YTread Logo
YTread Logo

What if Hollow Knight was in Smash? - Toxiquid

Jun 03, 2021
um warning this video contains spoilers for all the abilities and characters from hall

knight

endings if you don't want any of that spoiled for you click on this video and watch one of my others. I recommend Toximond, it's pretty good, but without further ado, let's get started. the show watch crackalack on noxa crew my name is toxaquid and

hollow

knight

oh my gosh this might be one of my favorite games of 2020 and with me trying to build a review on this game coming soon I wanted to dip my toes in . In this game already by making a speculation video on the setting of the movie about the knight, this character is prepared for a set of

smash

bros moves and as the final fighter of the toxic wood fighters, it includes characters like bandana d minecraft steve and rilla boom, the knight of

hollow

knight just makes sense like the other videos in this series.
what if hollow knight was in smash   toxiquid
I'm going to make a full hypothetical DLC pack for the night that includes things like a moveset, classic mode, spirit battles, music selection stage, and even stats, so before I get into this, I just want to connect last time the patreon you guys really help the channel in a lot of different ways and if you want to help including being able to pick the next five wrestlers for 2021 check it out everything helps and with that everything out of the This way let's move through that moveset and to start every character needs basic stats, basically things to quantify how high you can jump, how fast you can fall, etc., so in this segment called stats for nerds, we go over all of that relatively quickly because we don't I'm an accountant and numbers are boring, air acceleration is 0.12 which makes the knight faster than Kirby and on par with people like Peach and Wario, air speed is 1.155 which It's the same speed as Cloud and Chic The Fall. the speed is the same as the nest at 1.31 and the gravity is 0.08 the same as yoshi in the game look the jump height is 35 the same as the fox and the duration is 56 the same as the Lucario's knight is quite small so he's also some

what

light with his weight at a nice 85, which is the same as Zelda, it must be that the big ass mask landing is a 4 like more than half of the list with a walking speed of 1.259 which is the same as pit while the running speed is at 1.595 which is the same as ivysaur, next is a dash turn which requires 5 frames to do like bayonetta and the Next is the grab range which is a solid 12.5, the same as shulk and for those wondering, yes I can wall jump but I can't crawl so with all the legit semantics out of the way now let's dive into the standard attacks after entering the stag beetle the knight is ready for battle sliding straight into the jab combo let's take the basic punch with the nails and make it a two part combo with the knight sliding left and then right, as simple as the board attacking me to make a cut, which is where the knight accelerates forward with the big old nail cut, the four fingers can be the nail strike where it is a more powerful nail strike where the knight is tilt forward a little to make it more powerful toe kick is the upward snail strike where he slides up the downward tilt is the low nail strike where the knight crouches and stabs the nail forward last for his attacks general standard there is the attack of getting up and the ledge rises with the normal using the shadow whip and sweeps in a circle around the night and the ledge rises where he headbutts the opponent with his horns with that out of the way, let's master the art of

smash

attacks. some of the more cut and dried, the forward and upward strikes are variations of the big slash, one being horizontal and the other vertical, as for the downward strike, which is easily the cyclone slash, look at it, the aerial attacks will follow.
what if hollow knight was in smash   toxiquid

More Interesting Facts About,

what if hollow knight was in smash toxiquid...

