YTread Logo
YTread Logo

Ranking EVERY Sonic Heroes Level!!!

Jun 05, 2021
Well, I'm curious, it's a pretty good game, you know, I know, but

every

game has good

level

s and bad

level

s, so today we're going to go ahead and rank each level and Sonic Heroes right here in the

ranking

zone. The show is called to start, this will only rank team Sonic's experience and this is because team dark is just the team Sonic with the most enemies. The Rogues team only has teams with halved levels and the Chaotix team, while it is the most unique of the group. Do you have levels that are more fun than just Team Sonic's ED missions?
ranking every sonic heroes level
Usually you'll just be collecting hermit crabs or defeating all the enemies or collecting rings. This is a style of gameplay that would later be expanded upon in the hit video game Shadow the Hedgehog released in 2005 for ps4 Xbox one and change okay we'll go ahead and do this to list in sequential order so we'll start with seaside hill seaside hills formed the best opening stages in Sonic history, at least aesthetically, there is a reason why this level is used in almost

every

song that has been out since the

heroes

, in addition to copyright, have problems with Green's music Hills, this level is basically if you took Green Hill Zone, popped the 3d and put it on a beach, the beach.
ranking every sonic heroes level

More Interesting Facts About,

ranking every sonic heroes level...

Part of it is really what separates the seaside hill from the green hill obviously, as well as the red and white ruins that contrast very well with the ocean and the grass, the music is great and fits the level very well while still sound like the usual musical era of Sonic Adventure. Gameplay-wise, it's a pretty solid introductory level, uses all three teams quite well, and teaches you most of the game's mechanics in a nice, non-threatening environment. Honestly, the only negative aspect of the scenario is that there are no other pairings. a climax, there aren't really many hype moments in the level, it just teaches you how to use the team explosions at the end, which is great for new players, which isn't exactly why someone who figured it out before in the level.
ranking every sonic heroes level
I know looking at the little bar at the top or anyone who's played the game before, overall this is a really fun stage, but I wouldn't say it's one of the best stages, it's iconic for the fact that it looks like a hill. green, but I know that Green Hill already exists, at least we are going to copy them something that you are copying from the best palace on the ocean is just a better hill by the sea. Seriously, I'm pretty sure that when people think of Seaside Hill, they're actually thinking of this stage. Yes, there are no real references to Green Hill anymore, but that's good as it allows the level to be its own and since this isn't technically the first level, they can put you in scenarios that force you to change formations. more frequently, but you will usually feel incredibly fluid coming out of formations.
ranking every sonic heroes level
The power formation really gets a chance to shine here at Seaside Hill, there are only a few rocks to break, nothing special, but there are plenty of red doors and gates here that are knuckles of fire to get through. Besides the fans introducing you to the triangle dive, there's also a really cool turtle section where you can choose which direction you want to go based on the formation, one of the most open parts of the entire game and the amount of freedom feels great also unlike seaside Hill you just press the Z button and the levels above Ocean Palace have a whole section where you are chased by giants, they say rocks but clearly they are wheels, not sure why they need giant wheels and these ancient ruins but It's great and deserves our first rank s.
Also this stage is one of the best video tracks in the entire game, it's so good, omg the egg peddlers are boring, very tedious fights until it's very easy, basically you just chased the egg hawk. to an open beach where you just beat him until he dies. The problem is that you have to keep up with the boss but not go too fast, otherwise they will only get the landing part, which is where you do all the damage to the bosses in Sonic Heroes. They're generally just based on speed, so as long as you beat them quickly, you can get around her and then you'll end up getting a rank.
It's good that they don't rely on rings and stuff. also because a lot of the bosses have a ton of enemies lying around that just shoot bullets everywhere and yeah, imagine getting hit by random things all the time, you could focus on killing the enemies but unfortunately that will just cut into your time. so it's not really worth it, also the camera is bad and 2 grand metropolis is another great setting with great aesthetics and equally great music. The energy of our roads really brings this setting to life and makes it feel futuristic and thanks to dozens of levels. designing how much downtime the state introduces is Lightspeed: Grind Nick and the Blue Tornado and as such is a much more speed focused level compared to the other levels, that being said both Lightspeed, and the rails are not reliable even though this level does the best it can.
