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Speedrun of SpongeBob SquarePants: Battle for Bikini Bottom (SPEEDRUN EXPLAINED - 100%)

Jun 03, 2021
Hello everyone, my name is Tomatoanus, also known as Bomb Dumb, and this is a 100% segmented

speedrun

of SpongeBob SquarePants: Battle for Bikini Bottom for the original Xbox. This run is done by SHiFT, the current world record holder in this category, who also helped me write the script to make sure everything was as accurate as possible. If you'd like to watch this race segmented without commentary or SHiFT's current 100% world record, there are links in the description below. Also, as I said before, this run is done on the Xbox version of the game. There were three different releases of this game, the home console version, the PC version, and the Game Boy Advance version.
speedrun of spongebob squarepants battle for bikini bottom speedrun explained   100
All three are different games with different plots and even play styles. This is the home console version, which is a 3D action platform game. If you are not familiar with the game and the category, here is a quick summary of everything you need to know before this race. The general story of the game is that local business owner Sheldon J. Plankton has accidentally unleashed a horde of robots on Bikini Bottom. We play as SpongeBob SquarePants, Patrick Star and Sandy Cheeks, as we try to defeat the robots and make everything go back to normal. This is done by playing through 13 different levels, and the game ends upon completing the final level, the Chum Bucket Lab.
speedrun of spongebob squarepants battle for bikini bottom speedrun explained   100

More Interesting Facts About,

speedrun of spongebob squarepants battle for bikini bottom speedrun explained 100...

To access most levels, you must have a certain amount of an in-game collectible called the Golden Spatula. The number of Golden Spatulas needed to enter a level varies from none to 75 for the final level. As I said before, this is a 100% completion, which is defined as collecting all the unique Golden Spatulas in the game, of which there are 100, as well as collecting any other source items that are necessary to obtain the necessary Golden Spatulas. Original items include the most common currency in the game, which is called the Shiny Object, as well as 80 Patrick's socks and a few other miscellaneous collectibles that are exclusive to certain levels.
speedrun of spongebob squarepants battle for bikini bottom speedrun explained   100
By collecting all the unique Golden Spatulas, all other collectibles needed to obtain the spatulas and complete the game, we will have completed a 100% run. That being said, let's get into action. Oh no, you don't. Hi, I'm Chicago Guy and I'm here to tell you that this video is sponsored by Displate. Displate sells high quality metal printed signs, like this one I have from Chicago. Or those retro movie posters I also have, but they're in Japanese because I, the Chicago kid, am cultured. This one is green, so I can't remove it with a green screen. This one is in green, so I can't really do the green screens.
speedrun of spongebob squarepants battle for bikini bottom speedrun explained   100
Although I can already hear you, "but Chicago boy, I'm a lazy bum from Wisconsin and I could never be bothered with long screens." And arduous task of hanging something on my wall! Well, I have good news for you, friend. It only takes 20 seconds to hang a Displate and no tools are needed. Use the link in the description to get 30% off if you order in the next two weeks. At any time afterward, you can still click the link and get 15% off your order. The race begins in the Bikini Bottom level when we receive a fax from Mr.
Krabs informing us that he will give us Golden Spatulas in exchange for Shiny Items. However, our immediate objective is to collect the 50 shiny objects inside the pineapple so we can grab the golden spatula that the sponge keeps hidden in its closet. After picking up the Golden Spatula and exiting the closet, we'll open the main door and exit into the hub world proper, Bikini Bottom. Normally, when you go out of bounds in this game, Hans, the big hand on the screen, brings you back into bounds. What SHiFT is going to do is set out of bounds next to the Jellyfish Fields entrance.
Hans will grab us and take us off the screen and take us to the taxi stand, pointing us to a button to enter Jellyfish Fields. We say yes, which respawns us as usual, but because our disappearance interrupted the taxi call, the Jellyfish Fields loading zone that was generated during the taxi call remains generated. By doing exactly this again, we are dragged into the generated loading zone, taking us to Jellyfish Fields while the hand was still on the screen. Leaving a level at any time with Hans on the screen causes an error called "Manual Deactivation", but I'll explain the effects of this in a minute.
This trip to Jellyfish Fields will be pretty short because seeing the squid guy scream when we first came up was pretty terrifying. Our trip here is already over, so we set Hand Disable and unlock the level to return later, but while we're here, we'll quickly grab one of Patrick's socks, along with a spatula. After disguising ourselves as a fishing bobber and regaining control, SHiFT will quickly select a menu to take a taxi back to Bikini Bottom, outside of the pineapple. Here we will quickly climb up the Easter Island statue to grab a pair of golden underwear, which permanently increases our health by one point, and then we will jump on top of some balloons to reach the top of the pineapple. take another golden spatula.
A minute ago I

explained

configuring something called 'Manual Deactivation'. In short, it allows us to go out of bounds here to skip the center of Bikini Bottom and go to the tree dome first, which is part of the second area. in the center, usually closed behind the first boss and a minimum number of spatulas of 15. There are usually two types of trigger zones in the out of bounds area: one is the arena you walk on and the other is the entire area in the air. If you stay in either area for too long, Hans will grab you.
Hand Disable made Hans not grab us in the mid-air zone. He can still grab us if we run on the ground for too long, but as long as we continuously jump, we can break through the boundaries to the tree dome. Inside the tree dome, we have to destroy all the Duplicatotrons for Sandy. SHiFT aims to eliminate the three Duplicatotrons first before focusing on other robots, that way the Duplicatotrons will produce fewer robots that we will have to clean up later. Once we get rid of the Duplicatotrons, we go back and deal with the remaining robots. When we go to pick up the spoonbill, we will perform a jump called "Tree Spoonbill Celebration Jump." By jumping to the door, sliding and exiting the tree dome at the same time, Sandy will speak and interrupt the opening of the door. .
This gives us control of SpongeBob long enough before the door finishes opening, so we can pick up the spatula just before the loading screen begins, skipping the celebration. Back outside, we collect a SpongeBall power-up and continually double jump without walking on the ground. This delays the start of the ignition and allows us to climb to a platform where we drop the sponge to climb to the top of the Chum Bucket and grab a spatula. This is called "Spongeball Storage." After picking up the spatula, we can jump off the roof and enter the building before we would have realistically broken our kneecaps hitting the ground.
Inside the Chum Bucket, we are ambushed by a television where the news anchor informs us about crazed robots, which we ignore to jump out and grab a spatula floating in the corner. By the way, our jump to the Chum Bucket roof also put us in the third central area of ​​Bikini Bottom, normally closed behind the second boss and with a 40 spatula requirement. So now we're practically out of the gates of the endgame with only six spatulas. Back outside, we talk to Mr. Krabs, which unlocks the ability to return to the Krusty Krab later. After Bubble Buddy controls our movement, we can enter SpongeBob's Dream, which leads to the first major difficulty spike in the race.
This is intended to be the last level of the game outside of the final boss fights, but thanks to the cutscenes we're here in the first five minutes of the race. After sliding over our normally proportioned tongue, SHiFT jumps to the edge of a box where he only has a few frames to jump on some spikes and then a springboard, which launches us into Squidward's house to grab a spatula. This was the first of three major tricks in this dream visit, which is called "Super Bounce Skip." From the roof, we go down and turn The Battle for Bikini Bottom into a Christopher Nolan piece by entering Squidward's dream.
We won't be here for long, as we're only here to get the warp point for later, because now we're going to perform one of the most difficult pieces of tech in the entire run, a 'slide hit'. SHiFT will line up at a precise location and direction, and then jump as high as he can when an oil bubble reaches him and explodes, then crashes to the ground. This damages us and propels us forward with incredible speed, which we use to reach a platform that has a Golden Spatula. This specific use of a sliding shot is known as an "Oil Skip." Things in the dream segment get a little easier from here, with us, Christopher Nolan, entering Patrick's dream again and bullying him into giving us a Golden Spatula.
As you may have already seen, we will enter the dreams of several different characters, but they all count as part of the level SpongeBob's Dream. We then moved to a specific spatula in SpongeBob's Dream, which put us right in front of the entrance to Sandy's dream. When we enter the Texan's dream, we take control of her and perform another jump called "Sandy's Dream Jump." After hanging ten for a moment, we make our way towards the big brown nut that Sandy is dreaming about. There we jump over the side and stick Sandy's head into the

