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The ULTIMATE EFT Ammo Guide || Escape from Tarkov Beginners Guide Science

May 03, 2020
Most new players in the Tarkoff community see someone sporting high-level armor and assume they're nearly impossible to kill for one reason or another. If they struggle to defeat some of these enemies, they often seek advice from their friends. or their favorite content creators most of the time the fault lies solely with the

ammo

used by the newbie, you can't use it, it's junk

ammo

, you need to use the good ones, it sure is expensive and I know you know that. You're low on rubles because you're a newbie and trust me, it's worth watching and look how quickly I take down this guy wearing some of the best armor in the game in less than a second, his armor is completely destroyed and he's dead, for that invests. in ammunition, even something that costs around 900 rubles per bullet is absolutely worth it, wait.
the ultimate eft ammo guide escape from tarkov beginners guide science
B5, what wasn't in his PP had to have been s PP or something, maybe a worse SP 6, right, there's no way it was SP 5, he only has like 35 pens and that was level 6 armor , wait sp5 is like a hundred and forty rubles per round. SVP costs like 900 about six times its cost, so it has to be six times better, right, there are three times better, maybe at least two times better. right, forget it, let's compare them side by side, maybe what we've all been taught about ammo has been a drastic oversimplification. We all reference mo charts, but we really understand what the values ​​on the charts really mean.
the ultimate eft ammo guide escape from tarkov beginners guide science

More Interesting Facts About,

the ultimate eft ammo guide escape from tarkov beginners guide science...

It's my experience from talking to most people. people in the community that the answer to this is no, so let's all learn together. One of the most commonly discussed and debated topics on most Tarkoff streams, especially mine lately, has been ammunition. Now I get asked some variation of the question of what is the best ammo for this gun probably a hundred times per stream every day and most of the time others in the chat, as well as many content creators, will answer one or two types of questions. ammunition for each given caliber. In my personal opinion, this question is so much more complicated and nuanced that it deserves more of an answer than the fact that this question is one of those questions that makes it clear that the person asking it is doing so with a series of unstated assumptions and/ or that he does not know all the important questions.
the ultimate eft ammo guide escape from tarkov beginners guide science
Considerations that make the correct answer to this question somewhat different depending on a number of factors that we are not even aware of. Oversimplifying this topic down to determining which ammunition has the greatest capacity or the greatest damage can help people blindly follow the meta and If that's what you want to know, look at the ammo charts, in my honest opinion, this type of thinking is what leads these same people to ask themselves things like Oh, while I shot this guy six times with the Mosin and he didn't die or I can. I didn't get the best ammo so I used body damage rounds and went for leg meta or I'm sick of going to this specific map because it's full of cheaters.
the ultimate eft ammo guide escape from tarkov beginners guide science
All I do is give my quarter-million-ruble helmet a touch now. I'm of the opinion that giving a simple answer to a complex question does a disservice to the person asking the question, if that person really wants to learn something and follows this philosophy of you know, give a man a fish. you feed him for a day, you teach a man to fish, you feed him for life, here is my attempt to explain all the considerations you need to take into account to determine which ammo option is best for you once you understand them all the different related factors.
In addition to how a moe performs an

