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The Turbulent Tale of Yandere Dev - A Six Year Struggle | TRO (ft. Thafnine)

Jun 06, 2021
Hello ladies and gentlemen and welcome to the right opinion, the house of eight, with too much time on my hands and as I'm sure many of you know, I'm a gamer, it's a bona fide fact to this point from my initial period Throwing knife montages to my entourage in GTA 5 My gaming skills are rarely matched and certainly not by anyone I cover today. I'm the epic gamer your parents tell you about so you better hide your wife and through the game of fashion we will return to the gaming world with one of my most requested themes of all time and that theme is the

yandere

simulator a game based on anime ah anime my favorite what people who like anime are talking about hello fellow anime watchers I'm going to level with you here one of My most frequently asked question is do I watch anime and although I watched a couple of movies when I was younger, Spirited Away, Moving Castle, I haven't had the chance to enjoy it much, although I've heard wonderful things and I really respect the art.
the turbulent tale of yandere dev   a six year struggle tro ft thafnine
Some things look really beautiful now. Anime has been relatively popular since the beginning of the 20th century. It obviously originated in Japan and often represented the cultural zeitgeist of the time. The development of digital media has allowed art to flourish and expand new genres. Those of course are the genre of video games, there are many anime video games and it was in the gaming heyday of the 1980s that anime-inspired video games and video game-inspired anime rose to prominence since then, Its popularity has continued to spread beyond its borders. Since the style is achieving international cachet among a variety of audiences, I also want to take a moment to talk about manga, which is generally used to refer to comic books and graphic novels, often created in the Japanese style, manga predating anime and, although mangas may reflect an anime style, they are in no way the same, however, there is an overlap and that overlap can be demonstrated in many characterizations.
the turbulent tale of yandere dev   a six year struggle tro ft thafnine

More Interesting Facts About,

the turbulent tale of yandere dev a six year struggle tro ft thafnine...

This is where we meet

yandere

. Yandere is an acronym that is our word of the day from the words yandere and dere from king yanderoo. sick and king's rae mean deeply in love, so combined you get the lovely idea that a person is so in love that they will do anything for their senpai, even if that often means less than the charitable activities to which this is attributed. personality trait. However, manga characters have also gained popularity in anime, with many modeled characters modeling psychotic behavior, often combined with cute design and sometimes the behavior seems to be a nice contrast that has become quite eye-catching. , but it wasn't until one.
the turbulent tale of yandere dev   a six year struggle tro ft thafnine
A very cheeky game developer had a very cheeky idea. How about we make an entire video game from a yandere's perspective? That shameless game developer was a person named Alex Mahan who currently operates under the very appropriate name Yandere Dev. He was an independent. Developer originally from California, he has a degree in animation and was previously known under the name Iva Zifon, where he had worked on the Luna Scythe game, however, despite receiving some initial interest on the forums, it did not come to fruition. as expected previously. his most recognized project, but he has resided in the online world since the mid to late 2000s, working on various concepts.
the turbulent tale of yandere dev   a six year struggle tro ft thafnine
One I found was a game called shader, very fun. It seems that Yandere dev was a man of many ideas, so come on. talks about the idea that has brought us to this titular game, he conceived the idea of ​​the yandere simulator in 2014, released it to the Internet and supposedly, after receiving positive feedback, decided to start development by starting a YouTube channel to document this development and make advancing the YouTube channel like all channels were a little slow at first, but in perspective they gained subscribers at a relatively fast pace catapulting their content and the respective project into the public eye.
It wasn't long before other big creators gave the game a burst of publicity, including pewdiepie markiplier jacksepticeye. and i have cupquake given its accessibility even in the early stage of development, the yandere simulator was pushed into the spotlight and although it wasn't even remotely finished, many were more than willing to let this slide considering it was a company funded by independently and, sometimes, of real quality. In fact, it takes time; I typically uploaded content that would provide updates and ideas and was interactive on social media; However, it was a lot for one person to do with this in mind in 2014, yandere dev also created a patreon to support this effort and got a reasonable amount of donors at one point, totaling five thousand dollars a month, with the production in full swing, new ideas ready to work, lots of support from community members and even the odd volunteer along the way, everything seemed to be going perfectly. well, however, if it were a perfect story, we wouldn't be here today if you visited their YouTube channel, you're unlikely to see many problems.
Yandere dev has amassed over 2.6 million subscribers. Their content seems to receive universally positive feedback from their audience. and their subreddit is a place of joy and epic anime memes, but this hasn't changed the fact that there have been many equally well-received videos dishing out blunt criticism and numerous threads outside of the Yandere development chamber. You see, our friend Alex. There seemed to be a lot of creative ideas here that definitely gave the project hope in the beginning, however, as time went on, despite the idea that these ideas were receiving support, many began to grow frustrated at the lack of progress in the game. for a

