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22 NIGHTMARE Tech FAILS they want us to forget.

Apr 27, 2024
this is about to get complicated welcome to 22 of the most egregious

tech

fails

of all time, from bad to worse to straight up

nightmare

s number one will make you

want

to punch a hole in your screen well starting with oneplus which spent a few good months this year promoting the oneplus watch

they

showed us that it looked like any other high end samsung or google smartwatch

they

showed us that it had a beautiful oled screen and that it only cost 159 dollars everything looked great until we realized that it actually didn't It's a smartwatch, it doesn't run apps, it can't play your Spotify playlist.
22 nightmare tech fails they want us to forget
Basically it just took the inside of a fitness tracker like Xiaomi's 40 mi band 6 and turned it into a smartwatch form factor 2. out of 10 fail some people liked it better right? You didn't like it either, right? You may remember this pair of sunglasses. These are Snapchat glasses designed to be put on your face and pressed here, after which they will start recording instantly. in-camera video on this site for your Snapchat story and the nice thing about these is that they shoot circular videos, which means that anyone who views your story can see it in portraits, they can see it in landscape or any orientation in between and you're still getting a full-size image, but Snapchat really made a mistake with this one for some strange reason instead of selling them online and capitalizing on the global reach their platform had created.
22 nightmare tech fails they want us to forget

More Interesting Facts About,

22 nightmare tech fails they want us to forget...

The glasses would only be available through select Snapchat-branded vending machines, it took five months beforehand. everyone could go online and buy them but at the time there's no hype, people just didn't care anymore, this feels like a three out of ten failure, they've released three more iterations since then so it's not like if the glasses brand was dead. but by botching the first throw, he was sent on the wrong trajectory. Well, smell, I realize it needs context. Icemele is the name of a product released in 1999 that was intended to usher in the next era of computing.
22 nightmare tech fails they want us to forget
It plugs into your PC with a USB port and stores 128 different chemicals inside that you can release in any combination to create virtually any scent you

want

, from freshly cut grass to burnt rubber, or am I kidding, it's not a rotten swamp and what? did you know? It worked, this company had a big vision, they were getting ready to partner with video game developers imac cinemas, they even created a web portal where users could send each other their own custom sense aka a snort, the problem was more which just wasn't a very good idea, Icemail was developed under the premise that we can see things on our computers, we can hear things from our computers, smell is the next logical sense to add, while in reality consumers didn't use it apart from apparently using it. create custom fart smells three out of ten, but the '90s were actually full of

