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ULTRAKILL: ACT 2 - PART 1 // SCRAPPING BLASPHEMY | Trav Guy

Mar 23, 2024
foreigner I want to go over some corrections real quick before we jump into greed, starting with something I totally got wrong in my previous Ultra Kill video. The malicious railway cannon is really amazing. He knew that a nuclear bomb could be activated with a nucleus. malicious face I was aiming for a core ejection, but it didn't cross my mind despite knowing this is the malicious face facial laser. I could do the same with the Mel rail knowing that I have a cornuc at my disposal. This whole time is a game changer. and you will see it a little throughout this video.
ultrakill act 2   part 1 scrapping blasphemy trav guy
I also received a lot of feedback on my pronunciation of Ricochet and I will be 100% honest with you. I think I know where I got it from. Sorry story wise I missed a couple things but they are pretty mundane from my perspective, in hindsight it's pretty obvious that the Testaments were written by God which was made even more obvious on a secret level in layer 4 and also that the V2 model was t Built for war, it was built after the war, it was V1 that was built for war, I read that one completely wrong, I don't even know how I got to that point and now, the number one thing I wanted to address before it starts I got so many comments trying to tell me why the malicious faces are called Maurice almost all of them were wrong do you want to know where the name Maurice came from it came from this choice you were a fighter Gilgamesh the consumer of reality o Maurice this image was picked up by Twitter user spitchian and changed to an image of the corpse of King Minos and the malicious face almost says Maurice, that's it, this image just caught the attention of the community and thus the style bonus was born plus Maurice and if you still don't believe me, here's a text exchange I had with Akita, the game's lead developer, confirming everything I just told you.
ultrakill act 2   part 1 scrapping blasphemy trav guy

More Interesting Facts About,

ultrakill act 2 part 1 scrapping blasphemy trav guy...

I also made the last minute decision to split this video into two

part

s because the entire video is approaching two hours. long and I said I would release two videos before December and currently it is two in the morning on November 29. Damn, I should really play Powerslave. Welcome to Greed, the fourth circle of hell, a battleground for wealth hoarders and materialists. what they spent their entire lives accumulating Ultra Kill represents greed with an Egyptian aesthetic where the grains of sand in this damn place are actually grains of gold and it's safe to assume that many of these yellowish structures are also built from this same shiny metal.
ultrakill act 2   part 1 scrapping blasphemy trav guy
Beautifully insane, there are also no mental flashes here on greed which may or may not have been intentional, but it's funny when you consider the implications of there being no overlap between lust and greed, that's a bit funny now what is the symbolism of this huge pyramid in the distance with all these strange spindly bodies climbing up it as well as foreshadowing an upcoming enemy. I'm actually not sure what it's supposed to represent, other than just being a really cool looking piece, which it definitely is. I think it also depends. What's driving these creatures here is that they're simply trying to look threatening, similar to those ghost-like things in Mario Galaxy, or they're forced to drive the pyramid like they're trying to get to the top for some reason we don't know yet. .
ultrakill act 2   part 1 scrapping blasphemy trav guy
We'll meet them soon, but first we need to meet our first angelic basketballs. No, I made those angelic basketballs, that's very close, although no, I mean these virtues. Sky Drones and an alternative to Hell Husks, were once human or at least currently. possesses a human soul, the design here is also very clever, congratulations to whoever designed these guys, it is a kind of amalgamation of several high-ranking angels, a bit of the frequent ones, the wings of the seraphim and the rotating belts of eyes of Thrones, all the angels. Of the hierarchy of the inner Circles of Heaven there is a class of angels called virtues, but that seems to be a name only for these types, although here, an ultra kill, they are even lower in the hierarchy than the archangels, so with this unique design and its name.
Ultra Kill has somehow addressed the three spheres of heaven's angelic hierarchy, which I don't think was intentional, but it's pretty funny that the design isn't one-to-one with the serifs that appear to Isaiah in the Bible, but they are given a golden point. The halo and rings around the eyes have been replaced with gold rings, at least I would assume they are gold simply because of the lair we are in and these gold chains surrounding them have also broken, possibly as a result of the current. In the state of affairs in heaven, the terminals confirm that the virtues once had eyes, implying that they have been modified at some point to wear gold rings for the purpose of carrying out works of heaven that the angels of the hierarchy they considered beneath them, which often results in virtues. acting as guardians of hell singing husks with the light of heaven as punishment for those who are not serving their sentence in hell, the terminal also ends up referring to humanity as God's human experiment, this experiment in question being the reason why that Heaven has been so exclusionary and segregated from all who are beyond its power, which I suppose is why Heaven is so frustrated with Humanity's machines.
