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Ranking Every Mario Game

Apr 19, 2024
Over the years, a lot of people have made videos

ranking

every

Mario

game

when in reality these videos only rank the main Mario titles, which makes sense, fair enough, but I'm in this weird unique position in which i have already played almost

every

mario

game

out there, so my ranked video will include all the main

mario

kart mario rpgs mario party games and even some of the spin-off titles. I won't include sports games simply because they don't have as much importance as these titles, so with that out of the way, let's start this massive project and get her to number 80.
ranking every mario game
The first Donkey Kong Mario game hasn't aged well , but it's still worth a try at least once there are tons of different versions of Donkey Kong. but we will only include the arcade for simplicity the objective is to save lady from donkey kong interestingly lady was not called pauline until the ms-dos and apple ii ports were released the game itself is clunky to say the least you jump over barrels and climb stairs to reach the top or you can use a hammer to destroy the barrels. The big problem here is just the controls, they aren't smooth in the slightest.
ranking every mario game

More Interesting Facts About,

ranking every mario game...

Mario has almost no control after jumping and if he falls a little too high. he just dies and then finishes off with four measly stages, but it's an arcade title so that's a given, like I said, this game is worth playing at least once, but anything beyond that, it's not that special. 79 Super Mario Bros. The Lost Levels. I don't understand how anyone enjoys this game, maybe if you're a 2d mario speedrunner the difficulty could be a fun diversion, but that crowd is small compared to the average person, the first super mario bros just wasn't hard enough.
ranking every mario game
I guess they made the sequel harder and I mean a lot harder, there's a poisonous mushroom that literally kills you or degrades you. Every level of wind is miserable. Warp pipes can take you backwards. The level design is absolutely bad. Sometimes you bounce off enemies to get across. Exactly like a boring Mario Maker level, there are 4 hidden worlds that can only be accessed if you complete the game 8 times without using Continue. Everything about missing levels is sadistic in nature. They didn't even update the graphics that were there at the time. It wasn't a standard for Mario games yet but there were very few new sprites, overall you can't play as Luigi which is great and he even has a higher jump but it also takes longer to gain speed and slow down , so it is absolutely a chore to play as the game movement is still okay but it doesn't feel well developed like modern games.
ranking every mario game
I would only play this if you are morbidly curious. This is the only mainline Mario game that no one should feel obligated to. To beat 78 Mario Choke, yes, I'm even including a virtual kid's game, since this is the main Mario game for this handheld. It takes the idea of ​​Mario Bros and adds another dimension to it. You will place a koopa and throw it. tubes to eliminate your enemies or launch them across the screen to hit them from afar is an interesting idea, but the awkward depth perception makes it a bit difficult to play. I appreciate that there are a variety of different types of levels, including bonus stages and it's kind of fun in short bursts, but it's not something I'd want to go back to.
Mario Choke is best played out of pure curiosity and that is its greatest merit, and that's not to mention that it's all red and black, which makes it probably the worst. looking for the mario game of all time 77 mario party 10 just thinking about this game makes my soul hurt you take a perfectly good formula, change it completely for no reason in mario party 9 and instead of going back to the old way, they made mario party 10 even worse Now look, I understand that some people enjoy the car mechanic, which is fine, it's their prerogative, but I can almost guarantee that those people haven't played the older games and don't know what they're missing .
Everyone sitting in the car doesn't create tension in 100 boredom mario party 10 it's not even bad in fact I enjoy a fair amount of the mini games it's just boring and puts me to sleep tedium is the worst quality a game can possess all the What you do is collect a lot of stars and move slowly through a linear line. Boarding is like waiting in line for a roller coaster, you slowly advance excited to get on the ride only for it to be short lived and not worth it, but what about Bowser mode? Yes, it's completely broken, good luck standing in any kind of chances against Bowser, he rolls way more dice than everyone else and has the potential to eliminate players in many games, further decreasing the odds of winning, but Of course there is the amiibo mode which plays like a normal Mario Party, well I mean I guess it more or less does. but you also have to have an amiibo to play this and the boards are the exact same square if it weren't for the minigames this would probably be the worst mario game of all time 76 mario party top 100 what a great idea to take a compilation of 100 classic minigames and put them all together in one game, except there's one problem with that concept: they forgot to add the classic boards, which is exactly what makes the minigames worth playing to begin with, there's a total of one board to play and it's the most generic board I've ever seen, at least we're not all in cars, but everyone moves at the same time and you get stars by crashing into balloons, whereas a lot of games are played randomly.
It just doesn't feel right to play in a Mario Party that's meant to celebrate games from two decades ago, and besides, we didn't even get to choose the minigames. Nintendo could have done some kind of survey asking what minigames we liked. most, but not, they chose and only a few of them are solid entries 75 mario party 9. it's pretty much mario party 10 but without bowser mode and that's a plus seeing how bad that mode was once again, you you drive around in a car and collect lots of stars but there is no strategy or tension since you can't control which direction to go, but I guess it wouldn't matter anyway since the boards are super simple and the items have been seriously downgraded.
Gone are the days when you got the magic lamp. or the mega mushroom or anything remotely interesting, now you can get the one, two, three dice block or the one to ten dice block. Wow, I can move around the board a little less or a little more fun, oh so fun, it's ironic how the boards are taken. less time to play but they feel much longer than what they were used to the minigames are still a good time but they are almost always in mario party if the boards suck to play that will only make everything worse 74 mario bros like donkey Kong, there are quite a few versions of this game on newer hardware, but we'll stick with the arcade variant.
I've played this the most on Game Boy Advance because I had Super Mario Advance when I was a kid and I loved playing Mario Bros. Every once in a while the goal is to take out all the enemies by flipping them over from below. It's quite an interesting idea instead of just jumping on them and what's even better is that this game is cooperative as you progress through the levels the enemies become more difficult. When hitting, you will avoid fireballs and the stage layout begins to become slippery with ice. There are also consequences for not killing enemies, they can respawn and become faster if you take too long, which is a game mechanic still not seen much today.
The difficulty progression is quite advanced for arcades, this game can still be addictive depending on which version you play. The main problem is that there isn't much else to do and the controls aren't always the best, it really depends on which version you use. I'm playing 73 Mario Party Island Tour, by far one of the most generic Mario Party games I've ever played. All the mario parties on 3ds are so monotonous and forgettable that I have a hard time remembering any kind of memory of playing this one. Fortunately, there is more than one board compared to the top 100, but for some reason, all of these boards have different rules.
What's the point of that? Why not have a bunch of boards that can utilize these different play styles, since you're still moving in a linear style? there is still no strategy on the board so it makes the whole game very slow and monotonous on a board the boss literally just rolls a die to hit until his health meter becomes disappointing it is the best definition of island tour 72 mario party star run oh boy another forgettable mario party game this time however the boards aren't as bad as before it's similar to how the top 100 handles it you move while collecting balloons stars and occasionally play mini-games like the mini-games.
The regulars are decent for what they are, what's really interesting is that the reason the boards in this era of Mario Party were considered boring is not because they run too slow, it has nothing to do with that, it's because the boards themselves have virtually no substance. We're back in the N64 and Gamecube era and there's so much going on that alters the look and feel of the board that simply doesn't exist in Star Rush or any of the Mario 3ds parties, at least Toad Scramble has multiple boards to play on, but allowing everyone to move it once doesn't change the fact that we're just running in literal squares where's the theme?
What about the time of opportunity and the spaces that happen? I'm glad Mario Party is slowly returning to its roots nowadays. 71 Paper Mario adhesive star. Do I really need to give more details? It's pretty clear how horrible this game is. I mentally couldn't finish the final boss because of how exhausting the star sticker is before fully shooting. I really like the music and it looks pretty. good for a 3ds game, but the combat, oh what the hell happened to the combat? You use stickers to attack, but they are all one-time use, so when they disappear, they disappear forever, so there is no incentive to fight. enemies because it's a waste of stickers and time you just save them for the bosses which by the way most bosses require stickers to defeat but you have no idea which stickers will work half the time so you'll end up guessing and then wasting even more of your time pair that with a linear level structure with no partners lack of interesting characters or stories and no leveling system this is the least fun and playable game I have ever experienced in my life and probably will 70. mario party Up front, I know it's a little weird to put Mario Party Advance above 3ds' Mario Parties, but frankly, taking advantage of the hardware, it's weird at its full potential.
Why bother creating a standard Mario Party game on a handheld that requires cables to connect via local multiplayer? Yes, there was a wireless adapter, but it was only for SP and the range was very short. I can't imagine that a full Mario Party game would have worked well, so they focused on the single player and made a game where the objective is to complete a bunch of side quests that probably sound really silly out of context, but all the side quests they have really interesting and fun stories that you really want to learn about these characters and the lives they live, it's surprisingly charming, the real problem believe it or not It's that the minigames are bad or just mediocre, so it's a little difficult to play them, but Completing them gives you more dice rolls, which in turn creates incentives to upgrade and complete all the side quests if you don't. look at this as a mario party game honestly it's not that bad 69. mario kart tour i have never had so many conflicts with a video game before mario kart 2 is a surprisingly fun mobile title packed with content the controls aren't perfect but for your phone or tablet they work pretty well, there are tons of tracks to play a lot of characters to unlock decent new online items never seen before, plus daily and weekly challenges to complete, each character has unique items and you can level up your character's stats like There's a surprising amount of progression here, that all sounds amazing, well it's a free game so you know what makes all of this gross.
The most obvious problem is the loot box pipe. You take it out and you have no idea what you're doing. You're going to get high scores, you need specific character cards and gliders to do well, but the chances of getting the best ones all the time are slim to none, just look at how many characters and cards I don't have and I played this. a lot in your first year i will never have all of these characters on cards because they are practically impossible to unlock and that sucks, then there are the challenges which is an extremely cool idea, it's like mission mode for mario kart ds but it's ruinedbecause half of them are behind a paywall.
