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The Evolution of Clash Royale Chests

Apr 12, 2024
Chests are at the core of Clash Royale's progression over the years. Many

chests

have been added to Clash Royale and, on many occasions, they have been removed. A player will earn a chest after winning a battle and can hold up to four at a time in each chest. varies in the amount of cards and gold it will give you each time a super rare chest is awarded to the player, it can feel special and even make their day, but throughout the history of Clash Royale new forms of progression have been added and There have been alternative ways to earn

chests

other than winning battles and earning crowns as Clash Royale evolves, the progression system will inevitably need an update and as a result the place of chests in the game will change, so let's go back to the beginning and Let's look at the initial impact of chests in Clash.
the evolution of clash royale chests
Royale how the progression system was developed and how it changed to the form it currently has when Clash Royale was first released there were only six chests, free giant silver gold magic crown, only these four could be obtained in battles, the chest you received would not be random there was a cycle of chests, a cycle of chests was 240 chests long and from each one you would get 160 silver, 54 gold, three giant chests and three magic chests. You could also buy additional silver, gold and magic chests in the store with gems, the free chest as the name implies was free, you could collect one every 4 hours, which did not take up any chest slots and gave roughly the same rewards than a silver chest.
the evolution of clash royale chests

More Interesting Facts About,

the evolution of clash royale chests...

This chest was originally needed because it would cost gold to participate in battles, so just in case you finished. In a situation where your chest slots were empty and you didn't have enough gold to participate in battles and win them, the free chest would give you some so you could get back into battle, but the crown chest didn't look like it. to no other. because you didn't need to win battles to win them, but rather earn 10 crowns, one of which was awarded every time a player destroyed an opponent's Tower. However, a crown chest could only be obtained every 24 hours, so you couldn't just farm crowns.
the evolution of clash royale chests
For unlimited chests, however, since you could only earn three crowns at most per battle, it meant that you would have to play a minimum of four battles just to unlock one, but it would probably take you at least five to six battles to earn one, since many games would be one or two Crown wins or you would just lose or draw without winning any crowns, considering the only way to win these crowns was to play ranked matches, it could be difficult to get one each day, but it was worth it for the most players. Because they were basically a bonus gold chest, they didn't even take up slots and contained gems of which only this one and the free chest contained didn't contain many gems, but this was the only way to earn gems in the game.
the evolution of clash royale chests
Without spending money, which could be used to buy better chests if you saved enough, the contents of a chest were partially determined by the arena you were in. Higher Arenas mean more cards in Gold, but as there were only six Arenas in the past. In the early days, instead of 23 like we do today, the highest Arena chests comparatively were much worse than what a legendary Arena player is used to comparing the highest chests from January 2016 to the present, one chest silver that didn't guarantee any rare cards, whereas today it does. at least three, a gold chest would only guarantee two rare cards and a magic chest would only guarantee two epics and 15 rares clearly the best Arena chests are much worse in January 2016 than they are today, they're not even close, but remember there were less card levels and many less. cards in the game during this time still, although even with fewer cards and levels, progression was much slower at first because chests were the only way to progress, except for requests I guess, but epic sunday didn't even exist, but today we have Clan.
Wars, challenges, season, buy gifts, global tournaments, trophies, masteries along the way and even victory gold to progress, none of these features originally existed in February 2016, the chests would actually receive a nerve, the number of gold chests it was just shrinking, this was a general review of the game. because in this same patch the cost of entering a battle was removed if this revision actually benefited the player, it could be argued that on the one hand you could play as much as you wanted without depleting your resources, so if you played with the slots of your chest full, I would.
On the other hand, it wouldn't be a waste if you were winning an average of 50% of your battles and only played when you had a free slot, you'd actually be worse off than before. It only cost a few gold pieces to fight six. gold pieces is the most you would have to pay, it really wasn't a big loss and if you were someone who just bought chests from the store you would be taking a big hit with this change because your gems were essentially worth less now. However, one benefit that came with this update was a new Arena, as new Arenas were added, the chest rewards would increase with them, but many people were still unhappy with the recent chess changes because the changes only really benefited those They played a lot, so one week after this super nerve cell improved Arena 3 rewards to 7 chests, the problem was that the price of these chests increased in the store, most players did not buy chests in the store. store, so the changes made to them were not a large amount. problem for most, but just a few weeks after this, the store would receive a major overhaul on February 29th.
