.
Another thing we can do here is gain another power for the fire flower. Taking this power would add another 1000 points to our score, but like with the catsuit, I think the Firefly will probably end up saving us over a thousand points over the course of the rest of the game and yes, we can have both at once, like when you get a Super Mario 3D World Powerpin, when you already have one, the previous one is saved. for later use and of course switching between these power-ups once we already have them doesn't make us incur any more points, okay that's 9000 raw points in this level so far on the flagpole, except in this level we have . another option, a certain red warp tube that accomplishes two things for us, firstly, using this secret exit costs no points, which immediately saves us 200 points, on top of that benefit, taking the warp tube here doesn't It takes us further. in world 1, but instead transports us to world 2.
That's a lot of points saved, potentially over 16,000 points, in fact, and another thing I'd like to mention is that the cat suit was essential to obtain the secret. leave so it's already paid and with that we go to world 2 with a current total of 22,200 points reaching the flagpole in two one is not a big problem there are also two green stars that can be earned no problem and one that requires killing a conk gate, so we'll go through that one that's eight thousand two hundred slope points from there, two three is our only option at the fork ahead, since we don't have enough green stars to unlock two. two, the first green star here is ridiculously easy to get to, not much further into the level, a giant shadow piranha plant stands in our way.
Jumping on this plant is one way to overcome it, but it is a way that gives us 400 points. I tried to turn sideways. the piranha plant, but that didn't give me enough height to pass without touching the creature. The other options would be to run across the plant and just take the hit. I'd really rather not do that and lose the cat suit or the fire flower. They are quite useful and getting them again would add a thousand more points to our score, so we can't beat or beat him, but someone else can Yes, it's time to call multiplayer if we bring Toaden as the second player. we can take the hit and be carried through the door, then almost immediately we have the opportunity to try to get the second green star of the level.
At first glance, it would seem that pressing a p-switch that would give us 100 points is necessary to obtain the green star. It turns out that although the green star can be accessed without pressing the switch, the p-switch simply helps us see it, so that it is completely unnecessary to get the star. What's a little more problematic is the fact that the mystery box drops us. directly into a coin after getting the green star, collecting a coin generates 100 points, so we can't get this green star without adding extra points after all, but what if the coins were not right there?
So we could get this green star no problem, but the fact is that the coins are there and the only way to prevent it from being like that would be to collect the coins, which gives us 100 points, a piece that would be logical but leaves out a important fact. This, my friends, is a Wii UK and that, of course, means that there are a lot of obligatory little gamepad mechanics that you barely notice exist when playing normally, but which can nevertheless be exploited for our game today, in this specific case touching the coins. on the gamepad collects them, which yes, I just said we don't want to do, but under these specific circumstances it is different since if the gamepad is not attached as a player, nothing the gamepad does produces points, we can take advantage of this by using the gamepad to get those coins out of the way before going for the green star, the gamepad has one more time to shine by knocking down this browser cutout to get the third green star of the level and with just a small touch of the flying pole the level is complete with twelve 12,200 points, which is actually the perfect amount of points to enter the level, since it means that we will obtain the three green stars in the level without requiring any points other than those for the flagpole and the green stars.
Next up is 2-4, which has some sliding coins that can certainly catch you off guard, as well as these annoying hamster guys that are usually quite nice to dive into, of course we can't do that as that would give us points, no. Although they are not that difficult to avoid compared to the green stars, the first and third are quite easy, although the second is a bit complicated to obtain the star you need to run by illuminating them, the lighting provided by a panel You have 100 points and there are many panels here. The good thing is that we can illuminate them with the gamepad for a cost of zero points, of course, that is not easy due to the fact that when you exit the warp tube it takes you to this room.
