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The Most Underrated Horror Franchise Ever

Jun 11, 2024
Suffering is one of the

most

underrated

horror

s out there, a cult hit that seems to have faded into obscurity as quickly as it blew up the prison environment, it's used as a stopover location in many games, but few use them as their only place. and that's where the suffering comes in and does so to great effect, even the box art was fantastic, it's unique and haunting, just like the game. You see, suffering holds a special place in my heart because I wasn't the one who discovered it. I sat next to her like a snapper and watched her play the entire time, so I want to make sure this video is from the Justice game.
the most underrated horror franchise ever
It was developed by Surreal Software and offered an action-packed new take on the genre that emphasized combat. as a means to differentiate it from its competitors like Silent Hill and that strange fusion led to an incredible game. That being said, let's look at exactly why this game is so special. I swear Abbott is already falling down at least when you accompany the anime to death row you know he is programmed to get what he deserves. The game begins with our protagonist, Torque, being escorted to death row for the alleged murder of his wife and his two children.
the most underrated horror franchise ever

More Interesting Facts About,

the most underrated horror franchise ever...

He feeds her ex-wife to a bloody pulp. He killed her with his fists. Look, I said. I didn't, then he crushed one son in the bathtub and threw the other out a window. Once in his cell, the other inmates argue about who is the biggest. Anything he's done. The r

ever

end says that Jesus has forgiven me. Do you want to shut up? Up baby, ripping out the sodomizing sack before an earthquake hits and all hell breaks loose collapsing, are we ripping it out? What the hell is going on? We are now in control of the conversation and we are trapped in our cell when a beast runs by and cuts the door open taking Freedom's first steps we are still trapped in the cell until a guard returns to your cell

ever

ything is under control damn it, You have the old shish kebab treatment but now the cell at the back is open here we take our first gun and knife stuck in the body of a fellow prisoner.
the most underrated horror franchise ever
I don't know what the hell that face is armed with our new sword. We go through the prison corridors exploring the local area with all kinds of unpleasant things happening abroad, which I have to say are horrible, they must have been bad even for the moment, look, this will be fine for a long time if it's in line with the rest of us, that's a Shamu, what the world is unusually interactive with showers, switchable lights, etc., nothing revolutionary, but apparently the developers wanted to create an interactive world similar to Half-Life and shows that there is a lot of unnecessary interactivity.
the most underrated horror franchise ever
Something you love to watch really makes you feel involved in the world. At the end of the hallway we meet another prisoner here, follow me, we can get him. Leaving this way it seems like you had no way out after all with our new best friend dead we met another guard at the door you have to get me out of here and what did we learn here talking to talk through a The door will get you killed further down in the bathrooms. We meet our first foreign enemy. He put a lot of effort into making each monster design stand out, even managing to get Stan Winston on board.
Stan was best known for his work on the Terminator series and the Jurassic Park films. aliens, the predator Edward Scissorhands, basically this man was a master in the field of monster design, each enemy was designed to look like a form of execution, which brings us back to this guy, the Hunter, who they represent decapitating and is the

most

common enemy you will encounter. We find that their heads have been severed and are held in place right above their body with their arms and legs replaced by large blades, but back to this, we have our knife so we have to crouch and weave until they die and then we hear shots. from the bathroom and the result is one of the CEOs who is not at all happy to see you, you will do exactly as I tell you or I will burn a hole in your sorry ass, I got it, now we have a choice, give it a chance, but this race We will play the game with Good Karma because it offers the most content.
The path of evil basically means you just kill everyone and skip the game in about an hour. I'm going downstairs to get out of this and you better stay outside. Get out of my way if I need to shoot more of those, I won't hold fire on you, you read me, we team up and head deeper into the prison fighting some monsters along the way until Chief Kee enters the execution room and gets his brain liquefied, we take his gun and look around, this area seems to be haunted by an inmate who received the electric chair and we can even give him a Zap, just in case, just one application, although if you attack him multiple times, that's evil karma, eventually We reach the main lobby where the exits are closed and the exit blocked by a security door.
There is no way to open the door. More assassins ambush us. Hey, where are the white women here? We can actually see them extend their swords and crawl once they are solved we try to open the door except oh my god the door is blocked by a statue this is a puzzle remember when