tech

nological failures like this, companies were just flailing around hoping to land on the next big thing, say Microsoft, and found themselves wanting to continue adding more features. to their Windows operating system, but they were worried that doing so would create even more confusion for people who weren't digital natives, so the solution was a complete overhaul called bob, which replaced their typical desktop, home key, and columns of icons with In a house, the idea was that you could introduce people to Windows programs like Letter Writer in a way they were used to in their real life, for example, by putting the program on a desktop and they could go to different rooms to access different programs, but the truth is that, although Microsoft underestimated people, the normal Windows desktop was not that difficult to understand and this simplified version was not only condescending to anyone over eight, but which also added extra steps that meant that even when you got everything you needed, What We're Doing was slower, three out of ten failing, saved slightly by the fact that Bob is the origin of that virtual assistant, Clippy, which stayed with us.
22 nightmare tech fails they want us to forget
Well, if you spend a reasonable amount of time on the Internet, you've probably heard of it. 2021 Zack Snyder's Justice League is a movie set in the DC universe, so it involves Batman, Superman, etc., but what's really interesting about this movie is that it was released once before, in 2017, we had the Justice League movie, but what happened is the director. zack snyder, his daughter died during filming, which is horrible and obviously he couldn't continue making movies if nothing had happened, he needed time. The problem was that instead of giving him time, the company got a replacement director, a director who had his own vision and in the end the fans didn't love it, the reviews were mixed and disappointing at best and the film actually lost almost 60 million dollars as a result, this is what this DC universe directly competes with the Marvel universe. which has its own set of superheroes and stories assembled and since Marvel has literally been churning out a blockbuster every year, DC needed Justice League to be better than this, people were so upset that they started gathering to watch the Snyder's version of the film.
I started creating social media campaigns, even hiring a plane to fly a banner over the DC events in protest. I'll give this a 4 out of 10 failure, made a little better by the fact that the fans got what they wanted in the end, Snyder finally returned. He reunited the original actors and finished his version of the film the way he had envisioned it, it was better but because it was re-released it just didn't get the numbers one wants for this caliber of film and if you are enjoying this video, then a channel subtitle would be super man, okay, you've seen a dual camera, you've seen a triple camera, you've probably seen a quad camera, but this is what happens when the light company decides to make a hex camera out of 2000, the idea was to try to recreate the quality of a DSLR camera in a vector in the form of a pocketable smartphone and to do so they swapped a huge, protruding lens for 16 smaller cameras spread over a larger area and every time I tap This shutter button right here captures at least 10 of those cameras that see slightly different things and then uses computational photography to merge their images together to get one huge, complete shot.
I remember being so excited about this product. I also remember that I couldn't pay for it. product, but that's beside the point, this l16 light could produce an 81 megapixel output which was almost unheard of in 2017. Unfortunately, this company had chewed on more than they could chew, their idea had potential, it's not impossible to do what they they were trying to do. but creating software that can properly interpret and merge data from 16 cameras is such a complex task that even giant companies like google can't do it yet, how is this small startup going to do it and also the fact that the l16 was to produce its The specialized type of images itself meant you couldn't just send them directly from this to Instagram, you had to connect to a computer, run them through the company's editing app, and then export them in a usable format.