It immediately lands on an unlit tray which then, of course, lights up and gives you 100 points, but in the end we prevail here simply because of the speed of tapping that panel with the gamepad, another level beaten with 12,200 points. The next thing I did was take a look at Mystery House World 2, which is all about defeating enemies. The good thing is that it is optional, although one thing that is not optional is the big galoomba block, which is also exclusively about defeating enemies. These three golumbas yield 800 points each to defeat plus a total of nine coins. of points among the three that you automatically get after defeating them with a melee attack like a jump or a cat claw, however, we can hit these gloombas, which does not remove the points from the coins, but it does remove one of the blows necessary to defeat them. and therefore reduces the amount of points it gives us to 6100 points the next level is 2-5 in which given our limitations unfortunately we cannot address the main trick of the whole double cherry oh well, whatWhat really matters is the fact that while Destroying boxes generally produces 10 points.
A touch from a gamepad without a player can give us access to the green stars without needing to receive those 10 points. Then every two green stars in the level are obtained using multiplayer instead of the double cherry, this level is not. It does not present us with the best case scenario of 12,200 points, as at one point to advance we need to kill the fiber using the fire flower method and it records an additional 1,000 points, leading to a total of 13,200 points from this level and then get to Tank, the first green star here is a little tricky because of all the piranha plants surrounding it, it's very easy to accidentally take damage or kill a plant in search of the green star.
The second one is hidden in a box like the first one from the previous level. and you can win exactly the same way without problems, the last one is behind a wall that when destroyed gives 10 points and this time the gamepad is not powerful enough to destroy it, so for now we will ignore it and move on to our first. The proper boss fight, boom boom, is an easy fight, although it requires a lot of unavoidable points, it's a three hit. Fighting the first hit is worth two thousand points, the second is worth four thousand points, and the third is worth eight thousand points.
There's really nothing we can do to mitigate this other than fighting as few bosses as possible, and unfortunately this is one that is mandatory, that means two tanks give us another twenty-two thousand two hundred points, which raises our total of sorties. world two to ninety 9 6 300 points three one features these goombas on ice, which are really annoying to deal with without killing due in large part to ice physics being just a pain, although the first green star requires a bit of multiplayer to get it and then the other obstacles are easy as well as the next two levels the magikoopa block is not difficult but yields 7000 points including inherent ones. to the green star itself, 35 has two easy green stars and one locked behind a wall, which would earn us 10 points, so we don't get that one. 8 200 points from this level, we can get all 37 green stars, but it is not easy to convince because of a good amount of coins left, which is another 12 200 points.
Three terrains are once again a level that allows us to obtain the three green stars without earning points outside of the green stars themselves. An element of strategy that I used. To make this level a little easier was to freeze these bonsai bills because otherwise it was very easy for me to defeat them in the process. The level also features a pom-pom boss fight that inevitably inflates the score received in this level to 26,200 points. in fact, and with world 3 cleared, we move on to world 4 with a total score of 186,500 points, but first we are ambushed by histocrats, it is a boss fight with a green star and a flagpole and therefore, we get the standard amount of points for such a level eighteen thousand two hundred points so we really go to the fourth world two hundred four thousand seven hundred points the first level in world 4 gives us a very friendly welcome by giving us easy access to its three green stars, surely will eventually throw some coins at us, but it's actually quite fun to avoid them, then the level proceeds to kick us in the teeth, how do you ask a couple of unknowingly placed ants, that's how somehow this hasn't appeared yet, but the flagpole has another incredible power. to reveal, it kills everything nearby upon being touched and gives us full points for those kills, thanks flagpole, how magnanimous of you to add insult, we also get the coins from killed enemies and of course the points that come with that the only way to avoid these points that the flagpole is giving us would be to get rid of the ants and, given the extremely simple artificial intelligence of these ants, the only way that will happen is with a little extermination of fire flowers, this approach still gives us 200 points per ant but at least eliminates the coin-based points, which means that 4 1 finally gives us 12,600 points four two is a very exciting level because it contains the second secret exit of the game, once again we will be almost certainly worth taking as skipping a castle, as for the level itself it starts off a bit annoyingly with this piranha creeper coming out of a warp pipe, unfortunately to progress in this level we have to kill this poor creature and earn 1000 points.
