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THE ULTIMATE X-BOW GUIDE || Everything YOU Need to Know about 2.9 X-Bow!

Jun 05, 2021
The 20 wings challenge in the RAL class is about to begin. If you want a quick synopsis of the best decks to use in this challenge, be sure to check out a video I posted last week, but today we're going to get super into... I'm delving into a 2.9 single deck exposition now in an attempt to make the

guide

as complete as possible. I have watched countless exposure videos on YouTube and got help from two pro players, a great friend and pro player on the non-meta Musketeers team as well as Air Surfer, a CRL pro on the Solomid team, both of whom are top boat players. level, so I'll leave their Twitters in the description below.
the ultimate x bow guide everything you need to know about 2 9 x bow
Check them out if you haven't heard of them yet. Now I realize I'm about to go over a lot of information and it may be a little quick, so I'll have timestamps in the pin comment below so you can rewatch any specific parts of the video. What's more, let's go straight to the

ultimate

guide

to 21 Expo, since with any deck there are only things you

need

to

know

and of course that goes for the exhibition, so in the basics I will go over the basic building location card. Elixir counting and handling is required for effective game building locations in the Expo.
the ultimate x bow guide everything you need to know about 2 9 x bow

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the ultimate x bow guide everything you need to know about 2 9 x bow...

Let's start with the exposition. Here is the default offensive location. It is as far out as possible and one tile from the bridge. This is the exhibit location I use nine times out of ten this way. minimizes range on your opponent's side and allows a token to set up any defenses for exposure. Now there's the central location, which is mainly for situations where one of your towers is down, but honestly, I'll rarely use that location now when using Defensive Expos, there are several different locations depending on what spells your opponents have. Here is the anti-fireball location.
the ultimate x bow guide everything you need to know about 2 9 x bow
A checker in the opposite lane. Three tiles from the bridge. Here is the anti-poison and anti-ray location. However, this placement is also useful against other matchups. As a simple sim we hate defensive Expo as it leaves room for a well placed Tesla on defense basically one corner is touching the tower, pretty simple now with the Tesla, as for offensive Tesla the only big tip I have is not always support the Expo. with the Tesla it's very easy to over protect your Expo on offense and that's a big no-no, but if you're playing the Tesla on offense here are some good locations, this location right in front of the Expo is for smaller units like the pig. or the balloon, this location one square away from the exhibit is good for pulling tanks and larger units, and finally this location behind the exhibit is a much more passive play, but it's basically saying, "Hey, I'm going to keep going." go ahead and abandon this exhibition. for now, but I'll try to disable your exposure counter and stack the Teslas now on defensive Teslas.
the ultimate x bow guide everything you need to know about 2 9 x bow
When you only play a Tesla on defense passively, always play three tiles from the bridge, if you play it too far back the units will be able to avoid it. the Tesla without appearing and you don't want that now, when a tank approaches your Tower, it is okay to play four pieces back, but again be very careful that he will draw the troops card now counting on Expo, it is super important that you carry the Account for whether your opponent's largest Expo counter is in hand. In different situations, maybe the Royal Giant and the Inferno tower a rocket or the Golem.
You can do this with a simple trick, once your opponent places a card, he has to play four more cards. To get back to this, you can take advantage of your quick cycle to overcome your opponent's exposure counters. Elixir management. Now I'm not going to go into too much depth about elixir management, as I could honestly do a whole guide on this. just, the big point here is to never lose elixir, this is a loop deck so instead of leaking that elixir you could have just looped with a good spirit to break the tower, that's all I have for you. basic again, you can always rewatch any section of this video and if you have any questions, be sure to ask them below.
I'll try to answer as many as I can, but now that I've gone over the basics, let's go over each stage of the match starting at the beginning. As with any deck, it's important to get the start right and for a super combo dependent deck like Expo, it actually has a relatively simple early game, always start off pretty passively by cycling your cheap carts to the back , since this deck is practically all cheap. cards, you are guaranteed to have at least one in hand, this can include cycling your archers' skeletons. Spiritually log into an ice golem to try to force your opponent to make the first real move.
Also try to take as little damage as possible, as Exposure is a really long deck that often goes into overtime, so you should try to preserve as much tower health as possible in a single elixir anyway, After the first move, continue playing fairly passively and defend until you determine which matchup you're facing. It is very important that you