horror

games used to have puzzles the puzzle It's nothing special, we just have to drag the statue far enough to block the first door from closing but let the other one open. ER is next with a gar trapped inside. We can choose to kill him from the control room because of some bad karma, but it makes no difference even if we let him live as the mysterious gas man. turn on the camera killing him.
The problem is that we are now locked in the gas chamber and that cloud of farts has opened the door, which means the room is slowly filling with deadly gas. We're screwed guys, luckily our friendly neighborhood killer arrives breaking the glass and creating a foreign exit with him dead, we go down the stairs and onto the next level, we're now in the basement where we get a proper introduction to the main antagonists of the game, the Dr. Kiljoy, who materializes through projectors. Such a fascinating specialist, I understand, you have had. periodic attacks since when was it oh yes early adolescence and a man formed from toxic gas the last executioner of the prison this is our stock and trade here but the final solution I am one of the few who will admit that they are going to talk about forcing him to kill waves and cuts and after a while they asked you to see your real form, your true self.
I can't, I can't help. I can give you control if you really want it, but first you have to prove it once your madness is full. You can transform into the Beast once this happens, you can talk. Travis has sick mode, turning into a real alien monster and you can rip through enemies with a variety of slashes, ground slams and grab attacks, then when the meter runs out he speaks. Travis is in apology mode. and he becomes human again. I didn't use it very often to be honest, monster form isn't much better than spraying an enemy with a Tommy Gun, you can't even use healing items and you have to get in close to attack, meaning it's likely that if There are many enemies, regardless of the fact that after satisfying the dynamic duo we can leave the basement and go through a storage room with a dead end and the only way to advance is to jump to this shelf to reach the next one. floor saying to the corner we see this monstrosity where are you let's take it so much do it just kill me this is the Marksman a large beast with multiple rifles grafted to his back this is the main ranged enemy of the game represents the execution shooting squad and if you're not sure Of that, the game even features him performing the same execution a bit on the nose, but makes it clear that they are easy to kill and their attacks are well telegraphed, so you can just jump. the path then blow them up while they are reloading now we are in the workshop and the area is full of cuts and shooters, we have to eliminate them to give us enough time to open the exit and on the way out we meet Horus. again the spirit of the electric chair but be careful this place can eat your soul it's clear Horace wants to help he wants to talk to retain his soul and stay on the right path and with his advice we leave the basement picking up a Tommy Gun on the way Damn, this game really didn't waste any time giving us the heavy firepower.
Upon entering the next level, we witness a lethal injection demonstration in which Dr. Killjoy carries out the act. It is essential that the needles are placed with absolute precision and unlike standard medical procedures. with a lethal induction you have a patient who probably doesn't want the procedure done other than to show off how good it is. I think this scene is meant to show that he can manipulate the real world and can still harm people and block our On the way out of the viewing room we meet another prisoner named Dallas, it's me, Dallas, from the East, yeah Someone could survive this figure, could again, we have another option, kill him or help him escape.
Moral choice plays an important role in games. it's not nuanced or complex, good and evil are old fashioned, kill or save everyone, the karma system only really affects the endings, but there are some differences in the game, the more evil you become, the more Your skin will look sick and eventually it becomes dirty, infected and blisters form. the evil version of Talk really looks corrupt and I know it's a trick but I like little details like that, it's similar to the Fable or Infamous games, it's nice to see your behavior represented in your physical form, open Dallas, we have to go with it through the courtyard he doesn't have a gun and can die easily if you're not careful so move carefully after crossing the courtyard we arrive at a different wing of the prison where Dallas manages to find a gun I won't be able to smoke it as you can, but you I cover my back exploring the security rooms, things look bad, the guards have been impaled with lethal syringes, this is called omen and with all the needles piling up, it was only a matter of time before this little idiot showed up.