After swallowing those points, we can at least collect the first two green stars in the level, no problem, and then we rely heavily on the gamepad to get through this coin-filled 2d section, although we don't end up with the third green star. because it requires us to get green coins that we could actually get with the gamepad without extra points, but unfortunately we can't make them appear without going through this green star ring that gives us 100 points at the end, we take the secret exit of world five. With nine thousand points of this level and two hundred and twenty-six thousand three hundred points in total, now it's time for five one, a very rough opening for the number one in the world, these key symbolic things worth 1,000 points each are of course , necessary to get Through this level, as for the stars, the first one requires a little gamepad magic to get to, but overall it's not a big deal and this one with Captain Toad goes severely against my pacifist principles, so we move it to the Plessy section, it just requires avoiding this part a little.
It seems complicated from the start, jumping isn't really an option given the coin ring above, but the solution is actually pretty simple, just ram what are these things called again, splounders, okay, where were we? Yes, these uh splounders sink into the water afterwards. you run into them and then from there we can just slide under the coin so it's really not a big deal and then there's the flagpole area which contains quite a few enemies and that means these beetles are easy if they are annoying, the best we can do about it. they are fire flowers so at least we don't get their coin points now the koopa troopa that guy gives us a little more options to deal with him, what I decided to do was remove his shell and then pick him up after which He started chasing me, then I took him to a far corner of the platform where I removed his shell and then froze him in place with the gamepad.
I then manipulate the camera in such a way that I can keep him frozen in place as I recover. out of his aggro range he now more or less mind his own business in the corner, leaving him out of range of the flagpole's kill, meaning this koopa won't give us any points, unfortunately the level as a whole still gives us 14,000 points after that we take a break with a much better level 5 toad, which is a level that allows us to get 5 green stars for 20,000 points, which is nothing more than the cost inherent of the green stars themselves, yes, for free green stars, speaking of How many of those do we have now? 50.
We will need to have 170 for the final level. Hopefully, it won't be too much of a hassle to talk about green stars. 5 2 requires 80 to access, so I guess that means we'll have to play 5'3 on this fork and the first star is pretty easy to get, the second ones aren't, just not, and the third is another one based on green coins , so there are no 4200 points of this level, the next one is the load and the chuck lock is back, which as the name of the level does not make sense given the context I have available.
Oh well, we get a green star and six thousand unavoidable points. Next up here is five four, which to put it simply has two easy green stars and one impossible green star, for once the main challenge. With this level it is not about getting green stars, but about simply clearing the level. The clear pipe cutting barrel section is where the difficulty arises. The intended way to pass this section is by using the transparent pipes and cannons to explode. through an invincibility star, fluffs and bricks, the star and fluffs can be avoided, but once you enter that first transparent tube, the bricks are doomed to break, which as a reminder would give us 10 points for each block of broken bricks, don't worry, although the solution is quite simple Step 1 Use Luigi for his high jump height Step 2 Use the cat suit to climb to the top of the first cat Step 3 Climb up, then jump and then dive again on the wall to climb some more to reach the top of the second cabin climb step 4 sideways along the walls and jump around the bricks to enter the last clear tube.
Look, wait a minute while I write the script. I think I just realized that there is a much easier way to have done that step: go to the first clear tube and carefully launch from the cannon making sure to avoid the invincibility star and the step 2 blurs when they enter the frame use the gamepad to destroy the bricks free points step 3 earn all that work perfecting my climbing up this wall for nothing there are also some ants that spawn infinitely on the flagpole which means we are going to leave this level with another 9400 points , moving to five, five is then a fairly simple level, as long as you remember that the gamepad can activate friend blocks without any effect on the score.
