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VG Myths - How Many Shines Can You Get In Bowser's Fury Without Jumping?

Jun 10, 2021
Good morning everyone and welcome back to VG Myths, the internet's never-wrong online video game TV show, just intentionally misinformed the last time we attempted a skip-free run of Bowser's Fury. The short bonus campaign was added to the Switch port of Super Mario 3D World instantly on upload day. Once again I discovered that my life is a failure, making all that video useless in atoning for my sins. We're tackling Bowser's

fury

once again and this time we're turning up the amp two more steps. How

many

shines

can you get? Bowser's

fury

without

jumping

in this video we will be counting every shine we manage to get with the new set of rules without

jumping

and by the new set of rules I mean the old wall jumps and pole vaults are now completely prohibited, originally I basically allowed them.
vg myths   how many shines can you get in bowser s fury without jumping
Entirely due to the text cutscene during the game's tutorial, the technology is now obsolete, so the training wheels are being permanently demolished without further ado. Let's finally take that first brilliant step. Step number one is to throw your Nintendo Switch in the trash if you buy something digital. like a certain kind of loser, you'll also have to throw your digital copy in the trash and buy a second physical copy of super mario 3d world plus

bowser

's fury remember in the last episode when it was mentioned that super mushrooms are the only power available in the walkthrough turns out that is not true in super mario 3d world plus

bowser

's fury version 1.0.0 in which all five power-ups are still available, this completely normal behavior was removed for some reason in the first patch which almost permanently infects any Nintendo console Switch has been installed to prevent any previous versions from playing on it.
vg myths   how many shines can you get in bowser s fury without jumping

More Interesting Facts About,

vg myths how many shines can you get in bowser s fury without jumping...

The only way to play a previous version is to reset your Switch to factory settings, thereby deleting inaccessible patch data, or play on a separate console that has never downloaded a later patch. That's why I stole the Becca Switch, thanks Becca, the physical copies, at least the ones available during the launch period, are still version 1.0.0, so if you're playing on a new Switch and turn off automatic updates, you're set to start. We are playing the wrong right version of the game. We can obtain the cat suit before even leaving the first area of ​​the tutorial, which will allow us to climb all the walls along the way.
vg myths   how many shines can you get in bowser s fury without jumping
Previously we needed wall jumps because we will also get closer. the glow itself from another angle drop from the side of the island to reach the fence and run towards the lighthouse while doing a mid-air move to stay in the air go up to the tail of the lighthouse and then go up a bit diagonally to face the shine, dismantle the headlight slide towards the shine and when you're almost there, do a mid-air dive to close the gap. This officially completes the tutorial and unlocks Budger with the jump counter firmly at zero. The first island running around the shores has a lot of walls to climb, so everyone.
vg myths   how many shines can you get in bowser s fury without jumping
Five of his

