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Johnny vs. Donkey Kong 64

Apr 03, 2024
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johnny vs donkey kong 64
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johnny vs donkey kong 64

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I love to cook and luckily hellofresh keeps my hands busy and they can keep your hands busy too with their amazing offering. Visit hellofresh.com. and use code scmj74 for 70 off plus free shipping, hello, Fresh.com code scmj70 for 70 off plus free shipping. 'Tis the season ladies and gentlemen and as always your support is greatly appreciated for this channel and I hope you enjoy whatever you decide. cook now so shall we continue with the program? You know, I can't believe it took me this long to play my first 3D platformer from Rare. I have Donkey Kong Country under my belt, yes, I'm sure that was the case for many. of people, but today you asked someone who knows where of their Endeavors on Nintendo 64 they'll probably mention that they had GoldenEye Banjo Kazooie and Tui conquers Bad Fur Day, maybe you'll get that weird one who'll mention Star Fox Adventures on the GameCube, but that person won't It counts because I didn't grow back with the Nintendo 64.
johnny vs donkey kong 64
I was on Team PlayStation. All of these acclaimed titles ran through my head and all I could glean from friends who did play them was that they were loved. Classics, but even years later when I had easier access to a Nintendo 64 in their library, I still wouldn't consider giving them this time of day outside of Mario 64, Zelda games, Pokemon Stadium and Smash Brothers, these games just didn't spark my curiosity. Despite having enjoyed previous games and I honestly couldn't give you a precise reason, it's true, I kind of stopped being a platformer in the early 2000s, but it's not like I stopped playing them completely.
johnny vs donkey kong 64
After all, I kept playing Sonic games and suffered. Not Super Mario Sunshine, I just wasn't interested in them and only now, years later, I'm finally starting to change that and Donkey Kong debuted in 3D, so the year is 1999, the Nintendo 64 was about three years old. its lifespan wowed Nintendo fans with Mario and Zelda monsters, while Rare was already striking gold. 1997 GoldenEye is considered the pioneer in first-person shooter games for consoles and Banjo-Kazooie released in 1998 is still considered one of Rare's best 3D platform games, however, Donkey. Kong was still on their minds and after giving the Super Nintendo and Game Boy their take on one of Nintendo's oldest IPS, they wanted to bring Donkey Kong to the N64 with a 3D game so big it will blow away all other 3D platformers.
They look like ants in comparison. a game so big that it was one of the few that required the Nintendo 64 expansion pack, which doubled the console's RAM, allowing for better graphics, better resolution, and better draw distance. In fact, Donkey Kong 64 was included with the expansion when it was first released so that consumers could you really know how to play the game unless they have a bunch of angry parents after the holidays? Afterwards, the expansion pack was only needed for two other games. I think Zelda Majora's Man Mask and Perfect Dark, that was another game developed by Rare and I like it.
I think this is because it's like a secret mandate from Nintendo. Look, don't make the game too big to still need the expansion pack because we have to keep producing this stuff. Those manufacturing costs come out of your paycheck, but they're based on that. The engine they used for Banjo-Kazooie Rare managed to successfully transition Donkey Kong from pre-runner 2D Sprites to full 3D models that could move and express themselves in ways not previously feasible back in 1999. Donkey Kong 64 would conquer the consumers. with a marketing campaign that was about double what other games had at the time, around $22 million dedicated to commercials, radio spots, and billboards, and a seemingly random Dr Pepper promotion to win the game, drink Dr Pepper, this is the most valuable advice you can receive for Donkey Kong 64.
It allows you to win before you play it. Wait a minute. Why would children do that? They already bought the game. It is more likely that your parents have already bought it. Why wouldn't they want to play it or not? They implied that Dr Pepper was a performance-enhancing drug. Can you say it's legal? Well, Donkey Kong 64 turned out to be a success for Nintendo and Rare, although it would be the last Donkey Kong game developed by Rare, as they would be acquired by Microsoft. in the early 2000s, did they end up abroad? Did you end on a high note with Donkey Kong considering it was a critical and financial success?
I mean, just look at it from the outside, yes, however, I've also heard from different quarters over the years that Donkey Kong 64 was a major factor in the demise of the 3D platformer at the turn of the millennium. It's a pretty interesting contrast and after today I guess I'll finally see the full picture for myself, but in the interest of complete transparency to give Guys an idea of ​​where I stand going into this game, although I haven't played Donkey Kong 64 until this video, even I know that, especially being among my friends who have played this game in one form or another, this was a quite controversial game for different reasons, but among those reasons, the most consistent one I found was that it was completely complete in the game and I know it's a safe assumption anyway that that's the main reason why many of you are waiting for this video.
They were wondering if I was going. out of my way to fully complete Donkey Kong 64. Because I can only assume that the game isn't very interesting outside of that, I didn't know how to absorb it. This game only stands out for what is required to complete it to 100. Is it perfectly playable? when you don't get everything, given my previous history of being burned by completing 100, is it worth completing Donkey Kong 64 completely? no no no no no no no not at all what am I here? no no no no no yes oh wait no I mean, no, well I'll do it anyway, it's my first time with this game, it's my first rare 3D platformer.