This is the main liner, this creature represents lethal injections and is one of the most memorable creature designs that have needles in their eyes. It really caught my attention for some reason, they are attacked by having needles thrown at them, but if you get close enough they will try to grab you. talking and turning pale, they even leave puddles of acid on the ground when they die, meaning you have to be careful in tight spaces. These guys are like the head banging version of alien. They attack us both, but with Dallas' help we do it quickly.
Their job, oh the main ones are only a threat in numbers, which becomes painfully obvious when we reach the showers and are attacked by an army of them. Now we can leave Dallas for dead, but he's one of our guys now, so stay with him and kill them. In the entire yard, oh, there are even a gang of inmates who start with you for no reason. You think you can play Boy, he plays with me like my Boys. Yeah, I don't think territorial meat seems like a good idea right now, but who am I to judge?
There is a walkway upstairs leading out of the patio. You can go up to the top of the shed and jump or you can go down the ladder and climb up. It's easy to miss the exit if you're not paying attention, but it's good. the game relies on players to be smart enough to realize that in the next area we find two men hanging in a cell block, we make our way to investigate before being ambushed by the warden oh man you're here , you have to say this before Hargrave. come back you have to eliminate us the time has come to wash away the scum of the Earth it's my Armageddon, close it this is the first real boss Hargrave is locked in the control room with a turret and a group of guards wandering around the cells you can take them out one for one or just let Hargrave melt through them once you're done.
You can either shoot Peak at him or you can go up the stairs and shoot him through a hole in the ceiling and it's just a case of going into beast mode. and order them, oh but now Dallas is locked down, that's the end of escorting him, he's not meant to be stuck behind that door, you normally help him get to the exit, but what can I do? This is the hand that the game dealt me ​​with no one to help me. Come with us, we go out, the next chapter is short outside, once again we have to go through a series of basketball courts while being attacked by a ton of enemies, instead, surreal, we want combat to be a big part of the game .
Suffering from being a mix between Silent Hill and Max Payne, a decision that they actually duplicate in the combat is decent, surprisingly fluid, even now the course is covered in blood while you fight and even the shooting animations that you need theYou will pass to one hand. Shooting animation while running to the side. Not many games go the extra mile. The problem is, and this is a big problem. The combat encounters, while fun, simply take too much time. There were so many fights that they should have ended in about half. time but the game just wouldn't stop spawning enemies, you can run past every enemy in the game but that defeats the purpose and if you ignore the combat then the game lasts about an hour and I'm not even kidding.
Personally I think it would have been better to have had fewer enemies, but balance it out by giving us a few less bullets like in the Resident Evil 2 remake. There aren't as many zombies, but each one of them is a nightmare, it could still have some focused action. just make the action more intense and meaningful when you're taking down hundreds of monsters with ease. It's hard to take them seriously anyway. After climbing a turret and taking down the entire army of the dead, we can leave the courtyard and head. to the next block, I mean, talking is just walking around the entire prison, at this point, walking around the next cell block, a guard will be beaten by this bastard, surprise, this is the journalist they represent, hanging specifically to a group of CEOs who were hanged. and skinned during a prison riot a few years ago, it's too good for those of us who go, take them alive, go to the canteen for a cold drink, we're stuck, we hesitate to call you with a gentle conversation with the soul, kildre closes the door and sets the room on fire, stating that he wants to see if Torque has brains to go with the Bane-like brawn we have.
To turn on the sprinklers, but the water doesn't reach the doors, so we cover the grate with a vending machine, which makes the water cleverly search for the nearest fire source, as you would expect from water, we even fight in a largest part of the prison. We headed underground for a while before we decided to head to the roof. Fortunately, there is a bunker bed next to a hole in the roof that allows us to place a cloak on top of the building. We found this quiver and a small bag. Luther cries about how wet he is if we help him, we have to escort him through a security wall and to the radio tower where you can call for backup along the way.