escape

from

tarkov

, you will be able to read the various ammo tables and wiki pages completely differently and will be able to discover for yourself which mo is best for you when wipes occur. Go back to level one traders, otherwise you have limited options or limited funds, completely rebalance month values, or add entirely new ammo types and calibers to the game. You'll be ready no matter what each bullet has a damaged property which, like almost all ballistic properties in the game, is not provided to you in the game itself, but can be found in three main places which I will link in the description.
You have no food after Midnight ammo charts. The Tarkov wiki and within the My Battle Buddy mobile app. When a bullet hits an enemy's body, the damage value is applied to the hit area of ​​the body, reducing the hit points in that area by the same amount as the base damage value for the round. Now, if you're interested, I can put up another video where I go into more detail about how damage is distributed throughout the body, our damage overflow when hitting a darkened limb, some of the different modifiers and multipliers around different areas of the body, and you know how that affects the damage. distribution and in my opinion some of the most questionable ones are if he potentially knows borderline bug issues related to health and damage and how they work together or if you want to see that video let me know and I can work on it.
That's for you too because I mean I think that's super important, yeah, I don't really want to digress too much with that, so I can address that one and another one if you want now related to meat. The damage from each round has an armor damage value that indicates how devastating that round is to the armor upon impact. Now this number is not a percentage, it is a separate value, just like the normal damage value used in armor ballistic calculations. Now several variables are used. In calculating the total resulting damage that the armor suffers when hit by a bullet, including whether or not the armor stopped the bullet, the material of the armor, the durability of the armor, you know the damage value of the armor of the bullet itself and how these variables are applied.
It's a bit black, but for all intents and purposes the conclusion from this should be that the higher the damage value of the armor, the more damage it will do to the armor, obviously different armor materials are more resistant to impacts ballistic and are also prepared more effectively. Now I will give you a quick overview of worst and best by comparing the different materials and their current relative values, which I will refer to as destructibility, basically the lower the better. I've talked about penetration several times in some previous videos. I'll throw in some notes on the screen or now, but I'll give you a quick rundown right now on how ammo penetration value and armor class of armor interact with each other.
Armor classes range from 1 to 6 and ammo penetration values ​​range from 1 to over 60 now, a few simple rules of thumb will give you tons of information on how these numbers relate. Also note that I will round these values ​​for simplicity, so let's first take class 3 armor, for example, for comparisons. A little simpler, let's divide the penetration values ​​by 10, so anything with a penetration value of 20 from the bullet's perspective we'll just call it 30 pens, we'll just call it 340 pens, we'll just call it 4, etc. now if the ammo pen value is 1 less than the armor class then there is about a 10% chance it will penetrate.
If the pen value set to the armor class is the same, there is about a 90% chance of penetrating and if the pen value is 1. more than the armor class, then there is about a 96% chance of penetrating. As you can see, these percentages are not linear as we go between each adjusted feather value, which again is something like 30 penetration to 40 penetration, so keep that in mind when comparing ammunition. Even if they have a few extra points of penetration it's a minor thing, but it's worth keeping in mind that against class 3 armor for example, the difference between ammo was 20 and 22 feathers compared to ammo was 28 and 30 pens, now the difference here amounts to 2 points of penetration in both cases, but not the percentage differences when you know that you are going from 20 to 22 verses 28 to 30, the closer you get to that round number threshold, the more each value of pin, so keep that in mind, what happens if the ammo penetrates or not, the easiest way to understand penetration damage and armor damage is to display it in the simple matrix.
If a bullet penetrates armor, its flush damage value will be slightly reduced, but for the most part it does most of its original damage value to the underlying area of ​​the body and the bullet will cause a relatively small amount of damage to the armor now, conversely, if the bullet fails to penetrate the armor, as the armor prevents the bullet from penetrating to the flesh it will do a very small amount of bludgeoning damage to the underlying area of ​​the body, usually only a few points, but the armor will require more D'Oench compared to the previous example where it didn't stop the round if each bullet has a fragmentation chance value, which is exactly what the chance of a bullet fragmenting into multiple projectiles causing damage looks like. additional.
