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Roblox Pressured Us to Delete Our Video. So We Dug Deeper.

Apr 10, 2024
- Content warning; In this

video

we will show explicit messages that were sent to a minor, but we will give you another warning before it happens. It's been a few months since People Make Games released our

video

titled How Roblox Is Exploiting Young Game Developers. In it, we shed light on how Roblox, which today is one of the largest video games in the world, encourages children to create games on its platform, only to give them a small fraction of the income their games generate. We were concerned about the extent to which Roblox predates child creativity, and overwhelmingly, you shared those concerns.
roblox pressured us to delete our video so we dug deeper
Game developers around the world reacted with shock and anger at how Roblox treated its creators. But I'll tell you who else had an interesting reaction to our report, Roblox Corporation. You may remember part of the last video, where we talked about a page on

roblox

.com that told kids they could make a lot of money. After our video was posted, it was quietly removed from the platform, but it was just a taste of what was to come. As a result of the spread of the first video, many members of the Roblox community reached out to us because they felt we had barely scratched the surface and wanted to tell us about other huge and unfair problems with the platform that they felt were not being reported, and of course That's what this video is about.
roblox pressured us to delete our video so we dug deeper

More Interesting Facts About,

roblox pressured us to delete our video so we dug deeper...

This is us reporting our findings from the interviews we conducted with those people. (intro music) So, with this in mind, we reached out to Roblox again. You see, when we were researching the first video, we sent them an email asking for an interview or comment, and they didn't respond. But with half a million views under our belt, we reached out to Roblox to tell them we were working on a sequel, and this time Roblox's new senior director of corporate communications and public affairs offered to talk to us on the phone to see if we could. arrange an interview.
roblox pressured us to delete our video so we dug deeper
Revelation; We were unable to arrange a direct interview. However, during that call, Roblox told us that our first video contained a "number of errors," going so far as to suggest we remove our video from YouTube. Now, we asked Roblox over and over again what these bugs were and never got a straight answer. The closest we got was Roblox sending us a link to a blog post from someone with the online handle, EcoScratcher, asking us, "Do you plan to edit" or remove the video based on "some of the things the author brings up?" " But this post immediately misquotes us.
roblox pressured us to delete our video so we dug deeper
You misunderstand our argument. The original draft said my name wrong. In the description of this video you will find a link to the EcoScratcher post, as well as the link to an unlisted video we did point by point, explaining why we don't think any of that undermines our reporting. Our team was, and still is, shocked that Roblox Corporation, a company worth tens of billions of dollars, decided to rely on a post like this to pressure us to remove our reports, because that's what it is, by the way . So no, People Make Games didn't

delete

our original video, we made this one instead.
This video is divided into four parts. Part One: Roblox's unregulated administrators. Second part: moderation and child safety. Part Three: Did you know that there is an entire stock market built into the official store of this game where kids are encouraged to bet real money? Seriously, how come people haven't reported this yet? Come to think of it, how come we missed it in the first video? And part four: the black markets of Roblox. So let's start with the fact that as Roblox has become more popular in recent years, it has developed a new security issue that totally goes against the platform's core idea of ​​allowing children to create games for others. children safely.
I have no idea how to fix this, by the way, it looks completely disastrous. So in the past, Roblox's core proposition was simple. Individual children could play with tools and create games for other children and perhaps earn money. But as Roblox has gained more players - at the time of this video, it has 47.3 million users every day - the most popular games on the platform have been making more and more money, which means that there is more and more competition to be there. among the popular ones. games that Roblox users actually play. Which means that these days, fewer and fewer Roblox games are the work of one person.
For the most part, popular games are created by entire teams of people who improve the script, the modeling, the sound, and produce updates to keep people playing. And this is Roblox working as intended. During the keynote speech at the Roblox Developer Conference in 2018, CEO David Baszucki predicted that within the next five years there would be a game on Roblox developed by a 100-person company. For Roblox Corporation, better games, created by larger teams, are a sign of the platform's success. But what this means is that Roblox Corporation is still using the language of "Hey kids, be creative and make games," in a way that parents will always be fine with, but in reality, the reality is significantly more complicated. .
Think about it, this way. Everyone is okay with kids creating games for Roblox because their games and tools are designed as a supposedly safe environment for kids. But the larger Roblox development teams, the less work is done in these environments. Today, more and more people who want to get serious about their Roblox development career develop marketable skills like animation or programming for Roblox, and then leave the platform to sell their skills in a completely unregulated group of virtual communities, in their mostly Discord servers. Signing contracts, or worse yet, no contracts at all, with bosses who might have no management experience and might be children themselves.
And Roblox doesn't moderate anything that happens here, because technically it didn't happen on