It could also start with the explosion as a warning. I'm also going to emulate my time with him. I own the game and all its banana-yellow glory and played it for a while on the original hardware, but my Nintendo 64 loves to crash at the slightest breeze. We're on that occasion where I accidentally moved just an inch because I forgot how. I imagine the n64 controller cable is short, since I was in this for the long haul, you know, work smarter, not harder, emulate it and who knows, maybe with the help of cleaner graphics, more stability and occasionally save state to help save time, you might enjoy it.
This may not be so bad, but just in case, okay, here we go Donkey Kong 64. A drink to celebrate the occasion. God, help me, you know? Although I can already say that this is an attractive game with excellent sound as well. I love it. This little intro that plays right before you're taken to the main menu is kind of like a penis-wagging Donkey Kong that throws me into Barrel just for making a selection, but DK is here to show you that he's back, he's big and is in charge before anyone else. Although the game starts with DK's representative, this was something that, believe it or not, I was first exposed to in Super Smash Brothers Melee, they remixed it there for one of DK's stages and I remember back then thinking what? is this and something the lyrics were just incomprehensible noise what is the original song of this game and it's cheesy about 10 years late in 1999 I want to say it but I find it quite endearing it's a good introduction to the whole DK team how play, what kind of There are obstacles to expect, but holy five playable characters, it's a Donkey Kong adventure, which means this video will probably be a marathon.
I have to talk about all this, right? Well, Donkey and Diddy Kong, we're back, but the rest were new faces. little Kong, the sassy girl who could shrink, measure and float a little. Kong the orangutan with stretchy arms and terrible gas problems and Chunky Kong the strong one, which I discovered because Donkey Kong is described as stronger than before, but apparently not strong. I can't even pull a basic lever anymore without drinking a cranky steroid cocktail, so they added another Kong to make up for DK's apparent lack of strength. You know, I would have thought they would bring back Dixie and Kitty Kong.
I mean, a defining trait of Tiny is that she can use her hair to float a little, prolonging her jump, huh, that's Dixie's stick, so why doesn't she just bring Dixie back? return? Maybe you can argue that Kitty Kong is less important, but I think she could have done it. It was what Chunky ended up being a super strong Kong who was also a total chicken. I mean, I even thought about casting him in character selection and he's already full of anxiety. It seems strange to me that they are not even given a mention, no. From what I can tell, anyway, back to the graphics, while a lot of the Donkey Kong Country aesthetic translated very well into 3D, but it's certainly more cartoony than before, the sound design is also filled with a lot of Saturday morning antics, as if this game was coached by Hannah Barbera.
I guess this is a holdover from the banjo because Zooey, because I remember the game had a similar vibe that gave off what I remember through osmosis over the years, it works for Donkey Kong anyway, although it reminded me of gex 2 on the occasion and every time you enter a new world for the first time, how the camera flies to the level to familiarize you with it, I kept thinking, holy man, this is just the wow widescreen option of gex 2's opening in 1999, no less help, very progressive for rare. I thought the inclusion of Star Fox Adventures with something I played the game with on standard just to be clear, but it's cool that it's weird to even think about players who had TVs that would eventually become standard.
The soundtrack this time was composed by Grant Kirkhope. It was the first and I think the only time he composed an original soundtrack for Donkey Kong. I'm not counting the different convergence of Donkey Kong Land 2 and like the graphical presentation, this one is also more cartoonish than the previous soundtracks if you didn't already know that was done. For this game, I would have easily assumed it was made for a banjo title. It's quite lively and fun, but it doesn't contain the same atmosphere and moodiness as what David Wise and even Evelyn Fisher composed for previous games.
I still liked it, but no. It fits exactly with my Donkey Kong Country Vibe, nothing immediately stuck to my head Even after spending considerable time in these worlds, which I think is saying something considering how cool it looks, we should probably start things off, you know, always I thought Donkey Kong Island was in the The shape of Donkey Kong's head was something that started in this game and would you live on an island that was shaped like your head? Something very Twilight Zone about that, but when I go back and look at the original look of the island in Donkey Kong Country, it doesn't.
It also has the shape of his face there, but I don't think it's that obvious, but it still makes me feel a little sick. Kinda stupid not to notice until now, but on the outskirts of the island, King K approaches once again in his Sailing Fortress. Yes, he has the All the strength of him on a ship, this time he would do well in Wind Waker. The Mad King is done putting up with Donkey Kong, so in addition to kidnapping DK's friends, he also plans to take down the mate on Kong Island with a huge ass. blowing everything up, talking about using a more direct approach, they really amplified what Sinister King K's rule can be like in this game.
He always had an air of intensity in the other games, justcountered by the antics he suffers at the hands of the DK. team, but in this game they give him a deep voice, hearts and take care of these pathetic friends. This time there can be no mistakes. The first thing we hear out of his mouth is his Darth Vader-like breathing, they keep him out of the camera's view. for a moment to play with Mystique giving him all this Inspector Gadget Vibe Doctor Claw and he's also a jerk to her bully. King K's rule is no nonsense, his henchmen are still as incompetent as before, but the man himself is pretty intense.
I like this iteration of the guy and I'm glad he went back to his Rey outfit instead of whatever this phase was, but someone please get my man some Clear Eye for his one eyeball that's out there, it's like half of his face is normal and the other is going through a cocaine induced rage, the cannon luckily needs time to charge so he squawks, the parrot runs towards Warren DK that the King has returned and He has kidnapped all of his friends, so after learning some of the basics. Thanks to Grumpy who has taken an interest in scientists, for some reason we all have our hobbies, especially after your wife passed away, yeah, this took me by surprise.