You can think of this as simply a critical hit that deals 50% additional damage, for example currently five five six by forty five millimeters and nine nine five has a base damage value of 41 and a frag chance of 32% , this means that about a third of the bullets that hit the enemy's flesh will fragment and deal about sixty-two damage in total. This can be a great harm. It's an important factor in gunfights and is something you should keep in mind when comparing different ammo options. I'll be where here it is extremely important to know that as of now fragmentation is buggy in a specific set of cases if the round has less than a Penetration Value 20 it will not fragment this means bullets like Ripp shotgun shells 12 gauge will never fragment, although they have a 100 percent chance of fragmentation.
Of course, this is subject to change at any time, but it has been a problem for quite some time. a long time and probably at least a year, if not more, but there is no reason to think it will be fixed anytime soon. The final amyl property I will briefly touch on is the muzzle velocity of the projectile. The increased velocity of the projectile will affect the tip of the bullet. impact compared to your point of aim depending on how different the velocity is relative to the specified reference velocities, more simply put, if the bullet is faster than the reference velocity, those bullets will tend to land higher than your aiming point, while if it is slower than the reference speed, you tend to land lower.
I'll check out my recent video here on zeroing and ammo where I go into a lot more detail on the topic for those of you who are interested, but the bottom line should be that the vast majority of rounds for a given caliber all have muzzle velocities. different but still relatively similar with some exceptions, for example the five four five and seven six two calibers have several different bullet variants, including the US variants which have drastically lower velocities than the average bullet of the caliber and much lower than the counterparts reference, so they can be very difficult to use at ranges as close as 50 meters, keep an eye on this velocity value and when you can compare it to other rounds of the same caliber to make sure it is if you don't stray too far, you should be okay, so now, with all of these variables in mind, let's take a look at some real life Tarkov specific examples of how different ammo works in different situations and I'll explain my thought process for weighing the pros. and cons of each round so I can determine the best ammo for me in the current meta for most of the common situations I expect to encounter right now, as I mentioned above most people consider the best ml to be the one with the value of higher feather and By now you know that I disagree so that we can objectively compare the different options available to us and have a realistic idea of ​​how these rounds actually compare in terms of in-game performance when used in various weapons of fire against different combinations of armor and with different precisions and aiming strategies.
My preferred way to do this is to calculate average time to kill, which I do using the ballistics simulation I built into the Battle Buddy app. It's currently only on iOS, but at some point it will be on Android. Trust me, I'm working on it as much as I can in my free time, so this simulation takes into consideration everything from fragmentation chance, armor damage, durability, damage reduction from rounds penetrating armor , blunt damage, realistic distributions of the morning in various areas of the body and how. Much of the damage is dispersed across different zones when hit and blocked, and I think it's the closest to a one-to-one mapping ofhow you know these systems behave in the game, which allows us to compare objectively and drastically. different combinations of weapons and ammo against others in a fair and meaningful way, in the end we can use this time to eliminate the value along with the current economic price of each round to determine what is best for us given the current meta and our budget, let's start with a really interesting one first, these seven 62 by 54 millimeter rounds fired through a Mosin now to prevent this from getting too long, which is limited to the four most common rounds used for this caliber seven and thirty seven SNV 7 and 1 and LPS, let's get started. compare their stats 7 and 37 has the highest feather value in the game at 70 which is crazy, snv is also up there at 62, 7 and 1 has a modest 45 and LPS is very close at 42 now, a As we go down in penetration, we tend to increase damage with 70 to 75, 86 and 81 damage respectively.
Note that although LPS has a lower pen and a lower damage value compared to seven and one, it has more than double of shattering possibilities than each of their competitors now where things go crazy is the price ranges from almost a thousand rubles per round to less than two hundred rubles per round. Let's take a look at its performance to see if the extra cost is really worth it for this first example. There is supposed to be a pretty reasonable average hit distribution. You'll be aiming for the center of mass, so most shots will hit the chest and stomach, but many of them will also be blocked. the arms on the left arm are a slightly higher percentage generally because it is further forward on the front of the weapon and a small percentage will hit the head and this is obviously not ideal but it is a decent starting point to try to compare performance .