roblox

.com. Or think of it like this, Roblox is saying, "Come make games, legally speaking, your kid won't be entering the workforce." But if you then say, "Okay, who does my son work for?" Roblox says. - Don't know. - Will my child be paid fairly? - Don't know. - Will they abuse my son? - Don't know. - Is it safe for my child to do this? - But if something happens to my son. - There's just no way to be sure. - Will they take action against those responsible? -No.-A Roblox developer approached us to tell us his story, not his real name. , he joined the team behind a popular Roblox game in which they were paid a percentage of the game's revenue.
Then, when the owners of that game left to start working on their next game, Jordan thought, "This is my chance." Planned for spring break. Well, spring break, I'm working 60 hours this week. Basically, I did it. We then released the update and it was a huge success. and then they decided I was earning too much. So finally they told us about the company they had formed. - The people Jordan worked for had formed, without telling anyone, a company. Which meant that Jordan was no longer a partner, he was now legally an employee. - After spending months without managing the game, after the games had great success thanks to us as workers, I decided to start managing the game.
And then they told me I wasn't working hard enough. They started making veiled threats that I was replaceable, then decided, "We decided that this percentage cut, this division of income," is not viable in the long term. "And that's why from now on we will pay you fixed salaries. "Which you can increase by working harder." - So did Jordan fight for better treatment or try to warn other people about these bosses? No, because of how Roblox is structured , Jordan decided the smart thing to do was to just quit and keep quiet. Frankly, there is a culture in Roblox against speaking out, it's like reputation and job security in the future.
If you have a bad reputation in the community, it will be harder for you. getting job offers, or even offering people jobs. Jordan's situation is sad, but in no way surprising. The way Roblox is structured, individual users can take unilateral control over games and income. that those games generate. And Roblox has no obvious disclosure program for developer abuse. In fact, talking about what your boss did to you on the official Roblox developer forums falls under the category of harassment. There is no platform for Roblox developers to talk about these things, it's impossible to know how common these shady business practices are.
Now, while we couldn't arrange a direct interview with Roblox, they told us they were happy to go through a normal Q&A process and provide statements. So we emailed them a list of 13 questions related to all the areas we covered in this video, and Roblox responded; "It is clear to us from the nature of the questions "that they do not come from a place of objective inquiry," and therefore, rather than addressing them individually, "we think it is important that we take a step back" and present the most comprehensive view. complete." Image when it comes to "our approach to moderation and the creator community." And this was followed by six bullet points that we'll read as appropriate, but here are the headlines, we asked Roblox what many of Roblox's young developers are working on. other young developers without supervision.
What options does a Roblox developer have if they experience exploitation or unfair treatment working for another Roblox developer, and what tools have you provided Roblox users to know if they are being exploited by the people they work with? ? Roblox decided not to answer those questions. Instead, they sent us this statement: "Roblox takes reports of abuse very seriously. "And when a violation of our rules is discovered, we take action under our platform against the accused." I'm not sure how much comfort that will bring you to Jordan, but let's move on to the second part. When we talk about problems with Roblox's moderation, it's hard to know where to start The moderation side that makes the best headlines is the games that simply shouldn't be there, like this one.
Wired article about fascist RPGs or this Rolling Stone article about the trolls who are always coming up with new ways to hide sex games in Roblox As Roblox players tell it, moderation is infuriating because it just works when it's not supposed to. that it's supposed to and doesn't work when it's supposed to, automated filters that offer unfair temporary bans on the use of words like fat, gay and pill, while leaving enough scammers on the platform that the BBC decided to issue a warning. To hear from the Roblox developers, well, we actually have a story about moderation. from a Roblox developer featured later in this video.