Kong died between this game and dkc three and I'm like damn she still helps us like a ghostly apparition but that was sudden and I feel bad for being in a bad mood because she was already a but now she's a who's alone even in the quietest hours of your day. Anyway, Donkey Kong sets off to explore his island. He rescues his friends and prevents King K-roll. wiping out the island with some cutscenes showing King Cairo being an idiot, there's not much else to the story, standard Nintendo platform stuff, your goal is clear, so go out and finish, and we only have Donkey Kong to start with, but he along with the other Kongs share a basic set of maneuvering moves, they have a very Mario 64 feel, but the ground control is a bit softer overall, it only becomes problematic when platforming and other terrain becomes too much. narrow for their own good, seriously, what is this here?
Terrible, you have a high jump to get some extra air. Papa Kong probably has the best one. I feel like you have a long jump across bigger gaps and a rolling maneuver that you can spam to go a little faster, although I ended up not doing that, especially for Donkey Kong because every time he rolls it sounds like he's getting hit, He also got some basic three hit combos whenever you need to take out some thugs in case you don't feel like using your handy orange grenades or taking out your peace, yeah. Donkey Kong and the others only have guns in this game, G-rated weapons don't shoot bullets, they shoot coconuts, peanuts, pineapples and stuff like that, but there's something funny about seeing DK pull out a shotgun and get all of this by visiting Funky Kong.
He's no longer a free spirit who sails in disguise or builds ships, the guy now runs a gun shop and you're stressed out about war. I mean, he's not wrong, it's literally a life or death situation, but it pains me to see what war does to even the coolest of guys. Hell, a plague of weapons is fine, you use them for long range targets like zingers or switches to activate some puzzles. It's not a bad choice for general combat, but there's no manual lock, so shooting things in third person isn't the most reliable. it's easy for gunshots to smell, this assumes you can even kill them with the gun because some enemies are only vulnerable to grenades and it may take you a while to realize this doesn't work.
I just wasted a lot of peanuts but they give you a lot of ammo you can find it everywhere in these ammo boxes you can even visit Funky whenever you want to get a free reload and later you will get homing ammo and it's a little weird but I think which helps a lot. It's better with the first person mode of this game, you will be using this mode more likely to hit things with some degree of accuracy. Hey, no, this works fine. You can even hold down the Z button to slow down the cursor, which is a blessing when I'm playing this on an emulator or virtual console because analog movement can be very sensitive on modern hardware, even today I still remember the fear about having to complete shooting gallery games in Zelda with the virtual console making analogies, well, it makes me want to drink.
I did it. However, I didn't learn about this feature until the second to last world and it was by complete accident, so don't do what I did, but aside from boss fights, the combat never gets more complicated than watching a thug hit the inside well. and get on with your day to day life. life, so with your fists or weapons, whatever floats your boat, combat never asks for much. I didn't even bother fighting unless it was necessary to progress or be collectible, among everything else this game requires you to collect, killing a certain quota of enemies, thankfully not available.
I now found that list a bit cumbersome having to change perspective a lot and having to remember what button combinations activated the weapon or go to the first staff and then pull out the weapon which made my brain explode initially because the N64 only has two main buttons fronts and because all the developers of this console are allergic to the d-pad, the C buttons are used for additional functions, but you also have to tilt the stick in a certain direction while pressing the correct C button to activate certain functions and as unlock more skills that require different combinations it's easy to forget what does what sometimes God, I wasted so many nukes on the screen, this is also something that all scammers get after visiting Candy Kong the first time Holy Candy called my God, okay so she was already like fan service Kong but they really gave her the pop idol treatment for this game.
I shouldn't be too surprised these are the same people who gave us sunflower a pair of huge knockers. It's slowly but surely someone's problems are becoming less and less subtle and Listen, if you want to masturbate to a fictional monkey, do it. I don't care, it's just that you know, keep it to yourself anyway. A sweet in addition to giving you permanent health upgrades because yes, that's something you have now in this game, she gives it to everyone. a musical instrument that you use to unlock hidden passages or objects, but perhaps most importantly it is a screen.
Dude, kill everything nearby with little to no restrictions, it doesn't even cost you ammo if you use it on one of these musical paths required to progress. I like that and it's lovely to see each Kong have her own unique instrument. DK gets The Bongo, so it's this game I can blame for that pathetic Final Smash and fight. Okay, I'm surprised they didn't give Tiny the guitar since she's Dixie's replacement. She probably didn't want to make it too obvious. I don't mind Diddy using it, but I think you should have kept this Boombox on dkc too, it just seems more suited to him or he grumpily took it for DK. rap, what an idiot, the thick guy gets the triangle, who did he piss off?
You know what, even if you don't rule out the triangle, people could get mad at that little thing with enough dedication. I've seen it as against the trombone, I have no punchline for that and the script was written before I knew that the trombone simulator was something that everyone can get from grunt with special potions after enough progression. This is where you get the character-specific skills needed to get some Golden Bananas, although some potions will give each Kanga. new movement like a ground pound. I must emphasize again why the hell Donkey Kong needs a potion to gain the ability to pull a lever that is one of the most arbitrary I've ever seen.