know

what you are facing before attacking a match, for example, if you see a furnace, it is most likely the real giant, if you see a bandit, it is most likely Pekka's control and if you see Prince, it's most likely Pekka's control.
Golem or Giant Once you've determined the matchup, check out the next section for a game plan. Expo is a super matchup-dependent deck, meaning that how you approach a matchup varies greatly depending on the deck you're facing, so make sure you're fluent. by tackling different matchups before jumping into the arena golem beatdown hautboy golem beatdown is known for being one of the toughest matchups for the Expo and I mean, this is a matchup that really comes with a lot of practice before mastering it, although it's also important The correct general strategy against the golem is to play a little slower, try to make your way through during the single elixir time because during the double elixir you basically have no chance of connecting an exposure unless the golem is behind or spreads too far.
Now there are two situations where you should go with an offensive Expo, the first is if they have a golem in the back. I'm sure we all know this just means that the opposite lane of exposition is pretty simple, if they play a single target ER, like a mega minion, in exposition then they just use something like skeletons and archers to take it down if they use a splasher like the baby dragon. I would just ignore it now. The second situation where you would go Expo on the opposite lane is if your opponent places something to get elixir or more on the back this way. you won't actually have the elixir to play the golem when the exposition loads up and you'll actually be forced to play something else to respond by completely breaking your target and pushing now another great aspect of this deck is trying to outcycle your opponent. golem, if you just got a good defense or push, keep the pressure up with another Expo.
Now let's talk about defending a golem push, so the first thing you'll probably want to do if your Expo isn't in it is place a golem in the back. a Tesla for the bridge tiles this way you'll be able to move on to a second Tesla if your opponent has night, which goes ahead, throws a fireball and disengages, then place your archers in the back corner and once the golem comes to your side. get a good golem, this should destroy the bats and kite units towards the tesla, by then you should be back to a second tesla and you can minimize it if you