Oh and I guess landing on this 8 bit mario also takes some work for sure 12,200 points of this level then comes five seven which turns into an escort mission that we take toad as luigi for the entire first part of the level to use it to get a little more height to grab the first green star, the other two wouldn't be too difficult if we could be a little sneaky, unfortunately the bubble we keep towed for the rest of the level activates the reflectors, but it shouldn't be hit nor accidentally killed. one of the screws is easier said than done but not impossible in the end it is a level five castle of 12,200 points it has two green stars we can get one we can't and a boss fight twenty two thousand two hundred points here that means that We are Entering world six with three hundred and twenty-six thousand five hundred points six, one starts with a pair of green stars annoyingly encased in transparent pipes behind coins and therefore unreachable for us, you have one that is quite easy to get, but I don't really like the level like Todo because of the return of these key tokens which once again add up to five thousand points on the left, which means that this level has a total of nine thousand two hundred points for us six two going much better thanks in This is largely due to the fact that we can kick out bullies for free with the gamepad, which at one point helps us get a star and at another point helps us progress at full speed through level 12 200 points here at the intersection we must take six four which is generally quite easy, the only difficulty we have here is the fact that the second green star of the level is once again a green coin based on 8200 points of this level.
The next thing we have to do is face the bully prince's blockade, which is just a boss fight, so we have 14,000 inevitable points here plus 4,000 from the green star or 18,000 points from this blockade, then in the next intersection we choose 6 6 since 6'5 has enemies on its flagpole, which gives us points that I prefer to avoid 66, on the other hand, easily gives us 3 green stars for twelve thousand two hundred points, not six seven, and then follows Being an equally simple affair even despite its auto-scrolling nature and complicated coin placement, we once again got a level that awards us the three green stars at the expense of twelve 12,200, visited six mysterious houses, and then we can catch the first two green stars without problems only for the cost of the green stars or 8,000 points. six tank is a kind of gamepad show, we have to use it to throw bombs, collect coins, freeze brothers while trying to make sure our real player character doesn't get hit by a stray hammer, this is another three star level greens, although this one has a boss fight at the end, meaning it gives us 26,200 points before we reach the world castle.
We have another boss to take care of. The trick with this guy is to simply make sure you defeat him without accidentally killing any of his little blobs, this was actually accomplished quite easily by taking a small detour to distract the little blobs, ultimately the boss fight doesn't it earns us more points than other boss fights, so it's 18,200 points. which means we are heading to the world castle with a total score of 450,900 points. Castle One is the first level we've played where you can't get a single green star without adding extra points. Also, we have to kill the needle. brother to progress through the level youIt's worth 1000 points, there's actually another fire brother later in the level that you have to kill to progress, but I was able to get him to jump into the lava because that's where his pile of goomba went for some reason. eh it works for me oh also at the end there is this fire brother who looks like he could cause problems but a quick tap on the block he is standing on easily neutralizes him 1200 points this castle 3 is fast paced it has a lot of coins and features Some clear pipes at the end have the potential to screw you over, but can be overcome with two green stars and 8,200 points.
Next is an intersection, the choice here is between two boss locks that would give us exactly the same score, so our choice here doesn't matter well bad this branch doesn't end at these locks in a way that this branch will echo in the rest of the challenge because, while the blocks are equivalent, the levels they lead to are certainly not the bully's block. leads to castle 6, which is a level that can get us two green stars, but it also contains enemies on the flagpole that, upon completing the level, will add an additional 3000 points to our score, on the other hand, the most brolder blockade leads to castle 5, which also gives us 2 stars, but this one has those key pieces that by their mere presence add 5,000 more points to the score obtained in that level, so castle 6 is the clear winner, so, of course, I mean having the same amount of forward progression and green stars for fewer points should be the best option, it seems that way, but there is one more detail that we haven't addressed yet.
Castle 5 unlocks a level one toad captain who can give us five green stars with no extra points, which means that the calculation is not between two green stars in one direction and two in the other, but instead three thousand two hundred extra points for two green stars or five thousand two hundred extra points for seven green stars, which means that the cost of green stars on the paths of castle six is ​​1,600 points. per green star, while the cost of following the path of task 5 is only about 743 additional points per green star, so in a world where we are getting as many green stars as possible at the lowest possible cost, that is what we are looking for and just because of the record with only 85 of the 170 green stars that we need to have at the end of the game collected in this last stage is something that we are looking for a lot, so in that context Castle 5 seems to be, by far, the best option if taken. a very narrow view of the decision, that is, let's not forget that these two levels are not the only places to go green. stars, while yes, the castle 5,743 extra points per green star is a big discount compared to the 1,600 points of castle 6.