For now, let's just tell a story. And again, it ties into how the Roblox community has long since overtaken roblox.com with its questionable moderation, and today often has no moderation at all. The official Roblox forums, not the developer forums, were closed in 2017, with Roblox explaining that they didn't feel like they could create a, quote, "constructive and positive environment." Roblox Wiki adds this; "It is commonly believed that the shutdown was "the direct result of a raid by a YouTuber known as iSoToxic" on the forums just a day earlier." "Along with jaredpogi123kaba's infamous post" on October 1 of that year, "which linked to an illegal child sexual abuse site." So, to clarify, because Roblox couldn't make that forum safe, they decided to shut it all down.
Nowadays, the Roblox community is found on Discord, YouTube, Twitter, even the Roblox developer forums are very, very quiet compared to all the unofficial Roblox developer Discord servers. So today, Roblox sees kids and famous developers mixing it up, and Roblox says, "If it didn't happen on roblox.com, it's not our responsibility." Now, instead of explaining why this is a problem, let's report on one girl's experience. So after this channel's latest video about Roblox, we were contacted by several interested parties to see if we could force Roblox to act regarding a Roblox developer with a few nicknames, including DoctorRofatnik and Jadon Shedletsky.
The person you are about to hear about is Sarah, not her real name. When Sarah first met Doc on a Discord server, Doc was 24 and knew Sarah was 12. (soft musical tone). When I met him, he mentioned his fan game Roblox. And I was like, “Hey, I like Roblox too.” I was making a game for Roblox Sonic fans, two things that made meThey attracted attention at the time. So I asked him about it. Next thing I know, I get five pings and he's sending me a bunch of GIFs. He's already sending me previews. He was the one who started sending inappropriate jokes to DMs first, he kept encouraging him and saying that it was okay for him to make these jokes.
It's not illegal, it doesn't break any laws, although it was literally sexting. He got to the ERP level in no time. -This flirtation continued for a few months, but Sarah made friends within the communities of these games, so she stayed for years while Doc continued to act controlling and inappropriate. It wasn't until 2020 that Sarah's friends were able to convince her that this behavior was wrong and helped her present evidence of Doc's behavior. However, as anyone who has followed the Me Too movement will know, coming forward like this often has devastating consequences. for the victim. -It was a certain relief, at the same time, because she had wanted to do something with Doc for a long time.
Then, a little bit after that, it was really nerve-wracking to see everyone start formulating arguments. And then the first really bad thing that happened to me personally was when someone who actually works for SEO randomly pinged me. And the funny thing is that when he was 11 and pretending to be a girl, Doc had also flirted with him before me. And he said, "Dude, what's your problem?" The doctor rejects you and you turn around "and try to ruin his life to get attention." And I said, "What's the reason for (the censor beeping)?" -Doc published a video denying the accusations, even including this audio of the developers who still work under his orders defending his character. -The DMs that were exchanged between Jadon and the victims were wrong, but Jadon is in no way a pedophile. -He understands the clear dividing line between jokes and serious and harmful actions against others. -I'm just saying that what he did was extremely wrong, and I agree with all of you on that, but he is not a pedophile (censorship beep). - And this is Doc speaking. - Let me start by apologizing for the things I've said.
I know I shouldn't have said those things, regardless of the context, I won't have this behavior from now on. While I won't defend myself against the things I explicitly said, I will protect myself from the blatant attempt at defamation. As unpleasant as the comments I made were, they were not genuine or full of intent. -I actually self-harmed after the response video came out. I mean, I thought my reputation was destroyed now. Well, anyone who has been involved in SEO will see this. -Now, after Sarah and her friends presented evidence of Doc's behavior, Roblox

