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Using Ridiculous Strategies in Divinity Original Sin 2 | Fort Joy

Mar 18, 2024
In this video I will try to beat the most difficult fights in act 1 of Divinity Original Sin 2 and I will do it without wearing any armor in honor mode, which means that if my entire party dies, my save file will be automatically saved. eliminated, but the real twist is that I'm going to have to come up with a different,

ridiculous

, cheesy, or just plain stupid strategy for every fight and no two fights are the same. Our first tough fight is against Dallas the Hammer, who is much stronger. than us, she's six levels taller than us, she has 10 times our health, and she's actually wearing armor, which turns out to be the smartest thing to do in this kind of situation.
using ridiculous strategies in divinity original sin 2 fort joy
She is not alone nor did she bring a group of friends with her. She has two. "From this, what is this thing? This thing is much taller than the Magister and could probably beat us in a fair fight alone. She also has four magisters and Alexander, the level 8 boss, will face him at the end of the first act , obviously us." We are completely outmatched, but I have a secret weapon that will completely break this fight and that weapon, of course, is the power of cheese. We are going to fully exploit the game mechanics to summon more than 100 totems in one turn.
using ridiculous strategies in divinity original sin 2 fort joy

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using ridiculous strategies in divinity original sin 2 fort joy...

Totems were created with the summoning skill tree. Elemental Totem Skill, they fire automatically the last three turns and you can only summon one per turn. Usually the fight will take place right here and we'll use a swarm of mosquitoes on Alexander to stop him from walking away and then we'll go. Immediately walk up and attack one of Hammer's pets to start the fight completely. The method we used for this fight is quite simple. We'll just hide here until the end of the second round of combat now that we're at it. At the end of the second round of combat we are just going to run away from the fight, but we will choose the waypoint that is right here in the city as the one to run away from, what that does is it puts us back into the fight, but with a new turn and now we can take infinite turns to summon infinite foreign totems, okay now that we have summoned all the totems, there are too many totems, things are getting weird, we'll just go ahead and take down Alexander with our party member, right?
using ridiculous strategies in divinity original sin 2 fort joy
OK? we're going to take down Alexander, we did it, it just took an incredibly long time, the only thing left to do now is press end turn and just hope he doesn't crash the game, let's start this fight, oh yeah, that's it. Those are some fallen totems, that's not too bad, although I hope you don't have a whirlwind. No way, it's a chameleon costume. He says no, I m leaving from here. I didn't sign up for this. Oh no, his name. Oh, that's it. Oh no, you exploded. the oil, it was a good move. Respect, okay, what's broken?
using ridiculous strategies in divinity original sin 2 fort joy
Oh wow, that's a good amount of totem sound too, it was like five or six, okay here they go, oh, they're taking their turns pretty quickly too, oh yeah, all these oil totems. they're down, that's tragic, this doesn't end here, not at all, oh, she's not leaving here, oh, we couldn't even get our physical armor off, oh, come on, wrap it up, it's time for the totems, wait, the totems They were shot down, which Dallas shot down. the totems didn't even know you could apply that status. I don't think you can apply that status effect to totems unless you're Dallas assuming the Dragon forms foreign totems to take this guy down.
These totems are also finished after this round. They're all going to disappear because this is the third time they've shot. Yes, these totems will now be ready. We still have the blood totem showing up, though I think we'll take out the pet for sure and if we do, these magistrates aren't a problem. not at all, oh we have four blood toads, oh they're down, no, oh my god, oh that's so fun, we're going to have to play the real game a little bit right now to make sure we get out of this fight , OK? Let's see what we can do, not much, but that's what we have, you shouldn't go after me, oh no, he has black lives, it's okay, it was for the Incarnate, it was for the Incarnate, not for me, you would kill me a single hit, how much damage?