The gold and silver chests were removed from the store as replacements. The giant chest would now be available to purchase with gems for the first time. in addition to a new chest, the super magic chest could be purchased and the super magic chest was the new best chest in the game containing the most loot of any chest, as a natural consequence it was the most expensive chest in the store with a huge price. 4600 gems for further context, the best gem value a player could get is $114,000 for $100, meaning each of these chests at the best value would cost the player $32 and 886, you could get these chests for free in battle, but they would only appear in one in every 1000 battles, if you opened an average of four chests per day this would take 250 days of work for one, so at this stage of the game most players would never be able to experience the super magic chest, but this update came along with a significant addition: the introduction. uction of legendary cards legendaries were a special rarity that was not guaranteed in any chest, not even the super magic chest, but any chest could give you a legendary, this was partially determined by a chest's legendary factor, the set of factors Legendaries were added along with Legendaries and Lesser.
This number was the highest chance of a legendary appearing in that chest, although magic chests and super magic chests shared the same legendary factor, the chances of receiving a legendary from a super magic chest were still much higher because the chances were also determined by the total. number of cards a chest contained and no chest contains nearly as many cards as the super magic chest. Using this formula, we can calculate the chances of getting a legendary chest. Right when the super magic chests were released it was about 15%, meaning if you spent $100 on gems at the best rate you probably wouldn't even get one and you needed 80 six legendaries to max out each of the two legendaries, ultimately , made the max impossible for those who didn't spend tens of thousands of dollars and progression would only become more difficult.
When the team finally added more cards, even for a free-to-play mobile game, it was ridiculous that this update added another Arena, so the Legendary Arena chests were also slightly improved, but it barely made up for the fact that six new cards were added. Each of which required hundreds of chests worth of resources to max out. This brings us to May 2016, where one of the biggest progression improvement updates in Clash Royale history would arrive, as six more cards were coming in addition to the six that They had just been added. a few months before and the progression system was already super slow, Supercell knew they had to make some changes to make it easier for their players and boy did they do a lot, now magic chests and giant chests would appear four times in a cycle of 240 chests. instead of three and Super Magic Chests would appear at 1 in 500 chests instead of 1 in a thousand,000, plus the content of Crown Chests was essentially doubled, making it twice as good as a Gold Chest.
Some non-chest progression improvements included reducing the total number. of epics required for a level eight epic from 300 to 200, increasing the number of cards that can be requested in higher arenas, removing level six legendaries, ultimately decreasing the number of legendaries you need to max out by 50, making legendaries purchasable with gold and finally adding a gold reward for winning a battle, this last change had a downside; However, by decreasing the gold in most chests by 20% with six new cards along with these progression BS, it was very difficult for players to max out their cards, especially those of higher rarities. but at least it was getting better a few months later in july 2016 another new chest would be added to the game, the tournament chest, which came along with the new tournament feature, if you placed in the top 20% of a tournament, you would get a tournament chest.
The contents of the chest would vary depending on the player's location and how many gems the tournament cost to create, most of them were disappointing and only contained a few cards, but if you could get a high location then the chest might be better than a super magical chest. The best tournament chest in a tournament that cost 250,000 gems or around $1,800 to create contains 15,000 cards, 22 times what the highest super magic chest would give you, guarantees 500 epics, 3,000 rares, and 10 legendaries, but unlike a super magic chest that took 24 hours to unlock this one took 2 weeks, under the circumstances very few players would be able to open this chest, unfortunately winning chests from tournaments was eventually removed but just knowing that this was in the game and that it was accessible still baffles players to this day.