delete

d Doc's personal account.
However, this in no way removes this accused abuser from the platform or stops his income. Before Doc's account was deleted, he transferred ownership of the Sonic games from him to an account created specifically to keep them. According to Sarah's friends, they asked Roblox to do something about it by using the moderation tools, sending emails to Roblox, asking Roblox moderators on social media, and even delivering a handwritten note to Roblox headquarters. , and the games are still there. While working on this article, we were sent a 40-minute video of members of the Roblox community harassing a developer who has since left the development team. - Yes, because you are stupid and you work with a pedophile.
And he pays you, of course you won't agree. - I don't care much about money, honestly, it's more of a convenience. - There is something extraordinary in this video. You're watching a crowd of people harangue a young developer for working for an alleged abuser, because they feel there's no way to get a response from Roblox. We sent Roblox the following questions; After banning the creator of the Sonic Simulator game on roblox.com, does Roblox still intend to leave the games on the platform, generating income for the creator? And if someone is banned from Roblox, what safeguards are in place to prevent them from creating a new account and continuing their behavior?
These responses were included in the points Roblox sent us; "We have a large, expertly trained team "with thousands of members dedicated to protecting our users" and monitoring 24/7 for inappropriate content. And "developers removed from our platform" due to policy violations they also lose access to monetization. That is not true. That's what all these people try to tell you over and over again. Doc still publicly leads the development of his Sonic games, as evidenced by this recent update video of his. Doc's ban did nothing. He is still making money from Roblox and paying developers to work with him. - Hey everyone, Chris is here with a quick addition to this video, since Quinns was actually gone when this part appeared.
So we also reached out to Doc to give him a chance to comment on what we just showed you, and here's his response. Now, you can pause the video and read the entire message if you want, but perhaps most importantly, it tells us that messages that were originally posted by Sarah and two other people who came forward in 2020, some of which you've seen recreated in this video, were taken out of context. Although later he also refers to their interactions as "immature, problematic and unacceptable." He also claims that those messages were not the reason he was banned from Roblox in the first place.
And in a follow-up, he told us that another of his accounts was banned for something that caused several accounts to be banned at once, including the main one, but he didn't want to explain what the ban actually was for. And finally, regarding his role on the Sonic Eclipse Online team, he says, "SEO follows my original vision," but that vision has been entrusted to other people "to execute the plan." about that project, I'll get back to you." Which makes it sound like he's what? An advisor? An outside consultant? - You're probably wondering what's up with the rest of SEO, where is it?
Well, we've been getting Stellar progress so far and we actually have a lot of things ahead of us - But if you watch this video, posted on his channel in April this year, you'll have heard Doc talk about his big plans for the game and his team. , including this snippet. - We are a team of 11 members and we are constantly regaining our footing - That's Doc's avatar at the top, with the words owner, director, programmer and animator next to it, which again begs the question. : Has Doc's role and influence changed in any significant way since Roblox was first alerted to the sexual issue?
Messages he sent to a 12-year-old girl not the fact that these messages occurred on Discord? should justify Roblox remaining silent. In any other workplace, if someone was accused of harassment, for example, whether through Slack, G Chat, personal direct messages, or any form, it's still the responsibility of that company to take things seriously. And again, it's worth noting here that we asked Roblox if Doc continues to earn revenue on the platform from him, and they decided not to answer that question directly. - Now, from the disturbing to the simply incredible. I can't believe we missed this in our first video.
I can't believe market analysts missed this when Roblox became a publicly traded company and went through a thorough valuation. So Roblox is one of the biggest sources of children's entertainment today, right? Think about other big children's brands, like Lego or Disney, think about what the market expects from these brands in terms of safety and care for their audience. Take a look at this, this is the Roblox home page. If we simply click on the avatar shop and then on collectibles, we arrive at something that seems totally normal, but becomes more surprising the more you study it.
A store where any Roblox user, regardless of their age, can gamble, potentially making huge profits in real life, but most likely losing some or all of their investment. What you are seeing here are collectible cosmetics that Roblox sells in a limited quantity or for a limited time. More recently, such as links with brands such as Vans, YouTuber KSI or Swedish pop star Zara Larsson. And after this initial sales period is over, the only way kids can get them is by trading items with other Roblox users or purchasing them directly from other Roblox users. And because the cornerstone of Roblox's economy is kids trying to look good in front of other kids, the value of these items immediately skyrockets from the $5 or $10 that Roblox sells them for.
For example, here we have a bright blue fedora that sells on average for 15,000 US dollars. But the important thing here is that Roblox always takes 30% of any sale made on its platform. So the more absurdly overpriced these items become, the more money Roblox makes. There are so many reasons why this is dangerous and irresponsible. I don't know if Roblox knows much about children, but they tend to not understand the value of money and tend to make bad decisions. We spoke to an Australian teenager named Jack, who does a good job of showing why Roblox continuing to mint and profit from these collectibles is a nauseating example of how the company puts profits before the well-being of its audience.