year

.
Two

year

s went by, three years went by, four years went by and people didn't feel like they were seeing results. Now many games take a long time and with a developer it was obviously not expected to be completed too quickly. Rome was not built in a day. However, many began to question whether this project was comparable to Rome or if it was more of a Pompeii with criticism for its management development and even its basic ability in pursuing this vision. There was a variety of criticism to cover in this race, but many also claimed that yandere dare's response was regularly documented as lacking the filter that many creators can have when faced with criticism, leading to additional criticism for their attitude and many They stated that his hostility and often sensory response to criticism shows an arrogant and authoritarian attitude. side of him that had not yet been won Others defending him said his responses were just those of an individual under a lot of pressure to deliver a game that has been weighing on him for a long time.
Add this to a bunch of other things. regarding the attitude and treatment towards those around him, the responses to the alleged harassment increased in severity and you ended up with a very complicated case that came to a head in 2018. If you are confused, don't worry, I will do my thing . Best to get it all done and maybe we'll make more friends along the way. Full disclosure. My good contributing friend posted this tweet which did significantly well in the Twitter sphere and in a reply later said that I was doing this. The video that led Yandere dev and a prominent reviewer of his to contact me overall had very little impact on my script, but as always I'll post it and clarify it, unless you're someone like Austin Jones.
I'm not here to rip your head off, there will be a lot of criticism and opinions on my part, but as always I encourage everyone to form their own. I would also emphasize that some of these criticisms are retrospective, you'll know this from the tense. There is no guarantee that the people involved feel the same way today about many of these things, but these incidents have had a fly-by-night effect on the current situation and therefore cannot be ignored. Now let's talk about the video game that was almost completely derailed by the Internet. drama ladies and gentlemen it's game time since the root of this video is the game and the origins, I think it's most appropriate that we start there.
The Yandere simulator since the concept was conceived around the period 2014. Now the first Yandere developer was a one-man band. working on the project, you may have had a lot of momentum, it's hard to say completely. In a late 2014 interview with techraptor he seemed pretty motivated, he had some decent ideas of what he wanted to do with the game, even if they weren't. fully realized, but they don't exactly need to be at the time, he also seemed to genuinely enjoy the interactions with his audience through the lovely medium of emails which he claimed filled him with joy at the end of the interview, he committed to doing a game. that would meet expectations and not disappoint anyone, but it's easier said than done.
Large-scale projects are always challenging to the point that you would inevitably go through periods of high and low motivation. Developing a game is never an easy process, however, there are also things you can do to make game development easier, maximize efficiency, and ensure that you can produce high-quality products on time without being derailed by minor issues. These are all important aspects of management without even considering pr pr meaning that you need to generate buzz and produce content that will eventually justify the hype now. The Yandere Simulator is clearly an interesting concept that's popular with many people, but it's also just a game and given the fact that the developer hasn't exactly released any.
Another acclaimed work for people to build Despite its popularity, trust in this developer and its ability to deliver a game must be gained with the almost immediate success of Yandere Dev. At first, it seemed like there was a lot to celebrate when a The concept is popular and taking off, it has a lot of momentum and many people and companies want to provide their services; However, if you are not prepared for this success, it can cause a lot of problems for anyone, probably one of the best examples of this. Now child stars need to be represented in the media to some extent and many of them handle it reasonably well, however, for those who have been thrust into the spotlight at such a young age, whether due to a hit song or an iconic movie. performance many do not handle the sudden attention and pressure very well many end up in uncharitable places in many cases it is about peaking so early and having so much pressure to maintain that in other cases they are simply not prepared for the responsibility success brings , although yandere dev is by no means what one would consider a child star, the spontaneous success of the yandere simulator was something comparable and I don't think yandere dev was even remotely prepared for what it meant not only as a creator but as a developer of a game, although the origin of 2014 was quite relaxed, 2015 received a huge increase in attention when the aforementioned creators showed the game to millions of fans, the hype may be premature and for Yandere Simulator, let me explain why, as noted , game buildup is partly about hype, usually the discovery of a new game or a new medium will lead to a process where we dismiss that discovery and leave it behind or we get more involved and fall down whatever rabbit hole have that game.
Our adventure down that rabbit hole is unlikely to last forever. Eventually we will hit a wall where we can no longer find new information and the information we already know no longer interests us. For some people, this takes longer than for others and in a way that is Okay, now, when we hit that wall, we have one of two responses: We can leave the source of what we know behind and continue with our lives destined to fall. down another rabbit hole eventually or we can try to get new information by creating it ourselves. or trying to get it out of the crater, this is often represented by the feeling of impatience.
I'll come back to that soon, however, I want to make it clear that while the yandere simulator was an interesting concept and it was great that the yandere developer had a lot of support for its development it initially wasn't developed enough to deserve the publicity it got. received. The Yandere developer had very ambitious ideas for the game at the time, although you could wander around and perform some actions, some of which were quite brutal. and fun in its shock value, there was no deeper substance, this meant that the game generated excitement almost immediately, but from mostly very superficial elements that wouldn't keep people engaged for an extended period of time with the hype. and the influx of new donors on the site. patreon yandere dev felt the pressure to maintain that enthusiasm, but as he said, it's equally a PR job as a jobas a developer, so he liked to document progress, which is a time-consuming undertaking in the short term.
It was a sensible decision, but it could only work in the long term if the decisions he made were backed by his ability. Decisions you make early in a game's development can have long-term effects at a later stage, you are laying the groundwork for this as documented in a later video, any potential revision of the game seemed problematic because the developer was right to do so It would kill the enthusiasm. The game is only alive as long as people are interested in it. If people lose interest in the game, it's dead if I. I release frequent updates people will still be interested in the game if I release updates slowly people will lose interest in the game and the game will be closer to death since so many people had experienced the game in some way, he clearly saw it as a challenge to revive the hype if you lost it on the surface, many people would simply see it as you were trying to resell the same product and wouldn't buy it.
I'm not going to go into depth about why his decision to continually work on a project since then. Maintaining the hype was ultimately what has fundamentally crippled it, we will cross that bridge when we reach it, however, as it is. It is eventually inevitable, even if you add content, if there is no clear compilation of a plot or an overall concept with the Before people feel satisfied, they will begin to get frustrated. The results are important. This was a big problem for Yandere Dev, as he clearly prioritized certain components which, while it may have provided progress at the time, did not necessarily provide the feeling of progress to his audience, particularly in regards to rivals, which for many was a major selling point, many people began to focus on the fact that they didn't feel that Yandere Simulator was making the progress it should have with an overly focused focus on trivial matters and easter eggs, this led to a basically placebo feeling for progressing. , the project felt like it was moving forward, but not in the way people wanted it to and by 2016, people were becoming restless not only in the development of the game but also in yandere dev's responses to these frustrations, how did you handle them well?
Let's talk about it now yandere dev is an interesting person, his past shows that he was never the most social act and when you watch his videos you get the impression that he is not a big people loving extrovert so it is clear that he is not I was used to this level of positive attention. What this can do to a person is often left hidden, but since he was always a bit of a weirdo, the outcome wasn't exactly favorable, it's hard to say exactly where the switch was flipped, but at one point the feedback he received already They weren't universally positive, he just stopped taking them with the decorum one might expect from him and when the questions started.
When asked, they expect you to answer and let's say you didn't exactly provide the desired answers. Arrogant is a word I see used a lot and honestly I completely understand why a lot of people had that opinion, especially in 2016, there are several screenshots. of him being incredibly irascible towards people who made criticisms that were harmless to good faith. He likes to use the word stupid a lot when describing anything he doesn't like and which in the wrong context can seem quite superior to what he would normally clash with. For bands and critics alike, there was a situation where a fan was using a mod and in response to this, the Yandere developer kicked them out of the game and left them an interesting message.
Honestly, the video is a little annoying, but it's obviously just a fan who is upset and since the videos say he's pretty gangster, it would be reasonably easy to disable him as a creator who the fan probably admires. Instead, the Yandere dev responds with an angry rant about how this guy is an idiot and can run away when asked to justify himself. this on reddit maybe saying oh it was just a spur of the moment thing, he said he was a passionate guy, he didn't really see a problem with that tone because he's a person who puts everything into this game, but it's not that simple.
You can work hard at something but that doesn't give you free license to be a colossal idiot about it. This is what people mean when they talk about arrogance, it refers to this attitude that someone has the right to behave that way because of a higher because they participate when those things are not connected at all, you are not above certain principles of civility and sometimes, as an adult, as a public figure, people will hold you to a much stricter account. This was a pattern with yandere dev, I could go all out. About these examples, but I would repeat myself, he frames it as honesty and him saying what he thinks, but being honestly unpleasant is still unpleasant from the position he was in, it also came across as arrogance and as we will find out later. when other people were nasty to him he didn't take it well, however this is not my favorite example because he eventually not only went from responding badly to audiences who were impatient, but he went on to blame them entirely until recently on the yandere . dev wiki said that yandere dev is best known for working very hard, it's almost as if yandere dev wrote it himself, well he may have, however as mentioned many people have doubted that, given slow progress, but in 2016 he finally decided to explain what was happening. him, what was the biggest problem with the Yandere simulator.