This complexity meant it wasn't really tempting for people who already took photos with their phone, and the lackluster execution meant it wasn't really tempting for people who already had DSLR cameras, so even though it grossed over $180 million In financing, the l16 light went out. You've probably heard about the legendary war between Intel and AMD over the past 20 years. To be honest, for a long time these two companies have been each other's biggest and only rivals in the fight for the best desktop CPU and for the most part Intel has been winning. Look, for the same price you could get an AMD chip with more calls, but Intel's architecture was more efficient and therefore each core they had was more powerful and because historically applications and games were programmed to take advantage of two or four cores, but probably not more than that, you're generally better off with information, so with that in mind, in 2011 I made what can only be described as a serious error in judgment, what they had to do was come out and say: "It's Well, our next generation ships are." In the future they will have fewer or maybe the same number of cores, but every core we have will be good.
What they really did was introduce their bulldozer architecture with even more cores with even weaker per-core performance. These calls had been so hindered. that AMD had a 12.1 million lawsuit on its hands from consumers who felt that these don't really even count separate calls, it almost seemed like AMD was done, but I only give this a 4 out of 10 because of the way This company has miraculously recovered in recent years. The combination of an Intel that is too comfortable at the top, AMD's architecture coming a long way and C applications becoming more capable of using the extra cores that AMD gives it, has meant that for the first time in 15 years skyrocketed and finally knocked Intel out of first place in terms of market share.
I'm fine, this hurts me. I was a big fan of the portable PlayStation when I was a teenager. The fact that you can play it anywhere meant that I had never invested more hours on a single console. I was so into it that I clearly remember times where I would just sit there and dream about what a next generation psp would be like. Sony answered my prayers. The PlayStation Vita arrived in 2011 and it was more than I even dreamed of: two analog joysticks. Beautiful OLED screen. Almost PlayStation 3 level graphics. I swear I almost had a nerd fit when I saw this thing released, but I think it sold terribly for the most part.
Due to the price, Sony combined an initial figure of 250 with the fact that to use this console, people also needed to buy a special Sony-branded SD card at 120 for only 32 gigabytes. Here's the thing: Initial sales of a console are absolutely crucial if your machine doesn't sell well to begin with, then fewer developers will want to make good games for it and then even fewer customers will want to buy it. Fortunately, Sony has learned from this, which is why with this generation with the PS5 it actually decided to take a loss on that console just so it would be affordable to get that initial sales boost, but for the Vita it was practically dead on arrival, topped off by the fact that Sony then decided to just stop talking about it, they decided that the reason it sold poorly was because of the rise of gaming on smartphones when, in reality, the fact that the Nintendo Switch is still coming out of the shelves in 2021 proves that's not true, they just blew it four out of ten.
Okay, let's be honest for a second. There was a time in all of our lives when we wanted a 3D TV, I mean, it makes a lot of sense. 3D is the next logical step after 2D. It's just that from time to time in the technology industry ideas are implemented before the technology is good enough. these visions of what the future is and companies rush to get there first and, in the case of 3D, this rush meant that the standard that was actually set was too complicated and expensive; it was necessary to pay more to obtain a panel capable of reproducing it in 3D.
I had to get a specific type of Blu-ray player that could handle 3D content, and each person watching would need to have their own set of specialized, not very comfortable 3D glasses. Imagine this, let's say you wanted to invite a family over to see a movie. with mine not only are we all going to sit there looking like a ton of tools, but it could be 10 glasses that sometimes cost 150 each and it's not even like they can bring their own that they already have because different brands of 3D televisions They would use The different 3D technologies just kill me now, so although 3D TVs managed to sell in decent numbers to begin with, out of sheer hype, the people who own these TVs didn't find themselves using 3D and pretty much dismissed the feature as something they did.
I don't care about their next TV, so within about seven years of it coming into the mainstream, everyone was in the camp that I tried 3D and don't care or I was never interested in 3D in the first place. out of 5 out of 10 it