Do you do the Incarnate 103? We only have 78 health. We would have had absolutely one shot right there. Yes, oh no, they will just disappear one after another. Ah, man, we needed to take down these two magistrates. They made tons. of damage, especially this guy, this grenade, it was like he was in hero mode, you can't stop me, okay, let's stop and then mix it up with this. I hope you can get close enough, okay, we have two, do you know what we are? we're going to run over here and we're going to have to go over the Sucker Punch yeah get ready you can't prepare for that oh no we're in danger oh we're going to die we're actually in a surprising amount of danger right now because if that thing hits me once this save file disappears 16 health okay we better not miss there is one hit there are two hits we need one more and there are three hits we did it I really didn't think it was going to go To be this close we just need to finish this one last Magister.
I don't think he can hurt us enough and he's almost dead so we should be fine. We have it with the totem. There you have it, we just forced Dallas. to retreat by summoning more than 100 totems in one turn and now we can't use this fighting strategy again for the rest of the run because we have to use a different strategy for each fight, we need to activate the Fort Joy magic mirror gift. bag feature so we can change our settings, we will also activate divine talents so that we have access to all the talents that Larion Studios put into the game, so we will just apply those changes where they will be permanently placed. our save file and the game will reload and I'll be right back thanks.
Well, my game crashed when I tried to activate the gift bag features. It seems like maybe there's still a bit of tension due to all the totems I summoned, hopefully. We've completely restarted the game at this point, so hopefully it'll still be running. I really hope we didn't completely break the save file by summoning so many totems, so we'll just press continue and hope for the best. We're back, everything seems to be working, so it's time to rebuild our character for the next fight. We'll recruit two more party members for the next fight and we have a pretty strange plan for the next one.
Have you ever heard of fishing with dynamite here's the fish and here's the dynamite What do you mean it doesn't look like dynamite? It's a silly thing to say and I refuse to satisfy you with an answer. Fishing with dynamite works best when the fish are grouped together so pretend you are going to keep their attention while we place the dynamite in position now that the dynamite is in position you should know that our dynamite is special it actually attracts the fish and when They bite too hard explode, say hello to the unstable talent I took. all three members of my party to explode upon death dealing damage equal to half their maximum health, so of course I also put all of their attribute points into Constitution, but that's not all, we went one step further by giving Thane the soul catcher.
Talent for our party members to rise from the dead to fight once again as zombies. This is quite complicated. We're literally blowing up our friends, trapping their souls, stuffing them back into their bodies, and forcing them to fight until they die again. I learned a Nowadays there is a lot about fishing, our new zombie friends have the ability to contaminate everything around them. This is great because we have earned the death of our last party member so he can join our undead army after taking out the second crocodile, our zombies surround the final crocodile. and give the crocodile a few hits.
He has the Opportunistic Talent which allows him to attack you if you leave his attack range. Well, this seems like an opportune moment to take a few steps here and that, my friends, is how you go fishing with dynamite in Divinity Original. Sin 2. It's also a quick way to waste three Resurrection Scrolls. Well, now that we have eliminated the crocodiles, it's time to start thinking about getting out of this

