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Smash Ultimate Tournament - Vermanubis (Ganondorf) Vs. CACAW! | Big D (Dedede) DPOTG18 SSBU WR1

Feb 27, 2020
Big D played Mario Captain Falcon with some good characters in Smash 4, so he got great results and I would say he would take a much higher seat here, although A Bug's Life is certainly very good with this character and is now good as As Soon As they get in here, get off the ledge, I imagine it's still pretty hard again and all the new mechanics still make it hard for them, but that absolutely terrifying NER on the shield, these guys are already throwing a lot at each other 30, that's it almost 50% of the three hits, let's go to the DVD, both characters can really deal with the damage and wow, if you hit the hammer and the Gordo, that's another ton of damage, you also see the steadfast Anubis, although he plays from behind with a little bit big D trying to pin him in the corner set up the Bordeaux or just push him with those extra long normals okay let's catch let's catch it's a lot of fun to watch in this game just because you have a lot more options when the opponent protects himself or chooses a defensive one. option and also as we see here again and despite all his benefits he is still off stage, Ganon yes, maybe he can go down and hit him, but you know we were talking about that a lot in the last set when people reach the limit.
smash ultimate tournament   vermanubis ganondorf vs cacaw big d dedede dpotg18 ssbu wr1
Panic a little bit, yes absolutely, it's like in a real fight when your back is against the wall, that's when things start to get really dangerous or you get your adrenaline going and you change course, so now we'll see what the game is even. Big D Stone controlled, oh he has a berm off stage and like you said, Ganon really suffers in the recovery department as well as the mobility options to get back from there, there is one saving grace. DDD isn't the fastest character, he usually comes out to fill the Gordo, but me. I like the way Anubis treats them and all that time running head on into one, but that new one near that pair, he's been using both and now he's in a big situation here in his own edge trap, yeah, these .
smash ultimate tournament   vermanubis ganondorf vs cacaw big d dedede dpotg18 ssbu wr1

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smash ultimate tournament vermanubis ganondorf vs cacaw big d dedede dpotg18 ssbu wr1...

Heavy characters are very scary when they corner you because they don't need to move properly, they just provide this strength and you can't go back to the center of the stage, where you obviously have your retreat options available, still almost dead. here, although we will see from the room, he is very bold in challenging the courthouse, he knows that all the canon hitboxes do enough damage to take that down anyway, that is the second time he chooses to go back down and give up his legendary Vince skill there. I've been able to punish him both times so big and hard for him and the second one goes the same way the first one almost exactly did a dive with that forward air because I'm trying to chase a weak hit up here. that move has a lot of knockback when you go to get the first part look at what has a little role near the left side it usually had a shield to respond to the board oh I like that that just sent it back to them neither You don't even have to take the damage from the shield for that reason and here we are taking stock without air this is still anyone's game despite the small permission you have the big problem but it is growing that is a hard look the sparks come out again, but That'll probably be it anyway.
smash ultimate tournament   vermanubis ganondorf vs cacaw big d dedede dpotg18 ssbu wr1
I think the Fat Man will put him in a really bad place, rinse and repeat, he has the direction later. Oh, to the rim with the fastball just in time, big, deep, put it close, that out just needed. to be a few frames faster oh now the impulse looking away I think it's three clean hits now the nervous vermin have become a little anti they are there with the magician's foot always dangerous and catches the roll the premonition his previous maneuvers Jesus net forward

smash

had started before the roll started, but that was a read that reached to his soul there, the big ford new ford