Well, you might be surprised by this now deleted video. Yandere developer blames emails for impeding project progress. Yes, emails. You're probably sick of hearing it by now. I'm certainly tired of talking. On that note, I would love to stop mentioning this topic, but that can only happen when it stops being the biggest problem I face. In fact, he stated that he spends eight to 12 hours a day on them. I receive a deluge of emails every single day, depending on the amount of email I receive, I sometimes spend 8-12 hours checking my email, leaving me with no time in the day to write game code.
Now this is where the contradiction appears because you must be thinking to yourself. Well, these must be important emails if you spend so much time on them. Well, apparently they aren't. When you send me a stupid email, you are actively sabotaging the development of the game. If you want this game to come out faster, you shouldn't email me unless it is. absolutely necessary, in fact, throughout the video, he rates a large majority of these emails as stupid, he goes through each category of stupid emails. I wonder how this video worked with anyone who isn't stupid because there is no way this makes any remote sense.
I don't really like this video, whether it's the floating screen demon or its incredibly condescending tone, like I'm talking to a group of 12-year-olds, so it might be. I don't know your audience, those are my feelings, but even feelings aside, this was as airtight as the titanic post iceberg, of course, the emails I receive are divided into five categories, volunteers, bug reports, questions , suggestions and fan works, I don't understand, first of all, I'm surprised and a little skeptical that as many people as he said have sent him emails, second of all, if it's so few emails. that you receive are worth it, although they can be irritating in the moment, preventing you from not bothering to open them or just opening them to see what they are about and once they have been deemed stupid by your standards, closing them again stupid emails should take less. more than 10 seconds to check and do the calculations, that means I was getting a lot of emails in one day.
I found it hard to believe that I was simply interacting with each of them if someone volunteers to help me and doesn't include any examples of their previous work I immediately delete their email and move on to the next. I'm not going to waste my time writing an email saying I don't know if I want your help or not. I haven't even seen it. what your work looks like, but show me what your work looks like first. Oh wait, he does that too, so he might be delayed by the volume of emails. How many emails would you receive if you received emails from so many people offering? to volunteer, maybe he should have a volunteer for his emails, the video seemed like a pretty evil way for Yandere dev to scapegoat his own audience since the reason for his shortcomings is basic management and blaming your audience because you can't handle it.
It's just silly to imply that they're sabotaging development, it's ridiculous to make a simple request for fewer emails is fair enough, but telling people that sending emails is ruining game progress is not only blatantly false, but don't you know the Streisand effects why would I do it? you attract more attention to your emails, I'm pretty sure the yandere simulator demographic isn't the biggest user of that media, why would you remind them it exists? It's like Superman making a video about how people shouldn't bring Kryptonite near him. It's a waste of time you wasted your time making a video about how emails waste your time stop stop there after two years of this nonsense.
I've already heard every possible suggestion on how I can solve my email problem. I have no idea that you might suggest that I haven't rejected it yet, so don't send me your brilliant ideas on how to solve my email problems because it's not going to work. The only way you can help me solve my email problems is if you stop emailing me. You can see from the emails what part of time management I'm not really a fan of on his behalf, even if the video isn't meant to be a scapegoat, it's clear he cares too much about things that can be handled quite easily As noted, it definitely has its limitations, however the ability to not spend entire days checking emails shouldn't be one of them, of course he didn't recognize that and after listing all the ways you shouldn't email him electronics, it actually addresses some of the pretty unpleasant interactions you have.
However, he did it by doing a monologue about how he's descending as some kind of antihero into Beethoven's Seventh Symphony, as if the guy thought he was skilled. You know, there was a time when I was a very kind and patient person, but working on this game for the last two years has been very stressful and has taken all the kindness away from me. I have no patience left. I started responding to emails using very harsh and abusive language that I am not proud of. myself for doing this and I would like to stop doing it, but it has become impossible to control my temper when I am subjected to the same stupid garbage every hour of every day even though I constantly ask people to stop doing it.
I'm just going to do it. to get grumpier, more grumpy and angry the longer this goes on, please stop sending me stupid emails, we all deal with stress in different ways and it's okay to talk openly about these things, but yandere dev has a way of doing it, just seems to blame him. other parts, even those who may admire him, and he is so unnecessarily irritable that it makes it very difficult for others to empathize. This was the first time he seemed to have made a seemingly direct video addressing these issues and it didn't give me hope.
For the next few years of research, he seemed to lack a sense of responsibility and understanding of the life he is living and what comes with it, but I was about to delve even deeper, but let's talk more about his waste of time. I think this was something deeper. But more than that, I want to talk about the nature of the time wasting and why he was doing it. Yandere dev had a problem known as chronic justification syndrome. It is the motivation to respond to every criticism and suggestion to make an impression on your audience. that you are aware of everything, you are in control, I think he is exaggerating in the video of his emails.
I highly doubt I've ever spent 12 hours a day on his emails, but I wouldn't be surprised if he responded to several. people who did not require answers, there are more reasons for this that I will also disclose soon. As a creator, you have to understand that with a larger audience, you certainly won't be able to respond to all the people who criticize you because it's terrible time management, but also, unless you actively enjoy it, it's a mentally exhausting activity once you reach TRUEsize, so dedicating yourself to making videos and checking emails will obviously hold you back.
Yandere dev was clearly afraid that people would have an image of him that he didn't have. He didn't want to and therefore got involved in so much drama it was almost ridiculous. Another example with many references is this one where he exchanges an email with someone from the wiki administration team. I think it was yandere dev wiki once again. Don't know. the exact context of this, so I can't say if he's right or wrong, but it doesn't seem like a particularly necessary issue. It is a case of control. He likes to control the narrative on how people perceive him.
This is probably because in 2016, he was named after his previous character named Eva Zifon. I think that's how she pronounces it, although I could be wrong and how this person had behaved in the communities. Honestly, regarding this whole discussion, there are a lot of things you know. I'm not going to criticize one person, all I would say is that it's pretty strange and I think a lot of people felt the details were a little awkward. There is a whole additional drama attached to this that has been covered in other very in-depth videos he used. being active on the lovely 4chan hub, which is where he originally pitched the yandere dev idea; however, they had fun with this situation and a few others, so now he hates them even though he made the most anti-sjw quote ever and they rejected him, what a sad story.
There were some more serious claims which we will briefly address now. Most worrying was the claim of pedophilia, so his response left me feeling a degree of confusion. There has been a lot of discussion. about whether he was in favor of certain less than possible activities, although he seems to have clarified them now, he also responded to the claim that he had heard from an underage person and I mean, it's all pretty incoherent, it seems like he's just adapting. a statement in line with the criticism he was receiving, but there really isn't much more detail about it, there was a story against him and, although it is a detailed testimony, there is no verifiable physical evidence, so do with it what you will besides this. was a pasta container detailing what is supposedly him trying to groom a younger individual, but the paceman format doesn't make it a particularly reliable source, unfortunately now it's fair to say that yandere dev is a strange character and his history of the Internet is not flattering to say.
At least, but that's also why it's not entirely clear if or where the truth ends and the lies begin. In this case, we've seen some situations where strange behavior is escalated by additional statements that turn out not to be entirely true, so it's difficult to speak conclusively here; However, there is something conclusive you can tell us, just putting it with all these old posts and new claims floating around would probably make yandere dev get pretty paranoid and explain why he may have felt the need to constantly defend himself because he wanted to squash the criticism and quote debunking the narrative while it was still fairly fresh.
He didn't want it to become the predominant perspective, although, as this volunteer pointed out, it's probably worth remembering when considering work. under his watch, if 2014 to 2015 was the high point, 2016 was the hangover, the Yandere developer didn't seem to coherently understand both sides of popularity, he seemed to have faced these claims in 2015, but it seems like people really don't He realized how this was affecting development. from the yandere simulator until early 2016. but it's okay, if your behavior was not how to deal with criticism, how you should deal with it, it's important to remember the source of impatience, the game itself, the fact is that regardless whether yandere dev was a good or bad person, a sensational majority of fans just wanted the game and there will always be a small minority that will criticize you for other things now when you are successful you have to adapt to that success, that is something that yandere dev he clearly couldn't understand because although he had hired volunteers and had committed on his patreon that he would hire volunteers after a certain amount, which he reached at one point given his lofty ambitions, he clearly had no control over the balance between subcontracting and what wanted to.
To talk about himself, one of the problems here is that yandere dev was and maybe still is quite possessive of his game. That's probably why he lashed out at people who sometimes suggested changes or criticized decisions he made. It certainly doesn't justify it, but it makes a little more sense, however, being possessive also means wanting to retain creative control to a large extent. You want your game to develop as you would like, I understand that, but if you spend so much time working on your own image, of course we are not going to have enough time to concentrate on the game and this meant that even if changes were made, the fact Yandere Deb being in control meant there was a lack of rhythm, however, was that about to change?
Right opinion, we are forgiving, I think it's important to allow people a chance to grow, as long as you haven't done anything too shady, it's not too late for a redemption arc and, following Yandere Dev's story, in a moment you would have thought that you could receive it now by email, apart from the root of the problem that anyone could deduce from what we have seen so far was the organization, it is clear that, given the result, if it were not for laziness, what you know, I'll consider it for the benefit of When in doubt, he clearly wasn't handling it well and in early 2017 this seemed to be an issue he was finally coming to terms with.
Let's talk about the speed of Yandere Simulator development. The obstacles that are slowing development and possible solutions. that might speed things up, I mean obviously it's a complex discussion on principle, we know that yandere dev hires volunteers so he's not necessarily doing this alone and those volunteers are quite involved in the creation of the game, ninety percent of the things you see and hear. In Yandere Simulator it would never have been possible without the help of those

