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Trying to summarize GTA Online

Apr 22, 2024
Hey kid, do you like crime? GTA

online

is not like other girls. Grand Theft Auto's sandbox experience has never been more open or offered as many toys to play with or ways to interact with the world as it does in Grand Theft Auto Online since the first trailer for GTA 5 I knew I was going to love the game the tones seem to be a few shades lighter than the GTA 4 I knew and loved but I liked I killed people I smuggled people I sold people You really want me To get my dick back out, the early trailers focused heavily on the characters and settings, as any good GTA trailer should, but equally compelling was how much it focused on elements within the sandbox, they would have multiple vehicle types in each Action Shot, tons of unique looking NPCs doing believable things to the immediate environment, the Population Density and Environmental Det tickled the part of my brain where math should go and honestly, at the time,

online

multiplayer wasn't even a concern I had.
trying to summarize gta online
I liked my single-player experiences, they tended to be more consistent and From the little experience I had with GTA 4 Online, I had no expectations going into GTA5 Online when it launched a month after the game's initial release with Grand Theft. Car online. Rockstar Games seeks to bring to life the heart of the Grand Theft Auto experience. online world with multiplayer, now it was time to make the city yours in a completely new way, judging by the story content, we expected elaborate heists, interesting arcade and street races, action-packed shootouts and at least one system of progression, and boy did we get!
trying to summarize gta online

More Interesting Facts About,

trying to summarize gta online...

Almost all of it, the game world, was just as fun to explore, maybe even more than the campaign, because you could buy various apartments where you could store and insure your own customized vehicles with little touches, like the most expensive or exotic cars. They found you on the street being kidnapped, so you couldn't keep them for yourself or sell them at a Chop Shop. He encouraged you to progress and earn more on your own to buy things for yourself. This gave him a stronger attachment to the things he had to do. win I love that car and it doubled as a status symbol for the other players.
trying to summarize gta online
This type of creation created an interesting in-game economy that gave currency value in the real world, only the exchange rate was an investment of time, the ability to change your clothes and your hairstyle. in the campaign and keeping various outfits saved for different occasions was a nice addition: choosing what part of the city you wanted to live in and saving money for a nicer house or more customization for your cars and that's basically it, there were combat modes to choose from. death and dash and the occasional Contact Mission which paid more for the amount of time you put in, but it all seemed to get stale relatively quickly.
trying to summarize gta online
A very wise man once said that Rockstar's game design is outdated and that it is very correct, intelligent and talented. Please take it from me, senpai, but to apply that sentiment to GTA Online it becomes a little more forgivable a little just a little the only thing you can do in Grand Theft Auto Online is make money, which is an oversimplification extreme but it is also literally true in each of the countless missions. or jobs or activities in GTA Online reward you with a certain amount of cash and experience. The only way to get new toys to play with in your big sandbox world is to spend that money because there are so many options for quests, jobs, and ways to do them. money in GTA Online, you'll spend your first few sessions