Anyway the most annoying thing about this was figuring out which Kong had an upgrade or not, you could only get character upgrades by heading to Cranky's lab with that character and to help you with this they usually give you a Barrel tag right outside the shop, but since you can't buy upgrades for other Kongs, this means having to leave the shop by heading inside the Barrel tag making the change by going back to the shop to see if the upgrade is available, then repeating that for each Kong and not it's just for grumpy, you have to do this with the funky and candy upgrades too, but with them it's not as bad as most of their generic ammo upgrades increase and apply to all Kongs at once, it's the constant back and forth. coming which bothers me, but I didn't know well, so the main objective of Donkey Kong 60 is to collect enough of these golden bananas until you have enough to unlock the next world and finally the final encounter with King k-roll, they are the Main MacGuffin that all 3D platformers had in this era, the main reward for completing the challenge given that each Kong has five golden bananas. dedicated to them in all worlds and since the quota is not very high to enter new worlds, this gives you a healthy degree of freedom in what golden bananas you can collect just for moving forward, but I won't limit myself to moving forward, Arnold . so the game begins.
I got Donkey Kong. I have an idea of ​​the controls. Everything seems relatively standard. I got a little concerned with the vine swinging, not realizing at first that it's super automated. I thought you had control over the speed of movement but no it's like the 2D vines in field games are only 3D so once you have a good position you can jump from link to link by pressing the jump button on time. There you have it. Donkey Kong Island acts as the central hub and plays host to other worlds and a few collectibles here and there.
I was surprised by how little there was to do here and I was expecting it too. I was wondering, "Okay, there's a few places I can go, a couple things I can take a nap, but the platform." in their Nas for a long time oh but oh man, look how expansive the air is underwater. I was waiting for it. I was expecting a big fish to suddenly appear and swallow me whole, but in fact it never happened, other than hosting one of the next levels. I don't think you'd do anything underwater. I guess I'll just get them back.
They give the island so much underwater space and almost nothing is done with it. I mean, as someone who hates dark underwater backgrounds and video games, I'm grateful, I don't know anymore, okay, I unlocked the typical first world Jungle Japes jungle theme that I would expect in the first world. I don't have much to say about this one because it's the first world it doesn't go overboard with. presents challenges and serves as a nice playground to get used to the controls. I see I have some regular bananas to collect, as well as these banana coins that used to buy cranky funky or Candy Kong upgrades despite having the classic bananas, even though Donkey Kong 64 doesn't have them.
You don't have a traditional live system, you can die as many times as you want and continue as long as you have the time and willpower. However, leaving the game is funny because it shows that King K rules by preparing for the nuclear island, which he can now do. freely because your ass decided to stop playing, that still means spirit, but it's a logical conclusion, so what's the point of regular bananas if there are no lives? When you manage to collect 75 of them in each world, you get a banana medal that you need. a certain amount of time later to play a minigame, bad-tempered offers and this is required by the system.
The reward for beating that game is a token needed to unlock the final boss. Bananas are also needed to reach the main boss of the world. You have to feed it. hippo enough for them that his fat ass weighs more than his friend Pig, letting him open the bus door, the pig and the hippo have nipple rings, you know, I'm starting to think the people behind rare have pages deviantART personals, if you know what. I mean, anyway, you rescued Diddy Kong in no time and now he's fine, this is where I can start exploring some more areas that I noticed a couple of places earlier that I wouldn't be able to access without Diddy Kong.
I'm the kind of person who likes to do it right away. explore what's available as soon as it's available and now that the Diddy car was available that's where I head to Next but before that I noticed that Diddy Kong says he can collect red bananas what do you mean by that Can bananas be read? Oh, it turns out they may be a favorite in Central America as a form of aphrodisiac juice. So he has the hot bananas, this chimpanzee, but Diddy has his own bananas to collect and now, suddenly, Jungle Japes is full of a bunch of songs that weren't there. previously not just red bananas but also red banana coins oh yeah something to point out when you buy upgrades all Kongs don't share the same currency they have to use their ownown, so happy hunting, but there is nothing here besides that, you can only Pick up the collectible characters when you play as that character until then they are transparent, they are tight and you can't pick them up and write them at that time and that's when I saw the big problem Immediately, it was like a cosmic explosion. goes off in my brain, but I don't really think about it too much, then I move on, at some point I've done almost all I can with both Kongs, I collected what I could, so I feed the perverted animals here and fight the boss main to talk about this now, I really like the boss fights in this game, they are a bit similar at the beginning, the strategy doesn't involve much more than throwing a barrel at them where p is needed, which I understand is not really different than how you handled it. with the bosses in the country games, but I expect a little more in a three-dimensional space and at the beginning it's not what you get and you fight two of these guys twice, so the variety is not there either, but as you progress, These guys are more likely to require a lot more skill anyway, the cardboard cutout of King K's ruler you faced in the creepy Castle gets so tight in Precision that you almost need Future Vision to line up the shot for the hit.
