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fireb0rn's Hollow Knight Charm Tier List

Apr 25, 2024
Hello everyone, how are you doing? God gamer, today I'm going to make a

hollow

knight

amulet

tier

list

. We are in 2021, so a few years after the game was released, but thanks to that we will have a little more knowledge and experience. In this, I'm going to sort them within the levels, but I'm also going to sort them from left to right within the levels. Now you know that some amulets are pretty situational, so it's not like amulets are always going to be good at In all circumstances, you know, you can't expect it to be a perfect

tier

list

, but I think it'll be pretty accurate since I have a lot of experience in speed racing, I have a lot of experience in challenge racing and casual modded games. stuff too but yeah as you can see we start at the tier list and the gloomy boy is already at the end and that's probably going to be one of the worst

charm

s in the game so sorry gloomy boy but you're an ad for your

charm

.
fireb0rn s hollow knight charm tier list
Okay, so we're going to start at the top left and go all the way to the bottom right, so the first amulet we're going to look at is Dreamwielder and Dreamwielder, I'd put it at a level that I'm not exactly sure where. within the a tier, but it's definitely a really good amulet, now Dreamweaver only costs one amulet notch and actually has two effects for your dream nail and for those who aren't fully aware if you hit an enemy with it, you'll gives one soul cast, so 33 souls, but if you have a dream bearer, then it gives you 66 souls and significantly increases the animation speed of your dream nail in the early and mid game stages of Hollow Knight, where it almost always you will use shaman stone.
fireb0rn s hollow knight charm tier list

More Interesting Facts About,

fireb0rn s hollow knight charm tier list...

