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The ULTIMATE Jojo Game

Mar 09, 2024
Many people catch up with Jojo anime and become Jojo fans full of passion and excitement. If you play

game

s, you want to play a Jojo

game

as fun and creative as the one you just saw, then you are wondering what is the best Jojo game. Worry folks, I know the answer objectively, it's

jojo

siwa lives to dance on Android, seriously, who is this girl? She keeps showing up when you search for

jojo

, actually that was completely fake, don't reply that I'm not okay, really, what's the best jojo? The game now, the safest choice is Capcom Jojo Fighter, but for me and probably a lot of people, that's a win by default.
the ultimate jojo game
Jojo games are not good on average, let me be clear, the legacy for the future is a solid game, it is gorgeous and mechanically impressive personally. I think the controls are a little stiff, they haven't aged well, but the game still deserves respect, it's famous for all the crazy things you can do, but at its core it felt like a traditional fighter with a jojo twist that tests you . fighting game fundamentals, which aren't the key draw, jojo, so it never scratched that jojo itch. However, if you look at other jojo games you understand why Capcom Fighter is the best by default, with modern jojo games you run into another problem. fan service games that are aggressively mediocre, so they try to obfuscate them with admittedly good visual fidelity and heavy use of fan service, they just want you to clap because you recognize the panel or scene they're referencing, but the games are very boring. nothing you might as well be watching jojo action figures throwing quotes because the games are so boring you just look up compilations of his animations on youtube oh that's cool and then you move on with your life it's funny that while jojo is loved for its creativity, games based on it can be so boring.
the ultimate jojo game

More Interesting Facts About,

the ultimate jojo game...