bottom

of the nut, which presses a checkpoint trigger.
We then join a nearby manure truck that, for some reason, Sandy is also dreaming about, and which we stand on to take damage. Once we lose all our health, we respawn at the checkpoint we pressed on the large, brown nut that is conveniently where a Golden Spatula is located. We needed to lose all of our health to respawn because, if you remember, we disabled Hans' hand a moment ago, so falling out of bounds doesn't respawn for us. With that spatula in the bag, we're not quite done with Sandy's dream because there are two socks to pick up before we leave.
While SHiFT works like Johnny Utah, I want to take the time to explain a couple things very quickly. One is that at the beginning of the video I mentioned that we played on the original Xbox. This is because the original Xbox has the fastest loads of any other console we can play this game on, including playing on 360 using backwards compatibility. Another thing worth mentioning is pivot gyration, which is the term used by the community to refer to the fact that the sponge has a gyration radius, so it rotates around an axis when it changes direction. This means that throughout the race, as long as we set up tricks in precise locations, SHiFT will often jump to turn around without losing the specific line he set, or perform a spin attack so he can change position slightly without spinning too much.
Back in Bikini Bottom, we immediately enter Squidward's house because Squidward has a Golden Spatula, but he won't hand it over until we bother him enough. This is done by jumping into his house at least ten times, but SHiFT goes further and commits the crime of destruction of private property to also generate a sock. SHiFT timed his attack to destroy the last piece of furniture while picking up the spatula, causing the appearance animation of the sock and spatula to play at the same time. After being a nuisance, we headed back outside and walked over to Dirty Dan, who showed us a sock for us to take, and we talked to him so we could come back to him later.
We then head to the taxi platform towards Goo Lagoon and jump around the back to use the taxi, which skips a short scene, saving about a second, which we will do on the taxi platforms throughout the journey. . On this first trip to Goo Lagoon, we will perform three important tricks. After cornering out of bounds and then talking to my boy Larry to get the warp point, we're going to ramp up the damage to an island where we'll perform the first trick, called 'Early Towers Glide'. .' SHiFT will position itself in a precise location and then jump towards the goo to push damage towards the tower.
Jump into the goo to propel yourself back to where you were standing and also to avoid running, which would spin the sponge and upset SHiFT's alignment like I mentioned before. After a perfect jump to pick up the sock, we activate the damage boost towards the tower, then we jump and do Bubble Bounce, which will leave us trapped in thewall and will make us float over the lagoon towards another island, surely scaring the bathers. the shore that are witnessing this. When we reach the second island, we will destroy a robot; otherwise my son Larry won't give us a spatula later.
Then we will perform the next trick called 'Early Towers Bash'. This is done by placing us in another exact location, jumping into the goo to propel us back to where we were, and Bubble Bashing to launch us upwards and reach the final Island. On this island we do another glide like we did for Early Towers Glide, and as we glide, we float over the lagoon and make it to the loading dock to go to the Goo Lagoon dock, which is actually meant to be the final area. in Goo lagoon. At the dock, we will immediately enter the teleportation box powered by *imagination* and walk to the bus stop to exchange characters with Patrick.
We need to make sure to talk to Mr. Krabs to get the warp point, after which we will walk up and grab a Thunder Tiki Head, which explodes when thrown or jumped on. Normally you have to destroy the locker here and sit for a cutscene, however, by throwing the tiki head to destroy the locker and falling into the goo, we respawn at the dock. This skips the scene after demolishing the cabin, which is a major trick called the "Pier Cutscene Skip". So in the Goo Lagoon level, the pier is actually supposed to be the last area we go to, so when we enter the Goo Lagoon Sea Caves here, we're actually entering through the intended exit.
This means that upon entering, we will be able to immediately collect the Golden Spatula which must be collected when you finish the caves. We then have three socks to collect, which we will do in a fairly straightforward manner by throwing an item called a Freezy Fruit at the goo to turn it into ice, and then Naruto running towards the first two socks and then platforming for the third. Now, at this point in the race, some of you may be wondering "why

speedrun

a SpongeBob SquarePants game?" The answer is that the theme or tone of a game has little or nothing to do with its quality as a speedrun.
Battle for Bikini Bottom is one of the most technically demanding and competitive speedruns out there, and in fact, has one of the largest speedrunning communities out there. If you want to see in depth how the game got to this point as a speedrun. I recommend that you watch the first part of the Any% World Record History series that is on the SHiFT channel, the link is in the description. After collecting the socks and reaching the beginning of the cave, we left the cave like SpongeBob through the intended entrance. the caves, placing us at the end of the area before the caves, allowing us to collect the spatula intended to complete this area.
After a brief laughing celebration, SHiFT launches himself from a canopy to fly high and snag a sock before landing on the top. of a tiki thunder head, triggering the tiki to self-destruct before falling down to pick up one more sock and return to Larry. LareBear gives us a spatula for defeating that robot on the out of bounds island when we were doing the slides a while ago and look how happy he is for us. We currently have 11 socks in our back pocket, so we can return to Patrick to exchange ten of them for a spatula. After the pure joy of sponging, we'll walk to a tollbooth and use our 15 spatulas to unlock the Poseidome.
This is the location of the game's first major boss, Robo-Sandy. Completing this fight grants you the Bubble Bowl ability, which is necessary for many tricks during the rest of the speedrun. This fight is divided into three phases, and each phase requires us to deal three instances of damage. The first phase of the fight has us first wait for the robot to do The People's Elbow. Once he does, we approach him in the center of the stage to make him jump early. When we make the robot fly, we will use the Bubble Bounce ability to jump and hit to push its head towards the marker and cause damage.
After dealing damage, SHiFT spins around the center of the stage to keep Robo-Sandy centered as well so he jumps early again. After the third hit, we stood by the underwear collection and King Neptune to prepare our teammate for the second phase of the fight. In phase two, we first walked to the nearby underwear and then headed to the corner. This is followed by dodging the robot's elbow and jumping towards the underwear. We then head back to the corner, which should draw Robo-Sandy to the ropes, where he'll then do a clothesline with his Go Go Gadget extendable arms, which surely can't be legal in a sanctioned match like this.
After waiting for the robot to jump, we collapse to the center of the stage once the robot is vulnerable, sticking its head in the direction of the marker, so we can then grab and throw the head towards the board to deal damage. This whole process is called "Clothesline Manipulation". Manipulation saves time because it brings the robot closer to the ropes so that it does not have to run a long distance to perform the clothesline movement. “SPLING, the old clothesline move!” I couldn't have said it better myself, fisherman. This manipulation also has some minor nuances. One is that while the robot recovers, SHiFT sits in a specific spot in the center of the stage, which is what allows us to simply rinse and repeat the process once the robot is back up and running.
Also, after each clothesline, when we go up to the center of the stage, we stand right in front of the logo on the floor while waiting for the robot to jump. This is what actually causes the robot to position itself so that its head jumps in the direction of the marker. After a round full of taunting by Dirty Dan, waving to the camera and doing a celebratory belly flop, Dirty Dan exits and the sponge will re-enter for the third and final phase. Phase three is almost the same as phase two, but there are a couple of small differences.
Once Robo-Sandy jumps, we will walk backwards to avoid the attack and do another Bubble Bounce like we did in the first phase. However, instead of the robot's head flying off, the robot actually catches its head and holds it. However, we can just hit the head with Bubble Bash to press a button at the