In the end, it actually made me a little angry. Okay, uh, Angry Aztec, the desert cut. The temple world doesn't surprise me too much seeing if this is the second world. Mario games have conditioned me to expect this. I didn't really care about this world, but this is where the game starts to segment itself first. This is where you unlock a spindly little scam. Yeah, it really doesn't take you long to rescue the other Kongs. I was thinking this will be a more difficult endeavor, but they really aren't asking for much to rescue these guys. Can you spell? word Kong there you go, you just rescue the lanky little guy he doesn't ask for much as soon as you do it either, although so far his collectibles are available and now the world was covered in bananas and coins and balloons and all the flares, it's all coming together now .
I'm starting to see the bigger picture, this is where you'll start to see the liberal use of the Barrel tag, this is how you switch between characters and it's the only means of switching between characters, so when you jump you're still in this area. with only one Kong after that I just realize, wait, I need another Kong to get past this point or get the golden banana, so you have to drag your ass back to the nearest one. Tag the barrel and get the appropriate conk now. , this isn't as bad as it sometimes sounds because every world has these warp panels, once you activate a matching pair you can travel freely between both panels, saving you a bit of time backtracking.
I just hope Remember Which Panel Takes You Where because I'm sure it wasn't my first time after this game doesn't have a map feature and some of these areas are getting pretty big. Sometimes I was able to recognize that I was on the right path by certain reference points. but most of the time I hoped I chose the right panel because I have nothing else to upload besides the warp number. I think it would have been better if you could choose a warp point based on the ones you already activated. a dropdown list or you know when you're choosing a jump location in Zelda games, yeah that would have been nice, angry.
Aztec is also where you start to access a Kong's specific abilities marked by these special barrels and floor panels on each Kong. they get something special and their mileage may vary depending on how interesting, fun or infuriating they can be Donkey Kong is nothing too special he just gets temporary invincibility temporary invincibility not being too special what did I just say? using this to cross has this to sound like quicksand or hot lava or deadly Ram to get a golden banana, someone can shrink inside allowing them to enter small hallways and that's just the normal little Kong after the effects the thick becomes thick and can get mono on certain terrain or pick up large objects. he's not that bad lanky he can be inflated with air I hope and he can flow a bit before he runs out of steam, he also gets a speed boost with his handstands and I didn't mind, I even thought it was a lot of fun to do. at high speed getting some of those elusive golden bananas, yes this included some of the most infamous encounters, guys, many of you mentioned the second race against the Beetle and the foot race against this rabbit.
I mean, yes, they are accurate, especially the rabbit. I think I only won this race because his butt got stuck behind an enemy for long enough. I won the beetle race by a hair. I thought it was quite a challenge sliding down slopes just past the cliffs. It is exciting. I liked. I think it's a bit. It's unfair that the race starts before you can enter the Special Barrel because it takes about three seconds to activate, giving the beetle an advantage in a way that doesn't feel intentional, like it's an oversight, really the only thing it doesn't.
I liked these and some other similar challenges - not only did I need to win the race, but also collect enough required DK coins at all times, like you could win first place by a mile, but that won't count if you didn't collect enough tokens, I wonder what's that about a race, it should just be a race, adding a required collectible on top of that is just overloading the challenge with unnecessarily the beetle running, the cart running the minecart sections, everyone has this and it's the only bitter one. I probably didn't like those modern cars, I just didn't like this period, in addition to collecting the chips, you also have to avoid obstacles that go left, up and down, everywhere and very suddenly two that require you to tilt the car in all directions controlling its speed and all that, also, so that you don't get hit and keep your chips before reaching the end, if you don't, you have to start again.
I hate this, although I'm getting off track, my apologies. in terms of special abilities, Diddy I think has the worst of the bunch, the jet Barrel or The Rocker Barrel, the brother jetpack, there are many names for this one, you take off into the sky with your jet pack that miraculously doesn't immediately burn considering it's made wooden and you can do a few things with this, you can shoot hard to reach switches with your weapons, you can fly through rings like you do or even like sails with the jet exhaust, very clean, controls like, what's wrong with me? playing games the jet pack is great it's more like controlling your altitude and turning speed is over a mile an hour controls like and i mean for most of your time with the jetpack this isn't a big deal deal with it it's just those few times where you have to be precise with the thing, it was so infuriating that it started my opinion on it, Ray the owl is probably taking the cake, you just have to fly through the rings in a certain time, that ought.
It won't be difficult to understand, but that's mainly because the challenge comes from fighting the wide jetpack swings and hilariously outlandish hitboxes. Why didn't that count? like this is so much worse than the beetle or a rabbit, why didn't anyone mention the owl? Some of these skills also require a good supply of these crystal coconuts for a second. I thought these are the gems you can collect from Croc, it looks very similar. but they're basically fuel for your special abilities and the game is pretty good at giving you just enough to handle the obstacles ahead. I think there were only two times I was hurt by these things, both involving Diddy Kong and his jetpack barrels, you know another reason. much to my chagrin, otherwise I'm sorry, I don't mean to keep harping on like it's the second coming of Satan, hey, at any moment I could fly at will and find different bananas by exploring the skies, that's when I really like the jet pack when I also discovered that I can hold my altitude in place with the Z button, which made things a lot better, especially for turning, but I didn't discover it for myself until the end of the game.