tale

nted people. However, all of these incredible assets come at a cost. I am the director, producer and manager of the game.
I am also the main artist and the main animator, modeler, composer, etc. I create artwork, animations, models or music, but I am in charge of managing and directing all the people who produce those things for Yandere Simulator. I'm also the only programmer for the game. I have to perform all the responsibilities that would normally be performed by about 10 people. different people if this were a real gaming company, despite this you are still very involved in matching each area as director and manager, you need to make sure they come together to create a cohesive vision, something that in principle , I empathize with this. is covered extensively in parts one and two of a set of videos covering the game's delays and exactly how it plans to resolve those issues.
We were making progress, so how did you solve those problems? Let's talk about it in a couple of videos. in early 2017 titled What's Taking So Long? He answers the rhetorical question that many of his audience have asked him, yet he doesn't throw tantrums, miss your call or try to pin him on emails, he explains the problems of his job and how these and other factors influence how he handles his load. of work, so in a final deeper analysis of his problems he analyzes some solutions in the past. I put a strong emphasis on low-hanging fruit, in other words, features that could be implemented in two weeks with minimal volunteer assistance, so for a long time I was able to add significant new features to the game every two weeks, but eventually I stopped. no ripe fruit to implement.
The next step was to work on the low hanging fruit. which required more collaboration with volunteers and more programming work than before, that's when features started taking four weeks or several months to implement the fruit I'm looking for now, osana najimi is the highest fruit on the tree and requires me to spend huge amounts of time talking to volunteers, which leaves me with almost no time to write code. Now some may question some of the statements he makes in this video, particularly in relation to his workload, and those questions would be completely justified, but whether he was being honest or not.
At least he seems to understand that the current rate of progress is unsustainable even though I dedicate almost every hour of my life to the yandere simulator. I haven't made any code related progress on osana for the last two weeks because of all the other things that take up my time and require my attention I have no problem managing a team of people and I enjoy programming but there just aren't enough hours in day to manage a team of people and make significant progress with the game code I think the most elegant solution would be to hire someone to take my place as the lead game programmer so I can focus exclusively on being a director, producer, manager while someone else writes all the code.
I have specialties, but I don't specialize in most of the things that the Yandere simulator needs most. I tried my best, but if a more experienced programmer had been in charge of writing the dairy simulator code, I probably would have done a lot. of things differently. The general tone in this video describes that he is going to start making inquiries about outsourcing various tasks so he doesn't have to manage everything himself, he is seriously thinking about giving up control in executive areas, which for many developers can be a brave move but for him it was a necessary move because by keeping the production audience and the game accessible, he had a pace that he had to maintain and if he felt he couldn't stop it, he would not only sacrifice development speed but also quality, however , how you would hand over control is another question.
Let's look at the possible methods he presented. The first was a crowdfunding campaign. Yandere dev was planning to do a crowdfunding campaign at some point in the future, regardless of whether this plan simply involved moving the campaign forward and hiring a team to work on the project previously. There are positive aspects to this, such as the fact that it allows him to maintain control over the overall product, even if he assigns roles to other people. This would allow him to complete the job faster and maintain enthusiasm for the next game while staying in line with his model. however it is also possible that at this point people are feeling insulted because once again you are asking for money on top of your patreon and the amount they have already been waiting for would not justify this, the crowdfunding campaign was something you really should have been doing . in 2014 he also may not have been able to raise the money at all and that can be quite embarrassing for him as a developer.
I could forget about Osana. Launch the crowdfunding campaign. Immediately assemble a team. Start refactoring the game code as soon as possible. possible and then release Osana after the refactoring was complete, but I'm not sure if you guys would really want this. The second solution was for him to hire another company to finish the game. The benefits of this were that he wouldn't have to ask. for money from the audience and thus prevents them from getting the impression that you are exploiting them and has the stability of a larger company behind you, if you ever feel like you can't sustain the project on your own, it's more of a support system mutual, however, this came with its own problems, particularly if this was done through a contract, giving up certain creative controls primarily to sacrifice one's vision, something that yandere dev was notoriously possessive of, also led him to being bound by a contract that, under stress, can cause the entire project to fail. collapse throughout this video yandere dev clearly presents himself as very skeptical towards companies.
I've already been approached by several companies that have expressed interest in getting involved in developing yandere simulators in exchange for a cut of the game's profits. They've proposed deals that involve me giving up 50 percent of the game's profits or losing the intellectual property of the game or removing certain features from the game, these terms are very unattractive to me, so it seems that whatever the Whichever option you want to choose, there is a degree of reservation regarding For them, that was a lot of pressure, but at the end of the day it was an ultimatum. If yandere dev continued trying to do the project alone, the time it would take to release the video game would kill the enthusiasm anyway, so he stated that he was ready to take the step, he presented one more option, but I'll save it for later yandere dev conducted a survey with these options and the fandom decisively supported him to stay on the trajectorycurrent, but the problem was that, although it was preferable to many perhaps even for the developer himself, it was not sustainable.
Yandere had continually committed to wanting the game to be released by 2019 and there was no chance of that happening if it continued in the current direction, however, was this all smoke and mirrors or was it going to happen? fulfill his commitment for once, well, not long after he posted a video announcing that Yandere Simulator was about to enter a collaboration phase along with this, the criticism of the companies in the previous video had faltered a bit. little during this part of the video, I portrayed the companies as evil, greedy entities that would steal my money, take full ownership of the Yandere simulator, and censor the game.
It was a bad idea to portray companies like this because not all game developers or publishers are like this, the language I used. Describing companies in my previous video probably had a strong effect on the survey where I asked people what they wanted me to do. Let me take a moment to talk about companies unbiasedly over the past two weeks. I've spent a lot of time talking to a company that has experience developing games, publishing games, and also working alongside struggling developers to help them finish their games. This company has a very good reputation among indie developers and their name came up numerous times when I asked other developers about it.
Recommend a good company to work with when I asked people for their opinion on this company no one was able to tell me anything negative about them yandere derp had made the decision to go with a publisher or developer instead of a crowdfunding project that thought well a publisher called tinybuild tinybuilder an independent game company based in washington, the state, not the city, well there are several cities called washington, but you know what I mean, they are the developers of the game, there is no time To explain, however, they have also published games. from all over the world and you've probably heard of some of them.
The small build was probably one of the best options. They have experience and credit within the industry; However, they are not too corporate and that could generate more trust among collaborators. In question, the Android developer himself was very optimistic and stated that he had never heard of bad experiences with the company and that many had recommended them to him. His association with tinybuild would ensure that many new developers would join the game and work under his direction. he would still be the lead designer, he would still have the final say, no power would be taken away from him, the only drawback was that there would be no content that could give him an adult-only rating, but that was something he had anticipated.
Regardless, overall the plan was for Tiny Bill to take charge of many of the more business-related matters, as well as the development aspects where Yandere Dev felt he was weaker. I have no experience hiring people to draft contracts, trademarks or any other related business. or aspects related to the law of game development. I'm good at prototyping and implementing low-hanging fruit very quickly, but I don't have enough experience to write complex AI characters or do some of the other complicated things that are needed to make the Yandere simulator a reality, so you have It makes a lot of sense to me to partner with a company like tinybuilt and let them handle all the things I'm bad at while I focus only on the things I'm good at yandere dev also clarifies that.
This partnership primarily covers creative resources rather than funding. monetary, so while crowdfunding may still be a possibility, I would eventually charge people to play the alpha version of the game once I deem it complete enough to start charging, this is a decision I would make after having finished osana, he also said. It wouldn't change much monetarily and advertising revenue on YouTube along with Patreon remained its only sources of income; However, one of the most significant developments was that tinybuild would provide yandere dev with a programmer who would solve new code for the game while he was working on osana, progress would be slow at first, but eventually, according to this very professional graph, the The pace would accelerate as small builds took over more assets, leaving yandere dev to focus on his executive role.
Wow, like a puzzle, everything was finally falling. place, except it didn't, it failed, well, yes, but we're meant to ramp up the tension. Yes, I'm sure your viewers are on the edge of their seats waiting for me to appear, aren't they what we are? What I'm supposed to do is talk about coding. Do you know about programming? I am a player first and foremost and always will be. Hey? I don't see you as the gamer type. Okay, then let's talk about the failure of the small construction association. A game development cycle is the most

turbulent

time of the year, there is a saying when it comes to game development, if all else fails, hire someone to do the work for you and then report the benefits of being a sole developer and leave the poor person in the dust to become a ghost in the industry, I made it up, but the point is that it is extremely rare for someone to work on a massive game completely and absolutely alone without any help and when someone does and launches it to a wide audience.
There is a chance that it could turn out very, very good or very, very bad. I've talked about this in my own video, but for the uninitiated, that simulator is a game that runs on the Unity engine before you put your superpowered panties on for a spin. I'm not criticizing the Unity engine itself. Games that are created in the Unity engine like any other engine have different degrees of quality. You only noticed the bad asset changes because the developers didn't have enough money to remove the watermark at first. of the game and have to hang their heads in shame when the dreaded gray screen appeared saying yes, this game is made in the unity engine which dates back to the yandere simulator and the most common complaint about the game was that it runs like a jock. corp, but he has a third leg sticking out of his stomach and constantly runs laps down the track and the buttons also include the mouse keys on the side.
The game was horrible to run even on a beastly rig that loaded in the lobby and you're greeted with fewer frames than viewers on the standard mixer stream and all you can really do to keep your PC from crashing is look at the So, of course, this spells trouble for the casual gamer with a less than stellar PC and a significant lack of YouTube. money, since opening the game would open your entire city to nuclear destruction. There are quite a few reasons why this is a problem, especially in the Yandere simulator, but the biggest one is due to the way the developer programs the game if you look at the game.
Without any knowledge of its background or how it was created you'd probably think it could easily be run on the calculator, but if you play it you'll probably be lucky to get a box, but why did I mention this? in my own video, but if there was one thing that yandere dev wasn't really the best at it was programming his game correctly so that it ran efficiently and on all devices the code seemed like a complete nightmare, it was like the whole concept of variables were unheard of. to him before they brandish their pitchforks and call for my public execution for being bad at his coding when I've never had experience before.
Let me explain why many people have a big problem with this programming. The Yandere Simulator has been in active development for around five to six years and has been programming the game the entire time when he wasn't live streaming video games or making more videos explaining the law, he gets paid the same salary, if not more, than professional programmers who would have completely finished by now. the game, he made several patches to it and released it on nintendo switch and hit your brick, he commented that he knows that his code looks horrible and that he only codes in areas that are not used frequently, if he says that then that clearly means that he knows how to code correctly, so why don't you do it?
The code looks like a complete mess. It uses the refresh function and fills it to the brim with things the game will do at that specific point. The problem is that with this function I said things would run every frame. I can go into more detail about the coding, but several programmers have made comments and points about it, so I'll leave notes on what the pros say with the trolls so you can add to the reality. A really large amount of sources have been compiled for the video, where does tinybuild come in? tinybuild offered to extend their services to yandere dev, as any professional programmer would look at the code they created and vomit projectiles all over the screen, initially reluctant to have another one.
The programmer did a better job than him, eventually relenting and the developer was sent to work on the game with tinybuild jumping on board to publish the game. It shouldn't be published. Good coding should be flexible, fast and efficient so that when necessary you can make quick optimization edits and ensure that the game doesn't kill your 1923 Intel Atom processor. This is what the small developer ended up doing when optimizing hundreds of lines of code to make sure the game runs a little better than before. Before that point, which meant removing the depressing amounts of else if arguments in the code, the partnership lasted for a while and the programmer supposedly redid most of the game's code until they suddenly abandoned it with a statement made in the yandere dev patreon that pretty much said the code was unreadable because it was oversimplified and missing else if statements as it would hinder your game progress on this little bill they packed up their bags and abandoned the project, probably without seeing a ending. date for the game in this decade or even century with its release and the project is yet to be finalized yandere dev is now free to run 2048 additional lines of code in the single update function to run every frame and finish his plan to cause the warm-up global. all over again and raise the general heat of the earth with the amount of fried PCs that the game would end up causing in the coming years, but this was not the only thing that yandere dev had been accused of neglecting, what's more, he had more problems under his belt. his belt that even more information has been shown as recently as a week before writing the segment and that the heinous crime is asset theft, it has supposedly been said that he has been stealing assets for his game and while I wouldn't let it pass that he would do such a thing something I'm going to give you the benefit of the doubt in this situation throughout the game's development cycle so far yanderedev has promised that the models and assets currently in the game will be replaced in the future with more models. polished from scratch, the very model of the game's main character was taken directly from the Unity asset store and many of the school's assets were taken from various places on the Internet, standard development practices are now listed that without a license or specific written permission from the owner of the assets, as well as the credit, you cannot monetize your game at all.
You just got caught using that source you downloaded from defund years ago on the used park bench asset and forgot existed. Too bad someone found it and now you're thousands of dollars in debt and your games are banned in every market imaginable. Now Yandere Dev didn't want any of this to happen to his game. He was planning to make a lot of money and sell it. in the largest markets known to man and on the Epic Game Store, so he promised that game models would change in the future. Now you guys must have heard from me or Tro before that the Yandere developer uses volunteers to keep the game going, he is not a one man band, man needs help and what better way to get help than with people who They sacrifice their free time to give you some resources to improve your game, which is exactly what one artist did for him on Twitter.
An artist named Sergeant Micah recently created a thread unearthing the