Grand Challenges and Classic Challenges were added in September 2016, but unlike regular challenges, players could participate in them as many times as they wanted and they were permanent, the more wins you got, the higher your final chess reward would be if you could consistently get them. three wins or more. easily the best gem value you could get at the time. It was a good opportunity to give skilled, low-spending players a chance to progress quickly without having to spend as much. Some players didn't have time to play dozens of big challenges and preferred to mass open hundreds of dollars worth of chests in the store, so this addition helped low spenders be on a more level playing field, as The Big Spenders two more chests were added in September and the epic and legendary chests, the epic and legendary cards were extremely difficult.
To level up and with so many of those Rarities cards added throughout the year, a way to get more of them was definitely needed. What made these chests unique was that they would contain no gold and would only contain cards of a single given Rarity. their names, I think it's pretty easy to figure out which chests contain cards, which Rarity epic chests would contain 10 epics and a legendary chest would guarantee a legendary chest, a chest that guaranteed the player a legendary was nothing like what we had seen before, It was exciting for the At that time, this chest even had the unique factor that it did not depend on the Arena.
A legendary chest could give you a legendary from any Arena, even those you haven't reached yet, although these chests would only appear once in 500 chests on average, special offers would occasionally be offered. It would appear allowing players to purchase a Legendary Chest for 500 gems, a much better deal than spending nine times that amount for the chance to get Legendary Epic Chests. They would also appear occasionally as a bid for 10,000 gold later in the year, although epic chests would appear. be upscaled by Arena, so now 10 epics was the minimum it could give with a maximum of 20. Finally, in December 2016, one more chest would be added to Clash Royale, which would become one of the most beloved in the history of the game. the clan chest, this chest was earned by collectingcrowns as a clan before this chest was added.
Clans were essentially just a chat room with card requests. This chest would have multiple levels and would be distributed based on how many crowns your clan collected every two weeks. The clans need to collectively earn 3250 crowns in a span of 7 days, which means that in a clan of 50 people, each player needed to collect around 9 and 4 crowns per day, basically, if everyone got their crown chests, they would be fine. , the clan chest was definitely there. It's worth grinding for because at max level it would guarantee five epic cards and 52 rares for a total of 525 cards, making it significantly better than a magic chest.
Being able to earn two of these per month was a huge improvement for progression. Players loved the clan. chest the following month, however, the clan chest rewards would be halved and the number of days players had to work towards it was reduced to three to balance this, the total number of crowns needed to complete the chest. clan was reduced from 3250 to 1600 and now clan chests would arrive every week instead of every two weeks, players were not excited about this change at the time, but ultimately it was not a big problem, the amount of grinding in proportion to the rewards was almost exactly the same in March 2017, the chest. became easier to work with thanks to the crowns and challenges that finally count towards your chests and in this update another chest will be added to help players draft the chest, a chest where you receive sets of rewards to choose from, you choose one and the other are discarded, every player who made it to a legendary league would get one at the end of a season and the higher the league you went the better draft chest you would get, it was good because it was awarded based on the highest league the one you arrived at, not the one you finished in, so you weren't punished for taking the risk of continuing to play when you were about to lose leagues.
These chests were really good in the highest league, they would guarantee first place. 250 rares, 50 epics and one legendary, some of the highest ones even had the possibility of containing two legendaries in a single chest, something that was not possible in any other chest except the tournament chest of course, but almost no one managed to open it. a good one. Enough to hold two or more legendary cards, this chest was a nice thing to look forward to at the end of each season, most players could push high enough to be able to guarantee a legendary card each month, which was huge for that time in overall with all The recent chest editions, frequent challenges and 11 Arenas in the game progression were much better than a year ago, although it was still a great grind, but there was one major problem that was becoming very prominent around this time and that many players saw. that they could upgrade many of their cards but needed hundreds of thousands of gold just to use them.