I have to shell out $15 to unlock premium challenges and I need the gold pass for gold challenges. Yes, there's even a subscription service called a gold pass that lets you drive faster and get easier access. to better characters and all that, honestly, if this game wasn't plagued by all this gotcha mechanic nonsense, it would be one of the best mario kart games out there because of how frequently it is updated and the amount of content it contains, It's sad to see all this. effort spent on a mobile game when it could have been used for a new mario kart on the switch like i wanted to see over 100 characters, hundreds of tracks, the ability to upgrade all of these things but not like that 68. super mario maker for nintendo 3ds taking the idea of ​​Mario Maker where you can share your own levels online and completely delete them is amazing, why bother making a game like this if you can't upload your own levels?
I mean, I'm sure there are some Nintendo-made levels for you to play and you can still create your own and share them locally, but who's going to move forward? There are also no amiibo costumes this time, which is one of the best things about Mario Maker 1. It's not that Mario Maker in 3DS doesn't work, it's still perfectly playable and it's for Mario if you're into that, but don't even waste your time when mario maker wanted to exist 67 super mario kart the first mario kart hasn't aged perfectly but it's a great time if you're willing to give it a try for a snes game the kart racing is great with a lot of tracks battle mode and even donkey kong jr the tracks themselves look very similar but they had to due to hardware limitations the controls feel very complicated at first but if you give it a couple of hours you will adjust and have a pretty good time.
It may not have as much pizzazz as Mario Kart Tour, but at least you only pay for it once and get everything which is always a plus in my 66 Super Mario Run book. I know I forgot. This game also came out. Take New Super Mario Bros. but turning it into an autorunner sounds like a horrible idea but I honestly enjoy it for what it is, it's extremely simplistic with very few playable characters but it was a bit of a joy trying to collect all the coins and get their levels. as quickly as possible unfortunately it shouldn't have cost 10 dollars if it was three or five dollars, that would have been more reasonable, but it's because of that high price that it didn't sell very well and that led Nintendo to create their mobile games.
It's a free game so it's a bit bitter, but I appreciate that it feels like a real game with multiple modes and levels to play in the story. 65 Mario Kart Live Home Circuit. Does this even count as a Mario Kart game? I mean, I guess. Technically, you take a real-life cart and set up a bunch of checkpoints around your real house, then you just play the game on your TV. It's an extremely unique and fun experience if you have pets, but I don't know if I'd say it's durable, the trick gets old quickly, especially if your venue isn't very big, you can only make so many tracks and it's also a little expensive, the technology is amazing, but it's the same race every time unless you keep getting off the couch to move the checkpoints, technically there is a grand prix with different tracks but it just adds filters to the screen.
It's really cool how your cart actually slows down its stops after being hit by items. I'll give them that, but unfortunately it's the only Mario Kart. It will probably change seeing how people keep buying Mario Kart 8 Deluxe 64. Mario Kart Super Circuit, by far one of the most underrated Mario Kart games, has aged gracefully like a feather and not exactly, but it's still one. Enjoy coming back when needed It's very similar to Super Mario Kart with a similar character roster, but it also has smoother controls, more varied tracks and even all the fancy tracks can be unlocked Before Mario Kart 8, this game had the most of mario kart tracks in total.
For the new stuff, it's some of the most creative Nintendo has ever produced. Cheeseland Ribbon Road Sunset Wild. The list goes on and my only real complaint is that the compressed audio is a bit irritating at times and the controls have a learning curve. for them, but hey, that quick race mode is perfect for racing on the go, it was perfect for car rides when I was a kid if you ever wanted to do some racing in 63. Paper Mario Color Splash 2016 sure was a lousy year for the Nintendo fans. that trend was the touch of color.
Now look, there are many aspects of this Paper Mario that I really admire. The writing is quite solid and at times hysterical. The graphics are extremely sharp and well done. And the music is pretty amazing. Unfortunately, all futures that arise. of the sticky star are still intact here and it's disappointing that there are still no companions, no way to level up with experience points and the characters are super generic again, seriously why is there so much focus on the toads being everywhere? The main problem once again is combat. You'll use pretty much the same sticker system, except now they're cards, but in some ways it's even more intrusive than before.
Sometimes you have to strengthen your attacks by using paint to fill them, so you have no choice but to spend more time doing it. Could they make the fight last longer like last time? The level structure is the same and there is still a world map which eliminates some of the immersion in short bursts. This game is acceptable, but if you are going to play Paper Mario first. three are much better options 62 super mario bros the one that started it all. I'm not going to talk about how the gaming industry changed because you already know all that and I've heard that there are 32 levels and they all feel a bit the same, there is some variety with the night water and castle stages but a lot of it uses the world default, which makes sense considering how new this type of game was, but it hasn't aged very well due to lack of variety. and the controls are very complicated, they still work pretty well, but the momentum definitely takes some getting used to.
The power-ups are still fun to use, the music is still catchy, and there's a decent amount of enemy variety, but there are better versions of this. game to play that we will see later 61 super mario bros deluxe speaks of the devil super mario bros deluxe is an adaptation of the original game and adds much more to it, you can unlock all the levels of the japanese mario bros 2 or super players, as it is titled here, There is also a challenge mode that has hidden Yoshi eggs and red coins. These are the kinds of things that can be added to remakes, improving the original content in deeper ways.
With challenge mode, you can unlock things in the toy box, like prizes and photos. Yes, there is an achievement system with rewards in a Game Boy Color game. You can even use the Game Boy printer for photos and some posters, too. There is a schedule, a fortune teller mode and you vs. boo, you vs. boo is a race between you. and a boo to clear the level as quickly as possible, not only is that idea really cool, but there are also a ton of blocks that change from white to red. You will try to keep them white as much as possible, but they will randomly change to blocking red. your progress and make the race harder there are so many extra things here that honestly make it better than the original game the only problem with this port is the collapsed screen it's definitely harder to tell when things are happening which is a bit annoying but also inevitable due to the screen size 60.
Super Mario Party it's really amazing to see Mario Party finally return to its roots after so many years and Super Mario Party is still going, at least it's on the right track. I have 20 characters, several game modes and four maps to play. Firstly, the character selection is by far the best Mario Party has seen, but it feels very complete and completing four maps, on the other hand, is not enough and is shocking. I never received updates with more maps considering games like Mario Tennis and Mario Golf are getting that treatment. I like the boards, though they feel open-world enough and contain interesting setting elements to mix up the gameplay a bit.
The minigames, as always, are pretty cool. I love that you can practice them within the control screen. It is a notable quality of life feature. The additional game modes are pretty forgettable. I had to look up the sound and survival stage on the river. I like things like Toad's recreation room, where they include more information. in-depth minigame stuff, but these additional game modes seem unnecessary. I wish they focused on a few more boards for the main mode instead of new game modes that aren't fleshed out enough to be considered replayable. 59 mario party 7 well, it's one of the most forgettable classic mario party games it's still a very fun time quite funny it was the last mario game that came out on Gamecube for Europe and Australia it's almost a surprise that it wasn't adapted to the Wii However, the issue this time is that everyone is selling.
On a cruise ship, which is something I haven't really tried before, as you would expect, you have a lot of boards to play on. They're all pretty funny. I always like Pakoda Peak. The best. There is something really novel about climbing. a mountain and meet a koopa master to potentially get a star. Your star count changes depending on the number above your house, so it adds this element of challenge where you have to save as much money as possible in case you have to pay. A lot for a star, each board has different versions in terms of how to play it, which is a good way to increase replay value.
The orbs are great, as usual, and the same goes for all the minigames. Surprisingly, this is the only Mario Party game with eight players. minigames, even if it's just a handful of them, the only big problem is that things started to get a little stale at this point and everyone thought it was time for some kind of update or at least that's what we thought we wanted until mario party 9. came out and we all started screaming no, no, no, go back, come back, please, so going back was our calling for several years after that 58 mario party 8.
I consider this to be the last of the classic games of mario party as things took a considerable turn after eight. There's also Mario Party DS, but we'll get to that valley later, which is our crazy host and like the others, I don't really remember it after playing it, since this was on the Wii. You know, they put a lot of effort into motion control. trick and, frankly, it works quite well in your favor. I don't know if I would say these are the best minigames of all time, but they are definitely more memorable than other minigames, of course everyone remembers that.
Shake it up because it's super fun. movement to do with the wemo, but then there is a lot of quick graffiti and in the chopwash which also used the motion controls in a clever way, they found a good balance of games to use the buttons in addition to the pointer and I really like what I did it here as for the boards, they are fine, they are pretty typical outside of one exception and I think you know where I'm going with this Koopa's Tycoon Town is somehow one of the best, if not the best, Mario Party board from all.
Right now, the main concept is to invest in hotels with your coins. Whoever has the biggest investment owns the hotel, which means he gets stars in return. The more money you invest in a hotel, the more stars you get. It almost sounds too complicated for a Mario Party game, but it's simplified to the point that anyone can understand and enjoy it, plus there are a lot of extra modes, the candy is fun to use, overall it's a pretty solid game 57 super mario land a mario game where you don't fight bowser and don't save peach, also there are only 12 levels so i think this is the shortest mainland mario game out there and it's a decent age.
The controls are definitely a little wacky. It feels like Mario Bros 1, but much heavier. you just sink into the ground if you fall from somewhere, it's a little strange, but despite its few shortcomings, this is a game that any Mario fan should play at some point because of how different it is, the levels are places weird, the bosses and enemies are different hell, you don't even get a fire flower, there's a super ball flower that lets you shoot a ball that bounces off walls, the damn koopas have explosive projectiles, I mean what's up with that? Honestly, it's kind of cool and it's easy to play. because it takes like an hour to finish everything, the best part of course has to be the music, my goodness it's incredibly catchy, its chiptunes at its finest, you'll be humming the songs in yourhead for the next few hours 56. new super mario bros wii strangely this is my least favorite new super mario bros of the five out there, it's not a bad game by any means, but the others over time have done more to stand out or just They're a little more fun as you'd expect.
The worlds all use the same themes you're used to, the controls are basically the same and the bosses are once again the koopalings. The good thing is that this was the first 2D multiplayer Mario game, which at the time was really novel. I remember playing this when I went out with a friend and we had a very fun and laughing night. Ah, those were good times, but anyway, Yoshi returned. He works the same as in Super Mario World, eating enemies and the like. All levels are quite. well designed and the power ups are cool despite being a bit broken, you know i mean the propeller mushroom, just shake the controller and then skip the level if you feel like it, that doesn't work for all stages of course, but it helps enormously.