If you are an experienced player, dream bearers are really good because they will give you two types of soul which are two descending darknesses and that will put a dent in most bosses, so dream bearer is really a great amulet, too. you can use it to grow crops. enemies for Seoul just to heal like in coliseums and a really very good charm and it even allows you to get soul very quickly in some places where you normally can't get soul, like the collector, a really very good charm in general, it's just nice. de drops a bit late game because because you have these other means of getting soul, you're probably using quick slash in late game builds, so the soul spawn you get from dream nail isn't as useful because You can just hit the enemies with your nail super fast to get all the soul you need, but definitely from the beginning to the middle of the game, I recommend trying the dream wheelchair using the dream nail is a compromise, right, you have to get stuck in that animation, but the dream bearer makes it a lot safer and gives you double the soul, so it's a great amulet okay, and the next one will be an unbreakable heart, so this one is an amulet that in my opinion is a bit underrated and if i were to rate it i would put it in tier a.
fireb0rn s hollow knight charm tier list
I think I would put it above Dreamwielder just because in the late game and the late game is probably the most relevant because that's where you'll spend the most time. I came home and those unbreakable hearts are a great charm, okay? Two level costs, you get two skins, unlike Lifeblood, you have all these Lifeblood options, but they are not as good and the reason is you just can't heal Life Blood, you can heal the skins, so the skins are better directly. the builds have two open notches, like you're using, you know, shaman stone, unbreakable strength, quick slash, you have two notches, so if you want a little bit more survivability so you can take on the tank, a boss, a unbreakable heart is the way to go. good charm and I would recommend trying it if you are afraid to use it if you think it's a newbie option or something, it's not right, it's actually very good so try Unbreakable Heart.
fireb0rn s hollow knight charm tier list
The next step is unbreakable strength and this is simply The easiest level ever, this is possibly the best amulet in the game, so what it does is increase your nail damage by 50, okay, and it doesn't matter what use, you will use nail damage in Hollow Knight, there are cases at the beginning of the game. where you know you have your five spikes of damage and it's not a huge increase so yeah it's not that great in the early game but as soon as you get a couple spike upgrades brittle strength is an amazing charm even if you don't have the unbreakable version as i personally noticed how strong this spell was in my early playthrough and that was before shadow troop existed so you couldn't get unbreakable strength, i still used the spell in my casual playthrough and every time he died he would come back to devour legs and you know, repair the amulet and it was still worth it.
I didn't die that much because the amulet made you so strong that you just don't die with it, so even the fragile version is crazy. Didn't I abstract? I did a regular glow. Absorption wasn't a thing back then. I did a first try with a regular glow because I just used a quick slash and hit it until it died and it was pretty easy. I think I was about to die, but... I mean, the point is that enchantment is very good, if you have a maxed nail, if you have nail 2 or nail 3 still very good, you are going to use the damage of your nail no matter what happens, even if you have a spell construction.
I'm still using the nail damage, so definitely use the amulet. I would say that unbreakable strength is essential for almost any amulet build, so you should use this amulet almost no matter what. Definitely one of the best amulet in the game, next is the glowing womb. Now this amulet is in my opinion shit, but the question is how shit it is. Is it ct or garbage or d level garbage? I'm not sure the amulet has any use, like the benefit of a glowing womb is that you don't really have to do anything to get the effect, like you're using spells without having to cast them.
The problem is that the spells really suck and take away your soul without having the option to use them. instead it heals, so if you're going from point a to point b, if you like traveling around the map and you want to be able to heal, having a shiny uterus equipped really sucks because you'll try to heal yourself and it just goes. to be like no I'm spawning one of these dumb bees instead and it's not good so it has some uses if you're going to fight a boss you might want to use a glowing uterus against some bosses in which case it might be tier c, it's definitely tier d, going around the map because you want to be able to heal, man, his healing is good in this video game, I'm not exactly sure if I could put him on deterrence, but he has some use that you could use him against. some hall of gods bosses as a trick build probably not the best trick build to use but it has some use, I guess it also has a synergy with defender's crest where it spawns like poison clamps.
I've never seen it in my life. I just saw it on the wiki, it's probably useless, don't worry, it's okay, hard hit, everyone puts this at the bottom of the d tier. I'm going to say something controversial, this amulet doesn't belong inside, it belongs at the bottom of the sea level because it has some use, okay now, deep blue, it causes enemies to be pushed back even further, it also has a hidden effect, okay, effect secret, and that secret effect is that enemies and small bosses that are amazed, you know, like the lost hornet, uh, thanks, take one less. hit to get staggered and that sounds good, that sounds like nothing, but some bosses only take like six hits to get staggered, so if you go down to five all of a sudden, like it's one, two plus a descending darkness and instead , they are staggered again. of being three hits, at which point you know they're probably going to jump across the arena and you won't be able to follow them anymore, so this is good against the lost, but I mean it has some use, it's actually pretty good against the lost. so if you're having trouble with uh rad hog and you're doing lost kin, hit hard, it's actually a pretty good spell against that boss, it also has some use against similar oblobles if you're doing radiant oblobles because, you know.
They have those phases where you go in and attack and then they start shooting and you run away, but if you take them down while attacking them on the other side of the arena, then you don't have to worry at all. There's a lot about running away, so it has some utility, as if it weren't. The third amulet, I would say, is near the bottom of the seat. The next one here is Hive Blood, okay, and Hive Blood is a little difficult to classify because it has the huge drawback of it costing four amulet points and also taking a long time to use, so it's pretty situational and not It's so good against bosses that they deal two damage instead of one, so this is another really situational charm and of course it's also great for platforming challenges because I know it's mostly for convenience, but it helps in those cases.
I would put Hive Blood at B level because it has some utility, like if you're facing some dream warriors where you know they don't stagger so there aren't a lot of good opportunities to heal yourself, but you can still dodge them pretty well if you play patiently. . Highblood is pretty good in those cases, like against Markov for example, also against traitor lords or battle sisters. High blood can be quite helpful, generally speaking, it would. I don't use it for something like pantheon races because it's just too situational, most bosses I don't think you'll get much use out of, it doesn't have too many interesting synergies either, so overall 12 seconds is a bit long. but it has some value, that's why I'll put it here on beats against the bosses it's good against.
It's a pretty decent charm to use, but I think there are generally better options out there, so I think this will be the lower end of BTR personally. Well next we have King Soul, now King Soul costs five levels, is unavailable for most of the game and then when you get it you just replace it with void Heart. Well, the effect is that you get four souls every two. seconds, so like a soul or two souls, a second, sorry, math is hard, not a great effect, okay, passively getting soul without doing anything is kind of nice, I guess the grub song costs a level and it gives you 15 souls when you get hit, which is generally a lot in this game, this gives you strength every two seconds and costs five times the notch cost of the grub song, so I'm wondering which amulet is better overall, this one amulet doesn't matter much because you're not going to use it. because you're going to replace it, King Soul's main purpose is for challenges where you can't use your nail, so if you're doing a challenge where you do glow without hitting with your nail, King's hole is pretty good I guess than the opposite.