I call it the Minman fallacy where, despite having potentially better and more unique moves, they decided to play it safe and have the character use his special attacks from the ground, but in the air this has an effect on his air towards forward, backward and up, where it's just the inclines that I described, but this time they're not on the ground, neutral air and down is actually where it gets a little more interesting, although neutral air uses one of my favorite charms in the game, the thorns of agony where the nightshade divides. a mass of thorns that damages people who get hit by it as for the downward air is just a downward nail punch this may not attack opponents but if someone gets hit I would love to see a mechanic where the knight be pushed up with the force of a half jump, since that's all there really is to the antennas, let us fight our way through the throws, since to grab, the knight will grab you using his dirty little gloves and He'll hold him tight, and as for the beating, he'll come at you using that thick shell for his ass.
what if hollow knight was in smash   toxiquid
As for the fourth row, let's use the shadow cloak as the knight lunges towards the victim with all his strength. For the backward throw, let's use one of the lesser known spells, the grubber. the fly's elegy to throw the opponent back and fire a bolt of lightning from the nail to really seal that damage. The upward throw is the amulet of the sports hall and our little knight here simply explodes in a mist of spores that sends opponents upward and ultimately towards the The downward throw is in the form of one of the spells. most practical of all Hollow Knight, where the knight simply drops to the ground like a caterpillar crushing the opponent and with all that, all that's really left to do is summon the spirit to talk about it.
what if hollow knight was in smash   toxiquid
Special attacks like the other DLC fighters, I mean people like Joker Hero and Terry the Knight, they have a trick here too and that trick is the soul meter, it's like the rebel guard on the edge, in how if you hit or They hit you, it fills up. incrementally, but while the quick charge move is usually assigned from bottom to bottom b, I'm actually assigning it to neutral b to invoke how the game works more, hold the button and it will charge the soul meter incrementally by a third every time, why do we have? the soul meter can be used for the other special moves the side special is the vengeful spirit where the knight fires a quick projectile similar to a hadoken and also pushes it back a little so using it backwards can be good for the horizontal recovery the down special is the desolate dive and is a glorified ground slam with shockwave damage and fancier effects than i can draw.
Lastly, it's the top special, howling raids, you might be wondering, hey, why isn't there a recovery? Well, that's because I wanted to have this. move along with the other spells and accentuate that the knight doesn't really need a cooldown, as I think having a wall jump and an excellent midair jump is more than enough, so we basically made a more jankier yoshi as far as the howl raids itself. it's a big aoe that explodes upwards with the same range as Lucas's upsmash but with less start and end lag, man it seemed like such powerful moves there must be a catch, why yes am I?
The soul meter is not just for looking pretty, no, no. No, the problem is that each special move except concentration will consume a third of the meter. If you don't have a third, you can't use the move. You can refill the meter by attacking or using the neutral special, so use the spells. with the knight you will have to be a little more calculated since that is all there is for the regular moves, the only thing left to discuss for this move set is the final smash, so let's imagine that the final smash comes directly in the Best of cases. ending in hollow knight appropriately titled dream no longer,