Both are ridiculously high compared to the 10 extra points it would take to grab those green stars hidden behind walls or the 100 points to get a green star based on a green coin, we need to break down the entire game here to make this decision correctly and realize that going for castle 5 only makes sense if we end up so hungry for green stars that 400 extra points for one, which is like What we would actually be paying for those five stars Captain Toad becomes legitimately in our best treatment. I don't think that's the case, but before I make this decision, I have to be sure that it's time for us to take a serious route to this point.
We've been trying to get to the final level while playing as few levels as possible, sticking strictly to the critical path if possible and collecting as many green stars within those levels as can be reached without needing additional points, such as defeating enemies. or something similar, the reason we were doing that is because even just beating levels gives us points, every flagpole we touch is a guaranteed 200 points and I guess a part of me was foolishly hoping that even playing so few levels we had enough free money. green stars to win the game, which unfortunately is not the case, now is the time we need to start committing to green star points.
We only have about half of what we need at the end of the game and there's only one world left to go. In the future we are going to have to accept the fact that some of the green stars we get will have extra points. Our job now is to find out which green stars give us the least amount of points and to do this we need to compare the points needed to obtain each green star with all the other green stars in the game, to be sure that we are making the right decision, we need know everything and the first thing we need to find out is what exactly we missed. skipping worlds 1 and 4.
Before investing too much time and resources into researching these worlds, I thought it would be a good idea to run a simulation and see if the extra points needed to get the green stars in worlds 1 and 4 are the same. competitive if we assume the best scenario of all levels, giving us a beautiful score of 12,200 points and three green stars. For the sake of simplicity, I'm going to ignore the green star points in this analysis for the route at this time. all we care about are the points outside the green stars. Here is the best scenario in the world 1. 200 points for getting the flagpole in one two. 1,600 points and a green star for blocking the loading chuck.
Zero points and five green stars for a toad two. one hundred points and three green stars of one three two hundred points and three green stars of one four two hundred points and three green stars of one five and 14 200 points and three green stars of a castle now obviously the castle is not going to be very efficient points, but at best, stopping just before the castle would leave us with 160 points per green star, which doesn't seem unreasonable, but we'll have to compare it with everything else before we can decide for sure which is the best in the world 4.
The case scenario is as follows 200 points for getting the flagpole in 4-2 800 points and one green star from Brolder's lock 200 points and three green stars from four four points zero and ten green stars from four mysterious houses 200 points and three green stars of four five two hundred points and three green stars of four three and fourteen thousand two hundred points and three green stars of four castles. Best case scenario is 80 points per star again leaving out the castle, which we can do since we took the secret. Exit, we don't need to play it for progression purposes anyway, the points per green star number seems really good, we'll definitely need to look further into world 4.
Now it's time to do some research and make some comparisons with the rest. of the game, look in a moment, it's the right time to answer the question that got us started down this rabbit hole: 400 extra points for a green star, will it ever be a good deal to find out. I compiled a spreadsheet of what I found. to be the cheapest 80 green stars for us to obtain taking into account everything, not only the points needed at that time to obtain it, but also, if it is a new level, the flag points, any level and, by extension, the green stars that would be unlocked. along the way to play with how many green stars to get from a level when multiples require additional points, among other factors, and this is what I came up with with a spreadsheet of levels sorted with the least amount of points

required

per green star level at the top and most of this selection at the bottom now we actually get some pretty high numbers towards the end of the list but all levels of 200 and up are levels

required

to win the game or Make up for it by unlocking future levels in the world. 4, which, while the best-case scenario didn't exactly work out, actually ended up being about 150 points per green star, ultimately makes the cut, even if just barely, mainly because of that mystery 10-star house they have there of anyway, the spreadsheet.
It also shows that venturing further into the world wouldn't be as useful and that 400 points per star is a pretty extravagant price, so this intersection, which I'm sure many of you have forgotten, is what this whole tangent was about. First, we'll take Prince Bully's blockade forward and through Castle 6. Those two levels give us another 29,200 points and three green stars after that whole route, then we'll relax a little with Castle 7 and I have to say that two green stars that we get without adding extra points are quite easy to get using peach this gives us 8,200 points that level then takes us to the foot of Bowser's castle we need 130 green stars to enter and at the moment we only have 90.