I would say it's probably the bottom of sea level because it has some use, it gives you soul, soul is cool in this video game so it's not like the boy's boyfriend, but it's not that good either, maybe we'll put it above of the heavy flow, okay? Is it vital blood heart? This amulet is fine, so if you are at the beginning of the game and you have no other options because you get this from Celubra so you can get lifeblood heart early on, the problem is that it gives you the exact information. Same effect as unbreakable or fragile heart, except its life element instead of real masks and it has the same cost, so it's worse.
Once you get the unbreakable heart and you are not afraid of it breaking, then this is simply an unbreakable heart, it is simply objectively. Better, the only thing is that you need lifeblood hearts to get the lifeblood core, which in my opinion is also not a great amulet, so overall I would put this amulet in a more comfortable place because the lifeblood It just doesn't offer the same benefits as clutter. You don't cure it, if you want to cure it you'll have to use hive blood or something and in high blood, like we're dedicating six charm notches to a build, like it's not that beneficial, so I would recommend not using lifeblood heart , but it's not terrible, I'd say it's better than a glowing uterus, so I'm going to put it on top of the seat here, next is a mark of pride, baby, this is a sick charm, definitely ester.
Now the question is what level does it go, you could also argue that it goes on one level, but you know from a sprinter's perspective it's a little different, you might not necessarily want to wear the pride mark in a sprint race. , but otherwise you're playing Hollow Knight if you're doing it. The list of results run the challenge run the casual game market as at the top or near the top not only allows you to be safer when you play because you can hit enemies from further away and be able to hit enemies from further far.
It can also allow you to hit enemies at times you normally couldn't, thus allowing you to punishcertain boss attacks just because you have that extra range when you normally wouldn't be able to if you're facing pure enemies. The vessel uses its four spikes and you get stuck further away from it, sometimes you won't have the range to hit it during that attack, whereas with a mark of pride you could and you know during that attack you can hit it like six times, so which just opens up opportunities, it allows you to get more hits, it allows you to get those hits more safely, more hits means more soul, which means more heals or spells, which in Hollow Knight are super important, so it's like more soul generation, more damage. more survivability, it's just an overall incredible charm, so does it surpass unbreakable strength?
I would say no, because part of the reason nails on nails are so strong in the first place is because of the unbreakable strength, so your nail isn't as good without it. unbreakable strength, so I would say that the mark of pride is partially enabled to be as strong as it is because there is an unbreakable force, that is why I would say that the mark of pride is below unbreakable strength, but it is still very good . It also stacks additively with a long nail so you can get a forty percent increase in reagent range. That's sometimes beneficial, but the pride mark alone gives you the majority of the rank increase.
So even though it costs three notches, most of the time I would recommend just using Mark of Pride. Long nails don't give as much effect. Really good charm. I definitely recommend Mark of Pride and it's Pride Month so don't forget that. Next we have the glory of the nail masters, so this is a really good amulet. I would put it around the unbreakable heart, definitely on top, probably at the top of a level. I could see the argument for it being at the bottom of the estier, but at a charm notch cost. Decreasing the loading time of nail designs from 1.35 seconds to 0.75 seconds is actually very strong.
Now the nail skins are not good against all the bosses in the game, but against some bosses the nail skins are super good and it can be a little difficult to use them. arts, but once you get used to it, it's really strong against some bosses, against some attacks, and nail arts are especially strong against non-boss enemies, so in coliseums nail arts are like nail masters super good. The glory in the coliseums is really ruined. just prepare a nail art for each enemy and just alert them and half the time it will just shoot the enemy so it's a really good charm.
I would use it a lot between bosses and it's also great for people like pantheon runs for radhog against specific bosses and it costs an amulet notch very good amulet definitely recommend it next we have this amulet already on the deer s because you can tell that the shaman stone is the best amulet in the game, I would say for 90 percent or so of the game, the shaman stone is the best amulet in the game and then once you get to the end, the shaman stone is arguably surpassed by Unbreakable Strength or Quick Slash, but for most of the game, the Shaman Stone simply lets you in. a boss fight your heart out and just cast your spells and the boss dies, once you get those level one spells at the beginning you equip shaman stone and just melt the bosses, then you get to later bosses and you have level two spells and those are dealing 33 percent more damage and you're just melting those bosses with falling darkness, like if you like a broken vessel with falling darkness, it's like how many times do you have to cast like five times to kill the shaman boss?
It's crazy and you can do that all game long and it's fine, so shaman stone is a compromise, it costs three charm notches, but you don't need other amulets with shaman stone to build the spell, you only need shaman stone that you can use. spell tornado, you can use the soul eater, you can use the soul catcher, that's the amulet, you can use the current bearer even if you want, but you don't need any of that, all you need is shaman stone and you have gone to build spells, nail builds require several amulets to be really strong, spell builds only need shaman stone, in my opinion that is the best amulet in the game and I know a lot of people in their casual games don't use spells so much, but once you know how to use them effectively vowels are the way to go, so I would definitely recommend trying it next.
We have a baby shape now. The power-up form is not the best amulet in Hollow Knight, but it is by far the best, so when you heal. it gets slow and you can move and if you focus quickly too it has the synergy of allowing you to zoom around the map faster than your walking speed and it's really cool, it also has synergies and it just changes the animation and it's really cute now it's fun , it costs two notches and you'll probably use it with other heel build items, uh, or rather charms, so you have to commit to the build to a certain extent, but you can also use it on its own if you're facing a boss where you can safely get extra heals using the move and as an example, I personally use the on form against uh grim fights like in Inferno King Grim for example, but it's also good against Nightmare.
King Grim and the reason is that every time he does the spike attack for example you can start a heal and then maneuver to safety and finish the heal, that's the main benefit of one's form, you can also use it to prove. and how to heal randomly and run away from attacks, but don't use it like that because it usually won't work. Try to find attacks that you can safely heal with and use the form there, so where does the on form go? I'd put it at the bottom of a tear, it's actually pretty good, definitely better than hive blood and all that charm, but I'd say it's a step back from the dream bringer, it's less of a compromise than a quick and easy approach. that's a good thing if you want to increase your heals but don't have three amulet notches, the one shape is a very good option.