When Jack was 13 years old, he accomplished the impressive feat of creating a hit Roblox game, he called it "Secret Pet Hatching Simulator", which earned him 200,000 Robux. And in an instant he had spent it. - I was very stupid back then, but I spent it on catalog stuff, instead of DevExing it into real money, which I really regret now. I spent half and bought two faces and a hat. And then when the other hundred thousand ended up pending and I got them in my account, I wanted this bigger item. His name was the Silver Night King. - There are multiple answers to this, so I'll have to ask you, why did you do this? - Honestly, because I had been playing for four years at that point, and I had always been looking at the catalog, always wanting those items and finally being able to afford them.
My mind just told me to try it. - Worse yet, purchasing these items pushed Jack below the minimum withdrawal amount of 100,000 Robux. So Jack had just gone from receiving a paycheck of almost a thousand Australian dollars from Roblox to having a paycheck of $0. What would you have done with that money if you had it? - With that money, I think I would have been left with 300 in savings just for the future. And I would have spent the other 550, probably to upgrade my setup and buy a new mouse and keyboard and such. - Okay, you would have upgraded your hardware, that would have been useful, I would say, for a young game developer. - Yes. - Why does Roblox sell items that cost hundreds of Australian dollars to children? - Yes, it's quite amazing.
I would never spend that much money in real life. - But Jack's story gets worse. Not only is it irresponsible for Roblox to sell these items to children, but it is dangerous for Roblox to allow children to own such expensive assets. After Jack purchased these items, a Roblox developer he had been talking to for a couple of months, who he thought was his friend, sent Jack a file that Jack thought was an asset to help him with the next game. from Jack. - I downloaded this file from the old Roblox website, which actually contained a cookie.
You can log into your account just by having the cookie. He sold the limited items at a fairly low price and made a quick profit, I think it was 50,000 after selling them. I hate myself for that, because with that money I could have made my parents proud. - Jack then went through Roblox's appeal process and they responded that they couldn't help because Jack had sold the items himself. Jack submitted another ticket and got the same response. Jack submitted a third ticket and this time received the response that they couldn't help him because the transactions had occurred more than 30 days ago.
But at least Jack still had the profitable hit game of his, right? Well, no, because in another victory of Roblox's magnificent moderation, his game had been removed through no fault of his own. - In Roblox Studio, there is something called a toolbox, where you can get resources created by other people and use them for your own game. And then the game was banned because I wasn't allowed to use something Roblox had given me. - It turned out that a stranger had collected resources from someone else's game and uploaded them to the toolbox illegally. Which meant Jack was using them illegally, even though they had been provided to him by official Roblox channels, and his game, job, and income were wiped out.
Jack is learning Unity now. But all this, this sale of collectibles to children, is really only half of what makes the collectibles marketso disturbing. Because the market tells all Roblox users what the original price of these items was and a graph of how that price has changed, Roblox has created and continues to support a stock market for users to bet on the trading platform. their children. Roblox continues to take a cut every time they sell between players. This is an incredibly irresponsible feature in a game where about half of the users are 12 years old or younger.
Especially when there is no warning on this page about how much you could lose and no upper limit on how much you can spend. Whether you have a few hundred dollars, a few thousand, or a few tens of thousands, there are items here you can purchase. Roblox has this pop-up warning that the trade you are about to make involves real money, but this is only shown when you purchase Robux. Something most parents will do for their children with a credit card. If you are a kid who wants to spend his money, there is no such warning, check this out.
You can buy a collectible with just one click, and one click, and I'll be out of money. There's a reason societies don't allow children to gamble: it's because they can't be trusted to have a firm understanding of money, risk, and addiction. Most adults I know don't have a firm understanding of all three. . I was once in the back of a taxi and the driver told me his winning roulette strategy for 20 minutes. But even worse, because both gambling and investing are considered adult activities, children will be much more likely to want to do those activities because they want to act like adults.
Roblox should warn kids about the collectibles market, not encourage them, and certainly not try to keep the whole feature continually exciting by creating new collectibles and working with pop stars to excite kids. To date, they have minted 12 different Roblox Gucci bags. And just as a point of reference, real adult stock market trading applications are required by law to issue a warning that you may lose, as well as win, money. A source contacted People Make Games and made a lot of money marketing these collectibles, and today works in venture capital. He just wanted to speak to us on the condition of complete anonymity, which is why my colleague, Chris Bratt, will read the quotes from him. - Ultimately, what they have created here is something that allows children to exchange extremely valuable non-fungible tokens.
And they really can't do it because of the regulatory nightmare they would have to face. Even the Robux coin right now, its legality is really questionable. - We asked Roblox; Regarding the collectibles store, does Roblox consider itself responsible for marketing items that cost tens of thousands of dollars to children? And does Roblox consider it responsible to display statistics such as a price chart and the original price of collectibles, implying that children can earn money by purchasing said items? Roblox did not respond. Although in response to a different question, we were told that parents can set spending limits on Roblox, but judging by the number of headlines around the world about children accidentally racking up outrageous bills, one has to wonder if this is a setup. that should be on by default.
