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This Is What a "Second-Person" Video Game Would Look Like

Jun 05, 2021
A lot of character-focused 3D

game

s can easily be classified as first or third

person

. First-

person

game

s show the world through the perspective of the player character. As if you were that character in the game. While third-person games portray that character from the outside or from a stationary perspective. This brings us to the question we ask in

this

video

: If

this

is a first-person game and this is a third-person game... What is a

second

-person game like? I'm not the first to ask this. This

second

-person gaming question has been around on forums since the dawn of the Internet.
this is what a second person video game would look like
It also serves as inspiration for comedy

video

s. such as Mega64: We present the first 2nd person (music) game (rock music), and this is from Onion. To enter the second side, we just have to move the slider from the first to the second side. You are walking down a long hallway. There it is, the Nazi jumps on you and starts shooting at you. To understand

what

a second person game is we have to study grammar. In written language, "first person" is written from the writer's point of view and uses the pronoun "I" to tell the main character's story.
this is what a second person video game would look like

More Interesting Facts About,

this is what a second person video game would look like...

While the 3rd person uses 3rd person pronouns - like "he passed by", etc. to describe the characters from an external point of view, the 2nd person in writing exists but it is a bit strange - in the 2nd person the pronoun "you" is used "come on, do it", etc. The second person is much less represented in writing. We find it most often in instructions or short novels with a choice of path. The first and third person views of the players involved are obvious. And

what

about the second person? We know what the game

look

s like in 1st and 3rd person.
this is what a second person video game would look like
But how does it