Look, pure fan service isn't enough. Give me some real substance. A Jojo highlight reel is nice and anything but to be a great Jojo game you have to add it to the Jojo experience. Be a game that understands why jojo works and uses that understanding to make something new, a new chapter, not do the creative equivalent of a rerun, hey hey, I've seen this one, I want more revenges, it doesn't survive, more Mandalorians and Kotors , minus jj abrams, star wars jobs that depend on Fanservice happens because you lack the skill to make something that stands on its own, or you're a fan whose passion outweighs their talent, or cynical producers who are happy to make a quick buck off the intellectual property.
the ultimate jojo game
Luckily, to my point, there's already an example of a spiritual sequel in the jojo fandom Blood Sun Vendetta is a patriot-funded fan series made by mick aka Rice Pirate on a bit of a budget Blood Sun Vendetta is jojo's introduction the style how the abundance of strange idiosyncrasies can generate tension like geography trivia without stopping each element of blood sun vendetta shouts jojo understands why he works jojo replicates it and most importantly does something new blotson vendetta does not depend on references as a crutch he only uses them as delicious frosting on top like fan service should be mick is an extremely talented man who can do good things for himself and he loves jojo that's why blood 10 vendetta works so are there jojo games jojo is there a game any way better and more jojo than a game made by capcom near its peak?
the ultimate jojo game
Well there is a game, but it is not on the open market, if you go to the alleys of the internet to the dark web known as tumblr and chanet network, you may have come across what I am talking about, the best jojo game, It is a fan game created in RPG Maker. 2000 which looks like an original game boy game okay i know i have a lot to justify here but these are the rules jojo's bizarre adventure the seventh stand user is a role playing game that covers the entirety of the third part of Stardust Crusaders.
You, the player, control the eponymous user of the seventh stand, joining Joturo and the gang on their adventure across the world to kill the evil vampire Dio in 50 days before Dio's curse kills Jotaro's mother due to to the help of ghosts, it depends on the players' actions whether they do so or not. You will follow the same story events or subvert them completely, although also depending on how you play you will find that the story events have been subverted all the time, so first of all, the user of the seven stands is free, so it's a pretty big sale. cheap bastards like me secondly, if you're familiar with some anime games and self-indulgent fanfiction, this premise may sound quite familiar, a new original character who is a placeholder for the audience so they can project themselves into a pre-established story, hmm , sounds like your typical self-insert, right?
Sorry Brian you're so strong and cool but please don't kill me suck my dick Arthard well what separates the user from 7th Stan and his contemporary anime games is creating a protagonist character or yourself. insert fanfics is its high quality. I'm a firm believer that execution is everything, so even if you have a silly premise like self-insert fantasy, there's nothing inherent that prevents that idea from being good, the blind self-insert protagonist is usually terrible. because yes, you play as someone who is not a person in most anime games and stories, the protagonists are deliberately silent so that the widest possible audience can project onto them, I think the reality is that for most people, it actually kicks them out of the story when the protagonist is involved.
They just have to turn off their brain and try not to think too much about the scenes that address their blank slate. The story has to pretend that this anime protagonist is usually a silent, omni-capable mass murderer. Death and destruction are like a real person, but real people are not completely passive and lack personality, it's as if the characters have to pretend to be your friends to avoid the wrath of this robotic entity of death. Seven Stan user avoids this problem by giving your protagonist an actual personality, but still keeps the dream of self-insertion alive and well because it's not an established personality that many people have to identify with, it's specifically your personality, the protagonist. by Seven Stand User is the closest most people will come to seeing themselves in the Jojo universe, how the hell?
The user of the seventh stand does that. You have to mail your saliva to the developer. Send them your social media history so they can schedule you. No, son. It does the coolest thing. He gives you a personality test. Oh, okay, it probably is. It's not too exciting for many of you, but trust me, the game starts off harmlessly with a personality test, but not only does it give its protagonist a rough approximation of his personality, which is already pretty clear, it beats any another personality test because its result is It's not a salad of letters or numbers, it's a position, a super specific, super unique and funky superpower like a ghost designed to encapsulate you a strange looking manifestation of your soul like a crazy superpower in the seventh position.
User, you are one test away from getting a new made Taylor Fit stand which is amazing, it is a dream that most jojo nerds have to give you an idea why the 7 Stan user is wild. There are 18 unique booths with unique personalities to all of them. There are two more personalities at mbti who care about being the logistician. Personality is a cannon of wave motion tied to my arm. All tiers have two classifications, rank and class, which is an interesting take on stances. The stands in this game may be the standard beater like the short range power type red garland, which is platinum star if purely min-max in games, but as befits jojo, it can get much weirder, there is death by napalm, the short range special type support that is a pen that creates bonds with its ink, there is a caravan, a mid range support that is a sentient bird type that carries a dimension worth of guns, bombs and soda in a bag , there are the short range swarm type stand specials which are literally just six sentient ghost types, there is also the long range swarm type stand Adam which is, quote, a horde of microscopic insects numbering 1000 in total, again , all personality tests are irrelevant compared to those created in this fan video game.