It has arrived It's time to put that spreadsheet in motion. It may cost a little more points than you'd prefer, but let's get some green stars. The first two we get are the ones hiding behind those destructible walls. We can destroy these walls with our cannon boxes. and as long as we keep our collateral damage at zero, both stars add four thousand and ten points to our total, then we get five of three toad for 20 100 points, the 100 coming from this switch p. We then played some levels that we skipped on our first pass mainly due to not having enough green stars to unlock them at the time.
Three, two, three, six and two, two. These three levels allow us to pass with three green stars and twelve thousand two hundred points, then we head. to world four, the first thing we need to do here is get the flagpole in four two and while we're here, let's go ahead and get that green star based on green coins, like I said before, we can collect the coins with the gamepad so free, but getting them to appear first costs 100 points, since to take the secret exit and the normal exit we would necessarily have to play this level twice for those mandatory piranha plant points to be counted twice, therefore, We leave this level with 5,300 more points.
Next is Brolder's blockade, which we defeat and get a green star for four thousand eight hundred. We then recover the three of the four green stars, which are fairly easy to get. The real challenge of this level comes. the way to not jump on buzzing beetles and lure an enemy into the corner before using the flagpole trick we used on that koopa a while ago, in total, 12,200 points supported here creating a path to four mystery houses which are certainly tricky in light of the coins scattered everywhere and with the short time limit not much opportunity for gamepad shenanigans to help us out, we ended up neatly getting 10 stars for 40,000 points, though with the things of the world 4 solved, let's revisit castle one. and getting all of your green stars, yeah, that means we have to collect these two coins and the points associated with them, and that's not even mentioning the p-switch or the green coins that I just mentioned, uh, that's another thousand four inches. points earned because of this level and while we are in it, let's get more green coins, green stars like the one in castle three and the one in castle four and the one in five four and the one in five six, which can actually be the most difficult. green star green coin that we've made, I mean, there's the shock wave guy that we can freeze, but if we're freezing it, that means we're not collecting coins, jumping and dodging isn't great either because the whole thing holds two controllers in Once you combine it, of course, with the spinning floor, oh, this level also has a ridiculously easy to get green start, as well as one that we're not going to look for because it would require too many points to associate.
These four levels are together responsible. for 20,600 additional ports, what do you know? With a current total of 665,920 points, it appears that we have reached exactly 130 green stars. It's time to get to Bowser's castle. This is not the final level, so we are still in the search. for the green stars green star 1 is very easy green star 2 is also very easy, although getting to the next part of the level without lowering the bridge is a leap of faith and green star number 3 is a bit annoying, it requires something of effort. -sacrifice of a player two, in addition to leaving our power-up housing character vulnerable to this annoying helicopter guy, we then move on to these rows of hammers that require us to put our best dodge skills to avoid the hit and then we follow up with another big jump . of faith After that, it's time to fight Bowser, which is a boss fight and therefore causes 14,000 points.
It would be nice if Player 2's bubble wasn't constantly obscuring my view, although this level gives us a score of 26,200 points anyway, but wait, there's more, that's right, we have one more world and 37 more green stars to overcome . Come on, we'll start with the critical path level navigator. One beginswith a fun and difficult level. There are coins everywhere which makes things a little more complicated but the real challenge of the shovel is the dry bones, they are unforgiving and man it can be very difficult not to accidentally step on one in terms of green stars, one and three are They lie on relatively simple detours, while the second hides in a mystery box with a p-switch, which is a 100 point car, it is also covered in coins, but can be controlled using the gamepad, so a race of three stars for this level costs 12,300 ports, neither Bowser 2 nor Browser 3 are very good places to get green stars. cheap in fact I think both would have a price of 200 extra points per green star the difference is that bowser 2 commits us two less at that price sports this was without a doubt the most demanding level of plessy that we have faced with so many coins for Dodge jump beetles and stuff like that, there's a lot more to do here, still, if your captain Plessy writes, you can leave that level with a green star and 4,200 points.