bottom

, because Robo-Sandy is a fool and holds his head up, begging to be hit. Another difference is that when we were Patrick and provoked the robot to jump to a specific spot, we stood right outside the logo in the center of the ring.
However, like SpongeBob SquarePants, we place ourselves inside the logo in the center of the ring. It's a small difference, I know, but these things really matter when manipulating robot AI. And also, don't be fooled by SpongeBob's brute strength in this fight. He is still agile on his feet, sometimes tiptoeing back into the corner, wowing the crowd with his incredible footwork. Seriously, Lomachenko would be proud. Once we deal damage three times, the fight will end with Robo-Sandy lifting the lid off of him and we will be rewarded with a Golden Spatula, completing the Poseidome. Once we're out of the dome, we'll immediately return to the Goo Lagoon dock to take advantage of the fact that we now have the Bubble Bowl ability and jump onto the nearby box to teleport across the stage.
As Pink Star, let's make quick work of all the robots in the bumper boat area so we can claim a Mr. Krabs' Golden Spatula later. We'll continue with some platforms to hop on a food stand and grab one of our own socks, and then walk through the Wack-A-Tiki ride to reach an invisible checkpoint for later, which I'll indicate visually. on the screen when we hit it. We want to keep this as our current checkpoint, so SHiFT will avoid reaching any checkpoints for the next two minutes. SHiFT will then begin setting up one of the major technical issues of the race, 'Skee-Ball Abuse', or SBA for short.
The pier is full of carnival games you can play, including a skee-ball game you can play with our newly acquired skill, Bubble Bowl, which is where we throw a bubble like a bowling ball. If we turn one of our bubbles into one of the skee-ball holes, we will be rewarded with some shiny objects. We have to be SpongeBob to use the Bubble Bowl ability, but first we have to grab two stone tiki heads as Patrick and take them to the skee-ball ramp. Along the way we are interrupted by a nearby robot, but SHiFT is an absolute unit and simply pushes it out of the way.
Once we have both tiki heads near the ramp, SHiFT will launch them with great precision to take them to the central hole. The first throw is more accurate than the second, because it not only goes through the center hole, but it has to get caught in the hole and float above the ground. The second cast is much easier because it will automatically aim for the top of the first tiki head. SHiFT will then use the nearby bus stop to switch to SpongeBob. As a sponge, SHiFT will climb onto the machine, which you normally can't do, but we can because we disabled Hans.
While he is standing right on the edge of the ring below the hole, SHiFT will use Bubble Bowl to launch a bubble into the hole. When SHiFT launches the bubble, it sticks so perfectly that you will continually hit the target and collect the Shiny Objects. We'll use this to get enough shiny items to last us the rest of the speedrun while we buy things like Mr. Krabs' spatulas and open up some level areas. This bug, again called SBA, will continue if we zoom out, so we can use this time to explore the level and complete some other objectives, because we have a short list to clear.
The first thing we'll do is be like Chazz Michael Michaels and skate on this slippery platform, where SHiFT will destroy a Duplicatotron to get a sock. And yes, that unpleasant background sound is SBA. Blessing and curse, I guess. I'm just thankful I was able to turn down the volume on the post. Next, SHiFT has to act like Joseph Gordon-Levitt to walk past some banners so he can climb a tower. The point of interest at the top of this tower is a fishing hook that we will use for bungee jumping. Or I guess the bungee jumping version of this game, which seems more like a punishment for SpongeBob.
Once we dive from the platform we can collect the Golden Spoonbill that hovers over the water. After collecting this spoonbill, there is one more spoonbill in the dock area that we are going to collect right now and it usually requires us to play as Patrick. What we're supposed to do is use Freezy Fruit to freeze the goo under the dock and then walk on the ice to reach the spatula. Instead, let's lick a slide to gain some speed and jump at a specific point to fly under the dock and land on the platform with the spatula.
Being on this platform will get us far enough away from the skee-ball machine that SBA will stop due to the objects disappearing, and will jump into the goo to finish us off and respawn at the dock at that point. of invisible Wack-A-Tiki control that we hit. before as Patrick. The comeback stops SBA as a whole, even if we get back into range. Sponges are bottom feeders, so once we spawn we will immediately return under the dock. There we will destroy 16 tiki heads that are part of the Whack-A-Tiki game, which will reward us with a sock, which is a fair compromise so that we simply disappear from existence into the goo when the camera shows us.
Once we collect the sock, we will immediately return to Mr. Krabs to claim our spatula to clear the bumper boat area earlier. SHiFT will then warp again to return to Sandy's dream within SpongeBob's Dream. Here we'll immediately jump onto a box to teleport across the stage and then make things totally tubular by riding our shell through the level to go to the little Alamo. As we navigate, SHiFT will jump in to take shortcuts as much as possible to save little seconds here and there. When we get to the small Alamo we are going to talk to the small local business owner, after talking to whom we will spend 2,800 Shiny Objects to open a path made up of a bunch of Texan doorknobs.
SHiFT will then take Spider-Man on his way to a large Alamo, using a damage boost along the way to speed up his swing. This skips a long part where we would have to use our lasso as helicopter blades. We still have to take a helicopter at the end to get to the floating Alamo Island. There we are going to skate through the grounds of an old BP work, destroying all the robots that are here. When wandering around this area, SHiFT will jump on top of the Thunder Tikis to power them up and take out any robots near him without having to focus on them.
Once SHiFT eliminates the final robot, the Golden Spatulawill appear out of nowhere, but is rumored to have been hidden in the basement of the Alamo. However, this is a silly rumor because everyone knows that there is no basement at the Alamo. After grabbing this spatula, we'll quickly helicopter to behind the Alamo and grab one of Patrick's socks, and honestly, I'm starting to wonder how he spread his socks in such extreme places. We will then return to SpongeBob's Dream, where we will increase the damage to grab another spatula and use the Bubble Bowl ability to move towards the spike.
All the spikes in the boxes have individual hitboxes, and we have to increase the damage of a specific one to launch ourselves onto the platform and grab the spatula. We only had 1/60 of a second to make the jump after taking damage. At the beginning of the game, we received a fax from Mr. Krabs saying that he would give us Golden Spatulas in exchange for Shiny Items, which we will now do a total of eight times to spend most of our Shiny Items. If you listen closely, you'll notice that Mr. Krabs' voice actor in the game is different than Mr.
Krabs' voice actor in the show. Anyway, here are three quick facts about the race and some of the movement fundamentals used. A super basic one, but the longer you hold the jump button, the higher you'll jump. This is quite common in platform games, but it's worth mentioning that it exists in this game as well. Second, you can jump up to 15 frames after coming off a ledge. The community refers to this as "coyote jumping" and it allows you to increase the distance you jump from a platform by walking a little further before jumping, and it was actually also part of the Sekiro run we covered a few months ago. .
Lastly, there is "spin loss", where if you perform a spin attack while in the air, it will slightly extend your jump by temporarily stopping your descent. Using these three mechanics, as well as a few others to spread out your jumps and spacing, is generally called "jump spacing." Once we finish buying all the Impostor Krabs spatulas, we press a button to generate a bunch of boxes that we can use. We're supposed to go up. Instead, we'll head to a nearby fountain and double jump onto it, hitting it with our attack along the way to spawn a sock.
For the floating boxes, we largely jumped over them by simply jumping on the edge of one of them and then using the Bubble Bounce ability to maintain balance and jump to a higher one. From this we can easily reach the top of a building that has a spatula. We followed up with a textbook example of jump spacing to land on the nearby taxi stand and take us to Sand Mountain. To start Sand Mountain, SpongeBob tells Squidward that he needs to borrow his toothbrush again (yes, really), and we're off to grab our first sock of the level by mercilessly destroying some finely constructed snow...
I mean , a sandman. So Sand Mountain is structured a little differently than other levels. There are practically three different mountains to snowboard down, if snowboarding is the right word to describe it. Whatever you want to call it, it seems that SpongeBob really enjoys licking up so much sand. Anyway, on each of the three mountains there is a time trial, and if you beat the target time, you get a Golden Spatula. On this mountain track, Guppy Mound, there are several socks to collect, and right here, SHiFT jumps across several rocks. This jump is only possible due to the fact that we disabled Hans, the hand, near the start of the race using the hand disable bug.
If we hadn't, Hans himself would have taken us out of the air and returned us to the track. Additionally, whenever we need to start a slide, like at the top of the court or after picking up this last sock, SHiFT uses Bubble Bowl as soon as we step onto the court. You'll see it right here after we collect this sock. The reason for this is that sliding in the Bubble Bowl animation speeds up the sponge faster than the normal sliding animation. Once we reach the bottom of the Guppy Mound, we will be in a combat arena that we must clear to obtain another Golden Spoonbill.
Clearing the area consists of destroying both Duplicatotrons and pressing the buttons behind them to destroy a nearby fence with snow... I mean a ball of sand. With the fence destroyed, we can pick up the Golden Spatula and then use our *imagination* again to use a box and return to the top of the mountain. There we will talk to Mrs. Puff who will give us a Golden Spoonbill for beating her elite time on Guppy Mound. We're done with Sand Mountain for now, so we'll head back to Bikini Bottom near Impostor Krabs and enter Shady Shoals Rest Home, where Mermaid Man and Barnacle Boy reside.
Inside, we'll press the TV to change channels, which will reward us with a sock on a nearby chess board, after which we'll interact with Mermaid Man to enter the Mermalair. Also, in true events and deep story, Mermaid Man gets cold easily, so she wears a shell