All of these 18 stands have design powers and are all musical references. Big props to developer Clayman for making this personality test. I forced a lot of friends to take over. the years, do you think the end justifies the means? Damn, I'd kill a billion people to save a billion people. Would you kill a billion people for one good tug? Would you kill a billion people for eula? Did you know? Yeah, sure, totally, ants. justify the means do what you gotta do soldier do you think people are fundamentally evil by nature yeah we're a pretty nasty animal but you know we bend it without incorporating our values ​​and all that so yeah yeah Do you ever find yourself?
Thinking that women are afraid, what kind of person do you think you are? Are you an inculcator? What subreddits do you explore? Do you think women are scary? I think you answered yes all the way just because of the media. I've been like: what's up with this? Psycho, you know what I want to see where this rabbit hole goes. I'm going to say yes, women are a little scary, they have powers and they make me feel bad since I'm a loser. I'll remember it, I think. There you have it, your position is Elliot Rogers, the school shooter, so this time we have Helen Wolfe.
Damn, she's great, but there's a whole game after the test, so let's get back to that when I took the personality test. I ended up with a stand called miracles, it was a type of long range controls, it manipulates the subconscious using bioelectricity to make the user invisible to others, which was honestly a bit unpleasant when testing. I wanted something at least a little rough, but I was done. Instead I settled on this cute little digimon, I felt the sting of this quote but realized something like this is what most kiosks look like, their super specific powers don't immediately seem strong and they just seem a bit Strangers, but as you see more of what they can do, you realize. how wonderful they can be if you get creative, that's how everything works jojo jojo constantly evokes the joy of learning to love something new, but this game is not written by araki, is this game jojo enough to make miracles cool Will we have to do it? wait and see, so I read the game's personality description of who he was and while it wasn't a perfect read for me, it felt close enough, but then my protagonist spoke in response to a ghostly voice that appeared in his room on the radio and my protagonist's response was to leave, but that's okay, I'll shout my position, but could you leave?
There's nothing valuable to steal here. Oh my god, that's literally me. My introverted, anxiety-rated, self-hating ass is a hojo. My curiosity peaked after getting a rank on a personality test and was rewarded at this point. I had to see how much the seven position user had to offer. The voice on the radio gives you a vague request to defeat Dio, but you decide to just go to school after leaving your house, you are in Japan, you will go to the same school with joturo and you will be treated with the average user experience of the seventh Since, taking on a billion mobs and bumping faces into everything to try to interact with it, sounds like an old fashioned jrpg, well, but the world interaction is where the 7th position user shows how absolutely crazy exploring is. the world.
The game reminds you that you are a stan user constantly. The position that represents you is not limited to combating your interactions. with the world changes depending on the unique power of your stand miracles with its power to manipulate perception let me become invisible to spy on multiple people for monetary gain miracles were not only limited to invisibility however no miracle is not a boring and simple x -The power of men, you see miracles, it manipulates the subconscious and this game is based on me catching someone's wild cat, not making it invisible but simply making it docile.
I found a recently abandoned depressed student and used the power of mind hacking to make him feel better, which clearly won't help him in the long run, but who cares. Gave me a sweet stat boosting item. One of the biggest miracle events was when I ran into an incredibly nervous couple and, using miracles to give them some courage, they set out to do it. Among them, if they have a child, I just helped create life with Stando power. Little moments like these are scattered throughoutthroughout the game and go a long way toward fulfilling the fantasy of having powers, as the chronicle and part 4 have shown us that if you had superpowers, you would have them.
You don't just use them to fight things, a big part of the dream of being superhuman is how you would use your powers to improve your daily life, but that doesn't mean the game forgets the important things that your Stan's abilities are relevant during the game. history. events also because the miracles are a long range position, he could intervene in canon fights that close, the anger remains as if the silver chariot could not, the miracles were able to fly alongside jotaro and iggy as they slid through the desert to kill punching a blind man, he could help kakioi and beat up a son, he could even try to pull big miracle cheats during Darby's poker game.
Miracles aside, there are a lot of crazy things other stands can do. I'll point out the Death 13 fight for context, basically the Stardust Crusaders are forced to take. in an evil baby on a plane flight because he is sick and needs to get to the city for treatment, there is only one plane available, the spare planes broke down so they have to fly away from the baby, the evil baby then attacks him Until you kill it, a team battle ensues, so if you have the healing stand cardigans, you just heal the baby, so there's no need to take it with you and you avoid the fight entirely.
