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Redstone Builds Everyone Should Know

Jun 07, 2021
I make pretty complicated Redstone gadgets, which is interesting for those of you who understand pretty complicated Redstone gadgets, but if you don't understand pretty complicated Redstone gadgets, then the whole process could be pretty confusing. Don't get me wrong, you may be quite confused. and also quite interested at the same time, but you'd be more interested if you were less confused and that's where, hopefully, this video comes in. I think this is the most confusing start to a non-confusing video I've ever done in this video. I'm going to go through 20 different Redstone Circuits and Redstone Gadgets that I personally think are incredibly useful and I think every Minecraft player

should

know

about the second number one, the automatic item dropper.
redstone builds everyone should know
Anyone who watches the Hermitcraft series will be very familiar with these. Basically, things automatically detect when the dropper is full of elements by making use of this comparator right here and then this little

redstone

circuit creates a

redstone

clock with this chunk of redstone powder that feeds the dropper, which does which gradually spits out its elements and when empty. all redstone clocks appear now this is useful for sorting systems automatic farming systems item lifters basically anywhere you transport items these things are useful this design is really cheap and consists of three pieces of redstone dust a comparator a repeater a dropper and then a handful of building blocks and of course you don't have to place your items directly into the dropper.
redstone builds everyone should know

More Interesting Facts About,

redstone builds everyone should know...

You can run items through hopper lines on any other side of the dropper. Next, we have the Redstone Lamp button panel. a circuit that I like to use within my base to activate various areas of my base and have an indicator of which parts are actually activated, for example down here we have element frames that in theory correspond to several different farms, currently our melon farm . it activates if I press this button, that will activate our sugar cane farm and that red stone lamp lights up. I press this button which turns on the bamboo farm. If I press this button again, you can see the redstone lamp goes out, suggesting that I have turned it on.
redstone builds everyone should know
Outside of the sugar cane farm, this is now achieved through the use of wide, tileable T-slippers. Now, to quickly break them down, a width, of course, means that the actual circuit itself has a block width. Tileable means you can stack them next to each other. I have three here, but you can have as many as you want, all stacked next to each other and then the flip flop is short for switchable flip flop, so when I press this button we send a pulse to the circuit, but that pulse is becoming a switch, so currently we have turned it off and then if I press the button again we turn it back on.
redstone builds everyone should know
What we're doing with this circuit, the only thing that makes it special is that not only are we taking an output on the back that we can send to the various farms or whatever we're running, but we're also running an output on the lamps. from Redstone to have a clear indicator of when the switchable flip-flop is activated. activated or activated and yes, we could use levers in this situation, but that is not as cool as the key card reader. If you've ever wanted to make it part of your base a little bit more secure, then this is probably one of the best ways to do it inside this dropper right here I have my specific key card if I put any other items inside this thing, you can see it doesn't pass, there is absolutely no redstone output, the only way we can get a redstone output through this circuit is if we put in the correct key card and that has to be the correct item and also the correct name for the element, so there are a lot of possible combinations here, like more than stars in the universe.
You'd have to be incredibly lucky to guess it correctly unless they're trying to solve mine, in which case it's incredibly predictable. The way it all works is on the back end, we have an item filter that only accepts these. subscribe to mumbo elements so if I try to shift click any of these elements none of them will go into the hopper the only one that can do that is that specific element and this dropper essentially does that so if I place any old element here when I press this button and the dropper tries to shoot the element into the hopper and it can't because there is no room for it so nothing happens.
The only time anything can happen is when the correct key card is sent to circuit number four in the system. Hopper Mine Cart Loading Station, this circuit is useful for transporting large quantities of items and I also recently found a use for it in super foundries, so this Hopper Mine Cart will grab items from inside this chest right here and the number of items it's going to grab is set by this hopper, so there are two stacks of items inside this hopper, which means we