I don't know, Criatico said he could do that? when i first got this i need to see the pictures again oh he did it. Clearly I'm blind, I'm not drinking enough of this, the third world Frantic Factory, now this is where you rescue the last thick conch and now the whole gang. Here and now my pain really begins. You like classic Donkey Kong. How about completing classic Donkey Kong in its entirety with One Life to get a mandatory collectible twice? I get respect in the classic, but what the hell were they thinking? They do this twice once. you get enough banana medals cranky lets you play jetpack this is one of the first games made by Rare when they were known as the best game in the game God, that's a delightfully 80s name and this game isn't that bad.
I appreciate History Lesson, but it's an early 80s console game originally created for the BBC ZX Spectrum micro on the vic-20 vic-20. I think two of these are made up. What I mean is that it is old like the classic Donkey Kong, so the control is limited, it is quite difficult. and getting a high score is mandatory to finish the game, omg, but back to the main game, you see, I'm the kind of person, especially when you know you're fully completing a game for a video or streamer, otherwise it doesn't matter . I don't know exactly what the word efficiency means, so if it's a game I've never played before, if I know where a collectible is, I don't consider the possibility that it might be easier to collect it later when I get an upgrade or two.
To make it easier, I try to make it possible to collect it as soon as possible. I do this for a lot of games. Mario Sonic metroidvanias, oh my god, I'm so guilty of doing that there, hence most of my first time. the matches are like four times longer than my repeat visits when I was collecting those purple crystals and Ratchet was going commando that was that mentality in full effect this game is that compulsion's worst nightmare Jungle Japes I was only in that world for about an hour perhaps a slightly less Angry Aztec since I had four of the five Kongs at this point, which took about twice as long in Frantic Factory and Beyond.
Now I was spending over three hours in almost every world and it was all because of how you're supposed to do it. collect in this game and that's it, that's the thing about Donkey Kong 64. The number of collectibles is high and there are a lot of collectibles. You have the color, the bananas, the banana coins as currency, the battlegrounds that you get in these Arena challenges, these rainbows. coins that give each character five banana coins a piece. In fact, I really like finding these banana medals to get 75 bananas with each one. The Kong blueprints you give this weasel can help you make the final stage easier depending on how many you collect. the banana fairies I guess you could consider them falling to the banana birds if they were humanoid and had big breasts.
Raro has a boob fetish for both guys and girls, so I appreciate the inclusion. You have to take a photo of these guys so they can see them. They are considered collected, although they give you more Crystal Coconuts to use on special abilities to collect more, so it's worth it, just timing the perfect shot can be a little tricky as long as a part of them is inside the circle, although it should will be fine, but anyway, back to the collectibles, yes there are a lot of things to get to fully complete it, it all eventually leads to getting more golden bananas and those are ultimately the main collectibles, but it's not really The amount of collectibles that bothered me, I think it's nice. standard, looking back, is the process required to collect them, a process so annoying, so meandering that half my notes were me complaining about the game, constantly pulling my chain with it, that's how you spend most of your time collecting in this game, you're playing like a Kong, you get to a place where other congas were needed to progress, okay, you go back, you switch to that conch, you're going to open up the way you collect the goodies you find, oh look what There's another collectible here for that Kong that couldn't.
Get to this path first, so now you need to go back to the Barrel label, switch to the Recon, retrace the steps you just did with the other Kong to get that measly banana or Bloom blueprint, whatever it is from this guy. It's everywhere in Donkey Kong 64, where you go back and forth so many damn times because there's maybe one or two things that you need multiple Kongs to collect which results in basically playing all these worlds back and forth five times one for each Kong. . Because the collectibles are scattered, they are everywhere the colored bananas the character specific panels the differentswitches that require a specific weapon banana balloons the bane of my existence the Donkey Kong equivalent of blue coins you see, it's not enough that you need 75 bananas to earn a Kong banana medal for that world, there are a total of one hundred bananas in each world for each car and originally I thought oh man I have to collect them all to count to complete the donut, turns out no you just need to get 75 to get the metal and you're fine I thought I had to get 100 of all modes because I thought it would give me a golden banana because a lot of other platforms gave you some sort of trigger to get 100 ornaments, but either way it's still necessary to go beyond the bare minimum in later worlds because boss Gates gets pretty stingy with the counting bananas so just to be safe I want a hundred and what constantly trips me up are these banana balloons that hold 10 bananas a piece so it's like a tenth. of your total, oh that's a big deal, yeah, but these things can end up in the most out of sight, out of mind, high and low places in Donkey Kong 64 doesn't have the best draw distance when it comes of certain objects that you won't even see these things until you get close enough to them, this caused a good part of me to retrace my steps and when I saw that I was 10 bananas away from the maximum, I thought like I was a balloon.
I know it's a balloon, at some point I just broke it and carried it. I came up with a strategy, analyzed the game data, and did things step by step, and you know, having a guide on standby helping me locate things I was having trouble finding was a little nostalgic. I was taken back to my younger days when I did just that with many things. Of the games I played growing up that way, I found the treasure hunt kind of fun, but there comes a point where it's too much and Donkey Kong 64 crosses that line already in the third world and there are seven whole worlds to explore in this game. .
The 8th world is just a linear Gauntlet and it's not bad. I like how he uses all the kungs and one last Christopher against the King K robot. It's not as big or complicated as the other one, well it's more of a victory lap. until you get to the actual boss fight it's a marathon of phases you have to do in one life or else you're back to square one man I need to chill out on that but as someone who intended to go for all in this. game because it's what you expect and because I had to see this ride for myself, this ride takes a nosedive once you have all the Kongs, it doesn't help, next after Frantic Factory is Gloomy Galleon, a larger water world of the necessary thing that is aesthetically unpleasant.