This problem of players not having enough gold would be a persistent problem in the future, to the point that Supercell would try multiple times to improve them. To rectify the issue, the first of these attempts would occur in May 2017, where Giant and Super Magical Chests would receive an upgrade. Up to this point, each chest would contain five to seven times the amount of gold cards that the change made so it would be a fixed amount that would always give seven times the amount of gold cards that were in the chest, basically what was the maximum before. would become the standard, although this was a good change, it was certainly not enough to rectify this growing problem the following month. would increase the gold of the magic chest by another 43% and that of the super magic chest by 29%;
The giant chest, however, would receive a rework, the gold would be reduced by a whopping 63%, and the total number of cards would also be reduced. by 133% to compensate, the total number of rare cards would be increased by 75%. None of these changes made much of a difference to casual players, as most players would open one or two of these chests a month if they were lucky. It would make no difference if you were opening chests en masse in the store, even though Supercell was already giving out a lot more rewards than they originally were, it was still getting harder to get the Max cards out because Supercell kept adding so many in just the time period of the release of Clash Royale until the end of 2017, Supercell more than doubled the number of cards in the game, meaning it required twice as many resources for Max on the account in 2017 compared to 2016.
The number of rewards a player received increased over time, but it just didn't. Keeping up with the constant release of new cards every time a card was released, players were further away from maxing out their account, this made some players upset when new cards were released, they knew they would have to save up hundreds of chests of resources for each and every one, even though a player could choose not to upgrade a card, they would start receiving that card instead of the cards they actually wanted, making it take longer for them to level up the cards they wanted focus on the bright side in summer 2017. it would be a 2v2 summer event where players could play 2v2 as much as they wanted, it was completely casual and the benefit was that you would earn chests by winning battles.
This stress-free experience of being able to fill your chess slots was really nice because it meant people could maintain a steady flow of chess without losing trophies, even if they were too tired to perform at their best. It was only temporary, but a few months after it was removed, it would soon return permanently. In October 2017, we got another big update that Clash players had. I have been waiting for years for missions simple tasks that any player could accomplish with a few minutes of play to earn a small reward in addition to a new currency Mission Points these mission points would go into a chest decided by the game this system had its own single chest The cycle had only 12 chests and although the order in which you would receive them was basically random, you would always receive five golden chests, two giant chests, two magic chests, one super magic chest, one legendary chest and one epic chest per cycle To beat an entire chest cycle, you would need 2700 quest points.
You could get up to 20 points per day, unless you discard your free rewards mission after collecting some of the rewards, but play with purpose first, let's say you get 20 points per day because that's what most people could. Obtaining and we were supposed to obtain this meant that it would take you 135 days to complete the full cycle, which is a while, but remember that this was on top of the chests you were earning in Battle and the epic quest update only allowed players occasional open Premium. chests more frequently there was a small problem, although unfortunately the quest slot took the place of the free chest slot, meaning that there were no longer free chests for players every 4 hours, they were incorporated into the free rewards section of the missions, but six could not be opened. one day like before, if you got free chests, you only got three.
It was a shame because free chests were a great source of gems for those who didn't spend money, so players felt like quests were finally getting something good: a free chest. It has essentially the same content as a silver chest, so it may not seem like much, but remember that if you only get half the free chest you would with the old system, that's essentially 405 of them you'll be giving up over the 135 days. . It will take you to complete a cycle of quest chests, a free chest guaranteed a rare card in the Upper Arenas now, meaning you were missing out on 405 rare cards and 1755 cards in total, although these numbers are a bit dramatic because most Players don't collect all six free chests every day so you can do this, you could never be out of the game for more than 8 hours straight, plus most players canceled their free chest quest after collecting two and starting another one. mission that allowed them to collect. 30 quest points per day, there are many variations I could cover here but in short the quests were not as beneficial as they first appeared just a few months later another giant update would arrive to Clash Royale that made big changes to the chests and progression. we would get three new chests, the lightning chest which allows you to hit cards to exchange them for another random card of the same rarity, the fortune chest which allows you to see what you are likely to get before opening it and the legendary king chest which was similar to a draft chest, but it always contained a legendary, not only did these chests come in the game, they replaced the giant magic and super magic chests in the store and would not be possible to obtain from the normal chest cycle, however, the lightning and the legendary The King's chest could be obtained through quests if you were someone who bought gems in bulk op chests, this was really good for you because unlike the super magic chest which almost only had one legendary, the King's chest legendary guaranteed a legendary card for almost half the time. price and better yet, it was easier to get the one you wanted because you had always had a choice.