trying

to figure out the quickest way to make money with as little headache as possible.
Do all of this long enough and you'll find yourself with a carefully curated list of jobs you can complete. as quickly as possible to maximize the relationship between time investment and payment. See that the money you make with the highest paying jobs is based on the amount of time you put into the mission, which is fine, but in typical Rockstar fashion, they take the liberty of analyzing that execution time. for you by having each mission take you across the map and back, it seems like every high-paying mission consists of a lot of travel time in his Rockstar game design video, the funny Ballman points out that Rockstar has problems to balance the sandbox elements. of their games with the carefully crafted stories they want to tell, this issue specifically within GTA Online is really frustrating because you can also blow up the Back to the Future time machine any time you want, but the game wants you to borrow its Mitsubishi Eclipse to drive. to the next county and then back so a bunch of characters can say embarrassing things to you over the phone.
Fortunately, this is not the case for all GTA Online missions, many of the contact missions or any of the missions related to the Free roaming does not impose these types of restrictions and that is when the game is at its best. . You can do these quests any way you want. You have a goal, but the details of how to achieve that goal are up to you and that's when. These sandbox elements of Grand Theft Auto are at their best and the carefully crafted and paced missions still exist in the form of heists which are a lot of fun if that's the experience you're looking for, but due to the open nature of the mission . selection and the ability to quickly launch your favorite missions at any time, you are not forced to participate in missions designed that way as you would be in single player talking about heists, heists, multi-part missions involving teams of two to four players where you carry out your own survey setup planning and executing high-paying heist missions that narratively relate to each other and the overall story of your GTA Online characters become the criminal mastermind the heists were all which we expected to involve challenging but mostly rewarding heists for a long time were the quickest way to make a lot of money, the problem with them in the early days of GTA Online was that they played like story missions introduced by a cutscene, parameters that needed to be followed and errors could cause the computer to restart. mission if someone fails, but I mean it's not all bad when they work, the heists feel just as cinematic as the campaign and capture the best elements of your favorite Hollywood heists, like the shootout in Heat or the sly Precision in Oceans 11 or the high Octane power is a small driver but a lot of times you get Reservoir Dogs, it took me and my friends months to finally get the endings to each of the heists and as soon as we were done we did them all over and over again. again.
By waiting one minute, the payout is about the same as if you simply did contact missions continuously for the same amount of time it takes to complete a heist or, in fact, in survival mode, each heist takes progressively longer to complete. plan and execute, but earn a little more money the more time you get, the time to money ratio basically unchanged from the first contact missions, you could earn around $30,000 for 30 minutes of play. Breaking down how long it took to complete each heist and dividing the final profits between the four teams. members turned out to be about 30k for every 30 minutes of play.
It was becoming clear how Rockstar valued player time, and the time-to-money scale couldn't be more clearly illustrated than in the survival mode at the start of GTA Online. There were only 10 waves for each survival match and you could face them alone or in a group of up to four, the payout was the same for each player depending on the round reached, if you survived all 10 waves you won $30,000, but each wave before That, the rewards sank drastically, just reaching round n meant you received 18,000, almost half the payout to complete all 10 waves; however, it took approximately 30 minutes and this can be seen in literally every other job available at the time except a few.
The PvP game modes were well below that, reducing the incentive to interact with them, so after the novelty of pulling off the heist for the first time wore off, where do you turn? The PvP modes were fun enough in short bursts, but the payout was miniscule and the prevalence of hackers in the early days meant that even the most fun types of games were gamer words for exercise and anger management, so once again, one or two friends and I repeated the first heist because it was the shortest and only required two players. we could guarantee a payout after a minimum setup time and while we waited for the timer to reset we would go back to raiding convenience stores and increasing trams.
The goal was still just to make money for money's sake. Each of us already had the best apartments. the game and a fleet of expensive custom cars filling our garages, the moment-to-moment fun in the game was only going to last us so long. 2016 was probably the biggest year for GTA online players, we got the Finance and Felony update which allowed players to start their own criminal empire Smuggling Smuggling getting high-end cars to resell abroad a lot of new special vehicles and missions related to managing your business 60 car garages multiple starting options for new players and of course dozens of new cars, then the biker upgrade that allowed you to start your own biker club and bike facilities open production lines that would passively produce valuable stockpiles of goods that you could sell around town for more quick cash.
This was where GTA Online began to exceed the game's initial expectations, making the player feel like they were having a truly remarkable existence in the city of Los Santos. With each new source of income to pursue, there were more than enough incentives included in the addition. constant number of vehicles with which you could upgrade your facilities with better security, hire other players to act as your personal bodyguards, and execute missions together. where you dictate their pay according to the roles they fulfilled, public event missions that you can activate on your own in free mode and this was just the beginning. 2017 brought the weapons dealing update, you could buy an underground bunker and turn it into a weapons manufacturing facility. to earn even more passive money and of course new armed vehicles and special missions, but wait for the D smuggers Run update, which is a reference to a rockstar classic with the same name and allows the player to achieve smuggling and recovery missions Based on high action vehicles similar to the objectives of those beautiful old games More new weapons More vehicles More new game modes This update now allows you to purchase an aircraft hangar in various available locations around the map and execute missions focused on aerial vehicles with the new Jets and helicopters, but honestly the juice wasn't worth it, even though the gameplay was exciting and new in the limit of 2017.