fort

, to do this we are going to start a complete riot in the prison, we are going to storm the chambers of Chief Judge Orvan and overwhelm him fighting side by side with our fellow prisoners, un

fort

unately there is no dialogue option, hey, you should come help me kill Chief Judge Oraband, so we will have to persuade them to help us.
We otherwise first, though we bid farewell to the beast member of our party and recruit Sabil to take her place. This has no tactical reason. I just like Sabil better. Our prison riot will take place in three steps. The first step is to convince enough NPCs to join us. In the fight, step two is to kidnap them, I mean reposition them so they'll be in the right place when the time comes and step three is to isolate Chief Judge Orvand so we can give him the beating he deserves. We've put together a couple of gift baskets to show the NPCs at the fort that we care about Griff, the camp's cook and unofficial leader.
We made a perfect gift basket to inspire you to make your next culinary masterpiece for the Nabora blacksmith. We put together an arsenal of weapons. that she can resell to customers and for everyone else, we just put a lot of money in a barrel because the best barrels are full of money, everyone loves us now and I think we can count on them to defend us when we fight the head judge Orband because we just worked so hard to make everyone like us, we're going to make Sabil and the Red Prince do the dirty work of kidnapping them.
We're

using

the teleportation spell to transport them all to the Chief Judge or Advanced Chambers and we're blocking the door with this chest, so there's no escape, uh, wait, did I say kidnap or reposition before? I think I said reposition, okay, the final step is to isolate Chief Judge Orban, so we'll just teleport him to his chambers to bring our friends to the fight and then we'll use telekinesis to block this door here with this very large painting and now we we'll stand aside and see how it goes oh, you don't seem to like Dominic very much, okay, okay, here we are.
Wow, that's good, yeah, they don't like Dominic. I did not expect that. Oh, they don't like this guy either. Oh no, where is he going? Oh man, it looks like they're trying to take out the weakest enemies first. They do not like it. chests I probably should have tidied up this room. I threw so many things here. Oh no, I think Orvan eliminated Dominic. I thought they were friends now that now that the other two NPCs are down, it seems like they are starting to try and take. something and there goes butter still alive wait oh that was Lucy it seems that the painting is only going to give us a little time oh no, the double death rest in peace butter and needle we only have Griff Griff and Hildy and I really Really want to intervene , but I'll let Griffin Hildy finish it and see if they can defeat him.
We got the angle, come on, Griff, come on, oh yeah, one more, oh yeah, they did it, they got him, he's got the bleed. effect on him as soon as he starts his next turn, he'll go down unless one of these guys can come in and heal him or something, but I don't think they're going to get that paint off in time, especially not like this. We'll get there soon, the painting is destroyed, but it seems it's too late. We may have suffered great losses, but Chief Judge Orvan will never be able to hurt a sorcerer again.
Now, let's get out of here and get out. To get out of Fort Joy, all we have to do is go out to the balcony and go down the ladder, so all we have to do to escape Fort Joy is go down to the docks and keep an eye on the docks that we are going to find. 10 enemies, 5 magistrates and five silent monks, so you know what I'm thinking because I think we signed them all up for a one-way trip to a beautiful secluded beach, very romantic and we can give them some time to let you know.
Get to know each other, mingle and try to find that special someone. See if sparks fly to set the mood. We have provided heart-shaped water barrels and can't wait to see what our guests think of our beach getaway experience. Well, yes, yes. You can use the water that way if you want, it's yours to use, however you choose, okay, well now you're breaking my heart and they've broken my heart, my heart is broken, could you take care of this for me? I like the new direction, you know what the spark is a bit of a strange concept in love, anyway, some people think that you just have to have a spark, but sometimes sometimes you have to make a spark, that's why we have Sabil here, wait, wait, what are you doing? sabile oh no, sometimes even when you have the spark, something can come in and turn that relationship toxic and after that relationship becomes toxic, you know which direction it's headed, a toxic relationship is always going to explode, okay, ignoring the extremely cheesy relationship jokes that are these haters. completely helpless and trapped on the beach and we're going to rain on them until theythe beach is clear.
I'm so sorry, I couldn't help it. I needed to put one more abroad. Next on our list of results is Windigo the. The sorcerer that appears in Divinity's opening cinematic now, Wendigo, isn't actually that challenging of a fight, so we'll just put it on a timeout in this Tower and check it out later. We cover the floor of the tower in Poison so that she has an unpleasant experience, the time has come to say goodbye to If and Ben Mez and we will replace him with Losa, our entire group in the future will pretend to be Sabile to the Red Prince and Losa and they will face to the inhabitant of the depths who has awakened the void below.
This is a difficult fight because the void-awakened deep-dweller has excellent mobility, high damage, and a small army of skeleton soldiers to help him in the fight, it would be a shame if we attracted such a dangerous enemy to ambush us and massacre him before he could defend himself. The way we start this fight is going to be a little strange because we actually need to buff the awakened void. deep-dweller, so let's pretend to jump onto the battlefield