Gameplay-wise, these Lesser Angels feature 10 HP with a quarter weakness damage multiplier to Nails just like Jesus Christ and an additional 1.5x weakness to Electricity giving you a chance to easily clear one of these of the map with a quick tap of your Railgun, but that's not where Heaven's wrath ends with these guys. When they are killed, the core of a virtue will fall to the ground launching anyone and anything nearby, not just into the air but in the direction relative to your position from where the core landed, this will catch many new players off guard but of course it can also be used to our advantage, sometimes we could directly do some crazy combos with some equipment which we will get to later .
I'll get back to this soon. The offensive virtues are limited to a single attack against V1, but this attack demands your full attention. Remember that those Summoning Circle orbital attacks are used against us by the shock prison, which is the only tactic. that the virtues employ against us, but aside from how brilliant it is and how fucking loud it can be, you tend not to notice these guys as you get better at the game, this attack is designed to encourage you to keep moving in a very forceful and direct. In the way that I haven't seen many Arena Shooters use a method like this, this is really interesting once they are enraged, the move they ask of you becomes a little more advanced here in violence difficulty if there are less than three virtues alive at the current moment and have attacked you with at least three orbital attacks, they will become enraged, being the only enemy in Ultra Kill that passively enrages without you doing anything.
I know that enemies like Cerberus's cerberi can become enraged by accidentally killing another. Cerberus is not what I'm talking about in this state the virtues will begin to lead their orbital attacks indicated by a red sigil instead of a white one. This can be dangerous if you're not paying attention, but it's easy to avoid by simply moving to the left. and just when you move, it really is as simple as playing A and D back and forth on your keyboard while moving forward or backward or even while sliding, they are more likely to just get annoyed because you are avoiding their attacks, but I used to actually think that they were just getting angry because you were taking too long to kill them, regardless of whether patience wasn't a virtue or has a virtue, it doesn't matter, you can still stop virtues and I'm not talking about siphoning off their core afterwards. of which they die.
I'm also not saying you can charge up his orbital burst, that would be really cool, but his Peri window is a bit unusual, indicated by a silent sound queue and this purple flash that only happens before his attack, not during, which makes it difficult, if not. It's almost impossible to accidentally stop them when you're not paying attention, as are other enemies, like sword machines and some husks. Perry still doesn't break off his attack. It's really just a way to hit them for extra damage, but you can use this. window to shoot them with a Charged Up Pump shot, assuming you're close enough for the shotgun to register as Parry, they can also technically be a screwdriver shot, like any glass ball.
I imagine this might be useful if there are multiple virtues on the field by hitting the screwdriver on each other, but you could also use the electric railgun and line up the shot to catch them both, so I don't know, it's really up to you, foreigner, where have I seen an eye like it? this I'm just kidding I wasn't even paying attention and I didn't notice this eye here before it's not like you really need to remember where this eye door was just going back some rooms will have it right in your face so I don't know you don't have to think too much in it, in addition to the consistency of the Egyptian motif.
I think this has a little deeper meaning when it comes to the ultra murder story. This is the Eye of Horus I. I'm sure you've seen it a million times in the media before, especially if you grew up watching Yu-Gi-Oh like I did. Horus lost his left eye in a fight with Seth, but the Egyptian goddess Hawthor used magic to recover it since then the symbol has become one of healing. I don't think this will be relevant in Ultra Kill later on, but this concept of important figures losing their eyes will be something that comes up again in Act 2. foreign is that in Sandy City I heard, oh, I get it Sandy, damn it , this video is sponsored by Skillshare Skillshare is an online learning community with thousands of engaging classes for anyone who likes to learn, gain new skills, and improve if you've been trying to learn a new skill over the past few years, Skillshare is the ideal place to start, from photo illustration and graphic design to general freelancing knowledge and more, everyone is sure to find a class that suits their goals and interests and even start a new hobby. has been sponsoring me for a few months now, so some of you who might be involved in my Skillshare journey over the past few months might be wondering what I've been trying to learn this time around.