I like the penguin suit because you can throw ice balls and slide on the ground. This is the first time Ice Mario appears in the game, although I don't see the point of using Ice Mario in the penguin suit. He also throws ice balls and does more. This is a pretty decent 2D Mario. I enjoyed it and it's worth playing at least once 55. mario party 4 this was actually my first mario party game even before the n64 ones, although the game itself is a bit slow paced which doesn't excuse the incredible selection of mini-games and the fun boards, although the boards themselves all look the same, they all play very differently and the item shop keeps things fresh, a great mechanic is of course the mega and many mushroom shaped spaces .
This was the big and small era of Nintendo gimmicks. This trick could be seen in basically every Mario game, which isn't a bad thing because resizing led to a lot of interesting strategies on each board, but of course the minigames mean this one has a book twist trail race free throw domination clear dungeon duos clothing paths it's actually crazy how many awesome minigames are included even to this dayThe minigames and Mario Party Boar are my favorites in the entire series and there have been a lot of Mario Party games since it came out. I wish there were more characters, although the roster is the same as Mario Party 3, which is a bit disappointing. 54 mario party 5 things are really starting to get spicy with this mario party as all the boards look much more unique, there is a better selection of characters and dk has been relegated to a space on the board, you know, when this one came out playing for the first time, I always thought that it was a strange choice and even now I still think it's strange.
Why make a dk space in particular? Why not use some other random Mario enemy that wouldn't have a chance of being a playable character? It's not the end of the world or anything, but oh. Well, it's at least an experimental concept that I'm glad they implemented to make the boards more fascinating. You can also team up with other players and they all have custom team names which is funny and the capsules are cool because they work as items but you get them randomly and don't pay for them. I don't hate this, but I'm conflicted by the idea of ​​not being able to choose.
Overall, I like the choice aspect, but they're also free so I can't really complain about that. Additionally, there are also some notable mini-games like Coney Island Pushy Penguins and Hotel Goomba. If I go back to a Gamecube Mario party, I'll probably play this four or six 53 New Super Mario Bros 2. Yes, I am. Surprised, I'm also putting this on top of the Wii version. The level themes are again the same and they removed some future ones like Coin Battle and Yoshi and yet I enjoy coming back to this game more. I don't know what the levels are.
They feel smaller and better compacted, I think it's because they weren't designed with four players in mind, so they were better able to focus on tighter level design. There is a cooperative mode where you can play the entire game with another person. which I love and honestly it's better than running around with four people and as stupid as it is, mario is awesome, he just destroys everything, enemies die, you get coins from them, tons of blocks at once can be gutted, it's the definition of stupid fun. There's something so satisfying about collecting lots of coins that it makes the game too easy, but it's strangely fun to collect hundreds of thousands of them per level.
This was also the first Mario game to have DLC levels. I wish they weren't DLC, but rather the The levels are at least fun, except for the impossible package. I know people like a challenge, but they took that seed too far. Plus, Mega Mario returns, there are plenty of bonus levels to unlock, and New Super Mario Bros 2 stands out with its heavy emphasis on coins. I also love that it's the only Mario game that doesn't introduce new enemies. They literally just made versions of the old ones and gave them gold or skeletons. I almost appreciate your dedication to being lazy.
Here 52 new Super Mario Bros. plus the new Super Luigi. back to back in that new soup, it's another 2D Mario game and frankly I don't have much to add at this point that hasn't already been said, there's a new power-up which of course is the flying squirrel, it's a more balanced version. of the helix mushroom and it's useful, but you can't sort through entire levels that easily. There are also the Baby Yoshi ones, which I think are a good inclusion. Frankly, I forgot they existed and never used them. The Wii U version also adds a boost mode with a gamepad that allows you to add blocks to the level, this is another future that just feels pointless, it doesn't really add anything to the game other than maybe saving someone from falling off a crazy pit with nabit, you just catch it to get some items, it just feels like a method to take advantage of the game time.
I like the world map as it's all interconnected and the level design is absolutely better. I just wish there were more levels like Van Gogh's that had really interesting themes. I'm also adding a new super luigi u to this as it ties into the base game and is even better as the levels are more challenging especially if you're going for the star coins. It's basically more levels, but combining them gives you a lot to do and that adds to the exceptionally fun challenge mode where you'll have to do things like pass a level without touching the ground or not getting hit or avoid every coin. 51 New Super Mario Bros u Deluxe is one of the most fun Nintendo games. basic wii u ports, but she doesn't really do anything bad per se to begin with, Peachette is a new character who is cool, you get her playing her Toadette and grabbing the super crown that somehow led to Balzette becoming a great thing years ago.
The menu UI is also clean and looks good, the graphics are a little better, you're not forced to play as Mario in single player and there are additional hints and videos. Some people have complained that the shake is shared with a jump button instead of having its own dedicated button, but it's pretty easy to get used to 50. Mario Kart 64, the first Mario Kart I played and to this day still I have a soft spot for him, the characters themselves are also 2D images instead of 3D which looks really strange. today, but it's okay, the controls definitely take some getting used to if it's been a while, but it still plays pretty well and the tracks are mostly excellent, Rainbow Road, Royal Raceway, Choco Mountain, Moomoo Farm, Wario Stadium , all of them have a special place in my soul. they are forever ingrained in my mind, hell I even like rubber bands when playing 150cc, sure it makes the game stupidly difficult but honestly that's kind of nice when modern mario kart games are so concerned with bother the players who are miles ahead and first and just let you win, you can also combat the rubber bands if you use your items correctly, the music is infectious and so are the voice clips, the enthusiasm and energy that comes from all the characters just warm me up within the battle mode.
It's still amazing, it's something I could play for hours if I wanted to. You simply can't beat Battle for Mario Kart 64. It has replayability as a huge advantage. It's always fun to come back and play for a bit. 49. Great. mario bros 35 yes, I know it's impossible to play this game now because Nintendo is so stupid sometimes, but I enjoyed it when it existed. It's basically taking mario bros 1 and turning it into a crazy battle royale, you and 34 others trying to survive the longest. finishing on top by playing levels by sending enemies to other players and making sure you don't run out of time, it's a strangely exhilarating experience that I wouldn't have expected to enjoy as much, sure the physics aren't that great. like a more modern 2d mario, but i think that increases the difficulty of adapting to mario's momentum and at the same time being under pressure to not die at all, that's why you want to stock up on coins to have a chance to get the star that It's awesome for this game, the enemies you kill are sent to other players, so getting something like stars or a fire flower makes it easier to send Hammer Bros and Bowsers to other people.
It's a high-risk, high-reward scenario where you're most likely to succeed. Die chasing tougher enemies, but it's worth it to make your opponent's levels more challenging. It's really a shame you can't play this anymore. I would have loved to see this updated with mario bros 2 3 world and even the new super mario bros as additional game modes heck i will pay money to get this back this is a great concept that deserves to be expanded by 48. super mario land 2 6 holy gold coins guacamole the quality of the jump from mario land 1-2 is quite remarkable the sprites actually look good and are well detailed, they are a bit reminiscent of the sprites from Super Mario World, it is very similar to Mario Land 1, but with more levels, more music in the intro to wario, yeah that's how he first started, he's the final boss in this one and uses mario's own power ups against him which is pretty cool, the power ups are what you'd expect but the carrot is new and is one of my favorites in the entire series, if you are a fast button masher you can essentially float in the air as long as you want or until you get tired of mashing, there is no buffer time between presses so which can be cooled in the air for as long as you can.
The areas are great too. space a turtle where you literally walk towards his mouth to enter and my favorite is mario's area where you casually walk towards his crotch, it's all very unusual and I appreciate it for that reason the controls feel pretty good and the music is also very well done . However, it's still on the Game Boy so naturally it has its limitations, the main one being the shrinkage of the screen, the fact that the sprites are larger also means it's harder to see enemies coming in. certain points 47. super mario 64 ds some may be surprised not to see this Near the top of this video, I mean, it's one of Nintendo's most ambitious remakes of all time.
They really went all out on this one. The biggest change is that Yoshi Luigi and Wario are playable with all unique attributes. Yoshi can, of course, make Wario's eggs super strong and Luigi. is a god among men, they also added an extra star to each course, new courses and even new bosses, everything looks much better and there are even a lot of unlockable mini games that you get by finding glowing bunnies throughout the castle that no one seems to tap. in the minigames, but they are a big part of this game, their existence is mainly to show off the capabilities of the touch screen, but I loved all the casino stuff from Luigi, Bobbum Squad, and Sorter Blow Up.
Many of the mini-games are really addictive and fun to play. to this day, but now we come to the only drawback and unfortunately it is the controls. I know some people think they're fine and I agree, but that's the problem: they're fine with trying to make a 3D game work on a d-pad. It must have been a challenge and it's also not really possible to do it on a really feasible level. The controls are extremely wacky and the physics are also wonky. You have very little control when performing long jumps. There is a run and spin button it just doesn't feel as good as in Overall the game isn't as fun to move around.
I've given Mario 64 DS a lot of chances, but it will never match the accuracy of the original game, which is the goal of a Mario game that's supposed to be fun. just run around 46. super mario 3d land hey check out another portable 3d adventure, this time the controls are a little more bearable since they were developed around the 3ds circular platform, they still don't feel fluid but it's a lot better than mario 64ds. It's also, of course, a completely new game that took the concept of a 2D Mario level and made it 3D. Combine both ideas to create a varied experience.
The levels are much shorter than usual, which makes sense since they're trying to cater to a portable audience who are more likely to play on the go, although it's a pretty fun game, it feels a bit dry, the worlds aren't even They try to interconnect, the level themes change from level to level, which I guess is refreshing in a way, but it also makes each place feel monotonous with excitement. It's almost like I'm going through a checklist doing my tasks. The power-ups are really cool, although I like that they brought back the tanooki leaf, but it's a little strange to focus so much.
In it, it's even in the game's logo, his new power-ups are basically just the boomerang flower and the invincibility blade, so I understand that they're not that interesting, but it's strange to tap into the nostalgia and at the same time create a style of completely new game. You can also unlock Luigi which is nice and he controls differently as you would expect. There are many levels to play, which is appreciated. Plus, you can still get star medals and all that fun jazz 45. New Super Mario Bros, the one that started it. It was the start of Nintendo delving deeper into the stagnation of the franchise because this game sold incredibly well, regardless of that stale phase that lasted about a decade.