To convince you otherwise, similar to Seaside Hill, there isn't really a climax to the level, but everything about it is so good that it can't be lower than an A rank, so that's where it goes. The engine maintains the aesthetics of the previous stage, but. Unfortunately it doesn't expand on them at all, the state has quite a few obstacles where you would have to destroy enemies to progress and they all look practically identical. Additionally, there are two elevators. I don't know why they did that, not to mention there are firewalls. It's not exactly fun to deal with the past automatically advancing you, so they basically require you to watch the flight formation in case you need to take a hit, since the power outage will usually be affected if you did any segments.
It is also stressful to demonstrate that a climax is not always the best. This section would be better if it weren't for the obstacles earlier in the level. Yes, I pulled it off without a hitch, but I'm a master of sound, so of course I did it. There's also the squished part which I assume is only in the PC version where it wouldn't spring launch into the next area and I just had to hope I made it with the previous boost. I'm not kidding about the level itself. For that, but I thought I would mention it, the stage has multiple paths and the music is very common, but all the above problems prevent me from having one of the great levels of the game, although it is not the worst they have to offer.
So it's still the rhythm, okay. Plus, PowerPoint has to be one of the most boring names of all time. I don't know why they chose this name for this level. It's nonsense, Team Rose's battle is a battle that requires a lot. of thought and technique to achieve it honestly. I'm not sure how most people could beat this boss without searching for it because the amount of mental toughness needed to overcome this challenging challenge is difficult for the average player to achieve in their lifetime and even if you discovered the boss trick. , the amount of skill needed to beat them, Ronald plays competitive melee with Super Smash Brothers, you better start some hand exercises if you want to beat this part of the game, otherwise I won't.
I know what to tell you, seriously, this boss is a marvel of game design and the highlight of this entire game. Casino Park has fantastic visuals and amazing music. Seriously, it can't be understated how much I love stage music. Everything else said about this. The level is not very good. The mandatory pinball is not very good. The pinball controls themselves aren't very good, at least to a level that really isn't that good. The music eventually is so good, although they easily take this level to sitting here without them, this level would be. be way lower bingo Highway maintains fantastic visuals and has another amazing song, as before, the pinball controls are bad, but this time you are not trying to go up, you are going down, this one changes the books, the pinball quest is much more fun which really seals the deal for this level to be better than the last.
Seriously, the bingo chips do a fantastic job of guiding the player around the board while also rewarding players who missed them. That said, the final section of all of this has a bunch of bottomless pits, which is pretty cheap, your teammates can and will fall into these holes, which makes this section incredibly tedious unless you make a workaround. , simply change the power formation and stand so that only one of your teammates enters the tube and then switch to them. These teammates won't follow you, so if you fall, you can try again. This stage is a pretty big upgrade from the previous one, but it's still pinball, so beat the wall here too, Ice Cube says, for some reason, so it's okay if you thought about it.
The last boss was good, so oh boy, won't this one be a treat? Do you ever want to fight a group of enemies in a circle for three minutes? No, what you're saying is that it's a boring concept for a boss and not even challenging. Not at all, that's crazy, don't get too excited guys, those were the easy ones, okay, Rail Canyon, yeah, Rails and Sonic Heroes in all that fun because of the finicky nature, they were good and big metropolises, but here They're not that good sometimes just. I miss the rails we try to jump on, although sometimes we change the grids and glitches and you just flow to one side, so I was hitting a dash panel before you lay down on a bed and I would kiss you to death in general It's just not a very fun experience. especially when you have an entire level based on this really tricky mechanic, there's also a part at the end where you can outrun the trains and you'll run into them and then they'll just kill you because it's fun if there's an easy way. landing on the rails and that would be just not touching a single button when taking off from a spring because that will ensure that you land directly on them.
They've programmed it that way so if you press the buttons then you die, so it's like encouraging you not to play the game, it's not very fun, this level is probably my least favorite level in the entire game as far as the main stages that aren't bosses, it's hell, it's expiring, but I mean, when you compare it. to every other level in the game it's just a canyon, well the sun sets as either sunrise or sunset, they say you have until sunset so I'm guessing it will be at sunrise but it makes sense that it would be sunset regardless. not be close. as interesting as anything else in the entire game, so even if it's kind of cool, it's still okay.