need

to.
You should also return for a second fireball if necessary. GIM Role Giant is another one of those counter decks so often you're probably just trying to tie the combo so when you start you know you turn your cards on the back and go oven it was a mega minion or a baby dragon you will most likely face the Royal Giant so with exposure you really just want to play more defensively throughout the match in offensive exposure at the wrong time then you will be pretty screwed now during the match However, that doesn't mean you get sloppy when trying to get splinter damage, you should throw fireballs at the electro mage furnaces and get splinter damage with your logs and archers, since you never know when you might get an exposure block. in the tower, especially if your opponent commits too much, however it is important to only shoot balls if you are not too far behind on elixir, be very careful not to be too aggressive with your spells or you will do it again.
Note that Royal Giant users are probably running beams so use an anti-beam location now to defend a Royal Giant Push because this one is pretty difficult too so when Royal Giant is coming down the lane go with the defensive Expo in that anti-lightning place. Now there are two options you can defend. The first is to go with a Tesla near the tower with archers. away to avoid the spell value, the second way to defend is to go with the archers behind with a high Tesla again trying to avoid the spell value. Additionally, the fireball can be very effective in defense and now, at this point, you also have to make an Important Decision: if you manage to get enough damage with a single elixir, you can try to cycle spells to eliminate the opponent; if not, try to tie because there is almost no way you can advance your exposure in double elixir or overtime.
The Giant Beatdown The Giant Beatdown is also a pretty tough counter to Exposure, so as an Exposure user, you have to be very meticulous to win this matchup during a unique elixir. If the back giant obviously goes to the opposite lane of the exhibition, you can spend some elixir defending. which they place to eliminate your exposure, but then focus on defending the giant push with your Tesla skeleton archers and all your kite units. Now, one thing I really like to do against giant matchups is Expo, even if they have the giant in hand. giant in the same lane with exposure, you might want to forego exposure this time, play a Tesla in this position, let him DPS on exposure and try to out-cycle your opponent's giant.
You can even have a second fight if you manage your elixir. Well enough, Pekka Ram Pekka Ram is another relatively difficult matchup, but once you're done, you should be able to win pretty consistently. Now the key with this deck is two things: save your Tesla for the RAM pilot and set up defensive Expos as well. out of every 10 times your opponent will have poison, so make sure to place your defensive Expos in the anti-poison spot and in the opposite lane that your opponent is now attacking against Pekka again, start there passively using all your psychic cards to take care of small pushes and fireballs towards the tower for any kind of value now, about halfway through the match, go ahead and place a defensive Expo after you've defended a push, ideally you'll have cast a poison spell, but either way get that Defensive Expo. down and make sure to protect it this way, any push your opponent mounts will only feed elixir into that Expo to cut it, then after another successful defense with the defensive Expo up, you can attack with an offensive Expo Tesla push if your opponent manages to do it. counter it or cycle past Pekka, don't worry, you can exit that Pekka and return to another Expo or you can restart with another defensive Expo and rinse and repeat the mega night, a mega night matchup is really similar to a won Pekka. but if the opponent has a hellish dragon then it's probably a mega night deck, most likely he also has ram rider.
Now against this matchup you want to play it very similar to a Pekka matchup with the defensive Expos and all that, in my opinion, is quite a bit more difficult than the Pekka matchup, since the mega night jump can completely destroy our deck, but again, just make sure you take fireball value with the tower, this means throwing fireballs with hellish dragons or buzzing with the tower when possible. Meaghan is much more difficult. a deck to break through with Expo, so often this matchup will drag on for a long time into overtime. Lava Hound for the most part.
I don't find the Lava Hound matchups start off as difficult as usual, just make sure you have something like an ice golem to tank the baby dragons. when your opponent places a lava dog in the back immediately Expo in the same lane, this way you try to avoid any chance of a tower swap in the opposite lane if they play a skeleton or guard army, go ahead and disengage them and if they play withlumberjack skeletons and my spirit will do if your opponent uses a flying machine immediately throw a fireball. Now the main reason I like going to the same lane is because the support troops will often surround the lava dog, allowing you to use a strategic Tesla placement to first take care of the support units before working on the lava hound, also try to have an ice golem, it is very important to try to preserve as much health as possible in that Tesla, that way the Tesla can be destroyed in defense now against your opponent's lava clone.
It won't have much of a spell so you won't have to worry about your archers dying against poison laden lava, it's a little trickier but as long as you space your units out a bit more you should be fine as a simple combo. ah the dreaded simple combat, so against simple combat I usually like to start off pretty passively at the time of a single elixir when they come in with the exposition, distract him with the ice golem and then just throw a fireball at him with the trunk from the sand tower if necessary and then place the archers.
On the side of taking him down completely in double elixir time, you can really start to turn up the heat and play a little more aggressively with your Expos, making sure to protect him with a Tesla or an ice golem if they decide to just defend Expo. play something like an ice golem to block the exposure shots on the other side. If you decide to place a defensive Expo yourself, obviously put it in the anti-fireball stance first and also play something like an ice golem to protect it so your opponent's Expo doesn't destroy yours again keep something in your hand to block your opponent's Expos at all times Finally also be smart with your spell log it can be very valuable against expo as well as against archers and fireball andTesla will be your main damage against your opponent's Expo mortar bait.