Objectively, also note that I skipped the tier 1 armor and also skipped the armor because honestly the results were pretty much identical to tier 2 and its performance in most cases so it wasn't worth the time now which starts with 7 and 37. We will see this pattern in most of these tests because the highest penetrating ammunition has a very good chance of penetrating even the highest levels of armor. It's as if they work using armor, so there is practically no difference in time to kill between level 2. armor and level 6 armor on average it took about four seconds to kill a target regardless of their armor class and moving on to SMB the same results were observed with level 6 armor being the only exception with an average of only one more shot that kills compared to 7 and 37, so when looking at 7 and 1, the additional damage but reduced feather leads to a faster time to kill with armor below level 4 and a slightly higher time to kill against classes 5 and 6 and finally LPS performed comparable to 7 and 1, although again against level. 6 was the exception, it took a little longer.
Now remember that we are comparing bullets fired from a bolt action rifle that can take a single shot every few seconds on average or something like that, because these bullets were manually loaded one at a time. At one point this allows you more flexibility in terms of how much ammo you can carry with you and how much you can keep in your protective case, so it's a little different than the later examples we'll see where you have a lot more ammo. and magazines to consider, we'll take a look at this chart and come to your own conclusions about which ammo is best for you.
When I look at this data it first tells me a few things right off the bat if I expect to encounter players with armor of the last four or less the cheapest option actually seems to be the best it has the fastest time to kill in common with seven to one, which costs almost four times less right now. Right now I find that most people I come across or in the armor classes range from level three to level five, so LPS still looks pretty good, being the least expensive option by far and only being a second more time to kill now if I encounter people heavily equipped with level five and six armor. all the time, which isn't very common right now, but tends to be much more common, usually in the weeks and days leading up to a new patch or a removal, and you know everything costs next to nothing or we all essentially have infinite. money because you know, pre-kill events and stuff, I would definitely consider using more expensive ammo on them, although almost doubling the price of SMB to get seven and thirty-seven to save a second kill is debatable again, this is up to you , there is no right or wrong answer because preferences differ between people, but you can't really make an informed decision about your options if you don't have information to back them up, so now let's consider the same ammunition options, but see how some of them change. the circumstances here.
To see the results, instead of using the bolt action rifle, let's take a semi-auto SVT and instead of having average semi-random accuracy, let's assume that you can now take all your shots to the chest between the improved accuracy and velocity. The rate of fire times of death is drastically reduced here, that's why our y-axis range has been reduced from 0 to 10 as it was previously, now from 0 to 1, all of this will basically take a fraction of a second, so take Looking at them all at once, we can see that in almost all cases the time to kill is less than two shots, which occurs in about a tenth of a second, but with the exception of the two lower levels of the Pentagon six that take point two and point three. seconds on average to kill respectively, now again it is up to you to determine based on your experience, you know your skill level, your finances, if the price difference is worth it to you, in this case let's assume you will be carrying six twenty magazines bullets with Now you're assuming the worst case scenario: either you fire all the bullets or you know you die and lose all the ammo, which happens quite honestly, the total difference in ammo cost between seven and thirty-seven and LPS is almost a hundred thousand rubles now yes It's worth risking potentially a hundred thousand rubles per raid for the rare chance that you'll run into someone with level six armor and that fifth of a second is enough of a difference between winning and losing a fight by all accounts. media.
With that more expensive ammunition no one can tell you that you are wrong, it is purely subjective. If you're like me, you'd probably rather keep the hundred thousand rubles in the bank and do your best to shoot people before they have a chance to respond. That fifth of a second isn't really important, sometimes that will cost you but honestly I think it will pay off in the long run so I don't want this video to last forever and I don't want to. every single bullet you know is good for every caliber, so let's do one more example and then we'll be done.
This should be enough to give you an idea of ​​how to do this kind of thing yourself, even if you know a lot more. from a raw or simple version let's go back to the gun, we'll start this video with AS VAL, let's go back to using the more realistic hit distribution and look at four different rounds BP SP p SP 6 and SP 5, feel free to analyze this little graph I have here , you already know enough to let people know that you do it yourself, you don't need it to go line by line, just keep in mind the price difference between BP and SB 5 and again keep that in mind during this comparison.