If you have carpenters, the repair support, you simply fix the extra plane so you don't need to share trash baskets. It's surprising and hilarious that your protagonist can subvert entire arcs due to his support abilities because the game logically deduced it if you still fight someone, but it's a really thoughtful cameo from a character from part 4. God, The love and intention of detailing in this game is crazy as a player you will never be able to. forget what your stand powers are because the game won't let you go from stand battles to just walking around town.
This game gives you a tangible idea of ​​what your life as a blob user in Jojo's strange world would be like, and in my case, it's very accurate. I described exactly how useless it would be to the Stardust Crusaders. I eventually helped Jotaro fight Kakyoin, although I only really blinded Kakyoin in 100 chapters. At first, Jojoro beat Kakyoin unconscious before he even managed a miracle hit. This ineffective demonstration somehow won me over. Joseph and company and asked me if I could help in the fight against Dio. I chose to humbly accept, although I was in disbelief at how useful he could be with his damn miracles and so I joined Jotaro and his friends on their Stardust Crusaders global escapades as The Story Was a World Tour, probably so Rocky could justify his own vacation as a work expense.
Each arc could be a new location with a weak formula user stand. That structure actually fits perfectly for a jrpg. You go to a new location like Kolkata or Hong. Kong you explore and see the local sites with the crew from part 3, but the problem is that you have positions and the mercenaries try to kill you every five feet and with that I have to go over the combat in the seventh position user, there will be a lot of monsters of garbage. on the map, so be prepared for that, but during key boss fights, combat can be exciting and tactically satisfying.
Support powers are a rarity in games because they are so unique and indirect that they are not actually discovered at this time, fortunately they are already finished. great in this game as a unique twist on jrpg combat ranges really matter because your enemies will often move so you need to choose the right attack for the right range if you don't start the platinum aura will deal 1 full damage at that Ranged enemy resistance abilities are also simplified to a lot of debuffs and unlike most jrpgs debuffs, the debuffs actually work for the most part. Miracle's main strategy is to constantly blind opponents and that makes them miss all the time, thus mitigating tons of damage that can easily kill you.
After all, defense isn't about taking hits, but this is balanced by the fact that debuffs wear off quickly, so you have to actively manage them. Furthermore, balance believes that they are miracles that focus on debuffs, they are usually not very good offensively, however, the effective debuffs are twofold. sharp sword because that means enemy debuffs also work by managing your debuffs and enemies are a key part of combat. The game will eventually introduce ice elementals as random mobs unless you can kill them right away, just run, never be too afraid or too proud to run. of a mob in this game, especially if they are annoying, it is very easy for them to freeze and stun you to death, even at the end of the game, it is very easy to die in this game in general in battles and in story events and as a reminder, this is a rpg maker 2000 game, what are autosaves?
Get your futuristic technology out of here save frequently and rotate saves. You'll thank me later, as befits my unimpressive protagonist. In the early and mid-game it didn't hurt much, so if I was alone I found the best strategy was to attack your opponent's senses and then take out guns, grenades, a UV laser rifle or even a damn bazooka to blow them up. which, yeah, I think that's what most battles with miracles would be like. Alessi, the boy who kills Discord, moderates the crush, the player also carrying weapons of his to safely complement his Stan's lack of direct combat power.
The game doesn't say this explicitly, but yes, it offers you a myriad. of consumable weapons for one reason is so that protagonists with a less offensively oriented stance can still contribute to fights. I was so focused on my Stan's abilities that I thought of them as Pokémon and forgot that I was also participating in the fight. This was all an unexpected but realistic piece of world building what is this storytelling through mechanics very impressive clay man very impressive but usually my protagonist didn't need to fire his bazooka that's what joturo and the gang were for me pro tag ended up being an important player on the team protecting the party with handicaps talking about big borrowers let's talk about your party the story content mechanics keep coming there are social links in this game that's right you get friend points called fp for interacting with specific areas with the right party member if you're super horny for these part 3 guys, this might temporarily satiate your incessant hunger, but even outside of the horniness, in theory, it's a nice little core mechanic that encourages you to hang out. with the cast of part 3 and you end up spending a lot more time with him than in the source material i got to hear joseph go crazy for twinkies and punish me for not knowing his favorite movie spaceballs apparently abdul has traveled so much that he constantly bumps into old friends Jotaro is a surprisingly calm guy who hanging out with Iggy and Ponf are mostly what you'd expect in a surprising twist, Kakyoin treats you very differently if you're a guy, he basically spends most of his encounters pulling pranks on you, but if You play like a girl, all those ball-breaking encounters become direct. flirty events that are cunningly exploring the world with your group it's nice when I wasn't being assaulted by non-stop snipers, mounted cavalry and enemy positions every few seconds I actually felt like I was on vacation all these fp events ordered they added up.