But also, the spending limits that parents can activate are not a foolproof solution, when Roblox users can earn money themselves without involving their parents at any time. And this brings us to the fourth part. This is R speaking. - For almost a decade, there has been a black market on Roblox. It's been an important part of the economy for at least 10 years, and no one has really talked about it because the only ones who know about it are those who participate in it. - The black market R was talking about includes websites like OPrewards.io, rbx.place.
So what do these websites do? Well, do you know that if you sell one of these expensive collectibles on Roblox, Roblox will take 30% of the sale price? And remember how Roblox buys your Robux at a horrible price, so you don't get much cash for the Robux you sell? These websites connect Roblox users who want to buy or sell collectibles and Roblox users who want to buy or sell their Robux. So if you are a kid who wants a cheap Roblox Gucci bag, you can buy it directly from a seller. Or if you're a Roblox developer who wants to turn the Robux you earn from your game into a bigger paycheck in real life, you can sell your Robux to users directly and make a lot more money. - This has not been talked about for several reasons.
Obviously, if Roblox goes public on the stock market, then it's not the best option for them if there's been this underground black market of kids buying and selling to each other. And because these trades take place outside of Roblox, there is no way they can moderate them or even track the trades to punish scammers. -But also, let's be clear, as anyone who has tried to hack anything will know, illegal websites are not safe places for children to end up. There is malware, credit card phishing, scams, and hidden fees. These websites will have kids watch videos or fill out forms, not to mention the fact that kids legally have to be creative when it comes to how to invest their money on these sites.
Now, it is not in any way surprising that these websites exist. The surprising thing is how many of them there are and how the most popular ones have been around for years, that doesn't make sense when they completely undermine Roblox's business model. And the reason R said they are still alive is because they are now critical to Roblox's economy. - Everyone uses these sites, from top game developers on down. Of course, people who get caught doing it get their accounts banned. So Roblox has to enforce it somehow, but at the same time, most people resort to that because DevEx, the term for officially converting Robux into real-world money, is kind of a gamble in the first place.
Because if you have limitations, bans or something, or if you are not a member of the community in good standing, you may not be able to do DevEx. Roblox can't crack down because they would just receive backlash, so they turn a blind eye. - "We encourage our users to keep their interactions" and communications on the platform, "where we can monitor and intervene." Often, scams and other abuses occur "off-platform on other sites." against "our policies for directing users away from the site." Seriously, Roblox, is it really against your policies to direct users off the site? What about your company's policy of not acknowledging the existence of websites that give their users more money if they leave the site?
What about your decision to close the Roblox forums because you failed to create a, quote, "constructive and positive environment"? Where did you think those users were going to go? People Make Games probably won't make another video about Roblox because, frankly, researching this company is so depressing. The current platform is almost inconceivably massive, gaining more power and more money every day. In fact, just as we were finishing putting together this video, Roblox released its latest earnings report and the company's value skyrocketed once again. Roblox is now officially bigger than Nintendo. And this success is alarming, because Roblox is currently setting the standard for what society expects in the future of digital work, child safety on the Internet, and Big Tech responsibility.
The CEO of Roblox now has a net worth in the billions. The company makes decisions that affect tens of millions of young people. And yet, when we asked them questions about Roblox's policies that seem actively harmful to their young users, they told us we weren't being objective, while this company refused to even admit the existence of the collectible stock market they created. , from the underground black market website they allowed to exist. They didn't tell us anything about this questionable reality of children working under other children. They told us that we were not seeing the bigger picture, while refusing to even admit the existence of entire parts of this picture.
This isn't public relations, it's gaslighting. So considering People Make Games probably won't make another video on Roblox, we want to try to wrap this all up. Give you some kind of conclusion or conclusion about all of this. Whatever I can find about Roblox as a platform, it all seems to me a natural consequence of a for-profit company able to act almost without scrutiny. I'm a tech and gaming journalist, and it took me months to understand how Roblox works. And that was only with the help of dozens of Roblox users who explained things to me. What hope do most parents and politicians have of understanding exactly what their children are doing on Roblox, or with whom?
Or the many and varied ways in which Roblox Corporation profits from them? And I don't think Roblox has any inclination to help parents and politicians understand exactly how their business works, because right now, Roblox is making money hand over fist and they won't want to do anything to get in their way. that. No matter how many young people shout that this is not a platform that values ​​their well-being. Thank you all so much for watching. Kind of depressing, huh? If you want to thank us for our work, there's one great thing you can do: go to patreon.com/PeopleMakeGames and make a donation of whatever you think this video is worth.
Those donations make a huge difference in my life and the lives of the rest of the team who created this video. And your money will help fund future research. (upbeat music)

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