Well, next up is Soul Eater and Soul Eater is in a weird place because it costs four amulet notches to use and that's a lot. Compared to everything else in the game, but the effect is much stronger than almost any other spell, it has such a crazy effect that instead of getting 11 souls per hit, you get more 8 on top of that, which almost doubles the amount of soul. you get per hit, so you go from 11 to 19 and consider for example if you also have tongue twister on, tongue twister makes spells cost 24 souls instead of 33, so if you get 19 per hit you're almost getting enough soul for one spell with each hit if you're also using a tongue twister, which is why it's such a strong effect, especially against bosses where soul is a little harder to get, the soul eater is really strong, but it's just the made.
The fact that it costs four amulet notches makes it really restrictive so you can't use it most of the time, but if you're too enchanting you'll just use the best amulet you can and that amulet often devours souls so yeah . I can't use it all the time, but in the places where I can, I'd say it's close to, if not the top tier, a really strong enchantment, but you can't use it most of the time because the notch cost is too much. . really strong restrictive, although I definitely recommend giving it a try and another amulet in the spell-building twister.
This amulet is super super good and I don't know if it should go in the estier at the bottom or top of the 8-year because I would say it's definitely better than Nail Master's glory, but I think overall it's a little worse than Mark of Pride, at least late game, possibly early game, spell tornado is better than Mark of Pride, but I would say this. it goes on top of a level so like I said in the last charm it reduces your soul spell cost from 33 to 24 and you can think of it this way, with normal spell costs you can get three spells with a total. soul meter with spell tornado you can get four ok and at the beginning of the fight that's a lot more burst damage but over the course of a fight it's a lot more casts so it's not one of those spells that tornado Situational spells are almost always good unless you're just healing a lot, then don't use tongue twister of course, but otherwise tongue twister is just as good, especially in the mid-game once you get those situational spells. level two, all you need is shaman stone and tongue twister and it shows because in the twelve percent speed race we use shaman stone and tongue twister like half the race because it's very good in the middle of the game, try the tongue twister if you are not sure which amulet to use and you have two amulet. notches uh and you're using spells use tongue twister it's super super cool okay next we have a hardcore shell now this amulet costs two charm notches and increases your invincibility frames after you get hit and decreases the amount of time you spend in recoil after you get hit, okay, and this sounds like a pretty awesome effect, but the reality is that iframes after getting hit don't matter much in this game compared to other games, as you would normally expect that effect.
It's super cool, but you already get a lot of iframes in Hollow Knight when you get hit, so it's like if you get hit and then can get to safety 99 of the time, you don't get much benefit from the extra iframes. and you know, the main example I can think of where a hardcore shell is really good is any glow that isn't even in the base game, so is it really that useful? I'm not too sure about this spell, I don't think it's that good. but it does have some utility as you can get extra time to heal immediately after a boss hits you, and using those iframes to heal yourself is usually not the best way to heal because it's random whether you get hit or hit. not because you're not reacting to what the boss is doing, you're just praying for healing now.
You can combine it with quick focus if you want, but I mean, it's five levels of commitment for what's basically a hack and It can be pretty useful sometimes to get the free healing, um, but if you're using quick focus, like just finding an attack the boss does where you can heal for free and use quick focus and heal like three times, it's like it's not. Worth five notches, it's usually not worth the notch cost of a hardcore shell, but the charm has a bit of utility. I'd put him in the C-level stable upper body now.
I hope everyone is ready for a little controversy because some people. Put this at level D and they couldn't be more wrong. I actually thought you know, when I was a beginner in Hollow Knight I found a stable body at the Salubra store and everyone has trouble getting used to the recoil when hitting an enemy. with your nail like they hit an enemy with their nail, they knock them back they hit them with an attack while they knock them back and they say okay it's time to use the firm body because this knockback is annoying and they use it. for a moment and then they want to use the notches on the amulet for something else and say okay, firm body, it's a decent amulet, but it's a crutch.
You can just negate the effect of the steady body by simply moving forward between each nail movement and most people dismiss the steady body because of that, but it's actually not true that the steady body is up to here. Stable Body is incredibly good, it only costs one charm notch and Stable Body's main strength is that it allows you to punish enemy attacks in ways you otherwise couldn't or in response where you otherwise couldn't or do it in more ways. Sure, it also allows you to track enemies more effectively when your nail also knocks them down and let me explain that to you.
There are some enemies, some bosses, that you hit with the spike and they don't get knocked down, so in those cases, even if you have a quick slash and you get knocked down constantly, you can still swing at full speed. However, if you're trying to move at full speed and you knock down an enemy and they also knock you down in the other direction, it's just that you can't follow them because both you and the boss are being knocked down, so how? Can you swing at full speed if both of you are knocked down? However, if only one of you gets knocked down because you have a big brain and are using a steady body, then you can still follow that enemy as they get knocked down and just keep swinging at full speed and that's probably like a 100 dps boost per a cost of one charm level, so is it good, yes, it is incredibly good in those situations, but even in other situations, the stable body is still superWell?
The first time I realized how Well, this could be because I saw that all of Pantheon 5's hitless runners only use stable body and why they use it. The main reason they use it is you know, one for that dps boost on enemies that get knocked down, but two because it allows. you play safer while still doing full dps, so if a boss is doing some kind of attack where he places hitboxes behind you and you want to hit the boss without a stable body, you have to maneuver between each attack, which It means that you have to slow down because you are trying to find the perfect position to start your attack.
If you have a firm body, you just swing at full speed. You don't have to move. You don't have to maneuver. You do not have to do it. find your position you just keep swinging and usually you can also do this by slashing the boss because the upward slash doesn't cause any knockback but the upward slashes also mean you have to stand right next to the boss which in some cases can be dangerous . doing it right in many cases, in fact in some cases being right next to the boss isn't even possible because it will have its own hitboxes there or you simply won't be able to get to the boss's side in time before it moves again. so in those cases stable body is super good you could argue it's higher than strength but I think it's okay here eh it's okay if you use stable body with fast slash and it also negates like a slash I will quickly knock you down. more because you're hitting the boss faster, so the stable body is usually combined with a quick slash.
I forgot to mention that, but if you're using a quick cut definitely use the steady body. Test it. It's a little difficult to get used to. but it's super super strong okay so below we have the unbreakable versions of these amulets and I'm actually not even going to rate them because you know what the point of rating them is. He was rating them only based on their strength, no. based on the convenience of having to go back and repair them, so either way you know that strength is still required here even if you have to repair it and the heart is still a level even if I have to repair it so it doesn't make any difference, so these They will be in the same place on the tier list as their counterparts.