I actually felt like I got to know these characters a little better than I did in the original story, which I'm sorry to say I thought the team from part 3 was pretty boring, so raising my opinion of them while also making them They sit in character is quite an achievement. achievement for a fan game, now I say this is really cool in theory, but there is no real way to know where the fp events are. It's more manageable early on, when the areas aren't as big, but I don't see many people having the patience to interact. with everything on each map with each party member in the vain hope that they get an fp the same goes for all the events on the map there are so many things you can miss on each level i know this is to encourage exploration but personally this is Too harsh and unreasonable, an unfortunate flaw in this game is that to experience everything it has to offer, you need the seven user wiki tutorial open at all times.
An easy solution to this that comes to mind would be to have a giant exclamation point. brands in the world that notify you about unique events, but I have to remind myself that this is an RPG from 2000, so that might be asking too much. Having a high enough fp has a lot of benefits. First of all, they will start calling you by your nickname. you set what's just cute in the latest version of the game, you can make unique dual text messages with group members you're good enough friends with, with unique information about how your positions work together, for example the camera of invisible torture is where Joseph wears the hermit purple.
Immobilize enemies while miracles severely traumatize them with intense simulated pain. Having a high enough fp is another way, besides having the right position for the right situation, that you can alter the flow of the story. The ending actually depends entirely on who you are. You're Abdul's best friend, maybe he can live in his ending, maybe Kakyoin can live or maybe everyone can live, who can say random pro tip, but sleep with Jotaro after he learns a Star Breaker move of course , to be able to master yourself, I mean, learn new movements. feel free to save the scum because surprise surprise there is even story content if you sleep, if you sleep with a party member you can have little one off vignettes with the other characters but it takes days in the game to sleep and there is a period of 50 days. time limit, so let's say it's recommended to flip through this at rng jotaro's whims, he'll just have a random burst of inspiration and come up with a new move, meteor shower, which is his aura, mining rocks everywhere, save to go back and you can learn another star sword from the ceiling.
I'm not kidding, that's his name Poniff goes to Jojo for advice considering Joe Taro completely pulled Starfinger out of his ass, Jotaro then tells Pornograph that he's a more experienced Stan user so why the hell would he ask jotaro for advice and then jojo? realizes you can probably use starfinger as a sword unlocking a fantastic and efficient mid range attack star platinum having a finger sword also makes Ponf completely obsolete and redundant thanks to the power of luck, perseverance, votes saved and the friendship goes down, it went all the way to cairo and he was quite a different person because of that, although the process definitely wasn't instantaneous or drastic half the time after winning matches, low was about to faint, he didn't know how to swim, so who was drowning during most of the underwater fight with Dark. blue moon even though he chose to help jotro fight yellow temperance on those cable cars, his sphere of heights was still palpable and even though he suddenly defeated darby the player, as soon as the fight was over my protagonist was like, Dear god, don't ask me.
Do that again, I think I saw my life flash before my eyes, holy shit, the way this game handles the non-combat battle with Darby the player, he's an awesome Clayman, the developer tried to turn it into a reasoning game style lawyer and approved. With great success you have to find out how Darby cheats, but it's not that simple, sure you can use the source material as a clue, but Darby cheats and weighs without being seen in the manga. For me, this match was the most tense of the game, my brain. tormented as I cautiously tried to deduce how Darby was cheating but losing soul chip after soul chip for doing it wrong, it's an all time gaming memory for me, it was a difficult journey but my protagonist finally made it, he crossed the world and fought.
Dozens of assassins followed him or pushed him despite his fears and reached him. He began his journey as a fearful and normal high school student, without much faith in himself, he had become physically stronger, confident that he had a firm footing. Arsenal of weapons that the Punisher would be proud of and he learned some wave techniques from some books on his travels, but becoming physically stronger is pointless if he was still the same insecure child he was at the beginning of his journey and he wasn't, there was grown up. He became a much better, more confident, more experienced person and becamea better support user, as a result, miracles even developed to the point where the simulated pain somehow manifested itself physically.
The subconscious manipulation was so advanced that the miracles were somehow psychosomatically setting people on fire and doing real damage which is quite creative, in fact it's quite jojo, great job, Clay Man at the end of the game, while my character was standing around Dio's coffin with Jojo's team, he finally completed his arc after a 50-day bizarre adventure was finally done. facing his fears head on, even if that fear was something as terrifying as Dio himself and at the end of it all, as difficult as it was, he fought Dio and won, his journey was incredibly satisfying and relatable to this introverted, anxious, and he hates himself. who didn't like to be seen faced the same difficulties as the stoic mega badass that jotaro is and still managed to overcome his stan he wasn't so obviously as powerful as joturo's platinum star but he didn't need to be, he just needed to be the best he can be.