bikini

to hide her cold, hard nipples that are strangely spaced. In the Mermalair, we will make some important jumps. First, though, we'll be entering a cutscene in a moment, so when we enter it, SHiFT will use the Bubble Bowl ability since it has forward movement, allowing us to move forward a little further even when we're gone.
I have the control. Next, SHiFT will do something called a "Lobby Skip." This skips most of the lobby area by doing two full jumps to grab the ledge of a nearby platform in a specific spot, allowing us to grab the Golden Spatula here much sooner than intended. After this, SHiFT will interact with a tollbooth to enter a new area, again using the Bubble Bowl ability to make us move faster for a moment. This brings us to the Mermalair's main chamber, which actually doesn't have the most efficient layout for a workspace. By the way, you can also use the Bubble Bowl animation to boost yourself off of platforms like here, which is something called "bowl boost." After increasing the damage and Bubble Bashing to grab a sock, we will use a bus stop to do so. changes from sponge to Dirty Dan.
In the next part, Mermaid Man's TV is broken, so we're going to fix it for him. The way we do this is by activating three nearby funnel machines with watermelons, some common sense really. This segment is actually quite realistic, where a strange looking repairman comes into your house and does some really weird things that you don't quite understand, and in the end they make a mess. The only inaccuracy here compared to my real-life experience is that the repairman in this game wears his pants too high on his waist. While we have a moment, if you've played the game before, you might be curious how SHiFT and other speedrunners can access menus so quickly.
Normally, you just use the left analog stick to move up and down the menu when selecting spatulas, but it turns out that the right analog stick can also be used to move through the menu. By pressing both levers alternately, you can access the menu twice as fast. After spending some shiny items on a clam, which is one of Patrick's favorite pastimes, we pick up the spatula and then launch ourselves onto the see-saw trampoline we unlocked via the clam. This will lead us to Barnacle Boy who has a task for us where we have to fire on all cylinders to generate some power.
This task is quite simple compared to the others, as we just go around in a circle pressing all the switches in order, giving us a little time to explain something else very quickly. So every time we collect a spatula, we need to make sure we don't double jump and land on top of the spatula, because it will delay the animation of collecting the spatula. This is similar to the trick we did earlier called SpongeBall Storage, where double jumping delayed the power-up animation. Additionally, Bubble Bowling on a spatula also wastes time. Back to the race, when we grab this spatula and see Patrick do a face plant, we press a button for a spatula ahead and then we will perform a trick called 'Skip the main camera' by walking to the corner of.
If you slide at a specific angle, Patrick will get stuck in the corner and speed up on him. When we free ourselves from the corner, we jump from the edge of the slide, performing two full jumps to press a trigger to enter the Villain Containment System, jumping to the final boss of the Mermalair. As soon as we enter the Villain Containment System we get the warp for here, we just turn around and leave. We'll come back to the boss later once we have a new skill that will help us finish it faster. This puts us at the planned exit from the Main Chamber, where we quickly enter the Mermalair Security Tunnel.
We'll perform a series of tricks that make up the 'Safe Tunnel Jump', which begins by jumping over a texture on the wall to allow us to jump again and reach the ledge above us. We then do Bubble Bash to get hit by electricity, allowing us to double jump on the turret to reach the upper floor. Here we throw once to press a button on a pet cage and then avoid the Burt Reynolds robot to grab a golden spatula. From here we can advance to the Rolling Ball area, where Imposter Crab will be waiting for us. Skipping ahead a bit to what's on the screen, SHiFT will talk to Krabs quickly to get the warp for later and then press the third of the four buttons for an upcoming spatula.
After that, SHiFT will search the area for a hidden sock, and while he's at it, it's worth mentioning that most levels in this game have a total of eight Golden Spatulas, although you may have already noticed that. The only ones that aren't are the Poseidome and the Industrial Park, which are boss fight levels and only have one spatula, as well as the Chum Bucket Lab, which is the final level and has two spatulas. However, the number of socks in each level varies greatly. Anyway, once we are done here, we will return to the Main Chamber where we will grab a spatula that is there ready to be picked up.
After the celebration, we will turn around and press the fourth and final button to close the security system, for which the Mermalair computer will reward us with a spatula. This gives us six of the Mermalair's eight spatulas, but we'll come back later for the other two once we have a skill that allows us to get them quickly. For now, we'll head back to Bikini Bottom and talk to Patrick to trade ten more socks for a Golden Spatula. Once we have completed the black market trade, we will enter Patrick's Rock. Here we perform a more casual destruction of private property to get another sock before leaving this musty cave that probably smells like a teenager's bedroom.
The smell isn't a huge surprise though, I mean, we've all seen how these socks practically stand up on their own. Our next immediate objective is to clear the Krusty Krab, which will give us the eighth and final Golden Spoonbill in the central Bikini Bottom area that can be obtained through objectives. There is now a lot going on during this fight, including manipulating the enemy AI so that their missile launches fail, tiki heads being pushed up to the upper level before exploding, and activating tiki heads by launching bowling pins on narrow platforms. This is pretty much SpongeBob's equivalent of the nightclub scene in John Wick.
Also, what I meant a moment ago when I said that this is the final spatula in the center of Bikini Bottom, I meant that it is the final spatula in this area that we collect instead of buying from Imposter Krabs or Patrick, since if We count them, there will be more than eight to collect in this area. Once all the robots have been eliminated, SHiFT causes some more destruction inside on his way to collect another sock, and then warps outside to grab the final world spatula from the center of Bikini Bottom. From here we will activate the toll that will take us to the Industrial Park, the location of the next big boss fight, Robo-Patrick.
Because of the way we sequenced the center break, we actually entered the toll from behind, which I recommend you don't try to do in real life on the freeway. This fight is much more of an underground street fight than the big-budget, kayfabe-filled affair that was the Poseidome vs. Robo-Sandy fight. However, like the Robo-Sandy fight, this fight has three phases. During the first phase we play as SpongeBob and it is incredibly simple. We have to deal damage to the robot three times by using the Bubble Bowl ability to hit its butt after it performs a spin attack.
Pretty much phase one is just SHiFT killingtime waiting for Oogie Boogie's double to start the spin attack. However, once the attack starts, we simply count to ten because the attack lasts exactly ten seconds, and then we roll up a bubble to hit its butt when it stops. Once we do that three times, we will move on to phase two where we will play as the nut lover. Oh, and by the way, the green goo on the perimeter of this area doesn't cause us any damage, it just propels us back to where we were when we jumped, which is why SHiFT can just jump on it repeatedly to practice his perfect jumps in the meantime. .
So if you look above us right now, do you see those Texas doorknobs flying over the stage we hung on earlier in Sandy's dream? Technically they are called "swing-hooks," but most people simply refer to them as "Texas Swingers." When we play as Sandy, we will use them in a new technology called "swing-stalling." Every time we join the Texas Swingers here, the robot makes the boxes fall to the center of the arena. This is useful because Robo-Patrick will eventually spawn goo in the center of the arena, so we can't walk on the ground there, but we can jump on the boxes since they float.
By continuously linking the Texas Swingers, he will continually spawn boxes in the arena, making it safer for us later, and will also keep us off the ground and safe from the robot's attacks. We are going to do this a lot throughout this phase. When Robo-Patrick performs his spin attack again, we have a window to kick his back and deal damage. Once this is done, the robot will then begin to perform a vomiting attack, which usually lasts a few seconds. If, however, we take damage immediately, Oogie Boogie will stop attacking almost immediately and move on to his next series of actions.
This is called "jump vomit" and the next instance will appear in a second. After damaging the robot for the third time, the level of goo will increase even more and will take us to phase three, where we will play as the sponge again. As phase two ends, I would just like to thank those of you who continue to support the channel, and I hope you are well and staying healthy during these crazy times. If you are going through a difficult time, remember that no feeling is final. No matter how overwhelmed you feel, you will still be here tomorrow and you will be able to get through this.
Back to the fight, right at the beginning of phase three, Robo-Patrick will look for another vomit, so SHiFT will vomit again practically pushing the sponge down his throat. Phase three is pretty much a big manipulation of the robot's AI. The robot has an icy breath pattern that we have to jump through, licking its ice cream and spitting a sticky substance at us, and then performing its ten-second long spin attack. Where the robot ends up when the spin attack ends depends on where you are when the attack begins. By standing in a back corner when the robot starts to turn, the robot will finish turning and be open to our attack from the main platform on the level we spawn on, or a conveyor belt on the far side of the corner where we originally spawned.
I was there when it started to spin. After SHiFT stops in a corner during the start of the turn, it begins running towards the general location where the robot will end up. As the robot's attack decreases, SHiFT is able to assess where in the possible area it will be attackable and will do so. Boldly throw a bubble on the robot's back. This entire AI manipulation process is done a total of three times to finish phase three and the fight as a whole. Once we deliver the third and final blow, the fight will end and we will be awarded the Golden Spatula for the fight, even if we do not see the spatula.
The most important thing we get from this fight isn't the Golden Spatula though, it's a new ability called Cruise Bubble, where we launch a bubble torpedo that we can spin and pop. The reason this is important is because it allows us to perform what is probably the most important speedtech in the entire series. Cruise impulse. After doing some shenanigans to boost the Bubble Bowl to get into the sponge library quickly, watch as SHiFT launches some Cruise Bubbles at the wall and then has a huge forward momentum as he jumps off the diving board to grab the floating sock.
This is a boost to cruises. I'll explain it in a moment, but it will take a while because there is a lot to say. In the meantime, we'll head back to Sand Mountain to get the remaining spatulas and socks there, which will contain a lot of crazy moves thanks to the cruise boost. Now, what exactly is boost cruising, other than a bug that takes an already crazy platforming speedrun and turns it up to 11? I'm going to try to be concise because there are many things in Sand Mountain that also need explanation. First of all, when you walk forward normally in this game, you have a movement speed of about 5 units.