what

happens here is that the knight swings towards the dream nail like a trigger box, then a scene recreated from the end of the fight against the radiance occurs, but this time it replaces the glow with whoever the hell you want and then. a quick jab to the ribs and a little help from the void on the hollow knight which is a finishing move that people can say wow okay with the move set ready now let's move on to other things like alternate costumes, music, taunts , setting, spirits of the classic mode. and even a hat for good curry here, starting with Kirby, his hat makes him look like the disembodied knight.
Some of you might be wondering how Kirby would use my neutral special concept if he doesn't attack and that's what I'm going to say. Let's say we go the olimar route by combining two moves into one, in this case we focus on the vengeful spirit, easy, taunts are pretty unique. and Upton has the knight summon crystals from the Crystal Dash technique. The saitan has the shadow flying free. and then the city center will be the challenge move scene when the mantis lords and/or the glow are challenged. As for the alternate costumes, we got the default costume: a hornet palette, a seer palette, a UN palette, then a shadow palette, a godseeker palette, and the hollow knight. color palette and then completing with the radiant color palette for the setting, let's go with the city of tears, it is an iconic location with really unique platforms that could lend themselves to a spectacular setting, another great option would have been the green path or the forgotten crossing, but I'm going to make the stage the city of tears.
It's not really a static stage per se, but it does have some moving parts, namely there's the elevator which has a spiky hitbox on top, as well as the stage that incorporates water. Every stage in the series needs music, so I selected 11 songs to show you here is the city of tears remix enter hello wasp's nest false knight mantis lords nosq glow truth beauty and hate hive knight a somber remix using themes and angry gods there could have been a lot more but I decided hold back on my own sanity and, not to bloat this list, as for the classic mode, this is titled Journey Around Hallownest and like any other classic mode, it has eight rounds and one of them is a the first bonus round starts with the giant king ddd in omega reset bomb forest, which is a reference to the false knight, the second round is roy on a distant planet calling the hornets, the first fight on the green path, the third round is three lucina in brynstar, which is a reference to the three mantis lords, while the fourth round is a fight against the knight with the hollow knight paddles and two orange kirbys on Shadow Moses Island, which is a reference to the broken ship fight, the fifth round is against Bowser in the city of tears, who calls for the fight against the soul master in the sixth round, are you fighting a giant dark Samus, a giant meta knight in a giant shulk on the omega frigate orpheon?
This is a stamina battle where you don't really have to do much because they don't really do much and it's a reference to the three dreamers, as usual round 7 is a bonus round which is pretty good and lastly , round eight is against a corn and then a giant palutena in the final destination which parallels the hollow knights and then the radiant boss battle. and with that all that's left are your spirit battles and I tell you this was definitely the hardest part of the process as there are so many more characters you could include as spirits but Smash has so far capped at around 10 . spirits per character I have to comply with those rules, since for the novice spirits we start with zote the powerful, which is a fight against an olive ridley that uses the special side more frequently in the spiritual pillar and meanwhile you have to protect a little knight in The Process, this doesn't give you a reward, but Zot can be upgraded to become Gray Prinzo later.
Next up is Cornifer as a supporting spirit and it's a fight against a robin that tends to avoid conflict in the city of tears it rewards you with. Lastly, Cloth Breaking ability he has a spirit main attack and is a fight against a giant dark pit with ice climbers as support. The dark pit uses side strike more often, all in hand and bow, and rewards you with hammer duration until advanced spirits start with dreamers as support spirits like dark samus mennonite and shulk in the frigate omega orpheon this is a timed stamina battle where they stand still and you are rewarded with jam final smash charge nexus quarrel as main grab spirit and is against young link on wuhu island his movement speed increases and you will be rewarded with that by defeating him.
Lastly, the false knight is a main defense spirit and likes classic mode. It's against a giant king dddin the omega reset bomb forest, but here he also has an increased jump. as instant drop after defeat, it also gives you instant drop as a reward, as for the a spirits, we start with the hornet as the main attack spirit and it is against a roy that uses more special move, sword attack and speed of jump boosts and rewards. The next sword attack is shadow as a main grappling spirit and is against the red bayonetta in the depths of Omega Grinstar.
She uses side special and dash attacks more often and starts with a fire slash, plus your wart is surprise, surprise another fire slash. At the start, we finally have the hollow knight, which is a main defense spirit. This is a fight against the giant knight with the hollow knight skin in a mega temple. He uses smash attacks more frequently and his movement speed attack power and shooting attack power increase. they are rewarded with unbreakable charged smash attacks and the spirit can be upgraded to become the pure vessel finally for this video there are the legendary spirits the shining this is against the giant palutena in omega pikado chat because the color contrast she uses neutral air and smashes more often and has random final floating jumps and unwavering charged smash attacks.
It rewards you with a new ability called a critical health energy shot attack. I would have loved to come up with a creative name for this, but I recently learned that there is no creativity when it comes to stat boosting moves, so this stays, at least it has a cool acronym and with that, that's the knight, what What do you think about this concept of a fighter? What would they change? I certainly had a lot of fun doing it and I honestly couldn't. I've gotten this far without the help of my good friend Caleb, aka tt lizard.
Coincidentally, he's also a moderator on the Hollow Knight Discord, so if you're into it, say hi to him for me. I don't really have much to share, but keep in mind that I'll be gone for a while after this video. changing the name of the channel to something much better and more original than it is now, so if you have any questions about that, I have my Twitter on

toxiquid

and my discord is open for those who want to join, we will have fun there and if you want. what you've seen, why not subscribe? I have many more videos coming up, including that great hollow knight review I alluded to at the beginning of this video, so if you want to see that and many more, just hit the big subscribe button, thanks.
Thank you very much for watching the videos of the five fighters of the toxic wood fighters, it really means a lot and thank you very much to the sponsors again for their support and if you want to support me too, check out the patreon page. We're going to restructure it very soon so everyone gets everything regardless of how much they pay so if that sounds interesting the link is in the description and at the end of this video thank you so much for watching and I'll see you in the next video keep busting your ass

If you have any copyright issue, please Contact