Well, this month I have been following along with Skillshare. Staff choose the course Adobe Illustrator CC Essentials Training with Daniel Scott Now, unlike other Adobe products, I've actually barely used Illustrator. I have more experience with after effects than I do as an illustrator. Creations I've made, like my logo and a couple more drawings that could. I've been focusing a lot on shapes, we've all finished up in Photoshop and a bit of painting tools on the site, even the occasional Vector. I would still do Photoshop, but look, I can make shapes that cut into other shapes. It's still early in the course, but remember that self-care can be just as important as the hobbies we engage in, and again, we're sharing skills once to make sure you know you can follow some of your shared skills.
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I hope to see you again next month and now back to the video. Okay, let's take a break from the story for a second and engage in some two-handed violence. I would wonder where everyone is. These arms come from but it makes me feel like Ultron from the 2013 Age of Ultron cover and I love it. Dual Wielding will be limited to 30 seconds from now on, but in this Introductory Arena my cat just meowed into the microphone I don't know if you heard that in this Introductory Arena we get it for two full minutes with minimal commitments to our Arsenal.
Two coins are tossed at the same time. Two Rico shots are fired at the same time. Two magnets per silver nail. alternative fire weapon two railguns fired by railgunshot I don't really have much to say it's not like there's a damaged Nola fire to match it no it's just pure Carnage and it's fucking awesome and it gets even better from this point. I know this last orb is here for you to pick up while you complete the power slave challenge, but you can still get it with a bounce jump, speaking of which, it's okay, so don't activate a single enemy.
I don't know if this means not letting an enemy spawn or just making an enemy grow, but we won't do any of these. Many of these structures can be scaled easily with a bomb charge explosion, it can be made even easier if we go back with the rocket launcher later in the ACT, but that's not how this game works after I learned slam storage. I honestly don't see a reason to use any other method, all you have to do is keep an eye out for this destructible point on the ceiling that leads to the last soul orb.
And now what happens to him? Rank P because of the closed space in the last Arena, I actually got screwed by some of the virtues there, so I tried to remove them the moment they appeared, which is actually a lot easier when you use dual nail guns just like The Romans did it abroad, summers I really feel a connection with the name of this level. I know it's another reference to swans, it's not a reference to global warming like I thought. I don't mind. At least not global warming has brought these wonders of the world together Big Ben the Eiffel Tower from Splatoon Lady Liberty don't forget it was your kind let's look at the statue first it's here to put the pieces back together ask me I think oh the burning sand, it's a great way to punish greedy sinners, who literally have shards of gold dust on the ground, burn them alive, oh right, the first orb spawns a Cerberus.
I always forget, don't worry, he doesn't. He counts towards S rank. I thought he did it for a long time, but don't let your guard down just yet because the golden sand infernal weaponry isn't finished yet. Sanded enemies or at least that's what I'm going to call them. Whether they are simply covered in sand or their entire bloodstream has been flooded with sand, I can't tell yet, but these enemies no longer bleed, it's pretty easy to tell them a

part

from regular enemy variants. Sand enemies have this kind of yellowish glow, but this means your only method of healing from these reflexive bastards is to Parry them, assuming you can even Parry them, most sanded enemies don't appear sanded, here's how. they appear to us during this mechanic intro most of the enemies sanded after this will come from well do you think you're ready for it stalker stalkers yes straight from the shadows of Chernobyl man I should really give stalker another chance I feel like I have to do it after the dusk Dev recommended it Stalkers are unique to me, they are the only enemies in Ultra Kill up to this point that don't directly attack V1, but instead create a b-line for a specific enemy on the field, it's not always the closest enemy , although it is covered with a priority checklist. to see who targets first in the field among horrible masses, cerber eyes and malicious faces have a higher priority than filth and strays, there is a shell that has the number one priority, but we have not met them yet.
Serberites are higher on that list than swordmachines, but swordmachines often get their benefit by actively hunting them in the field, whether or not the swordmachine sees them as a threat from a historical perspective or be smart enough to know that killing them gets them faster, it's kind of hard to say, but I have a feeling it's the former. I think it really depends on whether the sword machine is looking for blood to sustain itself because why would the sword machine willingly part with its blood in favor of sand? I like to think. who just want to kill these guys and don't know exactly what they're doing, killing them will force them to detonate earlier with a smaller AOE and assuming the hitbox matches the particle effect that occurs, the range of the stalker's sand bomb is a much wider than tall, which means that for best results and fewer enemies sanded, bouncing them in the air to kill them in the air is the safest strategy, although there is a risk of V1 getting caught in the explosion, this can be really dangerous to the player or the cap is harmless, it's a bit tricky to get hit directly from his arena, it deals a flat 10 damage, all of which converts directly into heavy damage which on its own isn't that bad, but There is a problem with any HP the player currently has. missing at that moment of impact also turns into heart damage.