Additionally, at the time of this update, the quest system has been revamped. Free rewards will now always be available alongside a normal mission and can no longer be cancelled. There would always be three free rewards per day that would grant five quest points for each, meaning a player could consistently earn 35 quest points every day. A chest cycle would now be 41 chests instead of 12, giving the total amount of each chest needed per cycle. 9,750 quest points to complete a cycle that would take 279 days at 35 points per day 2018 had some massive changes to progression, some for the better and some for the worse, to the disappointment of many players, the clan chest would be removed in April 2018, the weekly Clan Chest event was being replaced by Clan Wars, a war would last 2 days at the end of the Clan Wars season, players would receive a chest based on the highest position their Clan obtained in the wars. in which they participated.
A legendary chest from the League in the first place would guarantee the player Alle. Legendary card with 15 epics and 126 rares, making it significantly better than the old clan chest, along with the victory gold and war rewards that would come later, it was just a great overall boost to progression a couple Months later, in June 2018, a bunch of the chests would be reworked, all of these chests would have more gold, some would give more epics and there were some weird adjustments to the layout of the cars, despite all this extra gold flowing through. of the economy, it was still not enough the problem of players having too many cards to upgrade them had only gotten worse.
A more significant change would come to Clash Royale this year in December. The super magic chest was being removed and replaced with the mega lightning chest. Some might consider this to be an upgrade to the Super Magic Chest rather than a replacement because the chests were identical in terms of the rewards they gave to the Lightning Mega Chest, however, as the Lightning Chest would allow players to hit cards, it would not they wanted the lightning mega chest to give the player eight hits. Of the usual five in terms of chest cycles, the lightning mega chest simply replaced the super magic chest wherever it was previously.
Also in December we got global tournaments that gave players rewards based on the number of wins they earned. The rewards varied during the first tournaments. but eventually the standard became a lightning chest with 12 free wins, but if you forked more than 500 gems after getting 15 wins or more, you would get all of these chests, which was the best value for your gem we've ever seen. 2019 is when we would get some really interesting adjustments to progression, although the first major change was the introduction of the Road trophy. You could collect some chests from this, which was nice, but there was a very unpopular change to supercell which was removing the draft chest, now players wouldn't do it anymore. you would get a draft chest based on how high they went each season.
Every time you enter a new league you would get a 24 hour chest boost which would halve the amount of time it would take you to open your chests and this would reset every season. This meant that most players could obtain six to seven chess upgrades per month with a maximum of nine if fully utilized. This could speed up your chest cycle by more than 25%. Draft ChestsThey would still appear occasionally in special offers afterwards, but would eventually disappear forever in general. It was technically above progression as Supercell rightfully claimed, but many of Road's trophy rewards were not available to players because only a handful of people could reach the highest trophy ranks.
This update just made the ladder much more complicated and less satisfying without that final reward. To motivate ourselves, we'll now skip ahead to the introduction of Pass Royale in July. Crown Chests were being tweaked to drop seasonally instead of getting one per day, which would lead to 30-31 per month. Now we would get 34 per month. month with an additional legendary chest in the final tier, it also gave you the benefit that you didn't have to play every day to get all your crown chests, if you missed a couple of days you could now make them up later in the season and if you bought the pass you would get exclusive access to these four chests upon completing tiar, these were all lightning chests, you have this version that I call the Mini version, a lightning chest that contained only rare items, an epic lightning chest and the final legendary chest. become a lightning legendary chest if you had the pass, plus you would get a hit for each Corona chest you opened and you could queue a chest to start opening automatically when the one you were currently unlocking finished which would make the flow easier. cycle chests efficiently by the end of 2019, we also got party mode, which was a circulation of casual game modes where players could win chests, which meant there was finally a casual 1v1 option. 2019 overall it gave the player more ways to get chests as well. such as more flexibility as to when they could get their crowns for the maximum amount of crown chests, so many players would be quite upset to see what 2020 had to offer. 2020 was a pretty stale year for Clash Royale, but the game got one. major update in August Clan Wars 2 Clan Wars 2 gave more victory gold and gave players a big chest every week instead of just at the end of a clan war season, now a legendary would also be awarded to the clan at first place regardless of the league. you were in a lot of rewards were condensed in Clan Wars 2 and they were trying to introduce even more gold into the economy by just winning a few clan war raids a day, you could earn thousands of gold, but as Supercell themselves said, they were being condensed .