smash

pull out of that guy, get a nice strong swing, i love big deal fake, im sorry from the steady Anubis, he ran to the edge making it look like he was going to cover the closeout option and Big D was like okay, canons, pretty slow.
smash ultimate tournament   vermanubis ganondorf vs cacaw big d dedede dpotg18 ssbu wr1
I'm probably fine if I just try to get behind him here, but no, steadfast Anubis only preemptively. goes for the smash forward, turns it around, brilliant stuff for Big D who has a stinger - you had him off stage, just another aerial, anything could have left him there but that's how he gets back to the stadium, definitely not a scenario problem here. to pull himself together here he got that bread and butter low percentage of the DVD. Accelerating in the air works quite reliably. Wow, just a bold challenge from that Gordo, magic foot of his all the way in, that doesn't seem like it should work like it should. did it well either way, core two for some reason, one of the easiest projectiles to send back or just negate with your own hitboxes Wow, play, yeah, I like that he's been doing that a bit, I mean almost every recovery is sending a Gordo. there to cover his burn maneuvers I guess maybe he had a different look, the back slam is fine in the loot hitbox, yeah it's really, I swear, that doesn't make the slightest sense at all and in smash , why can I just kick that?
That's a spiked ball. it's a sentient spike ball that Jigglypuff can tilt Gordo's right back towards DDD instead of popping, I don't know, but a very close battle between these two has been like this all set, oh there let's intercept that. Landing here, Big D isn't afraid to throw that man, such a wide hitbox and someone jumps, you can pick your spots very effectively, that's hard to forget about doing much about it; he's another one of those big, beefy characters that kind of fights to get down, yeah we saw before, the Wizards foot probably didn't want to use that again, he gets punished for a clean action, yeah, gotta keep the game fresh of confusion, okay, he's low, he's already decided on me every time he comes out of That's what I hope Big D eventually dodges in the air or shoots plates or something or maybe I don't know, maybe it's an option safe for the frame or simply go for the technological chase: attack and then move smash. the souls of him Wow neutral air-back air Big D's Morbihan Bees just showing you got some serious combos this time?
It's pretty good-smash for-you usually wouldn't see this character in the upper echelons of the group unless it was someone like Big D, okay let's see if he can clean this up, okay that's a good choice, they're from Burma. Clouds, there he will give up again and still find a way to get through that moment. Big D really did that. - attack without trying to let him come back for free, too late in the punishment and fails to get the fat guy stuck on the ledge. I think someone is going for it, it's a little more reliable and definitive. then smash 4, but regardless, I'm just trying to close this Ganon action with full tank fury.
You want to be extremely efficient and get rid of the heavies in this game because, man, they hit really hard when they're present before they arrive. Let's take that one, let's do it again immediately, let's go to the ledge there, that's a little scary for a reverb. Anubis would like to see him center stage, but now the bread and butter is back on the table, okay, no, there is no side. B, this time he was too close to the edge to risk it. Big D set up the ledge, Gordo's slow throw leaned forward to cover the horizontal space as well, but the steady Anubis still managed to slide by the pin still in the corner, although he fights away with sight. how he controlled the center now that he has it oh he just abandons it he retreats from the intimidating presence of an approaching Big D Oh on another rope oh that shouldn't do it yeah he's hanging on Big D maybe going for a win with that one last second optimistic, yes, he's trying to put an end to this now that he knows what happened last game, trying to finish it as quickly as possible.
Great game from Gordo, but these are shions that cover up. I think he's gone for a different style of recovery each time and it's been brilliant of his Anubis, yes that time choosing to skip the edge by holding down the ring is optimistic, makes McMahan grab a free % and frees up the corner/ it understands all those options a little bit slower and just goes down there if it goes. I mean, it was worth it, whatever risk there may have been was worth it with the tenth reward, finishing the game much more confident. Big D responded well, but dVB is just one of the moves he's ideally designed to go out and educate characters like Ganon.
You have a big, thick hitbox right in front of you, it doesn't have much air end lag, so you can just jump and do another one, especially with a multi-jump character like Gd. You have that option available so that he can just hunt down Ganon for free if you force him to do his double jump or you know, he just has to use the center rhythm and then he could be in a very difficult situation and here we are on the battlefield finally changing the setting for the third game. I'm not sure what the reason for the new Burma business part is, maybe I'm just trying to get the jungle working with the Bears shark under Ganon, usually a character using that pair to full effect, a little more mobility to get around the Gordos too. whenever you have a character that's distracting you, it's nice to have those other options on stage, it's a little bigger, so it's worth it, set up that corner again with the shot up, oh, and that took its oh no, he still had his. double jump there that was on roulette chat and miss tech oh that's a kick in the teeth yeah a couple of things to point out first is that the tech is a little bit difficult in this game dry major hit lag yeah yeah, you go back extremely quickly the balloon goes back, so to speak, so between those two things you have to find the right balance: when am I going to start flying away from them and after that, when am I going to go on stage and then there is something else to point out, but what was the best?
Yeah, yeah, damn, it's starting to build up a little. 68%, a couple of heads better, but again the four dare to mention it. choosing to give up the ledge again the recovery options change every time Big E tries to get creative with this recovery he doesn't want to get hit by a cannon on his way back we can air it up he did it again they are so good . option man, a lot of characters have big noses in this game despite having the leader Berman who seems to be on the ropes once he gets stuck on those platforms, Big D also has a lot of ways to get across them but the shelf was cancelled.