Ser, this issue impacted me much more than most of the other stories because I made this character at the beginning of the game. I loved that this game succeeded where many other games failed and made me feel part of the story, this game really makes you feel like the 7th place user was your protagonist, the best written character, no of course not, but It is a unique ambitious experiment that was a complete success. My protagonist wasn't just a blank slate with a position, it was me. A jojo character, a character is more than a powerful phrase, it is a series of relationships, difficulties and lessons learned.
I was a real jojo character, one who had gone through an arc and it was more satisfying than any lost fantasy you might have had in your head because this was a fully realized story. The Seven user Stan does this without many dialogue options, which isn't a bad thing. Most dialogue options are functionally just more exposition to me, followed by a clearly correct choice. Those are not real options. The seventh position user simplifies the options. by removing filler dialogue options by nature and only having the actual branching decisions, it's a radical departure from typical game design, but it's well thought out, never mind that you don't have dialogue options due to the personality test it is. your dialogue.
Being written with your personality in mind, generically positive dialogue options that hope to engage with as many people as possible are pointless and, in my opinion, totally inferior. It works well and brings a surprising amount of life to the experience. My character felt like he was a real part of the world someone the other characters talk to someone with strengths and weaknesses a person is a big difference between day and night in the immersive flow there are no pauses or cutscenes for a mute protagonist you are not forced to choose bland dialogue options your seven-seater user is not a bland, blank robot clumsily shoved into a story, it's you like a real jojo character and that's why it's an incredible experience, unlike any other i've had in the games, it just shows that you could have done it.
A character creator as complex and expensive as you want, but the appearance is superficial in terms of real investment and impact, cannot compete with a well-written character creator. story tailored to the player, that is the unique power of story content in the games now, what happened to Lowe after defeating Dio, how he defeated Deal in the first place. I won't go into too much detail about what happened in my ending, but I will give you some perspective on how crazy my ending was? Dyer, the joke Ripple user who died in the first part over a hundred years ago.
Yes, he came back and killed Dio with his infamously useless Thundercross split attack. He wasn't even aiming for this to happen. This happened organically. this game is fan service at its best and as i hope i've made clear this is true game fan service with substance okay this icing doesn't hide a shit cake so after Dyer got his revenge, my protagonist lived the fourth part. Ten years after beating Dio, he became a successful manga author, which scared me because right now I'm also trying to be an author. Lolan sees Jotaro and Joseph walking through their town of Morio and then joins their investigation into the serial killer plaguing part four.
Heck, I didn't ask for a custom epilogue in addition to a character arc, but I have one and gosh, it's such a lovely cherry on top to be able to imagine Low's adventures in Mario. If you make it to the end of a match, you'll get your own unique ending too, so yeah, if you want to experience all this madness, don't change your position at the beginning, even if it's tempting because you think your stan is boring, you're actually invalidating everything the point of the game, missing out on this whole trip, is an extremely stupid decision and you should feel bad if you make it, except I want to choose the coolest dad for your second playthrough, that's second time, this game has absurd replay value , the journey doesn't end when Dad's music plays like a roll of credits, if you were thorough in your exploration or it was worth consulting a guide based on my advice, you probably got a badge of honor in your game, so after the end you will They send you to a development room and the 7th place user really goes bad, you can wear that badge of honor for a new game and also now you can try a different position with a much more fun experience because all your equipment and XP of party members are transferred across matches, if that's too easy it's not necessary, you can reset your team at xp, it's up to you and remember that a new position means a new main character, which means the game may surprise you again.
You can see a new journey, see how screwed up all the other positions can become, have your stan's relevance change how certain fights play out, that's 17. Additional matches you can do while you're at it point to a new ending There are variations on each ending depending on the position, so there are a whopping 54 possible endings to see Everyone can live Everyone can die You can run away with all the horse you can Work with Dio if you're evil enough and then kill all your group, you just had a whole adventure with damn, that's it and then you can betray dio to be the true king of the holy world and by the way, there are more new games and more.
Features You can create Stan Battler codes after finishing the game to share with your friends and fight his stance, here is mine, by the way, have fun hitting me. You can also go to the afterlife and fight jojo highlight reels as a revived wamu and the