Okay, next we have Weaver's song. Well, for those of you who have been watching my videos, you know? that I found a synergy with weaver song and grub song where you can get a ton of soul from weavers under certain circumstances, so if weavers have enough enemies to hit, they will constantly hit them and give you such a large supply. of soul that weaver song grub acts as a soul drum that weaver song alone is a terrible weaver song on its own i would say it's solidly in the lower tier above grim child of course because it which is not above grim child, sorry grim child, however, yes I am using it with grub song.
I'd actually put Weaver's song at B level and some people might find it a bit controversial, but damn, the effect is crazy in some boss fights like you just get infinite soul. I tried this combo in the eternal. It was a terrible test and I never had to look at my soul, I just cast spells and every time I had soul I didn't run out of soul even once and I used spells quite frequently so the effect is really good, I never used them. this charm alone, but with the grub song in some cases it can be really strong, a balder shell, okay, let's go back to being a little controversial, more beat, okay, a lot of people put this on the level lower or in a seat here, actually, this is fine.
The amulet is fine and the problem is that once again it is used as a crutch when it shouldn't be used as a crutch like the alder shell, it's actually not a really good beginner amulet but it is a good amulet to have a little safety yes We are already healing at points that are smart and the problem is that the shell of the lump is made as if it looks like a crutch, but it is not as effective as a crutch because it only stops for attacks and if those attacks stop, then Your heel is canceling out and you're probably trying to heal more aggressively because you're like, "Hey, I'm invincible when I'm healing, so let's heal whenever you want, but it's not that effective to do so, you know?" to use the balder shell charges and then your charm is useless because once it hits zero charges you know it doesn't do anything until you bench again but you know if you face a boss it deals two damage and your more bald.
The shell stops that damage as man, that's like having two extra health points. You know, the balder shell isn't always great, but in some boss fights, like I would actually recommend this in radiance en absorad, it's not that bad because there are healing points. abstract, but you must have the experience to know when to heal, such as where there are points that are safe to heal, you must know the delay between enemy attacks, and you must know which attacks you can heal and which attacks you cannot. you heal and most beginners aren't going to know all that, so you equip yourself, you equip baldershell, you use all the charges and you're like this amulet, but in some circumstances, if you have a little more experience, it can actually to be nice. decent, so I would put baldershell on the beetle, well where do we put it?
Should we put it on top of the hive blood? I think it's above the blood of the hive. In fact, I think I'd put it here. That might be a little controversial, but I don't think so. a bad amulet, I think it has a bad reputation because it is considered a beginner's amulet and in reality it is not exactly like that. Well, next up is a carefree tune. Now, if you know me, you know that this amulet for me personally is somewhere in the world. Estier, but I'm going to try to be a little objective. This amulet costs three amulet levels and you have to banish the shadow troop to get it so most people don't even get the amulet but what the amulet does is it has a counter it's okay and every time you get hit , the counter increases by one, you start with zero and for each level the counter reaches, you have an additional 10 chances to negate the next hit you receive, so the first hit you have a zero percent chance. the next time you get hit you have a 10 chance to negate the damage the next time 20 the next time 30 percent the next time 40 percent and it goes up to 90 chances to negate the damage now there are a couple of reasons why this is actually Well, first of all, on average it has a 22.4 chance to negate damage.
Well, that's almost one in four, so on average you're denying a little less than one in four hits. That's actually pretty cool, now that requires three notches of charm, so it's a compromise to use, but if you combine the effect of a carefree tune with other survival or heel building elements, suddenly that extra efficiency of each of your masks that you get from using this spell just does it, it just pushes it over the edge. next level up so if you are using a carefree tune with a quick focus you will get a lot more health and your health becomes a lot more efficient so overall this enchantment is actually very good it is a bit dampened by the cost of the notch of charm again. but I would put this in the a tier, probably just before the glory of Nail Masters, but situationally I think this is better here on average, I would say it's about here, Dash Master aka Sans Charm from Undertale, this is okay , so do most of the others.
Amulets are combat amulets, this one only allows you to get from point a to point b faster and in fact, in the last Hollow Knight patch they made Dash Master somewhat fixed so that you don't accidentally lower the Dash so easily , which is a big benefit to the charm because the main drawback of Dash Master is that you accidentally do something to refresh your dash because you don't have a dash, so you jump like a saw blade or something to get your dash back and then Dash, but due to the fact that you're holding down you just press down towards the saw blade, it happens a lot when you're running at speed and it's quite painful, so they finally fixed that in 1.5 and it makes Dash Master a bit better. but Dash Master is still a charm to get from point A to point B.
I've seen people use Dash Master against Inferno King Grim, uh, just for that attack where you have to run from one side of the arena to the other because it's like Shooting Orbs Everywhere, but against other Vanilla Hollow Knight bosses it doesn't serve much purpose, it's still a little hard to classify because you can't really classify a movement spell with other combat spells, like you can't compare it. to other charms because you just get it, you're just using it to move around the map, so it's hard to rank it, but we'll put it in the beat, dear, because level b is lonely, um, and it's better than a high flood and balder shell, so we'll put it in there, but again, you know it's pretty hard to classify it, so we'll just throw it in there.
I guess the next step is a deep focus, okay this one is a little hard to qualify, a lot of people throw it around. at the bottom tier and I actually don't entirely agree that it should be there because okay, it costs four charm notches and yes, quick focus is a much better charm and deep focus has a built in drawback despite costing four , so it increases the amount of time it takes to heal, but you heal two notches of charm or two notches of charm, you heal two notches of health now, the thing is you heal up to health with the cost of one heal and that's in actually a pretty decent effect and the health healing on its own is really strong, the thing is that the cost of the charm notch makes it very, very restrictive, um, and you have to use other charms with it to get the full effect.
Now deep focus has a synergy with the sports room to generate a really huge workload, which is actually pretty decent, so in my opinion it's a little underrated and if you combine it with fast focus you can get a More or less normal healing time for two health, but that requires seven charm levels, which is a lot overall, although the fact that you can get two health points from a heel is underrated even if it requires four charm notches , it's still a strong effect and that's why it has all these drawbacks because it's such a strong effect on its own that I said I don't think I can put it higher than level c.