The shiny stuff doesn't make up for how finicky and bottomless the level is, as both stations are where Rail Canyon wishes it could be, the music is better, and the theme is further accomplished by being a base rather than just floating rails on a cannon, speaking of rails, they take a more back seat in this level compared to this predecessor, but they are still more plentiful on average and the rails are bad, so this is an improvement though. since Rail Canyon slow isn't the best so it's almost the section where you blow up the trains are fun and a much better use of aesthetics than just having to be obstacles on a track the type of sections are also fun even if they don't really require no player input, however my biggest complaint in this level has to be that bobsleigh is not the first time you've seen Bob slip on Seaside Hill and now requires damage, this mechanic to be hard hitting sucks.
I don't understand why they don't make you lose the rings, besides that if the sleigh is destroyed you just lose a life. Bob never needs to see, look you can walk clearly when you die so I don't look why they couldn't just penalize you by not giving you a higher level when destroyed but honest officer, take down both stages he is on after Seaside Hill, this one gets a sea, the albatross egg is only if you took the Falcon egg. and put him on a blimp, which means he's still not cool, poverty punches to death with a bad camera angle, he's gone, but he's still an incredibly easy boss, the best strategy is to ignore the boss, suffer and go up a couple of levels on the Left of the path and then dissolve the guided attack until every part of the boss is destroyed.
The guided attack is unreliable, so his best option is to attack the wings in the first phase, not the body. Alternatively, take the high road and level up for the queues. By doing this, your team will also leave your team before the first phase, so you can clear the first phase without having to risk a guided attack until your death. Also, keep in mind that the game watches the moment when the wings fire Canon only to have them fire right when you feel it. as if it were the best time to jump just switch to Sonic run close switch tails stamp thunder shoot it's slower but it's safe plus it's fun to eliminate the third phase in one goMaybe the fact that I have more than a few sentences to say about this box makes it better than anything else we've seen so far, but it's still a bad eater, honestly, as far as how much to say about frog ports. because it's just fun, Stig makes amazing music, amazing visuals and amazing trick after dealing with pinball and The rails with his trick beep, they find a big frog to create a path, it's just fantastic, helix flowers introduced here, there is a large mushroom that they are advising on, although they are rails, you can employ the strategy of not touching anything and this too thoroughly.
I asked you too much to witness the ODEs, they are fine, this stage is just a breath of fresh air with all the tricks that blend perfectly with the aesthetic without being annoying, this is absolutely one of the best stages in the game. The lost fight continues the same. Incredible images of the last level. The music is probably the most ambient in the game, but it still fits the level very well. The trick in this stage is based on the previous one by removing paths rather than creating them, however the black frogs are never really used in a way that requires you to avoid them, which is a shame because they would be a great way to add some paths. alternatives.
I appreciate that you expanded the idea of ​​the video from big to frog. The games could always use a bigger frog, the alligator at the end of the level can be quite difficult if you haven't nailed the moment where the vine swings down, but it's cool and manageable with practice. Also, Omega says this line so you know. It's a good fruit defeated station, how weak they must be, hate here, this boss is basically identical to the previous team battle and can be defeated just as quickly, but at least in the PC version that seems to happen less frequently , it seems like you'll always defeat Rouge pretty quickly, we just have to spam attacks and hope you take out Omega and then eventually you'll be lucky enough to take out Shadow;
However, about 40 seconds into the fight, they will use the team explosion and bring everyone back. If you didn't beat him before 40 seconds and then you get unlucky with a small burst of dark vapor from the team, it also stops time for a moment, it's chaos control, but the AI ​​never takes advantage of it, so it's okay. I played this fight for literal hours and I couldn't tell you what the best strategy is to go fast, an egg cipher to switch to tails and shoot thunder from the start, if you're lucky you'll hit Rouge in a way that the other Two still Hold on as she falls to her death and it will all be over and literally ten seconds or less.
The fact that they have more to talk about than just a joke shows that you still know them better than Team Rose. eat here, although what's wrong with me? Welcome to Han Castle, aka the best creepy level in any Sonic game. The whole thing has amazing music, much like the entire game, and having a change with the main trick in the level, flipping the castle, is a really nice touch. although it just feels like it uses each team member equally, which is great because