The Bubble Bowl ability also has forward movement, as we've seen before in the bowling boost. That bowling movement speed is about the same as your walking speed when you used the ability, albeit fractions faster, but for now we'll also estimate it at a maximum of around 5 units. In the first frame of using the Bubble Bowl skill, you have both your walking speed and your bowling speed, which stack up and will max out at around 10 units. However, this only lasts one frame. Pretty much your total movement speed at any point is your walking speed plus your bowling speed, but bowling speed is zero unless you're using the ability.
However, if you use the bowling skill and a cruise bubble at the same time, then your bowling speed is fixed to whatever value was in the frame in which you used the skills. So if we do it while walking at full speed, then it will be locked at 5 units and we will have a permanent walking speed bonus of 5 units. These are the basics of cruise momentum. However, every time we push the cruise, we have to face a wall to set it up. This is because we can't use Cruise Bubble if we are moving and have to face a wall to negate our movement.
This may sound counterintuitive because we want to move so that our throwing speed is equal to our maximum walking speed, but we can actually move sideways while against the wall and cruise momentum will convert our horizontal movement to cruise momentum speed. . There really is a lot to do, and SHiFT has an Any% tutorial on their YouTube channel that has an entire section dedicated to explaining the cruise boost that you should check out if you're interested, the link is in the description. In summary, what you need to know is that cruising momentum means that we always have a set value of speed added in addition to our movement, meaning if we walk at a speed of 5 units normally, that will increase to 5. in addition to any we be our cruising impulse speed.
This also applies when we are standing still and also when using other abilities like Bubble Bounce. This means that platforming became much more complex because we now have the ability to extend our jumps even further with our increased speed and our abilities now having forward momentum. Additionally, the Bubble Bash skill (the one where we jump with the Viking helmet) is now practically a super jump and allows us to reach places we are not supposed to climb. The effects of the cruise boost can be removed by using the Bubble Bowl skill again, taking damage, touching a slime, losing all our health, or changing characters.
However, losing effects is not necessarily a bad thing and sometimes we will do it on purpose. Anyway, I think that's enough to explain the cruising momentum for now. We've already seen SHiFT perform a lot of cruise boost during this explanation, but I'll put a countdown on the screen next time he's about to perform another normal. I said normal because on this second slide, SHiFT will perform a variation of the cruise pulse, which is known as "ledge cruise pulse." This is done by sliding off a rock and performing a cruising push on it. frame as if it initially fell.
This converts SHiFT's vertical momentum from falling into its boosted cruising speed, allowing it to break through the tracks. However, this isn't the first cruise boost variation we've done at Sand Mountain. You may have noticed that the cruise boost we did in this level on the track where we were destroying the sandmen was also incredibly fast compared to normal. That was a variation of cruise boost called "displacement cruise boost." SHiFT used the Bubble Bowl ability to raise a bubble from a rock and then positioned itself where the bubble landed. By then, the cruise momentum at the exact frame in which the bubble hit it and displaced it to the side, the displacement speed was captured and transferred to cruise momentum speed.
That's how our sandman attack was incredibly fast and visceral. Both the scroll cruise boost and the ledge cruise boost are incredibly difficult tricks, and while they are possible in many places, they are generally overkill. Both variations are really difficult tricks that require perfect timing, but the rewards are huge. For cruise boost in general, I just want to emphasize that part of the end result is that our base movement speed is no longer zero, so even if we don't touch the analog stick at all, we will still move forward. . You'll see this a lot throughout the course from here on out, but especially every time we collect a Spoonbill.
However, the big advantage of this, as I mentioned above, is that our other skills now have advancement. That means you'll see us use the Bubble Bounce skill, the one where we have big bubble feet, which is used a lot during the rest of the run to extend our space between jumps, as well as using the Bubble Bash skill in a similar way. fashion. Back on the run, with seven of the eight spoonbills here collected, we used our *imagination* to go to the top of the slopes and talk to my son Larry to collect a spoonbill, and man, is he very happy for us again.
Having finished Sand Mountain, we will now move to the Mermalair to get the last two spatulas and socks. Immediately, SHiFT will do a cruise boost to increase his speed and then do some platforming off a stalagmite to jump into a tunnel where we'll pick up a sock. Immediately after picking up the sock, SHiFT will move to another location on the Mermalair and perform another cruise boost. There are fast and slow cruise boosts, and we want a fast one here, but SHiFT got a slow one, so he ruled out a Bubble Bowl since it cancels the cruise boost, allowing him to perform it again to get the fast version. of it.
We then use a box to cross the stage and do a Bubble Bash to jump and grab a sock. Now we are going to take care of the Mermalair boss that we left hanging a long time ago by using a technology called 'L-Clipping'. By pressing the left trigger while boosting the cruise, we initiate collision-free frames during the cruise. Bubble animation, which allows you to pass through the wall in small spaces. Here we jump over the boss arena and trigger the final fight scene via a developer debug trigger left in the out of bounds area. The final spatula in Mermalair involves a technology called 'L-Bowling' where SHiFT will be placed between the display case the spatula is in and the nearby pillar and will perform the cruise impulse inputs, and the sponge model does not have enough space to make the Cruise Bubble animation so that it makes the Bubble Bowl animation instead.
This still gives us collision-free frames with the Cruise Bubble animation and allows us to traverse the display case. This jump alone saves almost two minutes compared to picking up the spatula as expected, and was one of the most technically complex jumps in the entire run due to requiring two inputs on the exact same frame, but not on any frame, but in the exact frame that SHiFT emerged from the tight space between the case and the pillar, and also required precise angles of the analog stick. Oh, and by the way, this game runs at 60 frames per second.
Anyway, here in Goo Lagoon, the first of the two spatulas we need to get here is obtained by making sure that Mrs. Puff is not accused of child endangerment by saving the five children who are floating with balloons. It makes sense for us to wait until we can speed up to rescue the children, as it requires us to cover a lot of ground, so it's best to do it when we are faster. When we return to the starting point at Goo Lagoon on this visit, we will immediatelywe'll navigate with momentum and Bubble Bash to grab the last sock, but then we'll head to a nearby door.
Similar to the Mermalair boss fight, we're going to clip out of bounds using L clipping, but this time we'll do it in combination with a trick where we jump and Cruise Bubble in the same frame, which is what we get out of. of the links after the L-clip here. This is jumping and the Cruise Bubble technology is called 'L-Jumping'. Normally, this spatula requires us to play as Patrick, where we will spend some shiny objects to generate trampolines to jump on to reach the spatula, but this is a lot. faster. With his spatula collected, the sponge performs a Red Bull jump, blowing kisses to his fans along the way, after which we move on to Jellyfish Fields, closing the book on Goo Lagoon.
We've only been to Jellyfish Fields once so far, at the beginning of this race, to grab a sock and a spatula, so we've got a lot of ground to cover here and we'll be here for a while. After performing some cruise boosts, SHiFT performs some difficult Bubble Bashes to climb up some rocks and on top of a huge stone jellyfish to collect a sock. We then used some strange tree trampolines to quickly cross the level and grab another sock, and let me tell you, these trampolines don't do any wonders for my acrophobia. We're not going to let this sock stop us, because we're on a sock spree and we'll immediately turn around and use the trampolines again to grab another nearby sock that's floating above a bowling minigame.
For the last sock of this spree, we do a widely spaced jump to reach an island, making sure not to hit any checkpoints along the way on the islands we take to get here. This is because we immediately jump into the goo to respawn on the continent. After our cruise boost works again, SHiFT will head towards a Duplicatotron where he will jump towards the corner and spin around. This destroys the Duplicatotron and opens the door simultaneously. We then activate the toll barrier and glide towards the spatula thanks to the cruise boost, allowing us to pick up the spatula and skip the celebration animation upon entering the next area.
Then we completely shoot Mermaid Man in the face to initiate a cruise boost and begin a short tongue slide section? I'm still really not sure what to call it. Anyway, whenever we swipe and have cruise momentum, we try to stay in the air as much as possible because cruise momentum doesn't affect our speed when we glide. This is simply because sliding on a surface replaces the cruise boost effect, so we simply jump a ton to get off the surface and our cruise boost speed is added to our movement speed. Now off the slide, we position ourselves around an invisible cutscene trigger and meet up with Dirty Dan very quickly to transfer our consciousnesses and claim another Golden Spatula.
This is intended to be the first area you play as Dirty Dan, but we did things a little out of order. Although only a little. Our time as a star will be short-lived, because after flipping a switch and dismissing a few tutorial pop-ups, we'll immediately return to the sponge and regain our fast movement speed with the cruise boost. We're going to Bubble Bash to get to the top of a barrier and then we'll just walk the tightrope to avoid the need to open it. We then Bubble Bounce to open a different door, where we will start spelunking, and the sponge just can't wait as it pushes itself towards the door and then immediately enters on its own.
Inside, we'll use the Bubble Bowl ability to press a button that we're supposed to throw watermelons at as Patrick, and then spin around to press the other button before performing a ledge cruise boost here by sliding off a rock ledge. and convert the glide speed into cruise thrust speed. Remember we did a ledge cruise boost earlier on Sand Mountain. As we move through the cave, we will grab a sock that is on a ledge that requires us to turn around for a moment. This leads to a short tongue slide section where we'll jump a lot to use our cruising boost speed, and once we get to the end of the tongue slide section we'll Bubble Bounce straight into the goo to pick up a sock. and respawn at a checkpoint we reached moments before.