You have to deal with all the nonsense of backtracking when collecting things and now you also have to deal with changing water levels to get to certain areas after playing this. I don't know why water temples are considered so infamous when the gloomy gal is 10 times worse than you. Get access to at least one checkout whose model sticks out like a sore thumb. He looks like a plastic toy compared to everything else in this game, but he's only one of two animal friends who get this. It's him and Randy and you can only control these guys with a specific Kong Donkey Kong takes control of Rambi lanky Kong takes control of unguard Why did they do that?
Why limit animals like that? They end up so underutilized and only need it for two golden bananas. Donkey Kong Land the next World is not much better with Force Mushrooms because instead of changing the water levels you have to change the time of day as some areas are only available during the day or night which this means is more back and forth. return plus more back and forth. I have to keep emphasizing that since this is my first time playing this, I don't know what the most optimal way to play these worlds is, you know, that should be obvious and for the first time here, God, I was all over the place covering every square centimeter of each banana, each balloon with each Kong.
I also ran into my only glitch where this grinder is supposed to spin so you can blow. I jacked it up with steel drums and put the banana behind it, but for some reason just stopping spinning made it impossible to fully reset it to work again and I looked for it. This is a known bug, but you know it's the only one I ran. so at least the game is stable when you're not intentionally doing Moon Jumps. Another one I've seen speed rollers, look at them, they go to Crystal Caves. I think I was numb at this point.
I don't remember much about this place outside. from the second Beetle Ridge oh wait wait this is the place where this jerk makes lactase constantly fall from the ceiling no matter where you are it was fun oh it was also the place where you had this stupid rotating maze with Donkey Kong that also has bananas to collect for some reason just touching the wall which is like half your health what the hell besides that I don't remember anything else I couldn't tell you why then you have a creepy castle and I actually really like this world .
I think it is the best world in the game, if anything it can speed up the process of obtaining all the collectibles with the Kongs, it has a large central hub for the warp panel, so traveling up and down the castle is not no hassle, the challenges are quite fun. I can't think of any real Bush that carries an extra barrel or two. We'll get to them in a second man. How could not all worlds be like this? It was a lot of fun at least his nasty Journey had a silver Lonnie, but the damage was already done I have to be honest this became a matter of obligation hours ago at one point I even briefly considered saying oh this I'm just playing the game normally because I was really tired halfway through I have to repeat I'm emulating this I'm using save states to reduce recoil and as I think anyone who wants to play this in 2022 should consider it, I was still getting tired of all this and it's not even like the hoo -There is a zigzag collectible that can exhaust you, there is a lot. of bonus games you could play for these golden bananas and a good portion of them were okay, but some definitely weren't.
I don't know where they call the crazy Barrel Bandits for slots, a big bug attack that was pretty Jank, but it was doable. The stealth games where you had to complete the Labyrinth and avoid detection were fun. Any game where we had to shoot things was also well occupied. Kremlin Kosh Crazy Kong KKK barrel bombing, so I wouldn't correct it. I felt like I was playing Carnival Midway games for a while. oversized stuffed animals with these but I didn't enjoy them but since I wasn't playing this on the original hardware there are two of these like me no they are impossible without pause in the buffer so the original game directly in the N64 lags like crazy. but the game was designed with that lag in mind, so what it will do is speed up your characters into a comedy lag every time you encounter it.
It's actually pretty clever, but what do you do when you're playing? a console that eliminates that lag like an emulation or on the virtual console, well now all of a sudden that speed advantage is gone, these games are almost impossible to win without the proper ports. Now this made me laugh more than frustrate me. I want to emphasize that no. It's strange to pause buffering to make things easier. I used to do that all the time in the past, but you should keep that in mind if you're thinking about playing this, maybe playing on the original hardware won't be so bad. one that I heard so many horror stories about from both you and my friends and after finally being able to play it myself I didn't hate it, I was just more perplexed, it's a very simple game, you have to scare these beavers and get them up this ass in the A. many times that's all, but the game can't make up its monkey, which counts as correct.
I don't know if it was intentional for the collision on these edges to be as good as it is or if I'm just doing it. It was bad, but these beavers just wouldn't go in the hole. I found it easier to approach the beavers from the flank. At least it gave me more consistent results, but even this didn't work all the time. I'm literally doing the same strategy that worked before and now suddenly it doesn't work, why don't I understand it? A simple game that consumes a lot of time unnecessarily due to unclear programming. I think what bothers me the most about the bonus games in dk64 is the huge variants, now there were more bonus rooms than you can count in the country games, blow up barrels, collect stars, grab letters, they had it all, but they were all still platforming challenges that remained consistent with the core gameplay in DK's 64.
It's a roulette wheel that makes you play a bunch of different games with different rules and different control schemes slot reels Mining carts spinning Turtles rescuing banana fairies from traps. I killed many of these looking back. I'm so sorry, you get used to these, you'll get better at them and some aren't as bad as me. I said it, but this is too much and if you don't agree with some of them, well, it doesn't get much better as you go, in fact, they just get harder. This whole game is just excessive. I'm thinking to myself, would this be it?