I would definitely say it's better than the stalwart shell. Maybe you could argue for it to be at the bottom of the b tier, but honestly I'm a little torn, I don't know if we'll put it. Next is the defender's shield and this amulet has a lot of synergies and effects but they are not very useful just to be completely honest with you so it costs one amulet notch you get it after killing the dung defender and it has the effect if you're using it then you get a new dialogue with some npcs and it reduces leg eaters costs by 20 which is nice but as you know it's not like geo is that hard to get, it also has synergies with the room sports, which increases the damage but decreases the number of times it hits, so okay, that's cool, I guess it makes a fluke nest, it shoots like a super fluke nest instead of a million flukes pretty strong, so it's not the greatest effect either and it adds little cloudiness to the glowing womb uh, kind of cool I guess, but the glowing room already stinks on its own, so let's throw this in the deep end here, it's not much of a charm, it has some benefit because, like the spore clouds I have, I've heard some people use it to kill like the little balloons in the lost relatives fight, uh, so if you behave like a radiant lost skin, it may help a little , but you generally want to hit those guys to get soul from them anyway. but it may have some use, but it's super situational and even in those situations I think you're better off with another amulet.
Well, next we have Fluke Nest. Now the Fluke Nest is in a strange place because the Cherry team has been weakening it. and buff it and nerf it and buff it and you know, in the 106 percent speedruns they use chance nests, you can just watch them, they go up to every boss in the game and they just throw chance nests a couple of times and the boss it dies just because that was one of the patches where the Cherry team polished it and then they realized how good it was and said oh no and made it useless again and that's the story of the Fluke Nest so right now.
In the current patch it apparently does 80 damage with the shaman stone, so if you're using six charm notches worth of spells, it can do as much as a sold shadow already does with a double hit and keep in mind that shadows They will double the hits many times. Luke Nest enemies do notthey can hit twice because you just shoot those fins and they hit an enemy and they're gone, so you're spending three notches of charm, uh, in many cases, for basically nothing in older patches, it broke in the current patch. Nest really isn't that attractive and I would generally recommend it against, it has that synergy like I said with the defender crest, but I mean it doesn't do much damage at all so I would recommend against it.
Fluconist might make sense if it costs one charm notch if it costs two I would still rate it pretty low but in the current patch I would say this is a c tier option um better than glowing womb but probably worse than lifeblood heart oh so maybe better than lifeblood heart maybe better than hardcore shell yeah let's put it here because it increases shadow soul damage but like it's not that good it's not good for three notches of charm okay so next we have greed this charm is not that good but it can be useful if you are farming geo because you know unbreakable amulets so if you want to farm geo for unbreakable strength and heart this is a good amulet but only affects geodrops from enemies, okay, doesn't affect geodrops from chests, doesn't affect.
The cell costs to extremize do not affect anything else in the game, only enemy geodrops. Most of the geo you get in Hollow Knight will come from selling relics and boss chests and this has no effect on that so I would say. greed is within tier d but I guess it's probably more useful than the defenders crest and let's look for the other version of greed here and we'll also place it here next we have fury of the fallen so this is an amulet Which comes at the beginning of the game when you have five damage on your nails and doesn't really shine until you get a stronger nail with more charms to back it up and the reason is that it increases your nail damage not by a fixed amount but by a percent , so it increases it by 1.75 times and stacks with unbreakable strength and also quick cut, which are also top level charms, so once you have a fully upgraded nail and know that you have passed the middle stages of the game , you will have all these amulets.
Fury of the Fallen still isn't that great because you have to have one health to benefit from it, so most of the time it's just not worth putting yourself on one health to get the damage bonus as if it just isn't the exception. you're fighting as an ascended boss that deals double damage, perhaps because then you could spend a good amount of your time on one health, but you'd never want to intentionally go down to one health just for the damage bonus. because it's better to keep a high health and you know, play the fight longer like the damage bonus doesn't make a big enough difference to want to intentionally go down to a health almost every time, so it's really situational, it's awesome. for quick runs because the effect of the fury of the fallen cannot be underestimated, it is actually very strong, but it is not worth intentionally damaging the tank, uh, if you are doing it to progress, if you are doing it for quick runs of Por Sure, Fury is cool, um, but even for most speedruns, you'd usually rather use spells until you get to the pantheon speedruns, so where the hell do we put Fury of the Fall?
I'd put it at the top of tier C or the bottom of tier b, but I could also see the argument for it even being tier d, it just depends on if you're talking about the hall of the gods or if you're talking about the full casual game of Hollow Knight or if you're talking about speedrunning, if you're talking about speedrunning, you could put it in estier, but if you're talking about casual play, you could put it under shadow child, although I wouldn't put it under shadow child, but you know what? you could put it at level d.
I would personally put it at the bottom of tier b because it seems like the effect is still super strong but yeah okay everyone's favorite amulet in your casual game gathering swarm obviously at the top of team s if you are playing Hollow Knight for the first time, if you play it any other time, it's probably like the end of D tier and I'd actually put it a step below greed if my window would cooperate, so come on in. deter and the reason is that the effect is not good, so it's cool in the sense that you can just kill an enemy and the geo flies to you, it's convenient and if you're farming geo it's good, but it's kind of like greed . which is really situational, you can usually run through an enemy while killing them and collecting all the geo, then it's like if you really need a gathering swarm, it's convenient sometimes, but usually it's not very necessary and if you're collecting geo from chests and things like that, it's very easy to collect all the geo, so this is a convenience charm that doesn't really help too much, but you know, of course, it's totally valid to use it, but I would put it in dtr because it has a lot less.
I use that most other spells, okay, next is the elegy of the grubber flies. Now this spell requires you to save all the larvae in the game and in that sense it is optimal, but on the other hand, Grabber Fly's LG has a pretty strong effect that it is giving. You have a ranged attack on every nail hit, now you have to have full health to use it for some people, it's not that great because if you're the type of player who likes to panic once you get hit, it's probably not so good. For you to use elegy because you really have to play patiently and find a good place to heal.
Something to note is that elegy stacks strongly and also synergizes with mark of pride which makes your ranged attack bigger, but that's not too useful. in my opinion and it also works with fast slash and also has a synergy with the grub song which increases the amount of soul you get when you get hit to 25 and that's a lot of soul you can get when you get hit and now Gruberfly's LG costs three charm notches, but the effect is good enough to justify it overall. I would recommend it for Radiant Hall of Gods or if you are doing hitless runs of any kind.
LG is pretty good I'd say. in the middle of a level below the carefree melody because I love that charm. Well, next we have the grub song. Now the grub song has a really powerful effect because every time you get hit, you get 15 souls back if you combine it with elegy, like I told you. recover 25 souls which is an absolute ton but 15 souls alone is very similar to this amulet which only costs one notch to use and every time you get hit 15 souls so if you get hit like seven times that's a full bar of soul and that only allows you to heal three times or allows you to cast a bunch of spells.
You can also use it between boss fights like in pantheons to get soul for the next boss if you just like jumping on spikes or jumping towards an enemy. uh we also use it in quick runs to get soul for shadow fighting during the globe phases so we can continue using spells in shadow during the globe phase in general this amulet is very good and fits into any build because it always you need it. The soul in the