It's still my favorite game in the series. Quite a while has passed since then. Nintendo had created a new 2D Mario, so it was awesome to be able to play one again after so long. The really cool thing about this one is that it makes the biggest attempt at creativity. The main bosses in each world are unique and interesting. We have Mummy Pokey. captain lackey cheap thunder mega goomba and a few others on top of that, they're not really difficult per se but it's nice to see something really new and plus you had to beat two of these bosses as mini mario to unlock two worlds and that's not so easy as you think it would be, the power ups are the highlight no doubt, the mega mushroom is silly satisfying as you blast through everything in your path and the blue shell is a joy to fly around, I even did it. a full video on how to beat the entire game while in the blue shell, that's how much I enjoy this power up, besides the great single player mode, we have a ton of mini games to play and some of them are the same. mario 64 dss, although some are new, is another fun mode to sing along for a few hours mario vs luigi is a mode that is a bit lost in time since no one uses their ds for multiplayer, but you connect with another person and fight. to get more big stars than the other person 44.
Mario Kart 7 is indeed another Mario Kart game. I guess mario kart 3ds didn't sound as good so they stuck with a number they could control, it's much more polished. that mario kart wii, which already had great controls, you have to wait to stand still, but i guess that will be common for all mario karts in the future. the graphics are extremely impressive even to this day. The details and texture work are designed in a wonderful way, the biggest change for this one is the hang gliders and the ability to drive underwater. It reminds me a lot of Sonic and Transformed Star racing, but in a tamer way, they feel like natural extensions of the Mario Kart formula and are welcome additions that we'll probably see until the end of time, the character roster is also Pretty good but Waluigi is omitted for some reason and they even brought back Waluigi's pinball so I'm not sure what's up with that, for the first time you can customize your tires. and gliders and that's at the top of your cart which is really cool since they all have different stats and stuff, the new items are honestly a little weak, you have the fire flower which is nice, the super blade which is almost useless and then the Lucky 7 is just a bunch of old items at once.
The online play is pretty good, although in fact it's probably the best part of this title and the new tracks, oh my goodness, have they continued to up their game in the Rainbow Road maka wuhu wario track layout. crafty of the shipyard piranha plant, these are all amazing and will be appreciated for decades to come. My only problem with this game is the lack of a versus mode, seriously, they just don't have one if you want to play just one track. You have to go online or play a full grand prix to make sure there is a time trial, but it's only you who runs and no one else.
I have no idea why this super basic mode is missing, but it is for some reason and it's incredibly boring, especially since it's a manual mode. celebrated game that needed a greater focus on single-player content 43 super paper mario one of the most divisive paper mario titles some fans hate that it completely changed direction with the rpg formula while others like how different and experimental it es, while I prefer the rpg gameplay of the first two Paper Mario titles. I had a lot of fun with this game and the best thing about it is the story. Holy Sh, they went completely crazy with this one.
It starts with Bowser and Peach getting married and then Mario learning to change. from 2D to 3D dimensions, then you're in outer space flying, then you go to literal hell and back and finally you face the game's antagonist, the Black Count. I love this bad boy and not only because he is new but because he really feels like a threat, he just wants to destroy all known worlds under any circumstances and wants to create his own perfect world. The narrative is extremely well done and compelling and keeps you hooked from world to world throughout the game.
You can play as Mario Luigi. Peach and even Bowser, each character has unique abilities and keeps the action fresh, and it's not even just them that keep things fresh, the game itself is constantly changing genres, you'll go from platformers to space shooters, dating sims and traditional RPGs that rarely defy expectations like this one and surely work wonders at keeping things entertaining, even if the genres aren't as well developed. I also admit that the gameplay drags at times, some chapters seem much longer than they should and the pixels are also very forgettable, I think that's the problem.
It's just that there are too many of them and they all look the same, so it's hard to tell them apart, so if you don't mind the drastic change in gameplay, you have a Mario game with a tremendously intriguing story 42. super mario 3d all-stars yes, I know that this game has three amazing 3D mario games but I'm not going to overlook it and yes mario 64 mario sunshine and mario galaxy are fully playable and look pretty but look at the name of this title it says 3d all-stars , which would imply that, based on the original star game, this is a complete remixed collection of 3d mario games, where is mario galaxy 2?
What about mario 64 ds or even mario 3d land, also these games are not remakes, they were updated with the smallest means possible so they could get away with it. mario 64 had some redone textures and text, mario's sun is in widescreen and mario galaxy's spin is mapped to a button instead of shaking the updates are nice not gonna lie but they are so minimal when they could have done much more, at least mario 64 should have been widescreen and had some real texture updates, as well as running at 60 frames per second. second, each game could have had modernized graphics, but they just didn't, now there's a chance that 2020 being 2020 affected some of their plans, but wasn't this collection planned further in advance?
How much development time was put into this to begin with? even the menu is boring to look at, the only extra content is the soundtracks, no artwork, no promotional videos, no behind the scenes, nothing of that nature and mario 64 still has slow audio. Sunshine had the debug cubes when it was first released, I just don't get it. how Nintendo can treat their most precious games so badly 41. paper mario the origami king this is quite an interesting paper mario to talk about personally I enjoyed it as it is but at the same time some small changes could have been made the whole game is much better , the story is basically paper vs origami, king ollie has taken over the mushroom kingdom and everything that folds becomes evil, while many Paper Mario fans consider this to be a cliché.
Honestly, I think it's an interesting enough plot to keep going. With it you will travel through five huge worlds and you will have to destroy five streamers. Exploring the levels is one of my favorite parts of Origami King. It's really nice to find all the little secrets and fill holes with your origami pieces. It's literally the same as painting and splashing color, but instead it's origami, the graphics are pretty good, I'd say it's one of Nintendo's prettiest games to date, the music, on the other hand, is unpredictable, I enjoy the battle theme, but many of the things in the outside world are something like that. forgettable now to talk about the controversial things, we will start with the ring battle system where you fight enemies by lining them up and attacking them.
You have a good variety of items to use and you don't feel like your items are useless. time since they don't break as fast, unfortunately the battles themselves lack any strategy which ironically makes them two dimensional in this three dimensional space, if you can line up the enemies correctly you basically win the timer doesn't mean much either. since you can increase it and even get help lining up enemies, the ring system is generally fine, but I would rather have been like the thousand year gate from the original game and then have the partners that they are. just enemies or generic Mario characters again, which is still incredibly boring and yes, they technically help you in battle, but they don't even have their own moves and you don't even control them, they just jump around whenever they feel like it. almost as if they slapped this future in the face as some sort of attempt to appease their audience.
That said, I really enjoyed the bosses. Finding a scissor puncher is much scarier than you would expect. It may seem super vague, but honestly, I think it works in the game's favor. It's interesting how the purple streamer literally becomes Zelda the Wind Waker by the way she sails to different islands. The value of ice is a mental mountain. It's cool but really strange. I don't hate this game or anything else. it really would have been better with just normal companions in a normal battle system 40. mario party 6 by far the best mario party on gamecube. It has this great day and night system for each board and what that entails are gameplay changes that can alter your route quite drastically, since the day to night cycle is consistent, you can plan ahead and try to figure out which route will make the most sense for the stars to win.
We have six boards and three individual boards, that's quite a lot. a bit for a single game, they all have a pretty fascinating future, especially Clockwork Castle, as you have to chase Donkey Kong around the board during the day to get a star, but at night, DK is replaced by Bowser, there's also Mike minigames that work well. They're not the best minigames of all time, but I appreciate the experimentation, regardless of the regular ones are still a blast as usual, some of the highlights including the still world, what rises, grabs you, the lyrics and the rocky path, although it looks very similar to the other game cube. titles stands out as the best of the bunch 39.
Marion Luigi Dream Team Alpha Dream realized how much people liked Bowser's inside story, so they tried doing the same thing again, except this time you're inside Bowser's dream. luigi, this is also when the art style changed and while it's obviously much more detailed in the pixel art, it feels much more lifeless, so how come Luigi ends up asleep? Basically, he finds this bed to sleep in a portal that opens and Peach gets sucked in. None of this makes sense. It's exactly how I like it despite the premise, it seems like the dream concept isn't fully utilized.
The levels really aren't that interesting. You'd think they would have done more than show Luigi wanting to be more like his brother, but. Hey, the giant battles are still a lot of fun, in fact they're even better than Bowser's inside story considering you can use a variety of attacks like jumping on the hammer. It's also cool that you can unlock a hard mode, although I can't. Let's see why that couldn't have been an option from the beginning, but hey, difficulty options in Mario games are a rarity to begin with, the music is fantastic too, asIt's in most of these games, it never stops, in particular, it absolutely slaps, but now we have to get to the bad parts, which reduces the fun of the game a little, this time it's not the main bad guy, I guess, it's Antasma, who is pretty decent, but the main problem is the huge amount of tutorials and the pacing, there are so many.
Damn tutorials, it feels like a modern Pokémon game level since you can't skip them. It would have been nice if there was a way to skip them or at least fast forward through them and frankly the game is too long, it feels like too much. it could have been trimmed but it wasn't because they wanted it to be bigger than bowser's inside story it's still fun but it could have been much better 38 mario and luigi paper jam the title alone is extremely intriguing a mario luigi game that crosses over ending with paper mario sounds like it could be a great moment i could almost imagine him pensive and the black count decide to team up to take over the world so it's up to mario luigi paper mario and paper luigi to save the day by finding the star spirits and the miracle cure or something to dominate them, however that is not at all what happened, the game was released when the star sticker was released which also has little to no originality, instead we have the two Bowsers teaming up to take the two peaches .