fails

pretty funny seeing the entire industry galloping towards 3D like this is the future let's make some money and then quietly trying to slink away when they realized it wasn't cool imagine this, it's 2010, The Nintendo Wii has come onto the scene and completely changed our perception of what it means to be a gamer, so,Unsurprisingly, Microsoft wanted a piece of that pie and you know, they killed it to some extent, working with a 3D sensing company to develop a camera for your Xbox. 360 which was like the Wii but capable of using all your limbs without any controller.
It wasn't a half-baked Wii. It was a step above and you could tell that people were excited about it because of the fact that Kinect. It actually broke a Guinness World Record for the fastest-selling electronic device in history, Holy Moly, but then very quickly and curiously lost momentum. It all came down to time. Seeing the initial tsunami of sales that came from people who thought the Wii was a complete one. game changer and this is basically the Wii 2.0 so I have to start doing it before it runs out but after this mass hysteria you were left with two camps of people, those who just wanted that casual gaming experience to be able to play virtual tennis against their friends and this group were perfectly happy with the Wii they already had, even if the Kinect was technically superior, but hardware gamers also had no real reason to buy a Kinect because all these big-budget developers, the ones who They tend to make tough games, they spent decades optimizing traditional controllers and just didn't feel the need to suddenly create something completely new, so as an alternative to the original content, Xbox started integrating Kinect features into existing regular games, but of a really embarrassing and unnecessary way, like for example if you cursed while playing FIFA, the referee in the game could hear you through your Kinect's microphone and give you a red card, the idea was that for the launch of their next generation Xbox , Xbox One, decided to announce that Kinect was a mandatory part of the package that you had to buy.
Connect to get the new Xbox which, as you can imagine, went bad like a lead balloon. It is quite rare to see a product. that starts off with record sales but then fails twice in a decade, what can I say? Connect just didn't connect. 5 out of 10 failed, but let's talk about that Xbox One because Connect was not the company's biggest mistake seen in 2013. It was in a good position, its previous Xbox 360 was an undisputed success, it was reasonably priced like the ps3 at launch and was packed with top-notch exclusive games. Xbox had people on their side, so all they really needed to do was release a next-gen console and continue doing what they were doing, which did they do really well?
They called its successor Xbox One, which you know would be fine if it was the first Xbox, but since it was actually the third, it caused an unnecessary amount of confusion, especially after Sony's seamless transition from PS3 to PS4, two Xboxes. They noticed that people were increasingly using their consoles as a way to stream video content, but then mistakenly used that information to decide they were going to spend half the reveal of their next-gen console. In case you know the one event where people are tuning in around the world hoping to be blown away by next-gen gaming experiences that are about to start talking about how TV plays, three, the fact who decided to combine Connect.
By default, it raises the price of the console to a hundred dollars more than the PS4 it was up against, but do you know the worst part of it all is how they started pushing this always-online agenda? They basically implied that you would have to connect your xbox to the internet. once a day, if you wanted to continue playing your games just so Xbox could make sure you hadn't pirated them, they told you that you couldn't trade or sell games to other people because they would be locked to your online account, but in addition to everything This, you would have to pay a subscription of 60 per year for online connectivity, even if all you wanted to do was just check your Facebook account and they even went so far as to say that if you want a console that is not always online just buy our latest xbox.
I remember watching all of this at the time and wanting to laugh and cry at the same time, they basically gave Sony a perfect opportunity to copy them a new one, which they did, and Microsoft still feels the impact of that today, bringing this to a prestigious six out of ten, okay, when you think of drones you probably think of dji, back in 2014, gopro wanted to change and noticed that sales of their flagship hero cameras were falling and at the same time drone sales were skyrocketing So why not create a drone that can use a GoPro Hero camera to record your footage?
That's literally two birds per drone. However, the main problem was that unlike most drones, which placed the camera directly below to establish a solid center of Gravity GoPro placed its camera in front of the drone, which caused more stress on the motors, more vibration than normal and this, combined with a not-so-secure battery latch, meant that for quite a few unlucky customers their drones would lose power mid-flight. some karmas fell from the sky and at the same time a bunch of others that couldn't take off due to a GPS error. The truth is that it is difficult to enter a new product category and get it right the first time, not least. as complex and error prone as a drone and it all comes down to GoPro rushing into it, the company had to issue a recall for every karma there is and it seems like they permanently left the drone space because of this mistake. transition back, okay, we're in the top 10.
Things are about to get failsafe, so you know, nowadays we talk about cloud gaming, streaming games just like we stream movies, imagine someone I told you back in 2009 when we were still playing Halo 3 on our Xbox 360 that they had figured out how to stream any game at maximum PC quality graphics settings to any device without any console and this wasn't just any person, it was Steve Perlman, who used to be the brains of Apple. and his concept really worked, he hired a team, founded the live company and started spreading the word. They appeared at the game developers conference in 2009 and the reaction was astonished.