hollow

knight

soul is very, very strong and is one of the most powerful soul generating amulets even though it costs one amulet notch.
In my opinion, this comes into question. I've seen this on the lower level. What do you think? This goes in the s. Level friend, the next amulet we will talk about is Joni's blessing. Now Joni's blessing is a little confusing. Okay, some of us might have had some success with Jody's blessing in our casual games. I know I used it a little from time to time. but the reality is that the charm is pretty horrible, it costs four notches, so it's a big investment and it also has a big drawback, so the effect is that it increases your total mass by forty percent, but it converts all of those masks in vital blood. you can't heal unless you're using hive blood for example, that's horrible.
You can use an Unbreakable Heart instead and you get pretty much half the effect of Joni's Blessing for half the cost and no drawbacks, so why wouldn't you use an Unbreakable Heart? or a good survival spell like Joni's Blessing of Carefree Melody is just a bit bad, so if you have, let's look at an example, if you have the maximum number of masks, which is nine, you increase it by 40 percent, so you will get four. The masks of that are the same as the lifeblood core, which costs one charm notch less and doesn't convert all your masks into lifeblood, so why wouldn't you just use the lifeblood core or why wouldn't you use the unbreakable heart now that you can stack everything?
Those are clear, but then you're not using the good amulets, like if you can use a build like Joney's Blessing, Life Core, Unbreakable Heart, it's like you don't have any amulet notches left for all these amazing amulets and it's not even that well for starters, okay. you have 20 health and your nail damage is nothing and your spell damage is nothing, it may be okay situationally, you can see some success with it, but overall it's a really weak amulet in my opinion and it's overpowered For pretty much everything else in the category is fine, next we have the vital blood core.
The lifeblood core is actually the only lifeblood amulet I would recommend using. I wouldn't recommend touching any of the others and that's only because this one is objectively statistically more efficient, now the lifeblood heart gives you two. lifeblood for two notches joanie's blessing gives you four lifeblood for four notches or potentially a couple more a lifeblood core gives you four lifeblood or three notches so it is statistically better than the other amulets and four lifeblood is actually a decent amount of life blood to work with Now I still say it's worse than an unbreakable heart because blood has the drawback that you can't heal it without high blood, but it's a decent amount of health if you want to take on tanky stuff and if you really want to face tanks. things and pairing this with an unbreakable heart uh maybe even a carefree melody isn't such a bad construct to use um so where is this going?
He obviously goes above vital heart and I think he's better than all these charms too, I even think he's better than All these charms are better than Baldershell, but we'll put him behind sans, so he'll be near the top of the beats here, but not completely. Next is the long nail. The long nail might also be a little controversial here because I think it's not quite a long nail. As good as people give it credit, it doesn't have as big an effect as a mark of pride and it still costs two notches of charm. A lot of people use it, yes the idea of ​​a long nail is obviously awesome, like having extra reach.
As I proudly said, it is a super strong effect, but in my opinion, long nails are not enough in most cases and let me show you a picture to prove that long nails really do not work. That's a big difference, so look at the default nail and then compare it to the long nail to get an extra eight to ten pixels in range. Compare that to the Pride marker, which is like 50 pixels. You know it's a big difference in comparison. to long nails long nails don't give as much range boost as I think most people realize and overall I wouldn't give a strong recommendation for long nails if you are using a nail build, just follow brand of pride now long nail pride mark together, you know it can be pretty strong, but I think overall you can find a better amulet to use with those last two notches of the amulet than a long nail.
I would put a long nail on top of the beet ear may be a little controversial, but that's where it goes well, now the next amulet we are looking at is not the glory of nail masters, but the quick cut, the Fast cutting easily converted to ester. Quick slash is possibly the best charm in the game, um. it's in the top three with unbreakable strength and shaman stone, sure I'm not too sure what the order is exactly but it depends on different things like fast slashing the reason it's so good is that it increases your dps by a lot. a lot for only three notches of enchantment costs like you would expect this to cost like four for what it does and increases your dps but also increases the amount of soul you get, better than the soul that generates enchantments like you get more quick cut soul than that of a soul eater or maybe it's about the same amount, but it's still so good that you get a lot more healing you get a lot more soul your nail is doing tons and tons of damage, so the effect is that it decreases your duration of the attack, so what is the amount of time that the hitbox is active, uh by 0.07 and decreases the time ofcooldown, so how often you can swing from 0.41 seconds to 0.25 seconds, that's a 1.64 times increase in how fast you can swing the sword, that's 1.64. times the dps increases on your nail damage with a spell that is more than unbreakable force, but obviously, if you are using a quick slash, combine it with unbreakable force or the multiplicative damage increase.
These two spells together are so crazy that they are outclassed if you combine them with fury, of course fury has a pretty low rating, but in speedruns like in pantheons, you would also use it with fury and melt bosses as fast. fast that a lot of the bosses can't even attack before you kill them so a quick slash is actually very very strong and fast actually used to cost two charm notches so if you have a quick slash from a save when it used to cost two, it stays at two forever, so you can have a quick slash that costs two charm notches, you know, I don't have that to brag about being very, very, very strong, you stagger the bosses even more because you are hitting more.
One of the best spells in the game, without a doubt, definitely uses quick slash. Next we have quick focus. Okay, quick focus is a really strong spell of this type. of falls into the category of other survival and healing spells that many people think might be a crutch, but quick focus is really strong, increasing your healing speed by 33 percent, meaning that in many cases you can roll . of a heel in circumstances where you couldn't heal normally or you can perform multiple heals in situations where you could only heal once and any of those situations that allow you to heal an additional time simply gives you a much higher chance of simply being able to continue the fight until the boss dies because it makes the fights much more forgiving when you can find those cases where you can just heal yourself because of the quick focus, so yeah, I mean, it costs three charm notches, but those charm notches are worth totally worth it, especially when you compare it to deep focus, which costs four charm notches, but also has the major drawback of increasing healing time.
There is no downside to the quick approach, it just heals faster. I highly recommend using quick focus with a carefree tune if you have the notches to do so because the combination of being able to heal a lot more and also having the damage negated so the skins you get are more efficient, they have a very strong synergy together and actually , I would put a quick approach. uh, within a level pretty close to the top, potentially above spell tornado, but as a speedrunner, I love spell tornado, so I have to put this one a step below spell tornado in the level eighty ok next is sharp shadow now sharp shadow is loved by some and hated by most and I'm pretty much in the camp of hating it but I recognize that it has some value so you'll want to be able to use sharp shadow against some bosses because you can safely walk through them to dodge an attack and it also deals a bit of damage on top of that, which is sometimes good.
The problem with Sharp Shadow is that it deals a pretty pitiful amount of damage. It's just a one-time nail move, so it's like a normal nail flick and costs two charms. notches I would really expect something like a sharp shadow to cost a lovely notch because it's not like the extra dash length is an objective benefit, it sometimes makes things really awkward when you're expecting a certain dash length and suddenly the shadow it closes again and you just zoom in and you don't expect it um and also the damage isn't enough I would expect it to deal twice maybe even three times or 2.5 times maybe uh the damage to your nails when you hit an enemy successfully with them if I expected it to cost two charm points, but it only applies once, so it's quite difficult to score, but it has some situational utility because it allows you to comfortably get through some bosses with larger hitboxes, such as for example, Mr.
Traitor. some people see success in a sharp shadow overall, I don't think this spell is too attractive, although it is like a firm body, uh, sorry, a strong hit because it has like a couple of bosses that it is useful against, but I'd rate it better than Wim Resplendent, for example, maybe even better than Shell Hardcore. um, it's a little hard to rate, but I'd probably put it somewhere in the C tier, probably around here next we have Soul Catcher. Now Soul Catcher is another soul generation amulet out there. many in Hollow Knight and Soul Catcher are clearly the worst.