ultimate

. cars with life forms, you can also fight God, and if you get nine badges of honor, you can play as Josuke, the hero, part four, what the hell is this game? So out of context that it seems like I'm describing some kind of absurd success. starter game that had a lot of diverse gameplay features after reaching dozens of stretch goals, it makes sense if a 10-15 hour game with incredibly high replay value through story content was a boost, you have than spending time writing the content of the story.
I can't generate it like in roguelikes. Just the thought of trying 19 different main character matches makes me want to die. Only in independent games. Would a developer aim for the skies like this? Only an indie would be foolish and ambitious enough to commit to that. The content must be silly and ambitious enough to tread untested waters with its game design and, most importantly, have an unwavering will and determination to achieve its goals and finish the game instead of being abandoned like many other projects. too ambitious. Clayman is like Toby Fox or Pixel of Caveman story fame, they are talented super geniuses who give young developers the wrong idea about how much one person can reasonably accomplish, that's right, this was all done by one person. japanese person Clayman spent hundreds of hours creating seven booth users for free. as a hobby with no money and no expectation of ever seeing a single yen, this is a free game for fans, there's no way the artist can actually profit from it.
Imagine if someone created 18 stories of free content, at least Toby Fox did it. paid to make undertale and rightfully so clay man you're crazy truly japanese autism is the best in the world 7 stand user's art style is super simple and while that may be off-putting it's the only way that you can finish this game. By the way, the game was also created with a super outdated game engine, so it was unnecessarily difficult to code RPG Maker 2000 is older than most Jojo fans. This game is awesome and amazing despite its quaint visuals, sound and engine limitations, it's so good. has a following in itself, that's right, this fan game has a fandom, there is fan art, fan movies, Clayman has an account for questions about the story, the crazy world we live in, huh, yes there is another game jojo and there will be, it won't be.
As ambitious and therefore not as exciting as this, the people who own the intellectual property are not interested in making exciting or even good games, they are only interested in a return on investment, getting their money back quickly with a Safe bet as a lot. from other anime games you can see this throughout the AAA industry. Ubisoft only makes one type of extremely safe video game. The seventh-ranked user reminded me that he doesn't have to be like this; Inspired game design and intense passion for new experiences can still exist Every time a new JoJo game is announced, there is always a small fan buzz about a JoJo RPG because people know how good a game it can be. jojo role playing game if Seven Stand user really had a proper budget, 3D visuals and voice acting it would be a huge success.
Historical jrpg would be the hall of the greats like Final Fantasy and Persona. The fact that 7 Stan's user has such inspired game design and is so dense with content makes it really boring that it only exists as a simple, easily miscible Japanese fan game. I can see why I put this game for fans instead of officially licensed games. It's impossible for me not to think that 7 Stain User is Jojo's latest bizarre adventure game, perhaps the best one ever, so give this game a chance. Links to the wiki and the game is in the description, I hope this game can touch you as a Jojo fan or game design enthusiast or both and finally, thank you Clay Man, there is one thing your game taught me is that the power of affecting hearts and minds is not a state. but the power of Japanese autism concentrated well, that's it for me, thanks for watching, bye friends, bye everyone and bye.

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