He tells us that Hunters die in bright light, so he can use the spotlights on the wall to kill them instantly. I guess it seems secure now, something you'd have a hard time figuring out without it. From time to time we see a huge sinkhole below. This seems to be where the monsters come from, which will appear incessantly until we shine a spotlight in the hole. oh my god once they're dead he talks and Luther heads to the radio tower the radio is definitely not working there's too much interference that seems to be coming from the old Asylum go figure that's where we need to head next no We have time to The debris moves through our workshop, we find a collapsed wall in the back that leads us to the prison cemetery, but we have another vision of our family, this was your life, tea, how did you let him escape?
We are now searching the forest when I came across a group of hidden guards. They have the ghoul thing to call me a monster, so I was more than happy to force myself to explore the forest. You will see how the ground moves beneath you. Clearly something is being borrowed there, but where is it going? the stone quarry we get our answer damn foreign emergency not to be confused with family borrowers this guy will bite our faces off these creatures rely on live burials specifically a case on the island where prisoners were left to die in a cave quarry -in their slippery bug is to kill, they attack and dive underground, however you can stun them with a shot, rendering them basically useless in an almost comical way.
After a walk through the Samara forest, we headed to another quarry, the same one where the prisoners were left. Unfortunately, the way forward is blocked. I was looking everywhere and throwing TNT like crazy, but it turns out that Wiley Coyote's detonator was hidden behind some boxes, playing hard to figure out how he has a super jump. Sometimes a small drop will kill you. It has an 11 foot vertical when convenient, we flew out of the quarry and into another section of the forest and I must say that the suffering does a good job of hiding the poor load range, the geometry and contours are well thought out.
Up the stairs is a crane section. Men's games have been obsessed with cranes in the past, this time we have a moral choice because there is a guy stranded on the right and he needs you to move the rock to let him escape. Oh, hey, I hope it passes over the Gap too and lifts my arm there's another crane consecutive cranes what a time to be alive the devil has you trapped you're not a bad man you have to believe there's a fire blocking the way and a tower with water Conveniently located next door thank God it wasn't a lava tower or something because then we would have been filled.
On the other side we found a lake where my wife talks and washes. I felt very young but sometimes I think you only brought me suffering before we headed to a clearing and found the entrance to the Asylum. I almost forget it. That's why we initially came to the forest, but now we are here. My performance with you, so to speak, will be something I should only do. Enjoy and I will too. I'm not sure we've been formally introduced, have we? My name is killjoy doctor, it kills joy to get through we have to break the three projectors that seal the door, each one located in a different wing.
From Asylum, this is the best level in the game in my opinion, it has a real horror vibe. A now-abandoned former Asylum serves as a playground for Killjoy's twisted experiments. Killjoy seems to have mastered immortality by transferring his consciousness into some fictional media. Network I don't think the doctor is meant to be inherently bad at evil, he seems to genuinely want to heal, he speaks of a broken psyche, he only cares about experimentation above all else. I suppose you would call him a chaotic neutral, he has an obsession with monsters and is dedicated to understanding them.
Talking about monsters, they are a bit of an enigma. The creatures as a whole are known as evildoers. Evildoer is defined as a person who commits a crime or some other crime their sets of monsters that embody the suffering or crimes of whatever area they inhabit, what caused their appearance and what their ultimate goal is is never explained, they are just here to make people suffer in the same way they they did it. I don't mind finding the mystery, since it's always better. Let's make up a weird backstory in our heads and then do something cheesy.
The doctor brought them to control world history. There is a reference to speaking as a catalyst that could have caused these creatures to arrive. However, when a person of extreme moral and mental conflict reaches a place of abnormally high cruelty, the mixture can cause material factors to break through, but again there is not much detail here, it is only mentioned in passing, raising the stairs, we go to the back room to find Sergey, this relative. The legend just wants to listen. with some tunes and smoke a bifter zero given about the monsters and we can all learn a lesson from Sergey hey stay here we're safe life to keep me company can help you find what you need scream like crazy ask yes or no , we could restore power to his speaker on our travels, which of course, in heaven or hell, I will do for him.