The rewards in this new mode that replaced the original Clan Wars were not enough to compensate for the rewards they were giving, they would remove the quests, meaning there was no longer a way for players to renewably obtain the Legendary King's chest without spending gems, this took a lot out of them. of Premium chests that a casual player could obtain, which was definitely annoying for a lot of people. Clan Wars 2 had good rewards, but it required a lot more work to max out your rewards than quests did. If you were a casual player or didn't have Clan Awesome, this update probably slowed down your progress.
The missions were simple and most could be completed in a few minutes. You could also do up to 3 days of missions at a time to maximize your Clan Wars 2 rewards. You had to play four matches each day. and originally there weren't even special game modes to play like the old clan wars and if all that wasn't bad enough, remember that quests were the only way to get free chests after the Epic Quest update, so without more.missions, there were no more free chests, yes in August, 20 free chests were essentially removed from the game to compensate, a free reward would now be available in the store every day, this update was a bummer for most players , but Supercell would rectify at least part of In the March 2021 Magic Item Update, magic items were great for progressing and would quickly start replacing chests left and right.
All Pass Royale chests have been permanently removed in exchange for magic items. The legendary chest in global tournaments was replaced by the legendary wildcard. The magic items on the free side of Pass Royale essentially made the legendary chest completely irrelevant, but they would still continue to appear in a player's chest cycle every 500 chests, in addition to the book magic item that could give you all the cards. You would need to level up a card, the magic item upgrade made progression easier than ever if you were a long-term player, even a fairly casual and free-to-play one, you would probably already have almost all the cards in your account maxed out if you didn't. everyone was helped by the fact that they were drastically slowing down new card releases and to make things even better in the summer update that same year, Supercell would add gold boxes that came in three tiers and would be integrated into the cycle. from the chest.
These boxes would only contain gold, no cards, and in the next major update we would get two more chests, the most notable being the royal wild chest, possibly one of the best they have ever added. This chest gave the player many magic items including a guaranteed legendary and if you were level 14 you would get a guaranteed champion which was the new higher rarity added in the same update. This chest was implemented in the chest cycle and was actually quite common with the implementation of gold boxes and actual wild chests. The chest cycle was revamped and now contains 188 chests per cycle instead of 240 with this amount of each chest per cycle, meaning that for every 94 chests collected, one of them was a real wildcard, which is much more frequent than the other best chests in the game, if you were active you could probably get two of these per month, plus one on the free side of the Pass Royale, including the other free Legendary, you could get Clan Wars challenges and other chests you would get.
It really wasn't rare now You'll receive six or more legendary cards per month, not including the book of books that was included in the $5 pass, giving you up to 20 more legendary cards, and if all that wasn't enough, Supercell also added the chest to level up, giving players a new bonus. chest for each level they reached, this meant that when the Champions update was released, long-term active players were able to instantly unlock 13 bonus chests, some of which would include guaranteed legendaries and a champion. I also wanted to mention that the Legendary Chest of Kings got a major benefit, as it would now guarantee a champion and a wildcard legendary card, meaning that it not only guaranteed a card of the new and best rarity in the game, but also double the the number of legendaries I used to have with no rais or gem cost.
I think Supercell finally regrets being this is generous like almost nothing. I just described what it is like today. This was truly the golden age in Clash Rail history for maxing out your account. It basically went downhill from here. The next major update that made significant changes to chest and progression was one year. Later in October 2022, another new chest was added, the Champion Chest, which similarly to the Legendary Chest gave the player only one card, but of course it was a Champion. However, these chests would not be implemented in the chest cycle, apart from some temporary offers, the only way to obtain one was to press the Road trophy, which no longer reset each season, meaning that no player could obtain a source Renewable source of these chests, also because the Road trophy did not reset each season, players could not obtain a renewable source of chest increases drastically.