turbulent

stories of his encounters with the developer. He had improved the game's character designs to make them 50 times more original than the original concept, providing the concept of a Yandere channel. Among other things, he claims that he was asked to modify the design of the game model. The posters illustrated his YouTube sketches, redrawn another artist's work because he didn't like the quality designs, and contributed some props.Now you're probably thinking it's a lot of work surely she didn't do it all right, she ended up doing it all and sending it now before they get their pitchforks out again and criticize the artist for working for free, you guys need to understand that by the time she Still she was a teenager and worked multiple jobs on top of trying to build her online presence and portfolio and plus it was the perfect opportunity to work with the Yandere developer, as long as she got credit the video was released and to shock and horror. from a total of no one, there was no credit on the video, had to email yandere dev to get credit for the work he did and when she asked him he told her citing nepotism as a reason in this thread, mica too shows the emails that yandere was sent by the developer and I will simply present them without comment, dismissing the melodramatic nature of some of these emails.
Why does there need to be an exchange about this? Just give credit to the artist. Other games don't seem to have this problem, so I don't understand what the problem is here, especially if the artist didn't ask for payments or anything, just credit, the work they gave her was very intense and that's enough work for a freelance job at full time, so the fact that she did it. Not asking for money in the first place makes it even more essential that you give her full credit for the work she did immediately after posting. All in all, the game's rampant mismanagement seems to have no end and hopefully there will be some improvements to the game. way the game runs yeah i'm not too sure about that but at least it was a fun review of yandere dev's antics at the studio if i hire a veteran programmer with experience in the unity game engine to take my place in the yandere simulator he will not want to work with my code and continue from where I left off he will want to rebuild many of the most important systems of the game so that the game has a proper foundation that will be a Lots of woes on my part yandere dev was never particularly well trained in the area of ​​development, although he described himself as strong in implementing the low hanging fruit quote, this was probably simply because it was something he was able to do using less than ideal methods in some In future posts He said he couldn't talk about the deterioration of his partnership with tinybild, although he said something later, so I'm not sure what the terms of his legal contract were.
In summary, it seems that yandere dev had compatibility issues with a more efficient system version and I think that may be a problem. He would often frame it in the future as a subjective difference despite admitting that he didn't do it well in previous videos and I don't think those are simply creative differences, so let me explain, okay? So I play squash, it's a fun game for most squash players who want to win matches. There is a general set of principles that your playstyle should follow. We all have personal touches that help us develop our own brand, but in the end. day, if you play in a style that is too incompatible with player squash, you probably won't win the game.
This is a general principle that you can follow in most professions and hobbies. The creation of a video game arises from the same general rules. We may have our own personal style and approach, but there are general rules that will alter the outcome in a way that is possibly favorable and unfavorable for your audience. At the end of the day, the only person I'm playing a game of squash for is me. There is no one else who has invested in my performance, so I am not expected to do so. However, if I was hired or if I played for a league team, I think it would be reasonable for me to follow some rules to ensure that my performance on the task was somewhat efficient now yandere dev could develop a game as he wanted in principle, however , also had a lot of people who hadn't set expectations based on industry standards, and since he often appealed to that audience for funding and support, you'd think he would have been more focused on delivering when his initiative received a lot of support. support in 2014, what you should have done is figure out how to improve your programming skills before figuring out how to Develop the game in a constructive way instead of basing your developments on what would generate the most buzz and just doing it your way, which only it postponed the eventual confrontation of the unfinished game when a solution had finally been calculated almost three years after development began.
His previous approach to creating the game made working with what he had incredibly difficult, and his prevailing stubbornness when presented with a possible solution ultimately prevented any progress that could have been made. It reminds me of an earlier post he made where he turned some harsh coding feedback he received from his idol into a Batman origin story. I turned hate into a burning passion. It's a dark post and he did it. In fact, I admit he was wrong in 2015, so I'm not going to hold it against him, but I don't think he put enough thought into the comments because we ended up in this mess.
Regardless, it's hard to fully empathize with him because, to me, it seems like He should have understood these problems beforehand and gone ahead anyway, opting for the easy date, meant that the problems with his style didn't become apparent until after that a significant amount of development had taken place because I was so focused on that. and it got to a point where it was very difficult to reverse it, to the point where the small construction could not continue. The yandere dev himself was too stubborn to learn to adapt and the game's progress was affected, yet he lived in this world of denial.
When 2018 came around, he decided that actually all of these factors that are basically evident at this point were not to blame and he had his own theory in another condescending video, I don't know how he does it with that tone called how long has it been? To make a video game you present your own version of events. How long does it take to make a video game? The answer is that it depends on a lot of different factors, such as genre, budget, team size, complexity of the game whether it's an original game or a knockoff, and a bunch of other factors that you probably wouldn't have considered, no.
It's an exact science, you can't really create a formula that tells you exactly how long a game should be in development because every game has a different set of circumstances. Let's analyze the main points of the video. The first is that the duration it takes to develop a video game generally corresponds to the quality. Again he used a very convincing graph to demonstrate this and although it is obviously quite easy to distinguish the low sample number he uses and the fact that it obviously wouldn't be difficult to select this as a point, it is much easier to focus on the implication of that somehow this as a universal rule can be applied. to your game even though you specifically opened with the statement that there were no specific formulas for completing a game, so we've established that the more complex a game is, the longer it will take to develop, small teams generally stick to the simple . games, when a small team tries to create a big, ambitious game, development can really drag on for a long time.
See where I'm going with this after stating that games that take longer to develop tend to have greater complexity, especially when made up of small development teams. He goes on to say that the complexity of the Yandere Simulator game is comparable to a Hitman game combined with a Persona game. Then continue to expand on all the complexities of this game and I'm not particularly sold first as the complexity of a project increases it will be proportionately difficult to work on it every time you add a new feature it will affect other features it will create new bugs it will increase the amount of time that you need to wait for the code to compile increase game loading times, etc., something that was simple and easy to work on at the beginning can eventually turn into a nightmare that you constantly

