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SECRETS, CODES, & INTEL | The Legend of Zelda Declassified NES | NESComplex

Jun 06, 2021
So much has been said about the

legend

of Zelda that it seems impossible that anything more can be learned, but it turns out that there is enough to confirm this information. I snuck into Nintendo headquarters and extracted classified files. Well, that's not true, but after studying interview articles. books and magazines that investigate each anecdotal theory and test the reported flaws. I created this video as a culmination of my findings in this episode of

declassified

. I'll break down all the secret

codes

and forgotten lore of this classic game detailing information you may have heard. some you've forgotten and some you never knew about, even though Super Mario Brothers was first released.
secrets codes intel the legend of zelda declassified nes nescomplex
Development on Zelda began first and the two as yet unnamed projects were created simultaneously for most of 1984 and 1985 to ensure that each was as different as possible. As possible development ideas were classified into two categories based on the tempo structure of the game and finally the appearance and color scheme, one of these first ideas involved moving a square on a black screen, it was rejected for its game category. Athletic, but worked perfectly for exploration, this simple experiment became the foundation of Zelda. It was inspired by the popular Indiana Jones movies and the computer-based role-playing games that dominated.
secrets codes intel the legend of zelda declassified nes nescomplex

More Interesting Facts About,

secrets codes intel the legend of zelda declassified nes nescomplex...

Japanese game designer Shigeru Miyamoto began planning the game around the core ideas of treasure hunting and sword combat. experiences growing up sliding shoji screens a bulldog that barked and charged at him every day after school and, of course, his oft-mentioned childhood explorations miyamoto once discovered the opening of a cave, returning to it several times before gathering the courage to go carry a homemade flashlight, he went deep until he reached a small hole that led to another cave, breathing deeply, with his heart racing, he went up, he never forgot the euphoria he felt at this discovery, so for this new project wanted to convey the idea that an average child could become a hero through a series of amazing events.
secrets codes intel the legend of zelda declassified nes nescomplex
Meanwhile, Nintendo was reconsidering its entire home gaming strategy and wanting a cheaper alternative to semiconductor and chip-based cartridges, they began working on an add-on to the system that would play discs. The media-based Famicom disk system media could hold 128 kilobytes of data, nearly triple the capacity of standard cartridges. They used an additional audio channel to enhance the music and allowed game progress to be saved. These new features were perfect for the extensive adventure Miyamoto had in mind. Even in the first sketches I had a clear vision of the treasures and creatures for this new project and, although some never materialized, the sense of magic and adventure was present from the beginning, the gameplay, however, was not one of The first ideas were to use the disk system. adequate ability to allow players to create dungeons for their friends to explore, but it became clear that playing mazes was much more fun than creating them, the creation tools were cut and the game became just a series of dungeons without a world to connect them. represent a three-dimensional entrance where players would enter the first dungeon immediately, presumably directly from the title screen, eventually the overworld was implemented and the team began filling it with caves, dungeon entrances and many hidden

secrets

, but the test groups did not They were used to not doing it. linear game and didn't know what to do in response miyamoto removed the sword link that he initially started with and added the opening cave so that players would start immediately with exploration in mind.
secrets codes intel the legend of zelda declassified nes nescomplex
Interestingly, the old man in the cave originally offered Link a choice between the sword. and the boomerang, a relic that somehow even appeared in the instruction manual, the team always intended to call the game the

legend

of something, but the last word escaped them until miyamoto heard the name of

zelda

, the wife of the author scott fitzgerald, thought it was mysterious and beautiful. and perfect for the game and the princess he had created, Empa Meanwhile, whoever gave the link address came from the verb impart the name of the link, although it is associated with several conflicting origin stories over the years, it always has to do with connection.
Miyamoto said that he originally imagined the Triforce fragments as a computer. chips and the game set in both the past and the future, as the protagonist linked these periods, he named him link, since his appearance was born from the limitations of the system. His fellow designer, Takashi Tezika, gave him an oversized sword and shield to help him stand out. enemies and a large hat and elf ears to better contrast with their weapons, these features reminded miyamoto of peter pan, so they adopted a similar outfit and color scheme and the bond came to life as mario and