should

end up with about two stacks of items inside our hopper minecart before it leaves and ride further down the loop so you can see everything is filling up, it's filling up incredibly fast and then we should say yeah here we go and it's been shipped now let's say for example we just wanted our hopper mine cart to leave when is full, it's completely full, we can actually eliminate all of this. and just turn on the side of the comparator by making use of this little circuit.
I'm going to quickly give the roughest explanation of what the comparator is doing here so we have a signal strength of 15 running down the side of the comparator and when we send this hopper minecart as it fills up, it increases the signal strength. signal, but you can see that we are not getting an output because this is the comparator that is comparing the only time we will get a red stone. The output is when the signal coming from our hopper mine cart is greater than or equal to the signal coming to the side of the comparator, hence the name comparator, so right there you saw that a completely full hopper mine cart gave a signal intensity of 15 on the comparator. did his comparison and decided that they match, it's the same, we get one output and that allows our hopper mine cart to go up and this original setup with the two stacks in the hopper mine cart works exactly the same way, it just doesn't requires a sign.
A force of 15 to move requires a signal intensity of say five or six. Is it just me or is this more confusing than my usual Redstone videos? Next we have the hopper car unloader. This is essentially the opposite of this Redstone circuit. but fortunately it works much simpler, so if we fill the items inside this top minecart here and then send it to this side, it is now over the top of the hopper and the items are gradually removed while there are items inside. this hopper that takes the items from the top of the minecart while there are items inside here is giving a comparator output that will disable this motorized rail, which means that the jump on the minecart will stay there until we finally stay no items then of course there are no more items running through this hopper which means there is no output from the comparator which means our motorized rail turns on and a hopper mining cart moves forward here comes an incredibly popular one, the article filter if you look at the Hermitcraft series or basically any series that involves at least even the slightest redstone circuit then you will definitely have seen these and these circuits are exactly the same as the ones we use within the key card system, they are simply They've made them wide and tileable so we can stack them next to each other creating storage systems that look a little like this, but in principle they work exactly the same way, except instead of shooting the items using droppers, we're going to feed the items by making use of water streams, but these are the items that we want to arrange in the front slot and if we shoot some items that don't match that, you will see that they shoot at the end, but if we shoot on an item that matches that , then you can see it falls into the hopper and then goes down towards the chest.
Now I can see a few questions coming up, the first being what does this chest do and the answer is not at all functional. In terms of the red stone, but it is incredibly important when it comes to aligning the elements. You will see that the elements actually travel over the top of the glass. They don't ride on the hoppers, but the reason they can still get sucked into the hoppers. This is because this chest is not a complete block, which means that if we throw objects, they will hit the side of that chest and then go along the side of the block over the top of the glass and also the hoppers, which which means they can still make their way into the next question is probably about these rather strange elements inside our element containers now these are here for overflow protection the key to a successful element filter is that you only want the elements to go into the first arper slot asap As these start to get involved, everything breaks, so the reason they have such a long name is because you want to reduce the chance of an item matching the placeholders you we're using here to actually flow through the system, for example if you just had unnamed pavers then that would be picked up by the hopper and there you can see things are already starting to break now why are they starting to break well ?
It is because this entire item classifier depends on the signal strength and if the signal intensity of one of the item filters is too strong because it is full of items, then it will spread to all other item filters and empty them of elements, which means that your element classifier is no longer an element classifier and is just a big mess that was a long right click selection panel now I