After we spawn and gain control again, we'll activate our cruise boost and SHiFT will perform some precise jumps in and out of some stalagmite to grab a Golden Spatula. This jump to the spatula saves us from having to press a button to lower the door and allow us to jump towards it. Once we pick up the spatula, we treat the camera like we're Joaquin Phoenix closing out a late-night talk show. When we return to the main platform and go outside, SHiFT will launch Impostor Krabs in the face to increase our speed again, and then head to perform a jump called Drain the Lake Clip, which uses a piece. of technology called 'Lag Clipping'.
A property of cruise momentum is that landing after falling from a height does not reset your vertical velocity to zero and instead remains at a descending value. After Bubble Bashing out of the fountain and landing, we have a downward speed while on the ground, and by tilting the camera in a specific way to load enough objects on the screen and rhythmically pressing the left trigger, the home button and the selection button. , we dig into the ground and go under the map. After quickly maneuvering around some invisible barriers to grab a spatula, we warp around the map a bit, as we only have five socks and three spatulas left to collect.
Try to remember the fact I just mentioned about cruise boost not restoring your vertical speed because it will be useful again soon. We changed into a SpongeBob where we are Patrick, but that's only because the location is ideal and we changed straight back to SpongeBob SquarePants. Once we move fast again, SHiFT performs a Bubble Bash to reach a high ledge and will throw a Bubble Bowl to destroy a nearby robot so it doesn't mess us up. After stepping on the button with huge feet, five flying tiki heads appear that we have to destroy with Cruise Bubble to generate a sock.
This part is pretty easy, and once we're done, because just now we did the Bubble Bowl to destroy the robot, it canceled our cruise boost, so we have to set it up again once we grab the sock after destroying all of them. the tikis. Once boosted, we'll navigate around the corner of the rocky mountain and then hit some robots to get them out of our way. Then we'll climb some rocks, do a Bubble Bash and then Bubble Bounce to extend our jump and get to a jumping tree, a trampoline and a mushroom, and this jump is actually very difficult.
This puts us next to another sweaty sock, and then we'll head over to another sock, followed by one of the remaining spatulas. Now, when we pick up this spatula, SHiFT will make sure it's aligned correctly when entering it, so we take a moment to approach it from a specific angle and turn the camera in a specific direction. The reason for this is that near the spoonbill is the entrance to Spork Mountain, which is a place we need to go. Looking in the direction of the entrance, once we pick up the spatula, our cruising speed will cause the sponge to slowly slide towards the entrance, and we will be able to enter Spork Mountain the moment we gain control.
On Spork Mountain, we'll pass by Bubble Buddy and there's a moment where the sponge raises his hands to the "whoo" of the song. I love that. At the top of Spork Mountain, there is actually a boss fight against King Jellyfish. This boss fight is super easy now that we have the Cruise Bubble, and all we have to do is pop it three times. The CEO of the studio developing the upcoming remake of this game is actually a speedrunning fan and is aware of this exploit with how strong Cruise Bubble is in this fight, which is why he is patched in the remake.
The fight gave us the King Jellyfish jelly that we can take to Squidward to soothe his wounds because he was attacked by robots and jellyfish at the beginning of the race. We take a shortcut here by jumping off the tongue track and landing on the track as it passes below us to get a sock, but for the most part this section of the tongue is pretty simple. At the end of the track, SHiFT jumps onto a pillar directly in front of us to collect the seventh spatula in Jellyfish Fields, leaving only one more spatula and one more sock.
To get the spatula, all we have to do is go back to the squid guy and give him the King Jellyfish and he will prepare the spatula, but not before adding damage to damage by increasing cruise on his face. The last sock at Jellyfish Fields isn't too far away. All we have to do is jump into space from a ledge and turn to reach the sock, which envelops Jellyfish Fields and we will return to Bikini Bottom where we already have all the spatulas, but we still have one sock left. to pick up. And I bet you thought we were going to pick him up now?
No, instead we will jump straight into a taxi that will take us to the Kelp Forest, a new level for us in this race. Immediately when we load up, we're going to speed up the cruise and then use our speed to reach a ledge that's supposed to be the end of the level, and Bubble Bash will maneuver out of bounds briefly to get to something. pillars. When we jump to this ledge, we press a trigger that spawns a springboard below, unlocking a shortcut to this ledge for later. Now, remember a while back when we saved Mrs.
Puff's job and probably her freedom by saving a group of kids floating in balloons? Well, the threat that is Puff is at it again, and she's lost six campers in the Kelp Forest and if we find them all, we'll get a Golden Spoonbill. After talking to Mrs. Puff to get the warp for this area, and because we're a little over 50 minutes into the race, SHiFT pulls into the nearby Port-O-Head for a quick bathroom break. SHiFT will then make some platforms to reach the third camper and then drop down a ledge to grab a sock. You'll notice that it falls super fast inside the sock, and that's because, just like with lag clipping, we've stored the downward vertical speed of the SHiFT jump and landing once shortly before falling off the ledge.
It's pretty straightforward, and once you get back to the platform, you'll head back down to grab a spatula and head back to the start of the area. By start of the area, I mean the start of the level, which is where that ledge we jumped to earlier is, where we press a trigger to spawn a Dark Souls-style springboard shortcut and go out of bounds briefly. , and we will use the toll to enter the level's intended final area, Kelp Vine Slide. We're actually at the bottom of the slide, so before even picking up the nearby spatula, we'll jump onto the box to go to the top and talk to Mermaid Man, who challenges us to beat her time by sliding down. the bottom of the slide, which generates a timer in the upper right corner of the screen.
The timer will start once we jump on the slide and start sliding, however, SHiFT Bubble Bashes the moment you get on the slide. This starts the timer but still allows SHiFT to exit the slide and take the box back to the bottom, which counts as going down the slide and beating Mermaid Man's time. Here we picked up the spatula that was there before and pressed the trigger to complete the race before jumping back into the box to claim our prize for fleshing out the octogenarian in his insignificant career. SHiFT tipped the sponge to slide off the ledge while celebrating, so we dropped down the slide to take a huge shortcut while picking up a sock that's still on the slide.
We'll continue down Kelp Vine Slide until we get the sock, and then immediately return to Mermaid Man at the top of the slide and use the nearby tollbooth to enter the next area. When we first enter the vine slide area, which is meant to be the final area, we begin the process of what is known as 'Backward Kelp Forest'. Basically, we go through the areas backwards, so when we enter a new area. , technically we are entering through the exit. So we kept entering right next to the spatulas at the end of the areas, so we could collect them all quickly.
Once we collect the spatula here at the end of Kelp Caves, SHiFT will launch a bubble with an exact power level, angle and position, and will be hit while we are standing in a different exact position that launches us throughof the door. When the ball hit him, SHiFT had to perform a Cruise Bubble and a Bubble Bowl in an exact frame so that our frames wouldn't collide and allow us to go through the wall. Through the door, SHiFT discovers the fourth of the six campers, as well as finding the first of several energy crystals that we have to give to Barnacle Boy.
Barnacle Boy is the holistic type and has six crystals that we must collect and take to him to get another spatula. Once we have reached the beginning of Kelp Caves, we will embark on our quest to travel to the depths of the dark and dangerous cave and find all the precious rocks... I mean minerals. This whole inner cave section usually requires us to play a lot as Patrick, but we have different plans. After collecting crystals two and three, SHiFT makes a pretty good jump out of the cage around a button to jump to a ledge with a sock, the sequence of which breaks up the cave and takes us to a different region of the cave.
Now, in this tall room, we're supposed to do some things with a button and that's all boring and slow, so instead, SWITCH Spider-Man along the walls by landing on specific parts of the texture, which allows you to continually Bubble Bash your way to the top where another crystal awaits. This is a jump called Crystal Climb and it is definitely one of the most difficult jumps. In the next room, instead of pressing even more buttons, we climb some more walls, which takes us to the penultimate crystal. Then we'll climb the walls again and perform L-clip and L-jump to get out of bounds, where we'll drop under the final crystal and jump to headbutt it and pick it up.
With all the crystals in hand, we return to Barnacle Boy and hand them to him, then punch him in the stomach before picking up our spatula. The real reason he needs the crystals is because he uses them to trim his nose hairs at high speed, and this is like a legitimate tradition, and not some nonsense about widely spaced nips. SHiFT will then exit Kelp Caves through the entrance, which thanks to Kelp Forest Backward, puts us at the end of the Kelp Swamp. After picking up the spatula at the end of the area, SHiFT will drop down to go to a spatula inside a cage, making sure to double jump on his way down to build up vertical downward speed that is stored thanks to cruise boost.
Normally you have to activate a button on the other side of the swamp to lift the cage, but by wedged between a rock and the cage and delaying the clipping, SpongeBob will go through the cage enough to interact with the spatula. This picks up the spatula, although we also end up touching the goo under the ground and returns us to where we started the area. This delay clip is stupidly accurate. At this point we still have one spatula, three socks, and two campers left to find. That last spatula is to find the last two campers, so they go hand in hand.
The first caravan is guarded by a big, creepy robot, so SHiFT lines up on the clam first so that when he hits the clam, he's perfectly prepared to destroy the robot. The rest of the swamp area is pretty straightforward, though, with us simply bouncing over leaves to get to the sixth sock and the caravan, and dodging a Burt Reynolds robot to find the last caravan. Once we save the last camper, we will return to Mrs. Puff and talk to her to get our spatula in exchange for never telling anyone about the fact that she lost six more children.
The final sock is a bowling challenge where we have to line up our bowling shot to destroy all the tiki heads in one go. It's a fairly easy task for SHiFT as he is an accomplished bowler in real life and has bowled six perfect USBC-approved 300s. Once we are awarded the sock, we finish off the kelp forest and return to the central area of ​​Bikini Bottom. In the center, we spawn right in front of the impostor we navigate, and then hit the dumpster behind the Krusty Krab to get the last sock in Bikini Bottom, which finishes off the collectibles in Bikini Bottom, out of the remaining spatulas. at Patrick's sock swap.