Now the Warner bait is another one of those pretty iffy matchups again, just start passively cycling and wait for the opponent to make the first big move. If you opt for the mortar, you would obviously play something. in the center to block, ideally you would place an ice golem in the opposite lane, wait for the mortar to lock onto the ice golem, and then use archers or a Tesla to knock down the mortar after defending a push if your opponent He spent a lot of elixir. Immediately Expo into the opposite lane. I find going opposite lane to be much more successful against mortar bait, as it forces your opponent to split their damage across towers.
Now, if your opponent decides to do a defensive order, then just Expo defensively making sure to place it in the anti. Fireball stance now, another thing you have to be very careful with is taking too much damage from the minor. Minor can be a sneakily lethal card, so be sure to use something like Ice Beer or Skeletons to try to DPS with Fireball Bait now in this deck. It's a relatively new deck in the meta, but it's not a very difficult matchup either, just start over pretty passively, try to get your opponent to make the first real push and use Tesla to defend him because keep in mind that if you don't use the fireball on these pigs, you will have them on attack and also on defense.
Expos can also be very useful against sapis or the magical archer, as usual, after a fairly successful defense you will be able to set up an exhibition on the bridge that Tesla obviously destroys. Gather all your defensive troops and once you start an offensive, be careful not to defend the exposure too much, instead manage your cycle and try to return to another one again. It's very important to be smart with your fireballs, but with your quick cycle I won't have much trouble responding to all the spam now, while Hog isn't exactly an easy matchup, it's not exactly difficult either.
Most of the Hog decks you'll face will be two-point-six matchups or at least some type of fast. cycle, so keep in mind that, for the most part, they will be able to follow your cycle. I think it can go in the same lane or the opposite lane either way. Now probably the most important thing in this confrontation is to maintain the Tesla. in your hand for that pig on defense at the beginning of the match, you have to use your cheap cycle or else your opponent will manage to outcycle your Tesla. Also make sure to shoot a fireball, you know any decent value with the tower and once you are able to successfully defend some hog pushes or if your opponent overextends immediately after a defense, you can also place an offensive Tesla; if you're really safe with hog decks, they have no way to reset your exposure once it's blocked.
In the tower, many times a single lock can be lethal. Now that we've gone over how to face some of the most popular decks in this meta, let's go ahead and dive into the endgame. We are in the OK. You have determined the matchup and the game timer is slowly running down towards overtime. Congratulations. Hopefully you're in a relatively good situation, but either way, with any deck it's also important to know how to attack a game. As you approach the end of a match with Expo, there are three ways to do it. do it, keep doing what you're doing, look for a draw cycle or spell, so let's take a look at each of the exposure blocks so you have double overtime getting closer to overtime now, how do you play well in your Most?
Just continue with the strategies. according to the matchups I showed before, after all, many times an exposure block will be enough to get the tower down quite a bit to spell cycle range, this is generally what you'll do for most easy to medium matchups, just keep doing what you've been doing. and try to break through again, all you need to do in the endgame is go down that tower to draw spell cycle ranks on the other side, if you're not able to break through at all at the start of overtime, you may It's time to consider it. look for a draw, especially against a difficult matchup like a real giant golem or a giant beatdown, in this case it's still okay to play offensive Expos, but again, don't go overboard on the offensive.
Defensive Expos are always key in draws, so be sure to use them effectively again. to each of the matchups for more detailed information on how to play each matchup spell cycle the spell cycle is a very important part of 2.9, especially for ending matches, so when should we get it right? I usually recommend spell cycling when you've already taken the tower a bit low, around half health when you can't seem to break through when you have about double elixir now with exposure, it's often better to just cycle through after All in all, registration is a super cheap and relatively inconsequential card to cycle through and it won't be that big of a commitment now, of course if you can get a fireball's worth of it against the tower then definitely take it, but in its For the most part I wouldn't recommend just cycling with fireballs until you're just two fireballs away. a pretty big commitment and not only is it a waste of elixir but it's also a waste of a super valuable defensive card, so be careful when deciding when to fire the ball cycle in tournament standard, two fireballs and two logs They deal five hundred and seventy damage, so make sure you remember that number, oh there we go, this marks the end of the expo 2.9 guide.
I really hope this video has at least helped you with your understanding and theory of how to play expo 2.9 and as I always say, it's often about the player and not the deck, so make sure you practice, practice, practice, after Everything, knowing how to approach matchups is only half the battle, you have to be able to do it, so go ahead and jump into some classic challenges and see if you can implement them. some of these tips I know there's a lot of information to process so again the timestamps will be in the comment pin and be sure to ask any questions you have in the comments section below but unfortunately guys that's all for what I have time today.
If you liked the video, please leave a like below and subscribe to my channel. As always, this is also a legend and I say goodbye, until next time.

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