using

Cloak and Dagger, which is a teleport ability that doesn't break stealth or invisibility now that we're right next to the void-awakened deep-dweller which we are actually going to go to. use tranquility on him, which will increase his strength, finesse, and intelligence by two, but more importantly, increase his width by four, which will increase his initiative, allowing him to enter the combat stage earlier, so we will begin. the fight using tranquility in the void woke up the deep dweller at the top, you can see he was going to be fifth, but it's going to be recalculated now that tranquility is in play, he's now going second, which is perfect because we want him . to go immediately after fane's turn, we are going to lure him to his position using our summoning familiar cat, we are going to summon the cat down here, in the low ground, the void-awakened deep-dweller will not be able to resist because the cat It's going to be the only target for him even to chase the foreigners, it's pretty convincing, I'll give you that, okay, now we're going to bring our group members to the fight, we're going to lay them all out on the other.
On the other hand, here, the next part will happen quite quickly because what we are going to do is end the turn with the cat to attract the deep dweller who has awakened the void towards this area of ​​​​low ground. We're going to wait. so that the deep dweller awakens in the void to nullify Slide then let's immobilize this aromancer let's bombard and let's smoke cover the smoke cover ability block the line of sight and prepare the battlefield in advance By blocking the vine ladders with these huge boxes, this should give us time to attack without worrying about getting hit.
This might be a surprise to you, but Fame didn't really die, he was just pretending and Fainting will fall again because he wants glory and so, we have eliminated the awakened deep dweller of the void without him being able to hurt any of the members of our group. That said, this fight isn't over, we're going to use another cloud of smoke to avoid attacks, so it should be pretty safe, but we need to take out all of these skeletons before we can move on to the next fight. Oh wow, the decaying shooter couldn't shoot us directly, but what he did was shoot at the blood on the ground. he electrified it and then shot another electrified arrow and actually surprised two of our group members.
It's amazing to me how much this game can still surprise me. It was a really creative attack. The rest of the fight was uneventful, but that was it. We became a little dangerous when the undead swordsman used the Blitz attack to jump onto the platform and attack us. However, we managed to take out the rest of the skeletons, so it's time to move on to our next challenging opponent just after we taunt the skeleton trying to get here to attack us this has been killed, killed the winter dragon, as you can See, the slain is not having a very good day right now, there is a bone totem here and here that are causing the slain to be soul-chained.
Soul Shackled is when a character is bound with Source chains that they cannot move but are invulnerable. Unfortunately for the slain, the day of the slain is about to get worse because we are going to free him from the shackles of the soul, but it won't be a good thing for him. Look, Slain is a good guy in this game and we're about to torture him to death. Are you serious? I'm not proud of this moment, but I can't make a video on how to beat the hardest fights in act 1 without beating Slain. an extremely powerful opponent, we only need two characters for this fight and they both have the torturer talent, this talent allows several different status effects to ignore the physical and magical armor of our opponent, we are going to set fire to the dead, poison him and do it to bleed.
We're also going to permanently entangle him with the Tremor worm while we do this, so there's nothing he can do. We literally freed him from the shackles of his soul and now we are going to entangle him for the rest of his life. This is so complicated. I'm going to end this thanks now that Celine's physical armor is down. The infection spell we've been using that does physical damage will also make you sick. Well killed. He has tangled himself bleeding. He is poisoned. He is burning and he is sick. Sorry, you deserve better than this, it's okay, we just have one more fight we need to clear up before we act once the final fight takes place.
The fight we need to complete now is against radika or maybe radika, either way I'm not sure. she is the witch that Soul Shackled killed and kept him there until we freed him from being alive. Turns out she's pronounced Rebecca. I looked it up and here it is, we have to defeat Rebecca because she has a purging wand that we need to clear the On the way to the final fight of the first act, there is really no way for us to take the fusion wand from her without defeating her in combat and looting it from his corpse.
Okay, we have what we came here for the purging wand that says it was stolen for some reason. I don't know, maybe it's a glitch, but we're all set now and that's really all it takes to defeat Rebecca, so let's go to the end. Just kidding, of course, we're going to fight the battle we're here to fight. We'll make the toughest fights in the most