struggle

with, where achieving even the slightest amount of progress is time-consuming and difficult, it's hard to deny that Yandere simulator.
It's an ambitious game in many ways, however I certainly wouldn't say it's as complex as two big name games combined, especially when many of the actual results aren't there in 2017 yandere des said the simplicity or complexity of the game would be based on the amount of support you received, implying that you were willing to compromise on certain elements, the scope of Yandere Simulator will be determined by the size of your budget, the more money we raise, the more work time and features we can dedicate to the game, but In this video, he clearly implies that it will be complex regardless of the outcome and uses it as a shield for the length of time it has taken to develop the game once again.
It's a sacrifice of realistic goals for personal feelings and the condescending explanation of why everyone should deal. with this plus the programming argument that daft9 is probably debunked on his part, yandere dev eventually talks about mental health, a very serious matter, if you push yourself to work as many hours as humanly possible every day you will eventually burn out. When you find that you will become too tired and fatigued to be productive, if you work on the same project for several years you will eventually get tired, this will lead to a loss of enthusiasm and motivation, which will make you more easily distracted and less productive if a group of weird people on the Internet decide that they feel completely justified in treating you like trash and subject you to abusive treatment on a daily basis for several years, you will become depressed, which will affect your productivity, which will cause people to call you lazy or a scammer, which will result in it will cause you to receive even more abuse, which will make you even more depressed and less productive, which will become an endless cycle of abuse and depression that your fanbase won't know about. for a long time because you will do your best to never talk about it, eventually your comment sections will be dominated by people who want to insult you and spew ridiculous misinformation that is not even close to being true, maybe a handful of people.
I will behave with dignity and respect, but an overwhelming number of people will be cruel and abusive. I have to break this because mental health, in many ways, is a topic close to my heart, but at the same time there are so many fewer of them. Speaking of motivation, we have good days and bad days. I empathize with that, but you also have to understand that if people feel that you are not up to date with these things, especially if they support you monetarily, they will become impatient and the problem. with yandere dev is that he never explained himself in a way that was empathetic to people's concerns, that was his failure in 2016 and he also hadn't changed people's concerns at this time, how about the unjustified harassment that had you been receiving? and how that demotivates him now, I agree to some extent that honestly there are people who are too obsessed with Yandere debt and he's quite the target anyway, as they say to imply that it's those experiences the ones that demotivate you without being able to take them. taking a step back from the internet and looking at the bigger picture is a weakness that has to be partly responsible for asking where these obsessive individuals are coming from, as if you think they just threw a dart at random and it landed on you, it's dishonest I think. a lot of these feelings built between 2016 and 2015, where they were attacked by bad actors, after a point there is another discussion.
He recognizes that this is a small minority that haunts him and says that many of the people he has interactions with are positive, but he never redefines those people among the harshest critics. I'd say there were probably some people looking to stir things up, but it's only because sharks smell blood and when some of Yandere Dev's behavior and responses started to come to light, they saw a guy who could provoke him to attack. and it would further decimate his own image and yandere dev just could never understand that that's the other problem I take with this, his framing acts like he avoided the drama and negative comments and acts like everything blew up out of nowhere. he says he hasn't talked about it but that's just a lie, there have been times where he's been too involved and the only reason most fans probably didn't know is because he suppresses a good portion of it and this me led to A New Point, but I think social media hurt Yandere Dev and the sim more than anything.
Let's talk about it. YouTube is not the most fun environment. A lot of times people's comments can be quite negative, quite depressing, and I completely empathize with how that is. might affect productivity, but as a game developer, ifyou are prone to responding badly to negative reviews, maybe a YouTube channel and multiple social media accounts isn't the best idea and that doesn't justify any harassment. I want to make it one hundred percent clear. but from a personal perspective it's clear that yandere dev can't help but try to answer whether that criticism was valid or not and when he can't answer he'll just try to censor the video we just covered even though its pretty significant view count only has about 740 comments with a distinct lack of critical comments, even the most educated ones, and you'd be hard-pressed to convince me that no one posted anything remotely nuanced.
At one point I had 72 comments from over 800,000 views. Another place where censorship has been documented was the reddit for yandere Simulator where many had also criticized it in late 2018 it was alleged that they had purchased it although the exact words in the Discord post were in exchange for compensation in the past. yandere dev had attempted to quash the claims against him by making a post on the subreddit admitting that he had tried to buy it, but this was clearly not enough as many people refuted it at the time along with a now censored comment that responded comprehensively and shared some evidence of theirs, which shows yandere devon in a less than positive light while proudly stating that they were glad the subreddit wasn't bought, however this didn't last in the end, he bought it, what was the price of Three thousand dollars for a subreddit?
He had also tried creating his own subreddit, but it seems this wasn't enough due to the volume of people on the other yandere dev had made it no secret that he didn't particularly like the Reddit community, in fact, he often does. He doesn't seem particularly fond of many communities, but his post announcing his acquisition was pretty dark and told the story of a person who manipulated the subreddit administrations into believing that yandere dev was an evil person and then the harassment just spread like a disease and it all became too much for him as a person, he writes what other game developers had to deal with this, he has become anxious even looking at the subreddits.
Can you name any other game developers who have had to deal with this nonsense? All these other subreddits are just so lovely and have no problem, why is yandere dev just getting this unprovoked reaction when looking at the files? Clearly there was a lot of drama on their subreddit and if you want to keep your subreddit away from drama, I would understand. In August I found posts about how they were going to decrease the discussion about yandere dev and creating a new reddit dedicated to him sounds great, however it seems that a large majority of what yandere dev alleges happened at the beginning of the year and the most popular critical posts . although quite scathing they weren't actually stalkers, although it's hard to say exactly as the vast majority of them have been deleted, however I managed to dig up some of the censored posts, mostly after their video, and many of them are quite concise and some are just simple answers, however one trend I noticed was the promotion of a patreon boycott after that video and in that month it seems like yandere dev lost over 1000 in patreon money which probably bothered him a lot.
There was also a karma court case. which is like this court on reddit, I don't think they have any legal jurisdiction, but it's a thing and I'm not going to pretend I understand it, you guys, long story short, some nonsense happened, to what extent I'm not sure. his comments weren't the most encouraging I wasn't really interested in whether the criticism was well structured whether it was harassment regardless of how I framed it yes, at the end of the post he states that any public criticism of him can only be done in bad faith, since it means you're trying to cause drama and if you have any other criticism of him you need to email him now if you want your side credit not to be criticism against you, you're the boss, it's a subreddit. not democracy and that's what I always say about these things, but in the context of the criticism that it had been getting too many people, this justification once again seemed not concerned with harassment but rather with the desire to control the narrative in Instead of focusing on Damn Game, I have a feeling that Yandere Dare felt that a lot of the criticism was mostly people pretending to care and that it was a slippery slope towards some of the harassment he claimed to have been receiving, but for me that theory just wouldn't work.
It's not enough, the reason there is public criticism even on a personal level is because yandere dev is a person who asks for money and support based on trust in his character that he will deliver a game and if people feel that game does not goes. that it will be delivered and that it would be better to invest people's money elsewhere, then they have the right to say it publicly because that is in the interest of every person who has invested time or money in their project now once again, even if it is presented As a very busy person, yandere dev managed to find time to moderate this subreddit, many of the critical posts disappeared and, despite yandere dev's claims, he was very involved in controlling what appeared on his reddit because managing a subreddit is definitely what a time constrained person does.
Creating a video game should be something that yandere dev was lucky enough to receive feedback on the game from in 2014, and I can understand that when he was faced with this support he decided to try using social media to keep the momentum going; However, he should have restricted his interactions to at most youtube uploads for what he was trying to do, maybe if he had been a little better at responding to criticism. consistently than he might have engaged in other media, but there's a reason why a vast majority of game developers, even indie game developers, don't rely on public sentiment as optimism for a game on its own. .
However, I have a feeling that yandere dev was aware because, like We saw a small structure. He would have problems without that public support. The fact is, despite Yandere's narrative of personal persecution, most YouTube audiences are much less pedantic than industry experts, interestingly, and that fact was the reason for much of the criticism. he didn't appear until much later, when people began to view him with a more critical eye. If you had taken your concept to a larger developer or industry player from the beginning, then you probably would have received some sharp technical criticism that could have avoided these problems later if you had listened to them, of course and in all fairness, despite From the volume of criticism to which he has been subjected, his videos are still relatively popular, people still interact with this content and the only thing he has not done is censored, the likes and dislikes bar is very much in his favor, it seemed like his tactics had worked somehow, although I think this would have been less important if he had simply not done it at all, he certainly was able to avoid it. the narrative that extends to the core of their support base I made that statement with some level of reservation because their patreon, which is probably a barometer of those closest to the game, shows a bit of lost faith, as their current amount is less at 50 percent of its peak, it appears that there are many more viewers who perhaps find more entertainment value simply by watching the videos rather than directly monetarily supporting the game's development, although Patreon is not their only income method and streams and collects youtube ads which would be a very impressive amount if all of her videos were monetized although they probably aren't so we can attack this lady oh my god Jesus Christ in many ways yandere dev managed to protect a lot of people from the criticism that there was received and if it did not manage to keep them aside from the narrative, however, the roots of the problem seem clear to me in light of these deficiencies in the development of the yandere simulator, people began to get restless and that restlessness has manifested itself in certain behaviors , some of which are rational and some of which are irrational, but yandere dev's response was often less than rational, let's start wrapping up this video has gone into a lot of detail about the flaws of yandere depth now that I've laid it out I hope Let it be clear why certain decisions led him to this ultimatum: it's a classic snowball situation in which neither the creator nor his critics and sometimes his most obsessive followers were prepared to budge, so it escalated. and when these situations happen, one of the inevitable things is that the commentators notice it.