zelda

developed at the same time.
Similar musical borrowings are expected to be found in Zelda's score as well, but the entire Zelda soundscape showcases the original work and mature talents of composer Koji Kondo with one small exception, although it's just a simple arpeggio. It is worth noting that Kondo played keyboard in a college band that mainly covered deep purple songs yet his talent cannot be ignored for the opening crawl they had originally used an 8-bit rendition of Maurice Revell's bolero in Japan most of the music becomes public domain 50 years after the composer's death, but when the team double-checked the date of his death, they discovered that he had died only 49 years and 11 months earlier, the copyright remained and as the Promised disc system release title, Zelda couldn't lag, Kondo worked feverishly during a single sleepless night and created one of his most memorable compositions. more introspective rearrangement of the main theme that according to Miyamoto suggested courage before embarking on an adventure on February 21, 1986, Zelda no Densatsu was released in Japan and contained the title The Hyrule Fantasy as they hoped it would be the first in a series of games set in Hyrule. , of course they were right, but the name didn't stick upon its North American release, yet it almost didn't happen at all.
The cartridge memory could not hold it initially. Saving game progress would have required long passwords and even if they exceeded these. nintendo of america problems, president minoru arakawa feared that Americans would not have the patience for it, fortunately with advances in semiconductor technology and the implementation of battery-backed safeguards, the legend of zelda was finally released overseas throughout Its golden splendor, have you seen the latest Nintendo? newsletter wow nice graphics i would like to get my hands on that game you mean you haven't played it yet we can play it on my nintendo entertainment system it's the legend of zelda and it's really cool those janna creatures are pretty bad octorox Technology also accepts those who leave, but with your help our hero gets ahead and to alleviate Arakawa's worries they included a map, Miyamoto, however, thought that this diminished the sense of adventure, so they sealed it with a warning to use it alone as a last resort, but it was not like that. the exact same game some aspects were improved and others particularly the sound design had to be altered due to technological differences between the nes and disk systems its appearance as a famicom cartridge did not arrive until eight years after its initial release and three years later the life of the super famicom at which time one was added to the title screen while being the first game in the series the legend of zelda takes place at the end of hyrule's vast history during the period of nintendo's fractured timeline when hyrule He was small and vulnerable and Gannon had already taken his beastly pig form.
The manual played an important role in emphasizing the epic nature of the game with maps, a well-written story, and unforgettable art, but a promotional video was also released for the disc system that livened up the story art. and showed an early version, you may have noticed that the image behind the story is a more realistic recreation of the game map, but did you know that the original terrain was also in Link's adventure and when you compare it to the northeast area of a link with the past, the design of the mountain of death, the water fountain and the cemetery show their end there too, speaking of maps, the dungeons are designed with interesting shapes and names that loosely fit them, without However, some like snake and lizard are more extensive, but one in particular really stands out, the third level is not connected with World War II, Germany, but as a much older symbol called manji, which far from being a symbol of evil, it actually means good luck, it is often used to mark temples on maps and, believe it or not, it has become.