If you need a reminder of how hard the damage works, I recommend rewatching my previous Ultra Kill video because I can't emphasize enough how fucked up this is. I'd rather just attack the bastards. from a distance and deal with gritty enemies instead of getting too close to this guy sometimes thanks to his weakness to revolvers, although that's not too difficult a feat according to the terminal, these husks served their time in the past tense by carrying rocks to the monuments of humanity. of greed, I guess that means these pyramids, Eiffel Towers, etc., why did I say it as if there were more than one Eiffel Tower in the singular?
Their bodies, on the other hand, have evolved for this purpose with deformed and twisted limbs to allow for easier transport. The position is a man in the middle of a suplex from this boat. It's not like they're carrying this thing on their back. I don't know why the gas mask is on the back of his head, although I assume it's because his head has turned. a complete 180 degree turn, I mean it's hell, what do you expect? However, in the current story, Stalkers have been seen carrying containers of high-tech gold dust that are believed to be augmented similarly to street soldiers, implying that this is likely the job. from heaven and talking about the demons above.
This book here tells us about the story of Sisyphus from Greek mythology, but before we get into Ultra Kill's version of the incestuous king pushing Greece's favorite rock, I want to give you a little context from Greek mythology. Sisyphus may have only been a simple man, but he was cunning enough to surpass the gods he witnessed. Zeus kidnapped the invisible goddess Ajina and used her knowledge of his abduction to demand a body of water for her city from one of the river gods Asopis, who also succeeded. Parenting him was a noble act, but he was born from manipulation.
When Zeus learned of this, he ordered Thanatos, the god of death, to chain Sisyphus to the underworld, and yet somehow old Thanos was able to be cajoled by Sisyphus long enough for Sisyphus to bind Thanatos with his own chains and the god of death can no longer collect souls for the underworld, no one could die and it took an enraged Aries to track down and free Thanatos after everyone he would take down in the war would not have their souls. taken from their mutilated bodies, no one could die in Sisyphus's short time in the realm of the living, he told his wife not to bury his body using this as a bargaining chip against the gods and when death finally caught up with him, he finally He sent it to the fairy.
Hades man Sharon cheron I'll call him Sharon until we're mad. He used his lack of a proper burial to bargain with Hades to be sent back to the Overworld and get revenge on those who didn't give him a proper burial because for some reason, that's really important to Hades, instead he just used this to flee from the gods with his wife. I guess they just didn't care to try to find it because I mean, I'm sure they could have. He managed to live to an old age living in solitude until he was literally too old to escape death.
He was taken to the kingdom of Hades and sentenced to roll a rock up a hill where he would never be able to rest. I've seen some shots online. Let's say the rock got heavier the higher you rode it so you could never get there or they would just never balance on the top and would always roll down, no matter if you dropped the rock you would have to start all over again. . and this was his endless cycle of eternal torment now, for the moment, not much of it has been adapted in Ultra Kill Sisyphus was King Minos' heel in this case where Minos attempted to bring down the fascist fist of Heaven by appealing to the feelings of the people making a plea for empathy Sisyphus gathered an army and tried to bring down the sky by force, he gathered followers and recruited any husks who were smart enough to carry out his plan as the conflict festered in the sky with the disappearance of God Sisyphus used this as a window to grow his army.
Still, his forces were no match for them and we will see where his body remains later in this lair. Okay, it was fun. I hope you enjoyed Trav Guy's Greek Mythology 101 course that I just read online. Back to ultra carnage I love 4-2 for doing that thing where you need to bring different colored key cards to a point on the map, in this case skull keys and each Arena where you get these respective skull keys both have dual-use power-ups, it's also good to remember that the power-up stack we could have gone even further if we had saved the blueskull sand dual-use power instead, although I'll just show you this fun thing in the sandbox , all they are looking at is raw footage.
However, I edited the audio because it was played too loud to keep it simple. Every dual wheel power-up you pick up adds an extra hand that fires a split second after your main shot, so here's a single Ricoh shot with a fucking ton of dual wheel power-ups against foreign Prime aminos that you can open in the second main arena at 4-2. This will play a role in finding the secret level of this layer, but we're not going to do that alone. We still have to get down here now anyway because this is where the fourth orb is weird.