Now, going back to the beginning of 2018, this was definitely part of the attention that really bothered Yandere Death. The toughest video was The Rise and Fall of Yandere Dev, a two-hour saga in which he spent a good amount of time going over a lot of things. of his worst old posts with overwhelming details, probably annoyed yandere dev since he expected him to be behind her already and probably felt like he had responded and to some extent wrote a lot of posts on his tumblr trying to quote clearly. to clear up misunderstandings, I think some of your posts clarify certain issues, but there are also two problems with these answers: firstly, the structure: it would often involve you quoting without any context, which could allow you to create straw arguments at will and , obviously, upon reading it, many would.
Argue that yes, the answers were quite general and therefore never gave a sense of closure to many specific situations that occurred. Secondly, the answers weren't easy to find, they were on his Tumblr, but they were scattered and hard to follow. I wanted something specific, good luck doing this, I got the impression that you were usually just appealing to the fans you already had and that they would also listen to what other people were saying through Yandere Dev instead of going directly to those sources and, Also, other comments like the ones made on your Reddit post, I think you often considered public criticism to be beyond conversion, which is fair enough, but alienating your critics requires your audience to have some faith in you. and, like I said, while he has an audience, financial support has taken a hit through organized boycotts and other creators spreading advertising, his answers often hit the weak spot of being too vague to provide a reasonable defense, but enough existing to draw more attention to them, other commentators who jump on this do not help their difficulties, often looking on critically.
Beware of his reckless nature. I've also tried not to dwell too much on the content of these older posts, but it doesn't help that many of them are quite baffling, although I recognize they were made a long time ago at the time. his sporadic and even dismissive responses would obviously make a lot of people bitter now I wanted to get through this final or almost final part please god let me finish talking about this because towards the end of 2018 yandere dev continued to reflect on the criticism and hate he had received and I decided making a 20+ minute video addressing this thing called hate and shame, not the most valuable use of time but I digress, the video is interesting, imagine someone decides to take all these embarrassing moments from your past and put them into a list and shows it to his friends, then claims that this list represents you, his friends believe him and develop a twisted mental image of you, they perceive you as a caricature of who you really are, with all your flaws greatly exaggerated, unfortunately for you.
Their hobby is ridiculing and shaming people and they have decided that you would be a fun target and so they start stalking you, following you everywhere, taking photos of you, recording videos of you and digging through your trash to look for anything that embarrasses you. . they might have thrown it away sometimes they even try to provoke you directly because they think it's funny if they get a reaction from you if you're an artist they'll tell you you're bad at painting if you're a chef they'll say you're bad at cooking and if you're a programmer they'll tell you that you are bad at writing code.
I guess this is meant to be an analogy, although it's hard to say that the hate and shame video is basically 22 minutes of yandere dev speaking from this disconnected perspective about his own personal experience, its clear purpose is to try to make people relate with him and maybe give him some advice. I was going to say that his video shows an inability to distinguish between what's real and what's online. world, but then talk about the real-world harassment you claim to have received. After enough people have become convinced that you are a terrible, terrible person who deserves to be ridiculed and despised, you will start receiving harassing prank calls, being things rare mailed to your house receiving spam withimages of animal abuse and bestiality being harassed in real life the video made me feel two things sad and manipulated it's a depressing video and this could be how yandere dev interprets the situation it has this status that obviously doesn't make internet elements nice and there's a lot of personal stuff in there, but I also find it very manipulative.
The use of generalizations, vagueness and purely anecdotal content bothers me personally and I understand that the Internet can be quite toxic. It sucks that there are always people overly obsessed with you and with something like the Yandere Simulator and the kind of cult status it acquired, it's very easy for one of those arid fans to become bitter and then beyond our entire crusade. so you'll probably be supported by some real sycophants on the more threatening sides of the internet and that will probably spill over into your real life, so I'm not saying for sure that this hasn't happened, but my goodness, you don't feed the trolls. yandere dev was practically providing them with an all-you-can-eat buffet.
In a later post, he claimed that his video about emails actually caused an increase in emails, so I don't know why he thought a video on this topic would lead to any kind of reduction, these videos were also trending to shoot their targets, although in a later post, Yandere dev would claim that his video was mostly direct towards these trolls and harassers. In the video, he establishes a clear bond between people. who have criticized it as those who are also responsible for the harassment, implying that they are the people who then go out and commit that harassment, although as mentioned, it is likely that they were quite different parties due to the changing motivations and objectives that would come with it.
The top of this part of his video seems to cover even more general points, attacking YouTubers who have talked about him using video titles to reference creators like kappa kaiju and daft9 while denouncing his approach in making their videos, channels that They dedicate themselves to ridiculing and shaming others. people, these youtubers make money by degrading, degrading and slandering others, eventually these youtubers will listen to what the gremlins say about you and then start making videos about you, it doesn't benefit them to portray you accurately and honestly, it benefits them to exaggerate. your flaws and portray yourself as a caricature of who you really are because that would be more entertaining and will generate more clicks and views, maximizing their advertising revenue.
If they were really interested in telling the truth, they would contact you directly and ask you. For your version of the story, however, none of them will do this. I think ultimately the problem with this video and the problem with all of this drama is that it skips a key part of the response to the drama and that's ultimately why it ended up in this. disaster and that is evidence I know people like kappa kaiju and thaf nine they may not be gods or gurus they may not be the all-seeing eye neither am I but they don't go out with the intention of crucifying people they go with what they are given and at that point they have very little yandere dev, you can't just say oh if they really want something they should email me if you're not prepared to post something publicly why should they trust you? and privately with that, I've confided in people privately before and I've had a hard time if you don't have anything publicly revolutionary to say to the drama, don't say anything at all yandere dev always wanted to talk about it but never had anything.
In fact, unfortunately, his audience recognized him because at the end of his hate and shame video he took a poll asking if he should make more videos on this topic, oh god, or if he should leave it behind and focus on the game, people voted quite conclusively. For the latter, the game, I think is something important to note regarding this video, is once again a call to its already existing audience on what they should do with this drama. If you don't like yandere dev, you won't like this. video and wow, a few people didn't, there was a lot more criticism of him deleting comments, including this video, which shows they were deleted in life once again, even the slightest ones, there was a person who claimed to be the artist original of the video that had its own comments about the developers' behavior, ironically but unsurprisingly, this video about drama caused more drama.
I'm not going to dismiss the idea that yandere dev may have experienced some legitimate harassment at the hands of trolls and he has regularly cited this as the reason why he himself has behaved in a rather erratic and even toxic manner, however, I feel that this can only be used as a defense to a certain extent because his short-tempered behavior already existed before the escalation of the drama he argued. being involved and his behavior has extended beyond the erratic and emotional to the calculated, it just gets to a point where you line up all the drama and it becomes difficult to say that these moments are as isolated as he says they are.
I doubt that yandere dev probably had many positive interactions with his audience and I'm not going to argue that point, but even in the context of yandere dev's most important character, negative interactions had significant frequency and relevance to the discussion at hand for a long time. part of the discussion. The video once again focused on what I was experiencing rather than a natural response to the points against it and perhaps we would have received a more concise response if people had upvoted it, but I don't know how I would respond to the various criticisms . that escalated throughout the year, like volunteers claiming he wasn't treating them well enough, Discord users claiming to just spontaneously ban them for no apparent reason, people he snitched on via email, or whoever the media since then.
If you have reiterated the idea that bullying was what caused you to behave that way, if you believe that bullying put you in a negative state of mind that predisposed you to behave that way, then what else would you have had to say in terms of additional? videos, I think for the benefit of him, his audience and everyone involved, it was better to leave them there, so what has happened since then, well, the only real point of interest in this is what is known as the page debunking website that provides regular updates of the criticisms he is making. been receiving, it's certainly more nuanced than his previous answers and one thing I appreciated was that he seems to acknowledge those who are frustrated with the game's development in a nuanced way, although I'm not sure how he deals with that attitude publicly and I think that approach is prone to miscategorization and I would emphasize that it is always better to take the side.
For the benefit of the doubt, when it comes to certain criticisms, as a viewer, you are more than free to review these responses, as they are probably the most composed that Yandere Dev has had, although I would emphasize that many have still disagreed with them. and they made their own videos, I find the answer page to be quite defensive and while it's definitely a bit more refreshing, it's not a significant departure from their old narratives, I personally would still disagree with the point when it comes to drama if not You have anything that is going to change the perspective, especially when your content is being well received, otherwise it is not wise to make videos obsessed with the situation in a discord post.
He said everything after this was going to get worse first, a 20 percent dislike on his 30 dislike bar then fifty percent one hundred percent one thousand percent everything was going to fall apart and the game would be canceled and no one would support it anymore , but wait, it wasn't like that, why don't we just end this yandere developer who acted like he was on edge? However, even at his lowest point, his videos were supported by a strong and dedicated audience, there are only two ways he could lose the momentum of his size: first, if someone makes a video or a Devastating post, well written and presented and completely changes public perception. their heads or if people in general get disillusioned or bored and stop supporting the first one, it didn't really happen, the only well put together videos were pretty tame and others just weren't well produced enough, so maybe it's the second one, but that didn't really happen either, there were people who were disappointed, but not many of them and even fewer who were actually participating in any of the things he accused people of who want to spread criticism of your game or damage your image, they probably aren't .