know

what you're thinking, haven't we already gone through a panel button selection in this video and technically yes we have done it, but this one is slightly different?
You see, this is a single output button selector panel, as you will see, we have these three buttons here and the last button you press will be the one that provides an output. Now this works by making use of a latch matrix rs now to quickly explain what is rs ni The latch is a circuit that can only be turned on from one side and can only be turned off from one side so if I press this button it turns off , but if I press the button again it will not turn on the only way I can make it turn on by pressing this button, but if I press this button again it will not turn off and just to be clear, the way we get the output of the The comparator of these droppers is the element inside.
Going back and forth between the droppers now, it all sounds incredibly useless until you start stacking them next to each other, so the way this system works is whatever button we press, this red stone line on the back. top will activate and that goes to turn off all the rsnor latches so they are all switched to the off position and then once that has happened all the outputs are off the redstone torch that is behind the button that we have pressed will turn on, which then activates part of one of the rs latches, giving us a single output that corresponds to the button we just pressed next.
We have the piston feed belt. This one looks pretty big, scary and complicated, but I can promise you that it really is. Pretty simple really and these are some of my favorite Redstone circuits to play. Basically, what we are doing is cycling blocks by firing pistons in a specific order. All we have here is a single tick monostable circuit which is a circuit. that creates a one tick pulse through the red stone which is incredibly fast as you can see and that pulse first runs towards these pistons which will fire pushing these blocks up and these blocks down and then two ticks after those pistons have fired, these pistons will fire pushing those blocks and those blocks like that creating an endless cycle of blocks, they just keep going cyclically, next we have the smart piston, this is useful when you want to transport complete blocks for example if you have a cobblestone generator, so this will be useful if you have a tree farm and want to push blocks, it will definitely be useful, essentially it is a system that detects a block and will immediately move it out of the way so you can cross. like this and you can chain them together to have a smart piston that then runs into another smart piston that moves yourblocks this way and you can make it go up and down and basically just a big conveyor belt of snaking blocks, it's pretty self explanatory how it works, but I'll quickly explain that when the block appears in front of the piston, it will be propelled by this redstone torch which will then feed that piece of redstone dust which in turn drives the piston pushing it out. the way that then turns everything off, next we have another piston feed tape, this is kind of a mix of smart pistons and also piston feed tapes, all we have to do is feed this piston right here and then the system does the rest. a series of smart pistons, so these three pistons here are all smart pistons, these observers detect the movement of the blocks and then drive the pistons and essentially create a smart piston feed belt that we can use very well now , you might be wondering why I don't use them all the time it's simply because, firstly, you get one less block in the same amount of space and secondly, they are a little slower, but still incredibly useful.
Piston feed tapes are a little weird and I can't really name when you're going to find a use for them, but eventually you'll find a use for them, even if it's just to make them look really cool anyway. Water elevator, as I'm sure most of you already know, if you put magma under water, then you fall through it. quickly and if you play soul sand underwater then you travel through it quickly and what this elevator does is it allows us to create a bubble elevator of soul sand when we enter it when we want to fall through it then the magma is there now this is achieved through a block exchanger connected to a pulse extender, so this is the part of the block exchanger circuit, including this block at the bottom that looks like it's doing nothing, but this redstone is actually providing an upgrade to this piston so that it can I realize that it's being driven by this target block because it's some quasi connectivity stuff.
I'm not going to explain that in today's video, but I've made a video about it in the past. It's a bit complicated to explain in a compressed form and then. This right here is the pulse extender, it essentially takes the pulse from our pressure plate and extends it and as you can see, we're using a target block right here to redirect the redstone signal to our block exchanger now, of course, If your water lifter is bigger than mine, which I hope it is because mine is pathetic, then you will have to increase the size of your pulse extender by adding more comparators to make sure your soul sand spreads the enough time for you. to get to the top next we have the grass path switch this is a form of hidden activation device so if you want to be able to activate a redstone circuit without having a button or lever on the side of a block, then this could potentially be a good option, all we have to do is turn this piece of grass into a path and then as you saw there, our redstone lamp turns on now, this not only works to turn the grass in parts, you can also turn dirt or grass into cropland and it will have exactly the same effect as for redstone, this is actually very simple, dirt and grass are solid blocks, which means we can send redstone signals through them.
Road blocks and farmland blocks are not solid blocks, they are transparent blocks, which means they can't. There are Redstone signals passing through them, so when we turn our land block into, say, a block of farmland, it briefly turns into a transparent block which briefly turns off our Redstone output and we can use it to activate other things next. Now we have the drop lift. I would really only recommend using a system like this to transport items vertically around this distance. I'd say five blocks is about the maximum. I would personally use a dropovator. Anything bigger than that, I would suggest just using one of these little clip-on things. to the bottom of a water elevator with spiritual sand at the bottom and that will be a lot easier and look a lot better, but regardless of that, the fall dodgers are still incredibly useful and this is an incredibly good design, so the I'll take First, through all the different elements, you can see that our dropper at the bottom is detecting the elements and what this repeater does is it slows down the flow of elements in this thing to make sure that it can continue to be reliable and actually send all the elements to the top correctly and then all we do is light these redstone torches and light the droppers in the correct order to send the elements from the bottom to the top and one key.