It is in this room where all the secrets will be revealed. I will employ an experimental device that will help me map the undiscovered country. but you can't come to the show yet, first you have to show me that you really want to heal and that you are really worthy of my time. See you soon. The first projector is in the basement and on the way we encounter a beast. version of ourselves is a strange encounter using a device that kildre refers to as the rebirth machine the monster turns back into cash before disappearing I think it plays into the psychology of what is real or not, how much of this there is in Talk's head or in the real world by jumping down to the basement we can destroy the first projector and get an ax for our problems.
Hell yeah, I was stuck here for a while. I couldn't for the life of me figure out how to stop this projector from blocking our exit. I shot. I threw explosives at him, wrote him a strongly worded letter and in the end it turns out that you have to take out this box by making the projectiles fall out and although the hole is not blocked at all, it stops the huge projection. brain while we are in the basement we can also turn on the power, first we have to clean the water or we will get a shock, but with the power on our boy Sergey can rock with his little one, you are making me a happy and happy man at the end of the hallway from the basement we found the second projector this time in a room where some poor stairs had their eye removed Dead Space style there is one more projector left this one is in the attic So we take the stairs On the upper floor are the padded detention cells .
You can even find the tortured remains of a guard. Sometimes it is the body that threatens the safety of the mind. Sometimes you have to eliminate it. Killing him gives you good karma. It is considered a mercy killing. Anyway, we head to the attic, destroy the final projector, and head to the theater. You have finally reached the climax of this excellent performance. Let me introduce you to our newest player. This fascinating specimen is a creature of pure strength and rage whose In presence, we face the dock, we know that it can manipulate objects, but it does nothing to hurt us, instead waves of Hunters fall.
The goal here is to break your projectors so that you can't take a physical form and by doing so. We cleared the radio signal for Luther I'm one of the biggest big stars in the sky I guess having his Consciousness on the network was what was causing the radio station to interfere but with the killjoy machines destroyed the only thing left to do is throw a purple Orb to the beast, making it return to the torque and flee with the signal erased. We have to go back to the radio and ask for help. We have to follow the hill down fighting a group of enemies and crossing rivers.
This is more of a transition level taking us back to the prison, but on the way we meet the prison Einstein, this is Clem AKA Einstein, looking at the ass Clem is the guy who has been documenting the monsters up At this point, he has a plan to escape the island, but he needs our help to achieve it so we head to the docks oh yes, these monsters are called Festus, they are immune to bullets, they deal great damage and can summon a swarm of rats to attack the player. These were historical prisoners traveling aboard a ship that crashed.
The shore was abandoned to die chained with rats that feed on them, having to use hand-to-hand combat or explosives to kill them. I think it's smart, it forces you to change the style of play. You can't just run up and shoot them talking about Molotov cocktails. Clem is a bit. prick, throws molotovs indiscriminately there is a raft on the beach that Clement tends to use to escape, unfortunately it's only big enough for Clem, but he can't launch it because Festus won't stop spawning. I think those creatures come from inside the shipwreck, if you can get in there, you might be able to destroy them, then I will be able to send everyone to help him.
We have to head to the ship and set off an explosive barrel, which will cause the ship to catch fire, which in turn will allow Clem to escape from God's beautiful old garrulous arsonist, now we have to return to the prison through from the open sewer pipe in the pipe, we have another interaction with Horus, this place wants you to talk, it needs people like you, once it gets you, it will. I won't let you go like you haven't let me go, don't say I never did anything for you, come join me in the ballroom, after which an almost endless horde of rats will burst through the pipes and begin to attack you.