It's also worth mentioning that the kill time range here has been drastically reduced again, which should give you an idea of ​​the outcome here. BP takes between a tenth and a third of a second to take down armored targets of different armor levels SP P performs virtually the same sb5 is only slightly worse with a max time to kill against level 6 armor of 0.6 seconds, which is only a third of a second slower than vp and SP v performs almost the same with only a tenth of a second on average longer than SP 6 against level 5 armor, now people in my chat have repeatedly told me that I need to use 30 mags rounds full of BP, you know, if it's not SP P, you know it's expensive but it's worth it, you know what?
It may be worth it to you, okay, but when I compare the price difference between the two options, BP with 30 round magazines and SP 5 with 20 round magazines, I can get twice the ammo for half the price, except the speed at which the valve Burns Ramo, especially considering that sometimes it takes an entire magazine to kill an enemy and also the speed at which I die without even firing a single shot these days compared to the amount of times I get into a direct battle, you know, aim. with someone and I died because I missed the time to kill the race by a split second.
It's ridiculous for me to want to spend even remotely that much money on anything other than SP 6 at most. Again, your mileage may vary entirely. Again, the purpose of this video is not to tell you what to use or what is best, but rather to inform the community on what to consider when comparing, choosing, and recommending all of these different vignettes. By all means keep running VP and SP P I really don't mind looting you, taking it from you and selling it back to you at the flea market so this was the video I've been planning to make for quite some time and until recently it had the most o structure less. down, but as a result of a challenge from one of the moderators and closest members of my community, many of you know it flew and I had to take a step back, do a little more research and delve into the topic to make it different and in my opinion with a clearer perspective this is one of those rare situations where data and evidence has changed my mind before these gluten conversations and tests.
I admit I had some misconceptions myself. I really have to give him a huge and sincere thank you. using a combination of curiosity and the tools and data at your disposal to delve deeper into this topic and propose something completely against the grain. Now, one of the things I want to say here is be careful of people who after watching this video are going to pretend like they knew all along how viable some of these budget alternatives were because while we were making this video, almost no one in the community, including myself at the beginning, had this kind of perspective, almost everyone I spoke to, you know, a couple of weeks ago.
This whole sp5 started spinning. I thought that SP, if it was completely and utterly useless, the worst round in the game should never be used and, you know, I think we're all a little more enlightened now that hopefully you've done it. To better understand the different ballistic properties of the game and how they interact, you can combine that with your knowledge of the current meta, your goals, the challenges you face, my personal preferences, and the state of your in-game finances, and make informed decisions. about the different ammo options you have at your disposal and how they compare from a practical, economical and effective perspective, hopefully you will now see that Tarkov, at least as it is today, is a game of diminishing returns in almost all cases.
From armor to ammo, every extra ruble you spend gives you less and less benefit to your kill and survive potential if you're swimming and rubles and know it's okay to drop piles of fat into extended magazines full of the best, go Go for it, more power to It will most likely work better and save you a percentage of the time, if not, don't worry because you now understand how the different ammo deals that are available to you work, even on a limited budget in level one merchants. Relative to the large number of enemies and equipment you will meet, perhaps you can find a middle ground somewhere that knows that the purpose of this video again was simply to give you the knowledge and understanding you need to determine which ammo is best for you. you.
What ammo is useless. What is ammunition? Opie. You know it right now compared to the current meta and you also know it in the future, taking what's important and fun to you in the game and combining it with what you know all of this. The information I mentioned is really the only meaningful definition of best in my opinion, so I hope it helps you in your travels through Tarkov. Thanks again to everyone you know for all the love you've shown towards the flu lately, including helping me, you know, learn a little. and for testing, and you know and everyone in the broadcast, I hope you never ask me again what the best ammo is.
Yes, thanks again for staying until the end of the video. I know these lengths are boring sometimes. people, but you know, I try to make them as clear, concise but as complete as possible. I want to thank Flu again for even a lot of the information I learned here and for helping me test this and destroy a bunch. of the strong armor of him meanwhile and you know,thanks again to everyone watching for all the love, comments, subscriptions, everything, so we'll see you around, okay?

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