This taxi platform takes us to the Flying Dutchman's Cemetery, which is closed behind a 60 spoonbill requirement. Right at the beginning of the Graveyard Lake area, the SHiFT cruiser ramps up and then completely disrespects its intended path by performing two extended jump sequences to reach the first sock of the level. Back on land, SHiFT fires a cruise bubble towards a large hatch which will then close and cut off the flow of the ectoplasmic substance that is filling the lake. This causes the level of goo in the lake to drop a bit, exposing some paths, platforms, and spoonbills.
Then we immediately went down to one of these spoonbills that is on top of a boat. After the sponge blows us some kisses, we'll get on a trampoline and it's worth mentioning that jumping on certain trampolines with cruising momentum is really weird. Some trampolines in this game have a direction written on them that you're supposed to bounce on, but the cruising momentum overrides that, allowing us to jump in whatever direction we're facing. After walking along some walls like we were playing NFL Street 2, we do a couple more long jumps and run along the hull of a ship to reach our second Golden Spoonbill of the level.
After spinning around to celebrate for a moment, we'll jump onto the crow's nest of a ship and interact with the tollbooth to go to the Ship Graveyard. We're immediately going to shoot squid boy in the face to speed up the cruise and then pick up a sock by hitting our head on the bottom of some wreckage. This is followed by jumping into the nearby Lazarus Pit to grab a spatula that you're supposed to bungee jump for, but because we disabled Hans' hand at the start of the race, we can just jump and grab it. This gives us our 69th tip of the race, leaving only 31 to go.
SHiFT then moves on to the spatula we just picked up, which takes us to the crow's nest we were supposed to bungee jump from. Here we're going to do what we did in the Jellyfish Fields caves and repeatedly Bubble Bash to climb up the side of a building, which forms a jump called the Boat Bash. This will take us to the top of the area where another spoonbill awaits us, which we collect having a precise camera angle so as not to fall off the cliff. On top of the stack of ships, we'll jump onto a floating boat, which will take us to a combat scene where we're usually supposed to play a lot as Sandy because of her superior vertical movement.
However, because we are powering the cruise, we are much more mobile like SpongeBob SquarePants. There are two spatulas and a sock to pick up here. One of the spatulas requires us to aim the four cannons on our ship to fire at the enemy ship, and to aim at each of the cannons SHiFT has to spin around by pressing the button next to each one. Once you aim the fourth and final cannon, a chest with a button will open and a spatula will appear, but for now we don't interact with either of them. Instead, SHiFT uses a springboard the moment he appears to fly up to the crow's nest and grab a different spatula.
On his way down from the mast, SHiFT will bounce off the button on the chest to fire the cannons, triggering a cutscene, all while sliding towards the spatula that appeared a moment ago for us to pick up while the cutscene plays, so more efficient. using our time.Pick up this spatula is also very precise and based on feel, and much more difficult than it seems. As you can see in this scene, our volley is destroyed by enemy defenses, but that's okay. The purpose of this fight is to unlock the ability to teleport to the final boss fight against the Flying Dutchman, but you really only need to shoot the enemy ship to unlock the teleport and not necessarily destroy the enemy ship.
After jumping onto the enemy ship to collect the last sock of the level, we move on to the typically excruciatingly slow boss fight. Instead of doing the Flying Dutchman fight, we're going to do the 'Dutch Jump', a jump similar to the one we did earlier to avoid the fight on the Mermalair. Using Bubble Bashing with precise alignments and movements, we rise high enough on the shipwreck where, when we jump, we press a debug trigger from the developer that automatically ends the fight and generates a spatula as a reward. The climbing area was totally prohibited and, in fact, we can't even access it being Sandy.
With seven of the eight spoonbills in hand, we hopped on a nearby boat to head back to Graveyard Lake. When we spawn, we will pick up the spatula in a cage that we saw in a cutscene after lowering the goo by jumping on the cage and cutting the lag. With everything collected in the Flying Dutchman Cemetery, we can cross it off our list and travel back to Bikini Bottom. We won't stay long in Bikini Bottom, because we will immediately hop on a nearby taxi platform to go to the center of Bikini Bottom. This is supposed to be one of the first places we go to since it's closed with a requirement of only five spatulas.
It usually requires you to play a lot as Sandy and serves as a sort of introduction to her as a character, but with the boost cruise we completely remove her from the picture as an ex of hers after a bad breakup. The first objective we are going to achieve is to get rid of the cannon that the kitchen sink throws at us. Normally, you would cause the cannon to shoot at the tiki pillars to destroy them, but with the cruise boost, we can do Bubble Bash on top of the pillars to activate the thunder tikis, and by going around the entire circle, we will have Destroyed all the towers and revealed all buttons.
Once all the buttons are pressed, a non-random anvil will fall from the sky onto the cannon, spawning a spatula on top of the nearby statue. You'll notice that Hans, the hand, grabs us at this point and you might wonder how this is possible if we deactivate him first. Well, if you remember the beginning of the race when we first went out of bounds but had to keep jumping, Hans is only incapacitated by the airborne out of bounds triggers, not the sand ones. So by sliding out of bounds due to the cruise boost after pressing the last button, we were in the arena long enough to activate Hans, which actually reactivates him completely.
After picking up our 75th spatula, we headed over to a submarine-like building to grab a sock, because every boot has a sock. SHiFT then circles around the robot to position it correctly and Bubble Bashes to climb up the building before jumping onto a tiki and then onto the ledge of a building to search for another sock. Anyway, Mrs. Puff has continued her bad habit of losing things, as she somehow misplaced 11 flyers all over downtown Bikini Bottom, and we have to do her dirty work again before she gets arrested for trying to sell them. in a scrapyard. .
After collecting our second spatula, we will immediately enter the rooftops of the center. Up here we're going to bounce on a button to spawn a springboard that was installed on the building when it was being built, and use it to bounce to the top of the building to grab a Golden Spatula. We will make good use of this trampoline, however, and will use it again almost immediately after we gain control to hop on a propeller and grab a conveniently placed sock. There are now a lot of collectibles on the rooftops and luckily if we fall off the roofs Hans will catch us since we re-enabled him a while ago.
This is fortunate because it allows us to reach checkpoints like we do here, collect items, and then take our leap of faith before Hans catches us, allowing us to quickly backtrack through the level. After we respawn here, we'll pick up our third and fourth steering wheel and another sock. After the sock, SHiFT will run out of a building and be caught by Hans. Upon respawning, SHiFT will manually play the first respawn frame. When you spawn in this game, you spawn at the beginning of the level and then, in a square, you are moved to the location of your most recent checkpoint.
During this frame, we have a lot of speed, so by using Bubble Bowl in this frame, this speed is transferred to our bowling shot and we shoot across the map. It's at our destination where we reset our cruise momentum, grab another sock, and then jump to a nearby building to grab a spatula. When we grab the tip, SHiFT does everything it can to keep us from falling by zooming and tilting the camera precisely so we don't lose both our cruising momentum and our positioning. Then we jump to the neighboring building to enter a lighthouse. Instead of fighting Willem Dafoe, inside we're going to collect a sock and then destroy a series of Duplicatotrons.
Every time we destroy one, the floor belowus will break, letting us fall to the next floor. SHiFT has done this segment once or twice in the past, so he knows exactly where the next Duplicatotron is on the floor below him. On the lower deck, we collect a steering wheel through some electric spokes, simply standing close enough to the electric spokes for the steering wheel to be absorbed by us thanks to our magnetically charming attractive appearance. Across the room, some small robots push us into the electric beams as we navigate Bubble, giving us collision-free frames long enough for the robots to push us through the electric beams to pick up the spatula.
This is the fifth of the eight spatulas in the level, and we also have five of the eleven shuttlecocks and six of the nine socks collected. After warping outward, SHiFT will shoot his master in the face to get the cruise boost going again, and then pick up two nearby flyers very quickly before jumping over a fence. This brings us to the steaming hot sauce area, where we're just going to collect a handful of extra ruffles and a pair of socks, and there really isn't much else to this place other than the fact that by jumping over the fences we skip the tutorials. about using SpongeBob and Sandy.
Just some casual jumping around to grab items in what's really supposed to be an area that's supposed to get you used to the SpongeBall mechanics and the game's timer challenges. Once we've collected everything we need here, SHiFT opens a door and travels to the Sea Needle. I know it's only for a split second, but just listen to how Imposter Crab sounds when we charge, and it really is a shame, because at the top of the Sea Needle, we're actually going to do you a favor. for the impostor. According to the imposter, someone has “broken” the Sea Needle, and if we destroy all the tiki heads outside the windows by bungee jumping, the imposter will give us a spatula.
In total, there are three windows that we must bungee jump out of to dive and destroy the tikis, and the act of bungee jumping here and destroying this series of tikis is called "cruising impulse needle", CB-Needle for short. While we're doing all this, we're in a cycle of tiki heads moving, so trying not to screw up anywhere along the way puts extra pressure; otherwise, we will be taken out of the cycle. This also means that our cruise boost must activate on the first try; otherwise it will be spoiled all the time. As with dashed trampolines, stepping off the bungee hooks has a programmed direction and movement that overrides your cruising momentum.
This means that if we are still facing away from the needle when we come off the hook, we will continue moving in that direction instead of automatically returning to the inside. That's why we have to turn inwards before getting off the bungee, otherwise we will fall and could lose more than a minute. The first two windows have a fairly small number of tikis to destroy, but the third has a few extra ones that require a few extra dives and a bit more aiming on SHiFT's part. Also, the last two flyers are here in Sea Needle, so we'll collect them along the way.
Once we have finished the three bungee jumps and collected the wheels, the Golden Spoonbill will appear here for us to collect. However, if you thought this was all about Sea Needle, you must be a real idiot. There's actually one more spatula here, as well as the latest sock from Downtown Bikini Bottom. SHiFT opens this door by shooting a switch through a wall with a perfect frame entrance. After picking up the sock, we use our Cruise Bubble to hit a switch that spawns the final spatula here. When SHiFT goes to grab the spatula, he will Bubble Bounce to fall faster, so Hans returns us to the field earlier.