This team started the day by proudly sending items to each other. Others the press had written about, but as the day progressed they realized they couldn't keep up. Attendees were so impressed that they tried to open the walls of the live booth to check that they were actually streaming the games and not playing. In fact, on a console behind the wall, during the duration of this conference, more people searched the term live than video games, so it's understandable that at this point these guys were rubbing their hands in absolutely expecting to be an instant hit . The moment they launched, they began deploying thousands of servers to be ready for the incoming wave of users, but they never arrived.
It turns out that there was a huge gap in the number of people who wanted to experiment in life, those who were willing to try a free demo versus the number of users who wanted to adopt it to pay a monthly subscription and switch from the already purchased console to the Internet game streaming infrastructure simply wasn't as good then as it is now and gamers were still of the opinion that they wanted to have it. their games are not rented from an online server, they officially cited that they had an active user base of 1.5 million, but it turns out that this figure actually includes everyone who has ever tried the service and the active user base actual concurrents never exceeded 1600.
Let me ask you a question: what browser are you using right now? It will probably be the YouTube app or Google Chrome or maybe Safari, but if this were 2002 I wouldn't have had to ask because Internet Explorer had over 95% of the browsers. web browser market share, this program was included in all Windows computers and was unstoppable until Google Chrome came out in 2008. Now you might be starting to notice a trend with this video, there will always be something new, especially in En In the world of technology, it is not enough to be the best, you have to continue evolving to continue being the best.
That's not what Internet Explorer saw. This browser released in 1995 was created for viewing web pages because back then that was all the Internet was. used for and even with all its updates and patches, it was never lost on you that Chrome was built with a bigger vision, not only was it faster and more optimized, it was open source, meaning any developer around the world could contribute and improve it, that's how it was created. around support for proper web apps like Google Maps and this was only reinforced when they later launched a full web app store and this all happened at a time when Microsoft was fighting an antitrust case for basically abusing the power that Windows had to artificially get more people to use Internet Explorer, which they included with it, and after losing this battle, they were forced to give each new user the choice of which browser they wanted to use, at which point no one chose Internet Explorer correctly.
When I say the Avengers, you think about movies, these super high-budget blockbuster movies that the whole world waits to see, so when Marvel announced in 2017 that there was going to be an Avengers video game via this cryptic reveal trailer, The fans went crazy. views, expectations were huge, they had to offer the same quality in this game, but they didn't. The final result we got in 2020 after three full years of teasing was not a great success. Look, it's easy to see this company granting the license. Naming the Avengers for a game takes the easy way out, but I'd actually say that the towering height of this IP was actually the main obstacle here, for example, what anyone who's seen the movies immediately noticed was that these characters from the game don't look the same.
Presumably because it was too expensive to license the real faces of the actors that people had become accustomed to from the beginning, this was compared to a knock-off Marvel version. Secondly, there's the pressure that if we're licensing the Avengers name, then we have to make sure we properly monetize that opportunity, so instead of this game being really character-driven or story-driven, it ended up leaning a lot more on being a multiplayer-focused live service game that encouraged you to purchase in-game items with real money. I think fortnight is worse, but also because Marvel is such a big machine, there are so many moving parts, they are also scheduling comic book movies, marketing other events at the same time this game is developing, so there is a schedule of quite strict development and as a result the developers couldn't create enough original content, so what you really end up doing in this game is fighting the same enemies in the same places over and over again, it just wasn't fun and the stats show that, from a certain perspective, the game Counter-Strike regularly reaches 1 million people playing at the same time.
This game started with only 28,000 concurrent players, but within two months it had only 1,800. They promised to add more content, the kind of content it really should have. I was there at the launch in a later update, but actually, once you lose someone in a video game, they don't come back, oh yeah, and then the game had an update that accidentally started showing people's IP addresses publicly. Can you imagine if you are? A famous streamer logs into Twitch to stream with your fans, but then you inadvertently give them your location, this game was not only a commercial failure but also a security risk, earning it a glorious 7 out of 10 Okay, it's pretty good.
If you remember the blockbuster of that era, the way people consumed videos at home was to go to a VHS store, take a look at the 50 or so different video tapes that were offered, and then simply choose one of them that Like Buy or Rent, I know I sound like a real dinosaur, but with a blockbuster, they came onto the scene with a new strategy, an innovative new barcode system that could automatically track up to 10,000 tapes of different videos per store, who had checked out what and when each person needed to return their tape the system was great for consumers because they had more options than ever and it was great for Blockbuster because they could charge each person who was late returning their tapes a penalty of 40.
It was an overnight success, literally, the first day Blockbuster was released. They had to lock the doors to keep the crowds at bay, and before long Blockbuster was opening one new store a day. What happened was Netflix, butprobably not Netflix. You know out of curiosity, that company actually started in 1997 using the postal service to ship people. DVDs that they could then watch and mail back, and I realized that sounds a little disingenuous, but they had it all planned out. When you sign up for Netflix, you start paying a monthly fee of 20 and make a list of movies you want to watch and the next business day, three of those movies will arrive at your door and you can keep them for as long as you want, without a 40 fine for late payment, but because you are paying monthly anyway and because you can only keep them. three DVDs at a time at most, you'll actually want to keep sending them back so you can watch as many movies as possible and get your money's worth, it's not as easy as what we have today, but it's enough to mean the beginning of the end from Blockbuster Who.