Oh, this looks pretty good. I can't pick up the skull key with this thing. Well, I'll show you what it does. So damn it. How nice to call all Cecipian soldiers King Sisyphus needs your help, all he needs is your credit card and the three funny numbers on the back and my medications are so close to the hanging husk dung. I don't like anything I just said that I probably haven't counted towards the level challenge, but I want to rub my toes off as much as I hate to admit it, this guy actually kicks my target insurrectionist ass for my own sake. good.
I'll just call them insurrectionists from now on. As far as we're concerned this guy is exclusively a boss, for now he'll appear in Cyber ​​grind and a secret counter in a couple of layers from now, but this is basically the horrible mess of act 2, an enemy that we will only see. Once in this act, it is a supreme husk with the powers of Reed Richards and Maurice himself that he will move like a blunt weapon and use as a makeshift hook, throwing the head to the ground and descending towards it with a shockwave. An enemy like this is a pretty big target and that's probably why he doesn't receive any friendly fire from other demons.
He will take double damage from the fire itself and a 1.5 damage multiplier while on fire, which I find the easiest way to accomplish this is by hitting him with the Green Nail Guns Overheat Charge. Ironically, they are not immune to the gold dust that surrounds them. That's a little strange. He is an evil son of a bitch. He could take you out in four hits if you're not careful and unless you catch him on fire, his bleed radius is smaller than the average demon, a lot of his moves can be parried which is pretty cool, but all of his telegraphs look very similar to each other and I have not understood well what telegraphs mean what he also was.
The only note I had when it came to manipulating P at this stage was because he was the only thing that killed me on my P rank attempts. I also got a little cocky with some of his parries. Damn, the level challenge tells us to kill this guy. less than 10 seconds, which we can do with quad grip, but I can't promise you'll hear everything. Thank you. There is another method for this that I like a lot better, but I can't show you until after we do 4. -4 if you don't know what I'm talking about, trust me, it's very silly, remember that torch we use to navigate the spine vestigial of King Minos, that mechanic is back here making its debut in a mandatory level that assumes you consider p-1 not mandatory.
I mean, maybe it's not a day where you don't need to use the torch to light all these green flames to progress. In fact, that's how we'll do it once we do this. The challenge ofthe levels, the torch is just to light your way and place it on a pedestal at the end of the level and in the opening we have to navigate a small Labyrinth to light these Green Flames so we can move forward, oh wait a second, okay. so now wait wait I always forget about this okay I paused my replay notes and I accidentally picked up this orb when I wasn't recording so I restarted the level and I forgot that even restarting the level will still count the collectible as collected ,uh, whoops! that's my bad fake Ultra Kill player.
Sorry, anyway, this is what we get for beating this first Alien Labyrinth which was fucking awesome, so lighting one of these four fires here will spawn a bunch of enemies, but you can activate all four. them at the same time, I would say this was more challenging and for a few seconds it actually is, but if you leave these guys alone for a couple of moments, they will start killing each other without your help, which is always fun. We have the funny man here. I wanted to reach out to Vinnie for a cameo in this video, but we're not at that level yet. and Pat, respectively, accurately depicted to scale, rest in peace, Icarus lives and the only guy who pranks your mom, just wait mom, someday I'll have my own cameo in an indie game, just steal, what the balls Do I need to caress consensually to have them put on me?
Here in the Tomb there is another cameo in this room, but I can't do it now while I have this torch in my hand, so I will return during the challenge. Foreign vibes here. I'm pretty sure it's the organ that I love the spinning green lights in this room and it's not often that we have a bottomless pit in here to intimidate street sweepers. Recently, I've also started using these corpse virtues as a way to launch myself from one end of the Arena to the other. It's a lot of fun, okay, it was fun, let's do it again, but in the dark, yeah, this challenge is not as bad as you think.
You can light these green flames with an explosive and the superheated nail gun doubles as a decent flashlight. these dark areas is so much better than the last time we navigated a pitch black Labyrinth with that Shakespearemonster chasing us sorry mister mcmuscle I need to borrow your skull wait a minute I only have one of those finally our puzzle waiting is over, oh, that's a lot of health bars, yeah, try not to let it scare you, it's not that much, hey, no. completely automatic in the construction of the mysterious Druid and the Owl, a reference to and Cameo from Mandalore gaming and shammy, respectively.