I mean, I guess I should have predicted that would happen, but it's really disappointing considering this is a crossover game where Paper Mario's companions are. What's up with Mario Luigi's people? There's no reason these original characters couldn't mix with each other. At least to some extent, it's hard to say whether or not Alpha Dream took the easy way out on purpose. Nintendo may have forced them to stick with basic characters just because this was Paper Mario having his creative roots completely ripped out, who knows what happened, but in At least the game itself it's still fun to just watch Mario Luigi with Paper Mario is charming enough on his own, but there's no Paper Luigi for some reason, I guess it's because they all move at the same time, I'm not too sure our Paper Luigi is absent.
The game at least has much better pacing than Dream Team and doesn't have a million tutorials. You can also fast forward through scenes, which is much appreciated. The combat is still fun. There are more giant battles to take on and the special moves are quite interesting. It's a shame they didn't do more with the game. The story begins with paper characters flying out of a book, so it seems like the opportunity was there. The paper jam is still pretty fun, it's a little forgettable. There are currently 37 Mario Party superstars. the newest mario party game in the franchise the developers really listen to what most people want the old dash formula to return and what we got is one of the most fun mario party games to date it takes five of the n64 boards and 105 mario party minigames 1 to 10.
So it's basically like the top 100, but with the actual boards the gameplay feels very similar to how it is done on the n64, the dice blocks allow you roll from one to 10. Stars are 20 coins again, most of what we loved is here, the minigame selection is fantastic too, there's hardly anything bad there which is pretty impressive and the graphics look fantastic, I mean Peach's birthday cake, just as an example, those textures make my mouth water, damn, but it's not like that. hit the mark perfectly, but it very well could if there are future Dlcs and updates, the character selection is quite small, not sure why they reduced the scale from 20 in Super Mario Party to only 10 in Superstars, maybe they'll add more characters in the future, but it seems kind of strange to downgrade it.
The only real problem here is the economics of the coins. Yes, the stars are 20 coins again and the golden pipe is also appropriately priced, but the problem is all the lucky slots. There are too many. them and they are also overly generous, it is very likely that at the end of a 10 or 15 turn game at least one or more people will have over 100 coins and one would think that the koopa bank would have helped balance this coin. was issued, but no, they reduced the deposit to three coins instead of five, unless it's the last five turns of the game and you still get pity coins when you lose minigames sometimes, but otherwise everything else works perfectly if they just removed most of the lucky spaces and replaced them with blue spaces, plus added more boards and characters, this could be the best mario party ever, the beat is amazing, you can choose between the remix and the music classic board game, you can quickly advance through the event spaces that don't I don't watch computers play item minigames, the main gameplay is perfected for the most part 36. mario party ds is the one with that totally legit anti-hacking screen yeah, remember that it's actually a super underrated mario party game, it's everything we wanted Mario Party Advance and more and it has more emphasis on single player.
Each board has a boss minigame that we are all very fun to play. What I love is how the story directly contrasts the entire game. Bowser shrinks everyone down so that everyone is running around like little people in Wiggler's garden or the desk's music room, etc., etc., even the minigames take this scaled-down idea and focus on it with big ones like the users of camera shy rails let out and soap surfers. I really wish Other Mario Party games would create a basic theme and use it as inspiration for boards and minigames like this. It's also cool that they brought back a bunch of puzzle minigames from previous titles, my favorite being Peace Out from Mario Party. 5.
The only real downside is the items, they aren't the most interesting and there aren't many boards either, but I'll pass on it since it's on the DS 35 Super Mario Maker. I always wanted this game to exist. As a kid, it was a magical moment when it was released for the Wii U, as it means you create your own Mario levels and you can play thousands and thousands of others. It has a very similar feel to Mario's painting. Things like the title screen. interactive and the editor has a lot of nice details that make creating levels a great time.
There are four different game styles: Mario Bros 1 3 World and New Super Mario Bros. Each of them obviously looks different but also has different physics and the same rules as each. The respective game is pretty amazing, it opens the door to so many level possibilities, there are also a lot of field themes to choose from, a lot of field items and enemies, plus there are quite a few power-ups, while the customization is good, there are definitely some weird things. earrings are missing as an example, I'm not sure why they weren't included but it's really not that important, there are so many mixes and matches you can make too, you can put coins in a bullet blaster or have a chain.
Bite, ride a clown car, or stack random enemies on top of each other. If you are a creative person, you will have a great time building your own levels, especially since the Wii U gamepad is designed for this, but then there is being the player and, in fact, when playing these levels, this is where the game fails, Generally speaking, 1 in 10 to 15 levels are fun, most of these levels are created in five minutes or are so stupid that it's not fun, it makes sense for this to happen. Because these are all user levels, but there's not much filter for the bad stuff, you just have to play them, unless you follow specific creators, there are difficulty modes, which is nice, but it's still hard to find something Well. levels I appreciate how many different character designs you can use in the Mario Bros 1 style, which makes playing much more interesting as you can build, say, a mega man or zelda themed level and make it much more compelling 34.
Super Mario Maker 2 is very similar to the first game, but it has a lot more new pieces, a completely new gameplay style, and it's missing all the amiibo costumes, which is pretty sad. The biggest update is the introduction of Super Mario 3D World as a game style which is quite strange considering it's a 3D Game, but at the same time it's great that they managed to make it work. There's also a more proper story mode with a bunch of levels that Nintendo created with the game's editor, so it's cool to see what they came up with.
On top of that, there's an endless challenge which is basically a 100 mario challenge with slightly different rules, as well as ninja speed races, which are levels meant to be sped up. I really like ninja speed race because it's fun to play well designed levels and try to improve your time. again and again as for the editor, it has been expanded quite a bit with more course themes, many more bosses and many more choir elements in general, the only problem is building them without the Wii U gamepad, there is no easy way to design levels. Doing this with a controller is a bit fiddly and then in handheld mode you can't see what you're doing on the TV and your finger gets in the way a lot.
It's not like it was the end of the world, but it was definitely easier. To create levels in the first game I love adding the master sword and the super ball flower, it's like the amiibo costumes but with different moves, although that's cool, honestly I would have preferred to have like 100 costumes to choose from. Super Hammer is also cool, since Boulder Mario wasn't really a playable character other than being a costume in Mario Odyssey. Now you can use his hammer to break hard blocks. I wish the 3D world elements had blended more with the other four. it feels like its own thing when it's not necessary, there are also clear conditions so if you want someone to get all the coins or avoid taking damage you can do that, playing the levels is basically the same experience as mario maker. 1.
Most of the levels suck and you have to search for new ones, but at least you can play online with friends, although the connection quality is very unpredictable. Mario Maker 2 is technically better than the first game, but it is also missing some features. who are sorely missed 33. mario party 3 mario party n64 games tend to go back and forth about which ones are the best. I've always found the third game to be the worst of the bunch, but that doesn't make it bad. Which is that it introduced two characters that will always be included in the spin-off titles mario and luigi oh and also waluigi and daisy yes they are there to shit and laugh too yes there are six main boards as well as six dual boards so you have a lot to choose.
You can hold more than one object, which is nice. Plus, the minigames are great. You can purchase a reverse mushroom from Baby Bowser that allows you to move backwards. It's such an interesting idea that it's worth mentioning because it's never like that. It's been explored since Mario Party 3 It has almost everything you could love about a Mario Party game Although the boards themselves are okay I don't know what something about them just doesn't stand out much compared to the first and second games, the dual boards are fine too, you don't play any minigames and just try to attack the other players, so it's decent as a secondary mode, it's a mario party where daisy hits bowser in the hemisphere, which does it objectively. a selection of the top 3 32 super mario advanced being a kid and having no idea these were remakes of the nes titles these are extremely well designed and fun this game has super mario bros 2 with the mario bros arcade game included each mario advanced has this arcade title because why not add that too?
But Mario Bros 2 plays almost identically, aside from being much easier. Hearts can be accessed by simply killing a couple of enemies or picking them off the ground. The characters are also loud now and are constantly. yelling while jumping like he understands why they're doing that, but there's also a point where there are too many sound effects. However, these are very minor drawbacks to what is a very solid remake. 31 Super Mario Bros. 2 Insert the part where I say. You talk about Doki Doki's super crazy panic fact, but you still choose between 4 Mario characters and play levels to defeat Wart.
I love how drastically different this game is from the original. You don't save Peach. There is no Bowser. Enemies are rare. Birdo it is. a mini boss and the controls are much better, they can be a little slippery for some but I think they work very well for this style of play. Peach, of course, is the best girl because she can float and do precise jumps like nothing in most stages. They are fun to play, although a couple of them are too long or extremely challenging, the confusing bar, the biggest drawback of Mario Bros 2 is the lack of a save function, this game really needed it, seeing how difficult it gets close of the end, otherwise, it is an extremely classic It isfun to revisit again and again.
It has this weird approachable vibe that I can't quite put my finger on. 30. Mario Party, the one that started it all, is the most evil party of the bunch and that's why I like it. To put it bluntly, this game hates you, it wants you to suffer, it wants you to have anger towards its unfair mechanics, hell, it wants to cause you physical pain in the palm of your hand with games like paddle battle and tug of war, and it's That's why it's so cool that you go through suffering and pain with your friends and coming out victorious makes it even more rewarding - you find this strange balance between fun and injustice that most games can't match if you lose a minigame you're giving to your coins to the bank or other players, Bowser calls you fat and Yoshi's tropical island, if you put his Bowser tube, the opportunity time can flip your cards in a matter of seconds, the event space in the magma mountain of Bowser turns as many blue spaces as red as you can.
I don't feel growth if there is no pain and Mario Party exemplifies that life lesson for a 29 Mario Party 2. Although it is not as sadistic as the first game, at least it brings out all the good minigames from Mario Party 1. Plus, there are many new ones , like the shell-impacted lava tile island and the dropper roll that are just awesome overall, the boards are a lot more fun to play and still have some of that, if you get hit with a laser in the space lane, for For example, you lose all your coins. Whether you like it or not, other boards like Western Horror and Pirate Land are fantastic too.
What I do appreciate is that the characters dress according to the look of the boards, as an example, everyone wears spacesuits in Spaceland, the effort for small details like that is very long. way and introduction to elements is an important basic element that adds a lot to the boards. Things like the loot chest and magic lamp can improve the game quite drastically. I feel like, objectively, this is the best Mario Party game and I don't know if. will ever be surpassed 28. mario luigi companions in time what are the most accurate subtitles for a video game you have companions and you come and go in time mari and luigi plus the babies travel in time from the past to the present to save Peach, In addition to teaming up with their baby versions, the plot also has some dark moments for a Mario Luigi game.