You also get it very early in the game, so it has some usefulness, it has some benefit in the sense that you know it's a spell that you get early on and it's useful from the beginning until you get better spells, so the effect is that you get three extra souls when you hit an enemy with your nail and it costs two. charm notches compared to the soul eater, which gives you an extra eight suns per hit for four charm notches, but that's also, of course, a much bigger commitment. In my opinion, Soul Catcher is pretty outclassed by Tongue Twister, which reduces the soul cost of spells to a much better 24. effect than the soul hunter, although the soul hunter is beneficial in the fact that you can use that soul to heal instead of using spells, but still tongue twisters are much better in my opinion, but the soul hunter is not a terrible charm by no means, it still has a rather pleasant effect. effect and the three additional souls you gain per hit are consumed over time.
I would put this amulet within level b, probably above the vital core and board master, but maybe before the long nail, maybe above the long nail, yes, above the long nail, okay, so keep going. above we have spore mushrooms this is an amulet that is actually a bit underrated now its not a sdr amulet by any means but it is a good complement to a heel build so heel builds in hollow knight actually They have kind of a bad reputation because you use one as a new player and then you get to bosses that deal two health damage and ruin you, but the thing is if you know when to heal, healing is pretty effective and you can heal against almost any boss. .
In the game, there are always attacks that bosses make that you can heal against and there are often times like phase changes or when bosses are staggered, etc. where you can safely heal, so using a heel in Hollow Knight it's totally legit, it's not. like a novice beginner move or a crutch or whatever, I mean it can be, but in general it's not a bad idea to use heel builds and the spore slot is just a notch charm of a charm that has a nice little effect which can crown a heel construction, so what is the effect?
Because it looks like it creates a cloud that does nothing, but the cloud actually deals 27 damage in 4.1 seconds and you can create another cloud. It has a 4.25 second cooldown, so you can have it pretty much every time you heal. you can spawn one of these clouds and it deals damage equivalent to a nail hit, so it's not a bad effect now, most of the time the boss won't be inside the cloud for the entire duration, but it will still go on. to deal with a pretty decent chunk, you know it won't be like a spell worth dps or something, but for a charm notch, it's really not that bad of an effect, especially if you're healing a lot, it also has a good synergy with deep focus which increases gas cloud size by 33 and if you're using a healing build anyway you might be using deep focus so having that giant gas cloud with focus is pretty cool if you want to go crazy with the gas cloud build, you can use the defender's crest, increases the damage up to 40.
I don't know if it's worth the extra charm notch, but you know you could consider using it either way , space for spores is better than most people think, actually, in my opinion, it would. put it probably before the vital core, but above it shows more balder, okay, next we have sprint master and sprint master, it's in the same category as dash master, which is like how do you fit this into an amulet from your amulet list in mostly combat related, but? Even in terms of movement charms, sprint master isn't really worth it, it helps you get from point a to point b a little faster, but the fact is that if you travel through a hollow nest, you will run 90 of the time and have a little time between scripts where you walk, yes, but you know that having an increase from twenty percent to ten percent of the time, the math just doesn't work out much in favor of Sprint Masters and also other The big drawback of sprint master is that It doesn't increase your speed while you're in the air, so it only works when you're on the ground.
One good thing about sprint master is that it increases speed up to 30, I want. for say 37 extra walking speeds if you also have Dash Master equipped, but again, as if that's not a great effect, it's nice, it makes you look like you're Naruto, so if you want to do that Naruto impression, then Sprint Master is brilliant. For that, I guess it apparently makes weavers jump farther and move faster too, so if you're using that grub song, um weaver song build, well, I can honestly recommend spray master, it's not much of a charm and, uh, if you're using it. to travel through the void, yeah sure, but it's kind of like with um, I'd put it with a swarm that gathers, it has a little bit of utility, but overall it's kind of shit.
The next step is we have a stable body again, let's skip that one and the agony thorns, oh God, this. The spell sucks so much, not only is the effect horrible, but it's probably the most annoying spell in the game. Let me rant at thorns of agony because this spell is shit, so it costs one charm level, maybe they should have gone away. with zero and I could use it, probably not if it was negative I could use it then, but every time you get hit with agony spikes you freeze in place while the rest of the game goes on and do this horrible animation that doesn't hit anything half the time. time and deal base nail damage to everything around you if it hits, why wouldn't you use agony spikes and then instead of doing that stupid animation you just hit the enemy with your nail?
Wouldn't you just do that and then get your soul back too? So what's the point of agony thorns? Now there are so many times I'm playing and I get hit and I want to use the invincibility frames after getting hit to land. some nails hit the enemy and regain some soul to heal me because I just got hit, but the agony thorns sometimes just kill the enemy and prevent you from hitting them to get soul, so I'm just sitting there with no enemies around me. because the thorns of agony killed the enemy and it is simply not a useful amulet.
I would really recommend not using it. I'd put him a little better than the gloomy kid. It could be worse than the gloomy boy's room. The child has some benefit, you know, like the gloomy child. cute at least thorns of agony it's not, you know, it's not, it has no redeeming quality, okay, next we have empty pain, so where the hell do we rate Floyd Heart? I think the answer is no, so I put it. empty heart after gloomy child because the boyfriend child always gets me killed. I hate this charm, the fact that it kills me on my fast runs, that's a problem, so point with your heart, you're going over the shadowy kid under the defender's crest, that's a pretty sad place to be. it has the benefit of making shadows not attack you, but you know, I don't really consider that to be a problem, but yeah, Boyd's heart goes there, okay, we're attacking the wayward compass, time for memes, it's joke we're going into level d sorry buddy wayward compass is very useful in your casual game uh once you know where you are on the map which is who knows where they are on the map i played games multiplayer, I was in a room and I see someone else on the map I have no idea where they are.
I need my own wayward compass to know where I am and I've been playing this game for over a thousand hours so the wayward compass is pretty useful but it goes with the other utility charms and that, as you know, yes there will be uses for it , there will be times when you want to equip it and it is beneficial, but it's not like it can't be classified under combat charms, so it's going away. in level d, sorry members of the wayward compass, the last amulet in the game, another extraordinary one is the shield of dreams, so the shield of dreams is a really strange amulet that I just don't quite understand what they were thinking, you know,I understand how some amulets just aren't going to be that cool, but the shield of dreams costs three notches of amulets, okay, this is something a lot of people might not realize because they never use the shield of dreams, they could just equip it, they're like Okay, this isn't that good and they never equip it again, but they forget that it costs three charm notches.
Why the hell does it cost three? Because the effect is that it spins around you extremely slowly and if it hits an enemy, it deals damage. once damages the nail and it might block something, although it doesn't block all projectiles, so the fact that you can't position it just rotates randomly, it doesn't block everything, the fact that it's not consistent and it's just random and it just doesn't long ago, makes it a pretty terrible charm overall, so I'd put this on the bottom tier. In fact, I think it's worse than a heavy body and a shiny uterus and all that, and I understand that it has some use in some circumstances, but it's so situational and even in those situations there is definitely a better amulet for three notches, believe me, definitely you can find something better so i would put this below jony's blessing but above defender's crest okay that's my amulet tier list for hollow knight in 2021 so this won't be a definitive list, we have a lot of rarities with situational charms or utility charms bundled together and also charms like child's heart and king's soul that don't really get used much in the actual game, but yeah I think overall you have a lot of these really powerful charms in the level s and I think generally people also underestimate some of the survival charms, like quick focus, carefree melody, unbreakable heart, etc., and also soul generation, I think some people.
I might rate Soul Eater a little lower than I do but I think it's pretty solid and I think I've made a pretty good case for most of these, some of these might be a little controversial to some but yeah this is my opinion on where everything is of course you're free to disagree but remember I'm the gamer god so let's keep that in mind uh but yeah thank you all for watching this video. It's been going on forever, I hope you all enjoyed it. a wonderful day you

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