Wizard foot, yeah all the jumps gone, he had used them all to try to get into that position, great job sneaking under him there and that back swipe is nasty, it was so nasty of him to like DDD, no no problem coming back from that normally but i saw the opportunity just burn too much time too many jumps off stage it will be a free kill clouds of vermin still have stock here that will be the other way around okay i spoke too soon the commentators cursed him so firm Anubis now it only holds with a small advantage, but look, a character like DDD can make up 40% in three hits.
Did you mention before many combos in many ways to punish people on these platforms? You see all these upward tilts that he's been pushed out. Getting into really bad positions, but oh-ho, I love being here so close and most of the jumps would have been gone again. I want to see some Ganondorf man stories that will be highlights and mids, but released Ahuh. fair yeah just throwing out the simple combos they will always work to get that cooldown damage, of course if you do an up throw and then read the air dodge maybe you'll get something more rewarding but this isn't the time to do resets . when you're behind, it's the third game, you have to close this out Wow, oh you got the up tilt that you wanted, but none of that came up for either player, there was kind of a chance where I think they both said wow , What do they do?
I do, what do I do? Yeah, I think Big froze hard when he saw it because he knows that overall, okay, this move gets better, it's faster than it used to be. I don't know when I can punish or not. You see bugs, he was completely expelled. Those airs, he knows he's been jumping off the ledge and tries to read it again, that will be the big, beefy air that sends them to the top right corner. The DVD is heavy, but Gannon, look at those arms. Strong all over the world can't save you from having your soul crushed and this best of five or all the 96 best sets of the last set we saw was the best of three, yeah, well I guess these guys know that. what they are doing yes, yes, we will trust them and give them instructions.
It's been a good set so far. I'm fine with a few more games here. Yes, no, this is good. I like to see the greats. Yes, the big ones herein Kalos. Especially another big safe, this might be my favorite stage of the game to be completely honest with you. I love that you have more recovery options when the platform is located right there, of course the walls aren't really the wall jumping characters we're looking at. here, but I think it's a fun new addition to the list. I love the set design. The stained glass, yes, it looks so cool either way.
It got big, deep, yes, yes, three hits and fifty damage. the space a little further away with Ken as neutral air, it's pretty safe, although we go steady and finally established a cron two hits two hits 43 two back airs that we love to see these characters, I mean, every hit means a lot and this fair here If you read that read, that would have been the percentage advantage. What if a Gordon comes right back to you? Imagine how this feels like a two action game, it does, it's like an opening and you have to feel like you can win back a game with just one hit, an opening, dodge in the air, high, oh that was a bold neutral air and that dodge in the air disappeared, right?
I even need to swing another time, that aerial dodge is what I was going to point out in the last game when Gannon was able to make the recovery from them or the eye doctor. I feel like Directional Air Dodge gives everyone at least a pretty decent cooldown, as long as you use it. up, it's almost another jump that you can use and you get a good amount of momentum too and as a result I think it's really important to have a move that sends you at a low angle horizontally if you actually want to hit people and not just make them recover with their dog free for you, oh the power II, although it's a big deal, ready for that, it's quite easy to stop those two-piece movements like neutral air again and push it towards him by pushing the meadow. kinda yeah it's nice to see people using parries in a real way since it's an accident you know it's nice to see that kind of evolution here definitely one of the most reliable uses is multi hits if you just do it you memorize know exactly when to let go and get a lot more frame advantage read it carefully, okay, often don't be aggressive, that double jump disappeared in that situation.
I was wondering if Big D was going to try to go to that fair or something off stage, but he knows he has an advantage here he doesn't want to play, he got spikes in the last game so maybe he still has shadows of that in his mind and shadows of Burma against the fist he's ahead right now just these little threads feel so inconsequential but then you look at your percent you're like oh wait I got hit three times why did I run into seventy percent yeah oh and that's why that's why you have to be careful with Danone we've seen him so often come off stage but that's been low where there was no danger from the B side so the time perimeter was the trick, everyone are on the table right now and the B side, although it has been reduced and the effectiveness could actually eliminate it to save you, is still quite difficult.
You have to anticipate it and pre-store a lot of mash, otherwise you'll probably still fall over and if you do, there's a chance that you'll get a button in the mash path, so you have to be very careful either way. and I've seen the verba rookies using a lot of back and up airs as well, he knows that the Big D has been jumping out of these corner situations, so he's trying to be a little preemptive right now and do it. catches again. there with the same exchange, Big D needs to play a little more down to earth right now, just meet him halfway, the cannons up here literally cover his entire body, just like the bottom third doesn't es, but otherwise, it's very difficult to overcome that even if you yourself have giant hitboxes and especially if you have a giant purpose like making yourself oh, the pressure in the corner, a backup that lands against another that rises just then saying where are you going, Big D, the group of losers.

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