Rockstar sent this freight train of games into the stratosphere with the Doomsday Heist. The Doomsday Heist was the most complicated heist released yet. purchasing an apocalyptic underground facility complete with a hangar for the new Avenger plane, space for each new specialized heist-related vehicle, and advancing the money for the facility cost. All in all, the bar for entry was higher than any other activity in previous line with a price tag of at least $1.25 million GTA now had to obtain equipment before you could perform a setup mission, as well as carefully placing all your pieces on the board before tackling the grand finale, of which There were three, the Doomsday Heist had its own story that played out.
Throughout the three acts, each act culminates in its own heist and the last one is the highest paying and naturally the most difficult. The update also added the deluxo, the most innovative vehicle, apart from the other one that everyone knows and loves, but at the time this was just stupid, I love it and it's awesome, but the addition of things like the deluxo changed the pace of the game so drastically that Rockstar readjusted the paytables for most missions and restricted the use of the vehicle in certain jobs because they knew that they had just handed the keys to a literal real time machine to the players and that the only destination to the that carried them was the payment for the end of the mission faster than ever.
This could be ruinous to your shark card income if players were able to quickly acquire enough cash. to afford new content without purchasing microtransactions oh no red alert New Red Alert vehicles now had a priceexclusively around or above one million dollars. Mark planes in double or triple special vehicles and more attractive options would be released frequently constantly giving you new things to work on and the goals to achieve frustration increases as the hours pass in the Mill heist. I ran the 1980s I went in the 1990s. I'm Gay Tony and I'm back. The after-hours update in 2018 has its own section after its release.
I was skeptical. At this point, most major updates to the game that added new systems or trading opportunities only served as ways to add even more grind to a game that was already finely pulverized. Loop, but this kind of grind was the sweaty kind, the good, sweaty kind, not the sweaty gamer kind. The reintroduction of Tony Prince, one of GTA 4's supporting characters and the main character on Gay Tony's ticket, was a stroke of genius by Rockstar in GTA Online Tony acts as his property manager for a nightclub business, from very similar to the CEO update that came with this deal. vehicle storage job opportunities passive income management and other various activities related to maintaining a stable income to open a club, he needed to register as a CEO, which meant that his businesses could be run at the same time, unlike how they ran the biker update of your nightclub.
You could manage the manufacturing properties of both your weapons bunker and your MCC production facilities from a computer, and once you had enough AC equipment, you could wholesale them all for the highest payout the game offered until the date if you got tired of waiting. To make that number increase, you could sell portions of your stash to specialized buyers with specific requests for a little less than the total but more than the sum of the individual pieces you had. Promotional missions that had you going around Los Santos with brochures for your club or providing VIP services for celebrity guests to increase your reputation and keep your club full of sponsors.
Several ways to maintain your maximum daily income that you could collect from your safe in the end. of each day while your businesses ran automatically and produced more products to sell later, this model is great and the best part is that everything happened in the free queue, you never had to load into a new lobby or wait for a fill cluster. To accomplish any of these missions and not to mention club customization, you could hire a selection of real life in-game DJs to play their set list in your nightclub, this was the peak of GTA Online for me, The side jobs got a little tedious after a while, but they were very short and paid pretty well for what was essentially cleaning, but hey, if nothing I've said so far sounds all that convincing to you and you just want to play with the toys in the sandbox and forget about it. about all that gambling nonsense, then all you have to do is put the money in the bag, ah, first of all, thanks for watching if you've made it this far.
I appreciate you staying. I just finished editing this video. A second ago and I want to address something that bothered me, this video is a little sloppy, it's my first time writing a script for a video like this and I did it almost immediately. I went ahead and wrote two full scripts. I shot them both and they didn't look anything alike and I tried to squish them so it was probably a bad move so it's a little meandering. There are a few times I mention that I start to make a point that I don't finish and I'm not going to say it was intentional, but it's thematically appropriate because I don't really know how I feel about GTA Online.
I think it's a problem that the game is so big and I've been playing it for so long. I know if it's like a sunk cost fallacy like I've invested over a decade of free time into this game from time to time no it's not like the only thing I play is depressing. I guess ultimately I am what I'm saying. I don't know what to say. Nothing I've said in this video is an original point. There aren't many original takes on a game that's as old as GTA Online, but yeah. I've spent so much time on it that I really wanted to vent.
I wanted to talk about it and get it all out of my brain or it's just going to rot, it's going to rot in there. I want to keep it. talking about things that I really like or things that I've experienced that I'm passionate about video games are one of those I want to talk more about movies I think talking about a movie again I really like doing that for Sleepy Hollow if you've done it I haven't seen it yet that video, go watch it very happy with that one. I want to talk about art. I want to talk about how to do things.
I want to talk about video games, but yeah, this one slipped my mind a bit. a little far from me, but anyway, thanks for watching, consider subscribing, stay tuned for what I think about the game next time, see if I have any full thoughts, we'll see. I haven't even started editing that video yet. I don't even know what I think of it yet, okay, bye.

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