Players' chest cycles decrease by approximately one week for each month. Supercell also added King levels that were now separate from Tower levels and if you reached tower level 42, silver chests would be completely removed from your chest cycle. This may seem beneficial at first because silver chests aren't great, but ultimately these were replaced with more gold chests, taking almost triple the time to unlock. This means that once you got high enough, it took much longer to get the good chests in your cycle. The chest cycle has been revised again and is now 184 long chests at the highest level instead of 188 and the number of spawns for each chest changes drastically.
If you add up all the timers from the previous chest cycle, it would take you 1000 52 hours to complete one, but after the October 2022 update this number increased to 1473 and remember that the monthly chess boosts were no longer, although any player still could get silver chests removed from the chess cycle because Supercell added a new daily tasks feature that if a player completed all three tasks at a certain time. day they would get a silver chest as a reward if a player completed all of his tasks. Consecutive days would get an additional gold chest. The daily task was actually just a watered down version of the long-removed Quest feature, but to maximize its rewards, Now you had to play every day and the rewards were much less attractive.
With the New Path of Legends that came with this update, you could unlock some of the best chests by pressing up, but some of them were just one-time rewards and barely worth it. Due to the slower chess cycle in terms of progression, players were worse off than before this update and it was only going to go downhill from here in March 2023. Clash Royale would get its update for the losers and furthermore the unnecessary redesigns for some of the older players. chests, including making the giant chest no longer giant, it would no longer be possible to get chests from casual game modes, that's right in party mode and in 2v2 matches, you would no longer get chests by winning battles, instead , were replaced with season tokens, the players were very dissatisfied. about this, leading Supercell to revert the change in the next update, but this update also removed the magic book from the free Royal Wild Chest and the legendary from the Pass Royale reward system for holders without Pass Royale.
Chests would also not appear in challenges with all rewards. Being nothing more than the symbolic currency of the new season that can't even be exchanged for chests, the Evolution Card update would be the last change to chests as of this video to help players get even more gold, they would triple the amount of gold given in each chest in the game, including gold boxes because level 15, which arrived at the same time and did not require gold, was ultimately another big setback for progression. Clash Royale's chest and progression system isn't the best it's ever been, but it's easily far from it.
The Worst: Just comparing Arena's legendary chests from 2016 to today's really shows how much they've been improved, but today's chests aren't even really the main source of regression like they used to be with so many other ways to get resources, it's just a. various ways players progress nowadays, a fun fact about the free chest, although it's been over 3 years since it was obtained, it's actually still in the game when you enter a specific Arena's chest rewards when new Arenas were added since they were removed. I've still updated the rewards accordingly, it's a shame Supercell never found a way to re-implement them, but if they haven't completely removed them from the game yet, I wouldn't give up hope that they'll eventually find a place for them, another tidbit. fun. is that 2023 is the first year that supercell didn't add any new chests when they were the main progression base, they would be the first to get attention when trying to make changes to progression and they would no longer be the only source of progression, it makes sense supercell.
I would focus your attention elsewhere in the game, the last thing I want to finish is to talk a little more about the legendary chest since the magic item update, it feels like outdated legendaries no longer feel special to obtain considering how rare it is. The chest itself is I feel like supercells should just keep the legendary chest for lower King levels and replace it with the unused champion chest once you reach a high enough King level. This chest has had a very interesting history of its own. There have been reported cases in 2018 2019 and even 2022 of the chest giving cards that are not even legendary, which must be heartbreaking, especially for players who spent 500 gems on them personally, although I no longer find any chests exciting or interesting since everything open becomes a mass of elite wildcards.
I think it would be great if Supercell could occasionally throwrandom

evolution

fragments in chests, but it seems that Supercell learned the lesson of 2021: be too generous, but let me know your opinion on chess anyway. system and if changes need to be made thank you all for listening and I will see you all in the next

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