I really appreciate when Nintendo games have dark twists like this, it stands out among the rest of the safe and familiar plots we usually see. The battle system is basically what you'd expect, it's the same as the Superstar saga, which is good, but it's also more complex when the babies are involved, they are controlled with the x and y buttons, which makes sense, but when all four characters are together. It can be a little confusing knowing which buttons work with what and who, but maybe that's just me. Something that is a little annoying is the baby's constant crying.
It's not as bad as Yoshi's Island, but there are times when I wish they would close. As I understand it, they're babies and the final boss takes this huge jump in difficulty out of nowhere. Seriously, not only does Eldest Princess Shroom have a lot of health, but her attacks are really hard to avoid, and by the way, get used to it. use bros items because that's the only thing that will be effective at the end of the game. It's kind of strange how much of an advantage they have over everything else. It doesn't feel as balanced as it should, but it's still a mario luigi game and you'll still have a great time with it 27.
The superstar saga of mario and luigi plus bowser's minions is basically a superstar saga with a little more to do and some quality of life features included, there's not much to say about the main game outside of the graphics, this is a very subjective matter, but I prefer how the game looks on gba. I think the problem is that the characters aren't as expressive, that's what gives them life. This remake looks pretty good. effort was clearly put into this, but I prefer pixel art, so really the art style factor could be exchanged as for Bowser's new minions mode, well, it sure is a new mode that expands the story of the superstar saga, but the gameplay is not worth putting up with.
You basically play as enemies and gather enemy squads that work together as an army. It sounds like a good idea on paper, but in reality it's extremely tedious and superficial, it's just a very complicated secondary mode that doesn't really need to be here 26. The Saga of Mario Superstars Luigi, the first of the franchise, and is one of the best Mario RPGs of all in Bean Bean Kingdom, Kakleta and Fawful steal Peach's voice, and it's up to us to get it back, as strange as the plot. The pacing of the game is much better and generally more thought out compared to the companions in time, instead of the plot mainly focusing on obtaining the cobalt shards, there is a greater variety of conflicts at the beginning, you will head to a village to get some hammers. but the Hammerhead brothers don't have the materials you need, so you have to climb a mountain to get them yourself.
I guess the best way to put it is that everything feels a little more complicated, if that makes sense of what the battle system is all about. Jumping using your hammer and using Bros attacks unlike your companions Over time, Bros attacks are non-items and are used with BP Bros points. In my opinion this is a much better way to do special attacks since you can't abuse the system and not use anything with these attacks, you have to conserve your bp i. I also love the music in this game, everything fits beautifully into each world and is extremely catchy.
The sprite art is extremely well done and just nice to look at. You know, I almost wish Mario games were forced to look like this sometimes, oh but. That final boss, though as companions over time, Cacletta is extremely challenging and will probably take you quite a while to beat 25. Mario Kart Double Dash Wow Nintendo tries something experimental and pulls it off Welcome to the era of Nintendo Gamecube Double Dash takes the idea from mario kart and launch two racers in a car simultaneously, this allows you to hold two items at a time, change drivers on the fly and strategize which characters to use, considering that they use special items, these items add a lot to the game and help each character to have their own advantages and disadvantages bowser has the comically large shell peach bowser has the hearts and koopa troopa has uh triple green shells i mean i understand he's a koopa but that special item is a little stupid to limit him to just a couple of characters technically king boo and pd piranha can use all the special items, but my point is still valid, although there are not that many clues, the ones we have are works of art in motion. dk mountain Mushroom bridge Peach Beach Waluigi Stadium.
All of these tracks are wonderful to run on. I also love how the manual drifting has drastically improved compared to mario kart 64. It's much easier to use and more accessible then you have battle mode, pipe plaza and nintendo gamecube which are the highlights of course bob on blast is a pretty impressive novelty. Mode where you simply drop a billion bombs of your color to score points and win. There's something really satisfying about seeing a thousand explosions. This is also the first Mario Kart to introduce custom cars and they are unlocked by playing the game normally in that car.
Look at the end of each grand prize, yes you can unlock it at the end and max out the stats for better or worse. There's even a land mode where you can compete with up to 16 players at once, which I still find amazing. this day the 24th. super mario world super mario advanced 2. is another Game Boy Advance port and is pretty much what you would expect. The main difference is the compressed audio. Honestly, it doesn't sound very good, but it makes sense because of the hardware. There is also no two-player mode, but again, it's not the end of the world, it's still Super Mario World, an extremely amazing game for the following reasons: 23.
Super Mario World. I imagine a lot of people would have placed this game in their top 10. games of all time, but for me it's a fun one that I usually only go back to when I have to. Compared to Mario Bros 3, it looks much better and is much more colorful and vibrant. I admit, of course, the cape feather is too. It's a joy to use at least once you get used to its strange controls. There are an immense amount of secrets to find. That's probably my favorite part of this game. The number of levels hidden within the hub world is extravagant and each one of them is quite fun. playing with that said, i don't really like how the game controls mario moves a lot more suddenly and it doesn't take long to gain speed it's not bad at all but it makes the game feel a little slippery at times honestly it's probably just not used to it on impulse, but I think others have shared the same thoughts as me.
There is also a reduction in the number of power-ups you have used: the frog hammer and the tanooki suit. Now we basically only have the fire flower with feather cape. I guess Yoshi makes up for it. This was his first appearance and he brings a lot of excitement to the game. Seeing a Yoshi egg makes you smile as it is so much fun to use. He can eat enemies' berries as well, depending on the color. It spits flames and even flies, there's even a special area you can unlock that contains eight of the most challenging levels in the entire game.
While it is a fun game, you will probably always prefer Mario Bros 3 for the controls and better power. -oops 22 paper mario the one who started the series even though it's technically a sequel to mario rpg whatever and one of the few who doesn't feel an incessant need to constantly talk about how the whole world is paper, paper just exists in this game to conserve cartridge space and nothing beyond that, your goal here is to save Peach, I know she's a big surprise, and stop Bowser in his star bar. You have to gather the spirits of the seven stars to be able to do this and you will explore. eight worlds as you fight with a simple but intuitive role-playing system.
Battles consist of jumping and smashing a hammer using items or your star energy. Star energy is quite interesting because it upgrades as you progress through the chapters and each new attack requires more energy, but it is generally more useful than the last one, there are also a bunch of badges that can affect all your stats, so , although the system itself is simple, there is a lot of depth hidden within, I really like all the companions you meet along the way, not just all of them. They have unique attack options but are full of personality, this entire game is covered from head to toe with exciting characters and dialogue, it's a fun world to be inside my favorite companion, of course, being the heartthrob lady because of her sass and that face conceited that he always carries.
You have all the bosses and mini-bosses, many of them are original and very fun to tackle. Exploring each world is really cool, although it does get a little boring at times, that's a theme I've noticed in much of Mario. rpgs but with this one it doesn't seem to happen as much 21. mario kart wii I've heard a lot of people say that this game has aged horribly and that it's no longer fun to play. I agreed for a long time until I played it properly again, you just have to use the ultimate combination of Funky Kong with Flame Runner, it's obviously not the only good one, but once you get used to the super sharp turns with that bike, It improves all tracks tremendously.
Maple Tree Wave Koopa Cape Wario. Gold Mine Coconut Mall to this day remain some of the most creative and fun Mario Kart tracks of all time. It's amazing how well this game has aged. It even has a very solid selection of retro photo trails like the last square at DK Mountain. The characters are fantastic too, we've already talked about the funky type, but there are also playable knees, dry bowser, rosalina bowser jr and tons more. It's quite a varied list and has only been rivaled by Mario Kart 8 Deluxe in addition to the enormous number of tracks. and characters there are many battle mode stages, although I have to say that forcing a timer and respawning after losing balloons makes battle mode quite boring.
The online mode at the time was great too, you could jump into matches and have a decent time with The only bad thing I would say is that a couple of the items that the friend blocks and the beam are quite annoying in particular, but I don't feel like there were any. dragged the entire game down 20. Yoshi's Island Super Mario Advance 3. like everyone else The Mario Advance game features a great Mario classic with Mario Bros included to give it a fair chance. Yoshi's Island looks pretty good to be on the Game Boy Advance. I'm impressed with how well they were able to compress the graphics.
It's not bad, but you can also play the original and here's why 19. Super Mario World 2 Yoshi's Island, although no one in the history of the universe has considered this to be a sequel to Super Mario World, you play as Yoshi in a simple adventure .To bring Baby Mario back to Baby Luigi, it has a very cute and delicate art style that ages remarkably well. It almost feels like you're in a children's coloring book. It's a real pleasure to explore the levels and see what everything looks like while you can. Still, jump on the enemies to eliminate them.
Some of them require you to use eggs to beat the egg mechanic. It's surprisingly simple, you just eat an enemy, turn it into an egg, and then aim your shot to fire. It's actually a pretty unique take on a platformer that hasn't really been replicated outside of all the other Yoshi titles. The levels are full of secrets that are fun to repeat over and over again if you're looking for all the hidden benefits and don't even get me started. that music, each piece is composed beautifully and is a real scorcher to the ears, it is impossible not to hum each song as it encapsulates joy.
Every boss is really cool too, especially the one where you get eaten by a frog and you have to hit Froggy's uvula to escape and OMG that final boss is just amazing. Bowser Jr turns into a huge monster and you have to throw eggs at a different angle than you've ever done before and stab his mouth a bunch of times before he reaches you. I haven't even gotten it. In the various transformations that Yoshi gets, such as the helicopter and the mold tank, and all the secret levels that you can also unlock. Now I know what you're thinking.
Baby Mario crying is super annoying and yes, it can be, but it doesn't happen that often. you would think that most of the time you can get maybe mario back in a matter of seconds. Yoshi's Island is a great game and I wish more people would get excited about it. 18. Mario and Luigi Bowser's Inside Story Plus Bowser Jr.'s Journey is possibly the most pointless Remake of all time and maybe even the longest Mario title of all time. Seriously, I had to take a break to read it all. We all know that Bowser's Inside Story is an amazing game and we'll talk about that soon, but why was this made? when you can already play that on 3ds, there's probably a reason why this was the worst selling mario game of all time, like with the superstar saga, the art style is going to be very subjective as to which version looks better, i still preferring the original, but again, this remake looks better.