They were too caught up in their initial success and trying to build more and more brick-and-mortar stores to realize that the rug was being pulled out from under their feet and when they finally caught on and realized that Netflix had the better strategy, they tried copy. only then were they sued for patent infringement, I think seven out of ten fail, okay, this may not surprise anyone given that it's their fifth guest appearance in a single failed video, but Microsoft had a pretty tough time in 2000, but I think Windows Vista was their biggest misstep. Microsoft was very aware that people liked Windows XP, but at the same time they were getting a little anxious because they knew there hadn't been a major overhaul in a long time and I'm going to be honest with you from a design perspective, I think Vista and the aerodynamic theme it brought was quite accomplished, the transparency of the windows and the subtlety of the color gave it a much lighter feel, it seemed as if we had just jumped into the future overnight, however, due to How rushed Windows Vista was, developers were not given enough time to properly optimize their applications, so people would upgrade and then literally find out that they could no longer do their jobs and that this new approach to design had arrived.
At the cost of performance compared to XP, Vista required eight times more RAM to run, it was such a jump in required specs that Microsoft had to start adding stickers on certain machines to ensure they were in fact capable of handling Vista, but then ended up in a legal battle because even within those machines not all of them could run Vista's full feature set and while all this was going on, the nail in the coffin was that Apple capitalized on Vista's reputation with the famous I'm a Mac ads. all the major and even minor problems with Windows at the time and turned Microsoft into a joke, which followed two full years of persistent beatings to an already moribund piece of system. software Microsoft probably broke some windows after this , seven out of ten, okay, nintendo for the most part is truly a visionary company, time and time again they have proven that they understand the essence of what makes a game fun like some of my best childhood memories are, literally sitting on a playground with my school friends hooking up our Game Boys via cable so we could play multiplayer Mario Kart, but in 1995 Nintendo made the biggest misstep in its entire history: they saw the growing interest in games, obviously, but also. virtual reality and decided it was time to merge worlds, enter the virtual boy.
Can you imagine the level of hype after the success of the original Game Boy, except the final product they put out wasn't actually virtual reality, it was just a fairly similar stereoscopic 3D? Besides just putting on one of those red and blue glasses at the movies, the only colors it could display were red and black and the worst part was avoiding potential lawsuits from people who wore them on their faces and bumped into things they touched. Headphones had to be connected. This stand and the way to use it was that you had to sit next to it on a table and lean your neck towards it, it is not entirely surprising that in addition to the premise of the console, its success was also virtual, you thought it was the Wii U. it sold poorly with 13 million units, this thing sold only 770,000, there is a real port here so you can connect two virtual guys together for multiplayer, but this thing backfired so quickly that the connector to go on that port doesn't even had time to arrive.
Did you know that Alphabet, the company behind Google, attempted to provide affordable Internet access to everyone on Earth, especially those with the worst network infrastructure and little access to traditional cell phone towers, using high-altitude balloons sent to the stratosphere? It was appropriately called Project Loon. And there was a lot of merit here because these balloons could reach much higher than traditional cell phone towers, each one was capable of providing a 25 mile radius of people on the ground with speeds of 3g and, since they were above the clouds , could run entirely on solar energy. energy, but unfortunately this same year Alphabet announced that after having burned a billion dollars, the Loon had exploded mainly for regulatory reasons.
Some countries had no problem allowing all these internet balloons in their airspace, but other countries told them to make one and that hurt them. The efficiency of the project meant that instead of having a whole interconnected network of balloons everywhere that could communicate and send signals to each other wherever needed, we would end up having a separate group of balloons here, one of them here, one of them here and at that point you could also manually build the infrastructure, so I give this an inflated 7 out of 10 due to how much money was lost, but also how much Alphabet and Google were talking about this.
Project number three is possibly the biggest social media mistake to date, so what happened was that in 2014, hundreds of thousands of Americans received a questionnaire asking them questions about their behavior in psychology, as well as that of their friends, and had people log into their Facebook accounts to submit that questionnaire, what these people didn't realize is that by doing so they were basically allowing someone to combine that behavioral data from their questionnaire with their information of their Facebook page, including their photos, into a complete psychometric profile of themselves and everyone else connected to them through a few hundred thousand people who responded to this questionnaire.