Popular with Japanese schoolgirl selfies, but Zelda's nine dungeons hold another secret: their seemingly random shapes fit together perfectly like puzzle pieces carved into a single grid to maximize memory usage. In these underworld labyrinths there are often trenches filled with water and in later levels. just lava, it's not lava according to the official player's guide, these are rivers of blood and, going back to the manual, some fragments of the story have been lost or contaminated by poor localization. Hyrule's currency, for example, translates as rubies, but was always intended to be called rupees. Miyamoto said that he thought it sounded cute and noted that he had nothing to do with Indian rupees.
Meanwhile, the sprite was reused from the Clueland ingots. Also, according to the manual, the link doesn't exist yet, but you create them when you register your character. This is not a translation error, it becomes more disturbing on the disc version. Removing the link is called kill mode in the section on Ganon. The manual says that Link will have a difficult time trying to destroy Ganon. It is very bad. He makes it sound like a third-grade bully. more than the imposing prince of darkness this word means it is also used for manhandler and octorocks the moblins are a little badder than octarox and aquamintus emits bad rays if everything sounds bad it is because it would be better to translate the word as powerful hard or strong certainly not Have you ever wondered why showing the old man's letter to the old woman allows Link to suddenly buy potions, even though it wasn't in the game?
The developers created the backstory that the old couple were childhood friends and even wrote the unseen content of the letter this heroic boy is an acquaintance of the emperor please help him the letter was a guarantee that the link could be trusted Another question players often have is why the value next to the key changes to a when they find the magic key many assume it means all close but it actually means almighty everyone remembers the infamous commercial where deranged beatnik kramer shouts names of enemies in the shadows, maybe it was an effort to communicate the non-linear madness of the game or maybe it was just the super mushrooms talking, but did you know that actor John Cassier was the voice behind some of the most iconic characters in our time some of the most interesting parts about those enemies with strange names are there in the official materials, but they have been forgotten.
Did you know that a pea hat is the ghost of a flower or these things are called bubbles and that bubbles are spirits of the dead did you know that aquamintus is officially a unicorn monster dig dogger is a sea urchin or that zola no zora are half fish half woman swamp demons and moblins of course you remember? Moblins, well you remember wrong, they are called mall blinds, it's not a typo, it's also in the booklet for the disc version, but it was changed in games after maublin. Miyamoto said that his favorite enemy was Dark Nut because of his complex behavior at the time, but strangely enough.
They are not called dark nuts in Japan but cake knucks. Did you know that Zelda has a cameo from the Super Mario brothers? I am talking about manhandler or test detart as it was known in Japan in all languages ​​it is described as a flower but the Japanese manual refers to it as a pacoon flower and Japanese children would have recognized it immediately as it is the exact name of another Nintendo plant. Most people know that Oracle of Seasons started out as a Game Boy Color remake of the original Zelda, but did you know there was a 16-bit Remake and in August 1995 a revised version was broadcast via satellite modem add-on Super Famicom, graphics have been updated, optimized throughout the world, and levels have been completely redesigned.
One of the most famous