Better if I wasn't worried about getting everything. I have to be honest, I don't think in my case you need a certain amount of golden bananas to reach the level quotas, which means you'll probably play those minigames that you can or may not like, you also need enough small bananas to unlock the boss fight, so you can collect the main keys to unlock the final area, which means you're still going back and forth, crossing out different Kongs all the time and backtracking, even when you're not going through everything is out of this world. more than anything I've ever experienced in a platformer and because tag barrels are the only means of trading Kongs, you can't avoid the sheer amount of traveling you have to do, man I wonder how much.
How cool this game would have been if you could swap Kongs in flight because that's what makes this whole thing so painful. I found out about a mod that allows you to change Kongs with the press of a button, like it used to be in the country game, from what I've seen people say it makes the game much faster, so maybe consider that for the first time time. I'm not sure, I think understanding the full context of the original release is important, but I also think there is a better way to play the game, which I know is itself subjective, so just choose that option, you don't have to do what i did where i spent a lot of time talking about an experience that he didn't fully enjoy for the simple fact of content in a paycheck stay at school kids oh god over 25 hours was my last over 25 hours was my last time but keeping in mind count the safe states I mean it's probably closer to 27 28 still for our 1999 platformer that's just absurd, there are still things I can appreciate about this game, like out of the whole damn collection, this game is still a great platformer as far as actual platforming goes, I was having a good time and this game has a lot of that, offering each Kong a different flavor to boot. and individually, you know, as playable characters there were things I liked about each Kong Donkey Kong, well actually, it became at least Kong after I got to the other side, some things never changed to my right.
I guess if you want to do that moonsault, that's a quality trait Diddy Kong I love this agility and his overall control bouncing high in the sky with his backflips and spring jump that's the kind of fun I like to have in these types of small games to a similar extent I always love a good Bun Glide platform, so in that sense, tiny was great, spindly. I'll be honest, I didn't have much going for me. I like this silly walking animation and every time he jumps he says fuss and that reminds me of SpongeBob SquarePants and I'm a guy who likes it. going fast, so you have to say it again.
I really like the high speed handstand stuff. Chunky is the type of person I like in combat. My preferred choice for those battlefields because his Dash attack spins Lariat and covers so much area that it makes them a cinch. You Can Get Through When You're Incredibly Traumatized When I started unlocking more Kongs, I was worried I'd have to go back to previous worlds and collect their Banana Coins to unlock cranky upgrades that I might have missed in those particular worlds, but the developers thought of this. and they made it so that future Kongs don't have to worry because the upgrades are designed linearly to accommodate the late arrival of a Kong, meaning you can continue as soon as you unlock these guys. into future worlds and not miss a beat, and even though I was going for everything anyway, that's something I know would makeAny casual game will be taxed.
The total amount of gold and bananas to collect is 201, but you only need about a hundred to collect the finale. boss, so you have a lot of flexibility on what bananas you want to grab and you don't want to grab just for the sake of finishing the game, but I also think that only matters in retrospect, unless you're looking at a God you know at minute one. you're not going to know which bananas are less than the others, so I don't think you should look at a guide anyway for your first run, at least it can't be the purpose of a first playthrough.
I only did it because I have others. to do them because I have another game on the agenda, it's like it's a nightmare to complete as well and at the end of it all, is it worth it? I mean, do you get anything for completing 101 percent? Well, yes, in some respects, perhaps the most innocuous was the blooper reel where the Kong family is rehearsing for their next game in the Dolphin and that was the name of the prototype for GameCube well, I hope the other comments received residual controls anyway, it's okay, it's good for a laugh. the real reward comes from collecting all the banana fairies, you can rewatch all the cutscenes, listen to DK's rap to your heart's content, you can replay all the boss battles and bonus games if you want a more direct route to the masochistic Pena, you unlock Crusher for the game's multiplayer, oh right, this game has multiplayer, doesn't it?
I wasn't even going to consider this until I was reminded that parsec was something I think is weird, we have a good thing with GoldenEye so let's give the Kong family some weapons and watch. They go crazy, a Planet of the Apes that you can play. Good thing Grumpy didn't think of this, otherwise Donkey Kong could have been a very different game. You know it's not a bad time. It's a standard four-player free-for-all game. You can shoot in different areas to go toe to toe in battle organisms and as I discovered it really brings out the monkey in you, you murdered my bananas, coincidentally what is this?
That's the review, banana first also gives you a menu of cheats. Infinite ammo. banana coins Crystal coconuts now you can play Donkey Kong 64 Reckless abandoned or you know, until you get bored considering the long and winding road I just traveled on copious amounts of Dr Pepper. I just drank the kidney stones I will probably have to deal with. later I hope this video is what you are looking for. I really do and for those who didn't play this game but wanted to understand and experience the pain of this journey or at least see someone else experience the pain.
I hope you now. I get it, idiots, but what I'm saying now is that the video has surpassed the joke. I don't know how to end this video well. Actually, now I think about it, here we go, so I finally finished reviewing this game. makes this look like one day put your hands together and very strong oh wait my bad ass yes trees but every calm climbs the trees if you choose it you will not choose a job he has no style he can stand on his hands and stretch his arms but this rabbit the breed makes me want to fight himself which means foreign even if this team this Kong is so strong it's not funny Dr.
Pepper give me money so come on take it to the refrigerator those letters are foreign

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