A personality profile could be built for every living American, but what made it much worse was that this data was then handed over to data mining. A firm called Cambridge Analytica that at the time was working on Donald Trump's presidential campaign and they used this additional information about people to target personalized political advertising to them, such as what types of messages they would respond to and how many times they need to see it. send messages so that they ended up voting the way Cambridge Analytica wanted them to. This was horrible news for Facebook because even though it wasn't them that did wrong, it was their platform that allowed it to happen, it was their responsibility to make sure. that user data was protected, they didn't do that, and as a result they received one of the largest $5 billion misconduct findings in history, oh yeah, and a worldwide trending campaign to take down Facebook, well, You know what all the press says. good press unless your facebook eight out of ten fails well number two revolves around a guy named billy mcfarland who through a semi-successful startup managed to network with some pretty powerful people and one day he and Some of these people had an idea. to create a two-week music festival of pure luxury on a private island with endless gourmet food, luxury villas, white beaches and a guest list full of celebrities, they paid hundreds of influencers to talk about this so-called festival from the fire, including the likes of Kendall Jenner and Bella Hadid, and it wasn't long before everything sold out.
Do you know how much the tickets cost? By the way, up to 250,000 per person. Yes, that amount is the amount of money that most normal people can't even think about. but to be fair, this opportunity to share a private island with the most famous people on the planet isn't normally something money can buy, so for the people who had the money, it's worth it, but what happened here was that all the promises were fulfilled. Tickets were made and sold before the billion team had really thought about the costs and when they did they realized they didn't have enough just for the sake of it, while the high end tickets were extortionists trying to increase the numbers , they sold most of them for about a thousand dollars, so they couldn't build luxury villas for the people.
People arrived on the island only to realize that they had a tent, there was no food, people were literally starving, so the staff decided to distract them from this fact by shoving tequila bottles down their throats, but that It's literally a recipe for downs. Every major musical appearance they told people would be there completely failed to show up and some of those on the list hadn't even confirmed this private in the first place. The island was actually the empty space behind a group of hotels on a public island and they didn't tell people whose tent it was, so people came expecting luxury, but in reality they all ended up having a fight against everyone and needing to steal mattresses to make sure. that they had a place to sleep, this was a war zone, and on top of all that, the people were instructed to put all their money into this bracelet of fire because it was going to be a catalytic festival, except when the people arrived they realized He realized that because the festival was over, there was no one on the island willing to accept payments and there was no way to get the money out according to all parameters.
This was a horrible experience for people but justice was served with a 100 million class action lawsuit against billy and then another lawsuit and then seven more lawsuits, then they charged him with fraud and gave him six years in prison, eight out of ten now , just before failure number one. Remember this is just one of seven different tech fail videos, so make sure it's your favorite. The failure isn't in this one, it might as well be in those and I'll leave them linked from here, so number one is the UK's answer to Kovitch. I'm being very serious, so the government's idea that national lockdowns are terrible for the economy is true, so what we're going to do is develop a test and trace app that can impose individual lockdowns that can perform a track of exactly who has kovid and therefore who needs to isolate because they have been in contact with those people.
Sounds like a good idea, how much are you going to spend on that £22 billion? Sorry, giving you perspective. £22 billion is enough money to buy not one, but two Playstation files for every home in the country. It could provide 1.1 million. jobs or, depending on the crisis, charity is twice the money needed to end homelessness, but wondering what's the fun part? They decided halfway through development that 22 billion were not enough and that's why they already burned 37 and its application. has not done its only job to prevent another national lockdown, we have already had two more since it started, it is a completely broken system, the aim was to record when someone was identified as having covid and then using a smartphone notification, instantly alert to that person. and everyone around them to stay home, but at best, this app only reaches about 50 percent of the contacts of the person it has covered, so half of them are They are told to isolate themselves and half of these people are almost assured that they are actually fine when not only are they that, but the process is so long that, on average, it is a week after someone becomes infectious so that your app tells you to isolate yourself, which is too late because at that point.
They could well have infected dozens more people and they could well have been contagious for so long that they are no longer contagious, but that is the point at which they are told to stay home, but on top of all that, the data fed to application, the backbone of this operation is Microsoft Excel and not the new Excel 1997. A lot of test data is stored using this program, but because it has a limit of 65,000 rows, we have actually reached a point where The one where New people were tested and got results, but the system couldn't register them because they had reached the maximum capacity of the cell,so basically we thought the cases looked like this when in reality they should have looked like this, don't get me wrong.
This is not an easy system to create, but that doesn't change the fact that what we ended up getting was not only immeasurably wasteful but also gave people a false sense of security that has been proven to be more harmful in nine cases. every ten. fail, the only way it could have been worse is maybe if someone was doing it deliberately. I know it might seem like it, but I truly believe this is immensely poor planning on a scale never seen before. They're like my videos, if you liked them. this then I'll leave a bunch of glitch videos linked from this one check them out they'll be everywhere around here my name is aaron this is the lord who's the boss I'll see you next time

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