codes

occurs by simply registering a new file with the name Zelda this unlocks the second missionNormally available only after defeating Ganon, this simple five-letter code opens an altered top rule, essentially a sequel with new labyrinth layouts and different locations for items and dungeon

secrets

that the only other code of note allows you to save at any time. , many people have forgotten, but you don't need to make the link die to save, just go to the secondary screen and then press up and a on controller 2. This is mentioned in the booklet, but with a failed translation, press a. button on the controller 2 and the control pad which link you get many clues during your adventure some are useful some are unforgettable and many are grammatically confusing but one has stumped players for decades The tenth enemy has the bomb anyone who has played the game you've probably noticed that certain enemies tend to drop rupees and others tend to drop bombs, but in recent years it's been discovered and corroborated by development documents that there is a subroutine in the code that determines exactly which item link you'll get. when you kill an enemy.
Item drops are affected by enemy type. the number of enemies killed without taking damage and sometimes the weapon used to kill them, so going back to the old man's clue, it turns out that killing 10 enemies in a row without taking damage and killing the 10th enemy with bombs will result in a guaranteed bomb . drop that says the track has so many conditions that it is not very useful and is only questionable. The old man's clue to the next room in level 9 seems to indicate only that you can bomb the left wall, but in the prototype the right wall was an illusion and the room beyond led to the silver arrow that is necessary to defeat To Ganon in the final version the dungeon was rearranged and the false wall was removed but, curiously, the clue remained and returned. to bombs as they deal magic sword level damage but can be obtained early it's a good idea to know how to use them especially against dark nuts a single well placed bomb can destroy several but sometimes they don't hurt them at all the secret drop the bomb while look in any direction other than towards your approach and the explosion will hit them in the manual the whistle or is the recorder described as a really mysterious magical item use it and it will surprise you with what it can do.
No joke, this is a non-weapon item, it has many uses and is so mysterious that it even appeared in Super Mario Bros 3. Everyone knows that it summons a whirlwind that warps the link to various dungeon entrances, but There is often confusion about this depending on which direction the link is when playing the target will go up or down through the level numbers of any previously completed dungeon, if you are facing up or right it will increase by one for each blow, if you are facing left or down it will decrease by one and if blown several times before the wind hits it it will go through as many dungeons in the sequence of course the whistle also withers the mighty digger and reveals the entrance at level seven, but did you know that it undoes the swordless bubble spell or that playing it while fighting aquamantis makes them spit more fireballs the whistle does a lot but there are some things the manual and the tips and tactics guide both don't do they emphasized that paul's voice hates loud noise but the recorder doesn't kill them The track is a relic from the Japanese release where making a loud sound into the microphone of the second Famicom controller instantly cleared the room of Paul's voice.
The manual also says that once you have collected the last fragment of the Triforce, the link can warp to the entrance of the ninth labyrinth. Not the whistle. Don't do this either, unfortunately it is a serious mistranslation of "you can travel to the entrance of the labyrinths whose triforces you have finished taking, it seems that upon finishing taking, the last one was collected, but the entrance of the labyrinths inexplicably became the entrance to the ninth maze and millions of children were left scratching their heads already in nintendo power number seven, it was noted that if you defeat all the enemies on a given screen, except one, it will remain that way when you return, causing the exploration is much less dangerous and when the time comes.
To collect rupees, there is an easier way than killing ropes in level 2. A screen to the left of the starting screen has a hidden cave with the game to earn money, although not there is a known method to always choose correctly, there is a way to win, simply select one of the three options, see your results and then end the game with up and a trick, if you won any rupee, select save to keep your winnings and come back to the home screen if you missed any, select retry to go back to your previous save as the cave is like that. near the home screen, it's easy to accumulate rupees quickly, almost all video games have glitches, and while they're not always useful, some are worth learning about as early as the fall of 1987, the pirouette glitch was widely known when you enter at level 1. the north door is locked, but by simply pirouetting out and returning to the locked door, it disappears essentially giving you a free key in the disc system version 1.0.
The whistle had one more secret function, although this time accidentally blowing it in this row. the whirlwind would carry the link through the heart container, register as collected, and add an extra heart to the link's life, but it wouldn't actually disappear. This could repeat depending on the number of dungeons completed, but the link would still max out at 16 hearts on the screen. Glitch allows players to teleport to the other side of the screen, often avoiding rivers or rock barriers, and can be used to skip missing forests and hills entirely. To do this, you must place the link exactly five pixels from the edge of the screen and touch the control pad perpendicular to the direction it is facing for exactly one frame, if done correctly it will rotate 180 degrees and then when you leave the screen, it will reappear on the opposite side.
The blocking clip allows players to pass through solid blocks and is most beneficial in Stair Rooms where typically all enemies must be defeated to execute the maneuver. A line joins the head near the bottom of the inner square of a block, then slash with your sword and immediately touch perpendicular again. The link will turn 180 and then you can walk. blocking the sword slash is not necessary and doesn't work for all clip glitches, but it makes it easier since Link doesn't move while slashing. The ladder clip follows the same basic idea, but this time it allows Link to cross an additional one.
Perfect alignment of the water pixel block is essential and perpendicular tapping is tricky because the sword slash won't help you, but running this clip can lead to some serious shortcuts. Finally, the recorder's incorrect warp glitch opens up eight additional warp hiss locations in the code. The recorder only affects Link's x position, while the raft only affects his y position, but performing a lock clip in the water next to the dock and then riding the whirlwind through it will launch the raft and will activate both position moves, warping the link one screen up and one screen to the left of the desired position, do you know any interesting parts I missed?
If so, comment below and I'll add it to a future video if you like what I'm doing. The greatest compliment you can give is to recommend the channel to friends and family who might find it interesting. Thank you and special thanks to all the channel's retro club sponsors, you make this possible.

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