Very cool, there is a drop in frame rate and the overall pace of the game is a little slower, but they are pretty minor changes that most people won't mind since Bowser Jr's travel mode is basically the same as Bowser's minions from superstar saga apart from some new characters, not sure why they bothered when most people didn't like him originally, but whatever, it's a little extra game for play 17. Mario and Luigi Bowser's Inside Story, holy shit, what a big step in the right direction this series went, you spent half the time controlling Bowser in the main world and the other half inside Bowser trying to fix things and make it more powerful.
Both concepts alone would have been amazing as games, but they took both. ideas and made them work in harmony. Bowser is a joy to play as he can throw massive punches and breathe fire to knock down trees and rocks. This is one of those rare cases where I like a character to be a little stupid because Bowser is so naive, he gets into so many troubles that could have easily been avoided, and as the game progresses he slowly learns from his mistakes, but he's still a bit of an idiot. In general, Mario Luigi and Bowser also have completely different battle systems, which is similar to how they weren't partners in time but it's much better Mario and Luigi have the typical special moves while Bowser uses his army of basic enemies like goombas and shy to deal extra damage and they are no longer items you have to buy which is great you will use the sp very carefully mario and luigi are also blessed with a snack basket which makes luigi a chunky doll and deals massive damage to the enemies.
It's pretty funny, mario and bowser also have moments where they get super big and chalky. I love it. a theme in a weird sense, you also have giant bowser battles where you have to physically toast your ds to fight things like bowser's castle and yes this actually makes sense when you play, these fights are cool and surprisingly no No I feel added as usual, the bosses are fantastic and Faw is the villain again which is awesome, the fight with Dark Balzer and Dark Star Core is great because of how awesome the final boss music is, but also because it requires of you.
To switch between Mario and Luigi, as well as Bowser, this mechanic is used a lot throughout Bowser's internal story, but is very well implemented in the final fight. If you play any of the Mario Luigi games, this is the one to dive into. 16. Super Mario Sunshine, probably the most hesitant 3D Mario of all time. Some claim that he is extremely underrated, while others hate him beyond reason. I'm in the camp of liking rather than devouring his flaws, but let's get into the juicy details. Shadow Mario. He spreads his demon on an island and Mario is imprisoned with his weapons.
I already love how stupid this plot is. So you basically go around clearing the final square, going to worlds and collecting shines. My favorite part, however, is how deep and expansive the center is. The world is not only fun to jump off the tops of buildings and fly through the water, there are actually many secrets to find. Cleaning these glosses gives you shine. Breaking this door takes you to a secret stage and there are underground paths with hidden blue. coins now yeah, blue coins are a great talking point about why this game sucks. I also hate getting them all.
There's not much incentive to do so other than technically completing the game. You don't need a single shine of the blue coins. to get to the final boss and try out the levels, they are just there if you are looking for more things to do, each level takes the beach concept and tries to make each level stand out. I still feel like I'm one of the only ones. which appreciates that developers work with a smaller scope and push as much creativity as they can. We have a hotel level, a hallway with a large windmill, a theme park, a beach that appears to contain solar panels, etc., and so on.
Still so cool. They nailed it, and honestly, I'd love to see Nintendo Drive come home with a theme, maybe something like a Western or Ice. The controls will also be a mixed bag for some, but I personally find them to be extremely fluid and precise. maybe even a little too precise since Mario's movement is very sensitive, but once you get the hang of it, you'll fly through the levels like a maniac, and even better, Flood can help you with incorrect jumps thanks to the floating nozzle. thing that people were initially complaining about with mario 64. so nintendo found a solution that fixed it, they still do this with the spin jump from mario galaxy and cappy with mario odyssey, plus there's the rocket and turbo nozzle that gives you huge vertical speed and horizontal movement now of course there are the bonus levels that clear the flood but you love them anyway because of the infectious tunes that play plus the boss fights are pretty fun and the game is not afraid to get difficult at the end, now the pachinko machine. and Lily Pad Ride are horrible levels, but every Mario game has their share of horrible levels, which doesn't really deter the whole experience if you ask me. 15.
Mario Kart 8 As of now, this is still the most modern version of a normal game. The Mario Kart game, even after all this time, still feels like it came out recently because of how well it plays. This is one of the smoothest racing games. Overall, the controls feel so perfectly refined that I can't imagine how they could improve later. this, plus maybe bringing back manual drift and inward steering, the character selection is pretty good too, although the koopalings take up a lot of spaces and then there's the rose gold peach, enough to say that all the tracks, although they feel purified, each one is a pleasure to play and they all look beautiful, the art style is perfect and will likely age very well over time, the online mode is of course back and is Pretty good, sometimes it's hard to get into matches or there's a lag between racers, but you never feel it.
For your part, Mario Kart 8 also had DLC that featured characters like Lincoln Isabel, as well as incredible tracks like the big blue Hyrule track and the Super Bell subway, as an example. Speaking of tracks, there are plenty of great ones, including the Mount Wario Electrodrome. Shy Guy Falls and Sunshine. At the airport all the retro runways have been modified to the point that they also look like new runways and then there are the items that are cool and I especially enjoy the super horn but I wish the coins didn't appear as frequently as before. There was even a random crossover between Mercedes-Benz and Mario Kart, I mean why not?
I guess and I didn't even mention the anti-gravity that allows you to drive on ceilings and walls. I don't have a problem with this, but it doesn't really seem like a very substantial trick since the controls are basically the same, the only major drawback is the battle mode, they just reuse the tracks and allow players to spin very quickly, it's horrible and no one likes it, but otherwise this game is fantastic. Super Mario 3D World, the game I originally thought looked like Super Mario 64. It's not like that at all, but it's a game that I've grown to love more and more as it's gotten older over the years.
The 3D world is like a 3D land where you play on a linear level and reach for the flagpole, but it's enhanced in every way imaginable. you can control 5 different characters. The controls are smoothed out. The Cat Bell is an extremely versatile power-up. The levels are much more interesting. the music is fantastic and you can even play luigi bros if you have saved data from the new super luigi u, each level is a pleasure to play, as well as finding all the stamps and green stars, each character has its own attribute, so it is a good incentive to play like all of them.
I'm also in love with bosses and of course Histocrat is one of the best. The Path of Champions is another level infamous for its difficulty and lack of a single checkpoint. Despite having several levels, the switchboard manages to find ways to improve this title, but still, mario 3d world is still great to go back to 13. limited edition of super mario all stars, they could have put this on the virtual console, but whatever it is the limited edition comes with a lot of cool stuff so it's cool the game itself is literally just super mario all-stars but it doesn't include super mario world which is pretty stupid but still You get 4 amazing remakes of classic Super Mario Bros games, all graphics have been dramatically improved, making them all worth playing.
These games again just to see all the changes, the sounds have also been updated and the controls are even better, especially with Mario Bros 1 and 2. There are a lot of small differences here and there, but I won't list them since If you are quite minor, It's good that you can save your progress in each game especially with the level lost as the game is still difficult as the unlimited balls also continue so even if you get stuck you can keep trying until you win. I really wish Mario 3d was everything. -stars got the same treatment as this game, did you know you just want to release it again? 12.
Super Mario All-Stars Plus Super Mario World It's literally the same game but they also included Super Mario World If you're going to try it it's Mario All Stars obviously just get this version for sheer convenience and it's a better value 11. Mario Kart 8 deluxe officially the best-selling mario kart title, it takes everything from mario kart 8 and just adds the biggest update that's right Battle mode with real stages and an exclusive Super Mario Kart feather item that you can use to steal balloons . There are even five different game modes, including a new one called Renegade Roundup where you basically play cops vs. robbers.
I love the battle node but again it's like mario kart wiis where you respawn after losing balloons and are forced to have a time limit. Otherwise the game is the same, however you can sometimes get double item blocks and you can get a purple boost to further increase your speed in turns. Golden Mario is a new character. and they even added lava support where you can use your cardboard to drive, it's something I don't imagine anyone realistically trying but it's still cool that it exists, added some new cart parts as well as the woomies, they're more things you would expect.
For a port, I honestly hope this game stops selling so well forfor Nintendo to actually make a new Mario Kart game other than Mario Kart Tour or Mario Kart Live 10. Super Mario Bros 3 Super Mario Advance 4. I never had this game on the actual cartridge, but I bought it on the wii u for a reason in particular: easy access to the e-reader levels. the gba ereader had dozens of cards for super mario advanced 4. it comes down to a total of 38 brand new stages, these are the true loss levels and luckily you can play them very easily via the wii u, so not only do we get a remake of one of the best Mario games of all time, but we also have these bonus levels plus the Mario Bros. port of the arcade is still included, it's all really cool and although the controls don't They are just as good as the original game, Mario Advanced 4 is still more than playable 9.
Mario Kart DS is still by far the best Mario Kart game in the series and I have been saying for years that I may not have the list of characters or the most clues, but it is definitely the most fun. The characters they chose are great. I love how they just randomly threw Rob in and no one questions the strangeness. that choice was my favorite combination of course, dry bones with this dry bomber. This car combination makes driving and drifting immensely rewarding. Yes, that's right, you can control your drifts and it's the best thing ever. Sure people complain about the curves, but a very small minority.
A lot of people actually do that and that trick takes a lot of skill to be good at anyway. The tracks have two of the best the series has seen. Still, Waluigi Pinball and Tic-Tock Clock both immerse you in their world. so well and designed with such precision that they are still incredible to drive, although this was not the first Mario Kart to introduce bathroom tracks that were technically a super circuit, making it the first to attempt complete recreations of the older stuff . for the ds hardware they still look pretty decent but of course it was online which worked pretty well in the past and you can create your own emblems and there is a mission mode which surprisingly has never returned to a normal game of Mario Kart.