shines

are easily obtained, worth noting as we never covered him before when you have to assassinate Luigi Budger is fully capable of pursuing him solo while Luigi flees from Mario in the siege, he happily accepts his trip to the underworld when he invites Budger Fort Flap Trap also thanks to Butter's bloodlust is equally easy, giving us 5 additional shines. The blue coin shines and slides. Skate Slope requires careful control of Mario and Budger simultaneously for this tunnel in the middle. Carefully avoid Mario hitting the walls while directing the parakeet up to grab the coins.
Also of note is the key shine during which we can carefully and patiently ascend upwards with bounces of the parakeet. Ultimately, all five slipskate rink shines can be obtained throughout Clapcat Lake. There are tons of relatively easy shines that aren't directly tied to any island. Whether locked behind simple obstacle courses or latte sipping simulators in total, these represent 21 shines along the waterfall at Lake Lapcat is a time trial shine that looks difficult but is actually easy thanks to a very strange trick but very useful if you hit the ground. In the water, then slide a jack, you'll ascend faster and get a small launch enough to scale a nearby wall.
This helps with various rush shines and is generally useful for moving around in the early game. He had left this arena. The combat shine is impossible after all enemies are dead, there is no apparent method of gaining height to grab the shine itself, however after the video was released I was informed that koopa shells allow the player to gain a bit of height when it comes out, two problems, although there are no shells on the sand island itself and if we try to slide on the water while traveling on it, mario will eventually get dizzy and automatically discard the shell permanently, but if we throw the shell to through water will not have that time limit and will continue moving indefinitely. kick a shell from the opposite island, follow it with pleasure, overtake it and grab it once again with our shell imported from the other side of the ocean, bounce off the central platform and dismount immediately after hitting the wall, taking us to the ledge where we can do a simple budgie bounce to close the gap, this shell trick also allows us to finally get the first shine in the claw colosseum, simply mount a shell in the arena, use it to assassinate boom boom and dismantle the shell directly under the shine, the second class coliseum shine is Not so easy to use, the channel is now closed, instead we will have to bring a shell from the platform level above.
Throw a shell into the water and carefully hit it to the first ledge. Climb up there, grab the shell, and bounce off. On the block, have the budgie lift the block all the way up and then use the budgie's bounces to move the rest of the way. Once you're in the arena you can kill the pom pom the same way as boom boom to build up the shine and finally there's the third shine which is. Even worse, there is another platforming course which this time is blocked by breakable blocks at the end, as the bo bombs start a countdown timer when grabbed, breaking these blocks would be extremely difficult, so we won't bother, instead That's it, we'll take the easy way out. and demolish the laws of physics themselves since the colosseum rose after collecting the last shine now there is a breakable wall in its front break this wall grab a shell that faces directly this corner and enter the shell that you will hold inside the wall bringing the shell with then you simply hit the shell in the sand and you can demolish boom boom for the last time miraculously what was once the most obviously impossible island can be completely completed with the five shy bounce corridor the second main shine is a time trial platforming challenge briefly I tried this in the previous game, but it took me too long to get Budger to activate the ground pound platforms using Plessy.
It is also impossible. Plessy disappears the moment the switch is pressed and if you leave the immediate area the timer will stop, but as seen. Before the Koopa shells stand still, this shell will allow you to reach the farthest tower in record time. After reaching the top, you'll barely have enough time to do a budgie bounce followed by a mid-air cat glide and dive to reach the shine, including this one. Five shines can be obtained. The five sharp climb castle shines are easy thanks to the propeller hat, just hold down the jump button and you will gain tremendous height every time you walk along a ledge and they don't need to be used exclusively on this.
The propeller hats on the island cannot be taken into the water with plessy or teleported, but remember the glow on the ice floe seen in the video above. We can cross the lake on the same ice flow and reach the complicated tower. This completely trivializes the five tricky tower shines, as we can completely avoid all the platforming challenges in the lake lap cat cloud areas. We won't be setting any new speed records, but every gap can be crossed with the help of the parakeet, including the blade to grab every shine on the risky whisker island I briefly had.
It was hard to get past the piranha plants to eat the fluff on this distant platform. Luckily, Bowser is more impatient than me and eventually roasted us all alive, revealing the glow. The third main shine, meanwhile, is a falling platform obstacle course. I used a budgie bounce. at the midpoint to grab the breakable blocks above the cannons, which will allow us to skip half of the course near the end, you will have to glide like a cat in the air to slide through a gap and finally climb the breakable wall to fall on the shine. this makes all five shines obtainable after finishing the game, you will gain access to four more shines on the first step island which are gifts and after finishing the game several coin shines will open up, these are based over time and are often mixed.
Platforms on foot, but it has one saving grace. The parakeet is 100 capable of grabbing the coins on its own, just get close enough and command it to pick them up for you, allowing you to skip anything that, in theory, looks like it might require even a microscopic amount of effort. In total, plessy coins give us four shines. The luckiest island locations can be reached effortlessly except the instance near the pipe path tower to reach it, equip the tanuki suit, wait for Fury Bowser to appear and run towards it. aisle. Sacrifice plessy for the abyss and you will slide down the ledge towards the island, all locations together give us five shines in total, since the pipe path tower includes almost no platforms, its five shines are also easily obtained and as Bonus, propeller hats are generated here which can then be At first glance, taken to the surrounding islands, Mount Magmeow looks like it's going to be hell, but with a propeller hat you can skip the entire volcano section and go straight to the lighthouse. , even with a hat, although at first I was worried that we would have to invent. some kind of hyper magical shell teleportation technique after defeating the cat prince Bowley, we are locked in the sand with no ledges to fall from and therefore no method of gaining height or at least that's what I thought while not you were able to activate a propeller.
When you exit a pipe, you are technically briefly in the air, tell Budger to abruptly block your exit point and you will bounce off his head, allowing you to safely descend to the glow, since to climb the mountain itself we are a cat with all the Helicopter powers simply scale the outside wall while the obstacle course gathers dust, allowing you to accumulate all five Magno Shines. The turbulent Russian island is one of the most difficult non-jumping islands in the game for obvious reasons, since the ground is constantly spinning, we can't get it reliably. moving exactly where we want it to for bounces, instead we'll have to find another more consistent route up by equipping the tanooki suit.
We can spend most of the first roller falling down the right side when the big arch is coming out of the lava and then we can run the rest of the way after it has risen a bit on the second set of rollers. It's a little more complicated, but you'll use the same idea in combination with the catsuit and fall into it. upcoming platforms as they reach a landing angle and be ready to freestyle when no safe landing is available after you have reached the highest platform, it will safely take you to the lighthouse where you can finally butter jump to the shine, unfortunately the second shine is Even more difficult is a time trial obstacle course over the lava, before even starting you will have to wait and press the switch precisely when the arch faces diagonally up to the left.
If you time it right, the bow will go up the right side at exactly the elevation, so it's low enough to run and high enough to walk away from, allowing you to reach the glow just in time, being the ultimate royal wing roller shine an easy key delivery. We collect the five glitters in total, finally there are three glitters. butts locked oh it's a kitten oh it's a cat we can't catch the kitten because the kitten is leaving oh oh but we have to get a cat we have to murder bowser murder bowser's cat cat riding on cat it's two kittens oh it's a tall cat oh we need to lift a cat for cat oh I have to move I have to move cat make a moving cat we can move up kittens catshappy three cat shiners now there are only two shiners left, which seem completely obviously impossible they are blocked behind obstacle courses with plessy rings moving towards the sky, while in theory we could beat the course without plessy, the schedule is too strict for that to be an option, feel free to try it yourself if you want, but I'm Throwing in the towel with all of the game's shines covered, our final shine total is 98 and the original Bowser's fury jump-free run is updated to complete The mission.
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