sonic

heroes

are better when you're constantly changing formations. These invisible torch trails are really cool.
I really like the companion at the end of the stage where you are climbing the tower. The other way around is cool because you usually know to climb to the other side, oh and hey, check out this very subtle hit for the final boss in case you missed the opening, also for once the first day has a real max , running around the castle is a great way to finish the level even if it throws you into the only autorun section in the entire game, this level is my personal favorite and is similar to frog force, the hack just enhances the scenery instead of detracting from it like pinball or Rails last year. my favorite music track in the entire game, if we were only judging the stage by its aesthetics I would say this is my absolute favorite, probably one of my favorite sound levels in the entire franchise, however this level has a lot of problems, before nothing, there is a sledding section and I know the previous ones didn't bother me, but this one is really frustrating.
I can do it easily enough after using determination, but the characters don't even say jump until the danger has passed. How is that useful with the aforementioned damage system, you can see how this can be incredibly frustrating, there are sections of rails in the level that are webs that look cool, but basically you just need to be in flight formation like with any other rail because you have to switch rails and it's easier to ride it will fly to the right rail when our partner at the end of the level you're riding one of these anvils and a ghost appears on it and hits you it hit me twice and I knew which was there, the second time, the first time, on a common track, with your guard down, it was incredibly cheap and just felt horrible and then right after this you go to a well and there are a bunch of other ghosts and everywhere and it seems like similarly this was just done to make you lose the rings and it doesn't feel very fun, but saving the worst part of the level for last because this level saves the worst part of the level for last.
This is the final section, which is a good idea if you have to use one trick from each character as a three-test and flight-training scenario and boost information. This is no big deal. It's okay because his game works but in speed formation you will have to perform a guided attack through the ghost path the guided attack in this game is not so reliable anymore because this is the first time it really affects you and actually hinders your progress sometimes i like it i just realize two ghosts aren't real and i point them out sometimes ghost of myself i realize they aren't real and disappear from existence right before your eyes sometimes it just fails that's right How would it be if the guided attack were more reliable?
I can see this working very well and if the ghost didn't. I just decide to randomly disappear. I can see this working well but unfortunately both things happen and as such this is the worst thing you could do is have a perfect run and then a life just decides it doesn't want to attack anything anymore and then you die. It's pretty horrible. I want this level to have an A or S rank because there are sections that are really fun, but my instinct is really telling me to put this in the sea, but that being said, my girlfriend called me a creepy level.
You're not allowed to be under the pace here, so I guess I have to put it from the bottom up, beat them until the break. This is just a robot carnival with more enemies and somehow even less creativity, worse than the game, what did you say? Hey, you know what I said about the Royal Canyon? You know making an entire level on rails is bad and makes for a really bad level. How about they do it again, except this smells amazing even though the egg fleet was covered in scattered rails when It was unpleasant, what we think you bring as a segment is the most complex rails section in the entire game and I'm like a rail gun, they actually lead to alternate areas which is nice, yes the rails are as finicky as I said before but as long as you don't touch the controller when they launch you onto the rails.
You should be fine. The Frog Forest propeller fire is back here and is used quite well as a way to get from ship to ship. Landing on a particular battleship is really felt. Great, with all the cannons pointing at you and the door closing in your way, the music responded to us even more to give you a good feeling that this is the final area where you are here to break the rejected man's things, indeed , the only negative thing I can give is related to taking down the ships, the rocket sticks out a bit demanding when fired so I mixed up the section is where you have to destroy the ship, it feels a bit more sophisticated than the general meat as well that we will continue to be fantastic, although I have no problem with that, it's really good, so it's going to go wrong.
Additionally, Iron You Final Fortress is very good at what it needs to do. If I had to describe Egg Fleet as an over-the-top action scene, I'd describe Final Fortress. As a warm-up moment before the climax, it doesn't have any climactic moments, but it sets the mood and builds tension, so let's call the Final Four, which is clearly a big thing, it will have it at the end now, but there are two important things to consider. The first thing to look out for is the multiple areas with heavy egg hammers which would require a lot of waiting and take a lot of time, but usually the game gives you a burst of equipment before these moments or they are spaced out enough that you can simply Do not be. in the explosion at the beginning, also remember that Sonic could do a second team explosion later if you do a homing attack or if he throws one of the other characters at you.