ridiculous

ways and we definitely have a ridiculous plan in mind for Rebecca to defeat Rebecca. We're going to cover every inch of her cave with her oil and then attack her with an unlimited supply of reinforcements.
By scattering barrels of oil throughout the cavern, we will summon an incarnate on earth and make him run. Breaking all the barrels, as you can see, the incarnate still has full movement speed when he is in the oil, with which he is covered every inch of the cavern. oil, the fight is on, it doesn't matter if Rebecca kills our incarnates because our characters are not in combat every time an incarnate dies, we can just summon a new one and bring him back to the fight, this is obviously completely unfair and is exploiting the The way the game works gives us 100 chances to win this fight, okay we have all four incarnated in the fight, let's see how we look at it, look how slow it is, you can barely do anything, oh interesting, it always surprises me . the AI ​​decides to do when I start playing the game.
I have no idea why he decided to attack that barrel of oil. I have no idea what that accomplishes. Oh, this is perfect. We managed to defeat one of the Beatles right in our first one. The first series of attacks is very interesting. Rebecca and the zombies don't seem to know what to do. Rebecca isn't attacking at all even though my incarnation is right next to her, she just skipped her turn and the zombies skip every turn too, oh. man I wonder why, okay I don't know how, but we managed to break the game in a way that these enemies just won't do anything, they just sit here doing absolutely nothing and as much fun as it is for me, uh, I I would like to have it.
A little more excitement here, so I'll tell you what part of my preparation process for this room was that there were a bunch of candles and I moved them all out of the room because I wanted the oil to be there. I did not do it. I didn't want everything to explode, but now that the enemies are so confused that they don't know what to do, I think I do want everything to explode. Did you know? Let me take, let me take two more steps. just to be sure just to be safe and pull oh yeah here we go oh my god oh my god oh once it explodes again what was that?
This is absolutely outrageous we're just going to do an internship because if we walk we're going to take a ton of fire damage and no he just stood there he just stood there doing nothing okay I think they need some more of direction. I think they're just not very interested in fighting incarnates, so this is pretty stupid, but here we are. He will fade away and go in there. He doesn't really like fire that much, but we're going to throw a water balloon right here. Okay, I just need to get into combat. Oh yeah, I can shoot him from here and let's do it. okay, I hope this gives you a little more direction, you know, I'm just going to go in, we're playing a floor is lava game with these zombies, watch him take damage, he's just trying to get across the room, all incarnated. he has opportunity attack oh he's going to die he's dead oh no he's necro Phi oh my god and it's spreading oh my god they have cursed the blood so when he died he turned all the fire into necro fire if it wasn't hell before it definitely is now because this whole room is covered in cursed fire oh here she's moving oh it looks like the fire has gone out we're just tearing her apart these spells do a lot more damage than our attacks okay she has one more turn.
I'm going to die for that, no, not quite, that came out perfectly and now we're ready to go to the end of the first act. Thank you, we have had a great journey so far. We made more than a hundred totems in one shift. We started a prison riot. we put Windigo in time out we killed the void we woke up deep in hell Windigo we forgot to check on Wendigo Yeah she's dead she's very very dead anyway we accomplished all this ridiculous stuff without wearing any armor but I've been hiding a secret from you. In fact, I collected every piece of armor I found throughout the entire tour and didn't sell any of it.
I put every piece of armor that we found in this basket here and I'm going to put this basket in this chest and Now we're going to use telekinesis to crush all the enemies in the end using only the weight of the armor that we weren't allowed to use , so after clearing the path with Rebecca's purging wand we have a straight shot at the final boss. of the first act I'm not going to drag this out, but here's a very quick explanation of how it works. If you drop an item on someone in Divinity, it deals damage based on its weight, so we'll just drop the chest. on our enemies again and again to kill them, let's start right, here is the Moment of Truth.
Most people, when they do a barrel mancy build, they fill this chest with a lot more weight than we have here, but we're just doing it. This is due to the weight of the armor we have collected along the way, so I don't know how much damage it is going to do, but I hope it is enough for us to solve this fight and if we fail, we start the fight. one miss, let's try again, okay, okay, so we got 200 damage with a critical hit, oh that's two critical hits in a row and 125 damage when he didn't do sand and we only shot the Geist three times, that's perfect, We are definitely going. to be able to make this work hey, this is a future fracture while I ended this fight pretty badly to be honest, some mistakes were made.
I would like to say thank you very much for watching. I have one last surprise for you at the End of the video, but this is my first full YouTube video and I really hope you had as much fun watching it as I did making it, it would mean a lot to me if you hit the like button for this video. I have about two. There are one and a half more videos fully planned out right now that I'm working on, so if you enjoyed this video, you might like the next ones, so make sure to subscribe if you want to see them, and finally, if you want to see this run of Divinity.
Jump to Act 2 for even more completely ridiculous and different

strategies

, let me know in the comments and I'll start working on that too. Thanks again and don't forget to watch the last surprise at the end of the video. I did it? I have one last surprise for you. Thank you very much for watching and we'll see you next time. You will see that he likes it thick and long and combs it every day. ID. You see that he likes to beg hard and combs everything. daily ID twists, rubs and pinches the knobs he strokes and pushes like all the guys here say all day long.
He combs everything.

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