I kept dying trying. kill them and it took me a few tries to realize that I should run away now that we're back where we started the same Workshop we passed in the first few chapters. I'm not a big fan of backtracking, especially when nothing more than a few new enemies are added along the way. A door blocks our progress. When Horus makes another appearance. I think you are my last chance. Speak, don't disappoint me. He clears the way for us, but in return he wants us to end his suffering. so we go back to the electrical room, we saw the beginning of the game, it's a trick fight and a simple one, we have to jump on its slow moving electrical tracks and shoot energy boxes when The Shield is down once they are all shot, You can flip the switch to end their misery.
The simplicityof the fight and the fact that it's placed right at the beginning makes me think this was originally meant to happen at the beginning of the game, but I moved it later to add some backtracking and filler. I could be wrong, but that's the impression I got. I finally backtracked to our initial cell, depending on your morality, the family will have different opinions on the type of person you are saying, hey. You're not that bad, well man you're the worst. You used to wear socks with sandals. That kind of you isn't so bad. I guess I wish you'd always been there.
You know, after this, the wall breaks down and we can escape by fighting through the same area until we reach the radio tower again. As expected, Luther is down, he must have cried himself to death. We receive a message that a ship is coming to the dock for evacuation. The problem is that the headlight doesn't work. and they need someone to fix it, so what happens if we start fixing the light? In retrospect, what's there to talk about him being qualified to fix a headlight? He's a damn career criminal, but anyway, we headed to fix it by climbing a bus and out of prison.
We begin our journey towards the lighthouse when some prisoners try to run us over, watch out up there, oh Christ, escaping isn't as simple as just getting out, but I don't need to tell you I'm talking about you. They are dumb since it is made of gasoline, just drive through it, why would you choose to drive off a cliff? We make our way across the river through more forest areas and eventually end up on a hill where the turret is there, no rewards for guessing what happens. Next up is a boring turret scene where more than 40 shooters come out of the ground one after another, maybe it's controversial to say, but I think almost all turret scenes and games are just boring, you're stuck in the sport, taking down enemies with ease later.
That is now solved, we head to a nearby cave where an inmate is still throwing TNT. He seems to think you're a monster, but he's too dumb to stop and take a look, although we do jump through a hatch into an old used military bunker. during world war 2 there is a lot of equipment to find here along with another turret section and better is better Boom, the game crashed, the PC version is glitchy. The environments often crashed, but that happens when I play older games on newer systems I had. Same problem when trying to run Manhunt, the developers can't predict future technology, that's how it is sometimes if your game doesn't have any glitches and you manage to kill the enemies, we go back to more cave sections where we actually face TNT, man you have to get me out of here, he tried to kill you, he was confused, I'm sorry for trying to blow your ass off, now he's going to die.
I'm out of here he's asking us to get him out now obviously he wanted to get him out I'm a good guy but for the love of Jupiter I couldn't break the rocks blocking his path I looked for him and you're destined to throw TNT at The Rocks but I tried several times and it didn't work, so I take it as divine intervention and, letting the song die, we walk through the rest of the cave and finally end up in the basement of the lighthouse where we found ourselves. the next boss because you understand what it feels like, they needed someone professional to flip the switch, a lot of anxious sadists applied but I was the only one who took the job seriously for the record, if we had saved the explosive guy earlier they would have killed. by Hermes here so there's no point in saving him anyway better to slowly starve in a cave this fight is another trick first we have to turn off the gas simple enough then we have to use the environment to block all the vents throw boxes shoot robes Again , everything is simple, but once this is done, there are two vents that you cannot cover and Hermes will still attack you.
What you have to do is wait for it to appear in front of the oven, then use the steam to get it in, and then close the door. to burn it down I love the mystery without cutting every shape of yours ah yes now we can get out of the basement and up the stairs now we are in the lighthouse and we have to get this puppy up and running exploring the building turns out there is no power so without better options , we go out, you are the one, right? These are the last enemies that the game presents.