After reloading, we will return to Mrs. Puff, having collected all the ruffles, all the socks, and seven of the eight spatulas. When we talk to the criminal, we will be given the final collectible in the center of Bikini Bottom and then we will immediately return to the center of Bikini Bottom, where we will take a taxi to go to Rock Bottom. When entering the taxi platform, we will jump off the diving board because remember that entering the taxi platform from closer to the back partially skips the taxi scene. When we go up to Rock Bottom, we'll see none other than Mrs.
Puff, who this time needs us to collect... *sound of pages turning* *sigh* Are you serious? Stolen works of art. After collecting the first of six works of art, we'll shoot a cruise bubble to press a button in the level that starts a race down a slide. You're supposed to press this button when you're at the top of the slide, but a development oversight left the button available for Cruise Bubbles to press if you're standing in earlier parts of the level. Pressing the button spawned the reward spatula and a timer appeared that doesn't start because we're not actually jumping on the slide.
On our way to the spatula, SHiFT talks to Bubble Buddy very quickly to get a warp point for later and also collects two of the nine socks that are in Rock Bottom. I also just realized that the art they show in the bottom left corner every time we collect a piece is a picture of SpongeBob and Patrick, which is a little weird in-universe that we have to collect six of the same pieces image that have been stolen from the nearby museum and it's all those two. Having collected the sliding spatula, we returned to Bubble Buddy and set up our cruise boost again, before jumping to the top of a nearby rock and collecting our second piece of art.
SHiFT then jumps onto a springboard to jump towards a nearby spatula, giving us two of the eight in this level. Actually, this spatula is supposed to only be obtained as Sandy, and look at its shadow as it spins, it's pretty suggestive, huh? Much of this level actually takes place inside the museum where the art was stolen from, so SHiFT will head there now and pick up a sock along the way. There's actually a spatula on top of the museum next to the vent we're going to enter through, and SHiFT will press the button to enter the museum at the exact frame where the spatula touches.
This makes us enter the museum and collect the spatula without having to go through the animation of collecting it. This is called 'R Cancellation'. Inside the museum, there is a wall of lasers that you normally have to disable, but by holding on to the edge of the swinging tires we can go through the wall, taking a bit of damage along the way. . Once we go through the laser wall, instead of recreating the scene from the Resident Evil movie, we can still move around and collect everything inside the museum. In total, there are three socks, two works of art, and a spatula.
However, we initially only collected two of the socks because the third one is under the platform we generated where we entered, and we didn't collect it then for positioning and health reasons. I also want to quickly acknowledge that we're in Rock Bottom and I have yet to make an accent joke, but I think my current accent is bad enough that I won't torture you with the one on the show. Once we attach the second piece of art, we will have everything on this side of the laser wall for SHiFT to return to the entrance and jump under the platform to grab the third sock in the museum.
He then immediately moves to the slide spatula we picked up, placing us at the top of the slide next to Imposter Crab. However, we won't be here for long because we will immediately head to the tollbooth to take us to the Trench of Advanced Darkness. However, this is actually the exit from the Trench of Advanced Darkness, meaning that when we charge in, we'll be at the end of the area and immediately pick up the spatula you get for conquering the trench. SHiFT then warps towards the spatula we just picked up, putting us at the beginning of the trench.
The platforming we do here is minimal, so we don't use any cruise boosts because it would be a waste of time. Instead, we jump to a ledge to collect the fifth artwork and then take damage to perform Sleepy Skip, which is a sliding hit used to jump to the spatula, giving us six out of eight collected. SHiFT will then initiate its cruising momentum again, standing on a ledge made by the wall texture to seemingly float in the air as it does so. After returning to dry land and picking up a sock, we head towards a clam to spawn a bungee jumping hook so we can get a sock in no time.
SHiFT also cancels its cruise boost so we don't fall off the ledge while shooting a cruise bubble to press a button and activate a laser. In total there are three lasers that we have to activate in this area and we are supposed to activate them like Sandy. Instead, SHiFT simply uses our sponge abilities, but the timing is incredibly tight. Just look at the stopwatch in the bottom right corner and see how close it gets to zero when we press the button on the second shot in about 20 seconds. Also, I'm really embarrassed to admit this, but due to a mistake in recording and editing, a sock that we are supposed to collect on the next platform with the trampoline is not in the game, but trust me, it's supposed to be. there but we already have it collected.
My bad for that for everyone. Also here is Cruise Bubble's second shot, so watch the timer in the bottom right corner to see how close it is. For the final laser, SHiFT will line up on a nearby pipe or a stream of bubbles or whatever, and hit it with a bubble instead of hitting it with his wand. This is because it gives him time to then throw another bubble right after to fall off the ledge and be caught by Hans just as a cutscene begins, skipping the scene of the final laser lighting. After respawning, we switched to Sandy very quickly so we could talk to Plankton and claim our spatula reward for turning on the lasers.
I'm not entirely sure how I feel about accepting this spatula of blood from the creature that is directly responsible for all robots being everywhere, but I guess without it, we wouldn't have experienced the adventure we went on today. After this spatula, SHiFT will return to Mrs. Puff to claim our final reward of the Shady Master's run, which also marks the final collectible in Rock Bottom, finishing the area as a whole. We're getting very close to the end of the race, but before we finish we have some unfinished business in the SpongeBob SquarePants Dream level. We're still missing two spatulas and two socks, and the first sock and spatula combo is in the part of Squidward's dream level.
Instead of following the score to the end, we use our increased jumping distance to use drum springboards to jump from one section of the score to sections above us that we normally can't jump to. In total, we jumped three stories of sheet music, collecting a sock after the second jump. Once we reach the top floor, we jump on top of the schnoz and pick up the spatula, leaving only one sock and one spatula in SpongeBob's Dream, with that last sock being the last one in the entire race. Remember that we still have to change the ones we have with Patrick for spatulas.
Speaking of Patrick, we then move on to Patrick's dream within SpongeBob's Dream. The only reason we visit Patrick's dream is because his house is close to the last sock and spatula, so we leave immediately. The location of the last sock and spatula is inside the Impostor Krabs dream area, and when we load, we hold down pause while we skip through the squid text to open the menu where we reload the level. Upon reloading, SHiFT holds the control stick northeast and presses the Skip Text button followed by the Bubble Bowl button in the frame immediately afterward. This caused us to fall off the ledge and skip a cutscene, and also started an invincibility timer.
We then used Cruise Bubble immediately afterward, which stopped the invincibility timer, giving us a bunch of invincibility frames so we can simply control the combat area by shooting Cruise Bubbles to destroy the Dupliactotrons. Once all the Duplicatotrons are out of the way, we slowly make our way across the grid because there is a sock on a floating tiki head on the far edge that we grab once we take out all the robots. After the last robot is destroyed, the spatula appears and SHiFT picks up the sock before returning to the spatula to quickly grab it. This marks the last sock in SpongeBob's Dream, the last golden spatula in SpongeBob's Dream, and the last sock in the game.
We will then return to Patrick in the starting area of ​​the game and exchange all of our socks for spatulas with Patrick. This will bring us to a total of 98 spatulas, leaving two remaining in the entire game,both inside the Chum Bucket Lab. There are still a few minutes left, but we have a brief moment here, so I would just like to thank everyone who continues to support the channel on Patreon. It's not totally necessary, especially with what's going on in the world, but I really appreciate it. If you want to support the channel, this is definitely one of the best ways to do so and also gives you early access to videos, updates to videos as they are created, and occasionally "Fan-Fiction Friday" videos.
As I said before, it's not totally necessary, but for those of you who choose to support the channel in this way, it really means a lot. Back on the run, once we're done getting these socks off our hands, we'll move to the Chum Bucket and use our excessive amount of Spatulas to enter the lab door, which is locked behind a 75 Spatula requirement. . The Chum Bucket Lab consists of two big scenes, the first of which is a boss fight against Robo-SpongeBob. This fight has three phases but we're not even going to finish the first phase of this fight.
After hitting Robo-SpongeBob with two Cruise Bubbles and the robot Plankton with one, Robo-Sponge adds a vertical karate chop to his arsenal. SHiFT baits the metal sponge to karate chop the left side of the platform we spawn on, and uses the platform's spin to jump and press a debug trigger above us to skip the fight. Once the fight is "over", we will be taken inside the giant robot and tasked with destroying its brain. This consists of destroying three mechas in tunnels through which you have to shoot Cruise Bubbles. SHiFT used its boosted cruise speed to bounce off the far edge of a scripted trampoline and launch us over the edge of the robot's brain.
Normally you're not supposed to be able to run along the paths to the fuses, however, SHiFT can L-hook, L-jump, and grab the clip in each of the three tunnels to destroy each of the three fuses and finish the race. . Once we destroy the third and final fuse, the boss fight ends, we receive our 100th spatula, and the race officially ends. If you somehow made it to the end of the video, I would like to thank you on behalf of myself and SHiFT. This run really has a lot to offer, and the original script for this video was much longer than any script I've ever written before, even longer than my video covering the Fallout Anthology quick run just because there's so much to talk about in this one. game.
If you are interested in learning even more about this game as a speedrun, I recommend that you check out the first and recent installment of the Any% World Record History series that ends on the SHiFT channel. That's all in this video. Let me know your thoughts on this by leaving a comment below or by joining my Discord server and leaving comments in the video discussion channel; the link is in the description. This was a 100% SpongeBob SquarePants: Battle for Bikini Bottom speedrun. I've been a Tomatoan and I hope you have an above average day.

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