Now I've never interacted with Mandalore before. I'd be lying if I said I didn't want to do it since I found your channel while I'm researching for my system shock video and maybe one day their fight won't be too difficult, but I love the banter between these two, it's really funny, their automatic movement full moves very fast, good luck stopping that, but somehow its full automatic movement, which is much more. threatening to see is actually incredibly easy to Parry and became this Soul thing that kept me alive during this boss fight. Technically you have four phases here, so the purple health bar, the pink one, is the third health bar of a boss, with the purple being the fourth and I really hope so. may we see this return with more bosses in the future because I would love to have an excuse for them not to die so quickly maybe by the way Greek king I don't know always remember to wash under your foreskin Mandalore oh cool and that easy I think I killed my chances of talking with Mandalore.
Killing these two gives us a puzzle about where to find the alternate weapon from Act 2 in 4-4 in a chamber of cats and rodents. I'm glad he explained it to me here because I have no idea how you would solve this without it, frankly I'm sure there has been at least one person who found the secret in 4-4 without using any kind of guide or someone telling them where this. I'll find you. Someday, motherfucker, I'm going to scream, but wait, there's more, oh my God, it's like when you use soap on the light and it turns into a rainbow.
The P range isn't that bad, just take this Four Square. Sand with a little care, where is the liquid? Damn, this pyramid is surely in a state of disrepair. I'm not going to beat around the bush. I'm pretty sure this is where King Sisyphus used to reside, explaining why these parts are so dilapidated. We are without a single piece of heaven or hell forces around these parts, this being the fourth stage of the lair, although we know that someone has usurped the foreign throne, why are you breaking your joints? You shouldn't have any synovial fluid buildup there. you need to relieve oh fuck it doesn't matter he seems badass yeah V2 is back and he's meaner than ever which isn't really saying much look after the humiliating loss of him in limbo.
V2 dove deeper into the pits of hell bathing in blood to rejuvenate himself. enough to try to hunt down V1 and get back the arm he stole from him because robots have somehow developed humanity's primitive, destructive drive to take revenge in this universe, why did you program me this way? Father, he scavenged for parts from Humanity's machines building a new arm that would allow him to achieve the rapid descent of v2. He took the time to replay those memories so he could learn and master the same techniques he used V1 to defeat him last time and that translates into the game with three new moves this guy uses.
Now he has a nail gun in both the superheated and silver versions, which cannot be stopped or deflected, but can be influenced by the magnet of the blue nail guns. The best use I've found for this is more defensive than offensive, like just making sure you don't get hit while you plant some nail bombs. I can hit him later once they explode, which is fun, if not a little pointless, he's smart enough to know when he's been magnetized and he won't use it. nail gun from him if he has a magnet attached to his head, but you can use this to your advantage by disabling these two attacks completely.
I'd like him to use the magnet against us somehow, but he just doesn't like his new arm and his arm from the last round, so why doesn't he use them? You couldn't tell just by looking at this guy's new green arm that it's a grappling hook and of all the moves this guy has learned since our last duel, none of them used this arm, but oh man, he really misses that one. knuckle arm Blaster, although if you manage to close the gap and actually hit him with that thing, it immediately angers him, which is funny, I managed to anger him. the guy by staying away from him, something that had never happened naturally before, I'm not going to lie, I felt a little accomplished when I saw this young guy get so nervous, the third move he learned is actually learning the Rico shot from v1, I'd even say he's better at it because he learned to suspend those coins in the air for a brief moment.
I know this is just to communicate information to the player if it were instant, like our hit scan shots, which would be very hard to avoid, but once you realize you can use their coins for your own Rico shot, yeah , it becomes a kind of joke. What I'm going to keep saying Rico shot, fuck you, this time you won't get away, wait, it's V1 monologue to himself, so a lot of these text boxes have been from a second person perspective, so that V1 refers to himself in second person o The narrator of this story is even looking forward to version 2 dying in real time, which is actually pretty fun to think about and yes, I said second person perspective shouldn't be confused with the third-person perspective.
Consult a high school English class if necessary. a refresher on what that is, sorry, I didn't mean that, you're very smart, now sit back and have your capri sun and have a good day, the second phase of this fight is a spectacle, both v-bots sliding towards below. the side of a pyramid kicking each other's robot butts. Gameplay-wise, there aren't many changes, you can't jump and you're permanently sliding, but that's it, you can still strafe and move as usual. I'd be lying if I said I did. I don't want there to be a bit more to this phase of the fight, but it's a spectacular ending to the Duel of the Doubles that is juicy, it's a shame we'll never see it again, which is why it exploded into a red geyser. mush instead of running away this time the terminal even says that is the case now it may not be the last time we see his body maybe we will see his corpse be assimilated to some monstrosity but until then we just have to speculate that it's a shame brother , you never used your best weapon, the Whiplash becomes our third arm, a winch equipped with the tip of a spear at the surface level, it acts like you would expect an FPS grappling hook to act, which means it's awesome and I love it, that's how it is until combat enemies are involved and that's when their quirks start to show that small enemies are attracted to you, not the other way around, if you use this in the air, V1 jumps just a little so you can use it to recover from a well.