look

in the second? It's strange but this exists. Before I asked myself this, I found a second-person game. You may remember that game. It's driver: San Francisco. Of the many missions in D:SF (there are many), one appealed to me. I think about her all the time. It's called "The Target." It is the 6th Ward's last mission. You play as police officer John Tenner. who, for unknown reasons, has a superpower with which he can take control over the bodies of other drivers and began to use this power to thwart gangster Đeriko's terrorist plan.
this is what a second person video game would look like
Throughout the game, to discover Đerik's plan, they enter the ranks of the mafia. To do this, Tener takes over Ordel's body and uses his driving abilities to raise Ordel's rank. In the last mission, you take over Ordel's body to carry out the work entrusted to you by Boss Lejla, an international assassin and Đerik's right-hand man. Tener's plan? Use Ordel's body to take Lejla and Ordel to the police. The mission begins with Tenero and Jones driving an orange Dodge Challenger. Soon, you transfer into Ordel's body with Layla in the car as he gives you your job description. (engine hums) Ordel, you have to do your best today!
What is happening? Djeriko needs help. Take me to that goal. - Then you reach the objective. As you get closer to the target, this happens: (engine whirs) - Slow down! There is the goal, almost there. (Engine whirring) (Tires screeching) Yellow Dodge, over there. Stay close but not too close. ...that is my car. That? It's the police who is bothering us. Should we follow him to the target? ...he is a target. It's you. You must commit suicide. (music) After the video, you are back in Ordel's body in first person with Lejla. But then... you step on the accelerator.
The car in front of you moves... you go left and right... the car in front of you moves left and then right. You control the car in front of you. The car you are following. Your perspective is different from that of the character. You are hunting yourself. The car you are sitting in moves, but you don't control it, it moves by itself, it is controlled by the computer that follows your car. Like hunting in other missions, you have already seen numerous missions, but this time everything is reversed. This time they are following you. As you see it through the eyes of a hunter.
I don't know how well this is understood in the video, but it is very strange to reproduce. Shocking and disorienting to see yourself through the eyes of another while controlling yourself and not the other. While you hunt yourself. The closest a game has ever come to being out of body. I remember this. Since I played the game in 2011. When I first played D:SF 8 years ago, I played the mission once from start to finish, and I was surprised that the mission let me... And then I moved on to the rest of the game. I've always thought about taking this mission apart and seeing why it's special, and I'm trying to do that in this video.
As fun as this mission is, it happens while you're driving down a closed, dead-end road, straight to the end. I assumed that Reflections designed the missions this way due to the limitations of the technology due to the second side of the camera which they only made for 1 mission. That camera probably doesn't work normally in other places, due to the streets, hills and small hallways, not to mention the crowd. Also, they made this mission on a strict timer that forces you to go through the flags, I guess because of. keeping the driver on the road so as not to spoil the game.
I keep wondering what the real limitations of the mission are. I HAVE to look into this. Is there any way out? I stopped the mission, started again instead of running, drove in the wrong direction, backwards, backwards. When I did this, the computer started to panic. He turns the wheel to see me and finally turns and sees the entire world of the game Driver: San Francisco. I get off the path and start exploring, looking for an invisible wall or some bug, but no, there isn't one. It really works. I go towards the crowd. This one still follows me. like a drunk driving among other cars on the road. then I realized... there is no stopwatch.
Reflections has very generously done the quest, whether on purpose or by accident, so that the timer doesn't start until you reach the first flag, if you never reach the first flag, drive how long. (Engine whirring) (man on right honking) I can only describe this as a superhuman feeling. It's like I'm seeing something I shouldn't have seen. How many troops can you lead through the city? only for this view through the second person. like a charm that almost no one has felt. When I return to this mission and escape outside the walls built by the developers, all those years ago I was about to try to break the border, I couldn't resist in the crowd. but nothing.
Nothing, until I tried this... I haven't talked about this yet, this mission has a way to lose, in the bottom right corner there is a life meter. Tener's car life meter. the one you hunt/drive. If you crash too much while driving in second person, your life will disappear, and if you die, you will be lost. It's hard to do in the default mission, but if you go in the wrong direction and waste time on the road, my car will leave. I just had a dash on my life meter. And I still want to investigate it, so I drove Tener's car and started trying something new that I hadn't tried yet, turned around with a different face and was going to crash into myself. (music) The computer is now in a strange position.
Now he has to look back to see me. I almost used it. Between two walls with no place to exit, I drive towards myself. I'm getting closer and closer... (engine whirring) (car screeching) (crash) Well done brother... -You broke everything. Suddenly, the second person's car crashed into the wall, crashed through it, and rose hundreds of meters into the air. One by one we see the chaos of the car on the wall, the front is upside down, we see the ocean floor, and then the pavement from below we see the roofs, the driver's hand, the sky, the wood, the geometry. figures - and the city from above, many geometric figures.
The car spins in the air giving us an aerial view of San Francisco until it reaches high enough to see nothing but the ocean and then... black (music) Suddenly the car comes back down to earth The life meter is white 2 the face is filled with orange, Tener's car. 2 faces are created inside Tener's car, so it is destroyed incessantly (collision), we hear the crash, the glass flies and then the camera moves towards Tener's car, he swings in the front, the car window driver is destroyed by the other car, then the camera penetrates through the companion's head and shows the depths of the eyes and language, an incredible second-person sensation if there ever was one. (music) it shook me I'm pushing where I shouldn't restart the mission and play it from the beginning I'm on the right path I don't want to wake up the beast so as not to spoil the mission.
I thought I knew that every mission in D:SF ends with continuing or trying again. If I want to play this mission again, I can click "retry" after the normal attempt. And I finished the mission. which ends with Đeriko taking control of your body and going to kill you (engine hum) - Đeriko! Sit back and watch. Not many will see themselves die. ...the problem Tener wants to solve by transferring, for the first time, into the body of his partner Jones. What the hell is going on? And then I finished the mission normally by staying on the path and waiting for a reset to happen after most missions, that puts me at the end of the mission, and for some reason, I can't explain it, the only option was to continue. rebooting, it disappeared.
In a panic, I clicked ALT+F4 and exited the game, hoping that when the game loads I can play the mission, but it's too late... It's already overwritten... and the mission is gone, there's no way to go back to play. it (music) D:SF is a game full of strange and interesting missions, but for me "The Target" will always stand out as a perfect example of a game's uniqueness. Games are a medium constructed to take control of the body, and D:SF is enriched by existentialism and the metaphysical reflection of that idea. That mission brings these ideas to my head in a way that I cannot prepare for and only now, after so many years, do I realize...
While writing this text I felt like I was exercising my brain while trying to explain. the inexplicable. You have to play it yourself to get a feel for this mission. For decades, Reflections has shown 3D gaming that it can do it differently and created an out-of-body sensation. To me, that's an achievement worth celebrating. Play "Driver: San Francisco" (engine hums) If you're there, who's in your body? Nobody. ...Oh my God. (door closes) (keys move) (car screeches) - a couple of things at the end, about the situation of this game. The petition to Ubisoft to reopen the game that I mentioned at the end of my last video has over 70,000 signatures, crazy.
Please, if you are interested, sign the petition. 100,000 are right under our noses. Crazy, I don't think so, but we can do it, it's an unforgettable number for me. And until then, Ubisoft did not release the game - they ignore 70,000 unrelated and unrelated D.SF signatures, since my last video it is in the top 10 most copied games on Pirate Bay... it has nothing to do with that. I don't mention it for nothing. Just saying, one of the most pirated games in the top 10 most pirated games of the last month is also available, coincidence. It is not related to the fact that the game is popular on Pirate Bay.
Did you know that by visiting NordVPN.org/babylonian you can access sites, illegal or not, without your ISP or anyone else tracking you? This means, for example, that if you go - and I'm not saying to do this - to a site where you download games that are not available and can be pirated with a few clicks and you don't want to receive an angry email. from your ISP saying it doesn't measure it, then buy a VPN. (Laughs) If you go to NordVPN.org/babylonian and type “babylonian,” you'll get 70% off the 3-year plan and one month free.
If you like the video, share it with others and/or subscribe to my channel if you want. Watch videos like this. I have many of them in various states of production and I can't wait to get them out into the world and I can think about them now that I'm done with this. Well, that's it for me. I hope to come back soon. I have a lot of ideas that aren't related to D:SF, it's just that this one was on my mind for a long time, but I'm glad it's over. Thanks for your opinion, see you later. (music)

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