Hell, they represent victims being burned at the stake, an ancient method of public execution often used for people accused of witchcraft. They first appear as children, but when you approach them they explode into fiery demons. The children you see when you first encounter them represent the three young women who made the witch accusations in the 16th century. False accusations that led to 11 innocent victims being burned at the stake during the official fight Ernesto, the guard who escorted us to death row at the beginning of the game, he comes and helps us dispatch the bad guys, damn it, right?
What are the chances that he'll then badmouth us for like five minutes straight cleaning up Dale, huh, why? You do it, you kill me too, come on, he can kill me. I challenge you all the time, which at this point turns out you don't have the balls to kill me when you get the chance, he, mate, go to hell. I'm done with you honestly, he's pretty tempting once he's done BS and informs us that he knows how to get the power back, so we follow him to the power plant where we have to kill some Slayers and Infernus before returning the power. turned on and once that's done we head back to the lighthouse but in the lighthouse the power is on but the light doesn't turn oh Bedlam so we have to go up the stairs luckily the only problem is some shitty Slayers got caught in the damn legs.
In the gears now the power is back on and the light is spinning which means the boat is En Route and we have to get our butts to the port outside. The officer says he knows the quickest way, so we blindly follow him as he leads us. through some bushes to a small cemetery at the end he just brought us there to shit and laugh why bring us here if he didn't go along the way? It's hell on Earth, but this guard is like he can take her straight down the road, but no. let me take the scenic route there's a really good witch burn the place down around here somewhere eventually we get back on track and head into a traffic tunnel please clear the area and there's a water pipe over that fence so we try to head in and Wow, that's their biggest jump yet, we can turn on the water and it escapes down the drains, so again we have to drag a box over the grate, at which point the water will zoom away like a heat-seeking missile to put the Let's Shoot, there are a few more enemies on the way, but we finally get Ernesto to his destination.
He becomes trapped behind a wall of fire. We said goodbye for the last time and left alone for the last time towards the port where we arrived. We are created by Dr. Killjoy, who. It informs us that the final stage of treatment requires us to confront our own ills. It's unorthodox, but my results will speak for themselves. It's a game focused on one man's struggle with his evil nature, so it makes sense to finish the game by facing you. demons that you meet with your wife and children at the dock similar to your return to the cells based on your karma they will reprimand you or sympathize with you Daddy, what did I do until the Beast appears?
It is quite forceful, but it does not pose much of a problem that has been faced with a form. Return to an evil version of Talk. This form is an initial pain because if you shoot it you will die almost immediately. You can only damage him in Beast form, but it's very satisfying. to do that, but let me, with bad words, deal with the final boss, a creature known as a speech, hate appears, a giant version of the Beast wrapped in chains with a torc hanging from its stomach attached to some form of umbilical cord, this is the silliest. phrase I said a while ago now you have to kill him by throwing purple mental balls at him.
I withdraw my previous statement. It gets sillier in this final stage. It's super lackluster. You can just sit in front of his right leg and there will be no attacks. I hit you, you just sit there, spamming purple balls. I still have no idea what this rebirth machine or the Purple Power must be, but regardless, after mourning over it for a while, the Beast is destroyed and we get one of the three endings in the good ending. It is revealed that talking didn't actually kill his family and that they set a trap for him the colonel sends you greetings to the east he warned you but you didn't listen he said to leave you alive just to enjoy your new life it turns out that talking was created by a man of the Baltimore crime, one who spoke angrily in some way, so to get revenge he had his family murdered and paid the judge to find him guilty after the flashback, a guard grabs a cup and they walk away, wait.
That guy talks, right? I heard about you on the news. I have a friend at the DA's office who says the prosecutor in your case is being indicted because it's your lucky day, huh? Jesus, it looks like you've really been through hell. Someone is missing. from this photo t I don't want us to be part of it ever again love forever Carmen in the ending evil Torque is consumed by rage in this version of events he killed his family when the ship appears the guard discovers Torque transforming into the Beast , destroys the ship before running back to the prison.