The feature of this design is that it tickles, it doesn't make much noise, it is completely silent and of course it can be expanded vertically upwards if you wish, simply by adding it to the redstone torch tower at the back, here comes one of my personal favorites the vertical flying machine you have to think of these things as if they were some kind of caterpillar, okay so the bottom section pushes up the top section, then the top section lifts the bottom section and then the section bottom pushes the top section up again. and so on and then the opposite happens on the way down and that is achieved by using slime blocks and spotters.
Now the way we trigger these things is we just have to generate an update for these observers and the way we're causing the update is by simply feeding these droppers, the observers can detect the energy ring of the things that are considered an update and that's how we ship this back and forth and of course flying machines are useful for pretty much everything they are they're incredibly incredibly practical zero tick smart piston so you might remember that makes a time we had a smart piston, well this is a zero tick smart piston, which is essentially the Ferrari of smart pistons, it's considerably faster and they are a lot of fun to use this is for Redstone contraptions where speed is of the essence and you want make everything happen very quickly you make use of these zero tick smart pistons they work in a bit strange way, it's exactly the same as the traditional smart piston, so the block passes over a red stone torch, feeds the line of redstone that powers the piston, but instead of driving the piston directly, firstly, the piston has to be a sticky piston, but secondly, the redstone actually has to run up and be diagonal. to the sticky piston and then we have to have this normal piston right here to cause a sticky piston refresh and that creates this zero tick effect.
The TNT Duplicator for anyone who watches the Hermitcraft series, you will be very, very familiar with this stuff. I have used them inside farms. I've hooked them up to flying machines to dig absolutely gigantic holes. I mean, two and two doublers are fantastic and I'll be honest, it's the only Redstone circuit in this video that I can't fully explain. how it works as it has to do with the TNT being turned on but in a strange state and getting a strange update from this coral fan. It's all a bit strange, but it would feel really bad not to include it in this useful Redstone gadgets video because it's arguably one of the most useful, so I'll put a link to this stuff in the description.
The horizontal flying machine. These things work in exactly the same way as vertical flying machines. They're just built a little differently, as you can see. although the setup is very similar, the observers drive the pistons and everything is held together by slime blocks, the front section pulls the rear section which then pushes the front section again and the best thing about these horizontal flying machines is that you can attach things to the side of them and you can turn them into incredibly useful large sweepers for several different types of farms and of course if you want to attach tnt duplicators to them you can also create carpet bombers.
You may not know it, but I'm a big fan of flying machines. I'm also a big fan of piston feed tapes and this is one of the most useful types, so take the piston feed tape and squish everything up and use a sticky piston so you can It's kind of one sided. You see, all the red stone is happening on one side. If we didn't have this sticky piston, we would have a piston facing this direction and then we would have circuits here, but this sticky one. The piston is there to grab this block and pull it back, which gives us an incredibly compact and small circuit, but it works very similar to the first piston feed tape that I showed you because we have a monostable circuit down here that is sending a pulse of one tick to the system, they both receive a tick, so this pushes this way, this pulls that way and then two ticks later this piston and this piston push the blocks, giving us our movement cyclical, the automatic minecart station.
This is incredibly useful if you're playing on a Minecraft server that relies heavily on minecart travel, so when you approach this thing and stand on the pressure plate, they'll hand you your minecart so you don't have to. You have to worry about bringing one. with you, as soon as you get into the minecart, you will travel, you don't have to do anything and then when you return to the minecart station, your minecart will be automatically broken and dropped into the system so that it remains completely . loaded, that dispenser stays full, so if we want another minecart, we want to travel again, we just jump in and yes, you understand the way this system works: first, breaking the minecart is very easy, we just run it directly into a cactus and then it's picked up by these hoppers which then take it directly to this dispenser, that's as easy as there's no red stone there, but then as for red stone, when we stand on top of this pressure plate , you can see it feeds this dispenser, but then it turns off the mine cart rail, it turns off the motorized mine cart rail that keeps the mine cart in place, but then when we get into the mine cart, we obviously separate from the pressure plate, then we separate from the pressure plate and that redstone torch lights our mine cart again.
The rail that allows us to move is incredibly simple but incredibly effective and last, but definitely not least, we have the TNT cannon. I couldn't do a video on useful Redstone gadgets without mentioning this, it may not be the most useful. Of all the Redstone gadgets, but it's arguably the most fun you could do all day, so the first thing that happens when we press the button are these three dispensers that dispense TNT into the water and these are the pieces of the launcher of TNT. that they are going to shoot our piece of tnt into the distance so that they are dispensed first and then once our button appears again, it is known as the falling edge of the button, once that button goes out, this red stone torch turns on and then turns this on.
Top dispenser right here, which then dispenses a chunk of TNT a little later, meaning it can be shot and eventually explode in the distance and I think that about sums it up. This has been an absolutely marathon recording session. My brain hurts so much that I'd rather build a really complicated Redstone contraption than have to explain simpler Redstone concepts in a way that hopefully

everyone

understands. That's a lot harder, it's a lot harder to try to explain every little detail, so I hope that's the case. It's worth it, I hope you got out of this video.
I hope you came away from this video learning something new. If you have, let me know in the comments section. I really hope you enjoyed it and I'll see you. See you next Redstone video. I've wanted to make a video like this for a long time. It's actually been quite a while since I explained some more basic concepts of Redstone and I'm starting to see it creeping into it more. In the comments section people are starting to understand less and less what's going on so hopefully this will increase again and people will start understanding again and then in about three or four years I'll have to make another video like This is explaining everything we always talk about

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