It's not going to be the same as people who want to harass you because that would compromise their own points, whenever that happened they were probably mostly trolls who latched onto the dissolution as an excuse to wreak havoc. A lot of attention was generated in the drama. yandere dev himself and although the minority was quite vocal at some points, its reach was limited to certain domains and only boosted when yandere dev responded himself, let's make it clear that the people who told to shut up and focus on the game were telling him providing yandere dev with massive service and should have listened before for a while, tapered off but ran away again in early 2020 with what seemed to be more completely unnecessary drama yandere dev put his discord server in a position where you paid a message due to a supposed number. of raids and although it's yours truly once again it seems like a bad thing to manage himself, someone tweeted an interaction where they message him suggesting technical changes that could prevent raids while still maintaining activity which of course there are several that you deactivate. disable images slow mode moderation strong team ip ban blacklist words and I hate this discussion because eventually when this guy clearly presents a bunch of solutions and refutes yandere dev's comments, yandere dev just turns around and says, not really You understand, no, my friend. you don't understand it and I wonder if you will ever understand it if there are technical solutions to a problem you can't appeal to a higher level of understanding that doesn't exist some people can get past one or two crashes but Discord has a lot of settings and bots that are can use to avoid said activity without using a payball, which is what is not semantics, fortunately it opened again, but my goodness, this drama has turned the discord into a kind of joke with people it is quickly executed by people sees these things as funny yandere dev doesn't take it very seriously and then people meme it more it's a cycle in the now deleted tweet made in january 2020 yandere dev also loses for taking his own life due to this harassment and without sounding like the creator and with all due respect, the fact that online work can be extremely stressful, you need to take a step back from the internet and stop participating in it to the extent that you add this to the claim that you are earning less than the minimum . salary at the moment, which, although I personally find it doubtful given his income stream, if true, I have to wonder what his motivations are for continuing at this stage, there are so many posts where he engages in dramas, manipulating people, long messages, interviews, some petty discussions.
I don't know if he thinks he needs to have this interaction to keep interest in the game, maybe he's won over people in the DM he probably has, but a lot of times it just goes out there and shows him as someone with an inability to communicate. basic criticism even though he proclaims his competence, it's like yandere dev has this almost parasitic relationship with the internet, he sees it as the only way to keep his game developing, and yet he has so much drama and conflict that he thinks it's is excluding. out of necessity rather than desire and this leads to completely destructive behavior that he feels he has to suffer from, but because of that it makes him a victim.
On the other hand, critics of yandere dig see this victimization as something that is exploited at every opportunity in an attempt to cover up Harassment with legitimate criticism and Yandere Dev's continued failure to deliver a finished product that many feel should have been delivered. a long time ago. If you're a fan, then you can sympathize with him, but few would disagree that much of this could have been avoided. and people have still been contacting me about it. I wonder if it's because people want my verdict on the actual progress of the game. It's hard to say that yandere dev now releases update reports but they don't show anything too radical.
People are still waiting for the Osana character, it seems more focused on other developments before moving on to that and it is obvious that the video game will not be complete by the end of 2019, given its commitments that will probably disappoint people when many of you are seeing this. It will probably be in 2020, development still seems relatively slow, there are probably people impatient with progress, but Yandere dev at least probablyhas learned not to make promises he can't keep, there's no sign of the crowdfunding project yet, so I guess we'll see how. which will be received in due time, the video game itself seems like a grueling undertaking given yandere dev's desire to retain a lot of control, he clearly feels a commitment to finishing it, he doesn't want to give up control given his investment, it's the political sunk cost in the who has invested and is not willing to give up or easily commit to a creative vision in the hopes of getting there and being able to get there at the same time.
Continuing with this will undoubtedly be a grueling endeavor and I think it's a justified concern whether the game will ever be finished given the scale and ambition. I'm not here to write anything in full and I don't think it's a bad thing to follow if you're just interested in seeing the development which I think is where a lot of its current audience is, but I would recommend caution when investing with the current trajectory, it's a risk that you'd have to agree, the whole situation became strange to me because on the one hand, yandere dev seemed to recognize that people who can be quite extreme in their behavior towards him were part of a small minority and yet he devoted a lot of time to them and attention, which often caused a scandal over the issue.
He said that he agreed with the criticism if they did so. was delivered constructively but constantly censored public criticism regardless of tone, implying that he perceived even well-made criticism in bad faith acts like he wants to stay out of the drama but continues to engage in it constantly said things were taken out of context, but you never really provided the context that would help your case. I know it's a wild bat, but the example that still sticks out to me was that clearly disgruntled fan who was upset with his mod after going after it. yandere dev said he has no regrets in the corresponding reddit post in his debunked post, he said that he often felt regretful, but I don't think many people have seen that he just saw someone who was belligerent and arrogant in reality, I think yandere dev was so incredibly fragile about his public status that after the hostility backfired on him he simply did everything he could to suppress the criticism.
He is stubborn and a bit paranoid and I don't think that has been in his favor, often ending up in conflict with people in his own audience as the enthusiasm waned. dropped and sponsors dropped out, it became more frenetic, although the more public nature of yandere dev's involvement in the drama has lessened, the censorship has not, although I uploaded these situations, but probably my favorite post was a post criticizing corona chan oh god, being deleted with one person suggesting in the replies, they should look at this other post for a more constructive way to communicate this criticism, but that post has also been deleted.
It seems quite overbearing, as the developer and his admins become increasingly obsessed with tracking members' movements, including their participation. on other servers and subreddits reading their intentions feels a bit cultish to be honest and I'm not going to leave too many warnings in this video because there is enough information available for people to make informed decisions, but this type of behavior is I'm going to create a bubble that will surely burst and is a very bad idea, but why is this bubble created in that way? My hunch is that the Yandere developer had trouble distinguishing between fans legitimately frustrated by the game's development and those he classifies as concerned people who pretend to care about the best interests of the game but have slightly more negative intentions, I felt like they were being attacked and he probably knew that a well-worded but more scathing review would do more damage than anything else, so he tried to group those people together. people with the stalkers, the problem is that yandere dev was often looking for false positives instead of false negatives, which led him to lash out and censor people who actually cared about the progress of the game. 2015 and 16 definitely saw controversy coming from himself.
Attitude 2017 saw the exposure of certain technical flaws and 2018 saw an escalation in arguments, frustration and angst on both sides escalating into an eventual exhaustion of the drama as fans simply told it was enough now in 2020, I guess." I'll see how things progress. I think he's a bad person. I don't know, but I feel like his arguments about the game's progress and his skills were pretty poor. I also think his time management was exceptionally bad. I'm not sure if he knew. that they were or if I truly believed that the complexity of the game justified the amount of time I had spent on it, but if I had spent half the time arguing that I was working on the game while I was working on the game, I would probably have done a lot more you would have to do. accepting that there will be people who will go out of their way to hate you does it make it right? doesn't mean you should equally invest in it too no, I would also say that a lot of people had completely valid fights with him and although their intention may not have been malicious at all. appearance, that does not take away the pain caused by belligerent resentment or any other behavior that can be attributed to this curious character, I would say that it is likely that there were some people looking to stir things up, but it is only because sharks smell blood and when it starts of yandere dev's behavior and responses started to come to light, they saw a guy they could provoke into lashing out and further decimating his own image and yandere dev could just never understand that you probably forgot when addressing his video of what is taking so long.
I said there was another option we would go back to. Well, let's talk about it. In fact, I'll let the Yandere developer talk about it. Currently, the Yandere simulator is my complete. time job I get paid to work on it as long as I get paid to work on it I feel obligated to dedicate every second of my life to it as long as I get paid for my time it's perfectly fair for people to complain if I don't make timely progress on it game, but what if I don't get paid to work on it? What happens if I close my patreon completely?
So I could downgrade yandere sim from a full time job to just a hobby. I would have no obligation to work on it any longer than I feel like working on it. I would have no reason to pay more attention to it than I feel like giving it. I could finally play video games and watch anime again. Nobody could. Call me lazier, all my problems would be solved, but all my fans would hate me, someone else would develop a yandere themed game to replace my game, I would disappear from memory and all the work I've done over time.
The last three years would be wasted, it's tempting to downgrade the Yandere simulator to a simple hobby so I can get my life back, but it would probably be a one-way street with no way back, aside from the fact that it's playing Beethoven again. This guy really likes Beethoven, it may already be too late, but in 2017 this was the best option in my opinion. This was the option that if I were a fan I would have voted for, it's your choice, but if you're as pressed as it seems, pass it on. It wasn't a bad idea, I think the main concern is that it's a decision he couldn't reverse, maybe he wants to prove people wrong by finishing the game, but coming back.
So I think a quarter of his audience understood. I told him he shouldn't just listen to the polls, but he went with the option that only five percent of the audience voted, so I can't say he did. Yandere dev sees the source. of his life in this community, that's what I understand, there is more to this world than a community, there is a concern that you will fade from memory, I understand that too, but this is no way to be remembered yandere dev and his Yandere Simulator game is the perfect example. of a video game driven by social media when everything goes wrong, the obsession with the pipe over practicality, the motivation to keep it online, the lack of consultation with experts, the lucky developer who was not prepared and his volatile engagement with an audience passionate, generated criticism which then snowballed and led to everyone losing and without his fan base simply telling him to stop, he probably would have gone in the direction he said he was going, this current route seems to be less destructive and I'm grateful for that, but I wonder if he really learned from his mistakes or if he just learned to hide the obvious flaws a little better, only time will tell, for now he should be grateful to have a relatively engaged and minded audience open, despite all the shenanigans, she is still doing well. and if I were him I wouldn't take it for granted for any other creator who wants to be a game developer, take this as a warning, regardless of who you think is right or wrong, there is a lot that can be learned, don't let the drama YouTube costs you.
Your life's passion is not worth it and don't think everyone is out to get you, even if it may hurt. I hope the game is worth it. First, make sure you go and watch f9. He makes excellent video essays on games. I love his work, he has great energy and he is also a lovely guy. I can get behind that big moment, so he definitely go and send him some love because he's done a great job here. You know, I can't thank you enough for coming. and filling a gap that would have taken me a lot of reading to understand, so thanks on that front, so yeah, that was the video.
I would like you to check out all the editors below, once again they did a fantastic job and Definitely definitely check out some fantastic fantastic work. I also want to give a special thanks to my patreons. Ten dollars plus patreon is on the screen right now and I need to especially thank my 50 patreon sum riot caroline and hypercube. Thank you so much. It means a lot to me I have a lot of love for my patreon 50 boys girls whatever very special thanks also to my hundred dollar patreon brandon cool jay and christopher carris thank you very much for your contribution, it makes a big difference in the channel and for the progress which is achieving and giving me a lot more mobility so I really appreciate the difference you're making if you want to check out my Twitter, it's on the right opinion, Facebook, right opinion, official discord there, Instagram, the right point. opinion, very fantastic name, all those links will be in the pinned comments and as always, my references that I used for the video are there too.
I'm going to die. This was a long one. Thanks for your time.

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