The second in the final section is a rail section that requires going from rail to rail now. This is fine if you remember that you know that flying is the best option; It's actually fine on the other shapes too because the rails are fairly spaced and set up evenly, but there's a final section at the end that you assume you could get. pass by going faster but it turns out you can't, you just have to change flight and then fly, so yeah, turns out I was right and flying is actually the best option for risk anyway, this is a very solid level, I have none.
Obvious flaws but like I said it's just the build up type level it's kind of solid so eighty I have no other options well at least not an albatross attached to another ship a gerbera design is really cool considering Enemies are called peg pawns. power up the peg wizards thanks to the egg fin bishops it makes sense that egg man is basically the egg king the goal of this fight is to chase eggman into an open area with a bunch of enemies and push a button until he die yeah did I mention the bosses in Sonic Heroes aren't that good at least the chase area has more to talk about them in the Hawk Eggman egg one wants blade beams towards you the alternating between vertical and horizontal now once this is done here we know there is rocket fire if you are close or if you are far enough away he will attack you.
This move is unavoidable, so go ahead and try to stay a little close, but getting too close is a little annoying because you'll have to wait for it. to back up far enough before grabbing any dash panels or throwing them anywhere because you'll just run a new woman die, speaking of which, you'll want to wait a bit and use the power flipper here and not the dash panels when you're. Upon entering this area, the game gives you a level up for all three characters from the start, but going through the fin gives you a level two, which gives you your level two from the third hit of your combo, which is an AoE. it just hits all the enemies around him and hits both him and his shield so overall it's more useful like I said once you get there you just start mashing buttons until it finally goes away and then you repeat the process again and catch it.
At level three and then you just win, also make sure to use Team Glass, basically as soon as you get them you tend to find them in the open area. You know, I wouldn't imagine you'd get them just by chasing him, so I should. There won't be any problems, you just know it right away and you know that the bosses aren't exactly a sound here, our strong point looks cooler than his boss in the game so far and the fact that I have more to talk about this than Spam attacks alone put this a little above the others, but it's still not good, so I'll go ahead and write here.
Okay, I'm really glad they put special stages in a 3D Sonic game, but man, it really had bad control. There's nothing more to say, just imagine fighting through the incredibly unwieldy controls. These sections are easy, so they don't really have any benefits except having 3D puzzle stages, which is cool, but I really want them to try this again. I feel like they're going to be great, but these, the music tracks carry this and the visuals carry this and the concept is a dt r, it's better and more entertaining than most bosses if you're just going through a mindless, but at a side.
From that it really gave some value, so that's my level list, most of the main levels are great, but all the bosses are either boring or incredibly easy, honestly this game would be better if we just kicked out all the bosses. The all metal song is fine. Two phases of this fight, the first, Metal Madness, is simply spamming metal attacks. Sonic's weak point with each team, the color of the points chose which formation he is immune to. The teams have not changed. The Chaotix team switches between yellow and red and the dark team alternates between all three.
For some reason, especially since we don't have a long way to gowalk around, ladies, the only thing really worth mentioning about this part is that Metal Sonic can trap you with the crystal rockets. Also be sure to remember that you can cancel the can with the attack. button so you don't shoot yourself to death. I did this by accident. Could you include it in the video, but I thought it was what was shown? The second phase of Metal Overlord is where the best 40 smash song you can get comes in. beat this all you want in the comments but you're fighting a losing battle this is the best metal overlord it's actually pretty easy big surprise use

sonic

to go through the crystals use knuckles to shoot fireballs at the ships that launches and uses tails to There's no reason the only damage you can do is with a team explosion, so work to fill the bar as quickly as possible.
Do this several times and I congratulate you on winning Sonic Heroes. Also, Metal Sonic gets a cool type of c4, so yeah, that's my

ranking

. For Every Level in Sonic Heroes I know there's more to each team than the brief synopses I gave at the beginning, but I stand by the statement that they're still not as fun as the basic Sonic Run team. I'll probably do more. of these in the future for other Sonic games or not many to find a way to brain games like Sonic Adventure 2 with over 30 levels Plus bosses without talking forever so I'll figure something out anyway thanks for watching and if you have any games you would like to see so go ahead and let me know in the comments also let me know if you enjoyed the video this is my first time doing something like this give me some tips or whatever okay see you bye

If you have any copyright issue, please Contact