I just use these smaller enemies but bigger enemies like Maurice and Cerberai, it's the meat hook and it's cool, okay that's a little misleading, it doesn't have the same utility as the meat hook, you can't strafe in the air while V1 is closing. The Gap with this now that I think about it, the only thing you can do while gliding towards an enemy is to simply release the button, this allows you to maintain your momentum and keep flying in a single direction like a slingshot, so That's cool, the Whiplash has its own dedicated button, so you won't be toggling it like the Knuckle Blaster.
Thank Christ, this also retroactively shows that they could have easily placed the Knuckle Blaster on their own melee button, but decided not to. and honestly I respect it, I think it increases the skill cap required, maybe they can make it a power-up or something because I would like to see the Knuckle Blaster have its own dedicated button, but I also understand how it helps the flow of combat. but unless you have a high style meter, you're not going to use this so liberally, as the meat hook that the Whiplash uses gives you guaranteed strong damage when used against an enemy, although this caps out at 50 damage strong at most, this is a deterrent to prevent you from spamming this tool without maintaining a high style meter, and while I didn't really like it when it was first introduced in an update recently, I've come to understand it.
Ultra Kill is a game about killing shit as stylish and cool as possible, as Hakita has said, ensuring that relying on Whiplash in combat is less punishing for players who can maintain a minimal ring style meter is a good way to ensure that you are stylish, although with a small risk. to alienate players, but I think it's a worthwhile trade-off. I feel like anyone who is discouraged by this heavy damage, Nerf should use it as a boost to get better at the game. I realize I'm basically just saying be good and I'm not doing it. It's not like using that as a rebuttal to an argument, but I believe in you, okay, now go brush your teeth, now we can go find the corpse of the Fallen King or this Fallen King torn to pieces.
I mean, why is it so big? Minos was fucking huge. Furthermore, these Greek mythological figures simply grow in size when turned into husks or were even that big when they were alive. Minos' soul was at least normal human size, so I guess the body is just full of meat. I don't know, so I messaged Akita about this and he pointed me to the dirt terminal entrance. Yeah, the explanation for this was literally at the beginning of the game and I completely missed it to quote it directly. Fitness is based on courage. of the Original Soul, which is determined by the strength of his will and its prevalence in the public Consciousness, yes, I will take that torture device off your hands.
I feel sorry for this man, if it turns out that this saw blade was used to torture Sisyphus, then I hope it has an adverse reaction in the inevitable p-2 the saw blade is our alternative to the nail gun, turning it into a weapon of crowd control more than it already was this has the downside of making it less effective against a single target, although we are told this almost explicitly when we try to use the saw blades with the nail guns. Magnet or I guess we also saw the blade magnet, depending on which one you have alternative, you know what I'm saying, the saw blades will orbit. the magnet instead of launching straight at it, but after some experimenting I found that it was cool to place small traps of these saw blades in orbit around the arena and have smaller fodder just run towards it and get torn apart, even some enemies More smalls. like cerberi and even sword machines can be shatteredby these silver sawblades are weaker than the silver nails at least DPS-wise, although they do about 2.25 total damage per blade at about 5 blades fired per second and the normal sawblades of the overheat variant are even a Although it is weaker, you get the overheated saw blade, which is my personal favorite of this variant.
I'll usually keep the blue nail gun just for the silver nails, but I'll use the green saw blade launcher for some heavier traps. I'll be showing this. more in the next layer 4-4 challenge, although it's fucking boring, you have to reserve it in the v2 boss shop in 18 seconds, something I'm sure is almost impossible without the use of the Whiplash, you could pass it through this crack to Collect this blue skull to enter the chamber of felines and rodents to overcome this challenge, of course, it is a damn cat and flar meme, even with this shortcut, although it is not easy, since it requires a lot of jumps with sliding on the ground and a good aim despite my complaints.