The Bowser train is next and man the highlight has to be this green coin star is set during an auto scroll while we have to avoid these swinging spike bars, a tasty challenge to make sure we can also sacrifice the health of the player 2 to get a star again, yeah, oh, and there's also a boss fight that makes your The usual thing is for 14,000 points to appear out of nowhere. We leave this level having earned 3 green stars and 26,300 points. Bowser 5 seemed quite difficult at first given that coins rattle in extremely tight spaces, although there's nothing to worry about like hiding. in the corner actually allows you to pass them on scales outside of that, there's not much interesting in this level as literally all the green stars are boringly and easily hidden on top of the walls for the catsuit to go up 12,200 points from Bowser's soul. 6 features dry bones flying hard again, seriously these guys really gave me trouble here, this level is also home to a green star that requires killing so many boos it would be ridiculous to think it should be obtained in a low score challenge, the other. two are fine, although they take us to this level, which loads us with 8200 ports, then we take a break from the normal levels to take on Bowser's mysterious house.
It's a bunch of climbing-based challenges, some with coins to dodge, others with bricks to get the gamepad out of. our path and some that are really easy, but all 10 are certainly possible. Here 40,000 points are awarded for 10 stars. Bowser 7 is another level we have to beat and it's pretty easy and extends to the location of the green stars, although one of them are a green star based on a green coin, it's not ideal but it's okay, this level adds 12 300 points to our score, then we have some reprisal boss fights with histocrats and motley bosses that are more or less exactly as they did last time in each of those levels.
It gives us a green star and 18,200 points and those are all the levels that must be overcome to unlock the final. Now we just need to get 11 more green stars. We found three on Bowser four and once again the main threat here is the dry bones. They are so annoying and easy to kill, despite the dry bones, we get two green stars without problems and one that is a green star based on green coins. 12,300 points are earned by obtaining those green stars, here talking about green coins. stars we also collect one of five two we have to get the coins quickly since we are on a trapeze but it can be done there is also another star here but no we simply do not leave the level with four thousand one hundred points for one more star we have a couple more stars based on green coins to obtain from castle five and castle seven, which are obtained for four thousand one hundred points.
We also played four three that have a really easy green star, a really easy green star with multiplayer and a. that's no, just no and finally six mysterious houses can give us three more green stars for only twelve thousand one hundred points if you make sure to use the gamepad that takes us to 170 green stars it's time to take on the final level one thing to keep in mind Note that it's actually a pretty big mindset shift is that we don't want green stars. We've already unlocked what we need to unlock and we don't need any more, so we ignore them all in this level.
The level plays out in a mostly normal way. These stairs at the end gave me some problems because I was being hasty and at the same time I had to avoid these coins. Luckily, it was a bad game to bail out. Thank you. Soon we are at the top of the tower surrounded by meowers and after hitting this friendly block a few times we beat Bowser and in a very nice turn of events, this is the only boss in the game that doesn't give any points for defeating us , which means that the final level only gives us 200 points from the flagpole to add to our total, so after that long and arduous journey, it's time to finally answer the question we started this video with, do you?
What is the lowest possible score required to beat Super Mario 3D World? After all my research, the number I have come up with is 889,120 points and that is a very high number, I guess it's just because of the shape. It is structured, Super Mario 3D World is a very high score game. I shudder to think how high the score has to go in a normal match - anyway, that's the lowest I could get the score to drop - but this is definitely the kind of challenge that's missing. Small details or feats may have occurred that could have significantly changed the outcome, so if you want to try to reduce this number even further, be my guest and maybe if we discover enough methods to bring the score down considerably further, I can follow you.
Summary video detailing those methods anyway, guys, if you made it to the end of this video, thank you, your kind viewing is greatly appreciated and if you want to comment or subscribe, that would be great too, I promise. The next video won't take as long and until the next time it's been Seamacraft and uh, check back here after the Mario 3D All-Stars collection is released until then, bye.

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