The missions were amazing. for the single player you had things to collect coins, boss battles, go through doors, it reminds me a lot of diddy kong racing's adventure mode, the battle mode is also perfect since you can play with others locally or with CPU for the first time, no there was a time limit. It's just you and some balloons in some new stages, as well as a couple of retro ones, including Battle Fort 8. Super Mario RPG Legend of the Seven Stars, ah yes, the game where Geno originated from and was never seen outside again from some references here. and I wasn't really sure what to expect when I played this for the first time last year and damn, it's one of my favorite RPGs of all time and I don't usually play this Super Mario RPG genre, it just screams charm, everything about. he's charming the goofy looking character the sprites the touching music the battle system the completely over the top story is so cool you can use bowser in peach color and fight with mario nowadays we've seen that kind of stuff a lot but this was a concept radical when this was released, they're also great to have in your party, as Peach's healing abilities are so good that you can essentially avoid losing every fight with her on the team.
Bowser and Geno are also very powerful if you need to hit hard and you will have to do this later in the game as some of the bosses have tons of HP and are quite difficult to fight. There are also many interesting bosses, one of them that is optional is called Kulex and comes from the Final Fantasy series. Interestingly, this is not the only time Mario and Final Fantasy get mixed up. This also happened in Mario Hoops 3v3, but now I'm going on a tangent. Weapons and armor can range from useful to completely broken, if you want to know where. the good things are hidden, it's great that you can choose how you want to play as it takes a considerable amount of effort to get the items that will make you powerful, the music is also very well done and the story gets very ridiculous.
Sometimes you'll go from fighting a cake to licking Peach's tears to watching Birdo hatch from an egg. I love how ridiculous this gets. I just wish all Mario RPGs were this wild with the story 7. Super Mario Odyssey, the most popular 3D Mario. I've been playing since Mario 64. The idea of ​​taking Mario's hat and possessing other enemies with it is wild, but that's what they ran with and it's a truly magical feeling, even though you can't capture everything. More than 50 enemies and objects can be controlled. a frog a dinosaur a tree a normal person i mean you never really know what to expect people had been longing for a proper open world mario title for a long time and we finally got it with mario odyssey not only is each world a blast to traverse but There are an immense amount of power moons to collect, the controls are practically perfect, it's amazing how they found ways to continue to improve mario's movement and in fact it's still improving, you can do a million different moves, like bouncing on your cap, dive, triple jump, spin. your cap around long jumps, wall jumps, it's a lot and everyone is perfect to achieve jump to the superstars it's an incredibly catchy song, the final boss is one of the best the series has ever seen and you can even unlock a bunch of Mario costumes. with your coins, yes your coins have a real purpose as they are used to buy Mario things and a ship.
Purple coins have returned and can also be used to buy things and lives are completely removed. Hey, it's about time they did that. All that being said, I do have a few minor complaints with the game. I don't understand why the kingdoms are so drastically different in size. I wish they were all more or less the same kingdom of clouds and ruins, as an example, it almost seems rushed and too small. The waterfall subway looks complete. I also think they put too much effort into the lunar energy count. This game didn't need like 800 of these things to collect a lot of them, it just feels like a waste of time since a lot of the missions repeat like collecting. nuts to grow plants talk to peach in the post-game find a taxi in the air and so on these things don't necessarily break the game but they do make it harder to play again, especially if you're a completionist 6. super mario 3d world Also , Bowser's Fury Nintendo has been so sporadic with their Wii U ports that sometimes they put in almost no effort and sometimes you get gems like this.
All minor issues that existed in the original 3D world have been completely fixed or improved. Some people thought the original game was a little slow, so now each character runs much faster and climbs higher in a cat suit. It kind of breaks the game at some point, but that makes it more fun. If you ask me, the UI is much cleaner, you can skip the slicing. scenes, Captain Toad levels can be played with four people, you can roll in the air, there is online play, stamps are now colorful and can be used in instant mode, the updates simply make an already great game even better and that's not including Bowser's fury. new game that nintendo didn't even have to make but i did it anyway omg this new mode basically combines mario 3d world and mario odyssey and creates something extremely wonderful.
You have to defeat Fury Bowser by collecting cat shines and you explore a huge open world level with Bowser Jr to help them find them. What's interesting is while this game is open world, a lot of the platforming is more focused and to the point where it's similar to mario odyssey but frankly it's better because the platforming is much more demanding. You can also use plussy to swim from the island, which is incredibly fun because you give yourself a speed boost by jumping through the water. Everything about Bowser's fury expresses pure joy within its gameplay mechanics.
You can keep multiple power-ups to save them. For later Bowser's fights are great and you play as a super saiyan god each island has its own music I don't think I can praise this game enough. My only real problem with Bowser's Fury is that a lot of the shines do the same thing, like collecting blue coins or breaking a Bowser block. I just hope the next 3D Mario. It's like Bowser's Fury but it's much bigger and has a greater variety of missions 5. Super Mario Galaxy It's a rare feeling to play a game and feel a genuine sense of warmth and adventure Mario Galaxy takes the idea of ​​Mario and gives it the Spinning in every direction you can imagine, typical levels are now dedicated planets, each with multiple stars to collect.
These planets are linear in nature, which is very different from Mario 64 and Sunshine, but that's not a bad thing, linear in fact. the design allows for a more developed and interesting layout, the controls have also been simplified, but for a game like this that makes a lot more sense, you don't need to be able to dive or slide for any reason, it was unnecessary and the movements would not be used one of the best aspects beyond the amazing gameplay is the music. I never would have thought that a fully orchestrated soundtrack would work for a Mario game, but it sure does work and always makes me smile hugely.
This is a game that will stand the test of time even in 20 or 30 years 4. Super Mario Galaxy 2. No matter how many times I have to say it, I still feel that Mario Galaxy 2 is slightly better than the first game and I'm not discrediting the Original obviously because there's definitely more charm in the first title with Rosalina having a full story and then there's the comet observatory and all that personally, although I personally like having more to play with since this game uses all of its planets to its advantage. maximum potential after clearing the In the game you can search for three green stars on each planet, which adds a surprising amount of replay value.
I wish you didn't get kicked out of the level after each star, but that's a pretty minor issue. I prefer this to playing the full game again as luigi, which is fine because luigi controls differently, but I think the green stars are a lot more fun, plus you can use yoshi, who is a lot of fun to control and has a lot of bulbs that give you different powers and just overall there is more to do, there are many more galaxies and some have even returned from the first game and of course Galaxy 2 is perfectly executed which is one of the most Mario levels infamous that exist for their difficulty, the only thing I really missed. it was a hub world but at the same time it doesn't matter much when the game itself is a great time 3.
Super Mario Bros 3 I didn't end up playing this game until college with my roommate and man what the hell. Good experience, did I miss Mario Bros 3? It is one of the best, if not the best, 2D platform game. Does it look as pretty as Super Mario World? No, it has as much history as Celeste, not even close, but in terms of gameplay control and level design. no note is missed, the controls are like a very refined version of mario bros 1 where you will speed up much faster and you can also slow down faster, but it is not responsive, you still feel a bit of pulling and jerking, which It is immensely satisfying when you get used to it the levels are very varied and interesting they all consist of different ideas and themes without dragging anything out the power-ups are also fantastic and there are many of them fire flower tanooki hammer and frog suit everything is great stuff, each power-up It's really useful for multiple different scenarios, which is a surprisingly rare thing for platformers that have power-ups, but even beyond that is the excellent core gameplay, there are so many details that give Mario Bros 3 incredible personality in each boss.
Different new enemies are constantly thrown at you, you can play Mario Bros 2 and 2 players, there are card mini games, you can find warp whistles to jump entire worlds from start to finish Mario Bros 3 is one of the most fun and replayable games out there 2. Paper Mario The Thousand Year Door is not only the best Mario RPG, it is one of the best RPGs overall, the only problem is that there is occasionally too much backtracking, but everything else is amazing, I mean, The game starts with a rope in the middle. of a rebellious port like Nintendo's, they really just wanted to tell whatever story they wanted, right?
And it's an amazing story where Sir Grotus kidnaps Peach so he can use her to bring the Shadow Queen back to life, which in turn creates Shadow Queen Peach, an incredibly difficult final boss, but before For all that, Mario has to find seven crystal stars to open, you guessed it, the thousand-year door. Along the way you'll meet a group of partners and, my goodness, this is where things getstupid you have goombella who flirts with mario a tough yoshi fighter a shy koopa with a bandit on his nose who never changes a clown with big tatas who also flirts with you and a thief mouse who kisses mario several times i don't know why everyone loves so much Mario I guess that's why they call him a player.
Most of the worlds outside of the first one are extremely imaginative and fun to explore, as all the themes are truly exquisite. The Great Boggly Tree Bombing Pit. The spooky bell tower. All locations. You wouldn't expect from the plumber, the gameplay is the best part by far, fighting is really rewarding because of how deep the combat is and the huge amount of badges you can use like a normal RPG. You get star points for winning fights that you can use. your partner in battle and it's a very good time, the plot ranges from people turning into pigs due to a curse to signing up for a boxing ring and learning about the death of admiral bobbery's wife and how he couldn't be there for her, she really delves into very deep themes with the thousand year door and that's why it's so special, it moves you more than any other Mario RPG and it's better for it, plus there are so many interesting side quests which you can also tackle my favorite which is the 100 trials pit where you have to face a challenge of 100 battles just play this game it's fantastic super mario 64 there is not a surprised expression on your beautiful face I think It was very clear which Mario game was going to hit number one.
Mario 64 is more than just the first well-made 3D platformer. It's more than just a vibrant place with 120 stars, various levels, and controls that still hold up quite well to this day. It's more than all that. it's about the little things long time gay bowser the mystery of luigi being unlockable the most infamous game bug aka blj mario saying thank you so much for playing my game the appearance of wario negative emotional aura mario's thick ass the infinite number of ways to speed up the game mario 64 has managed to become part of the gaming culture in the same tastes as fortnite and minecraft and this game is more than two decades old, it even surprises me that it has managed to maintain this popularity after so much time.
By far my most played video game of all time and the magical feeling has never left me. I first played it at 8 years old and even at 28, the happiness of the castle, Bob Owen's battlefield adventure in the epic fight against Rainbow Bowser, never left me. I replayable isn't even an accurate description of Mario 64. Playing this is basically my lifestyle and I wouldn't be the same person without it and there you have it. I'll probably update this list in a few years when more Mario games come out, but yeah, I think it's safe to say that I've definitely played a Mario game before.
I hope you enjoyed watching this huge video and I hope you made it to the end because that would be crazy considering how long it took. This is thanks all the time for watching and I'll see you all soon until next time.

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