It's St. Us without you, the only way we can be truly happy. There is also a neutral ending which is a bit strange. You get this ending by not helping or killing anyone in this timeline. Accidentally kill your wife when you pressure her, don't be like that, you weren't a good father, not in prison, I won't let them grow up violent, they won't be like you, so when your son finds out, he drowns his brother and throws him out, he throws himself out of the window to spite you, you you took her, I'm taking us, I mean Pig, one for your mother accidentally dying, but drowning your younger brother and eating yourself out of a window seems a bit dramatic and when the ship arrives, the conversation calls for the door. the guard comes out and steals it driving into the sunset there are good times and bad times tea we all want more of the good but we take what we can get it's worth it love Carmen the endings are okay nothing especially amazing I think it was nice obviously, if you're playing for the right path, he would end up being innocent.
I guess the neutral ending is the most surprising, although I don't understand the kids' thought process behind a murder-suicide. He must have had a copy of Manhunt in his room or something but that's the first game over weirdly there's a new game plus an alternate intro when you start a new game after finishing you get an extra cutscene where Tor arrives on the island before being ambushed by prisoners, then transforms into the Beast and ruins it. master what kind of monster you are, what just happened, after which the story continues as normal, at least when you escort a prisoner to death row you know he's programmed to get what he deserves, it's an interesting touch considering the game is meant to be. played twice for the good side and the bad side, it's nice to have a little difference on the second run, so with plot spoilers dealt with, the biggest question left is whether the Beast's talk transforms actually exists or is it just in your head when reading.
With the documentation you find scattered around the island, you discover that no one else can see him transform into a beast, when Talk thinks he is transforming, he instead becomes enraged and with the adrenaline he becomes abnormally strong and fast, able to tear through monsters with his own hands. There are two ways to look at this: the monster is in Talk's head, it's a mental breakdown or maybe this is part of the beast's punishment, the monster exists and breaks through and Talk loses control, but others only see Talk behaving like a beast. Actually, it would be parallel to the plot itself.
Torque is blamed for a horrible, brutal act that he did not commit. People see him as a monster even though he isn't one. Maybe in some sick irony, the Beast torments, speaks with a similar situation, who knows, believes what you want. context, the monsters are 100 meant to be real and present on the island, so not everything is in his head, you have finally reached the climax of this excellent performance to conclude this video. The Suffering was a great game with a lot to offer both. Mechanically and creatively the monster anesthetic is incredibly memorable, they've stayed with me since I first played the game, sure it's a bit dated now but if I want something to happen after this video I hope it generates some excitement on how to reboot.
For this

franchise

, I know there is a hardcore fan base that is begging for this to happen and horror game reboots are having a huge resurgence lately, so now is the time Warner Bros bought surreal software and merged into Monolith in 2010. Monolith, of course, the developers of Fear Condemned and Shadowof Mordor, basically an excellent development team, they have the rights to the

franchise

and the means to create a spectacular reboot of Monolith Lobby. I think the sequel's lackluster sales might have played a role in the studio. Intellectual property aside, there's even a movie in production that was canceled after the sequel was massively

underrated

.
Many critics complained that the second game was too similar to the first and felt more like a glorified expansion than a full-fledged sequel. I have to agree to some extent. I was originally going to cover both games in this video, but other than some UI changes and some new powers, I'm playing as the Beast, it's basically the same game, still great. I think there was just I can't add anything new to this video by talking about it. It didn't help that the sequel was released the same year as Resident Evil 4 and I imagine this suffering would have also been due to such intense competition in any other terms. case I hope you enjoyed this nostalgic journey through heartbreak, if you did make sure to like this video and hit subscribe for many more quality game reviews.
Thank you very much for watching and see you next time, bye.

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