I still had fun with it, it's a little punishing, okay it's time, oh I hit the core, I swear to God, yeah, it was fun being able to counter Ricoh's v2 shots with your own, makes it kind of boxing bag. than it already was because he still has all of his moves from his previous fights, which means they already know how to parry. I'm sure everyone watching is wondering what's up with the 4-2 challenge. I have no idea if this was Akita's intention. with this challenge but it makes me laugh so I'm sure you remember this Moon key that we used to turn off the sun before and the answer is yes we became Moon Knight V1 is Mark Spector so turning off the sun us It allows us to walk on the gold dust without taking any damage, which is great and if you keep your eyes open you will see a lone bright star in the distance.
It's not really a star unless it's, I don't know, pretty sand. Castle nerd, yes, I deserve it. I want to believe that bullies simply violently self-destruct the moment they feel any kind of negative emotion. This will actually be Gabriel's secret weapon in the third act. Watch how it happens. Wow, it's fucking Crash Bandicoot. The secret level will only be a reference to another game that takes on a completely different genre. If so, I'd like to make a suggestion: Wrath's secret level should be a fishing minigame. Well, I wrote it in my script before Sonic Frontiers came out.
My thirst for fishing minigames has been quenched, so I'll rescind that bland wording if I have to, but yeah, I mean, it's fucking Crash Bandicoot and I think I love this. I only played the first crash in my childhood. Enough to make me love the pet. I played a lot of Crash Team racing on the PS1, but in terms of, you know, proper crash games, it was just Crash Bandicoot 1 on the PS1, fast forward to today and the crash games I've played since then. So I have been crash one in the crazy trilogy. I haven't played crash 2 yet, maybe I'll stream it one day, a link to my live streaming channel will be in the description.
I'm not really streaming on Twitch anymore outside of impromptu streams, so make sure you're subscribed to Trav Guy Live. If you've never played Crash Bandicoot, I'll give you a quick rundown of the basics. take a hit and you're dead and then if you turn towards the enemies you kill them. You can also spin boxes to destroy them, which will drop coin-shaped fruits and some will drop Aku Aku masks, although an ultra kill is performed. For colored skulls, if you collect a second skull, that skull turns red and you can now take two hits before dying. I guess I didn't say that before, if you have a blue skull you might take one more hit before you die, but take another skull while it's red and you'll gain temporary invincibility, thank you Messiah herb, your sins against humanity have been forgiven, enemies They die instantly when you turn towards them, even the toughest bastards like Virtues and Sweepers, you won't fight any bosses.
Here, as much as I would love to see the Ultra Kills let's say small, the physics here are a little strange, which is a criticism but not a big deal for me, it's mainly the control in the air, it feels closer to say Mario Brothers. the NES with the way Mario controls air than Crash Bandicoot, but it's workable. V1 will also gain some speed when he turns into boxes while running forward, which is a bit awkward. I'm not sure if other Crash Bandicoots did this but I'm sure I'm not used to it, oh yeah also the Boulder sequences, those are a Crash Bandicoot staple if you didn't already know, if you're wondering why I'm trying of breaking every box, it's because, okay, again in Crash on the.
On PS1, if you break all the boxes in a level without having to restart the level, you will be rewarded with a gem. Its purpose varies depending on the game, if I'm not mistaken, but it rewards you for doing everything you can to get through this hell. On Earth, this was made much easier in the crazy Trilogy relaunch, where you just need to destroy each box and you won't be penalized for having to restart, although in some levels there is an exception. Fortunately, Ultra Kill follows in the footsteps of Ensign, you don't need to restart the entire level if you miss a square, so if you miss a square, just reload that checkpoint or die, you won't be penalized for it, thank goodness, of anyway, we got this, thanks for breaking everyone. box in 4s we get the crash mode cheat yes an unlockable cheat.
I can't say I've seen one of those since Lego Star Wars. I'm not going to tell you what he does, I'll just show you one. clip of me using it on Minos Prime Hi everyone, thanks for making it this far in the video. I really appreciate it. The second part will arrive very soon. I promise you it's basically done. I want to welcome the newest member of the golden boys patreon level many caps along with the other 10 patrons plus fickolus Wizard Mumbo 45 cat girl Sky shine sparkle Dante Bishop nickel EMC repair Dragon xrd silk SSG meat hook I'm the Pokémon Master otaku from Carnitas pixel pocket Slim Jim's media trash EMT neutrino and Chef kilo thanks again for the continued support from your guys.
I hope to see what you think of the video. Alright guys, I'll see you very soon.

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